Four Horsemen (2nd Edition)

ImmortalTitleTypeRarity
Caspian Berserk (4H-126) Event Rare
GridRestrictionsGems
  R4 [Strength]
Text
You may only play this card if you played more than one attack during your last turn. You may draw a card for each defense your opponent played last turn. If your opponent only played one defense last turn, you may search your Endurance for one card and put it in your hand instead. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Caspian Complete Sociopath (4H-127) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
All Allies are nullified.

"Stop!" -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Caspian Counter (Duck) (4H-128) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
Your first attach this turn does an additional point of damage.

"Then you tell him he's an idiot." -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Caspian Crazed Assault (4H-129) Special Attack Uncommon
GridRestrictionsGems
            
            
            
R4 [Strength]
Text
This attach does 0 damage. This attach does an additional point of damage for each defense your opponent played during their last turn.

"Where've you been for two thousand years, Silas? Living in a cave?" -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Caspian Evade (Escape) (4H-130) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attach this turn.

"I'm scared... Are you scared?" -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Caspian Exhausting Assault (4H-261) Event Rare
GridRestrictionsGems
  R2 [Strength]
Text
Play in place of an attack. Your opponent takes one damage for each defense they played last turn (to a maximum of three). 
ImmortalTitleTypeRarity
Caspian Extra Shot (4H-131) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may play an additional attach this turn. You may retrieve one Basic Attack from your Discard to use as this additional attack.

"It's been a long time, Highlander. You're gonna taste so good." -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Caspian Famine (4H-132) Plot Rare
GridRestrictionsGems
  S2 [Strength]
Text
During your May Do / Must Do Phase, you may randomly discard one card from your opponent's hand for each defense they have in play. If you played more than one attack last turn, and your opponent only has one defense in play, you may look at their hand and discard one card found there instead. 
ImmortalTitleTypeRarity
Caspian Famine's Hand (4H-133) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the Cutlass Weapon of Choice. Any defense your opponent used to defend multiple attacks is removed from the game during their next Sweep Phase. 
ImmortalTitleTypeRarity
Caspian Feigning Strike (4H-134) Attack Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This attach does one damage. This attack cannot be a Power Blow. Your opponent cannot play a defense from their hand, for the remainder of their turn, that has the same title as a defense that defends this attack. 
ImmortalTitleTypeRarity
Caspian Flurry of Strikes (4H-135) Edge Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
Play in conjunction with a Basic Attack. It does an additional point of damage for each prior attack you played this turn. No other cards may be played in conjunction with this attack. 
ImmortalTitleTypeRarity
Caspian Locked Away & Forgotten (4H-136) Situation Rare
GridRestrictionsGems
  R2 [Toughness]
Text
During your turn, you may nullify any Locations your opponent has in play. Your opponent may not nullify or ignore your Locations. 
ImmortalTitleTypeRarity
Caspian Master's Attack (4H-137) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Strength]
Text
You may play this as an additional attack. If your opponent successfully defends this attack, you may return it to your hand during your next Sweep Phase.

"They're better alive." -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Caspian Master's Madness (4H-138) Situation Rare
GridRestrictionsGems
  S2 [Master][Toughness][Reason]
Text
At the beginning of your opponent's Draw / Discard Phase, they must put all cards from their hand on the bottom of their Endurance. Your opponent may ignore any effects which would prevent them from drawing cards during that phase. 
ImmortalTitleTypeRarity
Caspian Persona (4H-125) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]7[Agility]6[Strength]7[Toughness]2[Empathy]3[Reason]
Text
The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experience “on the edge” that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of ’Famine Bringer’

You may play an additional attack during your turn for each defense your opponent played last turn. During your turn, you may discard a card from your hand to nullify the text on the last successful defense your opponent played.
 
ImmortalTitleTypeRarity
Caspian Persona (4H Vs Set) (4H-125A) Persona Fixed
GridRestrictionsGems
  5 5[Master]7[Agility]6[Strength]7[Toughness]2[Empathy]3[Reason]
Text
The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experiences “on the edge” that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of ’Famine Bringer’.

You may play an additional attack during your turn for each defense your opponent played last turn. You may discard a [T] from your hand to nullify the text on the last successful defense your opponent played.
 
ImmortalTitleTypeRarity
Caspian Premium (4H-278) Persona Premium
GridRestrictionsGems
 
Text
The least stable member of the Four Horsemen, Caspian is a sensory creature drawn to experience “on the edge” that can set his blood pumping. Throughout history, tales of cannibalism and desecration of defeated enemies have followed in his wake, earning him the reputation of ’Famine Bringer’

Play in conjunction with the Caspian Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Caspian Sadistic Pleasure (4H-139) Situation Rare
GridRestrictionsGems
  S2 [Empathy]
Text
If you do not play an attack during your turn, you lose one Ability. For each point of damage you do with attacks, you may immediately retrieve one card from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Caspian Skinning Knife (4H-140) Object Uncommon
GridRestrictionsGems
  R4 [Hand] [Toughness]
Text
Whenever you Sweep a Basic Attack, you may choose to place it under this card. Once per turn, you may play an attack from under this card as an additional attack. That attack is played as if it were from your hand. 
ImmortalTitleTypeRarity
Caspian The Face of Famine (4H-262) Object: Upper Armor Uncommon
GridRestrictionsGems
  R4 [Agility]
Text
If your opponent plays more than one defense during their turn, they are considered Prone during their next Attack Phase. 
ImmortalTitleTypeRarity
Caspian Trip (4H-141) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defense your opponent has from play. You may draw three cards.

"Just like old times." -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
Cassandra Duncan MacLeod (4H-142) Situation: Immortal Ally Rare
GridRestrictionsGems
  R2 [Empathy]
Text
You may make a Hard Exertion to nullify the text on one attack in play until the end of your opponent's next Sweep Phase.

"Duncan, what took you so long?" -- Cassandra / Revelations 6:8
 
ImmortalTitleTypeRarity
Cassandra Enchanted Voice (4H-143) Illusion Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent must discard one Special Card from their hand for each Illusion in this Exertion.

"You're weak, Kronos... tired. All you want to do is close your eyes. You have to close your eyes." -- Cassandra / Revelations 6:8
 
ImmortalTitleTypeRarity
Cassandra Seer (4H-144) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Look at your opponent's hand. You may discard any Illusions found there.

"You should have killed me when you had a chance." -- Cassandra / Revelations 6:8
 
ImmortalTitleTypeRarity
Cutlass Aggression (4H-270) Situation Uncommon
GridRestrictionsGems
  4 [Toughness]
Text
Your Maximum Hand Size is increased by one for each defense your opponent has in play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Cutlass Combination (4H-224) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in place of an attack. Search your Discard for any two Basic Attacks and play them as if they were from your hand. 
ImmortalTitleTypeRarity
Cutlass Flashing Blade (4H-271) Attack Uncommon
GridRestrictionsGems
            
            
            
4
Text
If this is not the first attack you played during your turn and your opponent does not play a new defense against this attack, they cannot draw any cards during their next Draw / Discard Phase. 
ImmortalTitleTypeRarity
Cutlass Master of the Cutlass (4H-225) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Toughness]
Text
At the end of their Draw / Discard Phase, your opponent must discard a card for each defense they have in play. If you played more than one attack during your last turn and they only discard one card for this effect, it is removed from the game instead. This is a Standing Defense. 
ImmortalTitleTypeRarity
Cutlass Parry (Left) (4H-226) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play an additional attack for each defense you played this turn. 
ImmortalTitleTypeRarity
Cutlass Parry (Right) (4H-227) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play an additional attack for each defense you played this turn. 
ImmortalTitleTypeRarity
Cutlass Pre-Game (4H-223) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The Cutlass is best known as the sailor’s weapon of choice, the naval side arm, likely because it was robust enough to hack through heavy ropes, canvas, and wood. It was also short enough to use in relatively close quarters, such as during boarding actions, in the rigging, or below decks.

You may nullify any effects in play by your opponent that would prevent or restrict you from playing attacks. If you do not play more than one attack during your turn, you may not draw any cards during your Draw/Discard Phase that turn.
 
ImmortalTitleTypeRarity
Cutlass Pre-Game (Caspian) (4H-284) Weapon of Choice Premium
GridRestrictionsGems
  [Hand]
Text
The Cutlass is best known as the sailor’s weapon of choice, the naval side arm, likely because it was robust enough to hack through heavy ropes, canvas, and wood. It was also short enough to use in relatively close quarters, such as during boarding actions, in the rigging, or below decks.

