Immortal | Title | Type | Rarity |
Amanda |
Low Blow |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
This attack cannot be blocked, and does 0 damage. If this attack is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed.
|
|
Immortal | Title | Type | Rarity |
Arms and Tactics |
Pre-Game (Continue) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Through the centuries, Immortals develop their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.
After making an Exertion, you may remove this card from the game and continue to play cards as normal during that Phase.
|
|
Immortal | Title | Type | Rarity |
Arms and Tactics |
Pre-Game (Head Shot) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Through the centuries, Immortals develope their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.
If you do not play a special card during your turn, you may remove this card from the game to make any non-special upper attack you play a headshot.
|
|
Immortal | Title | Type | Rarity |
Arms and Tactics |
Pre-Game (Keep) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Through the centuries, Immortals develope their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.
After making an exertion, you may remove this card from the game and place all of the unused cards from that exertion into your hand.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional attack this turn. Dodges will not avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Famine |
Situation: Plot |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
All players take 1 damage during their turn for every Famine in play. Any opponent may discard an Ally they have in play or from their hand to avoid all damage due to Famine on their turn.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Flashback |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard up to 5 cards from your hand and draw to replace them.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Master's Attack (left) |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Caspian |
Master's Attack (right) |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Caspian |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experiences 'on the edge' that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of 'Famine Bringer'.
You may play an additional attack during your turn for each defense beyond the first that your opponent played during his last turn. If you do not play a Special Card , blocks played by your opponent during his next turn will not block multiple attacks. You may include up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Premium (+1) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experiences 'on the edge' that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of 'Famine Bringer'.
Play this card before the game begins in conjunction with the Caspian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Run Through |
Event |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
At the beginning of your Defense Phase you may play this card if your opponent played any attacks during his last turn. Do not play any defenses this turn. Any attacks you lay this turn may be Hidden and do 1 additional damage if successful.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Sadistic Pleasure |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Each of your turns that you do not play an attack you lose 1 Ability. For each point of damage that you do with attacks you may retrieve one card from your discard pile.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Skinning Knife |
Object |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
When you play a Basic Attack you may declare that the attack does no damage. If the attack is successful, there is a 2 in 6 chance your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent loses all Standing Defenses he has in play. Your next successful attack does 1 additional damage.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Enchanted Voice (Event) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
You may remove a Situation from play for each Enchanted Voice in play. You may play another Enchanted Voice this turn.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Enchanted Voice (Situation) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Your opponent must discard a Special card each turn for each Enchanted Voice you have in play.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Flashback |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard up to 5 cards from your hand and draw to replace them.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Illusion |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard any number of Special Cards from your hand. For each Special Card placed in your discard in this manner your opponent must discard a defense from his hand.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Master's Dodge |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Cassandra was an apprenticed healer in her Bronze Age village when the Four Horseman rode in. They brought the End of the World as she knew it. Taken into servitude by Methos, she was taught nothing of her immortality. Cassandra is able to see images of the future, and can use her voice to control most opponents.
If you do not play a Special Card, you may discard up to 3 defenses from your hand. For each defense you discard in this manner to your discard pile, you may randomly choose one defense from your opponent's hand and discard it. You may include up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Precognition |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Look at the top 5 cards of any player's Endurance then replace them in any order you wish. You may play another Special Card this turn.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Premium (+1) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Cassandra was an apprenticed healer in her Bronze Age village when the Four Horsemen rode in, bringing the End of the World as she knew it. Taken into servitude by Methos, she was taught nothing of her immortality. Cassandra is able to see images of the future, and can use her voice to control most opponents.
Play this card before the game begins in conjunction with the Cassandra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Seer |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
At the end of your Defense Phase you may make a 3-card Exertion to look at your opponent's hand.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Vindication |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
When this card enters play, choose a player. If an attack you play becomes successful against that player and it does at least 1 damage, discard this card from play to force him to discard all attacks and dodges from his hand immediately.
|
|
Immortal | Title | Type | Rarity |
Crystal |
Pre-Game (Clio) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.
Clio: Crystals do not count toward your Pre-Game limit. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Clio in play.
|
|
Immortal | Title | Type | Rarity |
Crystal |
Pre-Game (Erato) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.
Erato: Crystals do not count toward your Pre-Game limit. You may play this card if you have Melpomene in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Erato in play.
|
|
Immortal | Title | Type | Rarity |
Crystal |
Pre-Game (Melpomene) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.
