Brian Cullen vs. Nicholas Ward

ImmortalTitleTypeRarity
Brian Cullen Cadillac Convertible (BVN023) Object: Vehicle Fixed
GridRestrictionsGems
  S2 [Toughness]
Text
CAPTURE: During your May Do / Must Do Phase you may place one Basic Attack under this card.

Once during your Attack Phase you may Discard a card from underneath this card to do one damage to your opponent.
 
ImmortalTitleTypeRarity
Brian Cullen Courage (BVN025) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
If you successfully defend an attack during your turn, gain an additional Attack Opportunity. After resolving all attacks, immediately place any attacks you successfully defended in their owner's Discard Pile. 
ImmortalTitleTypeRarity
Brian Cullen Cullen's Blade (BVN024) Object: Hilt Fixed
GridRestrictionsGems
  S2 [Toughness]
Text
You must be using the Swiss Sabre to play or put this card in to play. If you Burn a Master card from your Endurance, place it in your Hand instead of your Discard Pile. 
ImmortalTitleTypeRarity
Brian Cullen Duelist (BVN026) Special Attack Fixed
GridRestrictionsGems
            
            
            
S3 [Strength]
Text
DAMAGE: 2/4

Choose one area on the grid.

SPECIAL ATTACK: This may be a Power Blow without an Exertion. This attack can be made a Head Shot.
 
ImmortalTitleTypeRarity
Brian Cullen Evade (Escape) (BVN027) Dodge: Escape Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DISCARD: Randomly Discard two cards from your Hand for each attack this successfully defends. 
ImmortalTitleTypeRarity
Brian Cullen Explosive Attack (BVN028) Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2

If this attack is successful, your opponent cannot use their Persona Power during their next turn.
 
ImmortalTitleTypeRarity
Brian Cullen Greatest Swordsman (BVN029) Event Fixed
GridRestrictionsGems
  S4 [Reason]
Text
Your opponent cannot use the Upside of one Weapon of Choice next turn (Your Choice). Your opponent gains the downside of one Weapon of Choice you control (Your choice). 
ImmortalTitleTypeRarity
Brian Cullen Master's Block (BVN030) Block Fixed
GridRestrictionsGems
            
            
            
S2 [Master][Empathy][Toughness]
Text
You may attack to areas you just blocked. If you used your Persona Power with this block, you may play a Special Card this turn. 
ImmortalTitleTypeRarity
Brian Cullen Persona (BVN035) Persona Fixed
GridRestrictionsGems
  6 6[Master]12[Agility]18[Strength]15[Toughness]9[Empathy]15[Reason]
Text
If you do not play a Special Card during your turn, your blocks may defend unblockable attacks and your dodges may avoid undodgeable attacks. 
ImmortalTitleTypeRarity
Brian Cullen Premium (BVN036) Pre-Game Fixed
GridRestrictionsGems
 
Text
Brian Cullen was born around 1290 and died in 1314 fighting under Robert the Bruce. He was found and taught about his immortality by William Nichol. Cullen was a natural swordsman and soon gained a reputation for being the best in Europe. Challengers sought him out over the centuries, looking to make a name for themselves. These constant battles have taken their toll and Brian is now a shell of his former self, turning to substance abuse to escape his paranoia.

Play in conjunction with the Brian Cullen Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Cane Sword Challenge (BVN070) Event: Attribute Challenge Fixed
GridRestrictionsGems
  2 [2E Only] [Strength][Empathy]
Text
Choose a gem. Both players make a Soft Exertion for that gem. If you:

WIN - DISCARD: Discard all cards from your opponent's Hand that have the gem you chose.

LOSE - REMOVAL: Remove this card from the Game.
 
ImmortalTitleTypeRarity
Cane Sword Combination (BVN071) Event Fixed
GridRestrictionsGems
  2 [Reason]
Text
Gain one Attack Opportunity.

RETRIEVE: Retrieve one Cane Sword specific card from your Discard to your Hand.
 
ImmortalTitleTypeRarity
Cane Sword Concealed Attack (BVN072) Attack Fixed
GridRestrictionsGems
            
            
            
2 [Strength]
Text
DAMAGE: 2

This attack may be made to areas you blocked. This attack is, and can only be played Hidden. This attack covers the grid(s) of your opponent's last attack you defended this turn.