You must be Caspian to use this Weapon of Choice. You may nullify any effects in play by your opponent that would prevent or restrict you from playing attacks. If you do not play more than one attack during your turn, you may not draw any cards during your Draw/Discard Phase that turn. This does not count towards your Pre-Game limit.
 
ImmortalTitleTypeRarity
Cutlass Pre-Game (Premium) (4H-283) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Agility]
Text
The Cutlass is best known as the sailor’s weapon of choice, the naval side arm, likely because it was robust enough to hack through heavy ropes, canvas, and wood. It was also short enough to use in relatively close quarters, such as during boarding actions, in the rigging, or below decks.

You may nullify any effects in play by your opponent that would prevent or restrict you from playing attacks. If you do not play more than one attack during your turn, you may not draw any cards during your Draw/Discard Phase that turn.
 
ImmortalTitleTypeRarity
Cutlass Stab (Left) (4H-228) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If this is your first attack played during your turn, you may reveal the top card of your Endurance until you have found an attack. Put that attack in your hand. Put the revealed cards back on top of your Endurance in the same order. 
ImmortalTitleTypeRarity
Cutlass Stab (Right) (4H-229) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If this is your first attack played during your turn, you may reveal the top card of your Endurance until you have found an attack. Put that attack in your hand. Put the revealed cards back on top of your Endurance in the same order. 
ImmortalTitleTypeRarity
Cutlass Surprise Attack (4H-230) Edge Rare
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with an attack. It may be played as an additional attack. Draw five cards. If that attack was played from an Exertion, you may continue playing cards from your hand normally for the remainder of your Attack Phase. You may only play one Surprise Attack this turn. 
ImmortalTitleTypeRarity
Cutlass Unrelenting (4H-231) Situation Uncommon
GridRestrictionsGems
  4 [Toughness]
Text
Your opponent cannot force you to discard attacks from your hand. If your opponent discards attacks from your hand, they go to the top of your Endurance instead. Attacks used to satisfy a cost go to the top of your Endurance. 
ImmortalTitleTypeRarity
Duncan MacLeod Cassandra (4H-145) Situation: Immortal Ally Rare
GridRestrictionsGems
  R2 [Empathy]
Text
You may discard one [E] from your hand to counter an Illusion.

"MacLeod! What took you so long?" -- Cassandra / Comes a Horseman
 
ImmortalTitleTypeRarity
Duncan MacLeod Counter (Left Sidestep) (4H-146) Dodge: Sidestep Uncommon
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
Your first attack this turn may be played hidden.

"You're history." -- Duncan MacLeod / Revelations 6:8
 
ImmortalTitleTypeRarity
Duncan MacLeod Counter (Right Sidestep) (4H-147) Dodge: Sidestep Uncommon
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
Your first attack this turn may be played hidden.

"Kronos was right, wasn't he? You set the whole thing up." -- Duncan MacLeod / Revelations 6:8
 
ImmortalTitleTypeRarity
English Longsword Focused Assault (Attack Phase) (4H-233) Situation Uncommon
GridRestrictionsGems
  3 [Strength]
Text
Your opponent cannot draw or retrieve cards during their Attack Phase. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Focused Assault (Defense Phase) (4H-234) Situation Uncommon
GridRestrictionsGems
  3 [Strength]
Text
Your opponent cannot draw or retrieve cards during their Defense Phase. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Guard (Lower) (4H-236) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
When this Guard is left Standing, any cards played in conjunction with it stay in play as well. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Guard (Upper) (4H-235) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
When this Guard is left standing, any cards played in conjunction with it stay in play as well. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Master of the Longsword (4H-237) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Reason]
Text
At the beginning of your turn, you may draw a card for each Standing Defense in play. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Pre-Game (4H-232) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The English Longsword is commonly held in combat with one or two hands. Longswords are used for striking, cutting, and thrusting. The specific offensive purpose of an individual English Longsword is derived from its physical shape. All parts of the sword are used for offensive purposes, including the pommel and crossguard.

Nullify the text on Evades that you play. You may not include Counters in your deck.
 
ImmortalTitleTypeRarity
English Longsword Pre-Game (Methos) (4H-286) Weapon of Choice Premium
GridRestrictionsGems
  [Hand]
Text
The English Longsword is commonly held in combat with one or two hands. Longswords are used for striking, cutting, and thrusting. The specific offensive purpose of an individual English Longsword is derived from its physical shape. All parts of the sword are used for offensive purposes, including the pommel and crossguard.

You must be Methos to use this Weapon of Choice. Nullify the text on Evades that you play. You may not include Counters in your deck. This does not count towards your Pre-Game limit.
 
ImmortalTitleTypeRarity
English Longsword Pre-Game (Premium) (4H-285) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Toughness]
Text
The English Longsword is commonly held in combat with one or two hands. Longswords are used for striking, cutting, and thrusting. The specific offensive purpose of an individual English Longsword is derived from its physical shape. All parts of the sword are used for offensive purposes, including the pommel and crossguard.

Nullify the text on Evades that you play. You may not include Counters in your deck.
 
ImmortalTitleTypeRarity
English Longsword Reposition (4H-272) Situation Uncommon
GridRestrictionsGems
  4 [Reason]
Text
Whenever you drop a Guard, you may return it to your hand instead of discarding it. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Riposte (Left) (4H-238) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack may attack through an area covered by a Guard you have in play without dropping the Guard. 
ImmortalTitleTypeRarity
English Longsword Riposte (Right) (4H-239) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack may attack through an area covered by a Guard you have in play without dropping the Guard. 
ImmortalTitleTypeRarity
English Longsword Well Guarded (4H-240) Edge Rare
GridRestrictionsGems
  4 [Reason]
Text
Play in conjunction with a Guard. That Guard can defend attacks that cannot be blocked and may be a Power Block without an Exertion. Your maximum Hand Size cannot be reduced this turn. 
ImmortalTitleTypeRarity
Four Horsemen (2nd Edition) Caspian (Famine) Insert Insert
GridRestrictionsGems
 
Text
Note: Available in Four Horsemen booster packs, not playable. 
ImmortalTitleTypeRarity
Four Horsemen (2nd Edition) Four Horsemen Credits Insert Insert
GridRestrictionsGems
 
Text
Note: Available in Four Horsemen booster packs, not playable. 
ImmortalTitleTypeRarity
Four Horsemen (2nd Edition) Kronos (Pesitlence) Insert Insert
GridRestrictionsGems
 
Text
Note: Available in Four Horsemen booster packs, not playable. 
ImmortalTitleTypeRarity
Four Horsemen (2nd Edition) Methos (Death) Insert Insert
GridRestrictionsGems
 
Text
Note: Available in Four Horsemen booster packs, not playable. 
ImmortalTitleTypeRarity
Four Horsemen (2nd Edition) Silas (war) Insert Insert
GridRestrictionsGems
 
Text
Note: Available in Four Horsemen booster packs, not playable. 
ImmortalTitleTypeRarity
Generic Alertness (Block and Ignore) (4H-027) Event Rare
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a block. That block can defend attacks that cannot be blocked. You may ignore any effect in play by your opponent which would prevent or restrict you from playing that block. You may ignore any effect in play by your opponent which would prevent that block from defending multiple attacks. You may ignore any cost required to play that block. 
ImmortalTitleTypeRarity
Generic Alertness (Block Multiple Attacks) (4H-028) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a block. You may ignore any effects in play by your opponent which would prevent that block from defending multiple attacks. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge and Ignore) (4H-030) Event Rare
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a dodge. That dodge can defend attacks that cannot be dodged. You may ignore any effect in play by your opponent which would prevent or restrict you from playing that dodge. You may ignore any effect in play by your opponent which would prevent that dodge from defending multiple attacks. You may ignore any cost required to play that dodge. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge Multiple Attacks) (4H-031) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a dodge. You may ignore any effects in play by your opponent which would prevent that dodge from defending multiple attacks. 
ImmortalTitleTypeRarity
Generic Alertness (Hidden Attack) (4H-032) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play on one of your opponent's hidden attacks. Reveal the attack. It is no longer hidden and anything in play which affects hidden attacks, no longer affects it. 
ImmortalTitleTypeRarity
Generic Alertness (May Block) (4H-026) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a block. That block can defend attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Alertness (May Dodge) (4H-029) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a dodge. That dodge can defend attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (Next Turn) (4H-035) Edge Rare
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose one Object in play. That Object is nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (Opponent's Turn) (4H-034) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one Object in play. That Object is nullified during your opponent's next turn. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (Your Turn) (4H-033) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose one Object in play. That Object is nullified for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look / Misfortune (4H-036) Edge / Event Rare
GridRestrictionsGems
  2 [Empathy]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Object in play. That object is nullified for the remainder of your turn.

