Duncan vs. Kanwulf

ImmortalTitleTypeRarity
Clan MacLeod Clan Challenge (DvK-018) Event: Attribute Challenge Fixed
GridRestrictionsGems
  S6 [2E Only] [Toughness]
Text
Both players must make a Soft Exertion. Add one success for the firsts of [A][S][T][E][R] found in the Exertion. This Attribute Check cannot be modified. The Loser cannot play Persona Specific cards until the end of their next turn. 
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Clan MacLeod Clan Chieftain (DvK-019) Event: Mortal Ally Fixed
GridRestrictionsGems
  S6 [Empathy]
Text
Your opponent must discard the top card of their Endurance for each Clan MacLeod card you have in play. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Clan MacLeod Evade (Escape) (DvK-020) Dodge: Escape Fixed
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S6 [2E Only] [Agility]
Text
Your attacks do one less damage this turn. 
ImmortalTitleTypeRarity
Clan MacLeod Loyal Clansman (DvK-021) Situation: Mortal Ally Fixed
GridRestrictionsGems
  S6 [Empathy]
Text
You may have multiple Loyal Clansman in play. Discard this card from play to draw a card for each Ally you have in play (including Loyal Clansman). Remove this card from the game after use. 
ImmortalTitleTypeRarity
Clan MacLeod Rachel MacLeod (DvK-022) Situation: Mortal Ally Fixed
GridRestrictionsGems
  S4 [Empathy]
Text
When you play this card, you may put any number of Clan MacLeod Specific cards from your Hand under this card. Once per turn, you may play a card from under this card as if it were from your hand. If you do and it was a Special Card, you may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Feint (DvK-023) Edge Fixed
GridRestrictionsGems
  R6 [Toughness]
Text
Play in conjunction with a block. You may add one additional adjacent grid for that block to cover. You may only play one Feint this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Persona (DvK-054) Persona Fixed
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a chieftain’s son until he was killed in bottle in 1622... and didn’t stay dead. First trained by Conner MacLeod, Duncan has "all of the fun and most of the good women". He fights with a carved Dragon-Head Katana bequeathed to him by a Samurai in 1778.

You may discard one [E] to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (DvK-024) Event Fixed
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. You may ignore any cost required to play that Dodge and any effects which prevent you from playing that Dodge from your hand. You may ignore any effect that prevents that Dodge from defending multiple attacks. That Dodge can defend attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Even the Odds (DvK-025) Event Fixed
GridRestrictionsGems
  [Toughness]
Text
Draw cards until you have the same number of cards in your hand as your opponent does. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Generic Factory (DvK-026) Location Fixed
GridRestrictionsGems
  [Reason]
Text
While in the Factory, no player can draw cards during their Draw/Discard Phase. Remove this Location from play if any player’s hand drops below seven cards. 
ImmortalTitleTypeRarity
Generic Head Shot (DvK-017) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. 
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Generic Lower Center Attack (DvK-008) Basic Attack Fixed
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[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (DvK-014) Basic Block Fixed
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[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (DvK-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (DvK-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (DvK-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (DvK-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Master Swordsman (DvK-028) Special Attack Fixed
GridRestrictionsGems
            
            
            
[Master][Strength][Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (DvK-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (DvK-006) Basic Attack Fixed
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[Agility]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
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Generic Police (Situation) (DvK-016) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Situation from play. 
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Generic Reconnaissance (DvK-029) Edge Fixed
GridRestrictionsGems
  [Reason]
Text
Play during your May Do/Must Do Phase. Choose a Location in Play. For the remainder of your turn, you may ignore the effects of that Location. 
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Generic Slash (Left) (DvK-030) Attack Fixed
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[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Right) (DvK-031) Attack Fixed
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[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow.
 
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Generic Slash (Upper) (DvK-032) Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Power Blow. 
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Generic The Highlands (DvK-027) Location Fixed
GridRestrictionsGems
  [Empathy]
Text
While in the Highlands, each player must draw two cards at the beginning of their turn. 
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Generic Thrust (DvK-005) Basic Attack Fixed
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[Reason]
Text
This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (DvK-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (DvK-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (DvK-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (DvK-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (DvK-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (DvK-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Great Sword Brute Force (DvK-035) Special Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may choose one area on the grid for this attack to cover. This attack may be made a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Great Sword Collateral Damage (DvK-033) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Power Blow. If your opponent successfully dodged this attack, during your next turn, you may remove one Object, Situation, Plot or Location from Play. 
ImmortalTitleTypeRarity
Great Sword Follow-Up (DvK-034) Event Fixed
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. That attack may be a Power Blow without an Exertion. Your opponent must discard a dodge to play a dodge from their hand during their next turn. 
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Great Sword Hack (Left) (DvK-037) Attack Fixed
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[Strength]
Text
 
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Great Sword Hack (Right) (DvK-036) Attack Fixed
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[Strength]
Text
 
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Great Sword Pre-Game (DvK-056) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Hand]
Text
The Great Sword was the weapon the Clan MacLeod chieftain used. This was used as a weapon of war and as a tool of justice for those who wronged the clan.

