Beta, Series 2

ImmortalTitleTypeRarity
Amanda Stolen Quickening (S2) Situation Rare
GridRestrictionsGems
  S2 [Reason]
Text
When this card enters play choose a Quickening in your opponent's Pre-Game. This card duplicates the effects of that Quickening. 
ImmortalTitleTypeRarity
Clan MacLeod Different Vintage (S2) Situation Rare
GridRestrictionsGems
  S2 [Empathy]
Text
If you are Duncan MacLeod, you may increase or decrease the size of a Hard Exertion your opponent makes by one for each Ally you have in play (to a maximum of three). If you are Connor MacLeod, you may increase or decrease the size of a Hard Exertion you make by one for each Ally you have in play. 
ImmortalTitleTypeRarity
Connor MacLeod Duncan MacLeod (S2) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may not play this card if your opponent is Duncan MacLeod. You may discard one [E] to play a Basic Block againnst an attack that cannot be blocked. 
ImmortalTitleTypeRarity
Crystal Pre-Game (Clio) (S2) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

CLIO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Erato) (S2) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

ERATO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Melpomene) (S2) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

MELPOMENE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Duncan MacLeod Connor MacLeod (S2) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may not play this card if your opponent is Connor MacLeod. If your opponent forces you to discard cards from your hand, you may discard one [E] to ignore that effect. 
ImmortalTitleTypeRarity
Felice Martin Blackheart (S2) Edge Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
If you do not look at your opponent's hand during your turn, play in conjunction with an attack. If that attack is successful, your opponent cannot draw any cards during their next Draw/Discard Phase. 
ImmortalTitleTypeRarity
Felice Martin Evade (Duck) (S2) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Empathy]
Text
Duck: You may not play an upper attack this turn. 
ImmortalTitleTypeRarity
Felice Martin Evade (Escape) (S2) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Escape: You lose one attack this turn. 
ImmortalTitleTypeRarity
Felice Martin Extra Shot (S2) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. Before playing that attack, you may look at your opponent's hand. 
ImmortalTitleTypeRarity
Felice Martin Forgery (S2) Object Rare
GridRestrictionsGems
  R2 [Reason]
Text
During your May Do/Must Do Phase, choose an Object in play. Forgery duplicates the title, text, and effects of that Object until the beginning of your next turn. You may only have one Forgery in play. 
ImmortalTitleTypeRarity
Felice Martin Free Fall (S2) Plot Rare
GridRestrictionsGems
  S2 [Agility]
Text
Your opponent cannot draw any cards before their Draw/Discard Phase.

"I've seen all your moves, pal, everything you got. I'm inside your head, MacLeod... now you're going to lose it." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Masamune (S2) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may include this card in your deck if you are using the Katana Weapon of Choice. Once per turn, before playing a nonhidden Basic Attack, you may discard a defense from your hand to add an additional adjoining grid to that attack. 
ImmortalTitleTypeRarity
Felice Martin Master Seductress (S2) Event Rare
GridRestrictionsGems
  R2 [Master][Empathy][Empathy]
Text
Look at your opponent's hand. You may play one Ally found there even is that Ally is a Special Card.

"Make love to me, Richie, now... before this feeling goes away." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Master's Advice (S2) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy][Empathy]
Text
Your maximum ability is increased by two. While this card is in play, your current Ability is increased by two. You may only have one Master's Advice in play. 
ImmortalTitleTypeRarity
Felice Martin Master's Deception (S2) Event Rare
GridRestrictionsGems
  R2 [Master][Empathy][Reason]
Text
Choose a card type. Your opponent must discard all cards that match the chosen card type.

"I... I don't want to hurt you." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Over-Aggressive Maneuver (S2) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Discard a defense from your hand. Choose one area on the attack grid for this attack to cover.

"I'm not going anywhere... you are!" -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Persona (S2) Persona Rare
GridRestrictionsGems
  5 [2E Only] 5[Master]5[Agility]4[Strength]4[Toughness]7[Empathy]5[Reason]
Text
Some might say that she's understandably unstable. A product of her past, left raped and dead near the gates of Orleans at a time when a woman alone had no hope for the future. Her "teacher" master forger Pierre Bedard, kept her as a plaything and, when he tired of her, came for her head.