EVENT: Remove one Object from play.
 
ImmortalTitleTypeRarity
Generic Amnesia (4H-037) Event Rare
GridRestrictionsGems
  2 [Empathy]
Text
Remove one card in your opponent's Discard from the game. 
ImmortalTitleTypeRarity
Generic Asylum (4H-038) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Special Cards cannot be put into play. 
ImmortalTitleTypeRarity
Generic Attack Me! (4H-039) Event Common
GridRestrictionsGems
  [Strength]
Text
Your opponent must attack you during their next turn. If they do not, you may look at their hand at the end of their Attack Phase. 
ImmortalTitleTypeRarity
Generic Bait and Switch (4H-040) Edge Common
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a defense. you may ignore any effect in play by your opponent which would prevent or restrict you from playing that defense. 
ImmortalTitleTypeRarity
Generic Bridge (4H-041) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
While on the Bridge, players may make a Hard Exertion to avoid all attacks this turn. If they do, they lose three Ability and must skip their Attack Phase. 
ImmortalTitleTypeRarity
Generic Brother vs Brother (4H-042) Event Uncommon
GridRestrictionsGems
  3 [Strength]
Text
Remove one Watcher card from your opponent's Discard from the game. Remove one Hunter card from your opponent's Discard from the game. Remove one Faction Specific card from your opponent's Discard from the game. 
ImmortalTitleTypeRarity
Generic Brotherhood (4H-043) Event Uncommon
GridRestrictionsGems
  3 [Empathy]
Text
Search your Endurance and retrieve one Watcher, Hunter, or Faction Specific card to your hand. 
ImmortalTitleTypeRarity
Generic Challenge Refused (4H-044) Situation Uncommon
GridRestrictionsGems
  [2E Only] [Strength]
Text
You may discard this card from play to counter one Attribute Challenge played by your opponent. 
ImmortalTitleTypeRarity
Generic Concealed Weapon (4H-045) Illusion Uncommon
GridRestrictionsGems
  [Agility]
Text
Nullify the downside of your Weapon of Choice(s) until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Concentration (4H-046) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. You may ignore any effects in play by your opponent which would prevent or restrict you from playing Special Cards. You may ignore any effects in play by your opponent which would prevent you from playing this card. 
ImmortalTitleTypeRarity
Generic Counter-Parry (LL to UR) (4H-048) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your first attack this turn is played hidden, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Counter-Parry (UL to LR) (4H-047) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your first attack this turn is played hidden, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Darius (4H-016) Event: Immortal Ally Fixed
GridRestrictionsGems
  [Empathy]
Text
You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special Card, even if you are only allowed one Special Card this turn. 
ImmortalTitleTypeRarity
Generic Dawn of Time (4H-049) Event Rare
GridRestrictionsGems
  [Agility][Strength][Toughness][Empathy][Reason]
Text
You may discard up to three cards from your hand. You may play an additional Special Card this turn. This card's Attributes do not count towards your deck construction limits. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Arm Grab) (4H-050) Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Toughness]
Text
Arm Grab: This attack cannot be blocked and does no damage. This attack may be played while Disarmed. If this attack is successful, your opponent can only have one [H] in play during their next turn. If they are using more than one Weapon of Choice and would have too many [H] in play, they must sheath one Weapon that turn. At the beginning of their next turn, that Weapon must be drawn. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Topple/Block) (4H-051) Attack Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
Topple: This attack cannot be blocked and does no damage. This attack may be played while Disarmed. If successful, your opponent cannot play any blocks from their hand until the end of their next turn. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Topple/Dodge) (4H-052) Attack Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Topple: This attack cannot be blocked and does no damage. This attack may be played while Disarmed. If successful, your opponent cannot play any dodges from their hand until the end of their next turn. 
ImmortalTitleTypeRarity
Generic Disarm (Agility) (4H-053) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Agility]
Text
Play in place of an attack. Both players must make a Soft Exertion for [A]. If you win, one of your opponent's Weapons is Disarmed. 
ImmortalTitleTypeRarity
Generic Disarm (Empathy) (4H-054) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Soft Exertion for [E]. If you win, one of your opponent's Weapons is Disarmed. 
ImmortalTitleTypeRarity
Generic Disarm (Reason) (4H-055) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Reason]
Text
Play in place of an attack. Both players must make a soft Exertion for [R]. If you win, one of your opponent's Weapons is Disarmed. 
ImmortalTitleTypeRarity
Generic Disarm (Strength) (4H-056) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Strength]
Text
Play in place of an attack. Both plays must make a Soft Exertion for [S]. If you win, one of your opponent's Weapons is Disarmed. 
ImmortalTitleTypeRarity
Generic Disarm (Toughness) (4H-057) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Toughness]
Text
Play in place of an attack. Both players must make a Soft Exertion for [T]. If you win, one of your opponent's Weapons is Disarmed. 
ImmortalTitleTypeRarity
Generic Even the Odds (4H-058) Event Uncommon
GridRestrictionsGems
  [Toughness]
Text
You may draw a card for each card your opponent drew before their Draw / Discard Phase last turn. You may play an additional Special Card this turn. You may only play one Even the Odds this turn. 
ImmortalTitleTypeRarity
Generic Excessive Force (4H-059) Edge Uncommon
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Police or Investigation. It does one damage. 
ImmortalTitleTypeRarity
Generic Extra Weapon (4H-060) Object Common
GridRestrictionsGems
  [Toughness]
Text
You may discard this card from play to recover your Weapon, even it is was Broken. 
ImmortalTitleTypeRarity
Generic Focus (Next Turn) (4H-062) Edge Rare
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one Situation in play. That Situation is nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Focus (Opponent's Turn) (4H-061) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one Situation in play. That Situation is nullified during your opponent's next turn. 
ImmortalTitleTypeRarity
Generic Focus (Your Turn) (4H-017) Edge Fixed
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may nullify the effects of that Situation. 
ImmortalTitleTypeRarity
Generic Focus / Police (4H-063) Edge / Event Rare
GridRestrictionsGems
  2 [Empathy]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Situation in play. That Situation is nullified for the remainder of your turn.

EVENT: Remove one Situation from play.
 
ImmortalTitleTypeRarity
Generic Foiled (Next Turn) (4H-066) Edge Rare
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose one Plot in play. That Plot is nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Foiled (Opponent's Turn) (4H-065) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one Plot in play. That Plot is nullified during your opponent's next turn. 
ImmortalTitleTypeRarity
Generic Foiled (Your Turn) (4H-064) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose one Plot in play. That Plot is nullified for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Foiled / Investigation (4H-067) Edge / Event Rare
GridRestrictionsGems
  2 [Reason]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Plot in play. That Plot is nullified for the remainder of your turn.

EVENT: Remove one Plot from play.
 
ImmortalTitleTypeRarity
Generic Follow-Up (4H-068) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If you played an Event titled Disarm this turn, you may play this as an additional attack and it cannot be dodged. 
ImmortalTitleTypeRarity
Generic Guard (Left) (4H-070) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Lower) (4H-072) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Right) (4H-071) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Upper) (4H-069) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guarded (4H-073) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Guard, or on a Guard already in play. For the remainder of your turn, that Guard can defend attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Head Shot (4H-018) Event Fixed
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Holy Ground (4H-075) Event Rare
GridRestrictionsGems
  3 [Empathy]
Text
Play during your Defense Phase. Avoid all attacks this turn. Your opponent may search their Endurance and retrieve one card found there to their hand. Skip your Attack Phase this turn. 
ImmortalTitleTypeRarity
Generic Inspiration (4H-076) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may make an additional Hard Exertion this turn. 
ImmortalTitleTypeRarity
Generic Interference (Counter) (4H-078) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
You may discard this card from play to counter the final part of a Plot Sequence. If you do, remove all Plots with the same title as the one countered from play. 
ImmortalTitleTypeRarity
Generic Interference (Nullify) (4H-077) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
Nullify the effects of one Plot Sequence your opponent completed last turn. 
ImmortalTitleTypeRarity
Generic Investigation (4H-019) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Plot from play. 
ImmortalTitleTypeRarity
Generic Lean and Mean (4H-020) Edge Fixed
GridRestrictionsGems
 
Text
Your minimum deck size is decreased by one. Retrieve the bottom card of your Discard and put it on the bottom of your Endurance. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (4H-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (4H-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (4H-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (4H-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (4H-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (4H-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Marauder's Camp (4H-079) Location Uncommon
GridRestrictionsGems
  [Strength]
Text
While camping with marauders, a player that does not play an attack during their turn loses one Ability. 
ImmortalTitleTypeRarity
Generic Master Swordsman (4H-259) Special Attack / Block Rare
GridRestrictionsGems
            
            
            
[Master][Strength][Toughness]
Text
SPECIAL ATTACK: Choose one area on the grid for this attack to cover. This may be a Power Blow without an Exertion.

