Heroines and Holy Men

ImmortalTitleTypeRarity
Ahriman Black BMW Object Uncommon
GridRestrictionsGems
  R3
Text
Discard this card from play to make a Place Active. 
ImmortalTitleTypeRarity
Ahriman Bleeding Rose Object Uncommon
GridRestrictionsGems
  S2
Text
Discard this card from play to prevent one Ahriman-specific card from being removed from play by your opponent. 
ImmortalTitleTypeRarity
Ahriman Chaos Event Uncommon
GridRestrictionsGems
  R2
Text
Roll a die for each Situation:Ally in play. There is a 2 in 6 chance that the Situation:Ally is discarded from play without effect. 
ImmortalTitleTypeRarity
Ahriman Death Of A Student Situation Rare
GridRestrictionsGems
  S1
Text
You may only play this card if you have Encircled in play. Your opponent may only play Special cards from his hand if they directly target this card. 
ImmortalTitleTypeRarity
Ahriman Encircled Situation Rare
GridRestrictionsGems
  S2
Text
You may only play this card if you have Kronos Demon, Horton Demon and Richie Demon in play. If Kronos Demon or Horton Demon leaves play, discard this card. If you played Richie Demon this turn, you may put this card directly into play. While this card is in play, each attack your opponent plays has a 5 in 6 chance of doing 0 damage if successful. 
ImmortalTitleTypeRarity
Ahriman Gunshot Ranged Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
[Ranged] You may only play this card if you have Horton Demon in play. If successful, for his next 3 turns your opponent cannot play any Basic block that covers the middle right grid. 
ImmortalTitleTypeRarity
Ahriman Hallucination Edge Uncommon
GridRestrictionsGems
  S2
Text
Avoid one of your opponent's attacks. 
ImmortalTitleTypeRarity
Ahriman Illusion Edge Uncommon
GridRestrictionsGems
  S6
Text
Take one unsucessful Basic attack you played last turn from your discard pile and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Ahriman Nightmares Situation Uncommon
GridRestrictionsGems
  S4
Text
For each Nightmares you have in play, your opponent's hand size is reduced by 1. 
ImmortalTitleTypeRarity
Ahriman Premium (Hand Size) Back Pre-Game Rare
GridRestrictionsGems
 
Text
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.

Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.

"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman

Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.
 
ImmortalTitleTypeRarity
Ahriman Premium (Hand Size) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.

Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.

"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman

Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.
 
ImmortalTitleTypeRarity
Ahriman Spear Ranged Attack Rare
GridRestrictionsGems
            
            
            
S1
Text
[Ranged] You may only play this card if the Basra Place is active. This attack may not be dodged. If successful, remove all of your opponent's Ally cards from play. 
ImmortalTitleTypeRarity
Ahriman Taunt Event Uncommon
GridRestrictionsGems
  R4
Text
During his next turn, your opponent must discard a defense from his hand for each defense he wishes to play. 
ImmortalTitleTypeRarity
Ahriman Temptation Event Uncommon
GridRestrictionsGems
  S2
Text
Ignore the effects of all Situation:Ally cards in play. Draw a card from your Endurance for every Ally in play. 
ImmortalTitleTypeRarity
Ahriman Watchers Don't Interfere Event Uncommon
GridRestrictionsGems
  R3
Text
Discard all cards with the word Watcher in the title or subtitle from play without effect. All cards with the word Watcher in the title or subtitle discarded from play this turn are removed from the game. 
ImmortalTitleTypeRarity
Alex Raven Alias Situation Uncommon
GridRestrictionsGems
  S2
Text
Alexis: You may increase any attempt to disarm your opponent by 2 in 6. You may only have one Alias in play. 
ImmortalTitleTypeRarity
Alex Raven Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Alex Raven Cameron Event Common
GridRestrictionsGems
  R3
Text
Draw a card from your Endurance for every Ally in play. 
ImmortalTitleTypeRarity
Alex Raven Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Alex Raven Duncan MacLeod Situation Uncommon
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Duncan MacLeod. Discard this card from play to avoid one Ranged attack. 
ImmortalTitleTypeRarity
Alex Raven Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Alex Raven I'll Protect You Situation Uncommon
GridRestrictionsGems
  S3
Text
Once per turn, irrespective of whose turn it is, you may discard a Special card from your hand to prevent one Situation:Ally from being removed from play. 
ImmortalTitleTypeRarity
Alex Raven Intimidate Event Uncommon
GridRestrictionsGems
  R4
Text
Your opponent may not play an attack from his hand next turn. 
ImmortalTitleTypeRarity
Alex Raven Max Leiner Situation Uncommon
GridRestrictionsGems
  S2
Text
At the beginning of his turn, your opponent must discard a card from his hand for every Object he has in play. If this card leaves play, you lose 1 Ability. 
ImmortalTitleTypeRarity
Alex Raven No Mercy Event Rare
GridRestrictionsGems
  S3
Text
Your opponent may not play a Special card from his hand next turn unless he discards an attack at random from his hand. 
ImmortalTitleTypeRarity
Alex Raven Persona Back Persona Uncommon
GridRestrictionsGems
  5
Text
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.

