Chronicles of Connor MacLeod

ImmortalTitleTypeRarity
Connor MacLeod A Father's Resolution Edge Fixed
GridRestrictionsGems
  S3
Text
Play this card in conjunction with John MacLeod. Roll a die - this die roll cannot be modified; your opponent must select a minimum of that many cards at random to discard from your hand. For each attack or defense discarded from your hand due to John MacLeod and A Father's Resolution, you gain 1 Ability. This will not allow you to exceed your maximum Ability. 
ImmortalTitleTypeRarity
Connor MacLeod Desert Home Location Fixed
GridRestrictionsGems
  R3
Text
All players must make a 0-card Exertion to play non-Special Attacks. 
ImmortalTitleTypeRarity
Connor MacLeod Endgame Situation Fixed
GridRestrictionsGems
  S3
Text
If you do not play a Special card on your turn, you may discard Endgame from play to make any non-Special upper attack you play a Head Shot. This card is not removed from play by First Blood. 
ImmortalTitleTypeRarity
Connor MacLeod Highland Warrior Situation Fixed
GridRestrictionsGems
  S2
Text
When Highland Warrior comes into play, discard all other Situations you have in play. You may not have any Situations in play other than this card. At the end of his Draw/Discard Phase, your opponent must discard a card from the top of their Endurance for each Pre-Game card they have in play more than you. 
ImmortalTitleTypeRarity
Connor MacLeod I Am Connor MacLeod Event Fixed
GridRestrictionsGems
  R3
Text
Look at the top 4 cards of your Endurance. You may place any Connor MacLeod specific cards in your hand. Place the remaining cards on the bottom of your Endurance in any order. If you placed any Connor MacLeod specific cards in your hand, you may play another Special card this turn. You may play only 1 I Am Connor MacLeod per turn. 
ImmortalTitleTypeRarity
Connor MacLeod Loft Location Fixed
GridRestrictionsGems
  S6
Text
All Flashback cards are now considered Unexpected. 
ImmortalTitleTypeRarity
Connor MacLeod Master's Head Shot Special Attack Fixed
GridRestrictionsGems
            
            
            
S2
Text
If you do not play a Special card on your turn, this attack is considered a Head Shot. If the last successful defense you played this turn was a block, then this attack may not be dodged. 
ImmortalTitleTypeRarity
Connor MacLeod Nakano Situation Fixed
GridRestrictionsGems
  S3
Text
You may not play this card if your opponent is Nakano. If you do not play a Special card on your turn, all attacks you play may be Hidden. Discard Nakano from play if you play a successful attack. 
ImmortalTitleTypeRarity
Connor MacLeod Persona Back Persona Fixed
GridRestrictionsGems
  7
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

"After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers..." -- Connor MacLeod

You may attack to areas you just blocked. You may always look at Hidden attacks. You may have up to 7 Master Cards.
 
ImmortalTitleTypeRarity
Connor MacLeod Persona Front Persona Fixed
GridRestrictionsGems
  7
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

"After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers..." -- Connor MacLeod

You may attack to areas you last blocked. You may always look at Hidden attacks. You may have up to 7 Master Cards.
 
ImmortalTitleTypeRarity
Connor MacLeod Premium (Additional) Back Pre-Game Fixed
GridRestrictionsGems
  1
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

Play this card in conjunction with the Connor MacLeod persona card. This card modifies your persona card and may not be removed from the game. You may increase the restriction number on all non-Master Reserved cards in your deck that are specific to Connor MacLeod by one. You may not increase the Restriction level above 6 for any card. You may not use any other Pregame card that would increase the Restriction level on a card in your deck.
 
ImmortalTitleTypeRarity
Connor MacLeod Premium (Additional) Front Pre-Game Fixed
GridRestrictionsGems
  1
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

Play this card in conjunction with the Connor MacLeod persona card. This card modifies your persona card and may not be removed from the game. You may increase the restriction number on all non-Master Reserved cards in your deck that are specific to Connor MacLeod by one. You may not increase the Restriction level above 6 for any card. You may not use any other Pregame card that would increase the Restriction level on a card in your deck.
 
