Crysta Van Pelt vs. Khabul Khan

ImmortalTitleTypeRarity
Chinese Dao Hidden Technique (Left) (CVK-028) Attack Fixed
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2 [Strength]
Text
DAMAGE: 2
This attack cannot be defended by a Martial Arts defense.
 
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Chinese Dao Hidden Technique (Right) (CVK-027) Attack Fixed
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2 [Strength]
Text
DAMAGE: 2
This attack cannot be defended by a Martial Arts defense.
 
ImmortalTitleTypeRarity
Chinese Dao Laceration (CVK-029) Situation: Wound Fixed
GridRestrictionsGems
  2 [Strength]
Text
You may only play or put this card into play if you made a successful attack last turn.

COST: Your opponent must Discard a card to play a Weapon Specific card.
 
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Chinese Dao Mixing Styles (CVK-030) Block Fixed
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2 [Reason]
Text
You must be using the Chinese Dao Weapon of Choice to use this card.

RETRIEVE: You may Retrieve one Basic Block from your Discard and play it in conjunction with this block to form one defense. The effects of both blocks remain active.
 
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Chinese Dao Pre-Game (CVK-033) Weapon of Choice Fixed
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  [Hand] [Reason][Reason][Reason]
Text
Crysta Van Pelt: Korda's Gift

The earliest knowledge of the Dao dates back to the Shang Dynasty, during China's Bronze Age. Although the first Dao was made from Bronze, they were quickly adopted to Iron and steel. The Dao is well known for its wide, curved blade and ease of use. It became the standard issue weapon of the Chinese Calvary and eventually the Infantry. There are many variations of the Dao throughout the years including the Dadao, which was used by the militia as recently as the second Sino-Japanese War.

UPSIDE: RETRIEVE: Once per turn, you may Retrieve a Chinese Dao specific attack or defense from your Discard Pile or Endurance.

DOWNSIDE: BURN: You must Burn one card for each Chinese Dao specific card you play.
 
ImmortalTitleTypeRarity
Crysta Van Pelt A Matter of Time (CVK-017) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
During your May Do/Must Do Phase, you may place up to two Captured cards from any source into their owner's Discard Pile. If you do:

DRAW: Draw a card for each Captured card chosen for this effect.
 
ImmortalTitleTypeRarity
Crysta Van Pelt Andre Korda (CVK-018) Situation: Immortal Ally - Mentor Fixed
GridRestrictionsGems
  R2 [Empathy]
Text
During your May Do/Must Do Phase, you may nullify one Situation, Location or Object in play.

TRIGGER: Discard to remove one Special card from play.
 
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Crysta Van Pelt Evade (Back Away) (CVK-019) Dodge: Back Away Fixed
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[Agility]
Text
This defense will not avoid Ranged attacks. You may only play Ranged attacks this turn. 
ImmortalTitleTypeRarity
Crysta Van Pelt Fu Ling Amulet (CVK-020) Object: Martial Arts - Cumulative Fixed
GridRestrictionsGems
  S2 [Strength]
Text
Once per turn, nullify any printed effects from one attack your opponent played last turn if it was unsuccessful. 
ImmortalTitleTypeRarity
Crysta Van Pelt Fu Ling Tactics (CVK-021) Dodge: Martial Arts Fixed
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R3 [Agility]
Text
Choose one grid. Your first attack this turn may be Hidden.

CAPTURE: If this defense avoided a Martial Arts or Weapon of Choice attack, you may put one card in play under your Crysta Van Pelt Persona.