If you do not play a Special Card during your turn, you may discard one [E] from your hand to look at your opponent's hand
 
ImmortalTitleTypeRarity
Felice Martin Power Trip (Lure) (S2) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Lure: You may play an additional attack this turn. You may have multiple Power Trip: Lure's in play.

"Maps are a hobby of mine... This one's is a fake." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Power Trip (True Colors) (S2) Plot Uncommon
GridRestrictionsGems
  [Reason]
Text
True Colors: You must have Power Trip: Lure in play to play this card. During your opponent's next May Do/Must Do Phase, your opponent loses one Ability for each Power Trip removed from play this turn. Remove all cards titled Power Trip from play. 
ImmortalTitleTypeRarity
Felice Martin Premium (S2) Pre-Game Premium
GridRestrictionsGems
 
Text
Some might say that she's understandably unstable. A product of her past, left raped and dead near the gates of Orleans at a time when a woman alone had no hope for the future. Her "teacher" master forger Pierre Bedard, kept her as a plaything and, when he tired of her, came for her head.

Play in conjunction with the Felice Martin Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Felice Martin Trip (S2) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. You may look at your opponent's hand. 
ImmortalTitleTypeRarity
Generic Antique Shop (S2) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
Discard an Object from your hand to retrieve one Object from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Generic Carl's Forest (S2) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Both players must make a Hard Exertion to play a Special Card. 
ImmortalTitleTypeRarity
Generic Challenge (S2) Event Common
GridRestrictionsGems
  [Toughness]
Text
No Dodges may be played until the end of your next turn. 
ImmortalTitleTypeRarity
Generic Detective Thomas Powell (S2) Situation: Mortal Ally Rare
GridRestrictionsGems
  [Empathy]
Text
MORTAL ALLY: Your opponent must discard a Plot to play a Plot. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Tackle) (S2) Attack Common
GridRestrictionsGems
            
            
            
[2E Only] [Strength]
Text
Tackle: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must makea Soft-Exertion for [T][T][T] or they are now Prone. 
ImmortalTitleTypeRarity
Generic Dr. Paul Wilder (S2) Event: Mortal Ally Common
GridRestrictionsGems
  [Empathy]
Text
MORTAL ALLY: If your opponent gained Ability last turn, they lose two Ability. 
ImmortalTitleTypeRarity
Generic Feint (S2) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block defending a hidden attack. If that Block is successful, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Foiled (S2) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. 
ImmortalTitleTypeRarity
Generic Get Away From It All (S2) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove a Location from play.

"Good to see you, MacLeod. You did find me after all." -- Kuyler / For Evil's Sake
 
ImmortalTitleTypeRarity
Generic Guillotine (S2) Object Common
GridRestrictionsGems
  [Strength]
Text
Discard this card from play to search your Discard for one Head Shot and out it in your hand. 
ImmortalTitleTypeRarity
Generic Henry the Lion Tamer (S2) Event: Mortal Ally Rare
GridRestrictionsGems
  [Empathy]
Text
MORTAL ALLY: You may only play this card if your opponent looked at your hand during their last turn. Reshuffle your hand into your Endurance and draw up to your Ability. You may play another Event this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (S2) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Master's Domain (S2) Event Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
Search your Endurance or Discard for a Location and put it into play.

"They promised not to hurt you if it wasn't necessary, so just be good and they'll let you go in the morning." -- Amanda / Lady and the Tiger
 
ImmortalTitleTypeRarity
Generic Sacrifice (S2) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are forced to discard a card from your hand (even if the discard is random), you may discard this card. If your opponent discards this card from your hand during their turn, they lose one Ability. 
ImmortalTitleTypeRarity
Generic Up and At 'em (S2) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if you are Prone. You regain your feet. 
ImmortalTitleTypeRarity
Grayson Business as Usual (S2) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Search your Endurance for a card titled Risk Management and put it into your hand.

