Arms and Tactics

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Amanda Femme Fatale Edge Uncommon
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  S3
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Play in conjunction with Seduce. You may play another Seduce this turn. 
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Amanda Mistaken Identity Situation Rare
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  R3
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Play this card on any Situation Ally you have in play. At any time, you may discard the Ally to prevent all damage done to you from one attack and all Events this turn to zero. If the Ally leaves play for any reason discard this card. 
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Annie Devlin Eye for an Eye Event Uncommon
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  R3
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Play in conjunction with a Basic Attack. This attack cannot be dodged. If your opponent has a card in play that did damage to you this turn, even if that damage was prevented, this attack does 2 additional damage if successful. 
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Annie Devlin Flashing Blade Edge Rare
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  S2
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You may play this card if you are using a one-handed Weapon of Choice. Play in conjunction with an attack. Blocks will not block multiple attacks you play this turn. 
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Arms and Tactics Customer Satisfaction Form Insert
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Note: Available in packs of A&T cards, not playable. 
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Arms and Tactics Duncan MacLeod Tin Set Form Insert
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Note: Available in packs of A&T cards, not playable. 
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Arms and Tactics Methos Tin Set Form Insert
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Note: Available in packs of A&T cards, not playable. 
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Arms and Tactics Nexus Signup Card Form Insert
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Note: Available in packs of A&T cards, not playable. 
ImmortalTitleTypeRarity
Arms and Tactics Pre-Game (May play a card) Pre-Game Premium
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Through the centuries, Immortals develope their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.

During any of your turns in which there is a card in play which prevents you from playing any type of card from your hand, you may remove this card from the game and play cards as normal.
 
ImmortalTitleTypeRarity
Arms and Tactics Pre-Game (Remove 5 Cards) Pre-Game Premium
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Through the centuries, Immortals develope their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up his sleeve.

You may remove this card from the game to search through your Endurance, discard pile, and hand to remove 5 cards from the game. You cannot remove any basic attacks and blocks.
 
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Broad Bladed Spear Impale Event Rare
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  3
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Play in conjunction with a Basic Attack. If this attack is successful, it does an additional 2 damage. 
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Broad Bladed Spear Pre-Game Weapon of Choice Rare
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  [Hand] [Hand]
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Spears have existed in one form or another for more than 500,000 years. It was not until around 20,000 B.C. that Horsemen begain to use spears as a ranged weapon. Broad bladed spears were made to prevent the blade from penetrating too far and to keep it from being easily pulled from the wound. The wide blade also makes for easier parrying.

The Broad Bladed Spear is your Personas Weapon of Choice. As an extension of your Persona, Weapons of Choice may not be removed from play, even if you are playing a Generic Immortal. You may only have one Weapon of Choice in play.
If the last defense you play is a Back Away, you may still play Basic Attacks as normal during your Attack Phase. You cannot make Hidden attacks.
 
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Broad Bladed Spear Quality Blade Object Uncommon
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While this card is in play, you may draw a card for each dodge you play during your turn. 
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Broad Bladed Spear Spinning Block (Left) Block Common
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If the next attack you play is a Slash, it cannot be blocked. 
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Broad Bladed Spear Spinning Block (Right) Block Common
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If the next attack you play is a Slash, it cannot be blocked. 
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Broad Bladed Spear Spinning Block (Upper) Block Common
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If the next attack you play is a Slash, it cannot be blocked. 
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Ceirdwyn Alaine Situation Uncommon
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While this card is in play, whenever you make an Exertion you may pull any number of attacks from the Exertion and put them into your hand. You may only have one Alaine in play. 
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Ceirdwyn Back Away Dodge Uncommon
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This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
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Ceirdwyn Battle Rage Event Uncommon
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  R4
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Play in place of an attack. You may play one additional non-Special attack this turn for each Ally you have in play. Dodges will not avoid multiple attacks played from a Battle Rage. You lose 1 Ability. 
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Ceirdwyn Callum Situation Rare
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  S6
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While this card is in play, you may ignore the effects of any cards your opponent has in play which prevent you from playing blocks or dodges from your hand. You may also play blocks against unblockable attacks and dodges against undodgeable attacks. You may only have one Callum in play. 
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Ceirdwyn Continuity Situation Uncommon
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You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played. 
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Ceirdwyn Evade (Left) Dodge Common
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You narrowly avoid your opponent's attack. 
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Ceirdwyn Evade (Right) Dodge Common
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You narrowly avoid your opponent's attack. 
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Ceirdwyn Flashback Situation Uncommon
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Discard Flashback to duplicate the effects of an Edge card your opponent played last turn. Treat the effects as if you played that Edge. 
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Ceirdwyn Jakob Situation Uncommon
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While this card is in play, whenever you make an Exertion you may pull any number of Edge cards from the Exertion and put them into your hand. You may only have one Jakob in play. 
ImmortalTitleTypeRarity
Ceirdwyn Master's Attack Special Attack Rare
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R2
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This Attack cannot be blocked. 
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Ceirdwyn Master's Dodge Dodge Rare
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Ceirdwyn Myra Situation Uncommon
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While this card is in play, whenever you make an Exertion you may pull any number of defenses from the Exertion and put them into your hand. You may only have on Myra in play. 
ImmortalTitleTypeRarity
Ceirdwyn Neva Situation Rare
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  S6
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While this card is in play, you may ignore the effects of any cards your opponent has in play which prevent you from playing attacks. You may only have one Neavah in play. 
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Ceirdwyn Persona Persona Rare
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  5
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Raised a warrior among the Iceni, a Celtic tribe of early Britian, Ceirdwyn remains a formidable swordswoman to this day. Ceirdwyn became Immortal in 60 AD, during her tribe's battle to repel the invading armies of Rome. Boudicca and her woad-painted troops succedded in torching the Roman stronghold, but in the end, were felled by Rome's superior firepower. Ceirdwyn, finding herself alive when her people and her way of life were dead, became the student of Marcus Constantine, a Roman General.

You may play an additional non-Special attack during your turn for each Ally you have in play. You may include up to 5 Master cards in your deck.
 