After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.

"I've made... other plans." -- Alex Raven

You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Alex Raven Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.

After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.

"I've made... other plans." -- Alex Raven

You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Alex Raven Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Alex Raven Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.

After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.

"I've made... other plans." -- Alex Raven

Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Alex Raven Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.

After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.

"I've made... other plans." -- Alex Raven

Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Alex Raven Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.

After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.

"I've made... other plans." -- Alex Raven

Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Alex Raven Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.

After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.

"I've made... other plans." -- Alex Raven

Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Alex Raven Raven Hogg Object Common
GridRestrictionsGems
  R4
Text
Discard this card from play to make a Place Active. 
ImmortalTitleTypeRarity
Alex Raven Spin Kick (UL) Combat Trick Common
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard all Ranged attacks from his hand. 
ImmortalTitleTypeRarity
Alex Raven Spin Kick (UR) Combat Trick Common
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard all Special Attacks from his hand. 
ImmortalTitleTypeRarity
Alex Raven Swift Vengeance Edge Rare
GridRestrictionsGems
  S2
Text
If you play no other Special or Edge card this turn, one Basic Attack you play this turn is considered unblockable and undodgeable. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Amanda The Big Score (Casing The Joint) Situation: Plot Uncommon
GridRestrictionsGems
  S6
Text
Casing the joint 
ImmortalTitleTypeRarity
Amanda The Big Score (Heist) Situation: Plot Uncommon
GridRestrictionsGems
  S6
Text
Heist: You may not play this card unless Casing The Joint and Planning are already in play. Discard Casing The Joint and Planning from play. Your basic attacks now do an additional 1 damage. You may only have one Heist in play. 
ImmortalTitleTypeRarity
Amanda The Big Score (Planning) Situation: Plot Uncommon
GridRestrictionsGems
  S6
Text
Planning: You may not play this card unless Casing The Joint is already in play. 
ImmortalTitleTypeRarity
Amanda Thievery Event Uncommon
GridRestrictionsGems
  S2
Text
Your opponent must discard all Objects from his hand. 
ImmortalTitleTypeRarity
Anniversary Pre-Game Back Pre-Game Rare
GridRestrictionsGems
 
Text
The Highlander Collectable Card Game was originally created and released by Thunder Castle Games in 1995, and is celebrating its 10th anniversary. When the company fell silent, the MLE team decided in 2000 to pick up the set, and create virtual cards, with this being the 6th major set. Printed Highlander CCG cards have also begun to be released by SAEC Games in 2005 with a Milennium edition expected from them after their 4 Raven expansions.

You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.
 
ImmortalTitleTypeRarity
Anniversary Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
The Highlander Collectable Card Game was originally created and released by Thunder Castle Games in 1995, and is celebrating its 10th anniversary. When the company fell silent, the MLE team decided in 2000 to pick up the set, and create virtual cards, with this being the 6th major set. Printed Highlander CCG cards have also begun to be released by SAEC Games in 2005 with a Milennium edition expected from them after their 4 Raven expansions.

You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.
 
ImmortalTitleTypeRarity
Basra Place Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from play. Places do not count toward your pre-game limit. Your chosen Place is Basra.

You may play an additional Special card during your turn if that card is an Object.
 
ImmortalTitleTypeRarity
Basra Place Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from play. Places do not count toward your pre-game limit. Your chosen Place is Basra.

You may play an additional Special card during your turn if that card is an Object.
 
ImmortalTitleTypeRarity
Basra Tomb Location Common
GridRestrictionsGems
 
Text
Once per turn, you may make an Exertion to take one Ahriman-specific card from your discard pile and reshuffle it into your Endurance. 
ImmortalTitleTypeRarity
Caleb Cole Master's Proficiency Situation Rare
GridRestrictionsGems
  R6
Text
Play this card if you are using the War Axe WoC. You may now use the War Axe as if it were 1-handed. You may only have 1 Master's Proficiency in play. 
ImmortalTitleTypeRarity
Callestina A Lover's Rage Event Rare
GridRestrictionsGems
  S2
Text
Make an 8 card Exertion. You may play all non-Ranged non-Special attacks found in the Exertion and from your hand. Lose 1 Ability for every two attacks played this turn. If your opponent is Darius, these attacks may be Power Blows without an Exertion. This will allow you to make more than one Power Blow this turn. 
ImmortalTitleTypeRarity
Callestina Assassination Event Uncommon
GridRestrictionsGems
  S3
Text
Remove one Ally card your opponent has in play from the game. 
ImmortalTitleTypeRarity
Callestina Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn. 
ImmortalTitleTypeRarity
Callestina Claudianus Situation Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Grayson. If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn. If your opponent is Darius, he must additionally discard a block to play a dodge against your first attack this turn. You may only have one Claudianus in play. 
ImmortalTitleTypeRarity
Callestina Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Callestina Drop Of Blood Object Common
GridRestrictionsGems
 
Text
You may only play this card if your opponent successfully attacked this turn. When this card enters play, gain 1 Ability. You may play another Object this turn. 
ImmortalTitleTypeRarity
Callestina Extra Shot Event Common
GridRestrictionsGems
 