BLOCK: Choose one area on the grid for this block to cover. This may be a Power Block without an Exertion.
 
ImmortalTitleTypeRarity
Generic Master's Agility (4H-080) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Agility]
Text
You may nullify the text on any Evades you play. The text on all dodges you play this turn is triggered, regardless of it they were the last successful defense you played this turn. 
ImmortalTitleTypeRarity
Generic Master's Dodge (4H-081) Dodge Rare
GridRestrictionsGems
            
            
            
2 [Master][Agility][Agility]
Text
You may play this dodge from your Discard as if it were from your hand. If you do, remove it from the game after use. If this card is removed from the game and you reshuffle your Discard into your Endurance, put it back in your deck. You may only play this card if it is in your Discard. 
ImmortalTitleTypeRarity
Generic Master's Empathy (4H-082) Situation Rare
GridRestrictionsGems
  2 [Master][Empathy][Empathy]
Text
Any turn in which you gain Ability, you gain an additional point of Ability. 
ImmortalTitleTypeRarity
Generic Master's Experience (4H-083) Event Rare
GridRestrictionsGems
  1 [Master]
Text
Name a card. Remove all Locations, Objects, Plots and Situations in play with the chosen name. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Master's Head Shot (4H-260) Edge Rare
GridRestrictionsGems
  2 [Master][Strength][Strength]
Text
You may only play this card if you do not play a Special Card during your turn. Play in conjunction with an Upper Attack. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Master's Reason (4H-084) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Agility]
Text
During your May Do / Must Do Phase, choose one Location, Object, Plot or Situation in play. That card is nullified during your opponent's next turn. 
ImmortalTitleTypeRarity
Generic Master's Strength (4H-085) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Strength]
Text
Any cards you play which do damage do an additional point of damage. 
ImmortalTitleTypeRarity
Generic Master's Toughness (4H-086) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
You may attack to areas you blocked this turn. The text on all blocks you play this turn is triggered, regardless of if they were the last successful defense you played this turn. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (4H-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Middle Right Attack (4H-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Misfortune (4H-021) Event Fixed
GridRestrictionsGems
  [Toughness]
Text
Remove an Object from play. 
ImmortalTitleTypeRarity
Generic Monkey (4H-087) Object: Mortal Ally Uncommon
GridRestrictionsGems
  [Reason]
Text
During your opponent's May Do / Must Do Phase, your opponent must discard a card from their hand. This is a cumulative effect. 
ImmortalTitleTypeRarity
Generic On Your Knees! (4H-088) Event Common
GridRestrictionsGems
  [Strength]
Text
You may only play this card if your opponent has five or less Ability. They are now Prone. 
ImmortalTitleTypeRarity
Generic Pistol (Left) (4H-089) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
[Hand] [Reason]
Text
This attack does one damage. 
ImmortalTitleTypeRarity
Generic Pistol (Right) (4H-090) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
[Hand] [Reason]
Text
This attack does one damage. 
ImmortalTitleTypeRarity
Generic Point Blank (4H-091) Edge Uncommon
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Pistol that is not played after a Back Away. It does an additional point of damage. You may only play one Point Blank per turn. 
ImmortalTitleTypeRarity
Generic Police (Situation) (4H-022) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Situation from play. 
ImmortalTitleTypeRarity
Generic Primitive Village (4H-092) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
Whenever a player discards a card from their hand, they may place it on the bottom of their Endurance. 
ImmortalTitleTypeRarity
Generic Protected Resources (4H-093) Situation Rare
GridRestrictionsGems
  2 [Empathy]
Text
Your opponent cannot discard cards from your hand or Endurance. You may ignore any effects in play by your opponent which would force you to discard cards from your hand or Endurance. 
ImmortalTitleTypeRarity
Generic Public Fountain (4H-094) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Plots that are a part of a Plot Sequence are nullified. 
ImmortalTitleTypeRarity
Generic Quality Blade (4H-095) Object: Hilt Rare
GridRestrictionsGems
  2 [Toughness]
Text
You may ignore any costs required to play attacks or blocks. 
ImmortalTitleTypeRarity
Generic Reconnaissance (Next Turn) (4H-099) Edge Rare
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose one Location in play. That Location is nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Reconnaissance (Opponent's Turn) (4H-098) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one Location in play. That Location is nullified during your opponent's next turn. 
ImmortalTitleTypeRarity
Generic Reconnaissance (Your Turn) (4H-097) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one Location in play. That Location is nullified for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Reconnaissance / Get Away From It All (4H-096) Edge / Event Rare
GridRestrictionsGems
  2 [Reason]
Text
EDGE: Play during your May Do / Must Do Phase. Choose one Location in play. That Location is nullified for the remainder of your turn.

EVENT: Remove one Location from play.
 
ImmortalTitleTypeRarity
Generic Recover Weapon (4H-100) Event Common
GridRestrictionsGems
  [Agility]
Text
You may only play this card if one of your Weapons is Disarmed or if you are considered Disarmed. You may not play this card if your Weapon is Broken. You recover your Weapon. Remove any cards which make you considered Disarmed from play. 
ImmortalTitleTypeRarity
Generic Retreat (4H-101) Edge Uncommon
GridRestrictionsGems
  4 [Agility]
Text
Play during your May Do / Must Do Phase. Choose one Location, Object, Plot, Situation, or Standing Defense you control in play. Return that card to your hand. 
ImmortalTitleTypeRarity
Generic Rhesus Virus (4H-102) Object Uncommon
GridRestrictionsGems
  [Toughness]
Text
During your opponent's May Do / Must Do Phase, your opponent must discard the top card of their Endurance for each Monkey in play. 
ImmortalTitleTypeRarity
Generic Riposte (4H-103) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a block. You first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Generic Sacrifice (4H-104) Edge Common
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a card. All costs required to play that card and this card are satisfied. 
ImmortalTitleTypeRarity
Generic Selective Memory (4H-105) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. For the remainder of your turn, you may ignore any effects your opponent has in play which force you to discard cards from your hand. 
ImmortalTitleTypeRarity
Generic Slash (Left) (4H-106) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Right) (4H-107) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Upper) (4H-108) Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack cannot be a Power Blow 
ImmortalTitleTypeRarity
Generic Stab (Left) (4H-109) Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is hidden and your opponent plays an unsuccessful defense from their hand against this attack, they cannot make an Exertion for a defense against this attack. 
ImmortalTitleTypeRarity
Generic Stab (Right) (4H-110) Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is hidden and your opponent plays an unsuccessful defense from their hand against this attack, they cannot make an Exertion for a defense against this attack. 
ImmortalTitleTypeRarity
Generic Submarine Base (4H-111) Location Uncommon
GridRestrictionsGems
  [Strength]
Text
While in the Submarine Base, no Signature Cards may be played. 
ImmortalTitleTypeRarity
Generic Test of Agility (Ability) (4H-112) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Agility]
Text
Play in place of an attack. All players must make a Soft Exertion for [A]. The loser loses one Ability and their Maximum Ability is now their current Ability. 
ImmortalTitleTypeRarity
Generic Test of Agility (Retrieve Card) (4H-113) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Agility]
Text
Play in place of an attack. Both players must make a Soft Exertion for [A]. The winner may immediately retrieve one [A] from their Discard for each [A] in their Attribute Check and shuffle it into their Endurance (maximum of 3). 
ImmortalTitleTypeRarity
Generic Test of Charisma (Ability) (4H-114) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
Play in place of an attack. All players must make a Soft Exertion for [E]. The winner's Maximum Ability is increased by one and they gain one Ability. 
ImmortalTitleTypeRarity
Generic Test of Charisma (Retrieve Card) (4H-115) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Soft Exertion for [E]. The winner may immediately retrieve one [E] from their Discard for each [E] in their Attribute Check and shuffle it into their Endurance (maximum of 3). 
ImmortalTitleTypeRarity
Generic Test of Fortitude (Discard) (4H-116) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Toughness]
Text
Play in place of an attack. All players must make a Soft Exertion for [T]. The loser must discard the top ten cards of their Endurance. 
ImmortalTitleTypeRarity
Generic Test of Fortitude (Retrieve Card) (4H-117) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Toughness]
Text
Play in place of an attack. Both players must make a Soft Exertion for [T]. The winner may immediately retrieve one [T] from their Discard for each [T] in their Attribute Check and shuffle it into their Endurance (maximum of 3). 
ImmortalTitleTypeRarity
Generic Test of Strength (Discard Defenses) (4H-118) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Strength]
Text
Play in place of an attack. All players must make a Soft Exertion for [S]. The loser must discard all defenses from their hand. 
ImmortalTitleTypeRarity
Generic Test of Strength (Retrieve Card) (4H-119) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Strength]
Text
Play in place of an attack. Both players must make a Soft Exertion for [S]. The winner may immediately retrieve one [S] from their Discard for each [S] in their Attribute Check and shuffle it into their Endurance (maximum of 3). 
ImmortalTitleTypeRarity
Generic Test of Wits (Discard) (4H-120) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Reason]
Text
Play in place of an attack. All players must make a Soft Exertion for [R]. The winner may search their opponent's Endurance and discard all copies of one card found there. 
ImmortalTitleTypeRarity
Generic Test of Wits (Retrieve Card) (4H-121) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Reason]
Text
Play in place of an attack. Both players must make a Soft Exertion for [S]. The winner may immediately retrieve one [S] from their Discard for each [S] in their Attribute Check and shuffle it into their Endurance (maximum of 3). 
ImmortalTitleTypeRarity
Generic The Bronze Age (Burn) (4H-024) Plot Fixed
GridRestrictionsGems
  [Strength]
Text
Burn: You may only play this card if you have The Bronze Age: Ride in play. All players may search their opponent's Endurance and discard all copies of one card found there. 
ImmortalTitleTypeRarity
Generic The Bronze Age (Pillage) (4H-025) Plot Fixed
GridRestrictionsGems
  [Toughness]
Text
Pillage: You may only play this card if you have The Bronze Age: Ride and Burn in play. All players may reshuffle their Discard into their Endurance. 
ImmortalTitleTypeRarity
Generic The Bronze Age (Ride) (4H-023) Plot Fixed
GridRestrictionsGems
  [Agility]
Text
Ride: All players may search their Endurance for one card and put it in their hand. 
ImmortalTitleTypeRarity
Generic The Haunted Forest (4H-074) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Players cannot draw cards during their turn outside of their Draw / Discard Phase. 
ImmortalTitleTypeRarity
Generic Thrust (4H-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Up and At'em (4H-122) Event Common
GridRestrictionsGems
  [Strength]
Text
You may only play this card if you are Prone or if you are considered Prone. You regain your feet. Remove any cards which make you considered Prone from play. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (4H-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (4H-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (4H-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (4H-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (4H-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (4H-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Waiting to Strike (4H-123) Edge Rare
GridRestrictionsGems
  2 [Reason]
Text
Play in conjunction with a Special Card. You may play an additional Event this turn. You may only play or put into play two Special Cards this turn. Skip your Attack Phase. 
ImmortalTitleTypeRarity
Generic Wild West (4H-124) Location Uncommon
GridRestrictionsGems
  [Agility]
Text
While dueling in the Wild West, players may play one Ranged Attack as an additional attack each turn. They may ignore any [H] requirements to play that attack. 
ImmortalTitleTypeRarity
Great Sword Brute Strength (4H-242) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Power Blow. You may play an additional Power Blow this turn. You may make an additional Hard Exertion this turn. 
ImmortalTitleTypeRarity
Great Sword Chop (Lower Left) (4H-244) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Head Shot. If this attack is a Power Blow and your opponent dodges it, they must discard the top three cards of their Endurance. 
ImmortalTitleTypeRarity
Great Sword Chop (Upper Right) (4H-243) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Head Shot. If this attack is a Power Blow and your opponent dodges it, they must discard the top three cards of their Endurance. 
ImmortalTitleTypeRarity
Great Sword Great Cleave (4H-245) Special Attack Rare
GridRestrictionsGems
            
