Old Carl vs. Thomas Sullivan

ImmortalTitleTypeRarity
Generic Awakening (CVT-004) Event Fixed
GridRestrictionsGems
  1 [Toughness][Strength]
Text
You may play this card during your May Do / Must Do Phase.

If you are Prone or Considered Prone, you regain your feet and remove any non-gridded, in-game cards that are causing the effect from play.
 
ImmortalTitleTypeRarity
Generic Awakening (CVT-039) Event Fixed
GridRestrictionsGems
  1 [Toughness][Strength]
Text
You may play this card during your May Do / Must Do Phase.

If you are Prone or Considered Prone, you regain your feet and remove any non-gridded cards that are causing the effect from play.
 
ImmortalTitleTypeRarity
Generic Head Shot (CVT-005) Edge Fixed
GridRestrictionsGems
  1 [Strength][Reason]
Text
You can not play this card if you have any other Edge cards in play. Play in conjunction with a Basic Upper Attack. If you Discarded or Burned any cards this turn prior to your Attack Phase, this attack is a Head Shot. 
ImmortalTitleTypeRarity
Generic Head Shot (CVT-040) Edge Fixed
GridRestrictionsGems
  1 [Strength][Reason]
Text
You can not play this card if you have any other Edge cards in play. Play in conjunction with an upper attack. If you Discarded or Burned any cards this turn prior to your Attack Phase, this attack is a Head Shot. 
ImmortalTitleTypeRarity
Generic Insightful Planning (Edge Card) (CVT-008) Edge Fixed
GridRestrictionsGems
  1 [Reason][Toughness]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Edge card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Insightful Planning (Edge Card) (CVT-042) Edge Fixed
GridRestrictionsGems
  1 [Reason][Toughness]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Edge card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Insightful Planning (Special Card) (CVT-007) Edge Fixed
GridRestrictionsGems
  1 [Strength][Empathy]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Special Card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Insightful Planning (Special Card) (CVT-041) Edge Fixed
GridRestrictionsGems
  1 [Strength][Empathy]
Text
Play during your May Do / Must Do Phase.

CAPTURE: Place one Special Card your opponent has in play under this card. During your next Sweep Phase, both cards are swept to their owner's Discard Pile.
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (CVT-028) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Center Attack (CVT-057) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Center Block (CVT-034) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (CVT-058) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (CVT-027) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Left Attack (CVT-059) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Left Block (CVT-033) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (CVT-060) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (CVT-061) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Right Block (CVT-029) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Lower Right Block (CVT-035) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (CVT-062) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Master's Preparation (CVT-000) Edge Fixed
GridRestrictionsGems
  2 [2E Only] [Master][Agility]
Text
Play only during your May Do / Must Do Phase.

Choose one in-game, non-gridded card type. All cards in play of that card type are nullified while this card is in play. This card cannot be nullified.
 
ImmortalTitleTypeRarity
Generic Master's Preparation (CVT-072) Edge Fixed
GridRestrictionsGems
  2 [2E Only] [Master][Agility]
Text
Play only during your May Do / Must Do Phase.

Choose one in-game, non-gridded card type. All cards in play of that card type are nullified while this card is in play. This card cannot be nullified.
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (CVT-024) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Middle Left Attack (CVT-063) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (CVT-026) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (CVT-064) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Thrust (CVT-025) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 3/5 
ImmortalTitleTypeRarity
Generic Thrust (CVT-065) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 3/5 
ImmortalTitleTypeRarity
Generic Upper Center Attack (CVT-022) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Center Attack (CVT-066) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Center Block (CVT-031) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (CVT-067) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (CVT-021) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Left Attack (CVT-068) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Left Block (CVT-030) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (CVT-069) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (CVT-023) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Right Attack (CVT-070) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 2/4 
ImmortalTitleTypeRarity
Generic Upper Right Block (CVT-032) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (CVT-071) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Versus (CVT-006) Edge / Event Fixed
GridRestrictionsGems
  2 [2E Only] [Reason][Toughness]
Text
Edge
Nullify one Situation, Plot, Location, or Object in play during your turn.