GRIDS:
(UL,ML,LL,UC,MC,LC) OR (UC,MC,LC,UR,MR,LR)
 
ImmortalTitleTypeRarity
Crysta Van Pelt Persona (CVK-031) Persona Fixed
GridRestrictionsGems
  5 5[Master]21[Agility]12[Strength]9[Toughness]12[Empathy]21[Reason]
Text
CAPTURE: During your May Do/Must Do Phase, you may Capture the top card of your opponent's Endurance for each Special Card and/or Illusion they played or put into play last turn. The Captured cards are kept face down beneath your Persona. If your opponent exhausts, all Captured cards beneath your Persona are placed to the bottom of their owner's Endurance. 
ImmortalTitleTypeRarity
Crysta Van Pelt Premium (CVK-032) Pre-Game Fixed
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Text
Crysta Van Pelt was born in New York in 1954. She served in the U.S. Army for many years until she met the charismatic Andre Korda. He brought her into his underworld which even led to her mortal death in 1990. He taught her about the game and her immortality and she has stayed with him ever since as a bodyguard and lover.

Play in conjunction with the Crysta Van Pelt Persona. you begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Crysta Van Pelt Seduce (CVK022) Event Fixed
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  R3 [Agility]
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DISCARD: Discard two Captured cards from under your Crysta Van Pelt Persona to make one attack you play this turn unblockable and undodgeable.

"Not yet..." -- Crysta
 
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Crysta Van Pelt Taking Measure (CVK-023) Situation: Cumulative Fixed
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  R2 [Reason]
Text
DISCARD: Once during your opponent's turn you may discard one Captured card from under your Persona to counter any effect targeting you or your cards in play by an In-Game card.

"Hmmm......" -- Crysta
 
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Crysta Van Pelt Tipping the Odds (CVK-024) Edge Fixed
GridRestrictionsGems
  S3 [Strength]
Text
Choose one:

- Nullify one Restriction your opponent has in play preventing you from playing a defense from you hand.

- DISCARD: Discard a card from under your Crysta Persona to make one defense you play this turn able to defend an unblockable or undodgeable attack(s).
 
ImmortalTitleTypeRarity
Crysta Van Pelt Tying Up Loose Ends (CVK-025) Ranged Attack Fixed
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[Reason]
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DAMAGE: 1
CAPTURE: If this attack is successful, you may Capture one card randomly from your opponent's Hand and place it beneath your Crysta Van Pelt Persona.
 
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Generic Head Shot (CVK-026) Event Fixed
GridRestrictionsGems
  1 [Reason][Toughness]
Text
RETRIEVE: If you have an Object in play, Retrieve a Basic upper attack from your Endurance and play it in conjunction with this card. It is now a Head Shot.

If you have an Object: Vehicle in play, the attack cannot be blocked. This attack cannot be modified by any other effects.
 
ImmortalTitleTypeRarity
Generic Head Shot (CVK-059) Event Fixed
GridRestrictionsGems
  1 [Toughness][Reason]
Text
RETRIEVE: If you have an Object in play, Retrieve a Basic upper attack from your Endurance and play it in conjunction with this card. It is now a Head Shot.
If you have an Object: Vehicle in play, the attack cannot be blocked. This attack cannot be modified by any other effects.
 
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Generic Lower Center Attack (CVK-008) Basic Attack Fixed
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[Strength]
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DAMAGE: 2/4 
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Generic Lower Center Attack (CVK-041) Basic Attack Fixed
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[Toughness]
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DAMAGE: 2/4 
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Generic Lower Center Block (CVK-014) Basic Block Fixed
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[Strength]
Text
 
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Generic Lower Center Block (CVK-047) Basic Block Fixed
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[Empathy]
Text
 
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Generic Lower Left Attack (CVK-007) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Lower Left Attack (CVK-040) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Lower Left Block (CVK-013) Basic Block Fixed
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[Strength]
Text
 
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Generic Lower Left Block (CVK-046) Basic Block Fixed
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[Toughness]
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Generic Lower Right Attack (CVK-009) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Lower Right Attack (CVK-042) Basic Attack Fixed
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[Agility]
Text
DAMAGE: 2/4 
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Generic Lower Right Block (CVK-015) Basic Block Fixed
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[Strength]
Text
 