Text
You may make an additional attack this turn. Defenses you opponent plays will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Callestina First Death Event Uncommon
GridRestrictionsGems
  R1
Text
You may only play this card if your opponent attacked you this turn. Do not play a defense against your opponent's last attack. The attack succeeds, but does 0 damage. 
ImmortalTitleTypeRarity
Callestina Great Mother (Skuld) Situation Uncommon
GridRestrictionsGems
  S3
Text
Skuld: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. You may make an additional attack each turn for each Great Mother you have in play. You may only have one Skuld in play. 
ImmortalTitleTypeRarity
Callestina Great Mother (Urd) Situation Uncommon
GridRestrictionsGems
  S3
Text
Urd: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop of Blood in play. You may make one block played per turn a Power Block without an Exertion for each Great Mother you have in play. You may only have one Urd in play. 
ImmortalTitleTypeRarity
Callestina Great Mother (Verdandi) Situation Uncommon
GridRestrictionsGems
  S3
Text
Verdandi: You may only play this card in you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. At the beginning of your turn, you may draw a card from your Endurance for each Great Mother you have in play. You may only have one Verdandi in play. 
ImmortalTitleTypeRarity
Callestina Honeyed Wine Object Common
GridRestrictionsGems
 
Text
You may not play an attack from your hand during the turn this card enters play. You may play another Object this turn. 
ImmortalTitleTypeRarity
Callestina Learned From Masters Edge Rare
GridRestrictionsGems
  S6
Text
You may include any one reserved card from either Darius or Grayson in your deck. You may only play that card or put that card into play in conjunction with this card. 
ImmortalTitleTypeRarity
Callestina Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
If this is the last defense you play this turn, you may still attack as normal. 
ImmortalTitleTypeRarity
Callestina Master's Lunge Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
You may discard a Special card at random from your hand to make this attack unblockable. This attack does 3 damage if successful, and may not be a Power Blow unless it is Hidden. 
ImmortalTitleTypeRarity
Callestina Persona Back Persona Uncommon
GridRestrictionsGems
  6
Text
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.

If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.
 
ImmortalTitleTypeRarity
Callestina Persona Front Persona Rare
GridRestrictionsGems
  6
Text
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.

If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.
 
ImmortalTitleTypeRarity
Callestina Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Callestina Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.

Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Callestina Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.

Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Callestina Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.

Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Callestina Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.

Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Callestina Shatter The Knee! Edge Uncommon
GridRestrictionsGems
  R2
Text
Play this card in conjunction with Stomp Kick. If Stomp Kick is successful, increase the chance of your opponent becoming Prone due to Stomp Kick by 2 in 6. 
ImmortalTitleTypeRarity
Callestina Silver Bowl Object Common
GridRestrictionsGems
 
Text
You may only have one Silver Bowl in play. You may play another Object this turn. 
ImmortalTitleTypeRarity
Callestina Stomp Kick (LL) Combat Trick Common
GridRestrictionsGems
            
            
            
R6
Text
If successful, there is a 1 in 6 chance that your opponent is Prone. 
ImmortalTitleTypeRarity
Callestina Stomp Kick (LR) Combat Trick Common
GridRestrictionsGems
            
            
            
R6
Text
If successful, there is a 1 in 6 chance that your opponent is Prone. 
ImmortalTitleTypeRarity
Callestina The Visigoths Situation Common
GridRestrictionsGems
 
Text
You may only play this card if Alaric The Great is in play. During your turn, for each The Visigoths you have in play, you may play an additional attack. If successful, each additional attack does 1 damage. 
ImmortalTitleTypeRarity
Callestina Woman's Magic Event Uncommon
GridRestrictionsGems
  S4
Text
Your next attack this turn is unblockable. 
ImmortalTitleTypeRarity
Callestina / Darius Alaric The Great Situation Uncommon
GridRestrictionsGems
  S2
Text
You may play an additional Special card each turn if that Special card is an Object. You can only have one Alaric The Great in play. 
ImmortalTitleTypeRarity
Darius Darius The Mad Event Rare
GridRestrictionsGems
  S2
Text
You may only play this card if your opponent played an attack last turn, and you do not play a defense. You may make an Exertion to make one Upper attack you play this turn a Head Shot. This Head Shot can be made regardless of your opponent's Ability. 
ImmortalTitleTypeRarity
Darius Fifth Chronicle Object Rare
GridRestrictionsGems
  S1
Text
Discard this card from play to take 5 immortal-specific cards from your discard pile and return them to your Endurance. Reshuffle your Endurance. When this card is discarded from play, remove it from the game. 
ImmortalTitleTypeRarity
Darius Gothic Warriors Situation Common
GridRestrictionsGems
 
