James Coltec vs. Kamir

ImmortalTitleTypeRarity
Bo Connecting Technique (CVK056) Basic Block Fixed
GridRestrictionsGems
            
            
            
2 [Agility]
Text
Choose four grids for this defense to cover. You may attack to areas you blocked this turn. Your first attack this turn may only be to areas defended by this block. 
ImmortalTitleTypeRarity
Bo Master of the Bo (CVK057) Situation Fixed
GridRestrictionsGems
  2 [Master][Agility][Reason]
Text
Your opponent's Maximum Hand Size is reduced by one for each Weapon of Choice In-Game card in play.

"Like Richie says, it's all for fun." -- Kamir
 
ImmortalTitleTypeRarity
Bo Pre-Game (CVK061) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Hand] [Agility][Agility][Agility]
Text
The Bo (Staff) has been around and used as a weapon and tool for thousands of years. Various martial arts styles have developed many techniques for defense and offense maneuvers. It has been a feared weapon of many a soldier. Even though it does not have a blade, a competent user of the Bo is extremely difficult to attack or to defend against.

If your opponent is Prone or Considered Prone, their Exertions for attacks and defenses are reduced by one.

RESTRICTION: You may not make Head Shots.
 
ImmortalTitleTypeRarity
Bo Recoiling Strike (CVK058) Special Attack Fixed
GridRestrictionsGems
            
            
            
2 [Strength]
Text
SPECIAL ATTACK - 2
You may only use this attack if you are using the Bo Weapon of Choice. Choose two grids for this attack to cover. If unsuccessful, return this attack to your hand during your next Sweep Phase.
 
ImmortalTitleTypeRarity
Bo Taking Advantage (CVK059) Edge Fixed
GridRestrictionsGems
  2 [Empathy]
Text
If your opponent is Prone, play in conjunction with a non-Power Blow attack, that attack cannot be blocked or dodged.

"Really? In Japan, the move is called Diashi Hari" -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Bo Unbalancing Stroke (CVK060) Situation: Wound Fixed
GridRestrictionsGems
  2 [Empathy]
Text
RESTRICTION: If you made a successful attack last turn you may put this card into play. Your opponent cannot use a card effect to become Unprone. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (CVK008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Center Attack (CVK038) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Center Block (CVK014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (CVK044) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (CVK007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Left Attack (CVK037) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Left Block (CVK013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (CVK043) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (CVK009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Right Attack (CVK039) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Right Block (CVK015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (CVK045) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (CVK004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Left Attack (CVK034) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (CVK006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (CVK036) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Thrust (CVK005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
3/5 
ImmortalTitleTypeRarity
Generic Thrust (CVK035) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
3/5 
ImmortalTitleTypeRarity
Generic Upper Center Attack (CVK002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Center Attack (CVK032) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Center Block (CVK011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (CVK041) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (CVK001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Left Attack (CVK031) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Left Block (CVK010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (CVK040) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (CVK003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Right Attack (CVK033) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Right Block (CVK012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (CVK042) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
James Coltec Containing The Evil (CVK016) Illusion Fixed
GridRestrictionsGems
  R3 [Reason]
Text
Choose One:
Remove one Special Card from play.
OR
If you reveal this Illusion during your Attack Phase, play a Basic Attack from your Hand. That attack is now a 1 damage Ranged Attack.
 
ImmortalTitleTypeRarity
James Coltec Dark Quickening (CVK017) Illusion Fixed
GridRestrictionsGems
  S3 [Empathy]
Text
ALLOWANCE - You may include and use one non-Signature Illusion from another Immortal in your deck.

RETRIEVE - Retrieve one card allowed by Dark Quickening from your Endurance or Discard and immediately put it into play.
 
ImmortalTitleTypeRarity
James Coltec Evade (Back Away) (CVK018) Dodge: Back Away Fixed
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
This defense will not defend against Ranged Attacks. You may only make Ranged Attacks this turn.

"You know Indians don't get lost." -- Coltec
 
ImmortalTitleTypeRarity
James Coltec Hyoka Medicine Bag (CVK019) Object Fixed
GridRestrictionsGems
  R2 [Reason]
Text
TRIGGER: Discard this card from play to play one additional Illusion revealed in a Hard Exertion.

