Connor vs. Duncan

ImmortalTitleTypeRarity
Clan MacLeod One Year Of Love (CvD-030) Edge Rare
GridRestrictionsGems
  S4 [Empathy]
Text
Play in conjunction with a Situation: Ally. You may play an additional Situation: Ally this turn. You may only play one One Year of Love this turn. 
ImmortalTitleTypeRarity
Clan MacLeod Valor of a Highlander (CvD-031) Edge Rare
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Basic Attack or Basic Block. That may be a Power Blow or Power Block without an Exertion. 
ImmortalTitleTypeRarity
Connor MacLeod A Master's Focus (CvD-032) Edge Rare
GridRestrictionsGems
  [Master][Empathy][Reason]
Text
Play during your May Do/Must Do Phase. Choose a Location, Object, Plot, or Situation in play; or any Non-Persona card in your opponent’s Pre-Game. For the remainder of your turn, you may ignore the effects of that card. 
ImmortalTitleTypeRarity
Connor MacLeod Alex Johnson (CvD-033) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Your opponent must play with their Discard face down. No player may look at that Discard, retrieve or reshuffle cards from it. 
ImmortalTitleTypeRarity
Connor MacLeod Counter (Duck) (CvD-034) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
Your next attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Connor MacLeod Evade (Back Away) (CvD-035) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"You don’t understand: Let me go!" -- Connor MacLeod, Highlander: The Final Dimension
 
ImmortalTitleTypeRarity
Connor MacLeod Jack Donavan (CvD-036) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
You may increase or decrease the size of any Hard Exertion made by you or your opponent by one.

"I will not forget you." -- Connor MacLeod, Highlander: The Final Dimension
 
ImmortalTitleTypeRarity
Connor MacLeod John Macleod (CvD-037) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
You may play this card under your opponent's control. The size of your Hard Exertions is increased by three. Once per Hard Exertion, you may take one card from the Exertion to your hand. 
ImmortalTitleTypeRarity
Connor MacLeod Persona (CvD-055) Persona Uncommon
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Connor MacLeod was born in 1518 in the village of Glennfinnan, on the shores of Loch Shield. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez whose lessons have prepared him for the time of The Gathering.

You may discard one [E] to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of 3).
 
ImmortalTitleTypeRarity
Connor MacLeod Persona (1st Edition) (CvD-056) Persona Uncommon
GridRestrictionsGems
  6
Text
Connor has been roaming the world since 1518, when he was born in Glenfinnan, Scotland. His mortal coils were lifted after his death by the Kurgan during a battle against the Fraiser's in 1536. He was found and trained by Ramirez, then after the death of Heather, hid first wife, he began wandering the Earth. After so many loves, losses, and centuries, even the strongest immortals look toward some kind of sanctuary against the trials and tribulations of being immortal.

You may ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of three).
 
ImmortalTitleTypeRarity
Connor MacLeod Redemption (CvD-038) Edge Rare
GridRestrictionsGems
  R4 [Toughness]
Text
Play before making a Hard Exertion for a Power Blow or Power Block. You may take any unused cards found in that Exertion to your Hand. 
ImmortalTitleTypeRarity
Connor MacLeod Trip (CvD-039) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Anne Lindsey (CvD-040) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
During your Defense Phase, you may make a Hard Exertion to prevent one damage during your turn.

"I like this place. I’m surprised I haven’t heard of it before."
 
ImmortalTitleTypeRarity
Duncan MacLeod Evade (Back Away) (CvD-041) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"I Thought I missed your funeral." -- Duncan MacLeod, Highlander: Endgame
 
ImmortalTitleTypeRarity
Duncan MacLeod Feint (CvD-042) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a block. You may add one additional adjacent grid for that block to cover. You may only play one Feint this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Joe Dawson (CvD-043) Situation: Mortal Ally Rare
GridRestrictionsGems
  R4 [Empathy]
Text
During your May Do/Must Do Phase, choose one Ally, Watcher or Hunter in play. Nullify the effects of that card for the remainder of your turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Leg Sweep (CvD-044) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. 
ImmortalTitleTypeRarity
Duncan MacLeod Meditation (CvD-045) Edge Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Look at the top five cards of your Endurance. You may choose to put those cards on the bottom of your Endurance. You may only play one Meditation per turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Persona (CvD-057) Persona Uncommon
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a chieftain’s son until he was killed in bottle in 1622... and didn’t stay dead. First trained by Conner MacLeod, Duncan has "all of the fun and most of the good women". He fights with a carved Dragon-Head Katana bequeathed to him by a Samurai in 1778.

You may discard one [E] to play a Basic Block against an attack that cannot be blocked. For every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
 
ImmortalTitleTypeRarity
Duncan MacLeod Persona (1st Edition) (CvD-058) Persona Uncommon
GridRestrictionsGems
  6
Text
Born in 1592 and raised as the chieftain's son, Duncan was a warrior among his people until he died on the battlefield fighting for Scotland in 1622. Shortly after the battle, he was found and trained by his legendary kinsman Connor MacLeod. Throughout the years, Connor and Duncan have remained friends and trained together when their paths cross. Duncan has survived the centuries through hard training and a strict code of honor.