ImmortalTitleTypeRarity
Connor MacLeod Ramirez Situation Fixed
GridRestrictionsGems
  S1
Text
You may not play this card if your opponent is Ramirez. Discard this card from play to avoid all damage from attacks this turn. You must skip your attack phase this turn. When this card is swept from play, remove it from the game. 
ImmortalTitleTypeRarity
Connor MacLeod Razor's Edge Edge Fixed
GridRestrictionsGems
  R6
Text
Play this card in conjunction with a Slash. The Slash does an additional point of damage if successful. You may only play one Razor's Edge per Slash. 
ImmortalTitleTypeRarity
Connor MacLeod Sarah Situation Fixed
GridRestrictionsGems
  R4
Text
You may discard this card from play when one of your Flashback cards enters play. Any card discarded due to Flashback is instead reshuffled into your Endurance. 
ImmortalTitleTypeRarity
Connor MacLeod Spinning Attack Special Attack Fixed
GridRestrictionsGems
            
            
            
R6
Text
When you play this card, choose one left or right area on the grid where this Attack applies. If the last defense you played this turn was a dodge, this attack may be a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Connor MacLeod Superior Tactics Edge Fixed
GridRestrictionsGems
  R6
Text
Play this card in conjunction with a dodge. Ignore all text on the dodge played. 
ImmortalTitleTypeRarity
Connor MacLeod There Can Be Only One! Edge Fixed
GridRestrictionsGems
  S2
Text
You may only play this card if your opponent is at 0 Ability. Play There Can Be Only One in conjunction with an attack that is considered a Head Shot. Any Exertion your opponent makes on their next turn is reduced by 2 cards. You may only play one There Can Be Only One per turn. 
ImmortalTitleTypeRarity
Connor MacLeod / Kane Manipulate The Mind Event Fixed
GridRestrictionsGems
  R3
Text
Discard 4 cards at random from your opponent's hand. Your opponent must then draw up to his Ability.

"It's not always about being the strongest or the fastest." -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Collection Event Fixed
GridRestrictionsGems
  3
Text
Draw a card for each Object you have in play. 
ImmortalTitleTypeRarity
Generic Maelstrom Situation Fixed
GridRestrictionsGems
  3
Text
You may only play this card if the Battlefield Location is in play. At the beginning of each players turn, that player rolls a die for each Maelstrom in play. For each die roll, their is a 2 in 6 chance they take 1 point of damage. Maelstrom may not be ignored. Damage from Maelstrom may not be prevented. If the Battlefield Location is removed from play, so is Maelstrom. 
ImmortalTitleTypeRarity
Generic Powder Bag Object Fixed
GridRestrictionsGems
  2
Text
Black Powder, it will ease your suffering.
Play this card onto any Situation:Ally card in play. If this card is still in play at the beginning of your next turn, remove this card and the associated Situation:Ally card from the game. You may play another Special card this turn.
 
ImmortalTitleTypeRarity
Generic This Game Is Done! Event Fixed
GridRestrictionsGems
  2
Text
Play in conjunction with an attack. If this attack is successful and does damage greater than or equal to your opponent's current Ability, your opponent is considered Disarmed and Prone. 
ImmortalTitleTypeRarity
Generic Upper Cut Martial Arts Attack Fixed
GridRestrictionsGems
            
            
            
2 [Hand]
Text
If your opponent played a Duck last turn, this attack may not be dodged. If this attack is successful, your opponent must shuffle his entire hand into his Endurance and redraw to his Ability. For each dodge drawn due to this card, there is a 2 in 6 chance he becomes Prone. 
ImmortalTitleTypeRarity
Jacob Kell Circle Of Evil Edge Fixed
GridRestrictionsGems
  R4
Text
You may play an additional Combat Trick this turn for each Posse Member you have in play. You may play only one Circle of Evil per turn. 
ImmortalTitleTypeRarity
Jacob Kell Coerce Edge Fixed
GridRestrictionsGems
  R4
Text
Discard a card at random from your opponent's hand. Draw a card. You may only play one Coerce per turn. 
ImmortalTitleTypeRarity
Jacob Kell Unbridled Rage Event Fixed
GridRestrictionsGems
  S2
Text
All Special and Edge cards your opponent plays during his next turn are considered blank and have no effect. 
ImmortalTitleTypeRarity
Kane Blasphemy Situation Fixed
GridRestrictionsGems
  R2
Text
All Holy Ground cards your opponent plays are considered blank and have no effect. Discard this card if an attack you play is successful. 
ImmortalTitleTypeRarity
Kane Cloud The Mind Event Fixed
GridRestrictionsGems
  S2
Text
When you play Cloud the Mind, your opponent must choose either their Attack or Defense Phase. Your opponent may not play any cards during the chosen phase during his next turn. 
ImmortalTitleTypeRarity
Kane Master Of Illusion Situation Fixed
GridRestrictionsGems
  S2
Text
All Persona-specific Situations your opponent has in play are considered blank and have no effect. This card may not be made blank by any means.

