Generic Chronicles, Vol 2

ImmortalTitleTypeRarity
Eugene Carter Pre-Game (G02-001) Hunter Fixed
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Eugene Carter used his influence as a Seacouver police officer to help him track down and monitor Immortal activity. No one knows when or why Eugene broke his vow to never interfere.

During your Reconcile Phase, you may make a 3-Card Hard Exertion to nullify one Restriction Effect your opponent has in play during your next Attack Phase.

You may include Hunter cards in your deck.
 
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Generic Ancient Battlefield (G02-003) Location Fixed
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  [Strength]
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DISCARD: While fighting in the Ancient Battlefield, players must discard one Attack from their hand during their Reconcile Phase. If they do not, they lose one Ability. 
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Generic Bad Day in Building 'A' (G02-004) Situation Fixed
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  4 [Strength]
Text
When this card enters play, you may put any number of Situation: Allies or Object: Allies from your hand underneath it. If your opponent removes this card from play, all Allies under this card are put into play. 
ImmortalTitleTypeRarity
Generic Battlefield (G02-005) Location Fixed
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  [Toughness]
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DISCARD: While fighting in the Battlefield, players must discard one Defense from their hand during their Reconcile Phase. If they do not, they lose one Ability. 
ImmortalTitleTypeRarity
Generic ♦Bryan Slade (G02-006) Edge: Mortal Ally Fixed
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  4
Text
You may put one Ally from under a card titled Bad Day in Building 'A' into play under your control. 
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Generic Carl's Forest (G02-007) Location Fixed
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  [Toughness]
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COST: While lost in Carl's Forest, players must spend a Hard Exertion to play a Special Card. 
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Generic ♦Commissioner Cominski (G02-008) Situation: Mortal Ally Fixed
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  2 [Empathy]
Text
During your Reconcile Phase, choose one card with cards captured under it. You may look at the captured cards and discard one of them.

TRIGGER: Discard all captured cards.
 
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Generic Disarm (G02-009) Event: Attribute Challenge Fixed
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  [2E Only] [Agility]
Text
Play in place of an Attack. Initiate a Challenge for [A].
WIN: One of your opponent's Weapons is Disarmed (their choice).
LOSE: Place the cards from your Check in your Discard Pile.
 
ImmortalTitleTypeRarity
Generic ♦Dr. Paul Wilder (G02-010) Event: Mortal Ally Fixed
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  2 [Empathy]
Text
Your opponent's Ability at the end of their next Ability Adjustment Phase is now their Maximum Ability.

If your opponent gained Ability during their last turn, they lose two Ability.
 
ImmortalTitleTypeRarity
Generic Foresight (G02-011) Event Fixed
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  2 [Reason]
Text
You may play this card during your Reconcile Phase. Put up to three cards from your hand on top of your Endurance. 
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Generic Headbutt (G02-012) Attack: Dirty Trick Fixed
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[Toughness]
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DISCARD: If this Attack is successful, name a Card Title. Your opponent must discard all cards with the chosen Title from their hand. 
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Generic Illusory Attack (G02-013) Special Attack Fixed
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[Strength]
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DAMAGE: 0
When playing this Attack, you may discard an Illusion from your hand to make this Attack do an additional point of damage (maximum of three).
 
ImmortalTitleTypeRarity
Generic ♦Master's Challenge (G02-014) Edge Fixed
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  2 [2E Only] [Master][Strength][Toughness]
Text
Play in conjunction with an Event: Attribute Challenge. Add one to your result.

If this card is found in an Attribute Challenge your opponent initiated, they automatically lose the Challenge.
 
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Generic Master's Dodge (G02-015) Dodge Fixed
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2 [Master][Agility][Agility]
Text
You cannot make a Power Blow this turn. 
ImmortalTitleTypeRarity
Generic Psychiatric Hospital (G02-016) Location Fixed
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  [Reason]
Text
While seeking help in the Psychiatric Hospital, all Illusions in play are nullified. 
ImmortalTitleTypeRarity
Generic ♦Randi McFarlan (G02-017) Situation: Reporter Fixed
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  4 [Reason]
Text
All Reveal Effects your opponent controls are nullified. Your opponent cannot play or take control of your cards.

TRIGGER: Discard up to five cards from your hand.
 
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Generic Seacouver (G02-018) Location Fixed
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  [Empathy]
Text
While visiting Seacouver, players may make a Hard Exertion during their Reconcile Phase to nullify all effects their opponent has in play which reduce their Maximum Hand Size.

DRAW: At the beginning of their Defense Phase, players must draw up to their Maximum Hand Size.
 
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Generic ♦Sergeant Powell (G02-019) Situation: Mortal Ally Fixed
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  2 [Empathy]
Text
During your Reconcile Phase, choose one Plot your opponent has in play. That Plot is nullified until the beginning of your next turn.

TRIGGER: Counter one Plot.
 
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Generic ♦Sure Footing (G02-020) Edge Fixed
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  2 [Toughness]
Text
Play in conjunction with a Standing Defense. This card remains in play with that Standing Defense. If your opponent would remove that Standing Defense from play, remove this card instead. 
ImmortalTitleTypeRarity
Generic Test of Agility (G02-021) Event: Attribute Challenge Fixed
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  2 [2E Only] [Agility]
Text
Play at the beginning of your Attack Phase. Initiate a Challenge for [A].
WIN: You gain one Attack Opportunity this turn. Alll your non-Special Attacks may be played Hidden this turn. Defenses will not defend multiple Attacks you play this turn.
LOSE: You must discard all Attacks in your hand. You may not draw cards for the remainder of your turn.
 
