Kiss Your Butts Goodbye

EVENT:  All players must discard all dodges in their hands.  If a player does
not discard any dodges, he takes 2 damage.  (Restricted to 3)

Well, after a few weeks of reviewing attacks and Edge cards, we're back to
familiar territory as we look at a Special, and the one that has the honor of
having the longest title.  Not only that, but it has a cool picture.  But what
does it do?

At first glance, KYBG seems similar to Stumble and Watcher/Hunter/Discard
Dodge, albeit a bit more powerful.  Instead of discarding one dodge to avoid
taking one damage, you discard all your dodges to avoid taking two damage.

However, a critical point with KYBG is that the discard is _not_ optional.
The card makes this quite clear, by putting the "must do" in the first
sentence, then establishing the penalty in a separate sentence.

This makes it different than the other cards, which apparently are optional as
to whether you take the damage or not.  With Watcher/Hunter, you can keep the
dodge, take the damage, and then negate it with Police/Counter Damage or
Greenfield Hobby.

KYBG gives you no such option.  Whether you have a way to deal with the damage
or not, you have to discard the dodges - you are given no other alternative.

Note that merely the possibility of this card doing damage is enough to make
it unplayable by an opponent if you have Safe Haven/Situation out.  You may
never actually take damage from this card in the course of a game, however.

Because of the way KYBG is designed, even Selective Memory is of limited use
against it.  You can choose not to discard by using Selective Memory.
However, then you'll take the two damage.  You have to discard at least one
dodge to avoid the damage penalty.

Fortunately, damage prevention cards will work normally against KYBG.
However, since you have no choice concerning the discarding of dodges, you may
not even get a chance to use cards such as David Blake or Unexpected
Assistance.

KYBG's only real disadvantage is that it affects everyone, including the user.
Of course, you have the advantage of knowing there will be KYBGs in the game:
namely, yours.  You can take adequate precautions.

The first way to deal with KYBG is to use it when you have no dodges in your
hand, either by using Dojo from Watcher's Chronicles or simply picking a
moment when you've played all your dodges.  Then play KYBG and Careful
Planning.  KYBG is one of only three cards in the Movie Edition that Careful
Planning works with (the other two are Explosion and Skylight).  You've
essentially lost nothing, while your opponent(s) have to deal with the effects
of KYBG.

The second way was mentioned above:  use Selective Memory.

The third way is to look to the Persona who is the mistress of discard
control:  Nefertiri.

Like several other cards (such as Inquest), there is no reason for Nefertiri
to omit KYBG from her decks.  As long as she has a dodge in her hand, she can
meet the primary requirements of KYBG, take no damage, and then draw back the
dodge(s) she just discarded to her Endurance.

The only problem with this strategy is that Nefertiri _has_ to have at least
one dodge in her hand.  If she has none, then she can't meet the primary
requirements of KYBG and takes the damage.

One way to avoid this is through the use of Careful Planning, as mentioned
above.  A trickier one is to use Greenfield Hobby.

This may seem an odd choice at first.  After all, Greenfield negates _all_
Event-based damage.

However, the odds are extremely good that your opponent will have at least one
dodge in his hand at any given time during the early and middle parts of a
duel.  Since it's unlikely they're going to take damage, who cares if
Greenfield protects them or not?  It acts as insurance for Nefertiri if she
doesn't have at least one dodge in her hand, and it protects her from other
direct-damage Events.

In fact, the main strength of KYBG is that is forces the discard of all
dodges, not that it does damage if the opponent is unable to discard.  The
latter is a nice penalty, but KYBG would be just as useful if no damage at all
was done.

So much for Nefertiri.  What other Personas benefit from the use of KYBG?

Potentially, almost all of them.  Any attack-reliant deck has some kind of
advantage they can obtain from KYBG.  Multi-attack type Personas like Slan,
the Kurgan, and Kern can eliminate a good-sized chunk of their opponent's
defenses with the play of one card, and then use Berserk, Bloodlust, or their
attack-Exertion ability, respectively.  Since Slan and Kern can make at least
one of their multiple attacks a power blow, this gives them an additional
edge.

