Immortal | Title | Type | Rarity |
Amanda / Kalas |
Maximum Security Prison |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card while Prison is in play. No Reconnaissance cards may be played.
|
|
Immortal | Title | Type | Rarity |
Basket-Hilted Claymore |
Cleave (Horizontal) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Basket-Hilted Claymore |
Cleave (Vertical) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Basket-Hilted Claymore |
Pre-Game Back |
Weapon of Choice |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps one of the most distinctive swords ever designed. A popular Scottish weapon, the sword is very heavy with a long blade. However, the sword is recognized more for its distinctive pommel guard. The pommel is far more than decorative. Designed for use in close combat, the pommel can be used in punching attacks to drive the enemy back and to put him off balance.
You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make.
|
|
Immortal | Title | Type | Rarity |
Basket-Hilted Claymore |
Pre-Game Front |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps one of the most distinctive swords ever designed. A popular Scottish weapon, the sword is very heavy with a long blade. However, the sword is recognized more for its distinctive pommel guard. The pommel is far more than decorative. Designed for use in close combat, the pommel can be used in punching attacks to drive the enemy back and to put him off balance.
You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make.
|
|
Immortal | Title | Type | Rarity |
Basket-Hilted Claymore |
Pummel |
Attack |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
If this attack is successful, your opponent must discard the top 5 cards from their Endurance. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Basket-Hilted Claymore |
Quality Blade |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
When discarding a defense from your hand due to Basket-Hilted Claymore when making a Power Blow, you may instead place that defense at the bottom of your Endurance. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defneses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Drug Overdose |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Play at the beginning of your Defense Phase before any other card. Your Defense Phase ends. You may take your Attack Phase and attack normally this turn, even if there are cards which would prevent you from having an Attack Phase or attacking.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Drug-Induced Rage |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in place of an attack. Make a 15 card Exertion. Lose 2 Ability. Play all non-Special attacks from this Exertion. Dodges will not avoid multiple attacks. These attacks may not be Power Blows.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Flashback |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Search through your Endurance for one defense and place it into your hand. Shuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master Slash |
Attack |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
If your opponent is at 6 or less Ability this attack is undodgeable. If your opponent is at 3 or less Ability this attack is unblockable as well. This attact cannot be a Power Blow. This attack does 3 damage.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master Swordsman |
Situation |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may play an additional attack during your turn for each Master Swordsman you have in play.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master's Attack |
Attack |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Choose any three areas on the grid where the attack applies. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Choose any three areas on the grid where the block applies.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master's Head Shot |
Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you do not play a Special card this turn, this attack is a Head Shot. If your last defense was a block then this attack is unblockable; if a dodge then undodgeable. This attack is a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master's Lunge |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack does 3 damage.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master's Proficiency |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may discard any attack or defense card to play a non-Special Attack when using a Saber.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
The Greatest Swordsman in the World
Nice title. The problem is that every punk with a blade looking to make his name seeks you out. Gunfighters of the Old West dealt with this too. Imagine living with it for hundreds of years. At first it's amusing, then boring. You start to get tired. It never lets up. Soon you become nervous, then paranoid. Soon you begin to try to avoid them, and your nerve starts to fail. Once your nerve goes, you lose your edge, your confidence. Once you lose confidence in yourself, you're as good as dead. Alcohol restores you for a little while, but drugs are more potent.
But the drugs take their toll too...
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
The Greatest Swordsman in the World
Nice title. The problem is that every punk with a blade looking to make his name seeks you out. Gunfighters of the Old West dealt with this too. Imagine living with it for hundreds of years. At first it's amusing, then boring. You start to get tired. It never lets up. Soon you become nervous, then paranoid. Soon you begin to try to avoid them, and your nerve starts to fail. Once your nerve goes, you lose your edge, your confidence. Once you lose confidence in yourself, you're as good as dead. Alcohol restores you for a little while, but drugs are more potent.
But the drugs take their toll too...
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Greatest Swordsman in the World
Nice title. The problem is that every punk with a blade looking to make his name seeks you out. Gunfighters of the Old West dealt with this too. Imagine living with it for hundreds of years. At first it's amusing, then boring. You start to get tired. It never lets up. Soon you become nervous, then paranoid. Soon you begin to try to avoid them, and your nerve starts to fail. Once your nerve goes, you lose your edge, your confidence. Once you lose confidence in yourself, you're as good as dead. Alcohol restores you for a little while, but drugs are more potent.