            
            
4 [Strength]
Text
You may play this attack after a Back Away. This attack is a Power Blow. This attack cannot be a Head Shot. Your opponent must discard a dodge to play a dodge from their hand to defend this attack. 
ImmortalTitleTypeRarity
Great Sword Hammer Blow (4H-273) Edge Uncommon
GridRestrictionsGems
  4 [Strength]
Text
Play in conjunction with a Power Blow. If your opponent blocks this attack, their Weapon(s) of Choice are nullified until the beginning of your next turn and they are considered Disarmed during their next Attack Phase. 
ImmortalTitleTypeRarity
Great Sword Lunge (4H-274) Attack Uncommon
GridRestrictionsGems
            
            
            
4 [Strength]
Text
This attack cannot be dodged. 
ImmortalTitleTypeRarity
Great Sword Master of the Great Sword (4H-246) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
Your opponent cannot attack after playing a dodge to defend one of your Power Blows. This is a Standing Defense. 
ImmortalTitleTypeRarity
Great Sword Pre-Game (4H-241) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand] [Hand]
Text
The Great Sword is a Two-Handed Broadsword that is so large and unwieldy that it required a different fighting style than normal sized two-handed swords. Used mostly in medieval times as a defense against cavalry on the battlefield. Common Great Swords are the Scottish Claymore and the ancient Bhander.

After your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
 
ImmortalTitleTypeRarity
Great Sword Pre-Game (Kronos) (4H-288) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand]
Text
The Great Sword is a Two-Handed Broadsword that is so large and unwieldy that it required a different fighting style than normal sized two-handed swords. Used mostly in medieval times as a defense against cavalry on the battlefield. Common Great Swords are the Scottish Claymore and the ancient Bhander.

You must be Kronos to use this Weapon of Choice. After your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks. This does not count towards your Pre-Game limit.
 
ImmortalTitleTypeRarity
Great Sword Pre-Game (Premium) (4H-287) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand] [Strength]
Text
The Great Sword is a Two-Handed Broadsword that is so large and unwieldy that it required a different fighting style than normal sized two-handed swords. Used mostly in medieval times as a defense against cavalry on the battlefield. Common Great Swords are the Scottish Claymore and the ancient Bhander.

After your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
 
ImmortalTitleTypeRarity
Great Sword Stop-Block (Lower) (4H-248) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
After playing this block, you may make a 5-Card Hard Exertion to prevent all damage from one Power Blow defended by this defense. 
ImmortalTitleTypeRarity
Great Sword Stop-Block (Upper) (4H-247) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
After playing this block, you may make a 5-Card Hard Exertion to prevent all damage from one Power Blow defended by this defense. 
ImmortalTitleTypeRarity
Great Sword Unyielding Force (4H-249) Situation Uncommon
GridRestrictionsGems
  3 [Toughness]
Text
If you make an unaltered 5-Card Hard Exertion to make an attack a Power Blow this turn, all your attacks played this turn that may be made Power Blows are now Power Blows. You may make multiple Power Blows. This is a Standing Defense. 
ImmortalTitleTypeRarity
Hunter Hunter (Counter) (4H-216) Situation Common
GridRestrictionsGems
  [Agility]
Text
You may discard this card from play to counter a Watcher as it is played. 
ImmortalTitleTypeRarity
Hunter Hunter (Hand Size) (4H-217) Situation Rare
GridRestrictionsGems
  2 [Strength]
Text
Your opponent's Maximum Hand Size is decreased by one for each Hunter you have in play. 
ImmortalTitleTypeRarity
Hunter Hunter (Remove Plot) (4H-218) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove a Plot from play. 
ImmortalTitleTypeRarity
Hunter Hunter (Subtract Two) (4H-215) Situation Uncommon
GridRestrictionsGems
  4 [2E Only] [Toughness]
Text
You may discard this card from play to subtract two from an Attribute Check. 
ImmortalTitleTypeRarity
Kronos Evade (Back Away) (4H-165) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"I guess it's true. You wait long enough, everything comes back." -- Kronos / Comes a Horseman
 
ImmortalTitleTypeRarity
Kronos Feared Reputation (4H-166) Edge Rare
GridRestrictionsGems
  R4 [Reason]
Text
Play during your May Do / Must Do Phase. You may play an additional Special Card during your turn for each Special Card beyond the first that your opponent played during their last turn. If you only play one Special Card this turn, it cannot be countered. You may only play one Feared Reputation per turn. 
ImmortalTitleTypeRarity
Kronos Follow-Up (4H-167) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. Your opponent must discard a Dodge from their hand.

"You're dead witch. Come out now and I'll make it quick. Make it hard, I'll make you beg me." -- Kronos / Comes a Horseman
 
ImmortalTitleTypeRarity
Kronos Foresight (4H-168) Situation Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Discard this card from play during your Attack Phase to retrieve one non-Master defense from your Discard and put it in your hand. Alternatively, you may Discard this card from play to avoid one Ranged Attack. 
ImmortalTitleTypeRarity
Kronos Intimidate (4H-169) Event Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Your opponent takes one damage. If your opponent gained Ability during their last turn, they take an additional damage for each point of Ability they gained.