"Your hate is not destroying him, it's destroying you." -- Coltec
 
ImmortalTitleTypeRarity
James Coltec Persona (CVK024) Persona Fixed
GridRestrictionsGems
  5 5[Master]15[Agility]15[Strength]12[Toughness]21[Empathy]12[Reason]
Text
James Coltec (AKA Kol-Tek) was born in 1150 into a Cahakia tribe. He became a special type of Lakota holy man known as a "Hyoka" or sin-eater. He can mystically remove the evil from others and render it impotent. After his first death in 1190 while performing a ritual that went wrong, he learned of his immortality and continued his ways as a Hyoka. He carries his skills into the realm of the immortals, purging the world of evil, even with the danger of possibly creating a Dark Quickening.......

Once per turn, you may make a Hard Exertion by using cards from your Hand instead of using your Endurance. You may not play a Special Card the turn you use this power.
 
ImmortalTitleTypeRarity
James Coltec Premium (CVK025) Pre-Game Fixed
GridRestrictionsGems
 
Text
James Coltec (AKA Kol-Tek) was born in 1150 into a Cahakia tribe. He became a special type of Lakota holy man known as a "Hyoka" or sin-eater. He can mystically remove the evil from others and render it impotent. After his first death in 1190 while performing a ritual that went wrong, he learned of his immortality and continued his ways as a Hyoka. He carries his skills into the realm of the immortals, purging the world of evil, even with the danger of possibly creating a Dark Quickening.......

Play in conjunction with the James Coltec Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
James Coltec Something Wicked (CVK020) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
Nullify any effect your opponent has in play preventing or restricting you from playing Illusions. Once per turn, you may discard an Illusion to counter an Illusion.

"You look at me and you see your future." -- Coltec
 
ImmortalTitleTypeRarity
James Coltec ♦Spiritual Power (CVK021) Edge / Illusion Fixed
GridRestrictionsGems
  3 [Empathy]
Text
EDGE
You may make an additional 3 card Hard Exertion during your turn.

OR

ILLUSION
Your opponents persona power is nullified.

"Ain't that a pisser?" -- Coltec
 
ImmortalTitleTypeRarity
James Coltec Swipe (CVK022) Special Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
SPECIAL ATTACK - 2

Choose one grid. This attack may be played after a Back Away. You may ignore any Cost to play this card.

GRIDS:
X--X--X-- OR --X--X--X
 
ImmortalTitleTypeRarity
James Coltec ♦Trip (CVK023) Edge Fixed
GridRestrictionsGems
  R3 [Toughness]
Text
Play in conjunction with a defense. Remove all Standing Defenses your opponent has in play. Place one Illusion from your Hand to the top of your Endurance.

"What was I thinking of?" -- Coltec
 
ImmortalTitleTypeRarity
Kamir Counter (CVK046) Dodge Fixed
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
Choose one grid. Your next attack this turn may be Hidden.

GRIDS:
XX-XX-XX- OR -XX-XX-XX
 
ImmortalTitleTypeRarity
Kamir Kali's Instrument (CVK047) Object: Hilt Fixed
GridRestrictionsGems
  S2 [Strength]
Text
You may only play or put this card into play if you are using the Bo Weapon of Choice. If your opponent is Prone or Considered Prone, they may not draw cards prior to their Defense Phase. 
ImmortalTitleTypeRarity
Kamir ♦Master's Collection (CVK048) Edge Fixed
GridRestrictionsGems
  3 [Master][Empathy][Reason]
Text
You may only include this card in your deck if you are using the Kamir persona. Play in conjunction with a Situation, Object or Location. You may put into play one Situation, Object, or Location from your Discard. 
ImmortalTitleTypeRarity
Kamir Persona (CVK054) Persona Fixed
GridRestrictionsGems
  5 5[Master]21[Agility]18[Strength]9[Toughness]12[Empathy]15[Reason]
Text
Kamir is a Hindu priest turned zealot. He is the last of the original "Tuggee", a group of assassins that killed in the name of their goddess Kali in order to preserve and protect India. His first death was in 390 A.D. when he was killed by robbers trying to steal a Hindu goddess statue. His mentor, Sanjiv Gupta, not only taught him of his immortality, but also solidified his beliefs in Kali. His only goal is to do whatever it takes to serve his goddess and India.