You may only play this Weapon of Choice if you are a MacLeod Persona. Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks. If you make a Power Blow during your turn, your opponent's first attack during their next turn may not be a Power Blow.
 
ImmortalTitleTypeRarity
Great Sword Sweeping Block (Left) (DvK-039) Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Great Sword Sweeping Block (Right) (DvK-038) Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Hand Axe Hack (Left) (DvK-040) Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is successful, your opponent’s Maximum Hand Size is reduced by 2 while this card is in play. This attack may not be made a Power Blow. 
ImmortalTitleTypeRarity
Hand Axe Hack (Right) (DvK-041) Attack Fixed
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[Strength]
Text
If this attack is successful, your opponent’s Maximum Hand Size is reduced by 2 while this card is in play. This attack may not be made a Power Blow. 
ImmortalTitleTypeRarity
Hand Axe Left Block (DvK-042) Basic Block Fixed
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[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this in your deck to satisfy your Basic Block requirements. 
ImmortalTitleTypeRarity
Hand Axe Pre-Game (DvK-057) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand]
Text
The axe, or ax, is an implement that has been use for millenia to shape, split and cut wood, harvest timber, as a weapon and a ceremonial or heraldic symbol.

You may use this with another One-Handed Weapon of Choice. You may play multiple Basic Blocks in conjunction with one another. If you do, they form one Basic Block. Your blocks cannot defend multiple attacks.
 
ImmortalTitleTypeRarity
Hand Axe Right Block (DvK-043) Basic Block Fixed
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[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this in your deck to satisfy your Basic Block requirements. 
ImmortalTitleTypeRarity
Hand Axe Throw (DvK-044) Edge Fixed
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Basic Attack. That attack is now a Ranged Attack. If you are using only one Weapon of Choice, you are considered Disarmed until the end of your next turn. 
ImmortalTitleTypeRarity
Kanwulf Blindside Shield (DvK-045) Object Fixed
GridRestrictionsGems
  [Toughness]
Text
You may play blocks normally when disarmed or considered disarmed. You may discard this card from play during your Attack Phase to retrieve one block from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Kanwulf Blood Eagle (DvK-046) Event Fixed
GridRestrictionsGems
  R4 [Strength]
Text
You may play an additional attack this turn. Your attacks do an additional point of damage. Your opponent’s Maximum Hand Size is reduced by one during their next turn for each attack you play this turn. 
ImmortalTitleTypeRarity
Kanwulf Evade (Back Away) (DvK-047) Dodge: Back Away Fixed
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You may play blocks normally when disarmed or considered disarmed. You may discard this card from play during your Attack Phase to retrieve one block from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Kanwulf Odin’s Wrath (DvK-048) Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. This attack cannot be a Power Blow. This attack may be played from your Discard as if it were from your hand. If played this way, remove it from the game during your next Sweep Phase. 
ImmortalTitleTypeRarity
Kanwulf Persona (DvK-055) Persona Fixed
GridRestrictionsGems
  5 [2E Only] 5[Master]6[Agility]6[Strength]7[Toughness]3[Empathy]3[Reason]
Text
Kanwulf was born in 802 in Norway. His first death came in 833 when he was found by Hubba, an Immortal who taught Kanwulf the rules of the Game. Kanwulf holds true to his ancient beliefs and offers blood sacrifices for insight, wisdom, and power.

During your turn, you may discard up to three cards containing at least one [A], [S], or [T] from your hand. For each [A], you may play an additional attack this turn. For each [S], you may add a point of damage to an attack you played this turn. For each [T], your opponent’s Maximum Hand Size is decreased by one during their next turn.
 
ImmortalTitleTypeRarity
Kanwulf Rumor of Evil (DvK-049) Edge Fixed
GridRestrictionsGems
  R4 [Reason]
Text
Play in conjunction with a discard to use card. You may discard and use that card the turn you play it. 
ImmortalTitleTypeRarity
Kanwulf Sacrifice (DvK-050) Situation Fixed
GridRestrictionsGems
  R4 [Agility]
Text
You may discard this card from play. If you do, dodges will not avoid multiple attacks you play this turn.

"Almighty Odin! Take his blood... and return to me what is mine!" -- Kanwulf, Homeland
 
ImmortalTitleTypeRarity
Kanwulf Strength of Einherjar (DvK-051) Situation Fixed
GridRestrictionsGems
  R4 [Strength]
Text
You may discard this card from play. If you do, blocks will not avoid multiple attacks you play this turn.

"I’m glad. It’s been too long since we tested blood together." -- Kanwulf, Homeland
 
ImmortalTitleTypeRarity
Kanwulf Unmarked Grave (DvK-052) Situation Fixed
GridRestrictionsGems
  R4 [Strength]
Text
Whenever you discard a card to satisfy a cost, you may also use that card to satisfy the requirements of your Persona Power. You are still limited to three cards per turn for your Persona Power. 
ImmortalTitleTypeRarity
Kanwulf Unquestioned Faith (DvK-053) Event Fixed
GridRestrictionsGems
  [Reason]
Text
You may only play this card if you have ten or more cards in your Discard. Randomly select one card from your Discard and put it in your hand.