"I will not Bargin with him." -- Grayson / Band of Brothers
 
ImmortalTitleTypeRarity
Grayson Hired Thugs (S2) Event: Mortal Ally Uncommon
GridRestrictionsGems
  R2 [Empathy]
Text
MORTAL ALLY: Name a Mortal Ally your opponent has in play. During your opponent's next May Do/Must Do Phase, they must make a Soft-Exertion for [A][A] or remove that Ally from the game. 
ImmortalTitleTypeRarity
Grayson Unlimited Resources (S2) Edge Rare
GridRestrictionsGems
  R2 [Reason]
Text
Play in conjunction with Risk Management. You may play an additional Risk Management this turn. 
ImmortalTitleTypeRarity
Great Sword Cleave (horizontal) (S2) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be played after an Evade: Back Away. 
ImmortalTitleTypeRarity
Great Sword Cleave (Vertical) (S2) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be played after an Evade: Back Away. 
ImmortalTitleTypeRarity
Great Sword Collateral Damage (S2) Event Rare
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play. 
ImmortalTitleTypeRarity
Great Sword Hack (MC-MR) (S2) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Great Sword Hack (ML-MC) (S2) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Great Sword Master of the Great Sword (S2) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
If you play a Power Blow, your opponent may not make a free hidden attack on their next turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Great Sword Pre-Game (S2) Weapon of Choice Uncommon
GridRestrictionsGems
  [Hand] [Hand]
Text
The Great Sword is referenced today mostly as an extremely large or powerful weapon, like the Bihander, in comparison with less sizable weapons like the falchion. In history, the sword had the same relative use as a comparative term between one smaller weapon and another considerably larger.

Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
 
ImmortalTitleTypeRarity
Great Sword Sweeping Block (Left) (S2) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Great Sword Sweeping Block (Right) (S2) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Charm (S2) Event Rare
GridRestrictionsGems
  R4 [Empathy]
Text
Take control of one Situation: Ally your opponent has in play. If that Ally is removed from play, return it to its original owner's Discard. 
ImmortalTitleTypeRarity
Sabre Combination (S2) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
You may play an additional attack this turn. This additional attack may be played hidden. 
ImmortalTitleTypeRarity
Sabre Cutting Edge (S2) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with an attack. If your opponent successfully blocks this attack, they must discard all cards from their hand with the same title as the block they used to defend this attack. 
ImmortalTitleTypeRarity
Sabre Fleche (S2) Attack Rare
GridRestrictionsGems
            
            
            
4 [Reason]
Text
This attack cannot be a Power Blow. If this attack is played hidden, it cannot be dodged. 
ImmortalTitleTypeRarity
Sabre Master of the Sabre (S2) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
If your opponent successfully defends one of your hidden attacks, you may return one of that attack to your hand during your next Sweep Phase. This is a Standing Defense. 
ImmortalTitleTypeRarity
Sabre Pre-Game (S2) Weapon of Choice Uncommon
GridRestrictionsGems
  [Hand]
Text
The origins of the sabre are somewhat unclear, and it may come from designs such as the falchion or the scimitar used in the Middle Ages by such Central Asian cavalry as the Turks, Tatars, and Mongols. The sabre first appeared in Europe with the arrival of the Hungarians in the 10th Century. Originally, the sabre was used as a cavalry weapon that gradually came to replace the various straight bladed cutting sword types on the battlefield. As time went on, sabres became insignia of rank in many armies.

If your opponent plays an unsuccessful defense against one of your hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack. You must discard an attack to play a Non-Basic Attack from your hand.
 
ImmortalTitleTypeRarity
Sabre Riposte (UL) (S2) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Sabre Riposte (UR) (S2) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Sabre Slash (Left) (S2) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Sabre Slash (Right) (S2) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Slan Quince Blotting Out The Sun (S2) Situation Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
If your opponent blocks a Power Blow with a Standing Defense, they must drop that defense at the end of their Defense Phase. 
ImmortalTitleTypeRarity
Slan Quince Master's Strength (S2) Situation Rare
GridRestrictionsGems
  S2 [Master][Strength][Strength]
Text
During your Ability Adjustment Phase, if your opponent played a successful attack this turn and you played no defenses, reduce the amount of damage you take this turn by one (to a minimum of one). 
ImmortalTitleTypeRarity
Slan Quince Overpower (S2) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack cannot be blocked. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Find Object) (S2) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experiences of all other Immortals who have ever lived.