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Ceirdwyn Power Blow Event Uncommon
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Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Ceirdwyn Premium (+1) Pre-Game Premium
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Raised a warrior among the Iceni, a Celtic tribe of early Britian, Ceirdwyn remains a formidable swordswoman to this day. Ceirdwyn became Immortal in 60 AD, during her tribe's battle to repel the invading armies of Rome. Boudicca and her woad-painted troops succedded in torching the Roman stronghold, but in the end, were felled by Rome's superior tactics. Ceirdwyn, finding herself alive when her people and her way of life were dead, became the student of Marcus Constantine, an Immortal Roman General.

Play this card before the game begins in conjunction with the Ceirdwyn Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Ceirdwyn Retribution Event Rare
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  R4
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You may play this card if your opponent removed one of your Allies from play during his last turn or played an Event that does damage to you. Retribution does 3 damage to him. 
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Ceirdwyn Trip Event Uncommon
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You force your opponent onto rough ground, tripping him. Your next attack this turn may be Hidden and does an additional point of damage if successful. Your opponent loses any Standing Defenses. 
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Claymore Cleave (Left-Right) Special Attack Common
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2
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Claymore Cleave (Top-Bottom) Special Attack Common
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2
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Claymore Hammer Blow Event Uncommon
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Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. If your opponent blocks the Hammer Blow, there is a 2 in 6 chance he becomes Prone. 
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Claymore Pre-Game Weapon of Choice Rare
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  [Hand] [Hand]
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The claymore is a great sword of Scottish origin used by the Highlanders and Scottish mercenaries. It's great length and weight has proven to strong for most blades and has encouraged the use of shields. The term claymore is from the Gaelic claidheamohmor, meaning great sword.

At the beginning of your turn, you must discard the top card of your Endurance. Your opponent must discard the top card of his Endurance for each successful block he plays. Decrease the size of any Standard Exertion you make by 2 cards.
 
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Claymore Quality Blade Object Uncommon
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While this card is in play, and when you discard the top card of your Endurance for Claymore at the beginning of your turn, you may instead place that card at the bottom of your Endurance after looking at it. 
ImmortalTitleTypeRarity
Claymore Reach Event Rare
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  4
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Play in conjunction with a Back Away. If the Back Away was the last defense you played this turn, you may attack as normal. 
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Crystal Pre-Game (Calliope) Pre-Game Premium
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Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.

Calliope: Crystals do not count toward your Pre-Game limit. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Calliope in play.
 
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Crystal Pre-Game (Euterpe) Pre-Game Premium
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Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.

Euterpe: Crystals do not count toward your Pre-Game limit. You may play this card if you have Calliope in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Euterpe in play.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Terpsichore) Pre-Game Premium
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Rebecca Horne placed shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an Immortal invincible.

Terpsichore: Crystals do not count toward your Pre-Game limit. You may play this card if you have Euterpe in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Terpsichore in play.
 
ImmortalTitleTypeRarity
Duncan MacLeod Master of Disguise Situation Uncommon
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  3
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While this card is in play, you may roll a die for each attack played against you before playing defenses. For each roll there is a 2 in 6 chance you avoid the attack. Discard this card if you draw a card. You may only have one Master of Disguise in play. 
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Duncan MacLeod T-Bird Object Uncommon
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Discard this card to retrieve a Location from your discard pile and place it in your hand. You may only have one T-Bird in play. 
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Generic Alertness (Block) Edge Uncommon
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  3
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If you do not play a Special card, you may play this card if your opponent has played a non-Ranged attack that is unblockable or if he has any cards in play which prevent you from playing a block from your hand. You may play a block against the attack as normal. 
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Generic Alertness (Dodge) Edge Uncommon
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  3
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If you do not play a Special card, you may play this card if your opponent has played an attack that is undodgeable or if he has any cards in play which prevent you from playing a dodge from your hand. You may play a dodge against the attack as normal. 
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Generic Alertness (Hidden) Edge Uncommon
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Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack. 
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Generic Bad Luck (3 Card) Event Common
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  3
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Choose 3 cards at random from your opponent's hand. After looking at them, place one of them at the bottom of his Endurance. Return the rest to your opponent's hand. 
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Generic Bad Luck (Discard) Event Common
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Target player must discard the bottom card of their Endurance. 
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Generic Big and Bad Event Uncommon
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During deck construction, your minimum deck size is 80 cards. For each Big and Bad in your deck, this minimum increases by 10 cards. You may play Big and Bad during your turn to draw 10 cards.

