Four Horsemen

ImmortalTitleTypeRarity
Amanda Low Blow Special Attack Rare
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3
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This attack cannot be blocked, and does 0 damage. If this attack is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed. 
ImmortalTitleTypeRarity
Arms and Tactics Pre-Game (Continue) Pre-Game Ultra-Rare
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Through the centuries, Immortals develop their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.

After making an Exertion, you may remove this card from the game and continue to play cards as normal during that Phase.
 
ImmortalTitleTypeRarity
Arms and Tactics Pre-Game (Head Shot) Pre-Game Ultra-Rare
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Through the centuries, Immortals develope their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.

If you do not play a special card during your turn, you may remove this card from the game to make any non-special upper attack you play a headshot.
 
ImmortalTitleTypeRarity
Arms and Tactics Pre-Game (Keep) Pre-Game Ultra-Rare
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Text
Through the centuries, Immortals develope their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.

After making an exertion, you may remove this card from the game and place all of the unused cards from that exertion into your hand.
 
ImmortalTitleTypeRarity
Caspian Back Away Dodge Uncommon
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This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Caspian Combination Event Uncommon
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You may play an additional attack this turn. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Caspian Dodge Dodge Uncommon
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You lose your next attack this turn. 
ImmortalTitleTypeRarity
Caspian Famine Situation: Plot Rare
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  S4
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All players take 1 damage during their turn for every Famine in play. Any opponent may discard an Ally they have in play or from their hand to avoid all damage due to Famine on their turn. 
ImmortalTitleTypeRarity
Caspian Flashback Event Uncommon
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You may discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Caspian Master's Attack (left) Attack Rare
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R2
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ImmortalTitleTypeRarity
Caspian Master's Attack (right) Attack Rare
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R2
Text
 
ImmortalTitleTypeRarity
Caspian Persona Persona Rare
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  5
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The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experiences 'on the edge' that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of 'Famine Bringer'.

You may play an additional attack during your turn for each defense beyond the first that your opponent played during his last turn. If you do not play a Special Card , blocks played by your opponent during his next turn will not block multiple attacks. You may include up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Caspian Premium (+1) Pre-Game Ultra-Rare
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Text
The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experiences 'on the edge' that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of 'Famine Bringer'.

Play this card before the game begins in conjunction with the Caspian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Caspian Run Through Event Rare
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  3
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At the beginning of your Defense Phase you may play this card if your opponent played any attacks during his last turn. Do not play any defenses this turn. Any attacks you lay this turn may be Hidden and do 1 additional damage if successful. 
ImmortalTitleTypeRarity
Caspian Sadistic Pleasure Situation Rare
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  S3
Text
Each of your turns that you do not play an attack you lose 1 Ability. For each point of damage that you do with attacks you may retrieve one card from your discard pile. 
ImmortalTitleTypeRarity
Caspian Skinning Knife Object Rare
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  R2
Text
When you play a Basic Attack you may declare that the attack does no damage. If the attack is successful, there is a 2 in 6 chance your opponent is Disarmed. 
ImmortalTitleTypeRarity
Caspian Trip Event Uncommon
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Your opponent loses all Standing Defenses he has in play. Your next successful attack does 1 additional damage. 
ImmortalTitleTypeRarity
Cassandra Back Away Dodge Uncommon
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This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Cassandra Dodge Dodge Uncommon
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You lose your next attack this turn. 
ImmortalTitleTypeRarity
Cassandra Enchanted Voice (Event) Event Uncommon
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  R6
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You may remove a Situation from play for each Enchanted Voice in play. You may play another Enchanted Voice this turn. 
ImmortalTitleTypeRarity
Cassandra Enchanted Voice (Situation) Event Uncommon
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  R6
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Your opponent must discard a Special card each turn for each Enchanted Voice you have in play. 
ImmortalTitleTypeRarity
Cassandra Flashback Event Uncommon
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Discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Cassandra Illusion Situation Rare
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  S2
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Discard any number of Special Cards from your hand. For each Special Card placed in your discard in this manner your opponent must discard a defense from his hand. 
ImmortalTitleTypeRarity
Cassandra Master's Dodge Dodge Rare
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R3
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ImmortalTitleTypeRarity
Cassandra Persona Persona Rare
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  5
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Cassandra was an apprenticed healer in her Bronze Age village when the Four Horseman rode in. They brought the End of the World as she knew it. Taken into servitude by Methos, she was taught nothing of her immortality. Cassandra is able to see images of the future, and can use her voice to control most opponents.

