Carl Robinson Collection

ImmortalTitleTypeRarity
Carl Robinson An Educated Man Situation Common
GridRestrictionsGems
  S2
Text
You may only play this card if you have Diploma in play. While this card is in play your Ability is increased by 2. You may have only one An Educated Man in play at a time. 
ImmortalTitleTypeRarity
Carl Robinson Back Away Dodge Common
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Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Carl Robinson Battle Rage Event Common
GridRestrictionsGems
  R4
Text
Discard any number of defenses. You may play an additional attack for each defense you discarded in this way. Dodges will not avoid consecutive attacks from a Battle Rage. You lose 1 ability. 
ImmortalTitleTypeRarity
Carl Robinson Diploma Object Common
GridRestrictionsGems
  R3
Text
At the beginning of your turn you may draw a card for each Diploma you have in play.

"I could go to college and get me a degree." -- Carl Robinson
 
ImmortalTitleTypeRarity
Carl Robinson Dodge Dodge Common
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Text
You nimbly avoid your opponent.
You lose your next attack this turn.
 
ImmortalTitleTypeRarity
Carl Robinson Duck Dodge Common
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may not be an upper attack. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Carl Robinson Leap Event Common
GridRestrictionsGems
  S2
Text
Play during your Defense Phase. Avoid all non-ranged attacks; there is a 1 in 6 chance you become Prone. You must skip your Attack Phase this turn. 
ImmortalTitleTypeRarity
Carl Robinson Master of My Own Destiny Situation Common
GridRestrictionsGems
  S2
Text
Your opponent must discard a Master card for every Master card he wishes to play. 
ImmortalTitleTypeRarity
Carl Robinson Master's Degree Object Common
GridRestrictionsGems
  S2
Text
You may only play Master's Degree if you have Diploma in play. Discard Master's Degree if you have no Diplomas in play. At the beginning of your turn, you may discard up to 4 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Carl Robinson Persecuted (Additional Attack) Situation Common
GridRestrictionsGems
  S3
Text
If your Ability is lower than your opponent's, you may play an additional non-Special attack each turn. You may only have one Persecuted in play. 
ImmortalTitleTypeRarity
Carl Robinson Persecuted (Power Blow) Situation Common
GridRestrictionsGems
  S2
Text
If you have less Ability than your opponent, you may make one of your attacks this turn a Power Blow without an Exertion. You may only have one Persecuted in play. 
ImmortalTitleTypeRarity
Carl Robinson Persona Back Persona Common
GridRestrictionsGems
  5
Text
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.

You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Carl Robinson Persona Front Persona Common
GridRestrictionsGems
  5
Text
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.

You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Carl Robinson Politician Situation Common
GridRestrictionsGems
  R3
Text
For each Politician in play, your opponent's hand size decreases by one.

"I could become a politician. Pass me some laws, and make me some changes." -- Carl Robinson
 
ImmortalTitleTypeRarity
Carl Robinson Premium (+1) Back Pre-Game Common
GridRestrictionsGems
 
Text
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.

Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Carl Robinson Premium (+1) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.

Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Carl Robinson Premium (MCBC) Back Pre-Game Common
GridRestrictionsGems
 
Text
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.

Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Carl Robinson Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.

Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Carl Robinson Ricky Situation: Ally Common
GridRestrictionsGems
  S2
Text
Discard Ricky from play and make an Exertion; reveal cards from your Endurance until you find 2 Objects. Put those Objects directly into play. Reshuffle your Endurance afterwards. You may only have one Ricky in play. 
ImmortalTitleTypeRarity
Carl Robinson Stadium Roof Location Common
GridRestrictionsGems
  R3
Text
Any player who plays a dodge with more then 3 areas on the grid has a 3 in 6 chance of becoming Prone. 
ImmortalTitleTypeRarity
Generic Cover (Dodge) Edge Common
GridRestrictionsGems
  4
Text
Play this card in conjunction with a dodge that covers 6 or less areas on the grid. If it is the last defense you play this turn, your opponent may not attack to any area of the grid covered by this dodge on his next turn. 
ImmortalTitleTypeRarity
Generic Lamborghini Object: Vehicle Common
GridRestrictionsGems
  2
Text
Discard a Special Card from your hand to ignore one Location. 
ImmortalTitleTypeRarity
Generic Nemesis (Carl Robinson) Situation Common
GridRestrictionsGems
 
Text
Problem with Southpaws: You may only play this card if your opponent is Carl Robinson. Carl Robinson may not play multiple blocks against a single attack and must discard all blocks from his hand in order to play a Master card. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Slinky Object Common
GridRestrictionsGems
  2
Text
Neither player may have more than one Object in play at a time. Your opponent must discard all but 1 Object he has in play. You must discard all Objects but Slinky. 
ImmortalTitleTypeRarity
Quickening Pre-Game (Carl Robinson) Back Quickening Common
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.

"Nicely played MacLeod -- but the game isn't over yet." -- The Kurgan
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Carl Robinson) Front Quickening Premium
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.

"Nicely played MacLeod -- but the game isn't over yet." -- The Kurgan