You may nullify any Discard effects targeting you that your opponent controls.
 
ImmortalTitleTypeRarity
Kamir Premium (CVK055) Pre-Game Fixed
GridRestrictionsGems
 
Text
Kamir is a Hindu priest turned zealot. He is the last of the original "Tuggee", a group of assassins that killed in the name of their goddess Kali in order to preserve and protect India. His first death was in 390 A.D. when he was killed by robbers trying to steal a Hindu goddess statue. His mentor, Sanjiv Gupta, not only taught him of his immortality, but also solidified his beliefs in Kali. His only goal is to do whatever it takes to serve his goddess and India.

Play in conjunction with the Kamir Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Kamir Silken Cord (CVK049) Object Fixed
GridRestrictionsGems
  S2 [Agility]
Text
If your opponent successfully defended your final attack last turn, choose one:
- Your first attack is Hidden.
- Your first attack is undodgeable.
 
ImmortalTitleTypeRarity
Kamir Strangle (CVK050) Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
ATTACK - 2
This attack cannot be a Power Blow. You may play this attack even if Disarmed or Unarmed. If successful, your opponent cannot draw cards for the remainder of their turn.
 
ImmortalTitleTypeRarity
Kamir Trip (CVK051) Event Fixed
GridRestrictionsGems
  4 [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Your opponent is Considered Prone while this card is in play.

"Luck has granted me this victory." -- Kamir
 
ImmortalTitleTypeRarity
Kamir Wrath of Kali (CVK052) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
Your opponent cannot play defenses that are "as if from an Exertion".

"She is the Mother Goddess, the Destroyer, the Protector." -- Kamir
 
ImmortalTitleTypeRarity
Kamir Zealot (CVK053) Situation Fixed
GridRestrictionsGems
  R2 [Reason]
Text
TRIGGER: If you took damage or Ability loss last turn, you may discard this card to remove one Situation, Plot, Object, Illusion, or Location from play.

"I am India, I am Kali." -- Kamir
 
ImmortalTitleTypeRarity
Sabre Cut Back (CVK026) Special Attack Fixed
GridRestrictionsGems
            
            
            
2 [Strength]
Text
SPECIAL ATTACK: 2
Choose one grid. If your last defense was a Riposte, you may play this attack to areas you just blocked.

GRIDS:
-X-X----- OR -X---X---
 
ImmortalTitleTypeRarity
Sabre ♦Extra Shot (CVK027) Edge Fixed
GridRestrictionsGems
  R3 [Agility]
Text
Play in conjunction with an attack. You may play an additional attack from your Hand this turn. If this card is found in an Exertion, place it in your Hand. 
ImmortalTitleTypeRarity
Sabre Pre-Game (CVK030) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Reason][Reason][Reason]
Text
The origins of the sabre are somewhat unclear, and it may come from designs such as the falchion or the scimitar used in the Middle Ages by such Central Asian cavalry as the Turks, Tatars and Mongols. The sabre first appeared in Europe with the arrival of the Hungarians in the 10th century.

If your opponent plays an unsuccessful defense against one of your Hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack.

DISCARD: Once per turn you may discard an Illusion from your Hand to make an attack you play Hidden.

COST: You must discard an attack to play a non-Basic Attack from your Hand.
 
ImmortalTitleTypeRarity
Sabre Riposte (CVK028) Block Fixed
GridRestrictionsGems
            
            
            
2 [Toughness]
Text
Choose one grid. Your first attack this turn may be played Hidden.

GRIDS:
---X--XX- OR -----X-XX
 
ImmortalTitleTypeRarity
Sabre Switching Tactics (CVK029) Edge Fixed
GridRestrictionsGems
  3 [Empathy]
Text
Play in conjunction with a Sabre attack. This attack is considered a block instead of an attack. This block can be made a Power Block.

OR

Play in conjunction with a Sabre block. This block is considered an attack instead of a block. This attack cannot be made a Power Blow.