"Do you do anything else?" -- Kronos / Revelations 6:8
 
ImmortalTitleTypeRarity
Kronos Killer Precision (4H-264) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Strength]
Text
Your opponent cannot play a defense from their hand against his attack. 
ImmortalTitleTypeRarity
Kronos Master of the Horsemen (4H-170) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy][Reason]
Text
Your opponent must discard the top card of their Endurance for each Four Horseman Specific card you have in play. Your Members cannot be removed from play.

"This is what I've dreamed of... every night for over two thousand years." -- Kronos / Revelations 6:8
 
ImmortalTitleTypeRarity
Kronos Master's Attack (4H-171) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Strength]
Text
If you exhaust making this attack a Power Blow, you lose two less Ability for exhausting. If your opponent exhausts during their next turn, they lose two additional Ability for exhausting. This attack may be a Power Blow. 
ImmortalTitleTypeRarity
Kronos Master's Block (4H-172) Block Rare
GridRestrictionsGems
            
            
            
S2 [Master][Toughness][Toughness]
Text
This block can defend attacks that cannot be blocked. You may attack to areas you just blocked this turn.

"We are the Four Horsemen. No band of men have ever been more cruel or more feared. Remember that." -- Kronos / Revelations 6:8
 
ImmortalTitleTypeRarity
Kronos Merciless (4H-173) Event Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Your opponent must discard the top card of their Endurance for each attack they played last turn. You may retrieve one card from your Discard for each attack they played last turn and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Kronos Persona (4H-164) Persona Pre-Game
GridRestrictionsGems
  7 [2E Only] 7[Master]4[Agility]6[Strength]7[Toughness]3[Empathy]5[Reason]
Text
The unquestioned leader of the Four Horsemen, for thousand of years Kronos has left a trial of death and destruction in his wake. He has used many aliases over the years. No matter what name he is going under though, he has a plan that involves spreading fear and suffering.

You may discard a [R] from your hand to counter an Illusion played by your opponent. If you play at least one attack during your turn, your opponent cannot play more attacks during their next turn than you played during your turn.
 
ImmortalTitleTypeRarity
Kronos Persona (4H Vs Set) (4H-164A) Persona Fixed
GridRestrictionsGems
  7 7[Master]4[Agility]6[Strength]7[Toughness]3[Empathy]5[Reason]
Text
The unquestioned leader of the Four Horsemen, for thousands of years Kronos has left a trial of death and destruction in his wake. He has used many aliases over the years. No matter what name he is going under though, he has a plan that involves spreading fear and suffering.

You may discard a [R] from your hand to counter an Illusion played by your opponent. If you play at least one attack during your turn, your opponent cannot play more attacks during their next turn than you played during your turn.
 
ImmortalTitleTypeRarity
Kronos Pestilence (4H-174) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
At the beginning of your opponent's turn, your opponent may make a Hard Exertion. If they do not, their Persona Power is nullified until the beginning of their next turn. 
ImmortalTitleTypeRarity
Kronos Pestilence's Hand (4H-175) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Great Sword Weapon of Choice. Whenever your opponent Power Blocks, you may retrieve the bottom three cards of your Discard and put them on the bottom of your Endurance. 
ImmortalTitleTypeRarity
Kronos Premium (4H-280) Persona Premium
GridRestrictionsGems
 
Text
The unquestioned leader of the Four Horsemen, for thousand of years Kronos has left a trial of death and destruction in his wake. He has used many aliases over the years. No matter what name he is going under though, he has a plan that involves spreading fear and suffering.

Play in conjunction with the Kronos persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Kronos Taunt (4H-176) Edge Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
Play in conjunction with an attack. The text on any defense played to defend this attack is nullified until the end of your next Attack Phase.

"Make love to me before I kill you." -- Kronos / Comes a Horseman
 
ImmortalTitleTypeRarity
Kronos The End of Time (4H-177) Situation Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may discard this card to counter a Special Card played by your opponent. If this card is in play during End Game, your Maximum Hand Size is increased by three.

"I am the end of time!" -- Kronos / Revelations 6:8
 
ImmortalTitleTypeRarity
Kronos The Face of Pestilence (4H-265) Object: Upper Armor Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
At the beginning of their turn, your opponent must discard the top three cards of their Endurance. 
ImmortalTitleTypeRarity
Kronos Thrown Dagger (4H-178) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may only play one attack this turn. This attack does one damage. If this attack is successful, you may randomly discard three cards from your opponent's hand during your next May Do / Must Do Phase.

"Come, let's see what you learned in three thousand years." -- Kronos / Comes a Horseman
 
ImmortalTitleTypeRarity
Kronos Trip (4H-179) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has from play. You may make a 0-Card Hard Exertion to make your next attack a Power Blow this turn. 
ImmortalTitleTypeRarity
Kronos True Use of Terror (4H-180) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  R4 [2E Only] [Toughness]
Text
All players must make a Soft Exertion for [T]. The winner may choose to either draw the cards from their Attribute Check OR discard the cards from their opponent's Attribute Check. 
ImmortalTitleTypeRarity
Methos Always Go With the Winner (Fight Another Day) (4H-184) Plot Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
Fight Another Day: You may only play this card if you have Always Go With the Winner: Life and Grow Stronger in play. You may play any cards from under an Always Go With the Winner as if they were from your hand this turn. Attacks played this way may be additional attacks. Defenses will not defend multiple attacks you play this turn. Remove all cards titled Always Go With the Winner from play. 
ImmortalTitleTypeRarity
Methos Always Go With the Winner (Grow Stronger) (4H-183) Plot Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
Grow Stronger: You may only play this card if you have Always Go With the Winner: Live in play. You may put any attacks you Sweep under this card instead of your Discard. If this card is removed from play, shuffle any cards under it into your Endurance. 
ImmortalTitleTypeRarity
Methos Always Go With the Winner (Live) (4H-182) Plot Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Live: You may put any defenses you Sweep under this card instead of your Discard. If this card is removed from play, shuffle any cards under it into your Endurance.

"It could have gone either way. I couldn't take the chance." -- Methos / Comes a Horseman
 
ImmortalTitleTypeRarity
Methos Benefit of Experience (4H-185) Edge Rare
GridRestrictionsGems
  S9
Text
You may include one Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card.

"You have no idea who I am." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Combination (4H-186) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. That attack may be played hidden.

"Don't hate yourself." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Death (4H-187) Plot Rare
GridRestrictionsGems
  S2 [Strength]
Text
If you played a successful attack last turn, you may put a Location, Object, Plot or Situation into play. This does not count as your Special Card played this turn.

"You want to own the world again? You offer them the choice... the Horsemen rule, or they all die." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Death's Hand (4H-188) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the English Longsword Weapon of Choice. Damage from attacks you play cannot be prevented or reduced.

"Waiting to plunge the world into generations of darkness?" -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Evade (Back Away) (4H-189) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"That did not please me." -- Methos / Comes a Horseman
 
ImmortalTitleTypeRarity
Methos Hidden Dagger (4H-190) Attack Common
GridRestrictionsGems
            
            
            
[Reason]
Text
You may play an additional attack this turn. You may only play one Hidden Dagger this turn.

"You have no idea who I am." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Hidden Motive (4H-266) Event Rare
GridRestrictionsGems
  R2 [Reason]
Text
Remove any two cards from your hand, Discard or Endurance from the game. You may not remove Basic Attacks or Basic Blocks. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Methos Master's Manipulation (4H-191) Situation Rare
GridRestrictionsGems
  S2 [Master][Empathy]
Text
During your May Do / Must Do Phase, you may randomly discard up to two cards from your opponent's hand. Draw a card for each card discarded in this way.

"It's a beginning. Haven't you heard Aristotle's Poetics?" -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Master's Stratagem (4H-192) Situation Rare
GridRestrictionsGems
  S2 [Master][Reason]
Text
Whenever you complete a Plot Sequence, you may search your Endurance for the first part of a Plot Sequence and put it into play.

"I was just thinking." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Methos? (4H-193) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Discard this card from play to counter a Persona Specific Special Card as it is played.

"The world was how we made it." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Methos Myth of Methos (4H-194) Illusion Rare
GridRestrictionsGems
  R6 [Reason]
Text
Put one Object, Plot or Situation into play face down. It has no effect on the game and cannot be removed. Keep Myth of Methos in play with that card OR Reveal all cards you have in play which have an attached Myth of Methos. They now affect the game normally. Sweep all cards you control titled Myth of Methos next turn. 
ImmortalTitleTypeRarity
Methos Persona (4H-181) Persona Pre-Game
GridRestrictionsGems
  8 [2E Only] 8[Master]0[Agility]0[Strength]0[Toughness]0[Empathy]0[Reason]
Text
Methos has always been considered a legend. Many immortals and Watchers have sought out the 5000+ year old to no avail. He has held many roles through the centuries including slave, god, artisan, soldier, scribe, as well as others including being one of the infamous Four Horsemen. While most view him as a myth, and that he has ties to the Watcher Society.