Melpomene: Crystals do not count toward your Pre-Game limit. You may play this card if you have Clio in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Melpomene in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Advance Warning |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
For every defense you play during your Defense Phase, you may immediately draw a card to replace it.
|
|
Immortal | Title | Type | Rarity |
Generic |
All Out Defense |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
During your Defense Phase, you may discard 2 defenses from your hand to avoid 1 Ranged-Attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Always Go With The Winner (Ambush) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Ambush: You must have Reunion and Secret Alliance in play to play this card. Discard Reunion and Secret Alliance. Your opponent cannot play any Special Cards that would prevent damage from or avoid the next 3 attacks you play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Always Go With The Winner (Reunion) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Reunion: When this card enters play search through your Endurance for any one Always Go With The Winner, reveal it to your opponent and place it into your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Always Go With The Winner (Secret Alliance) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Secret Alliance: When this card enters play search through your Endurance for any one Always Go With The Winner, reveal it to your opponent and place it into your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Balladeer |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard this card from play to: Make an additional attack and ignore cards in play that prevent you from attacking, or make an attack a Power Blow as it is played. This is an Ally.
"We never surrender. We conquer or die!" -- Bob Reeder
|
|
Immortal | Title | Type | Rarity |
Generic |
Blatant Clue |
Object |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may ignore the effects of any cards in play to play Situation: Plots. This will only allow you to play Situation: Plots in this manner. You may discard this card from play to search your Endurance for 1 card with the same Title as any Situation you have in play and place it in your Hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Block and Strike (LL-MC) |
Block / Special Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike.
|
|
Immortal | Title | Type | Rarity |
Generic |
Block and Strike (LR-MC) |
Block / Special Attack |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike.
|
|
Immortal | Title | Type | Rarity |
Generic |
Block and Strike (UL-MC) |
Block / Special Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike.
|
|
Immortal | Title | Type | Rarity |
Generic |
Block and Strike (UR-MC) |
Block / Special Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this card is the last Defense played this turn, it becomes the next Attack at the beginning of your Attack Phase. You may use this Attack to attack to areas blocked by Block and Strike.
|
|
Immortal | Title | Type | Rarity |
Generic |
Carolyn Marsh |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard two cards from your hand for each Ally in play. You may draw up to your Ability after doing so.
|
|
Immortal | Title | Type | Rarity |
Generic |
Close Quarters |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No Center attacks can be played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Generic |
Depravity |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Players cannot play Special Cards which raise their Ability or prevent damage during their turn. If any player has raised their Ability or prevented damage during their turn their opponent may ignore the effects of this card during their next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Duende |
Situation |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You cannot play dodges. All of your opponents successful attacks deals 0 damage, and their card text is ignored. Place your opponent's successful attacks under this card. If this card leaves play, lose 2 Ability for each attack under this card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Flamboyant Attack (Object) |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with an attack. If successful the attack does no damage and you may immediately remove one Object from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Flamboyant Attack (Situation) |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with an attack. If successful the attack does no damage and you may immediately remove one non-Ally Situation from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
For the Departed |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may discard a number of Situations from play up to the number of Situation Allies that you have in your discard pile. Lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Generic |
Impressive Move |
Event |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Play during your attack phase. Your opponent cannot draw any cards during his next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Master Head Shot |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if it is the only Special Card you have played this turn. You may play this card even if you cannot play a Special Card. Play in conjunction with an attack, the attack is considered to be a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Generic |
Master's Block |
Edge |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play any number of Basic Blocks from your hand against a single attack. These blocks form a single block. If this is the last defense you play during your turn and it was successful you may attack to any area as normal this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Monkey |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play another Monkey this turn. Your opponent must discard a number of cards equal to the number of Monkeys in play at the end of your turn.
"You want to conquer the world with monkeys?" -- Caspian
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Caspian) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Committed: You may only play this card if your opponent is Caspian. If you play a defense against an attack played by Caspian, you may return the defense to your hand or discard it from play.
"Eat him and I'll eat you!" -- Silas
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Cassandra) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Dark Secret: You may only play this card if your opponent is Cassandra. For each attack Cassandra plays, she must place 3 defenses from her hand into her Discard Pile. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kronos/discard) |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You're History: You may only play this card if your opponent is Kronos. If Kronos does not play more than one attack during his Attack Phase at the end of his turn you may look at his hand and discard any 2 cards you choose.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kronos/draw) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You're History: You may only play this card if your opponent is Kronos. Kronos cannot draw any cards during his turn unless he plays more than one attack during his Attack Phase. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Methos) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
A Thousand Regrets: You may only play this card if your opponent is Methos. Methos must place a Master card from his hand in his discard pile at the beginning of his turn. If does not discard a Master Card, he may not draw any cards during his turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Silas) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Dim Witted: You may only play this card if your opponent is Silas. For every block that Silas plays he must discard 2 attacks from his hand. You may only have one Nemesis in play.