Text
You may only play this card if Alaric The Great is in play. For each Gothic Warriors you have in play, you may play an additional attack. If successful, each additional attack does 1 damage. 
ImmortalTitleTypeRarity
Darius Hidden Compartment Event Uncommon
GridRestrictionsGems
  S1
Text
Name an Object card. Reveal one card from the top of your Endurance, and continue to do so until you find the named Object card, and place that Object card into play. If you reveal an Object card with Chronicle in the title whilst searching your Endurance, you may also put that card into play. Reshuffle all remaining revealed cards into your Endurance. 
ImmortalTitleTypeRarity
Darius Medicines Lost To Modern Doctors Event Rare
GridRestrictionsGems
  S2
Text
When you play this card, you may discard any number of Darius specific cards from your hand. For each 2 cards discarded in this way, you gain 1 Ability. This will not raise your Ability above its maximum. 
ImmortalTitleTypeRarity
Darius / Grayson Mead Event Uncommon
GridRestrictionsGems
  R4
Text
Draw 3 cards from your Endurance, then discard one card from your hand. 
ImmortalTitleTypeRarity
Darius / Grayson Steed Object Uncommon
GridRestrictionsGems
  R4
Text
You may only have one Steed in play. When you exert to make a Power Block, you may choose to reduce the size of that Exertion by one card. 
ImmortalTitleTypeRarity
Darius / Grayson Warrior's Skill (Discipline) Situation: Plot Uncommon
GridRestrictionsGems
  R6
Text
Discipline: You may only play this card if you have Order in play. 
ImmortalTitleTypeRarity
Darius / Grayson Warrior's Skill (Order) Situation: Plot Uncommon
GridRestrictionsGems
  R6
Text
Order 
ImmortalTitleTypeRarity
Darius / Grayson Warrior's Skill (Purpose) Event: Plot Uncommon
GridRestrictionsGems
  R6
Text
Purpose: You may only play this card if you have Order and Discipline in play. Discard all 3 cards. You may make an additional attack this turn for every Object and Situation you have in play. 
ImmortalTitleTypeRarity
Derek Worth Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Derek Worth Belief Situation Uncommon
GridRestrictionsGems
  S3
Text
While this card is in play, you may increase your Ability by 1. 
ImmortalTitleTypeRarity
Derek Worth Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Derek Worth Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Derek Worth First Death Event Rare
GridRestrictionsGems
  S1
Text
You may only play this card if you have less than 5 Ability. Gain 3 Ability. When this card is swept from play, remove it from the game. 
ImmortalTitleTypeRarity
Derek Worth Gospel Choir Situation Uncommon
GridRestrictionsGems
  R3
Text
You may discard this card from play at the beginning of your defense phase to draw 1 card from your Endurance for each attack your opponent played last turn. 
ImmortalTitleTypeRarity
Derek Worth Hymn Event Uncommon
GridRestrictionsGems
  R2
Text
Prevent up to 2 damage from one attack this turn. 
ImmortalTitleTypeRarity
Derek Worth Persona Back Persona Uncommon
GridRestrictionsGems
  2
Text
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...

Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.
 
ImmortalTitleTypeRarity
Derek Worth Persona Front Persona Rare
GridRestrictionsGems
  2
Text
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...

Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.
 
ImmortalTitleTypeRarity
Derek Worth Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Derek Worth Premium (+2) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...

Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Derek Worth Premium (+2) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...

Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Derek Worth Reverend Bell Situation Rare
GridRestrictionsGems
  R2
Text
Discard Reverend Bell from play to make one Basic attack that targets one grid into a Ranged attack. This Ranged attack does 2 damage if successful. 
ImmortalTitleTypeRarity
Disciples Of God Pre-Game Back Pre-Game Rare
GridRestrictionsGems
  3
Text
Recruited by Gavriel Larca, his Disciples believe he is God, and as his holy crusaders will do whatever it takes to protect their Savior and further the fight against the devil, no matter what his form...

Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
Disciples Of God Pre-Game Front Pre-Game Premium
GridRestrictionsGems
  3
Text
Recruited by Gavriel Larca, his Disciples believe he is God, and as his holy crusaders will do whatever it takes to protect their Savior and further the fight against the devil, no matter what his form...

Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
Duncan MacLeod Clan Colors Object Rare
GridRestrictionsGems
  S1
Text
Discard this card from play to retrieve a card with Darius in the title from your discard pile and return it to your hand. 
ImmortalTitleTypeRarity
Duncan MacLeod Daring Rescue Event Uncommon
GridRestrictionsGems
  S2
Text
If your opponent removed one of your Situation:Ally cards from play last turn, take that Situation:Ally from your discard pile and put it back into play. Take 1 damage. 
ImmortalTitleTypeRarity
Duncan MacLeod First Quickening Situation Rare
GridRestrictionsGems
  S1
Text
You may only play this card if you have at least one Quickening in play. Target one of your Quickenings. While this card is in play, the targeted Quickening may not be removed from the game. 
ImmortalTitleTypeRarity
Duncan MacLeod / Hugh Fitzcairn DARIUUS! Event Rare
GridRestrictionsGems
  S1
Text
You may take all cards with the word Darius in the title from your Discard pile and put them at the bottom of your Endurance. 
ImmortalTitleTypeRarity
Emrys Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Emrys Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Emrys Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Emrys Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
This attack cannot be dodged. It does 3 damage if successful. 
ImmortalTitleTypeRarity
Emrys Master's Block Block Rare
GridRestrictionsGems
            
            
            