But the drugs take their toll too...
Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Greatest Swordsman in the World
Nice title. The problem is that every punk with a blade looking to make his name seeks you out. Gunfighters of the Old West dealt with this too. Imagine living with it for hundreds of years. At first it's amusing, then boring. You start to get tired. It never lets up. Soon you become nervous, then paranoid. Soon you begin to try to avoid them, and your nerve starts to fail. Once your nerve goes, you lose your edge, your confidence. Once you lose confidence in yourself, you're as good as dead. Alcohol restores you for a little while, but drugs are more potent.
But the drugs take their toll too...
Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Greatest Swordsman in the World
Nice title. The problem is that every punk with a blade looking to make his name seeks you out. Gunfighters of the Old West dealt with this too. Imagine living with it for hundreds of years. At first it's amusing, then boring. You start to get tired. It never lets up. Soon you become nervous, then paranoid. Soon you begin to try to avoid them, and your nerve starts to fail. Once your nerve goes, you lose your edge, your confidence. Once you lose confidence in yourself, you're as good as dead. Alcohol restores you for a little while, but drugs are more potent.
But the drugs take their toll too...
Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Greatest Swordsman in the World
Nice title. The problem is that every punk with a blade looking to make his name seeks you out. Gunfighters of the Old West dealt with this too. Imagine living with it for hundreds of years. At first it's amusing, then boring. You start to get tired. It never lets up. Soon you become nervous, then paranoid. Soon you begin to try to avoid them, and your nerve starts to fail. Once your nerve goes, you lose your edge, your confidence. Once you lose confidence in yourself, you're as good as dead. Alcohol restores you for a little while, but drugs are more potent.
But the drugs take their toll too...
Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Take Your Best Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent loses an attack next turn. You may play another Take Your Best Shot this turn.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent loses all Standing Defenses he has in play. Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Broad Bladed Spear |
Quality Blade |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If you play a spinning block, and the first attack you play this turn is a Special Attack, it cannot be blocked. This Special Attack cannot be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Advantage In Numbers |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may not play this card if your opponent is Kell. Once per turn, you may play an additional non-Special attack. You may play this attack even if there is a card in play that would prevent it.
"You didn't hear? It's a whole new ball game." -- Carlos
|
|
Immortal | Title | Type | Rarity |
Carlos |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Carlos |
M-16 |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card as you play a Basic Attack. You may make the Basic Attack even if you are Disarmed. The Basic Attack is now considered a Ranged Attack. This Ranged Attack does 2 damage if successful. You may only have one M-16 in play.
"Guess I'm not much of a swords guy" -- Carlos
|
|
Immortal | Title | Type | Rarity |
Carlos |
Master's Kill |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.
"Told you I was gonna cut you" -- Carlos
|
|
Immortal | Title | Type | Rarity |
Carlos |
Master's Recon |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Ignore the effects of any Location your opponent has in play.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Few things are as terrifying as being dropped into a jungle in 1965 and told to fight an unseen enemy. So naturally, Carlos thought his Sergeant was telling him a story to boost his courage when he said that Carlos had the seed of immortality within him.
During an artillery attack, Carlos learned just how true that was. He also learned that being Immortal does not mean you can't die, as his Sergeant was blown to pieces -- literally.
Losing a possible teacher and traumatized, Carlos began to volunteer for increacingly dangerous assignments, never learning the proper rules of The Game.
Eventually he found himself in New York, where he was found by Winston, who brought him into the band of troops loyal to Kell.
You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Few things are as terrifying as being dropped into a jungle in 1965 and told to fight an unseen enemy. So naturally, Carlos thought his Sergeant was telling him a story to boost his courage when he said that Carlos had the seed of immortality within him.
During an artillery attack, Carlos learned just how true that was. He also learned that being Immortal does not mean you can't die, as his Sergeant was blown to pieces -- literally.
Losing a possible teacher and traumatized, Carlos began to volunteer for increacingly dangerous assignments, never learning the proper rules of The Game.
Eventually he found himself in New York, where he was found by Winston, who brought him into the band of troops loyal to Kell.
You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Few things are as terrifying as being dropped into a jungle in 1965 and told to fight an unseen enemy. So naturally, Carlos thought his Sergeant was telling him a story to boost his courage when he said that Carlos had the seed of immortality within him.
