The Generic Set

ImmortalTitleTypeRarity
Christine Salzer Pre-Game (GS022) Hunter Fixed
GridRestrictionsGems
 
Text
Christine Salzer is the widow of Watcher Don Salzer. After his murder at the hands of Kalas, Christine felt betrayed by the Watchers and by Methos personally. She set out to expose the organization, and the existance of immortals, to the world.

You may include and use cards titled Hunter in your deck.

RETRIEVE: Once per turn, if you do not play a Special Card other than a Hunter, you may Discard a Hunter from your Hand to Retrieve a Watcher card from your opponent's Discard Pile and put it into play under your control.
 
ImmortalTitleTypeRarity
Don Salzer Pre-Game (GS042) Watcher Fixed
GridRestrictionsGems
 
Text
Don Salzer is a Watcher historian who is working on a special interactive database with fellow Watcher Adam Pierson. When not working on the database, Don runs the Shakespeare and Company book store. Don is a very mild mannerd man, but very passionate about his interests: The Watchers and rare books.

You may include and use cards titled Watcher in your deck.

RETRIEVE: If you do not play a Special Card other than a Watcher, once per turn you may discard a card from your Hand to Retrieve a Watcher card from your Endurance.
 
ImmortalTitleTypeRarity
Generic Agression (GS001) Edge Fixed
GridRestrictionsGems
  [Strength]
Text
Play during you May Do / Must Do Phase. You may nullify any effects in play by your opponent which prevent you from playing an attack, or restrict you from playing attacks. 
ImmortalTitleTypeRarity
Generic Alertness (Block) (GS002) Edge Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a block. That defense can now avoid attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (GS003) Edge Fixed
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a dodge. That defense can now avoid attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Alertness (Hidden) (GS004) Edge Fixed
GridRestrictionsGems
  2 [Agility]
Text
REVEAL: Play on one of your opponent's Hidden attacks. Reveal the attack. If you successfully defend the attack, your opponent cannot play a defense from their Hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Alertness (Super Block) (GS005) Event Fixed
GridRestrictionsGems
  2 [Strength]
Text
Play in conjunction with a block. That block can defend attacks that cannot be blocked. You may ignore any effect in play by your opponent which would prevent or restrict you from playing that block. You may ignore any effect in play by your opponent which would prevent that block from defending multiple attacks. You may ignore any cost required to play that block. 
ImmortalTitleTypeRarity
Generic Alertness (Super Defense) (GS006) Situation: Attribute Check Fixed
GridRestrictionsGems
  2 [2E Only] [Toughness]
Text
ATTRIBUTE CHECK: During your Defense Phase, for each attack your opponent played that cannot be blocked and / or dodged, you may make a Soft Exertion. If you get two of each non-Master gem shown on the attack, you may defend that attack normally. If the attack has no gem, your Attribute Check is automatically successful. 
ImmortalTitleTypeRarity
Generic Alertness (Super Dodge) (GS007) Event Fixed
GridRestrictionsGems
  2 [Agility]
Text
Play in conjunction with a dodge. That dodge can defend attacks that cannot be dodged. You may ignore any effect in play by your opponent which would prevent or restrict you from playing that dodge. You may ignore any effect in play by your opponent which would prevent that dodge from defending multiple attacks. You may ignore any cost required to play that dodge. 
ImmortalTitleTypeRarity
Generic Alertness (Super Hidden) (GS008) Event Fixed
GridRestrictionsGems
  2 [Agility]
Text
REVEAL: Play if your opponent played a Hidden attack(s) last turn. Reveal the attack(s). The attack(s) is no longer Hidden and anything in play which affects a Hidden attack(s) no longer affects it. Your attacks this turn may be played Hidden. 
ImmortalTitleTypeRarity
Generic Always The Last Place You Look / Misfortune (GS009) Edge / Event Fixed
GridRestrictionsGems
  2 [Strength]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Object in play. That Object is nullified for the remainder of your turn.

EVENT: Remove one Object from play.
 