"Nothing is as it seems." -- Nakano
 
ImmortalTitleTypeRarity
Masamune Forged In Legend Object Fixed
GridRestrictionsGems
  1
Text
If you are using Masamune as a 2-Handed weapon, there is a 1 in 6 chance your opponent's weapon breaks if you play a successful Power Block. 
ImmortalTitleTypeRarity
Masamune One Of A Kind Event Fixed
GridRestrictionsGems
  3
Text
Play in conjunction with a non-Power Blow attack. Your opponent must discard a defense to play a defense against this attack. 
ImmortalTitleTypeRarity
Masamune Pre-Game Back Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Hand]
Text
No sword is its equal. Masamune, named after the great swordsmith and philosopher, is a weapon almost as legendary as its owners. Razor sharp, to wield it in battle is to wield a true legend.

You may only use Masamune if you are playing as Connor MacLeod, Ramirez, or a Generic Immortal. Before the game begins, you must declare whether you are using the Masamune as a one or two handed weapon. At the beginning of your turn, you may change the Masamune to a one handed or two handed weapon. During any turn in which you have changed the Masamune to a one handed or two handed weapon you lose one attack. If you are using Masamune as a 2-Handed Weapon, all of your successful Slashes do an additional point of damage. During deck construction, you may include up to 12 Slashes in your deck.
 
ImmortalTitleTypeRarity
Masamune Pre-Game Front Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Hand]
Text
No sword is its equal. Masamune, named after the great swordsmith and philosopher, is a weapon almost as legendary as its owners. Razor sharp, to wield it in battle is to wield a true legend.

You may only use Masamune if you are playing as Connor MacLeod, Ramirez, or a Generic Immortal. Before the game begins, you must declare whether you are using the Masamune as a one or two handed weapon. At the beginning of your turn, you may change the Masamune to a one handed or two handed weapon. During any turn in which you have changed the Masamune to a one handed or two handed weapon you lose one attack. If you are using Masamune as a 2-Handed Weapon, all of your successful Slashes do an additional point of damage. During deck construction, you may include up to 12 Slashes in your deck.
 
ImmortalTitleTypeRarity
Masamune Song Of The Blade Edge Fixed
GridRestrictionsGems
  4
Text
You may only play Song of the Blade if you are using Masamune as a 1-Handed weapon. If you do not play a Special card on your turn, you may play an additional attack on your turn if that attack is a Slash. 
ImmortalTitleTypeRarity
New York Nash Antiques Location Fixed
GridRestrictionsGems
 
Text
Whenever an Object is swept from play, there is a 3 in 6 chance that it is reshuffled into that player's Endurance. 
ImmortalTitleTypeRarity
New York Remote Alley Ways Location Fixed
GridRestrictionsGems
 
Text
On each players turn, roll a die for each Situation: Ally, Pedestrian, and Bystander in play. There is a 2 in 6 chance the Ally, Pedestrian or Bystander is removed from play without effect. 
ImmortalTitleTypeRarity
New York Street Punk Situation Fixed
GridRestrictionsGems
  3
Text
If you do not play an attack on your turn, you may discard Street Punk from play to make a 1 point Ranged Middle Center attack. 
ImmortalTitleTypeRarity
The Kurgan Focus Edge Fixed
GridRestrictionsGems
  R6
Text
Look at the top 6 cards in your Endurance and put them back in any order. Draw a card.