S2
Text
If this is the last defense you play this turn, you may attack to any area of the grid. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Emrys Master's Knowledge Situation Rare
GridRestrictionsGems
  R1
Text
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Knowledge in play. 
ImmortalTitleTypeRarity
Emrys Master's Speed Situation Rare
GridRestrictionsGems
  S2
Text
For each Master's Speed you have in play, you may either make an additional attack, or search your discard pile for 1 defense and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Emrys Master's Stance Situation Rare
GridRestrictionsGems
  S2
Text
If your opponent attacked this turn, you may make an Exertion to search your Endurance for one block required to defend against the attack, put it into play, and reshuffle your Endurance. This defense can be a Power Block without an Exertion. You may only have one Master's Stance in play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Emrys Persona Back Persona Uncommon
GridRestrictionsGems
  7
Text
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.

"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys

When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.
 
ImmortalTitleTypeRarity
Emrys Persona Front Persona Rare
GridRestrictionsGems
  7
Text
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.

"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys

When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.
 
ImmortalTitleTypeRarity
Emrys Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Emrys Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.

"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys

Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Emrys Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.

"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys

Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Emrys Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.

"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys

Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Emrys Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.

"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys

Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Emrys The Holy Man Situation Uncommon
GridRestrictionsGems
  S4
Text
You may make an Exertion to search your Endurance for one card with the word Priest, Father or Holy in the title, and put it into your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Enrique Grimaldo Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Enrique Grimaldo Belief Situation Rare
GridRestrictionsGems
  S3
Text
While this card is in play, you may increase your Ability by 1. 
ImmortalTitleTypeRarity
Enrique Grimaldo Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Enrique Grimaldo Persona Back Persona Uncommon
GridRestrictionsGems
  1
Text
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.

At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
 
ImmortalTitleTypeRarity
Enrique Grimaldo Persona Front Persona Rare
GridRestrictionsGems
  1
Text
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.

At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
 
ImmortalTitleTypeRarity
Enrique Grimaldo Premium (+2) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.

Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Enrique Grimaldo Premium (+2) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.

Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Enrique Grimaldo Upper Guard (Left) Block: Guard Uncommon
GridRestrictionsGems
            
            
            
R3
Text
Guard 
ImmortalTitleTypeRarity
Enrique Grimaldo Upper Guard (Right) Block: Guard Uncommon
GridRestrictionsGems
            
            
            
R3
Text
Guard 
ImmortalTitleTypeRarity
Felicia Martins Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Felicia Martins Cherry Bomb Event Uncommon
GridRestrictionsGems
  S4
Text
Do 1 damage to your opponent. You may play another Cherry Bomb this turn. 
ImmortalTitleTypeRarity
Felicia Martins Collapse Event Uncommon
GridRestrictionsGems
  S3
Text
All players must place all Situation:Ally cards in their hands directly into play. 
ImmortalTitleTypeRarity
Felicia Martins Correnelli Map Object Uncommon
GridRestrictionsGems
  R3
Text
Discard this card from play to remove 2 of your opponent's Objects from play. 
ImmortalTitleTypeRarity
Felicia Martins Curving Slash (L-R) Attack Common
GridRestrictionsGems
            
            
            
R3
Text
This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn. 
ImmortalTitleTypeRarity
Felicia Martins Curving Slash (R-L) Attack Common
GridRestrictionsGems
            
            
            
R3
Text
This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn. 
ImmortalTitleTypeRarity
Felicia Martins Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your first attack this turn. 
ImmortalTitleTypeRarity
Felicia Martins Drawn To This Place Event Uncommon
GridRestrictionsGems
  S2
Text
You may either remove one Location from play, or search your Endurance for one Location, put it into play, and reshuffle your Endurance. 
ImmortalTitleTypeRarity
Felicia Martins I Love Rock And Roll Edge Rare
GridRestrictionsGems
  S3
Text
Play an additional attack for every attack your opponent made last turn. You may not play any other Edge cards this turn. 
ImmortalTitleTypeRarity
Felicia Martins Make It A Part Of You Situation Rare
GridRestrictionsGems
  S1
Text
As long as this card is in play, the only way you may be Disarmed is if your weapon is broken. If Make It A Part of You leaves play, you lose 1 Ability. 
ImmortalTitleTypeRarity
Felicia Martins Master's Training Situation Rare
GridRestrictionsGems
  S2
Text
As long as Master's Training is in play, all text on your opponent's Persona is added to your persona. Your Master card limit is not affected by Master's Training. If Master's Training leaves play, you lose 2 Ability and must discard 2 attacks from your hand. 
ImmortalTitleTypeRarity
Felicia Martins Murderous Rage Event Uncommon
GridRestrictionsGems
  R3
Text
Make an Exertion. For each non-Special Attack found in this Exertion, you may remove one Situation in play from the game. You lose 1 Ability for each Situation removed from the game due to Murderous Rage. 
ImmortalTitleTypeRarity
Felicia Martins Persona Back Persona Uncommon
GridRestrictionsGems
  4
Text
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.

A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...

At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Felicia Martins Persona Front Persona Rare
GridRestrictionsGems
  4
Text
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.

A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...

