Beta Promotional Cards (2nd Edition)

ImmortalTitleTypeRarity
Generic Divine Intervention (P1) Event Promo
GridRestrictionsGems
  [2E Only] [Toughness]
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. 
ImmortalTitleTypeRarity
Generic Dojo (P1) Situation Promo
GridRestrictionsGems
  [Agility]
Text
At the beginning of your turn you may either place cards from your hand underneath Dojo or take cards from underneath Dojo to your hand. Dojo may have up to five cards underneath it. If this card leaves play, the cards underneath are discarded. You may only have one Dojo in play. 
ImmortalTitleTypeRarity
Generic Old Carl's Secrets (P1) Event Promo
GridRestrictionsGems
  [Reason]
Text
Choose a Situation, Object, Plot, or Location in play. For the remainder of your turn, you may ignore the effects of that card.

"You looking to track men out here... go north." -- Carl / Mountain Men
 
ImmortalTitleTypeRarity
Generic Prime Block (P1) Block Promo
GridRestrictionsGems
            
            
            
[Strength]
Text
This defense can block attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Sheriff Benson (P1) Edge: Mortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
MORTAL ALLY: Play in conjunction with a Police that removes a Situation. You may remove an additional Situation. You may only play one Sheriff Benson this turn.

"Anything you say will be used in a court of law. NOW SHUT UP!" -- Sheriff Benson / Mountain Men
 
ImmortalTitleTypeRarity
Generic Skull (P1) Object Promo
GridRestrictionsGems
  [2E Only] [Toughness]
Text
When your opponent plays a Mortal Ally, they lose one Ability. 
ImmortalTitleTypeRarity
Generic Thrust (P1) Basic Attack Promo
GridRestrictionsGems
            
            
            
1 [2E Only] [Agility][Strength][Reason]
Text
This attack does an additional point of damage. This card's Attributes do not count towards your deck construction limit. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Fallen Tree) (P1) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Mansion) (P1) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Sulphur Plant) (P1) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Templar Shrine) (P1) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.