If you do not play a Special Card, you may discard up to 3 defenses from your hand. For each defense you discard in this manner to your discard pile, you may randomly choose one defense from your opponent's hand and discard it. You may include up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Cassandra Precognition Event Rare
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  R6
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Look at the top 5 cards of any player's Endurance then replace them in any order you wish. You may play another Special Card this turn. 
ImmortalTitleTypeRarity
Cassandra Premium (+1) Pre-Game Ultra-Rare
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Cassandra was an apprenticed healer in her Bronze Age village when the Four Horsemen rode in, bringing the End of the World as she knew it. Taken into servitude by Methos, she was taught nothing of her immortality. Cassandra is able to see images of the future, and can use her voice to control most opponents.

Play this card before the game begins in conjunction with the Cassandra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Cassandra Seer Situation Rare
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  R6
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At the end of your Defense Phase you may make a 3-card Exertion to look at your opponent's hand. 
ImmortalTitleTypeRarity
Cassandra Vindication Situation Rare
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  R3
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When this card enters play, choose a player. If an attack you play becomes successful against that player and it does at least 1 damage, discard this card from play to force him to discard all attacks and dodges from his hand immediately. 
ImmortalTitleTypeRarity
Crystal Pre-Game (Clio) Pre-Game Premium
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Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.

Clio: Crystals do not count toward your Pre-Game limit. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Clio in play.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Erato) Pre-Game Premium
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Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.

Erato: Crystals do not count toward your Pre-Game limit. You may play this card if you have Melpomene in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Erato in play.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Melpomene) Pre-Game Premium
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Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.

Melpomene: Crystals do not count toward your Pre-Game limit. You may play this card if you have Clio in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Melpomene in play.
 
ImmortalTitleTypeRarity
Generic Advance Warning Situation Common
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For every defense you play during your Defense Phase, you may immediately draw a card to replace it. 
ImmortalTitleTypeRarity
Generic All Out Defense Situation Uncommon
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During your Defense Phase, you may discard 2 defenses from your hand to avoid 1 Ranged-Attack. 
ImmortalTitleTypeRarity
Generic Always Go With The Winner (Ambush) Event: Plot Common
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Ambush: You must have Reunion and Secret Alliance in play to play this card. Discard Reunion and Secret Alliance. Your opponent cannot play any Special Cards that would prevent damage from or avoid the next 3 attacks you play. 
ImmortalTitleTypeRarity
Generic Always Go With The Winner (Reunion) Situation: Plot Common
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Reunion: When this card enters play search through your Endurance for any one Always Go With The Winner, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Generic Always Go With The Winner (Secret Alliance) Situation: Plot Common
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Secret Alliance: When this card enters play search through your Endurance for any one Always Go With The Winner, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Generic Balladeer Situation Rare
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Discard this card from play to: Make an additional attack and ignore cards in play that prevent you from attacking, or make an attack a Power Blow as it is played. This is an Ally.