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Generic Lower Right Block (CVK-048) Basic Block Fixed
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[Strength]
Text
 
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Generic Middle Left Attack (CVK-004) Basic Attack Fixed
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[Strength]
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DAMAGE: 2/4 
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Generic Middle Left Attack (CVK-0037) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Middle Right Attack (CVK-006) Basic Attack Fixed
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[Strength]
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DAMAGE: 2/4 
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Generic Middle Right Attack (CVK-039) Basic Attack Fixed
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[Reason]
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DAMAGE: 2/4 
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Generic Thrust (CVK-005) Basic Attack Fixed
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[Strength]
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DAMAGE: 3/5 
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Generic Thrust (CVK-038) Basic Attack Fixed
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[Reason]
Text
DAMAGE: 3/5 
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Generic Upper Center Attack (CVK-002) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Upper Center Attack (CVK-035) Basic Attack Fixed
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[Empathy]
Text
DAMAGE: 2/4 
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Generic Upper Center Block (CVK-011) Basic Block Fixed
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[Toughness]
Text
 
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Generic Upper Center Block (CVK-044) Basic Block Fixed
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[Toughness]
Text
 
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Generic Upper Left Attack (CVK-001) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Upper Left Attack (CVK-034) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Upper Left Block (CVK-010) Basic Block Fixed
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[Strength]
Text
 
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Generic Upper Left Block (CVK-043) Basic Block Fixed
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[Strength]
Text
 
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Generic Upper Right Attack (CVK-003) Basic Attack Fixed
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[Strength]
Text
DAMAGE: 2/4 
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Generic Upper Right Attack (CVK-036) Basic Attack Fixed
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[Agility]
Text
DAMAGE: 2/4 
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Generic Upper Right Block (CVK-012) Basic Block Fixed
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[Strength]
Text
 
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Generic Upper Right Block (CVK-045) Basic Block Fixed
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[Strength]
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Generic Versus (CVK-016) Edge / Event Fixed
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  2 [2E Only] [Reason][Toughness]
Text
EDGE
Nullify one Situation, Plot, Location, or Object in play during your turn.

EVENT
Remove one Object in play. If you do, your opponent loses one Ability.
 
ImmortalTitleTypeRarity
Generic Versus (CVK-049) Edge / Event Fixed
GridRestrictionsGems
  2 [2E Only] [Reason][Toughness]
Text
EDGE
Nullify one Situation, Plot, Location, or Object in play during your turn.

EVENT
Remove one Object in play. If you do, your opponent loses one Ability.
 
ImmortalTitleTypeRarity
Khabul Khan ♦Combination (CVK-050) Edge Fixed
GridRestrictionsGems
  3 [Reason]
Text
Play in conjunction with a block. You gain one attack opportunity this turn. 
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Khabul Khan Evade (CVK-051) Dodge Fixed
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[Agility]
Text
Lose one attack this turn. 
ImmortalTitleTypeRarity
Khabul Khan ♦Hunter's Cloak (CVK-052) Object Fixed
GridRestrictionsGems
  R2 [Reason]
Text
Trigger: Discard to counter an Edge or Illusion as it is played. 
ImmortalTitleTypeRarity
Khabul Khan Loot and Pillage (CVK-053) Edge Fixed
GridRestrictionsGems
  R3 [Strength]
Text
REVEAL: You may look at all Captured cards from under one source. For each Object you have in play, you may exchange an equal number of cards from your Hand with an equal number of Captured cards from under one source. 
ImmortalTitleTypeRarity
Khabul Khan May-Ling Shen (CVK-054) Situation: Immortal Ally - Mentor Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
During your turn you may choose one persona specific attack or defense you play to be a Martial Arts attack or defense.