During an artillery attack, Carlos learned just how true that was. He also learned that being Immortal does not mean you can't die, as his Sergeant was blown to pieces -- literally.
Losing a possible teacher and traumatized, Carlos began to volunteer for increacingly dangerous assignments, never learning the proper rules of The Game.
Eventually he found himself in New York, where he was found by Winston, who brought him into the band of troops loyal to Kell.
Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Few things are as terrifying as being dropped into a jungle in 1965 and told to fight an unseen enemy. So naturally, Carlos thought his Sergeant was telling him a story to boost his courage when he said that Carlos had the seed of immortality within him.
During an artillery attack, Carlos learned just how true that was. He also learned that being Immortal does not mean you can't die, as his Sergeant was blown to pieces -- literally.
Losing a possible teacher and traumatized, Carlos began to volunteer for increacingly dangerous assignments, never learning the proper rules of The Game.
Eventually he found himself in New York, where he was found by Winston, who brought him into the band of troops loyal to Kell.
Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Few things are as terrifying as being dropped into a jungle in 1965 and told to fight an unseen enemy. So naturally, Carlos thought his Sergeant was telling him a story to boost his courage when he said that Carlos had the seed of immortality within him.
During an artillery attack, Carlos learned just how true that was. He also learned that being Immortal does not mean you can't die, as his Sergeant was blown to pieces -- literally.
Losing a possible teacher and traumatized, Carlos began to volunteer for increacingly dangerous assignments, never learning the proper rules of The Game.
Eventually he found himself in New York, where he was found by Winston, who brought him into the band of troops loyal to Kell.
Play this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Few things are as terrifying as being dropped into a jungle in 1965 and told to fight an unseen enemy. So naturally, Carlos thought his Sergeant was telling him a story to boost his courage when he said that Carlos had the seed of immortality within him.
During an artillery attack, Carlos learned just how true that was. He also learned that being Immortal does not mean you can't die, as his Sergeant was blown to pieces -- literally.
Losing a possible teacher and traumatized, Carlos began to volunteer for increacingly dangerous assignments, never learning the proper rules of The Game.
Eventually he found himself in New York, where he was found by Winston, who brought him into the band of troops loyal to Kell.
Play this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Reload |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may search through your Discard pile for any one Ranged Attack. Place that Attack back into your Endurance and reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Carlos |
Scout The Field |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Discard this card to counter a Location as it is played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Bonny Portmore |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
No player may play more than one Edge card per turn. Any card that nullifies Bonny Portmore is countered. Bonny Portmore may not be ignored.
|
|
Immortal | Title | Type | Rarity |
Generic |
Bought Cop |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Discard to counter an opponent's Police card that removes a Situation from play. Remove one of your opponent's Situations from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Bulletproof Vest |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Damage to you from all Ranged Attacks is reduced by 1. You may only have 1 Bulletproof Vest in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Christine Salzer |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You feel betrayed by the Watchers. Play this card to remove any one Watcher: Object from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Cut Your Losses |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Play this card in conjunction with a defense. Discard 2 cards from your hand. You may immediately draw a card.
"Soon, we will all serve very little purpose." -- Jin Ke
|
|
Immortal | Title | Type | Rarity |
Generic |
Duelist (En Garde) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
En Garde.
|
|
Immortal | Title | Type | Rarity |
Generic |
Father Liam |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Choose a card at random from your opponent's hand. You may then look at it and then return the card to your opponent's hand, You may draw one card, or discard one card from your hand.
"Yeah, well thanks for the insight.." -- Amanda
|
|
Immortal | Title | Type | Rarity |
Generic |
Hans Kershner |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may include this card in your deck when you have a Weapon Of Choice pre-game card in play. For each Hans Kershner card you have in your deck, you may have one Weapon specific card from another Weapon of Choice in your deck. Hans Kershner must be played in conjunction with the weapon-specific card. Card restrictions still apply.