Event
RETRIEVE: If your opponent has a Location in play, remove it from play. Retrieve a Location from your Discard and put it into play.
 
ImmortalTitleTypeRarity
Generic Versus (CVT-043) Edge / Event Fixed
GridRestrictionsGems
  2 [2E Only] [Reason][Toughness]
Text
Edge
Nullify one Situation, Plot, Location, or Object in play during your turn.

Event
RETRIEVE: If your opponent has a Location in play, remove it from play. Retrieve a Location from your Discard and put it into play.
 
ImmortalTitleTypeRarity
Hand Axe Center Block (CVT-009) Basic Block Fixed
GridRestrictionsGems
            
            
            
3 [Toughness]
Text
Choose one grid. You may include this card in your deck in place of a Basic Block. You do not need to include this in your deck to satisfy your Basic Block requirements.

GRIDS:
---XXX--- OR -X--X--X-
 
ImmortalTitleTypeRarity
Hand Axe Extra Shot / Disarm (CVT-010) Edge / Event: Attribute Challenge Fixed
GridRestrictionsGems
  2 [Hand] [2E Only] [Reason]
Text
Edge
Play in conjunction with an attack. Gain one Attack Opportunity.

Event
Both players make a Soft Exertion for [M][S][T]. If you win, one of your opponent's weapons is Disarmed.
 
ImmortalTitleTypeRarity
Hand Axe Hack (CVT-011) Attack Fixed
GridRestrictionsGems
            
            
            
3 [Strength]
Text
DAMAGE: 2

Choose one grid. If this attack is successful, your opponent's Maximum Hand Size is reduced by two while this card is in play.

GRIDS: ---XX---- OR ----XX---
 
ImmortalTitleTypeRarity
Hand Axe Pre-Game (CVT-003) Weapon of Choice Fixed
GridRestrictionsGems
  [Off-Hand] [Toughness][Toughness][Toughness]
Text
Old Carl's Hand Axe

The Axe, or Ax, is an implement that has been used for millennia to shape, split, and cut wood and other materials. Some of its other uses are as a ceremonial or heraldic symbol as well as a weapon.

Off-Hand Weapon
You may use this with any other One-Handed Weapon of Choice.

UPSIDE: You may ignore Hand Icon requirements for one card you play during your turn.

DOWNSIDE: You cannot increase the damage of any card you play.
 
ImmortalTitleTypeRarity
Old Carl Distract (CVT-012) Dodge Fixed
GridRestrictionsGems
            
            
            
R3 [Agility]
Text
Nullify any Cost effect your opponent controls in order to play this card. 
ImmortalTitleTypeRarity
Old Carl Duncan MacLeod (CVT-013) Situation: Immortal Ally Fixed
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
DISCARD: You may Discard a [S] from your Hand to make a block your play defend unblockable attacks for the remainder of your turn.

"It sounds easy, but it ain't!" -- Old Carl
 
ImmortalTitleTypeRarity
Old Carl Evade (Back Away) (CVT-014) Dodge: Back Away Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks.

BURN: Burn two cards for each attack this dodge defended.
 
ImmortalTitleTypeRarity
Old Carl Forest Master (CVT-015) Event Fixed
GridRestrictionsGems
  S2 [Master][Strength][Reason]
Text
Play in conjunction with an attack.

DISCARD: Your opponent must Discard a defense for each card in play with "Forest" in the title.

"You couldn't hear me or see me." -- Old Carl
 
ImmortalTitleTypeRarity
Old Carl Hermit's Forest (CVT-016) Location Fixed
GridRestrictionsGems
  R3 [Agility]
Text
Players must make a Hard Exertion to play a Reserved card from their Hand.

"Better than any Indians come for my pretty hair." -- Old Carl
 
ImmortalTitleTypeRarity
Old Carl Mountain Men (CVT-017) Plot Fixed
GridRestrictionsGems
  S2 [Toughness]
Text
DRAW: You may Draw a card at the beginning of your Defense Phase.