To a lesser degree, other Personas with multi-attack abilities also benefit
from KYBG.  This includes Annie, thanks to her Persona ability, and Nefertiri
(again), Connor, Duncan, Richie, and Khan due to Battle Rage.

Of course, all of these Personas except Kern and Annie have to play KYBG on
one turn, then play the necessary Special to make the multiple attacks on the
next turn.  Still, if you hold off attacking for a few turns, your opponent
will probably build up a stock of dodges . . . which you then use KYBG to
strip them of.

Note, however, that three of the Personas mentioned above, Kern, Slan and the
Kurgan, only have one type of dodge (Back Away) themselves.  They, plus Kalas,
stand a good chance of losing all they have of a particularly useful resource,
or being caught without any dodges to discard, at a critical moment.  Use of
Selective Memory and Careful Planning, as mentioned above, is a good way for
them to avoid this problem.

Anyone who uses Factory and Battlefield also stands to benefit from using
KYBG.  As was mentioned in CotW #3, Kastagir benefits from Battlefield.  His
ability to minimize defense Exertions works well if he is low on cards due to
Factory.  So KYBG is a good card for Kastagir to use as well, particularly in
conjunction with these two Locations.

Should Amanda use KYBG?  She has a lot of dodges to spare, but having to draw
to replace them after use of a KYBG can quickly run her through her Endurance.
Still, since her opponents sometimes count on a single dodge to avoid both of
her attacks, her use of this card is warranted.  Since she probably will have
a lot of dodges, she has a lot to lose, but also has a good chance of drawing
more dodges.  Of course, this could cycle her through her deck faster.  You
may wish to experiment with this one.

Luther, Xavier, and Katana don't get much benefit from KYBG, unless they're
using attack-heavy decks (?!?).

Also, KYBG works well when handling those pesky opponents who have been
Disarmed.  KYBG is a nice card for Connor, Nakano, and the Kurgan (thanks to
Master's Disarm).  However, it neatly supplements any other Persona that uses
a Disarm or Break Weapon strategy.

Overall, KYBG is useful in a large number of decks.  It's almost essential in
a Nefertiri deck, can augment heavy-hitters like the Kurgan, and is of at
least some passing benefit to practically everyone else.  It takes a little
set up with other cards for optimal use, but it's well worth the payoff.

Taking all of these factors into account, Steve's rating is a big _8_.

What Our Other Raters Say:

Jeff - A heavily underrated card.  Whether played with Nefertiri or Careful
Planning in a Slan deck, this card can devastate an opponent.  Add in
Factories or Battlefields, and have fun.

Hank - Fun card, especially with Nefertiri/Battlefield decks or
Connor/Master's Block decks.

Alan - This is a great card to have in your deck for almost any strategy, but
particularly for multiple-attackers (through the use of Battle Rage,
Bloodlust, Persona Ability, etc.)  It will minimize the number of dodges in
your opponent's hand, forcing them to almost exclusively block.  In the hands
of the Kurgan, it can be particularly nasty:  Master's Disarm + KYBG +
Bloodlust makes for a *very* nasty combo (though granted, it is a 3-card,
3-turn combo, unless he's using Chessex + Focus).  A useful and oft-overlooked
card indeed.

Jim - Killer card!  I love KYBG.  It is a very powerful card.  Especially
deadly on the Battlefield.  It is nice to use in conjunction with Catwalk
where an opponent's dodges tend to build up.  It's a cool card to use with
Factory or Ruins also.  Kastagir benefits greatly from KYBG as he can use
Charm to eliminate blocks and KYBG to get rid of an opponent's dodges.  KYBGB
is somewhat useful for Amanda as she has dodges to spare, but it is best for
decks that use few dodges such as Slan and Kurgan.

Ratings Overall:

Steve                   8
Ben             [Abstain]
Jeff                    8
Rick            [Abstain]
Hank                    7
Alan                    8
Jim                     9
Chip            [Abstain]

Average:                8