ImmortalTitleTypeRarity
Generic Angry Mob (GS009) Event: Bystander Fixed
GridRestrictionsGems
  3 [Toughness]
Text
All players take 2 damage. If neither player takes damage from this card, during your next Sweep Phase leave this card in play and activate its effects. 
ImmortalTitleTypeRarity
Generic Bait and Switch (GS010) Edge Fixed
GridRestrictionsGems
  [Toughness]
Text
Play during your May Do / Must Do Phase. You may nullify any effects in play by your opponent which prevent you from playing any type of defense from your Hand (this does not include attacks that cannot be blocked and / or dodged). 
ImmortalTitleTypeRarity
Generic Busy Street (GS011) Location Fixed
GridRestrictionsGems
  3 [Strength]
Text
While strolling on the Busy Street no Situations may be played. During your May Do / Must Do Phase you may ignore any effects in play by your opponent which prevent you from playing Edge cards. 
ImmortalTitleTypeRarity
Generic Bystander (GS012) Event Fixed
GridRestrictionsGems
  3 [Strength]
Text
DISCARD: Both players must Discard all Special cards from their Hand. 
ImmortalTitleTypeRarity
Generic Captured! (GS013) Event Fixed
GridRestrictionsGems
  3 [Agility]
Text
Look at any cards Captured under another card or Pregame.

Choose --
DISCARD: Discard all of those cards.

REMOVAL: Choose one of those cards and Remove it from the Game, regardless of any other effect(s).
 
ImmortalTitleTypeRarity
Generic Concentration (GS014) Edge Fixed
GridRestrictionsGems
  [Toughness]
Text
Play during your May Do / Must Do Phase. You may ignore any effects which prevent you from playing this card from your Hand. You may ignore any effects in play by your opponent which prevent you from playing Special Cards. 
ImmortalTitleTypeRarity
Generic Disarm (Attribute Challenge) (GS015) Event: Attribute Challenge Fixed
GridRestrictionsGems
  3 [Hand] [2E Only] [Strength]
Text
Name an Attribute. Both players must make a Soft Exertion for that Attribute.

WIN: Your opponent is Disarmed.

LOSE: Randomly Discard a card from your Hand.

TIE: No effect.
 
ImmortalTitleTypeRarity
Generic Disarm (Attribute Check) (GS016) Event: Attribute Check Fixed
GridRestrictionsGems
  3 [2E Only] [Agility][Strength]
Text
Your opponent must make an Attribute Check for either [S][S] or [A][A], your choice. If unsuccessful, your opponent is Disarmed. 
ImmortalTitleTypeRarity
Generic Druidic Gathering Place (GS017) Location Fixed
GridRestrictionsGems
  [Agility]
Text
All damage and Ability loss from Special cards controlled by your opponent is reduced by one. 
ImmortalTitleTypeRarity
Generic Focus / Police (GS018) Edge / Event: Lawmen Fixed
GridRestrictionsGems
  2 [Strength]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Situation in play. That Situation is nullified for the remainder of your turn.

EVENT: LAWMEN: Remove one Situation from play.
 
ImmortalTitleTypeRarity
Generic Foiled / Investigation (GS019) Edge / Event: Lawmen Fixed
GridRestrictionsGems
  2 [Toughness]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Plot in play. That Plot is nullified for the remainder of your turn.

EVENT: LAWMEN: Remove one Plot from play.
 
ImmortalTitleTypeRarity
Generic Fortelling (GS021) Edge: Gypsy Fixed
GridRestrictionsGems
  3 [Empathy]
Text
No Removal effects may be used while this card is in play. This card cannot be targeted by Capture effects. 
ImmortalTitleTypeRarity
Generic Gather Evidence (GS020) Edge: Lawman Fixed
GridRestrictionsGems
  3 [Toughness]
Text
No Capture effects controlled by your opponent may be used while this card is in play. 
ImmortalTitleTypeRarity
Generic Lean and Mean (GS026) Edge Fixed
GridRestrictionsGems
 
Text
Your Minimum Deck Size is decreased by one.

DISCARD: Discard a card from your Hand to the bottom of your Endurance.
 
ImmortalTitleTypeRarity
Generic Master's Advance (GS027) Situation Fixed
GridRestrictionsGems
  2 [Master][Agility][Reason]
Text
COST: Your opponent must discard a dodge to play a dodge from their Hand. 
ImmortalTitleTypeRarity
Generic Master's Block (GS028) Edge Fixed
GridRestrictionsGems
  2 [Master][Agility][Agility]
Text
Play in conjunction with a Basic Block. You may play any number of Basic Blocks from your Hand this turn. These all form one defense. You may attack to areas you just blocked this turn. You may ignore any effect played by your opponent that prevents this Block from defending multiple attacks. 
ImmortalTitleTypeRarity
Generic Master's Dodge (GS029) Dodge Fixed
GridRestrictionsGems
            
            
            