"I killed Silas! I liked Silas!" -- Methos
|
|
Immortal | Title | Type | Rarity |
Generic |
On Your Knees... |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
If your opponent's Ability is 4 or less, he is now considered to be Prone.
|
|
Immortal | Title | Type | Rarity |
Generic |
Overextended Attack (LL) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make a 0-card Exertion to make this attack a Power Blow. Your opponent's next attack during his next turn is undodgeable.
|
|
Immortal | Title | Type | Rarity |
Generic |
Overextended Attack (LR) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make a 0-card Exertion to make this attack a Power Blow. Your opponent's next attack during his next turn is undodgeable.
|
|
Immortal | Title | Type | Rarity |
Generic |
Overextended Attack (UC) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make a 0-card Exertion to make this attack a Power Blow. Your opponent's next attack during his next turn is undodgeable.
|
|
Immortal | Title | Type | Rarity |
Generic |
Pagliaccio |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
If a card or effect forces you to discard from your Endurance, the cards discarded come from your hand instead. If you cannot discard an equal amount from your hand you must discard your entire hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Peeping Tom |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
If your opponent looked at your hand during his last turn discard this card to look at your opponent's hand and discard 5 cards from his hand. You may discard this card the turn it comes into play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Prime Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
This block will block non-Ranged Attacks that cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Generic |
Protected Resources |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Any card a player plays from his opponent's hand or Endurance is countered. No player may take control of any other player's cards.
|
|
Immortal | Title | Type | Rarity |
Generic |
Rhesus Virus |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Remove this card from the game after your next 3 turns, at which time all Allies, Pedestrians, Bystanders, Reporters, and Watchers are discarded from play without effect.
|
|
Immortal | Title | Type | Rarity |
Generic |
Safe House |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Place all Allies in your hand under this card when it enters play. Instead of playing a Special card on your turn you may play an Ally from under this card as if from your hand. If your opponent removes this card from play, place all cards under it into play during your next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Season Six |
Event: Plot? |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Discard the top 5 cards from your Endurance. All Situation: Plot cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Six per turn.
"The bad guy... is a Zoroastrian demon named Ahriman." -- Dawson
|
|
Immortal | Title | Type | Rarity |
Generic |
See No Evil |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard this card from play in conjunction with playing a Hidden Attack. Your opponent cannot Exert to search for a Defense if they play an unsuccessful Defense against that attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Submarine Base |
Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Signature cards cannot be played. Any turn in which this card is removed from play, Signature Cards cannot be played for the remainder of that turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
The Bronze Age |
Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player must discard a number of cards from his hand at the beginning of his turn equal to the number of cards discarded during his Sweep Phase.
|
|
Immortal | Title | Type | Rarity |
Generic |
The Game (Attack) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
When making an Exertion to search for an attack, any one attack you play from the Exertion may be a Power Blow without an Exertion. Discard this card if you play another The Game.
|
|
Immortal | Title | Type | Rarity |
Generic |
The Game (Defense) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
When making an Exertion to search for a defense, any one block you play from the Exertion may be a Power Block without an Exertion. Discard this card if you play another The Game.
|
|
Immortal | Title | Type | Rarity |
Generic |
The Vampire |
Situation: Plot |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard this card from play during your opponent's turn if an attack you played was successful. You may retrieve any one card from your Discard Pile for each successful attack you played that turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Trench Coat |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard this card to search through your Endurance and place any Object with Blade in the title into play or your hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unforeseen Event |
Event |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
When this card is placed in your hand, immediately show it to all players then place it into your discard pile. At the beginning of their next turn, each player may name a card title and all players must discard all cards from their hand with the named title.
|
|
Immortal | Title | Type | Rarity |
Generic |
War Paint |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard this card from play during your opponent's turn if an attack you played was successful. Choose a card at random from your opponent's hand and remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Weapon Master |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
If you are using a one-handed Weapon of Choice when making an Exertion for a defense, you may place any cards from the Exertion to the top of your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Weighted Blade |
Object |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
For each Weighted Blade you have in play, you must discard the top card of your Endurance for each attack you play and your opponent must discard the top 2 cards of his Endurance for each successful block he plays.
|
|
Immortal | Title | Type | Rarity |
Generic |
Well Prepared Defense |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard any number of defenses from your hand. You may place any or all of these to the top of your Endurance. You may draw a card for each defense you discarded in this manner.
|
|
Immortal | Title | Type | Rarity |
Generic |
Yuk-Hsui Chun |
Situation |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
At the beginning of your Draw/Discard Phase, you may draw cards so you have a number of cards equal to your opponent’s Hand size. You then proceed with your normal Draw/Discard Phase.
|
|
Immortal | Title | Type | Rarity |
Kern |
Relentless |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
During your opponent's next turn, he cannot play a defense if it has the same title as a defense he already has in play.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Comes A Horsemen |
Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack cannot be dodged. If the last defense you played this turn was a successful block, this attack may be Hidden.