"Because I am very old and wise." -- Methos
|
|
Immortal | Title | Type | Rarity |
Generic |
Heavy Forest |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Before making an Exertion, each player must discard the top 2 cards of their Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lisa Halle |
Edge |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Play in conjunction with an event that does damage. The event does an additional point of damage. If the event is countered, so is Lisa Halle. Yo may only play one Lisa Halle per turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Mike Barrett |
Edge |
Common |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Play this card in conjunction with using the Joe Dawson Pre-Game. You may take one Watcher card that doesn't raise Ability from your discard pile and put it on the top of your Endurance. You may only play one Mike Barrett each turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Carlos) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Decap With A Twist : You may play this card if your opponent is Carlos. While this card is in play, Carlos may only play ranged attacks if he has no hand icons in play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Cullen) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Coward: You may only play this card if your opponent is Brian Cullen. While this card is in play, Brian Cullen must skip his Attack Phase each turn. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kuyler) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No One Likes A Mime: You may play this card if your opponent is Kuyler. While this card is in play, Kuyler must play a Special card or take one damage. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Manny) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Drug Bust : You may play this card if your opponent is Manny. While this card is play, Manny must make an exertion each turn or lose one point of Ability. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Winston) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Cool Runnings, Mon : You may play this card if your opponent is Winston. While this card is in play, if Winston has at least one Katar Weapon of Choice in play, he must discard a defense for each attack he wishes to play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Run Down |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You ram your vehicle into the wall... With your opponent in between.
This attack is unblockable and a Power Blow. If this attack is successful, there is a 3 in 6 chance your opponent becomes Prone and you take 2 damage. This is considered a Vehicle attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sideswipe (Left) |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone. This is considered a Vehicle attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sideswipe (Right) |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone. This is considered a Vehicle attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sophie Baines |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Any cards placed or discarded from a player's hand to his Endurance are instead placed in that player's discard pile.
|
|
Immortal | Title | Type | Rarity |
Generic |
Tactics (Object) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard 2 cards at random from your hand to return any Object in play to its owner's hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Tactics (Situation) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard 2 cards from your hand to return any Situation in play to its owner's hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Victor Paulus |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
At the beginning of your turn you may draw 3 cards from your Endurance if you are Prone.
|
|
Immortal | Title | Type | Rarity |
Gladius |
Quality Blade |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your deflects may cover and defend one additional adjacent square. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Iman Fasil |
Sunglasses |
Object |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Once per turn you may reveal a Hidden attack.
|
|
Immortal | Title | Type | Rarity |
Jaques Vemas |
Pre-Game Back |
Watcher |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Jacques Vemas...
Jacques Vemas was top of his class in 1969. During his service with the Watchers, he advanced to become the Coordinator of all Watchers in Western Europe. During that same time, he also developed an intense rivalry and dislike for Joe Dawson.
While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance.
|
|
Immortal | Title | Type | Rarity |
Jaques Vemas |
Pre-Game Front |
Watcher |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Jacques Vemas...
Jacques Vemas was top of his class in 1969. During his service with the Watchers, he advanced to become the Coordinator of all Watchers in Western Europe. During that same time, he also developed an intense rivalry and dislike for Joe Dawson.
While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance.
|
|
Immortal | Title | Type | Rarity |
Katana |
Quality Blade |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make any non-Special Attack you play a Slash. It does 1 damage and cannot be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Absinthe |
Object |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
While Absinthe is in play, you can use your persona power on non-Ranged Special attacks. These attacks can not be Power Blows.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Absinthe Madness |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if Absinthe is in play. While Absinthe Madness is in play, all of your successful non-Special attacks do an additional point of damage. Remove this card from play when Absinthe leaves play. You lose 1 Ability when this card leaves play. This card may not be nullified or ignored while in play.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Acrobat |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Play this card in conjunction with any dodge containing 3 or fewer grids. You may add either the center row or the middle column to this dodge.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are using your opponent's force against him.
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Decoy |
Edge |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play during your Defense Phase. Discard one Mannequin card to avoid one attack. Skip your attack phase this turn.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Evade (Left) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Evade (Right) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Flashback |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard up to 5 cards from your hand and draw up to 5 cards to replace them.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Henchman (Assassin) |
Situation: Ally |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Remove this card from play to remove one of your opponent's Allies from play or do 1 damage to your opponent.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Henchman (Thief) |
Situation: Ally |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Remove this card from play to remove one of your opponent's Objects from play.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Inspector Sole |
Situation: Ally |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Discard this card from play to counter the effects of any one Police or Thief card your opponent played on his turn.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Jump |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Mannequin (v1) |
Object |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may make your first non-Special attack each turn Hidden.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Mannequin (v2) |
Object |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may make your first non-Special attack each turn Hidden.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Mannequin (v3) |
Object |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may make your first non-Special attack each turn Hidden.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Mannequins Cofrad |
Location |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Playing a Mannequin card does not count as playing your Special for the turn.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Master Assassin |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If this attack is successful, you may choose to deal 3 damage to your opponent, or you may remove one of your opponent's Aliies from the game.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Master's Dodge |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
This dodge may cover any single row or column.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Always leave them laughing. That could have been the motto for a man who always wanted to be the best at something, and found his calling as an assassin. Born in 1639, Christoph Kuyler suffered his first death while attempting to kidnap a Prince's daughter. Having lived his life feeling he was always inadequate, upon awakening Kuyler now discovered he had an edge that he could use to become the greatest killer of all time.