You may play Basic Blocks against attacks that cannot be blocked. For every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the Exertion).
 
ImmortalTitleTypeRarity
Duncan MacLeod Prime Block (CvD-046) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense can block attacks that cannot be blocked. This defense may be a Power Block without an Exertion. Your first attack this turn may be a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Duncan MacLeod Tackle (CvD-047) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does 0 damage. You may play this attack after a Back Away. You may attack normally after the Back Away this turn. You may play an additional attack this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Trip (CvD-048) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Generic Abandoned Warehouse (CvD-016) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Any player may increase or decrease the size of their Hard Exertions by one. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (CvD-017) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Avery Hoskins (CvD-018) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
Each player must make a Hard Exertion during their turn. 
ImmortalTitleTypeRarity
Generic Even The Odds (CvD-019) Event Common
GridRestrictionsGems
  [Toughness]
Text
Draw cards until you have the same number of cards in your hand as your opponent does. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Generic Guard (Left) (CvD-020) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Lower) (CvD-021) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Right) (CvD-022) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Upper) (CvD-023) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (CvD-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (CvD-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (CvD-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (CvD-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (CvD-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (CvD-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (CvD-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (CvD-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Opera House (CvD-024) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
No attacks may be played hidden. 
ImmortalTitleTypeRarity
Generic Over-Extended Attack (LL) (CvD-025) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be made a Power Blow with a 0-card Hard Exertion. Your opponent’s first attack during their next turn cannot be dodged. 
ImmortalTitleTypeRarity
Generic Over-Extended Attack (LR) (CvD-026) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be made a Power Blow with a 0-card Hard Exertion. Your opponent’s first attack during their next turn cannot be dodged. 
ImmortalTitleTypeRarity
Generic Over-Extended Attack (UC) (CvD-027) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be made a Power Blow with a 0-card Hard Exertion. Your opponent’s first attack during their next turn cannot be dodged. 
ImmortalTitleTypeRarity
Generic Police (Situation) (CvD-028) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Situation from play. 
ImmortalTitleTypeRarity
Generic Slash (Upper) (CvD-029) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Thrust (CvD-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (CvD-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (CvD-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (CvD-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (CvD-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (CvD-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (CvD-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Katana Cleave (Vertical) (CvD-049) Attack Uncommon
GridRestrictionsGems
            
            
            
[Reason]
Text
This attack doe one damage. This attack cannot be a Power Blow. You may ignore any cost required for you to play this card. 
ImmortalTitleTypeRarity
Katana Focused Strike (ML) (CvD-061) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be a Power Blow with a 0-card Hard Exertion. 
ImmortalTitleTypeRarity
Katana Focused Strike (MR) (CvD-062) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be a Power Blow with a 0-card Hard Exertion. 
ImmortalTitleTypeRarity
Katana Lightning Strike (CvD-050) Attack Rare
GridRestrictionsGems
            
            
            
[Hand] [Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. Your opponent may not play a dodge from their hand to defend against this attack. 
ImmortalTitleTypeRarity
Katana Pre-Game (Connor) (CvD-059) Weapon of Choice Uncommon
GridRestrictionsGems
  [Hand]
Text
The Tachi was the customary single edged sword for the Japanese until the 10th century, when there was need for the Japanese horsemen to have a weapon for surprise attacks. During this time, the Tachi was shortened and called Katana to keep the distinction between the two. The Katana has always been known as the weapon of the Samurai, which were the guardians of Japan. Its thin blade and signature curved design distinguish it from other swords.

You may only use this Weapon of Choice if you are Connor MacLeod. This weapon does count against your Pre-Game limit. You may attack against to area you just blocked. Your Non-Special-Attacks that cover only one grid do one less damage.
 
ImmortalTitleTypeRarity
Katana Pre-Game (Duncan) (CvD-060) Weapon of Choice Uncommon
GridRestrictionsGems
  [Hand]
Text
The Tachi was the customary single edged sword for the Japanese until the 10th century, when there was need for the Japanese horsemen to have a weapon for surprise attacks. During this time, the Tachi was shortened and called Katana to keep the distinction between the two. The Katana has always been known as the weapon of the Samurai, which were the guardians of Japan. Its thin blade and signature curved design distinguish it from other swords.

You may only use this Weapon of Choice if you are Duncan MacLeod. This weapon does not count against your Pre-Game limit. You may Attack to areas you just Blocked. Your Non-Special Attacks that cover only one grid do one less damage.
 
ImmortalTitleTypeRarity
Katana Slash (UL to LR) (CvD-052) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Katana Slash (UR to LL) (CvD-051) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Katana Two-Handed Stance (0 Card Exertion) (CvD-053) Situation Uncommon
GridRestrictionsGems
  [Hand] [Strength]
Text
You may make a 0-card Hard Exertion to make a Basic Attack a Power Blow. This is a Standing Defense. 
ImmortalTitleTypeRarity
Katana Two-Handed Stance (Additional Attack) (CvD-054) Situation Uncommon
GridRestrictionsGems
  [Hand] [Strength]
Text
You may play an additional attack during your turn. This is a Standing Defense.