"If only I had a monkey." -- China Chunk
 
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Generic Change of Fortune Situation Common
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Discard this card before your opponent makes a die roll. You may increase or decrease the result by 1. This is cumulative with any other modifiers. 
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Generic Concentration (Attack) Edge Rare
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  3
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Play this card at the beginning of your turn. During your Attack Phase, you may ignore the effects of any Special card your opponent has in play that prevents you from playing a Special card. 
ImmortalTitleTypeRarity
Generic Concentration (Defense) Edge Rare
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  3
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Play this card at the beginning of your turn. During your Defense Phase, you may ignore the effects of any Special card your opponent has in play that prevents you from playing a Special card. 
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Generic Cull the Weak (Exhausted) Event Common
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Exhausted: You may only play this card if you have Weak in play. Discard Weak. At the beginning of their next turn, all players must discard the top card of their Endurance until they Exhaust. 
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Generic Cull the Weak (Tired) Situation Common
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Tired: While this card is in play, all players must discard two cards from the top of their Endurance for each Special card they play. Discard this card if you play another Cull the Weak. 
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Generic Cull the Weak (Weak) Situation Common
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Weak: You may only play this card if you have Tired in play. Discard Tired. While this card is in play, all players must discard two cards from the top of their Endurance for each card they play. Discard this card if you play another Cull the Weak. 
ImmortalTitleTypeRarity
Generic Defensive Stance Situation Common
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If your opponent did not attack you during his last turn, you may play a Guard from your hand during your Defense Phase. Discard this card at the end of any turn in which you do not play an attack. This is a Standing Defense. 
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Generic Diane Terrin Situation: Reporter Rare
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Reporter: While this card is in play, your opponent must discard the top card of their Endurance at the beginning of their turn for each Diane Terrin in play. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Choke) Attack: Choke Rare
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4 [Hand]
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Choke: If this Attack is successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card. This card remains in play until you draw a card or take damage. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Head Butt) Attack: Head Butt Common
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3
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Head Butt: If this attack is successful, you may discard any number of cards from your hand. At the end of his Defense Phase, your opponent must discard from the top of his Endurance the same number of cards that you discarded to your discard pile. 
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Generic Dirty Trick (Tackle) Attack: Tackle Common
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Tackle: There is a 2 in 6 chance you become Prone. If this attack is successful, there is a 4 in 6 chance your opponent becomes Prone. 
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Generic Disarm (Block) Event Common
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Play in conjunction with a Basic Block. If the block is successful, you have a 1 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn. 
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Generic Double Eagle Location Rare
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While in the Double Eagle, all players may reroll one die roll during their turn. If a player does reroll, he must use the result of the second roll. 
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Generic Dueling Grounds Location Rare
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While on the Dueling Grounds, each player may ignore any Situations in play which prevent him from playing attacks. Each player may play an additional attack during their turn. 
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Generic Duelist (Ballestra Version 1) Situation Common
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Ballestra: You may play this card if you have En Garde in play. Make an Exertion when you play this card. Discard En Garde. While this card is in play, your opponent loses an attack for each defense he plays. You may only have one Duelist in play. 
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Generic Duelist (Ballestra Version 2) Situation Common
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Ballestra: You may play this card if you have En Garde in play. Make an Exertion when you play this card. Discard En Garde. While this card is in play, your opponent loses an attack for each defense he plays. You may only have one Duelist in play. 
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Generic Duelist (Coup de Grace) Situation Common
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Coup de Grace: You may play this card if you have Ballestra in play. Make an Exertion when you play this card. Discard Ballestra. If your opponent plays a defense, he must skip his Attack Phase that turn. You may only have one Duelist in play. 
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Generic Encumbered Situation Uncommon
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While this card is in play, at the beginning of his turn your opponent must discard the top two cards of his Endurance for each Object he has in play. 
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Generic Extra Weapon Object Common
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Discard Extra Weapon to replace a Disarmed or broken weapon. 
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Generic Focus (Opponent's Turn) Edge Rare
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Choose one Situation in play. That Situation is nullified during your opponent's next turn. 
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Generic Focus (Your Turn) Edge Uncommon
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Play this card at the beginning of your turn. Choose one Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. 
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Generic Foresight Event Uncommon
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Discard an Event and draw up to 4 cards. 
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Generic Gypsy Camp Location Rare
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While in the Gypsy Camp, any card with the word Gypsy in the title that is discarded from play may be placed on top of the owner's Endurance instead. 
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Generic Gypsy's Curse Situation Uncommon
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While this card is in play, when using any Gypsy Lover you have in play, do not return the card drawn from your opponent's hand until you have drawn a card for each Gypsy Lover you have in play. 
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Generic Head Shot Event Common
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You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot. 
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Generic Holy Ground (Look) Event Common
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You may play this card during your Defense Phase. You avoid all attacks this turn. Each player must show their entire hand to their opponents. Your Defense Phase ends and skip your Attack Phase this turn. 
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Generic Impulse Event Uncommon
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  3
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Play this card if your opponent has a non-Pregame card in play that must be discarded from play to be used. You take control of that card until the end of your opponent’s next turn. 
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Generic In Cold Blood Situation Uncommon
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While this card is in play, you may declare any Situation Ally in play as the target of one attack you play during your turn. The attack does no damage and has no effect on your opponent. If your opponent does not block the attack, the Ally is discarded. 
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Generic Iron Will (+1) Edge Common
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Play before making a die roll. For each Iron Will you play, you must declare whether you are adding or subtracting one from the die result before rolling the die. 
ImmortalTitleTypeRarity
Generic Joe's Location Rare
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While at Joe's, all players must discard an Event card to play an Event card.

"I'll buy you a drink" -- Joe Dawson
 
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Generic Left Guard Block: Guard Common
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You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. 
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Generic Lower Center Attack (Version 1) Basic Attack Common
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Generic Lower Center Attack (Version 2) Basic Attack Common
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Generic Lower Center Attack (Version 3) Basic Attack Common
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Generic Lower Center Block (Version 1) Basic Block Common
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Generic Lower Center Block (Version 2) Basic Block Common
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Generic Lower Center Block (Version 3) Basic Block Common
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Generic Lower Guard Block: Guard Common
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You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. 
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Generic Lower Left Attack (Version 1) Basic Attack Common
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Generic Lower Left Attack (Version 2) Basic Attack Common
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Generic Lower Left Attack (Version 3) Basic Attack Common
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Generic Lower Left Block (Version 1) Basic Block Common
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Generic Lower Left Block (Version 2) Basic Block Common
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Generic Lower Left Block (Version 3) Basic Block Common
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Generic Lower Right Attack (Version 1) Basic Attack Common
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Generic Lower Right Attack (Version 2) Basic Attack Common
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Generic Lower Right Attack (Version 3) Basic Attack Common
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ImmortalTitleTypeRarity
Generic Lower Right Block (Version 1) Basic Block Common
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Generic Lower Right Block (Version 2) Basic Block Common
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Generic Lower Right Block (Version 3) Basic Block Common
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Generic Matthew McCormick Situation Uncommon
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Discard this card to duplicate the effects of a Police card your opponent played during his last turn, including any Edge cards played in conjunction with the Police card. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (Version 1) Basic Attack Common
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Generic Middle Left Attack (Version 2) Basic Attack Common
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Generic Middle Left Attack (Version 3) Basic Attack Common
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Generic Middle Right Attack (Version 1) Basic Attack Common
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Generic Middle Right Attack (Version 2) Basic Attack Common
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Generic Middle Right Attack (Version 3) Basic Attack Common
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Generic Misfortune Event Common
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Discard any one Object card in play. 
ImmortalTitleTypeRarity
Generic Narrow Escape (Avoid) Event Common
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Avoid all damage from one ranged attack. 
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Generic Nemesis (Ceirdwyn) Situation Uncommon
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Blind Rage: You may only play this card if your opponent is Ceirdwyn. Ceirdwyn must discard an Ally from play or from her hand for each attack she plays. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Kanis) Situation Uncommon
GridRestrictionsGems
 