Kuyler adopted the guise of the clown to gain access to his targets and strike when they were most vulnerable -- laughing at his act. Knowing he could die and return, Kuyler knew he didn't awalys have to escape as long as he hit his mark.
Over his life span, Kuyler has racked up an impressive total of 2760 kills. His success has allowed him to indulge in the finer things in life. This has included a taste for Absinthe -- a drink known for its long-term effects on the mind and long since outlawed. Some say that even an Immortal isn't immune to the effects of the green liquor.
They just live with them longer.
"I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but none of them killed so many, so close." -- Kuyler, 1993
If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Always leave them laughing. That could have been the motto for a man who always wanted to be the best at something, and found his calling as an assassin. Born in 1639, Christoph Kuyler suffered his first death while attempting to kidnap a Prince's daughter. Having lived his life feeling he was always inadequate, upon awakening Kuyler now discovered he had an edge that he could use to become the greatest killer of all time.
Kuyler adopted the guise of the clown to gain access to his targets and strike when they were most vulnerable -- laughing at his act. Knowing he could die and return, Kuyler knew he didn't awalys have to escape as long as he hit his mark.
Over his life span, Kuyler has racked up an impressive total of 2760 kills. His success has allowed him to indulge in the finer things in life. This has included a taste for Absinthe -- a drink known for its long-term effects on the mind and long since outlawed. Some say that even an Immortal isn't immune to the effects of the green liquor.
They just live with them longer.
"I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but none of them killed so many, so close." -- Kuyler, 1993
If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"Maybe I'm trying to excel at what I do. Haven't you ever wanted to be the Best at something? I was never very good a anything else. As a kid, there was always someone faster, or smarter. Did you know I have a very pleasant singing voice? It's good, but not good enough for Grand Opera. It's the same with my tumbling. So I kill. We all have to do something. Besides, it pays well; and I have expensive habits.
Do you know how many mortals I've killed over the years? I've kept a book. Two thousand, seven hundred and sixty. I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but none of them killed so many, so close."
-- Kuyler, 1987
Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"Maybe I'm trying to excel at what I do. Haven't you ever wanted to be the Best at something? I was never very good a anything else. As a kid, there was always someone faster, or smarter. Did you know I have a very pleasant singing voice? It's good, but not good enough for Grand Opera. It's the same with my tumbling. So I kill. We all have to do something. Besides, it pays well; and I have expensive habits.
Do you know how many mortals I've killed over the years? I've kept a book. Two thousand, seven hundred and sixty. I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but none of them killed so many, so close."
-- Kuyler, 1987
Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"Maybe I'm trying to excel at what I do. Haven't you ever wanted to be the Best at something? I was never very good a anything else. As a kid, there was always someone faster, or smarter. Did you know I have a very pleasant singing voice? It's good, but not good enough for Grand Opera. It's the same with my tumbling. So I kill. We all have to do something. Besides, it pays well; and I have expensive habits.
Do you know how many mortals I've killed over the years? I've kept a book. Two thousand, seven hundred and sixty. I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but none of them killed so many, so close."
-- Kuyler, 1987
Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"Maybe I'm trying to excel at what I do. Haven't you ever wanted to be the Best at something? I was never very good a anything else. As a kid, there was always someone faster, or smarter. Did you know I have a very pleasant singing voice? It's good, but not good enough for Grand Opera. It's the same with my tumbling. So I kill. We all have to do something. Besides, it pays well; and I have expensive habits.
Do you know how many mortals I've killed over the years? I've kept a book. Two thousand, seven hundred and sixty. I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but none of them killed so many, so close."
-- Kuyler, 1987
Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You maneuver your opponent onto rough terrain...
