Dark Duncan Collection

ImmortalTitleTypeRarity
Dark Duncan Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
You avoid your opponents attack. You may only make ranged attacks this turn. 
ImmortalTitleTypeRarity
Dark Duncan Cleave (ML,UC) Attack Common
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be a Head Shot. 
ImmortalTitleTypeRarity
Dark Duncan Cleave (MR,UC) Attack Common
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be a Head Shot. 
ImmortalTitleTypeRarity
Dark Duncan Cross Block Block Common
GridRestrictionsGems
            
            
            
S3
Text
You may play this block against non-Ranged Attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Dark Duncan Do You Smell That Dawson? Event Common
GridRestrictionsGems
  S4
Text
Play in conjunction with an attack. That attack may now target any Ally your opponent has in their discard pile. If this attack is successful, the attack does no damage and your opponent's Ally is removed from the game.

"It's death." -- Dark Duncan
 
ImmortalTitleTypeRarity
Dark Duncan Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your first attack this turn. 
ImmortalTitleTypeRarity
Dark Duncan Duck Dodge Common
GridRestrictionsGems
            
            
            
Text
Your first attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Dark Duncan Evil Laugh (unblock) Edge Common
GridRestrictionsGems
  R6
Text
Play Evil Laugh in conjunction with an attack. This attack may not be blocked, though it may be dodged. This attack may not be a power blow. You may play only one Evil Laugh per turn.

"Bwwhahaha" -- Dark Duncan
 
ImmortalTitleTypeRarity
Dark Duncan Evil Laugh (undodge) Edge Common
GridRestrictionsGems
  R6
Text
Play Evil Laugh in conjunction with an attack. This attack may not be dodged, though it may be blocked. This attack may not be a power blow. You may play only one Evil Laugh per turn.

"Mmmwhahaha" -- Dark Duncan
 
ImmortalTitleTypeRarity
Dark Duncan Flamboyant Bow Edge Common
GridRestrictionsGems
  R4
Text
Play Flamboyant Bow in conjunction with an attack. If this attack is successful, your opponent must discard a special card from their hand for each attack they wish to play next turn. 
ImmortalTitleTypeRarity
Dark Duncan Help Me Event Common
GridRestrictionsGems
  S4
Text
Your opponent must skip their attack phase next turn. 
ImmortalTitleTypeRarity
Dark Duncan Kiss Of Death Attack Common
GridRestrictionsGems
            
            
            
S1
Text
You may play this attack if your opponent is below 5 ability. It may be a power blow without an exertion. If your opponent is below 5 ability and prone, this attack is considered a Head Shot. 
ImmortalTitleTypeRarity
Dark Duncan Master's Block Block Common
GridRestrictionsGems
            
            
            
S3
Text
If this is the last defense you play this turn, you may attack as normal. This may be a Power Block with no Exertion. Your first attack this turn may be a power blow without an exertion. 
ImmortalTitleTypeRarity
Dark Duncan Master's Headshot Attack Common
GridRestrictionsGems
            
            
            
S2
Text
If you do not play a Special Card this turn, this attack is considered a Head Shot. If the last defense you played this turn was a Duck, then this attack cannot be dodged. 
ImmortalTitleTypeRarity
Dark Duncan Master's Thrust Special Attack Common
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be blocked. If your opponent is Prone, this attack does 3 damage. If your opponent is Disarmed, this attack may not be dodged. 
ImmortalTitleTypeRarity
Dark Duncan Noooooooo!!! Event Common
GridRestrictionsGems
  S3
Text
You may play Noooooooo!!! if you played at least two attacks last turn. If all of the attacks you played were successful, you may remove any one of your opponent's Situations from play. If your opponent is Methos, and if all of the attacks you played last turn were successful, all of Situations Methos has in play are removed from play. 
ImmortalTitleTypeRarity
Dark Duncan Persona Back Persona Common
GridRestrictionsGems
  6
Text
"It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening.

Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time?

Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." -- Joe Dawson, Adjunct Professor Watcher Training Academy

During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards that you would have drawn from your Endurance during the draw/discard phase of your turn. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Dark Duncan Persona Front Persona Common
GridRestrictionsGems
  6
Text
"It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening.

Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time?

Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." -- Joe Dawson, Adjunct Professor Watcher Training Academy

During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Dark Duncan Pick Apart Event Common
GridRestrictionsGems
  S2
Text
You may play up to five attacks from your hand this turn. If 3 or more of these attacks are successful, your opponent is considered to be prone at the end of their defense phase. 
ImmortalTitleTypeRarity
Dark Duncan Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
"It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening.

Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time?

Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." -- Joe Dawson, Adjunct Professor Watcher Training Academy

Play this card before the game begins in conjunction with the Dark Duncan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Dark Duncan Premium (+1) Front Pre-Game Premium
GridRestrictionsGems
 
Text
"It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening.

Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time?

Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." -- Joe Dawson, Adjunct Professor Watcher Training Academy

Play this card before the game begins in conjunction with the Dark Duncan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Dark Duncan Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
"It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening.

Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time?

Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." -- Joe Dawson, Adjunct Professor Watcher Training Academy

Play this card before the game begins in conjunction with the Dark Duncan Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.
 
ImmortalTitleTypeRarity
Dark Duncan Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
"It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening.

Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time?

Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." -- Joe Dawson, Adjunct Professor Watcher Training Academy

Play this card before the game begins in conjunction with the Dark Duncan Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.
 
ImmortalTitleTypeRarity
Dark Duncan Seduce Event Common
GridRestrictionsGems
  S4
Text
You may play this card if your opponent's Persona is female. Play this card in conjunction with an attack. This attack may not be blocked or dodged. 
ImmortalTitleTypeRarity
Dark Duncan That's As Good A Reason As Any Situation Common
GridRestrictionsGems
  S3
Text
While this card is in play, the text on any Event card played by your opponent is considered to be blank and has no affect. If your opponent is Richie Ryan, while That's As Good A Reason As Any is in play, the text on all special cards played by Richie Ryan are considered to be blank and have no affect. 
ImmortalTitleTypeRarity
Dark Duncan You're Nothing Situation Common
GridRestrictionsGems
  S3
Text
While this card is in play, all attacks played by your opponent that are successful will do only one damage after all modifiers have been applied. If your opponent is Duncan MacLeod, while You're Nothing is in play, the text on all attacks played by Duncan MacLeod are considered to be blank and has no affect. 
ImmortalTitleTypeRarity
Generic Nemesis (Dark Duncan) Situation Common
GridRestrictionsGems
 
Text
You may play this card if your opponent is The Dark Duncan. While this card is in play, all cards that enter The Dark Duncan's discard pile are removed from the game. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Dark Quickening Draft) Back Quickening Premium
GridRestrictionsGems
 
Text
Play this card before the game begins in conjunction with your Persona card.

During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn.

"You must lean to concel your special gift, and harness your power... until the time of the Gathering." -- Juan Sanchez Villa Lobo Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Dark Quickening Draft) Front Quickening Premium
GridRestrictionsGems
 
Text
Play this card before the game begins in conjunction with your Persona card.

During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn.

"You must lean to concel your special gift, and harness your power... until the time of the Gathering." -- Juan Sanchez Villa Lobo Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Dark Quickening) Back Quickening Premium
GridRestrictionsGems
 
Text
Play this card before the game begins in conjunction with your Persona card.

During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn.

"What we always feared possible has happened. We have seen it twice already. But who knows when the next Immortal will fall prey to a Dark Quickening?" -- Adam Pierson, Methos Project
 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Dark Quickening) Front Quickening Premium
GridRestrictionsGems
 
Text
Play this card before the game begins in conjunction with your Persona card.

During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn.

"What we always feared possible has happened. We have seen it twice already. But who knows when the next Immortal will fall prey to a Dark Quickening?" -- Adam Pierson, Methos Project