Immortal | Title | Type | Rarity |
Carl Robinson |
An Educated Man |
Situation |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if you have Diploma in play. While this card is in play your Ability is increased by 2. You may have only one An Educated Man in play at a time.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Battle Rage |
Event |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Discard any number of defenses. You may play an additional attack for each defense you discarded in this way. Dodges will not avoid consecutive attacks from a Battle Rage. You lose 1 ability.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Diploma |
Object |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
At the beginning of your turn you may draw a card for each Diploma you have in play.
"I could go to college and get me a degree." -- Carl Robinson
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Immortal | Title | Type | Rarity |
Carl Robinson |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You nimbly avoid your opponent.
You lose your next attack this turn.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Duck |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may not be an upper attack. Your next attack this turn may be Hidden.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Leap |
Event |
Common |
Grid | Restrictions | Gems |
|
S2
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|
Text |
Play during your Defense Phase. Avoid all non-ranged attacks; there is a 1 in 6 chance you become Prone. You must skip your Attack Phase this turn.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Master of My Own Destiny |
Situation |
Common |
Grid | Restrictions | Gems |
|
S2
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|
Text |
Your opponent must discard a Master card for every Master card he wishes to play.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Master's Degree |
Object |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play Master's Degree if you have Diploma in play. Discard Master's Degree if you have no Diplomas in play. At the beginning of your turn, you may discard up to 4 cards from your hand and draw to replace them.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Persecuted (Additional Attack) |
Situation |
Common |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
If your Ability is lower than your opponent's, you may play an additional non-Special attack each turn. You may only have one Persecuted in play.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Persecuted (Power Blow) |
Situation |
Common |
Grid | Restrictions | Gems |
|
S2
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|
Text |
If you have less Ability than your opponent, you may make one of your attacks this turn a Power Blow without an Exertion. You may only have one Persecuted in play.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Persona Back |
Persona |
Common |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Persona Front |
Persona |
Common |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Politician |
Situation |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
For each Politician in play, your opponent's hand size decreases by one.
"I could become a politician. Pass me some laws, and make me some changes." -- Carl Robinson
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Premium (+1) Back |
Pre-Game |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.
Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Premium (+1) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.
Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game.
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Immortal | Title | Type | Rarity |
Carl Robinson |
Premium (MCBC) Back |
Pre-Game |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.
Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born into slavery in Louisiana, Carl Robinson never knew the taste of freedom until a chance meeting with Duncan MacLeod. Carl's travels took him around the world and back again. He became an educated man, a world class baseball player, and a deadly swordsman. Yet the persecution follows him through his life and he still searches for true freedom. Whether that be freedom from chains, or freedom from his past.
Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Ricky |
Situation: Ally |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard Ricky from play and make an Exertion; reveal cards from your Endurance until you find 2 Objects. Put those Objects directly into play. Reshuffle your Endurance afterwards. You may only have one Ricky in play.
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|
Immortal | Title | Type | Rarity |
Carl Robinson |
Stadium Roof |
Location |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Any player who plays a dodge with more then 3 areas on the grid has a 3 in 6 chance of becoming Prone.
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|
Immortal | Title | Type | Rarity |
Generic |
Cover (Dodge) |
Edge |
Common |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Play this card in conjunction with a dodge that covers 6 or less areas on the grid. If it is the last defense you play this turn, your opponent may not attack to any area of the grid covered by this dodge on his next turn.
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|
Immortal | Title | Type | Rarity |
Generic |
Lamborghini |
Object: Vehicle |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard a Special Card from your hand to ignore one Location.
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|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Carl Robinson) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Problem with Southpaws: You may only play this card if your opponent is Carl Robinson. Carl Robinson may not play multiple blocks against a single attack and must discard all blocks from his hand in order to play a Master card. You may only have one Nemesis in play.
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|
Immortal | Title | Type | Rarity |
Generic |
Slinky |
Object |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Neither player may have more than one Object in play at a time. Your opponent must discard all but 1 Object he has in play. You must discard all Objects but Slinky.
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Carl Robinson) Back |
Quickening |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.
"Nicely played MacLeod -- but the game isn't over yet." -- The Kurgan
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Carl Robinson) Front |
Quickening |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.
"Nicely played MacLeod -- but the game isn't over yet." -- The Kurgan
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