Your next attack this turn may be Hidden. Your opponent loses ant standing defenses.
|
|
Immortal | Title | Type | Rarity |
Luther |
Bloodstone |
Object |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
After your draw/discard phase you may draw a card for each point of damage taken this turn, even if that damage was prevented. If you prevent damage during your turn, you do not have to discard down to your Ability during your draw/discard phase.
|
|
Immortal | Title | Type | Rarity |
Luther |
Give Me The Crystal |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may play this card if your opponent attacked this turn and you do not play a defense, for each Pre-game crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard.
|
|
Immortal | Title | Type | Rarity |
Manny |
Advantage In Numbers |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.
|
|
Immortal | Title | Type | Rarity |
Manny |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Manny |
Cartel Connections |
Edge |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may look at the top 6 cards of your opponent's Endurance.
|
|
Immortal | Title | Type | Rarity |
Manny |
Chain |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
While Chain is in play, once per turn, if you are able to play an additional Attack that comes from a Special card, that Attack may cover an additional adjoining grid square.
|
|
Immortal | Title | Type | Rarity |
Manny |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played.
|
|
Immortal | Title | Type | Rarity |
Manny |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card for this Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Manny |
I Want My Money! |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Your opponent takes 2 damage.
|
|
Immortal | Title | Type | Rarity |
Manny |
Master's Kill |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Manny |
Need A Fix? |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You take control of any Situation:Ally your opponent has in play. Treat the effects of this card as if you had played it.
|
|
Immortal | Title | Type | Rarity |
Manny |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Nothing is more depressing than an Immortal who chooses to waste his gift.
Many, upon learning of his Immortality chose to use it for a life of crime. Establishing himself as major drug dealer, Many felt he was invincible and that he would be content in his role in life. However, that was before Jacob Kell located him.
Kell discovered Manny in Hawaii during his search for Connor MacLeod. Kell quickly realized the potential Manny could bring to his army and was able to recruit the chain and machete wielding warrior into his band.
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game.
You may include up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Manny |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Nothing is more depressing than an Immortal who chooses to waste his gift.
Many, upon learning of his Immortality chose to use it for a life of crime. Establishing himself as major drug dealer, Many felt he was invincible and that he would be content in his role in life. However, that was before Jacob Kell located him.
Kell discovered Manny in Hawaii during his search for Connor MacLeod. Kell quickly realized the potential Manny could bring to his army and was able to recruit the chain and machete wielding warrior into his band.
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game. You may include up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Manny |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Manny |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Nothing is more depressing than an Immortal who chooses to waste his gift.
Many, upon learning of his Immortality chose to use it for a life of crime. Establishing himself as major drug dealer, Many felt he was invincible and that he would be content in his role in life. However, that was before Jacob Kell located him.
Kell discovered Manny in Hawaii during his search for Connor MacLeod. Kell quickly realized the potential Manny could bring to his army and was able to recruit the chain and machete wielding warrior into his band.
Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Manny |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Nothing is more depressing than an Immortal who chooses to waste his gift.
Many, upon learning of his Immortality chose to use it for a life of crime. Establishing himself as major drug dealer, Many felt he was invincible and that he would be content in his role in life. However, that was before Jacob Kell located him.
Kell discovered Manny in Hawaii during his search for Connor MacLeod. Kell quickly realized the potential Manny could bring to his army and was able to recruit the chain and machete wielding warrior into his band.
Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Manny |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Nothing is more depressing than an Immortal who chooses to waste his gift.
Many, upon learning of his Immortality chose to use it for a life of crime. Establishing himself as major drug dealer, Many felt he was invincible and that he would be content in his role in life. However, that was before Jacob Kell located him.
Kell discovered Manny in Hawaii during his search for Connor MacLeod. Kell quickly realized the potential Manny could bring to his army and was able to recruit the chain and machete wielding warrior into his band.
Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Manny |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Nothing is more depressing than an Immortal who chooses to waste his gift.
Many, upon learning of his Immortality chose to use it for a life of crime. Establishing himself as major drug dealer, Many felt he was invincible and that he would be content in his role in life. However, that was before Jacob Kell located him.
Kell discovered Manny in Hawaii during his search for Connor MacLeod. Kell quickly realized the potential Manny could bring to his army and was able to recruit the chain and machete wielding warrior into his band.
Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
Manny |
Round Up The Boys |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
At the end of your Draw/Discard Phase, you may search through your Discard Pile and place one Street Punk back in your hand. You may play another Event this turn.
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|
Immortal | Title | Type | Rarity |
Manny |
The First One's Free |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
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|
Text |
Look at the top card of your Endurance. You may play another Special card this turn.