"So what is it going to be MacLeod? Live and let live or....." -- Nicholas Ward
 
ImmortalTitleTypeRarity
Cane Sword Master's Parry (BVN073) Block Fixed
GridRestrictionsGems
            
            
            
2 [2E Only] [Master][Reason][Empathy]
Text
Choose one grid.

If this block is successful, subtract one from any Attribute Check or Attribute Challenge your opponent makes while this card is in play.

GRIDS:
-X-X-X--- OR ---X-X-X-
 
ImmortalTitleTypeRarity
Cane Sword Piercing Pain (BVN074) Situation: Wound Fixed
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
You may only play or put this card in play if you made a successful attack last turn. While in play, your opponent's cards used for a Soft Exertion are placed in their Discard instead of beneath their Endurance. 
ImmortalTitleTypeRarity
Cane Sword Pre-Game (BVN077) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Strength][Strength][Strength]
Text
Nicholas Ward's Cane Sword

The cane sword was a fashion accessory for the wealthy during the 18th and 19th centuries. The weapon's origins are unknown. It is apparent that the cane sword's popularity peaked when decorative swords were steadily being replaced by canes as a result of the rising popularity of firearms, and the lessening influence of swords and other small arms.

UPSIDE: Once per turn, during your May Do / Must Do Phase, you may put one block from your Hand or one Dirty Trick from your Discard under this card. Once per turn, you may play a block or Dirty Trick from under this card as if it were from a Hard Exertion.

DOWNSIDE: You may not play blocks from your Hand.
 
ImmortalTitleTypeRarity
Generic Considering Options (Location / Object) (BVN018) Event Fixed
GridRestrictionsGems
  1 [Strength][Reason]
Text
Choose one:
- Remove one Location from play.
- Remove one Object from play.

BURN: Your opponent can counter this effect by Burning three cards from their Endurance.
 
ImmortalTitleTypeRarity
Generic Considering Options (Location / Object) (BVN055) Event Fixed
GridRestrictionsGems
  1 [Strength][Reason]
Text
Choose one:
- Remove one Location from play.
- Remove one Object from play.

BURN: Your opponent can counter this effect by Burning three cards from their Endurance.
 
ImmortalTitleTypeRarity
Generic Considering Options (Situation / Plot) (BVN017) Event Fixed
GridRestrictionsGems
  1 [Toughness][Strength]
Text
Choose one:
- Remove one Situation from play.
- Remove one Plot from play.

BURN: Your opponent can counter this effect by Burning three cards from their Endurance.
 
ImmortalTitleTypeRarity
Generic Considering Options (Situation / Plot) (BVN054) Event Fixed
GridRestrictionsGems
  1 [Toughness][Strength]
Text
Choose one:
- Remove one Situation from play.
- Remove one Plot from play.

BURN: Your opponent can counter this effect by Burning three cards from their Endurance.
 