Text
Lucille: You may only play this card if your opponent is Kanis. Kanis must discard all Situation: Hounds from play and may not play any Situation: Hounds while this card is in play. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Kanwulf) Situation Uncommon
GridRestrictionsGems
 
Text
Legend: You may only play this card if your opponent is Kanwulf. Kanwulf must discard a defense for each attack either discarded or played from his hand. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Martin Hyde) Situation Uncommon
GridRestrictionsGems
 
Text
Hunted: Play this card if your opponent is Martin Hyde. During his Draw/Discard Phase, Martin Hyde may draw up to or must discard down to his Ability minus the number of Master cards his opponent is allowed. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Paul Kinman) Situation Uncommon
GridRestrictionsGems
 
Text
Dead Meat: Play this card if your opponent is Paul Kinman. While this card is in play, for each attack Paul Kinman plays you may make one attacks next turn Hidden. Your Hidden Attacks do 1 additional damage. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Police (Damage) Event Common
GridRestrictionsGems
 
Text
Prevent all damage to you from an Event played by your opponent. 
ImmortalTitleTypeRarity
Generic Police (Situation) Event Common
GridRestrictionsGems
 
Text
Remove any Situation from play. 
ImmortalTitleTypeRarity
Generic Rail Yard Location Rare
GridRestrictionsGems
 
Text
While in the Rail Yard, if any player is Prone they cannot make an Exertion to increase their chances to regain their feet. 
ImmortalTitleTypeRarity
Generic Reconnaissance Edge Uncommon
GridRestrictionsGems
 
Text
Play when there is a Location in play. Until the end of your turn, you may ignore the effects of that Location. 
ImmortalTitleTypeRarity
Generic Right Guard Block: Guard Common
GridRestrictionsGems
            
            
            
Text
You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Ring of Fire Location Rare
GridRestrictionsGems
 
Text
While in the Ring of Fire, no Events that avoid attacks may be played. 
ImmortalTitleTypeRarity
Generic Rules of the Game (Allies) Situation Uncommon
GridRestrictionsGems
  3
Text
While this card is in play, any player that plays an Ally loses 1 Ability. Discard this card any time another Rules of the Game is played. 
ImmortalTitleTypeRarity
Generic Rules of the Game (Event) Situation Uncommon
GridRestrictionsGems
  3
Text
While this card is in play, any player that plays an Event that does damage loses 2 Ability. Discard this card any time another Rules of the Game is played. 
ImmortalTitleTypeRarity
Generic Rules of the Game (Ranged Attack) Situation Uncommon
GridRestrictionsGems
  3
Text
While this card is in play, any player that plays a Ranged Attack loses 1 Ability. Discard this card any time another Rules of the Game is played. 
ImmortalTitleTypeRarity
Generic Run For Your Life Edge Common
GridRestrictionsGems
 
Text
Play in conjunction with Narrow Escape. You avoid all Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Generic Shifting Sands Situation Uncommon
GridRestrictionsGems
 
Text
You may play this card if Sulphur Plant is in play. While this card is in play, increase the chance of any player becoming Prone by 2 in 6. Discard this card if Sulphur Plant leaves play. 
ImmortalTitleTypeRarity
Generic Slash (Left-Right) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack cannot be a Power Blow. Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slash (Top-Bottom) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack cannot be a Power Blow. Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slaughter House Location Rare
GridRestrictionsGems
 
Text
While in the Slaughter House, if any player did not play an attack during his last turn, he cannot play a Special card. Disregard this if there were cards in play which prevented him from playing an attack. 
ImmortalTitleTypeRarity
Generic Sources Revealed Edge Uncommon
GridRestrictionsGems
 
Text
Play on any Situation in play. The Situation is now considered to be an Ally. If the Situation leaves play, discard this card. 
ImmortalTitleTypeRarity
Generic Sulphur Plant Location Rare
GridRestrictionsGems
 
Text
While in the Sulphur Plant, any player making a Power Blow or Power Block has a 1 in 6 chance of becoming Prone. 
ImmortalTitleTypeRarity
Generic The Bigger They Are Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with Trip. There is a 2 in 6 chance your opponent becomes Prone. 
ImmortalTitleTypeRarity
Generic The Circle Location Rare
GridRestrictionsGems
 
Text
While in The Circle, no dodge that covers more than 3 areas on its grid can be played. No attack can be made a Power Blows unless it is a Head Shot. 
ImmortalTitleTypeRarity
Generic The Gathering Situation Rare
GridRestrictionsGems
 
Text
If any player does not play an attack during his turn and there are no cards or effects in play preventing him from playing attacks, he must discard the top 5 cards of his Endurance at the end of his Attack Phase. 
ImmortalTitleTypeRarity
Generic Theatre Location Rare
GridRestrictionsGems
 
Text
While in the Theatre, any player discarding cards from their hand during their Draw/Discard Phase must choose these cards at random. 
ImmortalTitleTypeRarity
Generic There Can Be Only One (Block) Edge Rare
GridRestrictionsGems
 
Text
Play in conjunction with an attack that is considered a Head Shot. If your opponent's current Ability is zero, the attack cannot be blocked. You may play only one There Can Be Only One per turn. 
ImmortalTitleTypeRarity
Generic There Can Be Only One (Dodge) Edge Rare
GridRestrictionsGems
 
Text
Play in conjunction with an attack that is considered a Head Shot. If your opponent's current Ability is zero, the attack cannot be dodged. You may play only one There Can Be Only One per turn. 
ImmortalTitleTypeRarity
Generic Thrust (Version 1) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Thrust (Version 2) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Thrust (Version 3) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Up and at 'Em Event Common
GridRestrictionsGems
 
Text
You may play this card if your are Prone. You are no longer considered to be Prone. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (Version 1) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Attack (Version 2) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Attack (Version 3) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (Version 1) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (Version 2) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (Version 3) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Guard Block: Guard Common
GridRestrictionsGems
            
            
            
Text
You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (Version 1) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (Version 2) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (Version 1) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (Version 2) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (Version 3) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (Version 1) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (Version 2) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (Version 3) Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (Version 1) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (Version 2) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (Version 3) Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Vice Grip Edge Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with Dirty Trick: Choke. If Choke is successful, while this card is in play neither player may play dodges. Discard this card when Choke leaves play. 
ImmortalTitleTypeRarity
Generic Immortal Persona (A&D) Persona Rare
GridRestrictionsGems
  3
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.