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|
Immortal | Title | Type | Rarity |
Matthew Hale |
Pre-Game Back |
Watcher |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Matthew Hale...
Matthew graduated from the Watcher academy and performed well on his early assignments. Eventually, Matthew was entrusted as the senior Watcher of the Sanctuary project. It is his mission to ensure that at least one Immortal is always protected from The Game as a fail safe should ever an Immortal of an evil nature near winning the Prize.
While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced.
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|
Immortal | Title | Type | Rarity |
Matthew Hale |
Pre-Game Front |
Watcher |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Matthew Hale...
Matthew graduated from the Watcher academy and performed well on his early assignments. Eventually, Matthew was entrusted as the senior Watcher of the Sanctuary project. It is his mission to ensure that at least one Immortal is always protected from The Game as a fail safe should ever an Immortal of an evil nature near winning the Prize.
While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced.
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Immortal | Title | Type | Rarity |
Naginata |
Circular Block (LL) |
Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
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|
Immortal | Title | Type | Rarity |
Naginata |
Circular Block (LR) |
Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
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|
Immortal | Title | Type | Rarity |
Naginata |
Circular Block (UL) |
Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
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|
Immortal | Title | Type | Rarity |
Naginata |
Circular Block (UR) |
Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
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|
Immortal | Title | Type | Rarity |
Naginata |
Hack (Center) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
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|
Immortal | Title | Type | Rarity |
Naginata |
Hack (Left) |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
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|
Immortal | Title | Type | Rarity |
Naginata |
Hack (Right) |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
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|
Immortal | Title | Type | Rarity |
Naginata |
Impale |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Play in conjunction with a Special Attack. If the attack is successful, it does an additional 2 points of damage.
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|
Immortal | Title | Type | Rarity |
Naginata |
Pre-Game Back |
Weapon of Choice |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Of Japanese origin, the Naginata was created and refined more than 1,000 years ago.
Similar in design and function to a spear, the Naginata shaft length can vary from 5 to 8 feet and the blade from 10 to 24 inches.
The Naginata is at its most deadly when used for sweeping circular motions or attacks.
If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance.
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|
Immortal | Title | Type | Rarity |
Naginata |
Pre-Game Front |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Of Japanese origin, the Naginata was created and refined more than 1,000 years ago.
Similar in design and function to a spear, the Naginata shaft length can vary from 5 to 8 feet and the blade from 10 to 24 inches.
The Naginata is at its most deadly when used for sweeping circular motions or attacks.
If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance.
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|
Immortal | Title | Type | Rarity |
Naginata |
Quality Blade |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
When discarding the top 2 cards of your Endurance due to Naginata, you may place these cards at the bottom of your Endurance.
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|
Immortal | Title | Type | Rarity |
Naginata |
Spin Of The Spear |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Play in conjunction with a Hack. If the Hack is the first attack played this turn after a Circular Block, the Hack may be played Hidden.
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|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
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|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
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|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
Richie Ryan |
Bike |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Instead of playing a Special card during your turn you may search through your Endurance and retrieve one Location, putting it directly into play. Reshuffle your Endurance.
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|
Immortal | Title | Type | Rarity |
Richie Ryan |
Burn Rubber |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may only play this card if Bike is in play. Discard Bike to avoid all attacks and damage this turn.
"I'm outta here!" -- Richie Ryan
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|
Immortal | Title | Type | Rarity |
Richie Ryan |
Hard Charger |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
You may only play this card if Bike is in play. You may make more than one Power Blow this turn. One attack you play this turn may be a Power Blow with no Exertion.
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|
Immortal | Title | Type | Rarity |
Saber |
Quality Blade |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You do not have to discard a Basic attack to play a Slash. You can have only one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Time Has Caught Us (Attacks) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Play this card before making an Exertion. You can play all attacks from the Exertion, ignoring any card in play that prevents you from playing attacks. You cannot play this card if you are Disarmed.
|
|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Time Has Caught Us (Headshots) |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play this card before making an Exertion. All upper Basic attacks played from the Exertion may be Head Shots. This will allow you to make more than one Power Blow this turn.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Illusion Technique |
Martial Arts Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Martial Arts Situation - Once per turn, you may make a Martial Arts Attack Hidden.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Master's Judo Throw |
Martial Arts Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If this attack is successful, you may look through your opponent's hand and discard 4 Special cards to their Discard pile.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Whirling Punch |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If this attack is successful, your opponent may only play Basic Attacks next turn.
|
|
Immortal | Title | Type | Rarity |
Winston |
Advantage In Numbers |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.
|
|
Immortal | Title | Type | Rarity |
Winston |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Winston |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Dsicard this card after the third defense is played.
