Black Raven, Volume 3

ImmortalTitleTypeRarity
Amanda Thick as Thieves (UR-060) Situation: Trap Fixed
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  R6
Text
If your opponent plays an Edge that ignores the effects of a Situation: Time or Location card in play, you may flip Thick as Thieves to counter it. Discard after use.

"A good thief knows when to cut and run." -- Amanda
 
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Crysta Van Pelt Blackmail (Event) (UC-004) Event Fixed
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  R6
Text
On their next turn, your opponent loses an attack for each Ally card in play. You may play another Blackmail this turn.

"Imagine running into you here" -- Crysta
 
ImmortalTitleTypeRarity
Crysta Van Pelt Blackmail (Situation) (UC-005) Situation Fixed
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  R6
Text
You opponent must discard an Ally to play an Ally card. Your opponent's Exertions increases by one for each Blackmail in play.

"I didn't come for you!" -- Crysta
 
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Crysta Van Pelt Cross Retreat (UR-067) Block Fixed
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S2
Text
If you successfully block an opponent's attack, you may play an additional attack this turn for each card you discard from your hand.

"... and if she won't play?" -- Crysta
 
ImmortalTitleTypeRarity
Crysta Van Pelt Dodge (UC-003) Dodge Fixed
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R6
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Crysta Van Pelt Fu-Ling Attack (UR-065) Special Attack Fixed
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R2
Text
This attack cannot be blocked or dodged. This attack does 3 damage.

"You turn into a memory." -- Crysta
 
ImmortalTitleTypeRarity
Crysta Van Pelt Jealousy (UR-062) Situation Fixed
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  S2
Text
Your opponent must randomly place an Attack or a Special Card from their hand under this card at the beginning of their turn. Instead of playing a Special Card from your hand on your turn, you may play a card from underneath this card. If their are five or more cards underneath this card at the beginning of your turn, you lose one ability. 
ImmortalTitleTypeRarity
Crysta Van Pelt Korda's Touch (UR-063) Event Fixed
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  R4
Text
Look at the cards you have captured. You may play any cards there during your defense Phase as if they were from your hand. You may play another Special Card this turn.

"That's my girl! See what a great team we are?" -- Andre Korda
 
ImmortalTitleTypeRarity
Crysta Van Pelt Korda's Will (UR-064) Event Fixed
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  R6
Text
Look at the cards you have captured. You may play any cards there during your Attack Phase as if they were from your hand. You may play another Special Card this turn. 
ImmortalTitleTypeRarity
Crysta Van Pelt Master's Back Away (UR-061) Dodge Fixed
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R2
Text
This defense will not avoid Ranged Attacks. You may play an additional Situation: Plot this turn. 
ImmortalTitleTypeRarity
Crysta Van Pelt Master's Tai Chi Strike (UR-066) Edge: Trap Promo
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  S2
Text
Play this card in conjunction with a Basic Attack. If your opponent plays a block against this attack, your opponent must discard all blocks from their hand.

"I'm just what the doctor ordered." -- Crysta
 
ImmortalTitleTypeRarity
Crysta Van Pelt Persona (UP-008) Persona Fixed
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  4
Text
Christina "Crysta" Van Pelt was born in 1954 in New York and joined the armed forces when she was 18. After a long distinguished career and watching others with less talent and skills pass her by, Crysta's loyalties waned. One fateful night in the late eighties, Crysta was stationed in Germany where she was given a proposal of power at a dance club by the owner Andre Korda. However Korda was no mere business man. He was an ancient immortal with 1000's of years of experience, ruling a growing underworld syndicate. He quickly ensnared the seduced Crysta into his world of extortion and crime. Like so many others before her, Crysta was given a test of loyalty and devotion by stealing secrets and technologically from her former US affiliates. She was killed during the attempt and reborn into the world of immortals. Korda took her into his web of lies and manipulation. Crysta's expertise in computers and business were put to good use. Korda trained her in the traditional Chinese arts of Fu Ling - The art of control and conquest to least resistance. Since her death, she has served her mentor and lover loyally. Nicknamed the "Crystal Viper," Crystal is as dangerous a body guard, as she is beautiful. Dispite her inexperience and Korda's diminishing power, she is a weapon not to be taken lightly. -- Watcher Chronicle

During your Draw/Discard phase our hand limit is one more than your Ability. When your opponent plays a Special Card, they must place the top card of their Endurance face down, next to yours. When the opposing player exhausts, these captured cards are reshuffled into their Endurance. You may have up to four Master cards.
 
ImmortalTitleTypeRarity
Crysta Van Pelt Premium (+1) (UP-009) Pre-Game Fixed
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Text
Christina "Crysta" Van Pelt was born in 1954 in New York and joined the armed forces when she was 18. After a long distinguished career and watching others with less talent and skills pass her by, Crysta's loyalties waned. One fateful night in the late eighties, Crysta was stationed in Germany where she was given a proposal of power at a dance club by the owner Andre Korda. However Korda was no mere business man. He was an ancient immortal with 1000's of years of experience, ruling a growing underworld syndicate. He quickly ensnared the seduced Crysta into his world of extortion and crime. Like so many others before her, Crysta was given a test of loyalty and devotion by stealing secrets and technologically from her former US affiliates. She was killed during the attempt and reborn into the world of immortals. Korda took her into his web of lies and manipulation. Crysta's expertise in computers and business were put to good use. Korda trained her in the traditional Chinese arts of Fu Ling - The art of control and conquest to least resistance. Since her death, she has served her mentor and lover loyally. Nicknamed the "Crystal Viper," Crystal is as dangerous a body guard, as she is beautiful. Dispite her inexperience and Korda's diminishing power, she is a weapon not to be taken lightly. -- Watcher Chronicle