At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Felicia Martins Power Blow Event Common
GridRestrictionsGems
 
Text
Play in conjunction with an Attack. You do not need to make an Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Felicia Martins Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.

A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...

Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Felicia Martins Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.

A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...

Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Felicia Martins Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.

A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...

Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Felicia Martins Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.

A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...

Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Felicia Martins Seduce Event Rare
GridRestrictionsGems
  R4
Text
Your next attack this turn may not be dodged and your opponent loses one attack next turn. 
ImmortalTitleTypeRarity
Felicia Martins Staged Death (Dress) Situation: Plot Common
GridRestrictionsGems
  S6
Text
Dress. You cannot play this card unless Purse is in play. 
ImmortalTitleTypeRarity
Felicia Martins Staged Death (Plummet) Event: Plot Common
GridRestrictionsGems
  S6
Text
Plummet. You must have Purse and Dress in play in order to play this card. Discard all 3 cards. Avoid all damage done by your opponent this turn. All Situations are removed from play. Each player loses 1 Ability for each of their Situations that is not titled Staged Death that leaves play. 
ImmortalTitleTypeRarity
Felicia Martins Staged Death (Purse) Situation: Plot Common
GridRestrictionsGems
  S6
Text
Purse 
ImmortalTitleTypeRarity
Gavriel Larca Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Gavriel Larca Disciple (Derek Worth) Situation Uncommon
GridRestrictionsGems
  S2
Text
Derek Worth: You can not play this if your opponent is Derek Worth. You may increase your hand size by 1 for each Master card in play. You may only have one Derek Worth in play. This card is considered an Ally. 
ImmortalTitleTypeRarity
Gavriel Larca Disciple (Enrique Grimaldo) Situation Uncommon
GridRestrictionsGems
  S2
Text
Enrique Grimaldo: You can not play this if your opponent is Enrique Grimaldo. You may draw 1 card from your Endurance at the end of your sweep phase for every Situation you sweep from play. Your opponent must make an Exertion when playing any card that targets this card. You may only have one Enrique Grimaldo in play. The card is considered an Ally. 
ImmortalTitleTypeRarity
Gavriel Larca Disciple (Luke Sarsfield) Situation Uncommon
GridRestrictionsGems
  S2
Text
Luke Sarsfield: You can not play this if your opponent is Luke Sarsfield. You may draw 1 card from your Endurance at the end of your sweep phase for every Event you sweep from play. You may only have one Luke Sarsfield in play. This card is considered an Ally. 
ImmortalTitleTypeRarity
Gavriel Larca Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Gavriel Larca Drugged Wine Event Rare
GridRestrictionsGems
  R4
Text
Your opponent may not play attacks or defenses from his hand next turn. You may not make Power Blows this turn. 
ImmortalTitleTypeRarity
Gavriel Larca Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Gavriel Larca I Am God! Situation Rare
GridRestrictionsGems
  S1
Text
You may discard this card from play at the beginning of your turn. During the turn in which you discard this from play, for every card you do not draw from your Endurance due to your persona power, you gain 1 Ability. This will not allow you to exceed your maximum Ability. 
ImmortalTitleTypeRarity
Gavriel Larca Persona Back Persona Uncommon
GridRestrictionsGems
  4
Text
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.

Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...

At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Gavriel Larca Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.

Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...

At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Gavriel Larca Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Gavriel Larca Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.

Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...

Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Gavriel Larca Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.

Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...

Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Gavriel Larca Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.

Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...

Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Gavriel Larca Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.

Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...

Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Gavriel Larca Recruiting Event Common
GridRestrictionsGems
  R3
Text
You may make an Exertion to take the top Disciple from your Endurance and put it into play. Reshuffle your Endurance when done. 
ImmortalTitleTypeRarity
Gavriel Larca Sun God Situation Rare
GridRestrictionsGems
  S2
Text
You may draw 5 cards from your Endurance for each of your opponent's Situation:Ally cards you remove from play. 
ImmortalTitleTypeRarity
Generic Alfonzo Event Uncommon
GridRestrictionsGems
  2
Text
Shuffle all vehicle-related cards in your discard pile back into your Endurance. 
ImmortalTitleTypeRarity
Generic All For One Edge Common
GridRestrictionsGems
  3
Text
You may only play this card if you have more Ally cards in play than your opponent. For every 2 Ally cards you have in play, you may increase the chance of your opponent taking damage from any Maelstrom card by an additional 1 in 6. 
ImmortalTitleTypeRarity
Generic Andrew Baines Situation Rare
GridRestrictionsGems
  2
Text
Discard this card from play to make one Ranged attack undodgeable. 
ImmortalTitleTypeRarity
Generic Archaeologist's Journal Object Uncommon
GridRestrictionsGems
  2
Text
When this card enters play, your opponent must immediately discard all Ahriman-specific cards from play and from his hand. No Ahriman-specific cards may be played. 
ImmortalTitleTypeRarity
Generic Beach Location Common
GridRestrictionsGems
 
