Black Raven, Volume 1

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Amanda Cat Burglar (UR-009) Edge Promo
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  R6
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Play in conjunction with Steal. If the card you selected is a defense. Then your opponent must discard a special card as well. 
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Amanda Cloak And Dagger (UR-008) Situation Fixed
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  S2
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During your defense phase, you may make an exertion and discard this card to nullify the text of one card your opponent has in play. Remove this card from the game after use. 
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Amanda Enhanced Skill (UR-007) Event Fixed
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  R6
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You keep pace with renewed vigor. If your opponent forced you to discard a card from your hand last turn, then your opponent loses one ability and you gain one ability. You may draw a card for each card you were forced to discard. 
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Amanda Fabris' Thrust (UR-032) Special Attack Fixed
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R2
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Your master has taught you well. This attack does three damage. Your opponent can only play a defense from an exertion against this attack. 
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Amanda Master's Block (UR-006) Block Fixed
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S2
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You may use this defense either as a block or as a dodge. 
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Amanda Pre-Game (Additional Powers) (UP-003) Pre-Game Fixed
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An orphan without a family survives by stealing and a thief is what Amanda became. It was also what led to her being beaten to death by a mob when she stole bread from a plague house. A life without any luck was reborn when Rebecca Horne found her and took her in. Rebecca Horne taught Amanda more than just how to survive as an immortal. Most notably she believed in the concept of forgiveness; exemplified by her reaction to the attempted theft of the Methuselah Stone from her by one of her students. Eventually, Amanda left Rebecca to make her own way in the world, but it was not the end of their friendship. Like the Raven, a thief who stole the sun and the moon, Amanda became a creature of legend. She became both a strong colleague and formidable adversary.

Play in conjunction with the Amanda Persona. Your successful power blows do 3 damage. If you block an opponent's power blow, you take 2 damage. If you power block an opponent's power blow, you take only 1 damage. During your turn, you may discard a dodge to increase or decrease a die roll by 1 for each dodge you discard to a maximum of three. The result cannot be above 6 or below 1. This is a modification or your persona and cannot be removed from the game.
 
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Amanda Premium (MCBC) (UP-002) Pre-Game Fixed
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An orphan without a family survives by stealing and a thief is what Amanda became. It was also what led to her being beaten to death by a mob when she stole bread from a plague house. A life without any luck was reborn when Rebecca Horne found her and took her in. Rebecca Horne taught Amanda more than just how to survive as an immortal. Most notably she believed in the concept of forgiveness; exemplified by her reaction to the attempted theft of the Methuselah Stone from her by one of her students. Eventually, Amanda left Rebecca to make her own way in the world, but it was not the end of their friendship. Like the Raven, a thief who stole the sun and the moon, Amanda became a creature of legend. She became both a strong colleague and formidable adversary.

Play this card before the game begins in conjunction with the Amanda Persona card. Your master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
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Amanda Reborn (UR-005) Edge Fixed
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  R3
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You may play an additional attack for each object your opponent has in play. 
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Amanda Seductress (UR-010) Edge: Trap Fixed
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  S4
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Play in conjunction with an attack. Any exertion made for a defense against this attack is reduced by one. You may only play one Seductress per turn. 
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Arms and Tactics Pre-Game (5 die rolls) (UR-004) Pre-Game Promo
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Through the centuries, Immortals develop their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keep at least one trick up their sleeve.

Discard this card to force your opponent to skip their next five die rolls. Remove this card from the game after use.
 
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Clan MacLeod Honor Is Satisfied (UR-022) Edge: Trap Promo
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  S6
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Play in conjunction with a Situation. If your opponent removes that Situation, then they must discard the top two cards of their endurance. You may then draw two cards. Honor Is Satisfied stays in play with the Situation. 
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Connor MacLeod Manipulation Of The Mind (UR-019) Edge: Trap Fixed
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  S3
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Play in conjunction with a Hidden Basic Attack. If your opponent reveals that attack before playing a defense against it, then flip Manipulation of the Mind. Return that attack to your hand and replace it with a new Hidden Basic Attack. The new attack cannot be revealed by any effect.