You do not have to include the Basic Attacks and Defenses, but you must include at least 9 attacks and 6 blocks in your deck. You may include up to 3 Master cards in your deck.
 
ImmortalTitleTypeRarity
Generic Immortal Persona (Immortal Specific) Persona Rare
GridRestrictionsGems
  3
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.

Instead of using the Generic Immortal deck construction rules, you may include any number of Immortal Specific cards from one Persona that are not Reserved or Signature in your deck. Normal restrictions still apply. You may include up to 3 Master cards in your deck.
 
ImmortalTitleTypeRarity
Generic Immortal Persona (Res) Persona Rare
GridRestrictionsGems
  3
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.

You may include up to 3 of any Immortal Specific Reserved cards in your deck. For each Reserved card you include, your Master card limitation is reduced by one. Restriction numbers still apply. You may include up to 3 Master cards in your deck.
 
ImmortalTitleTypeRarity
Generic Immortal Persona (WoC) Persona Rare
GridRestrictionsGems
  3
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.

If you are using a Weapon of Choice, you may increase the Restriction of all Weapon Specific cards for that Weapon of Choice by one. You may include up to 3 Master card in your deck.
 
ImmortalTitleTypeRarity
Gladius Deflect (UL) Block Common
GridRestrictionsGems
            
            
            
Text
If Deflect is the last successful defense you played this turn, you may attack to an area you just blocked this turn and you may play an additional attack this turn. 
ImmortalTitleTypeRarity
Gladius Deflect (UR) Block Common
GridRestrictionsGems
            
            
            
Text
If Deflect is the last successful defense you played this turn, you may attack to an area you just blocked this turn and you may play an additional attack this turn. 
ImmortalTitleTypeRarity
Gladius Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
An improvement upon the short sword, its double-edged blade and stronger tip proves useful against most armor. The handle is usually of wood or ivory and the pommel rounded for easy pummeling. Its short nature allows for some surprising tactics in close quarters though it means getting in real close to your opponent.

You may make an Exertion to make a Basic Attack you play undodgeable; the attack cannot be a Power Blow. You must discard a defense from your hand for each Power Block you make.
 
ImmortalTitleTypeRarity
Gladius Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
While this card is in play, when you discard a defense for Gladius when playing a block you may draw 1 card. 
ImmortalTitleTypeRarity
Gladius Stab (ML) Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If this attack is made Hidden, it cannot be dodged. 
ImmortalTitleTypeRarity
Gladius Stab (MR) Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If this attack is made Hidden, it cannot be dodged. 
ImmortalTitleTypeRarity
Gladius Twist Edge Rare
GridRestrictionsGems
 
Text
Play in conjunction with a non-Special Attack. If the attack is successful, it does an additional point of damage for each Twist played with the attack. 
ImmortalTitleTypeRarity
Kalas Insurance (3 Card) Event Rare
GridRestrictionsGems
  3
Text
Your opponent must discard 3 blocks at the beginning of his next turn. If he does not discard any blocks, he must choose to take either 3 damage or lose 2 Ability. 
ImmortalTitleTypeRarity
Kalas Insurance (You Discard) Situation Rare
GridRestrictionsGems
  S3
Text
While this card is in play, any time your opponent must discard cards from his hand, you may look at his hand and discard those cards instead. Discard this card any time your opponent's Ability is less than 5. 
ImmortalTitleTypeRarity
Kalas Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
If this is the last defense you play during your turn, you may still attack as normal. 
ImmortalTitleTypeRarity
Kanis Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Kanis Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Kanis Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Kanis Flashback Event Uncommon
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. You may discard up to 3 cards from your hand for each Hound you have in play and draw an equal number of cards to replace them. 
ImmortalTitleTypeRarity
Kanis Hound (Cornwall) Situation: Cornwall Rare
GridRestrictionsGems
  R2
Text
Cornwall: Your opponent loses one attack each turn unless he discards a defense for each Hound you have in play. You may have only one Cornwall in play. 
ImmortalTitleTypeRarity
Kanis Hound (Hampton) Situation: Hampton Rare
GridRestrictionsGems
  R2
Text
Hampton: Your opponent cannot play blocks from his hand during his turn unless he discards a defense from his hand for each Hound you have in play. You may have only one Hampton in play. 
ImmortalTitleTypeRarity
Kanis Hound (Lancaster) Situation: Lancaster Rare
GridRestrictionsGems
  R2
Text
Lancaster: Your opponent cannot play dodges from his hand during his turn unless he discards a defense from his hand for each Hound you have in play. You may have only one Lancaster in play. 
ImmortalTitleTypeRarity
Kanis Leader of the Pack Event Rare
GridRestrictionsGems
 
Text
Play an additional attack this turn for each Hound you have in play. 
ImmortalTitleTypeRarity
Kanis Master of the Hunt Event Rare
GridRestrictionsGems
  R6
Text
For each Hound you have in play, you may remove one Situation from play. 
ImmortalTitleTypeRarity
Kanis Master's Maneuver Situation Rare
GridRestrictionsGems
  R6
Text
While Master's Maneuver is in play, for each defense your opponent discarded from his hand during his last turn due to any Hounds you have in play, you may make one of your attacks this turn Hidden. 
ImmortalTitleTypeRarity
Kanis Persona Persona Rare
GridRestrictionsGems
  5
Text
Born in 1705, Peter Kanis was killed at the age of 28 by Bevon Marek. Determined from then on always to be the predator, Kanis turned his natural affinity for the canine set into an obsession. Unfettered by the rules of the Immortal Game, the dogs have given Kanis a long-standing advantage over unsuspecting adversaries. It is said that over years of companionship, pets will come to resemble their owners -- or vice versa.

You may begin the game with any one Hound already in play. During the game you may discard a Hound you have in play to prevent all damage done to you from one attack or Event your opponent has played. You may include up to 5 Master cards.
 
ImmortalTitleTypeRarity
Kanis Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Kanis Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Born in 1705, Peter Kanis was hunted and killed by Devon Marek at the age of 28. Determined from then on always to be the predator, Kanis turned his natural affinity for the canine set into an obsession. Unfettered by the rules of the Immortal Game, the dogs have given Kanis a long-standing advantage over unsuspecting adversaries. It is said that over years of companionship, pets will come to resemble their owners -- or vice versa.

Play this card before the game begins in conjunction with the Kanis Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Kanis Pure Breed Event Uncommon
GridRestrictionsGems
  R3
Text
Search through your Endurance and choose one Hound. Put that card directly into play. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Kanwulf Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Kanwulf Battle Rage Event Rare
GridRestrictionsGems
  R4
Text
Discard any number of defenses. You may play an additional non-Special Attack for each defense you discard. You lose 1 Ability. Dodges will not avoid multiple attacks from a Battle Rage. 
ImmortalTitleTypeRarity
Kanwulf Combination Event Uncommon
GridRestrictionsGems
 
Text
Play any number of Basic Attacks from your hand. These attacks form a single Special Attack. 
ImmortalTitleTypeRarity
Kanwulf Continuity Situation Uncommon
GridRestrictionsGems
 
Text
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard after the third defense is played. 
ImmortalTitleTypeRarity
Kanwulf Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Kanwulf Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Kanwulf Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Kanwulf Flashback Situation Uncommon
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. Discard Flashback to make an additional 3-card Exertion this turn. 
ImmortalTitleTypeRarity
Kanwulf Master's Advice Situation Rare
GridRestrictionsGems
  R6
Text
Odin rewards his faithful. While this card is in play your Ability is increased by 2. You may only have one Master's Advice in play. 
ImmortalTitleTypeRarity
Kanwulf Persona Persona Rare
GridRestrictionsGems
  5
Text
Born in Norway in 802 AD, Kanwulf realized his Immortality 32 years later when he received a death blow while raiding an English town. Though a thousand years have passed, Kanwulf never turned from his ancient beliefs. His blood sacrifices of unlucky locals attest to his faith in the power of Odin.

You may discard up to 3 defenses at the beginning of your turn. For each defense you discard, you must either; play an additional non-Special attack this turn, make a non-Special attack you played this turn do an additiona point of damage if successful, or retrieve a Basic Attack from your discard pile. You may use the War Axe as a one-handed (1 Hand Icon) weapon. You may include up to 5 Master cards.
 
ImmortalTitleTypeRarity
Kanwulf Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Born in Norway in 802 AD, Kanwulf realized his Immortality 32 years later when he received a death blow while raiding an English town. Though a thousand years have passed, Kanwulf never turned from his ancient beliefs. His blood sacrifices of unlucky locals attest to his faith in the power of Odin.

Play this card before the game begins in conjunction with the Kanwulf Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Kanwulf Sacrifice Event Rare
GridRestrictionsGems
  S4
Text
Each player may discard one Ally they have in play or one Ally from their hand. Each player that does not discard an Ally takes 2 damage. 
ImmortalTitleTypeRarity
Kanwulf Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
Katana Lightning Reflexes Situation Rare
GridRestrictionsGems
 
Text
While this card is in play, if you are using the Katana as a one-handed weapon then during your Defense Phase you may return one successful block you have in play to your hand. If you do not play that block again this turn, you must discard it at the end of your Defense Phase. 
ImmortalTitleTypeRarity
Katana Lightning Strike (block) Edge Uncommon
GridRestrictionsGems
  3
Text
If you are using the Katana as a two-handed weapon, you may play this card in conjunction with a Slash. If the previous attack you played this turn was Slash, then this attack cannot be blocked. You may play an additional attack this turn. You may play only one Lightning Strike with Slash. 
ImmortalTitleTypeRarity
Katana Lightning Strike (dodge) Edge Uncommon
GridRestrictionsGems
  3
Text
If you are using the Katana as a two-handed weapon, you may play this card in conjunction with a Slash. If the previous attack you played this turn was Slash, then this attack cannot be dodged. You may play an additional attack this turn. You may play only one Lightning Strike with a Slash. 
ImmortalTitleTypeRarity
Katana Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand][Hand] [Hand]
Text
A weapon of Japanese origin, the katana was a design centuries before its time. The nature of its design allows for immediate recovery after a strong attack, which would normally leave openings in one's defenses.

Before the game begins, you must declare whether you are using the Katana Sword as a one or two handed weapon. At the beginning of your turn, you may change the Katana Sword to a one-handed (1 Hand Icon) or two-handed (2 Hand Icons) weapon. During any turn in which you have changed the Katana to a one or two-handed weapon, you cannot play attacks.
 
ImmortalTitleTypeRarity
Katana Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
While this card is in play, you only lose 1 attack when changing the Katana to a one or two-handed weapon. 
ImmortalTitleTypeRarity
Kern Calm Before the Storm Event Rare
GridRestrictionsGems
  R6
Text
All players must discard all attacks from their hand to the top of their Endurance in any order. 
ImmortalTitleTypeRarity
Kern Musket Object Rare
GridRestrictionsGems
  R2
Text
Discard this card after playing a Thrust. The Thrust is now considered a Ranged Attack. You may only have one Musket in play. 
ImmortalTitleTypeRarity
Luther Incense of Pain Object Rare
GridRestrictionsGems
 
Text
While this card is in play, if a player's Ability increases, at the end of their Ability Adjustment Phase they must discard 3 cards from the top of their Endurance for each point of Ability gained and for each Incense of Pain in play. 
ImmortalTitleTypeRarity
Luther Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
S4
Text
If successful, this attack does additional damage equal to the amount of damage done to you this turn, even if that damage was prevented. Your opponent cannot play a block against this attack unless the block played comes from an Exertion. 
ImmortalTitleTypeRarity
Martin Hyde Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Martin Hyde Combination Event Uncommon
GridRestrictionsGems
 
Text
Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Martin Hyde Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Martin Hyde Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Martin Hyde Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Martin Hyde Extra shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Martin Hyde Hunter Event Uncommon
GridRestrictionsGems
 
Text
Your opponent cannot play any Special or Edge cards during his next Defense Phase. 
ImmortalTitleTypeRarity
Martin Hyde Intimidate Event Rare
GridRestrictionsGems
 
Text
Your opponent may not make an Exertion to make Power Blows or Power Blocks during his next turn. 
ImmortalTitleTypeRarity
Martin Hyde Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
If this is the last defense you play during your turn, you may still attack to any area as normal. 
ImmortalTitleTypeRarity
Martin Hyde Master's Trick Event Rare
GridRestrictionsGems
 
Text
Opponent must discard all Master cards from his hand. For each Master card discarded in this fashion, your opponent takes 1 point of damage. 
ImmortalTitleTypeRarity
Martin Hyde Persona Persona Rare
GridRestrictionsGems
  5
Text
Martin Hyde became Immortal in a battle against Danish raiders in the early 11th century. Kanwulf the Viking taught the young Hyde the basics of the Game. Hyde soon found that he enjoyed the chase as much as the kill. A consummate swordsman, Hyde will only fight those he considers fellow Masters, and will forgo easy victory over opponents he deems not worth the bother.

During your Draw/Discard Phase, you may draw up to or must discard down to a number of cards equal to your current Ability plus a number of cards equal to the number of Master cards your opponents Personas allows him. You may use 5 Master Cards.
 
ImmortalTitleTypeRarity
Martin Hyde Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Martin Hyde became Immortal in a battle against Danish raiders in the early 11th century. Kanwulf the Viking taught the young Hyde the basics of the Game. Hyde soon found that he enjoyed the chase as much as the kill. A consummate swordsman, Hyde will only fight those he considers fellow Masters, and will forgo easy victory over opponents he deems not worth the bother.

Play this card before the game begins in conjunction with the Martin Hyde Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Martin Hyde Stalk Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
If your opponent play a Special card during his last turn that increased his Ability, then this attack cannot be blocked or dodged. This attack cannot be a Power Blow unless it is a Head Shot. 
ImmortalTitleTypeRarity
Martin Hyde Weapon Bind Event Rare
GridRestrictionsGems
  R2
Text
Play this card during your Defense Phase if your opponent has played a successful attack this turn. At the beginning of his next turn, your opponent must discard all blocks from his hand. 
ImmortalTitleTypeRarity
Nefertiri Have a Good Life Event Rare
GridRestrictionsGems
  R2
Text
Play this card if your opponent has a Situation Ally in play. He takes 2 damage unless he discards the Ally from play. 
ImmortalTitleTypeRarity
Parrying Blade Dual Attack (LL, UR) Special Attack Rare
GridRestrictionsGems
            
            
            
2
Text
You may play this card if you have two Weapons of Choice in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. 
ImmortalTitleTypeRarity
Parrying Blade Dual Attack (UL, LR) Special Attack Rare
GridRestrictionsGems
            
            
            
2
Text
You may play this card if you have two Weapons of Choice in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. 
ImmortalTitleTypeRarity
Parrying Blade Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
Not as strong as most bladed weapons, the parrying blade has trouble against larger, heavier blades. Still, it is quite impressive to see a skilled swordsman using a quick blade in one hand and a parrying blade in the other.

You may use Parrying Blade if you are using another one-handed Weapon of Choice. Your opponent's first attack during his turn cannot be to an area that your last defense played blocked during your turn. If you make a Power Block, you must discard the top 3 cards from your Endurance. You can only have one Parrying Blade in play.
 
ImmortalTitleTypeRarity
Parrying Blade Surprise Attack (ML) Attack Common
GridRestrictionsGems
            
            
            
Text
If you played an attack this turn, you may play this attack as an additional attack. If the last defense you played this turn was a Dodge, you may play this attack Hidden. 
ImmortalTitleTypeRarity
Parrying Blade Surprise Attack (MR) Attack Common
GridRestrictionsGems
            
            
            
Text
If you played an attack this turn, you may play this attack as an additional attack. If the last defense you played this turn was a Dodge, you may play this attack Hidden. 
ImmortalTitleTypeRarity
Parrying Blade Trap Event Rare
GridRestrictionsGems
  4
Text
You may play this card if the last defense you played this turn was a successful block. Your opponent loses 1 attack next turn. If your opponent plays a dodge during his next turn, there is a 1 in 6 chance he is Disarmed. 
ImmortalTitleTypeRarity
Paul Kinman 9mm Object Rare
GridRestrictionsGems
  S2 [Hand]
Text
When played, place up to 9 Basic Attacks from your hand under 9mm. If you do not play any attacks or Special cards during your turn, you may play one attack from under each 9mm as a 1-point Ranged Attack even if you have two Hand Icons in play or you are disarmed. 
ImmortalTitleTypeRarity
Paul Kinman Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You can only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Paul Kinman Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Paul Kinman Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Paul Kinman Contract Killer Situation: Plot Rare
GridRestrictionsGems
  4
Text
Play on any Situation Ally your opponent has in play. If the Ally is removed from play, you may do one of the following: gain 1 Ability or search your Endurance for one card put it in your hand; reshuffling your Endurance afterwards. When the Ally leaves play, discard this card. 
ImmortalTitleTypeRarity
Paul Kinman Deceiver Situation Uncommon
GridRestrictionsGems
 
Text
Play on any Situation Ally you have in play. You may discard this card and the Ally to prevent all damage from one card. If the Ally leaves play for any reason, discard this card.

"What are you doing?" -- Kayla Brooks
 
ImmortalTitleTypeRarity
Paul Kinman Persona Persona Rare
GridRestrictionsGems
  5
Text
Famed throughout England for his swordarm, Paul Kinman has been a hired assassin for over 500 years. Kinman's first death came in a duel over an imagined insult, and he remains to this day quick to anger, quick to take offense, and eager to duel at the least excuse. With his expertise in weapons of all descriptions, however, it is rare indeed that Kinman experiences a repeat of the indignity of defeat he suffered in 1448.

If your opponent plays an unsuccessful defense against any of your Hidden Attacks, he cannot Exert for a defense that turn. You may include up to 5 Master cards.
 
ImmortalTitleTypeRarity
Paul Kinman Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Famed throughout England for his swordarm, Paul Kinman has been a hired assassin for over 500 years. Kinman's first death came in a duel over an imagined insult, and he remains to this day quick to anger, quick to take offense, and eager to duel at the least excuse. With his expertise in weapons of all descriptions, however, it is rare indeed that Kinman experiences a repeat of the indignity of defeat he suffered in 1448.