ImmortalTitleTypeRarity
Generic Disarming Innuendos (BVN019) Situation Fixed
GridRestrictionsGems
  1 [Empathy][Agility]
Text
If you are Disarmed, Considered Disarmed, or Unarmed, while this card is in play, neither player may play Edge cards in conjunction with an Attack. This card cannot be removed from play by a non-Persona Specific card or effect. 
ImmortalTitleTypeRarity
Generic Disarming Innuendos (BVN056) Situation Fixed
GridRestrictionsGems
  1 [Empathy][Agility]
Text
If you are Disarmed, Considered Disarmed, or Unarmed, while this card is in play, neither player may play Edge cards in conjunction with an Attack. This card cannot be removed from play by a non-Persona Specific card or effect. 
ImmortalTitleTypeRarity
Generic Head Shot (BVN053) Object Fixed
GridRestrictionsGems
  1 [Strength][Strength]
Text
TRIGGER / RETRIEVE: Discard this card from play to Retrieve an upper attack that can be made a Head Shot and put it into play. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Head Shot (BVN016) Object Fixed
GridRestrictionsGems
  1 [Strength][Strength]
Text
TRIGGER / RETRIEVE: Discard this card from play to Retrieve an upper attack that can be made a Head Shot and put it into play. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Insightful Planning (Edge Card) (BVN021) Edge Fixed
GridRestrictionsGems
  1 [Strength][Toughness]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Edge card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Insightful Planning (Edge Card) (BVN058) Edge Fixed
GridRestrictionsGems
  1 [Strength][Toughness]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Edge card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Insightful Planning (Special Card) (BVN020) Edge Fixed
GridRestrictionsGems
  1 [Reason][Empathy]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Special Card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Insightful Planning (Special Card) (BVN057) Edge Fixed
GridRestrictionsGems
  1 [Reason][Empathy]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Special Card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (BVN008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Center Attack (BVN045) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Center Block (BVN014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (BVN051) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (BVN007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Left Attack (BVN044) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Left Block (BVN013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (BVN050) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (BVN009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Right Attack (BVN046) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Right Block (BVN015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (BVN052) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (BVN004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Middle Left Attack (BVN041) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (BVN006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (BVN043) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Thrust (BVN005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 3/5 
ImmortalTitleTypeRarity
Generic Thrust (BVN042) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 3/5 
ImmortalTitleTypeRarity
Generic Upper Center Attack (BVN002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Center Attack (BVN039) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Center Block (BVN011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (BVN048) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (BVN001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Left Attack (BVN038) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Left Block (BVN010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (BVN047) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (BVN003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Right Attack (BVN040) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Right Block (BVN012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (BVN049) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Versus (BVN059) Edge / Event Fixed
GridRestrictionsGems
  2 [2E Only] [Reason][Strength]
Text
EDGE
Nullify one Situation, Plot, Location, or Object in play during your turn.

EVENT
DRAW: If your opponent gained or lost Ability last turn, Draw a card for each point of Ability gain or Ability loss.
 
ImmortalTitleTypeRarity
Generic Versus (BVN022) Edge / Event Fixed
GridRestrictionsGems
  2 [2E Only] [Reason][Strength]
Text
EDGE
Nullify one Situation, Plot, Location, or Object in play during your turn.

EVENT
DRAW: If your opponent gained or lost Ability last turn, Draw a card for each point of Ability gain or Ability loss.
 
ImmortalTitleTypeRarity
Nicholas Ward "When I am Good..." (BVN069) Edge Fixed
GridRestrictionsGems
  S3 [Reason]
Text
Play in conjunction with a Dirty Trick. Dirty Tricks you play this turn cannot be dodged.

"... I am really good, but when I am bad, I am great!" -- Nicholas Ward
 
ImmortalTitleTypeRarity
Nicholas Ward Dirty Trick (Choose Grid) (BVN060) Special Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 1

Choose one area on the grid for this attack to cover.

"That... wasn't very... nice... Baines, hardly sporting... old chap. I hope you get my point!" -- Nicholas Ward
 
ImmortalTitleTypeRarity
Nicholas Ward Dirty Trick (Head Shot) (BVN061) Attack Fixed
GridRestrictionsGems
            
            
            
S1 [Strength]
Text
DAMAGE: 2

This attack cannot be defended by a Standing Defense. If successful, your first attack next turn, if a Basic Upper attack, is a Head Shot, and may be hidden, however it cannot be modified by Special Card effects.
 
ImmortalTitleTypeRarity
Nicholas Ward Dirty Trick (Standing Defenses) (BVN062) Attack Fixed
GridRestrictionsGems
            
            
            
R2 [Agility]
Text
DAMAGE: 1

You may play this attack after a Back Away. Your opponent cannot play a dodge from their Hand to avoid this attack. If successful, all Standing Defenses your opponent controls are Removed from play.
 
ImmortalTitleTypeRarity
Nicholas Ward Enthralled (BVN063) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
CAPTURE: Once per turn if you do not play a Special card, you may Capture one Ally or Member your opponent has in play. Place it under your control. If the chosen card leaves play, it is placed in its owner's Discard Pile. 
ImmortalTitleTypeRarity
Nicholas Ward Evade (Back Away) (BVN064) Dodge: Back Away Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks.

BURN: Burn two cards for each attack this dodge defended.
 