2 [Master][Agility][Agility]
Text
You may ignore any effects played by your opponent which prevent this defense from avoiding multiple attacks. You may not play attacks this turn. 
ImmortalTitleTypeRarity
Generic Master's Experience (GS030) Event Fixed
GridRestrictionsGems
  1 [Master]
Text
Name a card. Remove all Locations, Objects, Plots and Situations in play with the chosen name. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Master's Reason (GS031) Situation Fixed
GridRestrictionsGems
  2 [Master]
Text
During your May Do / Must Do Phase, choose one Location, Object, Plot or Situation in play. For the remainder of your turn you may ignore the effects of that card. 
ImmortalTitleTypeRarity
Generic Master's Stratagem (GS032) Situation Fixed
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
DRAW: During your May Do / Must Do Phase, you may discard up to two cards from your Hand to Draw a card for each card discarded. 
ImmortalTitleTypeRarity
Generic Minstrel Show (GS033) Location Fixed
GridRestrictionsGems
  3 [Strength]
Text
Only one Capture effect may be used per turn. 
ImmortalTitleTypeRarity
Generic Pedestrian (Allies) (GS034) Situation: Pedestrian Fixed
GridRestrictionsGems
  3 [Empathy]
Text
When this card enters play, place it under your opponents control. Your Allies are now Pedestrians as well as Allies. 
ImmortalTitleTypeRarity
Generic Pedestrian (Disarmed) (GS035) Event Fixed
GridRestrictionsGems
  3 [Empathy]
Text
Play during your Defense Phase. Both players are Considered Disarmed while this card is in play. 
ImmortalTitleTypeRarity
Generic Quality Blade (GS036) Object: Offhand Hilt Fixed
GridRestrictionsGems
  2 [Toughness]
Text
While this card is in play add one to your Ability.

"Never give a sword to a man who can't dance." -- Confucius
 
ImmortalTitleTypeRarity
Generic Quiet Street (GS037) Location Fixed
GridRestrictionsGems
  3 [Reason]
Text
While strolling on the Quiet Street no Events may be played. During your May Do / Must Do Phase you may ignore any effects in play by your opponent which prevent you from playing Edge cards. 
ImmortalTitleTypeRarity
Generic Reconnaissance / Get Away From It All (GS038) Edge / Event Fixed
GridRestrictionsGems
  2 [Toughness]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Location in play. That Location is nullified for the remainder of your turn.

EVENT: Remove one Location from play.
 
ImmortalTitleTypeRarity
Generic Selective Memory (GS039) Edge Fixed
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. For the remainder of your turn, you may ignore any effects your opponent has in play which force you to Discard cards from your Hand. 
ImmortalTitleTypeRarity
Generic Shattered Stadium (GS040) Location Fixed
GridRestrictionsGems
  3 [Reason]
Text
Only one card may be Removed from the Game per turn. 
ImmortalTitleTypeRarity
Generic The Doors of Time (GS041) Edge Fixed
GridRestrictionsGems
  2
Text
DISCARD: You may discard this card from your Hand to your Discard Pile.

If you are in End Game, play this card from your Hand to Ignore all Ability Loss due to End Game this turn. This card cannot have its Restriction number increased.
 
ImmortalTitleTypeRarity
Generic Willpower (GS045) Edge Fixed
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. All Illusions are nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Hunter Hunter (Discard) (GS023) Event Fixed
GridRestrictionsGems
  [Toughness]
Text
DISCARD: Your opponent must Discard a block and a dodge from their Hand. If they do not, they take one damage. 
ImmortalTitleTypeRarity
Hunter Hunter (Persona Power) (GS024) Edge Fixed
GridRestrictionsGems
  4 [Strength]
Text
Play during your May Do / Must Do Phase. Your opponent's Persona Power is nullified during their next turn. 
ImmortalTitleTypeRarity
Hunter Hunter (Prone) (GS025) Situation Fixed
GridRestrictionsGems
  2 [Toughness]
Text
Your opponent is Prone. Your opponent's Attribute Checks to regain their feet are decreased by one. If your opponent regains their feet, remove this card from play. If your opponent removes this card from play, they regain their feet. If your opponent regains their feet while this card is nullified, this card is not removed from play in this case. 
ImmortalTitleTypeRarity
Watcher Watcher (Gain Two Ability) (GS044) Event Fixed
GridRestrictionsGems
  2 [Empathy]
Text
Gain two Ability.

"This may hurt a little." -- Duncan
"AHH!! A Little?!" -- Pete
 
ImmortalTitleTypeRarity
Watcher Watcher (Persona Power Nullified) (GS043) Edge Fixed
GridRestrictionsGems
  4 [Toughness]
Text
Play during your May Do / Must Do Phase. Your opponent's Persona Power is nullified during your turn. 
ImmortalTitleTypeRarity
Watcher Watcher (Special Card) (GS042) Dodge Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may only play this card if you do not play a Special Card other than a Watcher or Hunter during your turn.