Play this card before the game begins in conjunction with the Crysta Van Pelt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Generic Circus (UR-077) Location Fixed
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Text
No Animal titled or Multiples of any one titled card may be played. 
ImmortalTitleTypeRarity
Generic Feudal Japan (UR-069) Situation: Time Fixed
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Text
You are now in the past. No foreigners are permitted on honored soil. No one can rearm. If Feudal Japan is targeted or affected by another card, the card's controller loses one ability. Fuedal Japan stays in play even if the Location is removed. 
ImmortalTitleTypeRarity
Generic Foresight (UC-007) Edge Fixed
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Play at the beginning of your turn. Look at one facedown Trap card, then turn it back down. The trap card is not activated. 
ImmortalTitleTypeRarity
Generic Nemesis (Crysta Van Pelt) (UR-068) Situation: Nemesis Fixed
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Misguided Pupil: You may only play this card if your opponent is Crysta Van Pelt. While this card is in play, Crysta may only draw one card during the Draw/Discard Phase.

"Is that a gun in your pocket?" -- Crysta
 
ImmortalTitleTypeRarity
Generic Police Escort (UR-079) Situation: Trap Promo
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  R3
Text
If any object is removed from play, your opponent is Disarmed and without their weapon. Discard this card after your opponent's next three turns. 
ImmortalTitleTypeRarity
Generic Valiant (UR-078) Situation: Trap Promo
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  3
Text
If your opponent plays a Location, your opponent must discard 5 cards from their hand. After this card is flipped, any player who plays a Location must discard five cards from their hand.

"Each one of us has to find their own truth in their own time." -- John "Kage" Kirin
 
ImmortalTitleTypeRarity
Iman Fasil Capo Ferro Attack (UR-072) Special Attack Fixed
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S2
Text
If this attack is successful, your opponent must reveal their hand. This attack does an additional point of damage for each Location or Situation: Time card in your opponents hand. 
ImmortalTitleTypeRarity
Kanwulf Blood Moon (UR-073) Situation: Trap Fixed
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  S2
Text
The deadly ritual has deadly results. When your opponent makes an Exertion, their Exertion is decreased to zero. Your opponent may increase their Exertion size by one for each Edge card they discard from their hand.

"We all have our rituals..." -- Kanwulf
 
ImmortalTitleTypeRarity
Rebecca Horne Pre-Game (Additional Powers) (UP-011) Pre-Game Promo
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Through the centuries, Immortals develop their own strategies and tactics to defeat their opponents. Few teach these tactics to students, and fewer still teach these students everything. An intelligent swordsman always keeps at least one trick up their sleeve.

"You're more than ready!" -- Rebecca

Play this card before the game begins. You may add 1 extra non-Master Dodge type card over the restriction. You must announce which Dodge card was added in conjunction with this Pre-game.
 
ImmortalTitleTypeRarity
St. Anne's Broadsword Counter Parry (UC-007) Edge Fixed
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Text
Play in conjunction with a Basic Block or Basic Attack. If you make an Exertion for a Power Blow or Power Block, reduce that Exertion by two cards. 
ImmortalTitleTypeRarity
St. Anne's Broadsword Lateral Parry (UR-074) Edge: Trap Fixed
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  R6
Text
Play in conjunction with any Spinning Attack or Overextended Attack. If the attack is successfully dodged, your opponent loses one ability.

"No guarantees, no happy endings" -- Joe Dawson
 
ImmortalTitleTypeRarity
St. Anne's Broadsword Pre-Game (UP-010) Weapon of Choice Fixed
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  [Hand] [Hand]
Text
Originating during the 10th century, this smaller version of the standard oversized Broadsword was popular among young trainees, light armored swordsmen, and squires of the day. The Broadsword was quick and versatile versus heavily armored knights and slow moving larger swords. This weapon causes much havoc and damage despite its smaller size, due to its speed and strong center. Amanda was presented this sword by her first teacher Rebecca Horne and has cherished it since. Its perfectly balanced blade and gold decorated handle was named for the patron Saint of Birthmothers. Amanda has also used a single foiled saber and single bladed Excalibur, but reclaimed her holy St. Anne sword to honor her mentor Rebecca's friend Queen Anne Hyde of England during her reign in 1707.

Before the game begins you must declare whether you're using the Broadsword as a one or two handed weapon. You may switch at the beginning of your turn, but you lose one attack that turn. Discard two cards from your Endurance to turn a Basic Block into a Power Block. Increase the chance of any prone attempt made against you by one in six.
 
ImmortalTitleTypeRarity
St. Anne's Broadsword Quality Blade (UC-006) Object Fixed
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Text
Instead of losing an attack to switch the Broadsword from one-handed to two-handed, discard a card from your Endurance. 
ImmortalTitleTypeRarity
St. Anne's Broadsword Whirlwind Strike (UR-075) Special Attack Fixed
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2
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Play after a successful dodge. Your opponent cannot play a dodge from their hand against this attack. This attack requires that you use the Broadsword as a two-handed weapon. 
ImmortalTitleTypeRarity
The Four Horsemen Weep For The World (UR-076) Situation Fixed
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  S2
Text
When your opponent plays a Special Card, they lose one ability. Remove this card from the game when you take damage.

"This is Kronos's idea of Camelot." -- Methos
 
ImmortalTitleTypeRarity
The Kurgan Ambush (UR-070) Event Fixed
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  S4
Text
You may play this card if there is a Location in play. Your next attack this turn cannot be dodged or blocked.

"Tonight you sleep in hell." -- Kurgan