"So, you've come to kill me." -- Methos
"It's what I do best!" -- Kronos
|
|
Immortal | Title | Type | Rarity |
Kronos |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent's first attack during his next Attack Phase cannot be an upper attack.
|
|
Immortal | Title | Type | Rarity |
Kronos |
End of Time |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may discard this card from play to allow you to play a Special Card as normal. This card is not removed from play by First Blood.
"I AM THE END OF TIME!!!" -- Kronos
|
|
Immortal | Title | Type | Rarity |
Kronos |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional attack this turn. If you play more than one attack this turn, defenses will not block or avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Foresight |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Discard this card from play to retrieve a non-Master defense from your discard pile or counter any Special Card as it is played which allows your opponent to avoid an attack.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Your opponent may not block this attack unless the block played comes from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This block will block non-Ranged Attacks that cannot be blocked. You may attack normally to any area this turn.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
The leader of the Four Horsemen, Kronos has sought throughout the centuries to create a new team to rival his original "Brothers". Kronos is a pioneer in the use of plague, pestilence, and germ warfare.
At the end of your opponents Draw/Discard Phase , you may look at his hand and discard a card for each card he drew before his Draw/Discard Phase, unless you played a card which forced him to draw that card. Your opponent cannot play more attacks than you played on your previous turn. If you did not play any attacks during your turn, your opponent may still attack as normal. You may include up to 6 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Premium (+1) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
The leader of the Four Horsemen, Kronos has sought throughout the centuries to create a new team to rival his original "Brothers". Kronos is a pioneer in the use of plague, pestilence, and germ warfare.
Play this card before the game begins in conjunction with the Kronos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Taunt |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Your opponent must discard two Special Cards from his hand each time that he uses his Persona Power next turn.
"You look different somehow. Maybe it's because you're standing, instead of lying on your back.." -- Kronos
|
|
Immortal | Title | Type | Rarity |
Kronos |
The Apocalypse |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. If you made a successful attack last turn, this additional attack, if an upper attack, may be a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Kronos |
Thrown Dagger |
Ranged Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful this attack does 1 damage and you may randomly discard 6 cards from your opponent's hand at the end of his Defense Phase.
"K..kronos.." -- Methos
|
|
Immortal | Title | Type | Rarity |
Kronos |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent loses all Standing Defenses he has in play. Your next successful attack does 1 additional damage.
|
|
Immortal | Title | Type | Rarity |
Luther |
Malicious Grin |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Target player must discard all dodges from his hand.
|
|
Immortal | Title | Type | Rarity |
Silas |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Silas |
Child's Mind |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
If your opponent discarded cards from his hand last turn, you may discard up to an equal number of cards from your hand at the beginning of your turn, and draw to replace them.
"Do you think he'll let me have one, brother?" -- Silas
|
|
Immortal | Title | Type | Rarity |
Silas |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Silas |
Flashback |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard this card from play after your opponent makes a successful Attack against you or removed one of your Allies from play. Search your Endurance for any card with the same Title as a card in play and place it in your Hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Silas |
Master's Proficiency |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may only play this card if you are using the War Axe Weapon of Choice. If you play a block during your turn and it is successful, your opponent cannot play a block against the first attack you play.
|
|
Immortal | Title | Type | Rarity |
Silas |
Persistence |
Event |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
If you made a successful attack against your opponent last turn, retrieve the last successful non-ranged attack you played into your hand.
"I don't like killing from a distance!" -- Silas
|
|
Immortal | Title | Type | Rarity |
Silas |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, though this personification of War is no less terrifying than his brother Horseman. Like War itself, Silas is blind, uncaring destruction, without malice and without pity.
You may play any number of Basic Blocks from your hand or from an Exertion against a single attack. The blocks played from a single Basic Block. Any turn in which you play more than one block against a single attack, you may make one attack you play this turn a Power Blow. You may include up to 4 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Silas |
Premium (+1) |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, though this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction, without malice and without pity.
Play this card before the game begins in conjunction with the Silas Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Silas |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent loses all Standing Defenses he has in play. Your next attack this turn cannot be dodged.
|
|
Immortal | Title | Type | Rarity |
The Four Horsemen |
Customer Satisfaction Card |
Form |
Insert |
Grid | Restrictions | Gems |
|
|
|
Text |
Note: Available in packs of The Four Horsemen.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Master Tactician |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
At the beginning of each of your turns choose any Situation in play. This card duplicates the text, title, and effects of the chosen Situation as long as the chosen Situation remains in play.
|