Text
All Trip cards are considered Unexpected. 
ImmortalTitleTypeRarity
Generic Charles Browning Event Uncommon
GridRestrictionsGems
  2
Text
Your next attack has a 3 in 6 chance of being unblockable. If your opponent plays an Upper attack next turn, there is a 1 in 6 chance that it becomes a Head Shot. 
ImmortalTitleTypeRarity
Generic Different Rules Edge Uncommon
GridRestrictionsGems
  2
Text
Both players may ignore the effects of any card titled The Game or Rules Of The Game until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Divide And Conquer Event Uncommon
GridRestrictionsGems
  2
Text
You may only play this card if you are using the James Horton pregame card. Your opponent takes 1 damage for every Situation:Ally he has in play. 
ImmortalTitleTypeRarity
Generic Familiar Face Edge Common
GridRestrictionsGems
 
Text
If you have Tessa in play, you may increase the size of any Exertions you make this turn by 1. 
ImmortalTitleTypeRarity
Generic Father Andre Situation Common
GridRestrictionsGems
  3
Text
You may play this card if you have a vehicle-related Object in play. If you are required to discard that Object from play, you may instead discard this card from play to meet the same requirements. You may only have one Father Andre in play. 
ImmortalTitleTypeRarity
Generic Father Robert Beaufort Situation Common
GridRestrictionsGems
  2
Text
Discard this card from play to counter one Ahriman-specific card as it is played. 
ImmortalTitleTypeRarity
Generic Focused Strike Edge Uncommon
GridRestrictionsGems
  2
Text
Increase any chance of your opponent's weapon breaking this turn by 2 in 6. You may not play any other Edge cards this turn. 
ImmortalTitleTypeRarity
Generic Friends Become Enemies Event Uncommon
GridRestrictionsGems
  1
Text
Search your opponent's Endurance from the top for the first 3 Watcher cards. Make a 5 card Exertion to remove these cards from the game. Your opponent must then reshuffle his Endurance. 
ImmortalTitleTypeRarity
Generic Grant Thomas Event Common
GridRestrictionsGems
  2
Text
You may not play any Edge cards this turn. You may treat all Basic attacks you play this turn as Ranged attacks. 
ImmortalTitleTypeRarity
Generic Helpless Event Uncommon
GridRestrictionsGems
  2
Text
Any Exertion your opponent makes next turn is a 0-card Exertion. 
ImmortalTitleTypeRarity
Generic Hunter (Crossbow) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
Crossbow: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, for each Situation:Ally your opponent has in play there is a 1 in 6 chance it is removed from the game. 
ImmortalTitleTypeRarity
Generic Hunter (Guillotine) Object Rare
GridRestrictionsGems
  1
Text
Guillotine: You may only play this card if you are using The Hunters pregame card. If this card is still in play after 6 more of your turns, your opponent loses his head. At the beginning of his turn, your opponent may place any number of Special cards under this card. If there are 8 or more cards under it at the beginning of your turn, discard it from play. All cards underneath return to the discard pile. 
ImmortalTitleTypeRarity
Generic Hunter (Henchman) Situation Common
GridRestrictionsGems
  3
Text
Henchman: You may only play this card if you are using The Hunters pregame card. If your opponent takes control of this card, remove it from the game. You may play an additional attack each turn if that attack is a Dirty Trick. You may only have one Henchman in play. 
ImmortalTitleTypeRarity
Generic Hunter (Hunting Knife) Special Attack Common
GridRestrictionsGems
            
            
            
[Hand]
Text
Hunting Knife: You may only play this card if you are using The Hunters pregame card. If successful, it does 1 damage and you cannot make upper attacks on your next turn. 
ImmortalTitleTypeRarity
Generic Hunter (Pete Wilder) Situation Common
GridRestrictionsGems
  3
Text
Pete Wilder: You may only play this card if you are using the Hunters pregame card. For each Ally card your opponent plays, there is a 1 in 6 chance he takes 1 damage. You may only have one Pete Wilder in play. 
ImmortalTitleTypeRarity
Generic Hunter (Recon) Edge Uncommon
GridRestrictionsGems
  2
Text
Recon: You may only play this card if you are using The Hunters pregame card. Your opponent must discard all Location cards from his hand. 
ImmortalTitleTypeRarity
Generic Hunter (Stanley Barton) Situation Common
GridRestrictionsGems
  1
Text
Stanley Barton: You may only play this card if you are using The Hunters pregame card. Discard this card to take one Hunter card from your discard pile and place it on the bottom of your Endurance. 
ImmortalTitleTypeRarity
Generic Hunter (Tazer) Ranged Attack Rare
GridRestrictionsGems
            
            
            