"What you give away in the feet is everything." -- Connor MacLeod
 
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Duncan MacLeod Agrippa's Finger Play (UR-028) Edge: Trap Fixed
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  R6
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Play in conjunction with an upper or lower basic attack. If Higher Ground is in play by either player, and your opponent cannot defend this attack, then flip this card to add 1 point of damage and force your opponent to discard 5 cards from the top of their endurance. 
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Generic Charlie Johnson (UR-027) Situation: Trap Fixed
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  2
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Flip this card when one of your opponent's objects leaves play. Randomly remove 2 cards from your opponent's discard pile from the game. Discard this card. 
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Generic Dirty Trick (Stop Hit) (UR-026) Attack Fixed
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3
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Stop Hit: If this attack is successful, your opponent must discard 10 cards from the top of their endurance and they are prone. Dodges will not avoid multiple Dirty Tricks played this turn. 
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Generic Hasty Retreat (UR-016) Event Fixed
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Discard 3 cards from your hand to play a dodge or block when it normally would not be permitted. 
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Generic Holy Ground (UR-023) Location Fixed
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No head shots can be made. All damage from attacks is reduced by one to a minimum of one. 
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Generic Lucy Becker (UR-020) Event Fixed
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During your opponent's next draw/discard phase, they must immediately discard their next card drawn. You may play another special card this turn. 
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Generic Past Planning (UR-017) Event Fixed
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  2
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Play at the beginning of your turn. Remove any Situation Time Card in play. The effect of the time card do not apply to you on your turn and is instantly ignored. 
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Generic Priceless Museum (UR-030) Location Promo
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No edge cards may by played during the attack or defense phase. 
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Generic Rogue (UR-033) Situation: Trap Fixed
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If your opponent reveals a hidden trap card, flip and discard Rogue to counter it. Your opponent loses their next attack.

"Maybe you should frisk me, Detective?" -- Amanda
 
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Generic SAEC Games (UR-031) Event Promo
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  1
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Play is stopped. Replace any Nemesis in your deck with a Nemesis matching your opponent's persona. Remove this card from the game. Reshuffle your endurance and end your turn. 
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Generic The Roaring 1920's (UR-011) Situation: Time Fixed
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Play on any location. You are now in the past. The Charleston and Prohibition rule the age. All die rolls can be repeated for each Situation or Situation:Plot you have in play. The Roaring 1920's remains in play even if the location is removed. 
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Generic Unknown (Delude) (UR-013) Situation: Plot Fixed
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Delude 
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Generic Unknown (Pitch Black) (UR-015) Event: Plot Fixed
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Pitch Black: You may not play this card unless Delude and Vainty are in play. Discard all 3 cards. An unknown element has caused major havoc. For the next 3 turns, your opponent may not play a defense against a hidden attack from their hand. 
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Generic Unknown (Vanity) (UR-014) Situation: Plot Fixed
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Vanity: You may not play this card unless you have Delude in play. 
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Generic Vanguard (UR-029) Situation Promo
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  1
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Once per turn, after successfully defending against an opponent's special attack you may immediately take that attack and play it as if it was from your hand during your attack phase. When the attack leaves play, it returns to its original owner's discard pile. If this card leaves play, you lose 1 ability. 
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Generic Waterloo (UR-012) Situation: Time Promo
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Play on any location. You are now in the past. You have seen too many deaths. Any time a player sweeps a special card, it is removed from the game. Waterloo remains in play even if the location is removed. 
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Kalas Giganti's Master Lunge (UR-024) Special Attack Fixed
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S2
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You may play this attack if your opponent gained ability from a card they played last turn. Select two adjacent grids for this attack to cover. Your opponent can only play a defense from an exertion against this attack. This attack does four damage and can be a head shot if an upper grid is in the attack.

"You've been out of the game too long" -- Kalas
 
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Khabul Khan Double Attack (UR-025) Special Attack Fixed
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S2
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You may play this attack if you have three armor cards in play. This attack does three damage and cannot be dodged. 
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Nefertiri Master's Thrust (UR-018) Special Attack Fixed
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S2
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You have fooled your opponent into letting their guard down. This attack cannot be blocked or dodged.

"You cannot win, Duncan!!" -- Nefertiri
 
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Quickening Pre-Game (Amanda [Raven]) (UP-001) Quickening Promo
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Play this card before the game begins. You may increase or decrease a die roll by one for each dodge you discard to a maximum of three. The result cannot be higher than six or below one. If you loose your head, you must give this quickening to your opponent.

"Your life is short enough as it is. WHy do you insist in getting involved in my world?!!" -- Amanda
 
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The Sorcerer Nakano Kendo Strike (UR-021) Special Attack Fixed
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S1
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You may play this card if you opponent gained ability during their last turn. You may not play a Special card this turn. If this attack is successful you opponent loses their head and you win the game. This attack is a power blow.