ImmortalTitleTypeRarity
Generic Test of Charisma (G02-022) Event: Attribute Challenge Fixed
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  2 [2E Only] [Empathy]
Text
Play at the beginning of your Defense Phase. Initiate a Challenge for [E].
WIN: RETRIEVE: Search your Endurance, Discard, or removed from game cards for two Allies and put them into play.
LOSE: Lose one Ability for each Ally you have in play.
 
ImmortalTitleTypeRarity
Generic Test of Fortitude (G02-023) Event: Attribute Challenge Fixed
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  2 [2E Only] [Toughness]
Text
Play at the beginning of your Defense Phase. Initiate a Challenge for [T].
WIN: Prevent all Damage from one Attack this turn.
LOSE: You may not play any Defenses this turn.
 
ImmortalTitleTypeRarity
Generic Test of Strength (G02-024) Event: Attribute Challenge Fixed
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  2 [2E Only] [Strength]
Text
Play in conjunction with an Attack. Initiate a Challenge for [S].
WIN: That Attack is now a Power Blow. That Attack cannot be blocked or dodged.
LOSE: Your opponent's first Attack during their next turn cannot be blocked or dodged.
 
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Generic Test of Wits (G02-025) Event: Attribute Challenge Fixed
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  2 [2E Only] [Reason]
Text
Play at the beginning of your Defense Phase. Initiate a Challenge for [R].
WIN: Choose one: Your opponent is now Prone. OR One of your opponent's Weapons is Disarmed.
LOSE: You are now Prone. All your Weapons are Disarmed.
 
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Generic The Circle (G02-026) Location Fixed
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  [Agility]
Text
RESTRICTION: While dueling in The Circle, the only Dodges that may be played are Counters. 
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Generic Unexpected Flourish (G02-027) Edge Fixed
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  2 [Reason]
Text
Play in conjunction with a Disarm Event. If you win the Attribute Challenge, all of your opponent's Weapons are Disarmed, instead of just one. 
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Generic Weapon Stash (G02-028) Edge Fixed
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  2 [Reason]
Text
Play in conjunction with a Recover Weapon Event or after making an Attribute Check to recover a weapon. You may play that Event or make that Check even if your Weapon is Broken. You recover all your Weapons, instead of just one (even if that Weapon was Broken). 
ImmortalTitleTypeRarity
Hunter Hunter (Head Shot) (G02-029) Event Fixed
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  4 [Strength]
Text
Play in conjunction with an upper Attack. Nullify an Cost Effects for playing that Attack. Nullify any Restriction Effects which prevent you from playing that Attack. You may play that Attack even if Disarmed. You may not play any other cards in conjunction with that Attack. That Attack is now a Head Shot. 
ImmortalTitleTypeRarity
Hunter Hunter (Nullify Persona) (G02-030) Edge Fixed
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  4 [Strength]
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Play during your Reconcile Phase. Your opponent's Persona Power is nullified during their next turn. 
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Hunter Hunter (Prone) (G02-031) Situation Fixed
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  2 [Toughness]
Text
Your opponent is Prone. Your opponent's Attribute Checks to regain their feet are decreased by one. If your opponent regains their feet, remove this card from play. If your opponent removes this card from play, they regain their feet.
*Your opponent regains their feet while this card is nullified (this card is not removed from play in this case).
 
ImmortalTitleTypeRarity
Hunter Hunter (Remove Watcher) (G02-032) Event Fixed
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  4 [Strength]
Text
Remove one Watcher in play from the game.

RETRIEVE: Search your Discard Pile and shuffle one Hunter found there into your Endurance.
 
ImmortalTitleTypeRarity
Roger Harris Pre-Game (G02-002) Watcher Fixed
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Roger Harris joined the Watcher organization in 1979. In 1984, he received his first permanent field assignement, monitoring the actions of the Immortal, Darla Caron. After ten years of field work, he was promoted to an investigator, searching for lost Immortal lore. In 1995, he was forced back into the field to help track Kalas.

During your Reconcile Phase, you may make a 3-Card Hard Exertion to nullify one Restriction Effect your opponent has in play during your next Defense Phase.

You may include Watcher cards in your deck.
 
ImmortalTitleTypeRarity
Watcher Watcher (2 Ability) (G02-033) Event Fixed
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  2 [Empathy]
Text
Gain two Ability. 
ImmortalTitleTypeRarity
Watcher Watcher (Nullify Persona) (G02-034) Edge Fixed
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  4 [Agility]
Text
Play during your Reconcile Phase. Your opponent's Persona Power is nullified during your turn. 
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Watcher Watcher (Prevent Damage) (G02-035) Event: Attribute Check Fixed
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  2 [2E Only] [Toughness]
Text
Play during your Defense Phase. Make a Soft Attribute Check for an Attribute of your choice. Prevent one damage this turn for each of that Attribute in your Check. 
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Watcher Watcher (Remove Hunter) (G02-036) Event Fixed
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  4 [Reason]
Text
Remove one Hunter from play. You may play an additional Special Card this turn if it is a Watcher.