During your May Do / Must Do Phase, you may discard up to two cards to draw a card for each card discarded in this way. During deck construction, you may assign your Attributes (each must be between 3 and 9). The total cannot exceed 25.
 
ImmortalTitleTypeRarity
Methos Persona (4H Vs Set) (4H-181A) Persona Fixed
GridRestrictionsGems
  8 8[Master]0[Agility]0[Strength]0[Toughness]0[Empathy]0[Reason]
Text
Methos has always been considered a legend. Many immortals and Watchers have sought out the 5000 year old to no avail. He has held many roles through the centuries including slave, god, artisan, soldier, scribe, as well as Death when he rode with the Four Horsemen. While most view him as a myth, a few know that he does exist, and that he has ties with the Watcher Society.

During your May Do / Must Do Phase, you may discard up to two cards to draw a card for each card discarded in this way. During deck construction, you may assign your Attributes (each must be between 3 and 9). The total cannot exceed 25.
 
ImmortalTitleTypeRarity
Methos Premium (4H-281) Persona Premium
GridRestrictionsGems
 
Text
Methos has always been considered a legend. Many immortals and Watchers have sought out the 5000+ year old to no avail. He has held many roles through the centuries including slave, god, artisan, soldier, scribe, as well as others including being one of the infamous Four Horsemen. While most view him as a myth, and that he has ties to the Watcher Society.

Play in conjunction with the Methos persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Methos The Face of Death (4H-267) Object: Upper Armor Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Your opponent cannot play Special Cards during their Defense Phase. 
ImmortalTitleTypeRarity
Methos The Gift (4H-195) Object Uncommon
GridRestrictionsGems
  R3 [Empathy]
Text
Discard this card from play to search your Endurance for any one Master Card and / or a Benefit of Experience and put them in your hand.

"Then remember this well. I will kill you as often as it takes to tame you." -- Methos / Comes a Horseman
 
ImmortalTitleTypeRarity
Methos Tipping Your Hand (4H-196) Edge Rare
GridRestrictionsGems
  R4 [Reason]
Text
During your Attack Phase, if this card is in your hand, you must reveal it and all the attacks in your hand to your opponent. Your opponent must choose one attack found there. You may play this card in conjunction with that attack. If you do, your opponent cannot play a defense from their hand to defend that attack. If you do not play this card during that turn, discard it. 
ImmortalTitleTypeRarity
Methos Trip (4H-197) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has from play. Dodges will not defend multiple attacks you play this turn.

"You thought I would protect you. You forgot what I was." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Brute Strength (4H-199) Edge Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
Play in conjunction with a Power Blow attack. Your opponent cannot play a Standing Defense next turn.

"We live. We grow stronger. And then we fight." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Challenge (4H-200) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent cannot make an Exertion during their Defense Phase next turn.

"We can do whatever we please, like always." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Child's Mind (4H-201) Situation Rare
GridRestrictionsGems
  R2 [Reason]
Text
During your May Do / Must Do Phase, choose one Location, Object, Plot or Situation in play. Nullify that card for the remainder of your turn.

"That you, brother." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Evade (Back Away) (4H-202) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"Keep laughing, I'll send you back there headless." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Follow-Up (4H-203) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may play an additional attack this turn. You may make multiple Power Blows this turn. 
ImmortalTitleTypeRarity
Silas Hew (4H-204) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
When you play this attack from your hand, you may retrieve the bottom card of your Discard and place it on the bottom of your Endurance.

"Welcome home." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Master's Attack (4H-205) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Strength]
Text
This attack is a Power Blow. This attack cannot be dodged. If you took damage this turn, your opponent cannot Power Block this attack.

"I don't like killing from a distance." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Master's Endurance (4H-268) Event Rare
GridRestrictionsGems
  S2 [Master][Strength][Toughness]
Text
Retrieve one card from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Silas Master's Persistence (4H-206) Situation Rare
GridRestrictionsGems
  S2 [Master][Toughness][Toughness]
Text
Prevent one damage from all attacks played by your opponent (to a minimum of one). Prevent one damage from any Special Cards played by your opponent.

"If you kill one of us, the other takes your head while you're down." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Now We Fight! (4H-207) Event Rare
GridRestrictionsGems
  R3 [Agility]
Text
Your opponent must discard all dodges from their hand.

"You're challenging me?" -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Overpower (4H-208) Special Attack Uncommon
GridRestrictionsGems
            
            
            
R4 [Strength]
Text
If this attack is successful, your opponent is Prone.

"We will rule. We four." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Persona (4H-198) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]3[Agility]9[Strength]8[Toughness]3[Empathy]2[Reason]
Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, through this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction without remorse and without pity.

Whenever you play a card, you may retrieve the bottom card of your Discard and place it on the bottom of your Endurance.
 
ImmortalTitleTypeRarity
Silas Persona (4H Vs Set) (4H-198A) Persona Fixed
GridRestrictionsGems
  5 5[Master]3[Agility]9[Strength]8[Toughness]3[Empathy]2[Reason]
Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, through this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction without remorse and without pity.

Whenever you play a card, you may retrieve the bottom card of your Discard and place it on the bottom of your Endurance.
 
ImmortalTitleTypeRarity
Silas Premium (4H-282) Persona Premium
GridRestrictionsGems
 
Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, through this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction without remorse and without pity.

Play in conjunction with the Silas persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Silas Strong-arm of the Horsemen (4H-209) Edge Rare
GridRestrictionsGems
  R6 [Strength]
Text
Play in conjunction with an attack or a block. That may be a Power Blow or Power Block without an Exertion.

"I like to have my ax in my hand, to see my enemies' eyes before I strike." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Terrifying Giant (4H-210) Situation Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
Your opponent's Maximum Hand Size is reduced by two for each Power Blow you played during your last turn. This is a cumulative effect.

"Take it. She's yours, brother." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas The Face of War (4H-269) Object: Upper Armor Uncommon
GridRestrictionsGems
  R4 [Strength]
Text
If you take damage during your turn from a card played by your opponent, they take one damage during their next turn. 
ImmortalTitleTypeRarity
Silas Trip (4H-211) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has from play. Shuffle your Endurance.

"Not like the old days, is it?" -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas Unleashed Rage (4H-212) Event Uncommon
GridRestrictionsGems
  R4 [Strength]
Text
You may only play this card if you took damage last turn. You may play an additional attack this turn. All your attacks this turn may be Power Blows without an Exertion. You may make multiple Power Blows this turn. 
ImmortalTitleTypeRarity
Silas War (4H-213) Plot Rare
GridRestrictionsGems
  S2 [Strength]
Text
Once per turn, you may make a Hard Exertion to return one Location, Object, Plot or Situation your opponent controls to their hand.

"We were meant for battle, men like us. In an age of warlords, we were kings." -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
Silas War's Hand (4H-214) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the War Axe Weapon of Choice. When making a Hard Exertion, you may take one card found in the Exertion to your hand. 
ImmortalTitleTypeRarity
The Four Horsemen Caspian (4H-148) Situation: Member Uncommon
GridRestrictionsGems
  S3 [Agility]
Text
You may play an additional attack during your turn for each defense your opponent played during their last turn.

"You want to conquer the world with monkeys?" -- Caspian / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen Collecting Tribute (4H-149) Event Rare
GridRestrictionsGems
  S2 [Agility]
Text
Look through your opponent's Discard. You may choose one Generic card found there and play it as if it were from your hand. If it is a Special Card, you may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
The Four Horsemen Combination (4H-150) Event Common
GridRestrictionsGems
  S6 [Agility]
Text
You may play an additional attack this turn for each Member you have in play.

"For two thousand years we've lived without it. The blood, the fear, the power." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen Evade (Escape) (4H-151) Dodge: Escape Common
GridRestrictionsGems
            
            
            
S6 [Agility]
Text
This defense cannot be played from an Exertion.

"Damnit, they were different times! I was different... the whole bloody WORLD was different." -- Methos / Comes a Horseman
 
ImmortalTitleTypeRarity
The Four Horsemen Kronos (4H-152) Situation: Member Uncommon
GridRestrictionsGems
  S3 [Toughness]
Text
Your opponent cannot play Illusions. Any Illusions in play are nullified.