"We never surrender. We conquer or die!" -- Bob Reeder
 
ImmortalTitleTypeRarity
Generic Blatant Clue Object Rare
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  3
Text
You may ignore the effects of any cards in play to play Situation: Plots. This will only allow you to play Situation: Plots in this manner. You may discard this card from play to search your Endurance for 1 card with the same Title as any Situation you have in play and place it in your Hand. 
ImmortalTitleTypeRarity
Generic Block and Strike (LL-MC) Block / Special Attack Common
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If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike. 
ImmortalTitleTypeRarity
Generic Block and Strike (LR-MC) Block / Special Attack Common
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3
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If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike. 
ImmortalTitleTypeRarity
Generic Block and Strike (UL-MC) Block / Special Attack Common
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If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike. 
ImmortalTitleTypeRarity
Generic Block and Strike (UR-MC) Block / Special Attack Common
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If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike. 
ImmortalTitleTypeRarity
Generic Carolyn Marsh Event Common
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Discard two cards from your hand for each Ally in play. You may draw up to your Ability after doing so. 
ImmortalTitleTypeRarity
Generic Close Quarters Situation Common
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No Center attacks can be played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Depravity Situation Rare
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Players cannot play Special Cards which raise their Ability or prevent damage during their turn. If any player has raised their Ability or prevented damage during their turn their opponent may ignore the effects of this card during their next turn. 
ImmortalTitleTypeRarity
Generic Duende Situation Rare
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  2
Text
You cannot play dodges. All of your opponents successful attacks deals 0 damage, and their card text is ignored. Place your opponent's successful attacks under this card. If this card leaves play, lose 2 Ability for each attack under this card. 
ImmortalTitleTypeRarity
Generic Flamboyant Attack (Object) Edge Common
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Play in conjunction with an attack. If successful the attack does no damage and you may immediately remove one Object from play. 
ImmortalTitleTypeRarity
Generic Flamboyant Attack (Situation) Edge Common
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Play in conjunction with an attack. If successful the attack does no damage and you may immediately remove one non-Ally Situation from play. 
ImmortalTitleTypeRarity
Generic For the Departed Event Uncommon
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  3
Text
You may discard a number of Situations from play up to the number of Situation Allies that you have in your discard pile. Lose 1 Ability. 
ImmortalTitleTypeRarity
Generic Impressive Move Event Rare
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  2
Text
Play during your attack phase. Your opponent cannot draw any cards during his next turn. 
ImmortalTitleTypeRarity
Generic Master Head Shot Event Rare
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You may only play this card if it is the only Special Card you have played this turn. You may play this card even if you cannot play a Special Card. Play in conjunction with an attack, the attack is considered to be a Head Shot. 
ImmortalTitleTypeRarity
Generic Master's Block Edge Rare
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Text
Play any number of Basic Blocks from your hand against a single attack. These blocks form a single block. If this is the last defense you play during your turn and it was successful you may attack to any area as normal this turn. 
ImmortalTitleTypeRarity
Generic Monkey Situation Common
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You may play another Monkey this turn. Your opponent must discard a number of cards equal to the number of Monkeys in play at the end of your turn.

"You want to conquer the world with monkeys?" -- Caspian
 
ImmortalTitleTypeRarity
Generic Nemesis (Caspian) Situation Uncommon
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Committed: You may only play this card if your opponent is Caspian. If you play a defense against an attack played by Caspian, you may return the defense to your hand or discard it from play.

"Eat him and I'll eat you!" -- Silas
 
ImmortalTitleTypeRarity
Generic Nemesis (Cassandra) Situation Uncommon
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Dark Secret: You may only play this card if your opponent is Cassandra. For each attack Cassandra plays, she must place 3 defenses from her hand into her Discard Pile. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Kronos/discard) Situation Rare
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Text
You're History: You may only play this card if your opponent is Kronos. If Kronos does not play more than one attack during his Attack Phase at the end of his turn you may look at his hand and discard any 2 cards you choose. 
ImmortalTitleTypeRarity
Generic Nemesis (Kronos/draw) Situation Uncommon
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Text
You're History: You may only play this card if your opponent is Kronos. Kronos cannot draw any cards during his turn unless he plays more than one attack during his Attack Phase. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Methos) Situation Uncommon
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A Thousand Regrets: You may only play this card if your opponent is Methos. Methos must place a Master card from his hand in his discard pile at the beginning of his turn. If does not discard a Master Card, he may not draw any cards during his turn. 
ImmortalTitleTypeRarity
Generic Nemesis (Silas) Situation Uncommon
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Text
Dim Witted: You may only play this card if your opponent is Silas. For every block that Silas plays he must discard 2 attacks from his hand. You may only have one Nemesis in play.