Object: If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for an Object and put it into play.
 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Remove Object) (S2) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experiences of all other Immortals who have ever lived.

Object: If you do not play a Special Card during your turn, you may remove this card from the game to remove an Object from play.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Confession (S2) Situation Rare
GridRestrictionsGems
  R2 [Empathy]
Text
When this card enters play, place five cards from your hand underneath it. You may play cards underneath Confession as though they were from your hand. Your maximum hand size is reduced by one for each card underneath Confession. If Confession is removed from play, return all cards underneath it to your hand. You may only have one Confession in play. 
ImmortalTitleTypeRarity
Zachary Blaine ...and The Tiger (S2) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your opponent must discard a Dodge in order to play a Dodge from their hand.

"Finders' keepers. You've become a creature of habit" -- Zachary Blaine / The Lady and the Tiger
 
ImmortalTitleTypeRarity
Zachary Blaine Acrobat (S2) Edge Uncommon
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. All your attacks you play this turn may be played hidden. 
ImmortalTitleTypeRarity
Zachary Blaine Ambush (S2) Event Rare
GridRestrictionsGems
  R4 [Agility]
Text
Play in place of an attack. You may play up to threee Non-Special Attacks from your hand. These attacks may be played Hidden. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Zachary Blaine Combination (S2) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. This additional attack may be played hidden. 
ImmortalTitleTypeRarity
Zachary Blaine Counter (Duck) (S2) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Duck: Your next attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Zachary Blaine Damascus Blade (S2) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Sabre Weapon of Choice. Your Hidden attacks do an additional point of damage. 
ImmortalTitleTypeRarity
Zachary Blaine Escape Artist (S2) Situation Rare
GridRestrictionsGems
  R4 [Agility]
Text
You do not lose an attack after playing Evade: ESCAPE. 
ImmortalTitleTypeRarity
Zachary Blaine Evade (Escape) (S2) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Escape: You lose one attack this turn. 
ImmortalTitleTypeRarity
Zachary Blaine Improvised Weapon (S2) Special Attack Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play this attack even if you are Disarmed. This attack does 0 damage. This attack cannot be blocked. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. 
ImmortalTitleTypeRarity
Zachary Blaine Master Thief (S2) Event Rare
GridRestrictionsGems
  R2 [Master][Reason][Reason]
Text
Discard any number of cards from your hand. Your opponent must discard an equal number of cards from their hand. 
ImmortalTitleTypeRarity
Zachary Blaine Master's Dodge (S2) Dodge Rare
GridRestrictionsGems
            
            
            
R4 [Master][Agility][Agility]
Text
If your first attack this turn is Hidden, it cannot be dodged. 
ImmortalTitleTypeRarity
Zachary Blaine Persona (S2) Persona Uncommon
GridRestrictionsGems
  5 5[Master]8[Agility]4[Strength]4[Toughness]3[Empathy]6[Reason]
Text
Adopted as a child by a family of performers in the court of Frerich Wllhelm. Zachary Blaine spent most of his life dangling from dangerous heights -- trapezes, tightropes and Amanda's little finger. Zachary wasn't the first man brought down by Amanda and he certainly won't be the last.

If you do not play a Special Card during your turn, you may make one attack you play this turn hidden.
 
ImmortalTitleTypeRarity
Zachary Blaine Pistol (S2) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
R2 [Hand] [Reason]
Text
This attack does one damage. If this attack is successful, name an area on the attack grid (except middle center). Your opponent must discard all defenses from their hand that cover that area. 
ImmortalTitleTypeRarity
Zachary Blaine Premium (S2) Pre-Game Premium
GridRestrictionsGems
 
Text
Adopted as a child by a family of performers in the court of Frerich Wllhelm. Zachary Blaine spent most of his life dangling from dangerous heights -- trapezes, tightropes and Amanda's little finger. Zachary wasn't the first man brought down by Amanda and he certainly won't be the last.

Play in conjunction with the Zachary Blaine Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Zachary Blaine Steal (S2) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Look at your opponent's hand and discard one card found there. 
ImmortalTitleTypeRarity
Zachary Blaine Trip (S2) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Your next attack this turn may be played hidden.