1
Text
Tazer: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, your opponent may not play attacks or defenses from his hand next turn. 
ImmortalTitleTypeRarity
Generic I Believe In You Event Rare
GridRestrictionsGems
  1
Text
Gain 1 Ability for each Situation:Ally you have in play, to a maximum of 3 Ability. This will not allow you to exceed your maximum Ability. 
ImmortalTitleTypeRarity
Generic I'll Light You A Candle Event Rare
GridRestrictionsGems
  1
Text
Remove one Hunter card your opponent has in play from the game. If your opponent is using the James Horton pregame card, it is also removed from the game. 
ImmortalTitleTypeRarity
Generic Jason Landry Event Uncommon
GridRestrictionsGems
  2
Text
Take one Location from your discard pile and put it into play. 
ImmortalTitleTypeRarity
Generic Land Rover Object Common
GridRestrictionsGems
  3
Text
You may only play this card if you are using a Watcher pregame card. Discard this card from play to make a Place Active. 
ImmortalTitleTypeRarity
Generic Lean Fighter Situation Uncommon
GridRestrictionsGems
  2
Text
When you play Lean Fighter, discard all other Situations you have in play. You may not have any Situations in play other than this card. If your opponent has more Pre-Game cards in play than you do, he must discard the top two cards of his Endurance at the beginning of his Defense Phase. 
ImmortalTitleTypeRarity
Generic Lisa Millon Edge Common
GridRestrictionsGems
  2
Text
You may only play this card if you are using The Hunters pregame card. You may make an Exertion to take all cards titles Lisa Halle from your discard pile and reshuffle them into your Endurance. 
ImmortalTitleTypeRarity
Generic Memorial Of A Lost Friend Event Rare
GridRestrictionsGems
  1
Text
If your opponent removed one of your pregame cards from the game, you may return that card to your pregame slot. When this card is swept from play, remove it from the game. 
ImmortalTitleTypeRarity
Generic Michel De Bourgoigne Event Uncommon
GridRestrictionsGems
  1
Text
Ignore one non-Special attack your opponent played last turn. 
ImmortalTitleTypeRarity
Generic Missing Tattoo Edge Common
GridRestrictionsGems
 
Text
Play this card in conjunction with any Situation:Ally that is a Watcher, or on any Situation:Ally that is a Watcher in play. That Situation:Ally is now no longer considered a Watcher and cannot be affected by cards that affect Watchers. If the target of this card leaves play, discard this card from play. 
ImmortalTitleTypeRarity
Generic Nemesis (Ahriman) Situation Common
GridRestrictionsGems
 
Text
Peace: You may only play this card if your opponent is using the Ahriman pregame card. Your opponent may not play any Ahriman-specific cards. If this card is still in play after your opponent's next three turns, turn your opponent's Ahriman pregame card face down, and your opponent may not play any Ahriman-specific cards for the remainder of the game. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Alex Raven) Situation Common
GridRestrictionsGems
 
Text
Shot In The Back: You may only play this card if your opponent is Alex Raven. Alex Raven must discard all Situation:Ally cards from play and from her hand. Alex Raven may not play Ally cards. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Callestina) Situation Common
GridRestrictionsGems
 
Text
A Winter's Amusement: You may play this card if your opponent is Callestina. While this card is in play, whenever Callestina is ahead in Ability she may not play Immortal specific cards. You may only have one Nemesis card in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Derek Worth) Situation Common
GridRestrictionsGems
 
Text
We're Not Gods: You may only play this card if your opponent is Derek Worth. Derek Worth must decrease his hand size for each Master card his opponent is allowed in excess of Derek Worth's Master card limit. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Duncan MacLeod) Situation Common
GridRestrictionsGems
 
Text
Losing It: You may only play this card if your opponent is Duncan MacLeod. Duncan MacLeod may not play persona-specific cards, and for each attack Duncan MacLeod plays there is a 1 in 6 chance it does 0 damage if successful. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Emrys) Situation Common
GridRestrictionsGems
 
Text
Vulnerable Opening: You may only play this card if your opponent is Emrys. While this card is in play, Emrys cannot play any Special card that does not have the word 'Police' in the title. When this card enters play, all Master's Speed and Master's Stance cards are discarded. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Enrique Grimaldo) Situation Common
GridRestrictionsGems
 
Text
Not My Fight: You may only play this card if your opponent is Enrique Grimaldo. Enrique Grimaldo must discard a card from his hand for every card he draws outside his draw/discard phase. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Felicia Martins) Situation Common
GridRestrictionsGems
 
Text
Passata Di Soto: You may play this card if your opponent is Felicia Martins. While this card is in play, Felicia Martins may not play any Situations. If Felicia Martins is Disarmed, her weapon breaks and may not be recovered. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Gavriel Larca) Situation Common
GridRestrictionsGems
 
Text
You Look Familiar: You may only play this card if your opponent is Gavriel Larca. Gavriel Larca may not play Disciple cards, and must discard all Disciples from play. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Luke Sarsfield) Situation Common
GridRestrictionsGems
 
Text
Unbeliever: You may only play this card if your opponent is Luke Sarsfield. At the end of his sweep phase, Luke Sarsfield must discard the top card of his Endurance for each card swept from play since the end of his last turn. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Timothy Of Gilliam) Situation Common
GridRestrictionsGems
 
Text
Self-sacrifice: You may only play this card if your opponent is Timothy Of Gilliam. Timothy Of Gilliam May not choose to discard cards from his hand. If you are using the Duncan MacLeod persona, the first successful Upper attack Duncan MacLeod plays is automatically considered a Head Shot. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Opening The Crypt Event Rare
GridRestrictionsGems
  1
Text
You may play this card if your opponent removed a James Horton card from play or from the game. