Graham Ashe vs. Haresh Clay

ImmortalTitleTypeRarity
Generic Head Shot (AVC016) Event Fixed
GridRestrictionsGems
  1 [Agility][Strength][Toughness][Empathy][Reason]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. This card does not count towards gem construction limits.

"Methos, I thought we were friends." -- Richie Ryan
 
ImmortalTitleTypeRarity
Generic Head Shot (AVC049) Event Fixed
GridRestrictionsGems
  1 [Agility][Strength][Toughness][Empathy][Reason]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. This card does not count towards gem construction limits.

"Methos, I thought we were friends." -- Richie Ryan
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (AVC008) Basic Attack Fixed
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[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Center Attack (AVC041) Basic Attack Fixed
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[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Center Block (AVC014) Basic Block Fixed
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[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (AVC047) Basic Block Fixed
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[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (AVC007) Basic Attack Fixed
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[Strength]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Left Attack (AVC040) Basic Attack Fixed
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[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Left Block (AVC013) Basic Block Fixed
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[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (AVC046) Basic Block Fixed
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[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (AVC009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Right Attack (AVC042) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Right Block (AVC015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (AVC048) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (AVC004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Left Attack (AVC037) Basic Attack Fixed
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[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (AVC006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (AVC039) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Thrust (AVC005) Basic Attack Fixed
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[Reason]
Text
3/5 
ImmortalTitleTypeRarity
Generic Thrust (AVC038) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
3/5 
ImmortalTitleTypeRarity
Generic Upper Center Attack (AVC002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Center Attack (AVC035) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Center Block (AVC011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (AVC044) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (AVC001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Left Attack (AVC034) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Left Block (AVC010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (AVC043) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (AVC003) Basic Attack Fixed
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[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Right Attack (AVC036) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Right Block (AVC012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (AVC045) Basic Block Fixed
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[Empathy]
Text
 
ImmortalTitleTypeRarity
Graham Ashe ♦Alertness (AVC001) Edge Fixed
GridRestrictionsGems
  S3 [Reason]
Text
Play during your Defense Phase. Your blocks can defend attacks that are unblockable. Your dodges can avoid attacks that are undodgeable. If you only play one defense this turn, you may play an additional attack from your Hand. 
ImmortalTitleTypeRarity
Graham Ashe Distract (AVC018) Dodge: Distract Fixed
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
Choose one grid. Your first attack cannot be a Power Blow or Hidden attack.

"You were his teacher? No wonder I am losing here...." -- Duncan MacLeod

Grids:
XX-XX-XX- OR -XX-XX-XX
 
ImmortalTitleTypeRarity
Graham Ashe End of Innocence (AVC019) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
During your May Do / Must Do Phase, choose one Weapon of Choice in play. If it is your opponent's, you gain the upside of the weapon. If it is yours, your opponent gains the downside of the weapon. 
ImmortalTitleTypeRarity
Graham Ashe ♦Lashing (AVC020) Attack Fixed
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[Strength]
Text
ATTACK: 1
During your May Do / Must Do Phase, you may place this card on top of your Endurance. This attack cannot be a Power Blow.
 
ImmortalTitleTypeRarity
Graham Ashe Master's Attack (AVC021) Attack Fixed
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S2 [Master][Strength][Strength]
Text
ATTACK: VARIABLE
This attack duplicates an attack your opponent played last turn. Any cards played in conjunction with the attack are also duplicated. You may not play any cards in conjunction with this attack.
 
ImmortalTitleTypeRarity
Graham Ashe Master's Block (AVC022) Block Fixed
GridRestrictionsGems
            
            
            
S2 [Master][Toughness][Toughness]
Text
You may attack to areas blocked this turn. If you played Alertness this turn, you may nullify the text of one card played in conjunction with an attack by your opponent last turn. 
ImmortalTitleTypeRarity
Graham Ashe Persona (AVC030) Persona Fixed
GridRestrictionsGems
  7 7[Master]15[Agility]15[Strength]15[Toughness]15[Empathy]15[Reason]
Text
Graham was born in Troy during 12th century BC. His first death came in 1150 BC by the Greeks during the fall of Troy. He was first taught of his immortality by Aganesthes of Tiryns. He has since been known and adored as a sword master, teacher, lover, and philosopher that was full of wisdom, good character and an infectious zest for life.

"We fight to stay alive, don't forget to live.....open your eyes and see it, cherish it."

During your turn, you may choose the text of one gridded defense your opponent has in play to be nullified.
 
ImmortalTitleTypeRarity
Graham Ashe Philosophy of Life (AVC023) Object: Hilt Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
You may only play or put this card into play if you are using the Swiss Long Sword Weapon of Choice. Once per turn when making an Exertion for an attack or defense, you may instead make the Exertion from your opponent's Endurance. You may play any legal attacks or defenses from that Exertion. 
ImmortalTitleTypeRarity
Graham Ashe Premium (AVC031) Pre-Game Fixed
GridRestrictionsGems
 
Text
Graham was born in Troy during 12th century BC. His first death came in 1150 BC by the Greeks during the fall of Troy. He was first taught of his immortality by Aganesthes of Tiryns. He has since been known and adored as a sword master, teacher, lover, and philosopher that was full of wisdom, good character and an infectious zest for life.

"We fight to stay alive, don't forget to live.....open your eyes and see it, cherish it."

Play in conjunction with the Graham Ashe Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Graham Ashe Trip (AVC024) Event Fixed
GridRestrictionsGems
  4 [Empathy]
Text
Remove one Standing Defense your opponent has in play.

BURN: If you make an Exertion for an attack this turn, choose one attack from the Exertion, your opponent must Burn three cards to play a defense against that attack.
 
ImmortalTitleTypeRarity
Haresh Clay Ashanti (AVC050) Object: Hilt Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
You may only play or put this card into play if you are using the Nimcha Weapon of Choice. During your turn, you may nullify one Special Card or Illusion your opponent has in play for each Weapon of Choice your opponent is using.

"A man needs a fine blade." -- Haresh Clay
 
ImmortalTitleTypeRarity
Haresh Clay Carter Wellan (AVC051) Situation: Immortal Ally Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
If your opponent draws a card before their Defense Phase, they cannot make a Power Block or Power Blow during their turn.

"Have you ever had a friend for over 900 years?" -- Haresh Clay
 
ImmortalTitleTypeRarity
Haresh Clay End of Innocence (AVC052) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
DRAW: During your May Do / Must Do Phase you may draw or discard a card for each Power Blow or Power Block made by your opponent last turn.

"It's what we do." -- Haresh Clay
 
ImmortalTitleTypeRarity
Haresh Clay Evade (Back Away) (AVC053) Dodge: Back Away Fixed
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[Agility]
Text
This defense will not defend against Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Haresh Clay Extra Shot (AVC054) Event Fixed
GridRestrictionsGems
  4 [Strength]
Text
You gain an additional attack this turn. Your opponent must play a new defense to defend this additional attack.

"I am not here for your honor boy, I am here for your head!" -- Haresh Clay
 
ImmortalTitleTypeRarity
Haresh Clay Ghanian Tref (AVC055) Attack Fixed
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[Strength]
Text
ATTACK - 1
This attack may be played after an Evade: Back Away.
 
ImmortalTitleTypeRarity
Haresh Clay Master's Block (AVC056) Basic Block Fixed
GridRestrictionsGems
            
            
            
S2 [Master][Toughness][Strength]
Text
You may attack to areas blocked this turn. This defense may be a Power Block without an Exertion.

"I heard you were around here, you have come a long way since last we met." -- Haresh Clay
 
ImmortalTitleTypeRarity
Haresh Clay Persona (AVC063) Persona Fixed
GridRestrictionsGems
  5 5[Master]15[Agility]24[Strength]18[Toughness]9[Empathy]9[Reason]
Text
Haresh Clay was born in 801 AD, in Kumbi, a kingdom in Ghana, Africa. He first died during a tribal ritual to become the chief of his tribe in 834 AD. He was found and taught the rules of the game and about immortality by Sudala. He has since always strove to seek out the best and most powerful immortals to challenge and prove his abilities.

If your opponent made a Power Blow or Power Block during their last turn, your first attack this turn cannot be dodged.
 
ImmortalTitleTypeRarity
Haresh Clay Premium (AVC064) Pre-Game Fixed
GridRestrictionsGems
 
Text
Haresh Clay was born in 801 AD, in Kumbi, a kingdom in Ghana, Africa. He first died during a tribal ritual to become the chief of his tribe in 834 AD. He was found and taught the rules of the game and about immortality by Sudala. He has since always strove to seek out the best and most powerful immortals to challenge and prove his abilities.

Play in conjunction with the Haresh Clay persona. You begin the game with +1 ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Haresh Clay Ritual Challenge (AVC057) Event: Attribute Challenge Fixed
GridRestrictionsGems
  R3 [2E Only] [Strength]
Text
Both players must immediately make a Soft Exertion for Strength.

WINNER: DISCARD: Immediately Discard a card randomly from your opponent's Hand for every Strength found in your Exertion.