DISCARD: Your opponent must randomly Discard a card from their Hand at the beginning of their Attack Phase.
 
ImmortalTitleTypeRarity
Old Carl Osaga (CVT-018) Situation: Immortal Ally - Mentor Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
Choose one at the beginning of your May Do / Must Do phase:
- Your Persona Power cannot be nullified during your turn.
- TRIGGER/REMOVAL: Remove this card from the game to avoid one attack.
 
ImmortalTitleTypeRarity
Old Carl Persona (CVT-001) Persona Fixed
GridRestrictionsGems
  5 5[Master]18[Agility]15[Strength]12[Toughness]12[Empathy]18[Reason]
Text
You may nullify the text of any Location with "Forest" in the title during your turn. You may begin the Game with a Location with "Forest" in the title, in play. 
ImmortalTitleTypeRarity
Old Carl Premium (CVT-002) Pre-Game Fixed
GridRestrictionsGems
 
Text
Carl was born at Fort William, New York in 1755. His first death came at the hands of a devastating flood in 1800. He was found and taught about immortality and the Game by none other than the legendary Iroquois shaman, Osaga. From Osaga, Carl learned many amazing skills. The talents he is most known for is his tracking and woodlore.

Play in conjunction with the Old Carl Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Old Carl Right Hook (CVT-019) Basic Attack: Dirty Trick Fixed
GridRestrictionsGems
            
            
            
R3 [Hand] [Strength]
Text
DAMAGE: 1

This attack cannot be a Head Shot.

RETRIEVE: Retrieve one location from your Discard to your Hand.

"You come for Old Carl's secrets?" -- Old Carl
 
ImmortalTitleTypeRarity
Old Carl Surprise Attack (CVT-020) Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DAMAGE: 2/4

If you have a Location with "Forest" in the title in play, this attack may be played hidden. This attack cannot be a Head Shot.
 
ImmortalTitleTypeRarity
Sabre Pre-Game (CVT-038) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Strength][Strength][Strength]
Text
The origins of the sabre are somewhat unclear, and it may come from designs such as the falchion or the scimitar used in the Middle Ages by such Central Asian cavalry as the Turks, Tatars, and Mongols. The Sabre first appeared in Europe with the arrival of the Hungarians in the 10th Century. Originally, the sabre was used as a cavalry weapon that gradually came to replace the various straight bladed cutting sword types on the battlefield. As time went on, sabres became insignia of rank in many armies.

UPSIDE: If your opponent plays an unsuccessful defense against one of your hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack.

DOWNSIDE: COST: You must discard an attack to play a Non-Basic Attack from your hand.
 
ImmortalTitleTypeRarity
Sabre Taunting Wound (CVT-045) Situation: Wound Fixed
GridRestrictionsGems
  3 [Agility]
Text
You may only play this card if you made a successful attack last turn. While in play, Your opponent is Considered Prone during their May Do / Must Do Phase. 
ImmortalTitleTypeRarity
Sabre Unknown Tactic (CVT-044) Special Attack / Block Fixed
GridRestrictionsGems
            
            
            
3 [Agility]
Text
DAMAGE: 2

Choose a grid.

Choose two areas on the grid for this attack or block to cover.

DRAW: If you are using this card as a block, Draw a card.
 
ImmortalTitleTypeRarity
Thomas Sullivan Boxing Ring (CVT-046) Location Fixed
GridRestrictionsGems
  R3 [Toughness]
Text
COST / DISCARD: While in the Boxing Ring, players must Discard a card from their Hand to play an attack from their Hand that does not have a Hand Icon printed on it. 
ImmortalTitleTypeRarity
Thomas Sullivan Brawler's Sabre (CVT-047) Object: Hilt Fixed
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include and use this card in your deck if you are using the Sabre Weapon of Choice.

RETRIEVE: At the beginning of your Attack Phase, Retrieve one attack with a Hand Icon printed on it from your Discard to your Hand.
 