"I killed Silas! I liked Silas!" -- Methos
 
ImmortalTitleTypeRarity
Generic On Your Knees... Event Rare
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Text
If your opponent's Ability is 4 or less, he is now considered to be Prone. 
ImmortalTitleTypeRarity
Generic Overextended Attack (LL) Attack Common
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You may make a 0-card Exertion to make this attack a Power Blow. Your opponent's next attack during his next turn is undodgeable. 
ImmortalTitleTypeRarity
Generic Overextended Attack (LR) Attack Common
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You may make a 0-card Exertion to make this attack a Power Blow. Your opponent's next attack during his next turn is undodgeable. 
ImmortalTitleTypeRarity
Generic Overextended Attack (UC) Attack Common
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Text
You may make a 0-card Exertion to make this attack a Power Blow. Your opponent's next attack during his next turn is undodgeable. 
ImmortalTitleTypeRarity
Generic Pagliaccio Situation Rare
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Text
If a card or effect forces you to discard from your Endurance, the cards discarded come from your hand instead. If you cannot discard an equal amount from your hand you must discard your entire hand. 
ImmortalTitleTypeRarity
Generic Peeping Tom Situation Rare
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Text
If your opponent looked at your hand during his last turn discard this card to look at your opponent's hand and discard 5 cards from his hand. You may discard this card the turn it comes into play. 
ImmortalTitleTypeRarity
Generic Prime Block Block Rare
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This block will block non-Ranged Attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Protected Resources Situation Rare
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Text
Any card a player plays from his opponent's hand or Endurance is countered. No player may take control of any other player's cards. 
ImmortalTitleTypeRarity
Generic Rhesus Virus Object Uncommon
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  3
Text
Remove this card from the game after your next 3 turns, at which time all Allies, Pedestrians, Bystanders, Reporters, and Watchers are discarded from play without effect. 
ImmortalTitleTypeRarity
Generic Safe House Situation Rare
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Text
Place all Allies in your hand under this card when it enters play. Instead of playing a Special card on your turn you may play an Ally from under this card as if from your hand. If your opponent removes this card from play, place all cards under it into play during your next turn. 
ImmortalTitleTypeRarity
Generic Season Six Event: Plot? Rare
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  4
Text
Discard the top 5 cards from your Endurance. All Situation: Plot cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Six per turn.