Play this card before the game begins in conjunction with the Paul Kinman Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Paul Kinman Reload Event Uncommon
GridRestrictionsGems
  2 [Hand]
Text
You may only play this card if you have 9mm in play. You may place up to 9 Basic Attacks from your hand under 9mm. The 9mm may not have more than 9 attacks under it at any time. 
ImmortalTitleTypeRarity
Paul Kinman Side Step (Left) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Paul Kinman Side Step (Right) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Paul Kinman Taunt Event Rare
GridRestrictionsGems
  R6
Text
Choose an opponent. If that player does not play an attack during his next turn and make that attack a Power Blow, then at the end of his Draw/Discard Phase you may look at his hand. Choose one card from his hand and discard it. 
ImmortalTitleTypeRarity
Paul Kinman Trip Event Uncommon
GridRestrictionsGems
 
Text
Your opponent loses all Standing Defenses he has in play. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Rapier Bleeding Wound Situation Uncommon
GridRestrictionsGems
  3
Text
Play in conjunction with a non-Special attack. If the attack is not successful, discard this card. While this card is in play, your opponent takes 1 damage during his turn for the next three turns. At the end of your opponent's third turn, discard this card. 
ImmortalTitleTypeRarity
Rapier Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
The rapier is a light weapon with a straight, double-edged, pointed blade. The term rapier is often used to describe a peasant's sword, but the rapier quickly became fashionable among nobles and gentleman. The intention of a rapier was as a slashing and thrusting weapon, but later versions became solely for thrusting.

You may play an additional non-Special attack during your turn. All Basic Attacks you play do 1 less damage. This will not reduce an attacks damage to less than 1.
 
ImmortalTitleTypeRarity
Rapier Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
While this card is in play, you may play Basic Attacks to an area you last blocked. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Rapier Slice (UL, MC) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack cannot be a Power Blow. If the next attack you play this turn is Slice, that attack cannot be dodged. 
ImmortalTitleTypeRarity
Rapier Slice (UR, MC) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack cannot be a Power Blow. If the next attack you play this turn is Slice, that attack cannot be dodged. 
ImmortalTitleTypeRarity
Rapier Swashbuckler Situation Rare
GridRestrictionsGems
  2
Text
While this card is in play, you may play an additional non-Special attack during your turn for each dodge you play during your Defense Phase. 
ImmortalTitleTypeRarity
Richie Ryan Master's Attack Attack Rare
GridRestrictionsGems
            
            
            
R4
Text
If you do not play a Special card this turn, you may play this card. This attack duplicates all areas and effects of one attack your opponent played during his last turn. 
ImmortalTitleTypeRarity
Saber Guard (UL) Block: Guard Uncommon
GridRestrictionsGems
            
            
            
2
Text
You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Saber Guard (UR) Block: Guard Uncommon
GridRestrictionsGems
            
            
            
2
Text
You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Saber Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
Originally developed in the steppes of Russia, the saber was adopted by the Slavs in the ninth century. Centuries later it became popular among the Turks and the Persians. They later developed their own form of saber which became known as the scimitar.

If you played an improper defense against a Hidden Attack, you may play a block from your hand after revealing the Hidden Attack. You must discard a Basic Attack to play a non-Special attack.
 
ImmortalTitleTypeRarity
Saber Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
You may choose to have any Basic Attack discarded from your Hand placed at the bottom of your Endurance. You may only have 1 Quality Blade in play. 
ImmortalTitleTypeRarity
Saber Slash (Left) Attack Common
GridRestrictionsGems
            
            
            
3
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Saber Slash (Right) Attack Rare
GridRestrictionsGems
            
            
            
3
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Saber Slash (Upper) Attack Common
GridRestrictionsGems
            
            
            
3
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Shield Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
Shields are one of the most common defensive pieces of armor. Over long combats its weight requires good strength and endurance, but being able to use the shield against most types of ranged attacks proves to outweigh its disadvantages.

You may use the Shield if you are using another one-handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Shield. Any basic block you play may remain in play as a Guard and is considered to be a Standing Defense. At the beginning of your turn, you must discard the top card of your Endurance for each Guard you have in play.
 
ImmortalTitleTypeRarity
Shield Under Cover Edge Rare
GridRestrictionsGems
 
Text
If your opponent has played a Ranged Attack during his last turn, you may play a block against the Ranged Attack if you play this card in conjunction with that block. 
ImmortalTitleTypeRarity
Slan Quince Brute Situation Uncommon
GridRestrictionsGems
 
Text
While this card is in play, you may use any two-handed Weapon of Choice as if it were only one-handed (1 Hand Icon). 
ImmortalTitleTypeRarity
Slan Quince Mask Object Uncommon
GridRestrictionsGems
  R3
Text
All damage from Attacks completely covered by Mask is reduced by 1.Mask covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Mask in play. 
ImmortalTitleTypeRarity
War Axe Attack Weapon Event Uncommon
GridRestrictionsGems
  3
Text
Play in conjunction with a Basic Attack. If your opponent successfully blocks this attack, there is a 2 in 6 chance his weapon breaks. If you make this attack a Power Blow, then the chance increases to 4 in 6 regardless or whether or not your opponent makes a Power Block. 
ImmortalTitleTypeRarity
War Axe Pre-Game Weapon of Choice Rare
GridRestrictionsGems
  [Hand] [Hand]
Text
The axe is one of the oldest weapons of man. The first axe dates back almost 35,000 years. The earliest modern axes came about during the ninth century and were often decorated with carvings. Naval crews used axes as boarding weapons until such a tactic became obsolete.

At the end of your turn, you must discard any Standing Defenses you have in play. All of your successful Power Blows do an additional point of damage.
 
ImmortalTitleTypeRarity
War Axe Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
While this card is in play, any Basic Blocks you play may cover one additional adjoining area on its grid. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
War Axe Throw Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You may play this card even if you have two Hand Icons in play. If successful, this attack does 3 damage. You cannot play attacks or blocks during your next two turns. 
ImmortalTitleTypeRarity
Xavier St. Cloud Loot Event Rare
GridRestrictionsGems
  R2
Text
You may play this card if you have Poison Gas in play. Search through your opponent's Endurance and choose 3 cards to place in their discard pile. Your opponent must reshuffle his Endurance.