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|
Immortal | Title | Type | Rarity |
Winston |
Evade (Left) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You narrowly avoid your opponent's attack.
|
|
Immortal | Title | Type | Rarity |
Winston |
Evade (Right) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You narrowly avoid your opponent's attack.
|
|
Immortal | Title | Type | Rarity |
Winston |
Extra Slash |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may play an additional attack this turn if you are using the Katar. You may play another Special this turn if that card is not an Extra Slash.
|
|
Immortal | Title | Type | Rarity |
Winston |
Lash (Left) |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow.
"Let's show him a thing..." -- Winston
|
|
Immortal | Title | Type | Rarity |
Winston |
Lash (Right) |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow.
"... or two." -- Winston
|
|
Immortal | Title | Type | Rarity |
Winston |
Master's Kill |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Winston |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Found in 1844 by former slaves and raised as their own, Winston enjoyed a happy life in Jamacia.
That is until 1865 when, during the island's uprising, Winston was witness to the brutality of the British Soldiers who tried to stop the rebellion. Shot and bayoneted through the heart, that should have been the end of his role in the revolt. But Winston was reborn -- a warrior who would speed the end of the island's colonial masters.
Following Jamacia's independence, Winston became a mercenary, eventually coming into contact with Jacob Kell in North Africa during World War II.
If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Winston |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Found in 1844 by former slaves and raised as their own, Winston enjoyed a happy life in Jamacia.
That is until 1865 when, during the island's uprising, Winston was witness to the brutality of the British Soldiers who tried to stop the rebellion. Shot and bayoneted through the heart, that should have been the end of his role in the revolt. But Winston was reborn -- a warrior who would speed the end of the island's colonial masters.
Following Jamacia's independence, Winston became a mercenary, eventually coming into contact with Jacob Kell in North Africa during World War II.
If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Winston |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Winston |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Found in 1844 by former slaves and raised as their own, Winston enjoyed a happy life in Jamacia.
That is until 1865 when, during the island's uprising, Winston was witness to the brutality of the British Soldiers who tried to stop the rebellion. Shot and bayoneted through the heart, that should have been the end of his role in the revolt. But Winston was reborn -- a warrior who would speed the end of the island's colonial masters.
Following Jamacia's independence, Winston became a mercenary, eventually coming into contact with Jacob Kell in North Africa during World War II.
Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Winston |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Found in 1844 by former slaves and raised as their own, Winston enjoyed a happy life in Jamacia.
That is until 1865 when, during the island's uprising, Winston was witness to the brutality of the British Soldiers who tried to stop the rebellion. Shot and bayoneted through the heart, that should have been the end of his role in the revolt. But Winston was reborn -- a warrior who would speed the end of the island's colonial masters.
Following Jamacia's independence, Winston became a mercenary, eventually coming into contact with Jacob Kell in North Africa during World War II.
Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Winston |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Found in 1844 by former slaves and raised as their own, Winston enjoyed a happy life in Jamacia.
That is until 1865 when, during the island's uprising, Winston was witness to the brutality of the British Soldiers who tried to stop the rebellion. Shot and bayoneted through the heart, that should have been the end of his role in the revolt. But Winston was reborn -- a warrior who would speed the end of the island's colonial masters.
Following Jamacia's independence, Winston became a mercenary, eventually coming into contact with Jacob Kell in North Africa during World War II.
Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Winston |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Found in 1844 by former slaves and raised as their own, Winston enjoyed a happy life in Jamacia.
That is until 1865 when, during the island's uprising, Winston was witness to the brutality of the British Soldiers who tried to stop the rebellion. Shot and bayoneted through the heart, that should have been the end of his role in the revolt. But Winston was reborn -- a warrior who would speed the end of the island's colonial masters.
Following Jamacia's independence, Winston became a mercenary, eventually coming into contact with Jacob Kell in North Africa during World War II.
Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Winston |
Whirling Dervish |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Make a 10-card Exertion. You may play all non-Special attacks from the Exertion and your hand. Lose 2 Ability.
"Game On!" -- Winston
|