"The bad guy... is a Zoroastrian demon named Ahriman." -- Dawson
 
ImmortalTitleTypeRarity
Generic See No Evil Situation Rare
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You may discard this card from play in conjunction with playing a Hidden Attack. Your opponent cannot Exert to search for a Defense if they play an unsuccessful Defense against that attack. 
ImmortalTitleTypeRarity
Generic Submarine Base Location Rare
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Text
Signature cards cannot be played. Any turn in which this card is removed from play, Signature Cards cannot be played for the remainder of that turn. 
ImmortalTitleTypeRarity
Generic The Bronze Age Location Rare
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Text
Each player must discard a number of cards from his hand at the beginning of his turn equal to the number of cards discarded during his Sweep Phase. 
ImmortalTitleTypeRarity
Generic The Game (Attack) Situation Common
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Text
When making an Exertion to search for an attack, any one attack you play from the Exertion may be a Power Blow without an Exertion. Discard this card if you play another The Game. 
ImmortalTitleTypeRarity
Generic The Game (Defense) Situation Common
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Text
When making an Exertion to search for a defense, any one block you play from the Exertion may be a Power Block without an Exertion. Discard this card if you play another The Game. 
ImmortalTitleTypeRarity
Generic The Vampire Situation: Plot Rare
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Text
Discard this card from play during your opponent's turn if an attack you played was successful. You may retrieve any one card from your Discard Pile for each successful attack you played that turn. 
ImmortalTitleTypeRarity
Generic Trench Coat Object Common
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Text
Discard this card to search through your Endurance and place any Object with Blade in the title into play or your hand. 
ImmortalTitleTypeRarity
Generic Unforeseen Event Event Rare
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  3
Text
When this card is placed in your hand, immediately show it to all players then place it into your discard pile. At the beginning of their next turn, each player may name a card title and all players must discard all cards from their hand with the named title. 
ImmortalTitleTypeRarity
Generic War Paint Situation Common
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Text
Discard this card from play during your opponent's turn if an attack you played was successful. Choose a card at random from your opponent's hand and remove it from the game. 
ImmortalTitleTypeRarity
Generic Weapon Master Situation Rare
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Text
If you are using a one-handed Weapon of Choice when making an Exertion for a defense, you may place any cards from the Exertion to the top of your Endurance. 
ImmortalTitleTypeRarity
Generic Weighted Blade Object Rare
GridRestrictionsGems
  3
Text
For each Weighted Blade you have in play, you must discard the top card of your Endurance for each attack you play and your opponent must discard the top 2 cards of his Endurance for each successful block he plays. 
ImmortalTitleTypeRarity
Generic Well Prepared Defense Event Uncommon
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Text
Discard any number of defenses from your hand. You may place any or all of these to the top of your Endurance. You may draw a card for each defense you discarded in this manner. 
ImmortalTitleTypeRarity
Generic Yuk-Hsui Chun Situation Rare
GridRestrictionsGems
  3
Text
At the beginning of your Draw/Discard Phase, you may draw cards so you have a number of cards equal to your opponent’s Hand size. You then proceed with your normal Draw/Discard Phase. 
ImmortalTitleTypeRarity
Kern Relentless Event Rare
GridRestrictionsGems
  R6
Text
During your opponent's next turn, he cannot play a defense if it has the same title as a defense he already has in play. 
ImmortalTitleTypeRarity
Kronos Back Away Dodge Uncommon
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Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Kronos Comes A Horsemen Attack Rare
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S2
Text
This attack cannot be dodged. If the last defense you played this turn was a successful block, this attack may be Hidden.

"So, you've come to kill me." -- Methos
"It's what I do best!" -- Kronos
 
ImmortalTitleTypeRarity
Kronos Dodge Dodge Uncommon
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Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Kronos Duck Dodge Uncommon
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Text
Your opponent's first attack during his next Attack Phase cannot be an upper attack. 
ImmortalTitleTypeRarity
Kronos End of Time Situation Rare
GridRestrictionsGems
  S3
Text
You may discard this card from play to allow you to play a Special Card as normal. This card is not removed from play by First Blood.

"I AM THE END OF TIME!!!" -- Kronos
 
ImmortalTitleTypeRarity
Kronos Extra Shot Event Uncommon
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Text
You may play an additional attack this turn. If you play more than one attack this turn, defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Kronos Foresight Situation Rare
GridRestrictionsGems
  R4
Text
Discard this card from play to retrieve a non-Master defense from your discard pile or counter any Special Card as it is played which allows your opponent to avoid an attack. 
ImmortalTitleTypeRarity
Kronos Master's Attack Special Attack Rare
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R2
Text
Your opponent may not block this attack unless the block played comes from an Exertion. 
ImmortalTitleTypeRarity
Kronos Master's Block Block Rare
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S2
Text
This block will block non-Ranged Attacks that cannot be blocked. You may attack normally to any area this turn. 
ImmortalTitleTypeRarity
Kronos Persona Persona Rare
GridRestrictionsGems
  6
Text
The leader of the Four Horsemen, Kronos has sought throughout the centuries to create a new team to rival his original "Brothers". Kronos is a pioneer in the use of plague, pestilence, and germ warfare.