LOSER: BURN: Immediately Burn a card for every Strength found in your opponent's Exertion.
 
ImmortalTitleTypeRarity
Nimcha Blade Arc (AVC058) Edge Fixed
GridRestrictionsGems
  2 [Agility]
Text
REMOVAL: Play during your Attack Phase. If you successfully dodged a Power Blow this turn, you may immediately remove that attack from the game. 
ImmortalTitleTypeRarity
Nimcha Guard (AVC059) Block: Standing Defense Fixed
GridRestrictionsGems
            
            
            
2 [Strength]
Text
You may attack to areas covered by this defense.

DRAW: Draw one card when this card enters play.
 
ImmortalTitleTypeRarity
Nimcha Jagged Wound (AVC060) Situation: Wound Fixed
GridRestrictionsGems
  2 [Empathy]
Text
If you made a successful attack last turn you may put this card into play. Your opponent's attacks cannot be Hidden. 
ImmortalTitleTypeRarity
Nimcha Master of the Nimcha (AVC061) Situation: Standing Defense Fixed
GridRestrictionsGems
  2 [Master][Toughness][Strength]
Text
Once per turn, if you successfully block an attack, you may make one Basic Attack you play this turn a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Nimcha Pre-Game (AVC066) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Toughness][Toughness][Toughness]
Text
This version of a scimitar was created and used mostly during the eighteenth century. Usually brandished by soldiers, it was especially favored by sailors along the west coast of Africa. Although early designs were similar to a scimitar or saif, it eventually became uniquely known for the specialized hilt design. The Nimcha was mainly used in Morocco, but also in most West Africa countries including Algeria and Ghana.

DISCARD: You may discard an agility (or in Type One, discard a special card) to reval a hidden attack.

RESTRICTION: If you played a dodge as your last defense this turn, you may not make a power blow this turn.
 
ImmortalTitleTypeRarity
Nimcha Swirling Blade (AVC062) Attack Fixed
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2 [Strength]
Text
ATTACK - 1

DISCARD: If declared successful, you may immediately discard up to two attacks to add an additional point of damage for each attack discarded.
 
ImmortalTitleTypeRarity
Swiss Long Sword Cross Block (AVC025) Block Fixed
GridRestrictionsGems
            
            
            
2 [Hand] [Toughness]
Text
Choose one grid. If this block defends an attack that was from an Exertion, or as if from an Exertion, you may attack to areas you blocked this turn.

"I'm sorry, I'm not so generous." -- Katherine

GRIDS: -X-XXX-X- OR X-X-X-X-X
 
ImmortalTitleTypeRarity
Swiss Long Sword Exploiting Sequence (AVC026) Special Attack Fixed
GridRestrictionsGems
            
            
            
2 [Hand] [Empathy]
Text
SPECIAL ATTACK: 2
Choose one grid. This attack may be played as if from an Exertion.

"You are by yourself this time." -- Gerald Kagen

GRIDS: X---X-X-- OR --X-X---X
 
ImmortalTitleTypeRarity
Swiss Long Sword Follow-Up (AVC027) Event Fixed
GridRestrictionsGems
  2 [Agility]
Text
Play before making an Exertion for an attack. You may play up to two attacks from the Exertion. Defenses will not defend multiple attacks made from this Exertion. 
ImmortalTitleTypeRarity
Swiss Long Sword Pre-Game (AVC033) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Agility][Agility][Agility]
Text
This long sword was made popular by the Swiss, but was actually used more by German mercenaries who were becoming widely popular. The Swiss version of the sword bore very little markings, unlike its German counterpart, which was adorned in the style of the colorful soldiers who wielded it. Historian Paul Javius made the first record of the Swiss using this sword in 1495, and it soon became popular in German fencing circles.

You may make unaltered three or five card Exertions. You must announce the size of the Exertion prior to making the Exertion.

RESTRICTION: You may not play Illusions from an Exertion.
 
ImmortalTitleTypeRarity
Swiss Long Sword Searing Wound (AVC028) Situation: Wound Fixed
GridRestrictionsGems
  2 [Toughness]
Text
If an attack you played last turn was successful, you may put this card into play. Your attacks made from an Exertion cannot be defended as if from an Exertion.

"Today is the day for setting scores." -- Devon Marek
 
ImmortalTitleTypeRarity
Swiss Long Sword Swiss Long Sword Master (AVC029) Situation: Standing Defense Fixed
GridRestrictionsGems
  R2 [Master][Reason][Reason]
Text
You may make an additional Hard Exertion during your turn if you are searching for an attack or defense.