ImmortalTitleTypeRarity
Nicholas Ward Fangs (BVN065) Object Fixed
GridRestrictionsGems
  S1 [Empathy]
Text
DISCARD: Your opponent must randomly Discard a card from their Hand at the beginning of their turn. If they do not, they lose one Ability.

"They have a right to be afraid!" -- Henry Jakam
 
ImmortalTitleTypeRarity
Nicholas Ward Master's Block (BVN066) Block Fixed
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Toughness]
Text
You may attack to areas blocked this turn. Your first attack this turn may be Hidden.

"Evil is clever MacLeod." -- Alan Baines
 
ImmortalTitleTypeRarity
Nicholas Ward Persona (BVN075) Persona Fixed
GridRestrictionsGems
  5 5[Master]12[Agility]21[Strength]6[Toughness]18[Empathy]18[Reason]
Text
Gain one Ability for each successful Dirty Trick you played last turn. This will not raise you above your Maximum Ability. You may include up to nine Dirty Tricks in your Deck. 
ImmortalTitleTypeRarity
Nicholas Ward Premium (BVN076) Pre-Game Fixed
GridRestrictionsGems
 
Text
Nicholas Ward was born in London, England in 1489. His first death was by hanging after being found guilty of a series of murders, afterwards which, Nell Fagin found Nicholas and was his first teacher. He has always been infatuated with style, appearances, and the path to the goal, which for him is power and money. He revels in the details, the theatrics, the drama, and flair of creating hysteria among mortals, whether it was the plagues of the 17th, wild dog attacks in the 18th, his favorite to this day, vampires in the 19th, or serial killers in the 20th century.

Play in conjunction with the Nicholas Ward Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Nicholas Ward Refraction (BVN067) Event Fixed
GridRestrictionsGems
  S2 [Reason]
Text
Choose one:
- Nullify the text of any attacks pending this turn.
- Gain one Attack Opportunity this turn. That attack may be Hidden.

"In the dark, all cats are gray." -- Nicholas Ward
 
ImmortalTitleTypeRarity
Nicholas Ward The Vampire (BVN068) Plot Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
Once per turn, you may remove one Ally, Member, Bystander, Pedestrian, or Lawmen from play. If you do, gain one Ability.

"This is what the good doctor doesn't want you to see, look, the mark of a vampire!" -- Alan Baines
 
ImmortalTitleTypeRarity
Swiss Sabre Bleeding Wound (BVN031) Situation: Wound Fixed
GridRestrictionsGems
  2 [Toughness]
Text
You may only play or put into play this card if you played a successful attack last turn. If your opponent successfully dodges your last Hidden attack, they lose one Ability. 
ImmortalTitleTypeRarity
Swiss Sabre ♦Master's Attack (BVN032) Attack Fixed
GridRestrictionsGems
            
            
            
2 [Master][Reason][Agility]
Text
DAMAGE: 2/4

This attack may be to an area you just defended, regardless of effect. If your opponent has a Master card in play, this attack cannot be blocked.
 
ImmortalTitleTypeRarity
Swiss Sabre Master's Block (BVN033) Block Fixed
GridRestrictionsGems
            
            
            
2 [Master][Toughness][Toughness]
Text
Choose 3 adjacent grids. You may attack to areas you just blocked. 
ImmortalTitleTypeRarity
Swiss Sabre Pre-Game (BVN037) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Reason][Reason][Reason]
Text
Swiss Sabre

The Swiss design of the Sabre is single bladed and slightly curved, set in a regular hilt. The hilts vary greatly, based on the owners wishes, but generally follow the fashion of the times in which it was forged. Some Swiss Sabres have extended hilts making them a hand and a half sword.

UPSIDE: During your Sweep Phase, instead of placing your Master cards in your Discard Pile, you may reshuffle them in to your Endurance.

DOWNSIDE: BURN: You must Burn two cards whenever you play a Master card from your Hand.
 
ImmortalTitleTypeRarity
Swiss Sabre Trip (BVN034) Event Fixed
GridRestrictionsGems
  4 [Reason]
Text
Discard all Standing Defenses your opponent has in play.

RETRIEVE: Retrieve a non-Basic Attack from your Discard to your Hand.