At the end of your opponents Draw/Discard Phase , you may look at his hand and discard a card for each card he drew before his Draw/Discard Phase, unless you played a card which forced him to draw that card. Your opponent cannot play more attacks than you played on your previous turn. If you did not play any attacks during your turn, your opponent may still attack as normal. You may include up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Kronos Premium (+1) Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
The leader of the Four Horsemen, Kronos has sought throughout the centuries to create a new team to rival his original "Brothers". Kronos is a pioneer in the use of plague, pestilence, and germ warfare.

Play this card before the game begins in conjunction with the Kronos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Kronos Taunt Event Rare
GridRestrictionsGems
  R6
Text
Your opponent must discard two Special Cards from his hand each time that he uses his Persona Power next turn.

"You look different somehow. Maybe it's because you're standing, instead of lying on your back.." -- Kronos
 
ImmortalTitleTypeRarity
Kronos The Apocalypse Event Rare
GridRestrictionsGems
  S3
Text
You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. If you made a successful attack last turn, this additional attack, if an upper attack, may be a Head Shot. 
ImmortalTitleTypeRarity
Kronos Thrown Dagger Ranged Attack Rare
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R3
Text
If successful this attack does 1 damage and you may randomly discard 6 cards from your opponent's hand at the end of his Defense Phase.

"K..kronos.." -- Methos
 
ImmortalTitleTypeRarity
Kronos Trip Event Uncommon
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Text
Your opponent loses all Standing Defenses he has in play. Your next successful attack does 1 additional damage. 
ImmortalTitleTypeRarity
Luther Malicious Grin Event Rare
GridRestrictionsGems
  R3
Text
Target player must discard all dodges from his hand. 
ImmortalTitleTypeRarity
Silas Back Away Dodge Uncommon
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Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Silas Child's Mind Situation Rare
GridRestrictionsGems
  R6
Text
If your opponent discarded cards from his hand last turn, you may discard up to an equal number of cards from your hand at the beginning of your turn, and draw to replace them.

"Do you think he'll let me have one, brother?" -- Silas
 
ImmortalTitleTypeRarity
Silas Combination Event Uncommon
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You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Silas Flashback Situation Uncommon
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You may discard this card from play after your opponent makes a successful Attack against you or removed one of your Allies from play. Search your Endurance for any card with the same Title as a card in play and place it in your Hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Silas Master's Proficiency Situation Rare
GridRestrictionsGems
  S6
Text
You may only play this card if you are using the War Axe Weapon of Choice. If you play a block during your turn and it is successful, your opponent cannot play a block against the first attack you play. 
ImmortalTitleTypeRarity
Silas Persistence Event Rare
GridRestrictionsGems
  4
Text
If you made a successful attack against your opponent last turn, retrieve the last successful non-ranged attack you played into your hand.

"I don't like killing from a distance!" -- Silas
 
ImmortalTitleTypeRarity
Silas Persona Persona Rare
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  4
Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, though this personification of War is no less terrifying than his brother Horseman. Like War itself, Silas is blind, uncaring destruction, without malice and without pity.

You may play any number of Basic Blocks from your hand or from an Exertion against a single attack. The blocks played from a single Basic Block. Any turn in which you play more than one block against a single attack, you may make one attack you play this turn a Power Blow. You may include up to 4 Master Cards.
 
ImmortalTitleTypeRarity
Silas Premium (+1) Pre-Game Ultra-Rare
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Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, though this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction, without malice and without pity.

Play this card before the game begins in conjunction with the Silas Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Silas Trip Event Uncommon
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Your opponent loses all Standing Defenses he has in play. Your next attack this turn cannot be dodged. 
ImmortalTitleTypeRarity
The Four Horsemen Customer Satisfaction Card Form Insert
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Note: Available in packs of The Four Horsemen. 
ImmortalTitleTypeRarity
Xavier St. Cloud Master Tactician Situation Rare
GridRestrictionsGems
  S3
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At the beginning of each of your turns choose any Situation in play. This card duplicates the text, title, and effects of the chosen Situation as long as the chosen Situation remains in play.