ImmortalTitleTypeRarity
Thomas Sullivan Evade (Escape) (CVT-048) Dodge: Escape Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
DISCARD: Randomly Discard two cards from your Hand for each attack this successfully defends. 
ImmortalTitleTypeRarity
Thomas Sullivan Georgie (CVT-049) Situation: Mortal Ally Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
During your turn, you may ignore Hand Icon requirements on Persona Specific gridded cards you play.

"Georgie, knows the meaning of loyalty Duncan." -- Thomas Sullivan
 
ImmortalTitleTypeRarity
Thomas Sullivan Iris Lange (CVT-050) Situation: Mortal Ally Fixed
GridRestrictionsGems
  R2 [Empathy]
Text
During your turn, you may nullify one Location, Situation, or Event. If this card leaves play, lose one Ability.

"She is everything Duncan." -- Thomas Sullivan
 
ImmortalTitleTypeRarity
Thomas Sullivan Jab and Stick (CVT-051) Attack Fixed
GridRestrictionsGems
            
            
            
[Hand] [Strength]
Text
DAMAGE: 2

Choose one grid. This attack cannot be blocked. You may play this attack even if you are Disarmed or Unarmed.

GRIDS: --XX----- OR X----X---
 
ImmortalTitleTypeRarity
Thomas Sullivan Left Cross (CVT-052) Attack: Dirty Trick Fixed
GridRestrictionsGems
            
            
            
R2 [Hand] [Toughness]
Text
DAMAGE: 1

RETRIEVE: If successful, during your May Do / Must Do Phase, Retrieve one Wound card from your Discard to your Hand.

"That son of a bitch didn't deserve to live." -- Thomas Sullivan
 
ImmortalTitleTypeRarity
Thomas Sullivan Master's Block (CVT-053) Block Fixed
GridRestrictionsGems
            
            
            
R2 [Master][Toughness][Toughness]
Text
If successful, put a Wound card into play. Your first attack this turn is Hidden. 
ImmortalTitleTypeRarity
Thomas Sullivan Persona (CVT-036) Persona Fixed
GridRestrictionsGems
  5 5[Master]18[Agility]12[Strength]21[Toughness]9[Empathy]15[Reason]
Text
You may include and use Wound cards in your deck from up to three Weapons of Choice, even if you are not using it or them in your Pre-Game. You gain an additional attack slot for each Wound you have in play (Maximum 3). 
ImmortalTitleTypeRarity
Thomas Sullivan Premium (CVT-037) Pre-Game Fixed
GridRestrictionsGems
 
Text
Thomas Sullivan, also known as Sully, has always been a quick tempered scrappy Irishman. He was born in Kilkenny, Ireland in 1743. His first death in 1788 was at the hands of a promoter for a prize fight because Sully wouldn't throw the fight. He was found and taught about "The Game" by his mentor, Rory Colhoun. Whether he is inside the ring or outside, he will always be a fighter.

Play in conjunction with the Thomas Sullivan Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Thomas Sullivan Pummeling (CVT-054) Situation: Wound Fixed
GridRestrictionsGems
  R2 [Reason]
Text
You may only play this card if you made a successful attack last turn. While in play, Your opponent is Considered Prone during their Defense Phase. 
ImmortalTitleTypeRarity
Thomas Sullivan Right Cross (CVT-055) Attack: Dirty Trick Fixed
GridRestrictionsGems
            
            
            
R2 [Hand] [Toughness]
Text
DAMAGE: 1

RETRIEVE: If successful, during your May Do / Must Do Phase, Retrieve one Wound card from your Endurance to your Hand.

"I think I'll kill that son of a bitch!" -- Thomas Sullivan
 
ImmortalTitleTypeRarity
Thomas Sullivan The Fighter (CVT-056) Plot Fixed
GridRestrictionsGems
  S2 [Strength]
Text
Your Maximum Hand Size is increased by one for each Wound card in play. Wound cards you have in play may not be nullified.

"We kill people all the time, it's what we do." -- Thomas Sullivan