"Just let me get my sword." -- May Ling Shen
 
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Khabul Khan Persona (CVK-063) Persona Fixed
GridRestrictionsGems
  5 5[Master]12[Agility]24[Strength]21[Toughness]6[Empathy]12[Reason]
Text
You may increase the restriction number of non-Signature Objects by one.

DISCARD: Once per turn, if you do not play a Special Card, you may discard one Captured card from any source your opponent controls for each unique Object you have in play.
 
ImmortalTitleTypeRarity
Khabul Khan ♦Plunder (CVK-055) Event Fixed
GridRestrictionsGems
  S3 [Toughness]
Text
You may only play this card if you are using the Khabul Khan Persona. Play only during your Attack Phase.

CAPTURE: Capture one non-Master, non-Signature card your opponent has in play.

ALLOWANCE: Immediately put the Captured card into play under your control.
 
ImmortalTitleTypeRarity
Khabul Khan ♦Power Plant (CVK-056) Object Fixed
GridRestrictionsGems
  S2 [Toughness]
Text
Once per turn, during your May Do/Must Do Phase, you may place one card from your Hand under this card. 
ImmortalTitleTypeRarity
Khabul Khan Premium (CVK-064) Pre-Game Fixed
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Text
Khabul was taught the ways of the warrior by his first teacher May Ling Shen, but the lessons of honor escaped him. Khabul Khan then trained in 14th century China, riding with the barbarian hordes as a mercenary scout. Proving himself both an able tracker and a cold, ruthless assassin, he soon attracted the attention of other more powerful Immortals who considered it wise to keep the younger Khan close at hand. Trapped for centuries in the shadow of greater swordsmen, he now gathers his strength to claim The Prize.

Play in conjunction with the Khabul Khan Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Khabul Khan Raiding Attack (CVK-057) Special Attack Fixed
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[Strength]
Text
DAMAGE: 1
Choose a grid. If this attack is unsuccessful, your opponent cannot play a dodge from their Hand next turn against your first non-Power Blow attack.

GRID:
(ML) or (MR)
 
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Khabul Khan The Final Dimension (CVK-058) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
Any single effect that would Remove multiple Objects from play will only Remove one. During your turn, nullify one effect your opponent controls that would prevent or restrict you from playing or putting an Object into play. 
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Mongolian Broadsword Lunge / Trip (CVK-061) Special Attack / Event Fixed
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3 [Toughness]
Text
SPECIAL ATTACK: DAMAGE: 2
If this attack is played from under the Mongolian Broadsword, it cannot be dodged.

EVENT: DRAW: Remove all Standing Defenses your opponent has in play. Draw a card for each Standing Defense removed by this effect.
 
ImmortalTitleTypeRarity
Mongolian Broadsword Pre-Game (CVK-065) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Strength][Strength][Strength]
Text
Khabul Khan: Raider's Blade

The Mongolian Broadsword was a variation of the Sabre which was altered to be able to kill both rider and horse in one swing. This design led to the creation of the Chinese Dao during the Yang Dynasty.

UPSIDE: You may play attacks from under this card as if they were from your hand. Once per turn, you gain an additional attack if you have an Object in play.

CAPTURE: During your May Do/Must Do Phase you may place one attack from your Hand under Mongolian Broadsword.

DOWNSIDE: RESTRICTION: You cannot play attacks from an Exertion.
 
ImmortalTitleTypeRarity
Mongolian Broadsword Preparation (CVK-060) Edge Fixed
GridRestrictionsGems
  2 [Strength]
Text
Choose one:

CAPTURE: Place one attack from your Hand under your Mongolian Broadsword.

DISCARD/REMOVAL: You may Discard this card from your Hand to counter an Attribute Challenge or Attribute Check as it is played. If you do, Remove this card from the game.
 
ImmortalTitleTypeRarity
Mongolian Broadsword Reactionary Defense (CVK-062) Block Fixed
GridRestrictionsGems
            
            
            
3 [Toughness]
Text
Choose one grid. This may defend attacks that cannot be blocked.