"I think you could use a little pain, brother. I think it's just what you need." -- Kronos / Comes a Horseman
 
ImmortalTitleTypeRarity
The Four Horsemen Master's Attack (4H-153) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [Master][Strength][Strength]
Text
While one or more Members are in play this attack cannot be dodged. While two or more members are in play, this attack cannot be blocked. While three or more members are in play, this attack may be made a Power Blow. 
ImmortalTitleTypeRarity
The Four Horsemen Methos (4H-154) Situation: Member Uncommon
GridRestrictionsGems
  S3 [Reason]
Text
During your May Do / Must Do Phase you may discard up to two cards to draw a card for each card discarded in this way.

"You've heard of Ebola. There are worse things in the world if you look for them." -- Methos / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen Outnumber (4H-155) Event Common
GridRestrictionsGems
  S6 [Toughness]
Text
Remove all Standing Defenses your opponent has from play. Your opponent must discard a defense for each Member you have in play.

"Not bad. But not enough." -- Kronos / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen Pre-Game (4H-279) Pre-Game Premium
GridRestrictionsGems
 
Text
What’s to understand, Joe? When he rode into a village, there were women, there were children. There was life. And when he rode out... There wasn’t. -- Duncan MacLeod / Comes a Horseman

Play in conjunction with a Four Horsemen Persona. You may begin the game with one Persona Specific Signature Plot and Persona Specific Signature Hilt in play. Your opponent automatically goes first.
 
ImmortalTitleTypeRarity
The Four Horsemen Silas (4H-156) Situation: Member Uncommon
GridRestrictionsGems
  S3 [Strength]
Text
At the end of your turn, you may search your Discard for one card and put it on the bottom of your Endurance.

"How can you do this? How can you betray who we are?" -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen Spoils of War (4H-263) Event Uncommon
GridRestrictionsGems
  S4 [Strength]
Text
Take control of one of your opponent's Object or Situation: Ally. 
ImmortalTitleTypeRarity
The Four Horsemen Stalk (4H-157) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [Strength]
Text
This attack does one damage. If your opponent plays a successful defense against this attack, they must remove one of their Locations, Objects, Plots or Situations from play. 
ImmortalTitleTypeRarity
The Four Horsemen Teamwork (4H-158) Special Attack Uncommon
GridRestrictionsGems
            
            
            
S6 [Toughness]
Text
Choose one area on the attack grid for this attack to cover. You may choose one additional area on the grid for each Member you have in play. This attack does an additional point of damage for each Member you have in play. 
ImmortalTitleTypeRarity
The Four Horsemen The Apocalypse (4H-159) Event Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may play an additional attack this turn. If that attack is an Upper Attack that may be made a Head Shot, it is a Head Shot. Defenses will not defend multiple attacks you play this turn. 
ImmortalTitleTypeRarity
The Four Horsemen The Four Horsemen (Comes a Horseman) (4H-160) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Comes a Horseman: Search your Endurance for one Member and put it into play.

"Why would we want to ride with swords and axes when today there are weapons of unimaginable power?" -- Kronos / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen The Four Horsemen (Revelation 6:8) (4H-161) Plot Rare
GridRestrictionsGems
  S2 [Strength]
Text
Revelation 6:8: You may only play this card if you have The Four Horseman: Comes a Horsemen in play. Your opponent loses one Ability for each Member you have in play. Remove all cards titled The Four Horsemen that you control from play. 
ImmortalTitleTypeRarity
The Four Horsemen Together Again (4H-162) Event Common
GridRestrictionsGems
  S6 [Toughness]
Text
You may draw a card for each Member you have in play. You may play an additional Special Card this turn.

"What the hell is this place? Where are the stables? Where are the horses? How can we ride?" -- Silas / Revelations 6:8
 
ImmortalTitleTypeRarity
The Four Horsemen War Horse (4H-163) Object: Vehicle Rare
GridRestrictionsGems
  S2 [Toughness]
Text
When you play this card, you may put any number of Locations from your hand under it. Once per turn, you may take one Location from under this card and put it into play. If your opponent removes this card from play, you may put one Location from under it into play. 
ImmortalTitleTypeRarity
The Gathering Pre-Game (4H-277) Pre-Game Premium
GridRestrictionsGems
 
Text
I was Death in a mask. When mothers told their children the monster would get them, I was that monster! I was the nightmare that kept them awake at night! Is that what you wanted to hear? -- Methos / Comes a Horseman

If you do not play a Special Card during your turn, you may remove this card from the game to remove all Locations, Objects, Plots and/or Situations, that your opponent played or put into play last turn, from play.
 
ImmortalTitleTypeRarity
War Axe Blade Trap (4H-275) Edge Uncommon
GridRestrictionsGems
  4 [Toughness]
Text
Play in conjunction with a Power Blow. Your opponent cannot play a hidden attack during their next turn. 
ImmortalTitleTypeRarity
War Axe Cleave (4H-276) Special Attack Uncommon
GridRestrictionsGems
            
            
            
4 [Strength]
Text
You may play this attack after a Back Away. 
ImmortalTitleTypeRarity
War Axe Extended Reach (4H-251) Situation Uncommon
GridRestrictionsGems
  3 [Strength]
Text
Whenever your opponent dodges one of your Power Blows, they can only play Ranged Attacks for the remainder of their turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
War Axe Hack (Left) (4H-252) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Head Shot. This attack may be made a Power Blow with a 0-Card Hard Exertion. 
ImmortalTitleTypeRarity
War Axe Hack (Right) (4H-253) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Head Shot. This attack may be made a Power Blow with a 0-Card Hard Exertion. 
ImmortalTitleTypeRarity
War Axe Heavy Blows (4H-254) Situation Uncommon
GridRestrictionsGems
  3 [Strength]
Text
Whenever your opponent blocks one of your Power Blows, they are considered Prone during their next Attack Phase. This is a Standing Defense. 
ImmortalTitleTypeRarity
War Axe Master of the War Axe (4H-255) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
You take no damage from a Power Blow that you successfully block. This is a Standing Defense. 
ImmortalTitleTypeRarity
War Axe Pre-Game (4H-250) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand] [Hand]
Text
The axe is one of the oldest weapons of man. The first axe dates back almost 35,000 years. The earliest modern axes came about during the ninth century and were often decorated with carvings. Naval crews used axes as boarding weapons until such a tactic became obsolete.

Your Power Blows do an additional point of damage. Your Hard Exertions are increased by two.
 
ImmortalTitleTypeRarity
War Axe Pre-Game (Premium) (4H-289) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand] [Toughness]
Text
The axe is one of the oldest weapons of man. The first axe dates back almost 35,000 years. The earliest modern axes came about during the ninth century and were often decorated with carvings. Naval crews used axes as boarding weapons until such a tactic became obsolete.

Your Power Blows do an additional point of damage. Your Hard Exertions are increased by two.
 
ImmortalTitleTypeRarity
War Axe Pre-Game (Silas) (4H-290) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand]
Text
The axe is one of the oldest weapons of man. The first axe dates back almost 35,000 years. The earliest modern axes came about during the ninth century and were often decorated with carvings. Naval crews used axes as boarding weapons until such a tactic became obsolete.

You must be Silas to use this Weapon of Choice. Your Power Blows do an additional point of damage. Your Hard Exertions are increased by two. This does not count towards your Pre-Game limit.
 
ImmortalTitleTypeRarity
War Axe Sweeping Block (Left) (4H-256) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This may be made a Power Block without an Exertion. 
ImmortalTitleTypeRarity
War Axe Sweeping Block (Right) (4H-257) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This may be made a Power Block without an Exertion. 
ImmortalTitleTypeRarity
War Axe Swinging Strike (4H-258) Special Attack Rare
GridRestrictionsGems
            
            
            
[Strength]
Text
Choose one area on the attack grid for this to cover. This attack is a Power Blow. This attack may be played after a Back Away. 
ImmortalTitleTypeRarity
Watcher Watcher (Add Two) (4H-219) Situation Uncommon
GridRestrictionsGems
  4 [2E Only] [Toughness]
Text
You may discard this card from play to add two to an Attribute Check. 
ImmortalTitleTypeRarity
Watcher Watcher (Counter) (4H-220) Situation Common
GridRestrictionsGems
  [Agility]
Text
You may discard this card from play to counter a Hunter as it is played. 
ImmortalTitleTypeRarity
Watcher Watcher (Hand Size) (4H-221) Situation Rare
GridRestrictionsGems
  2 [Empathy]
Text
Your Maximum Hand Size is increased by one for each Watcher you have in play. 
ImmortalTitleTypeRarity
Watcher Watcher (Remove Situation) (4H-222) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove a Situation from play.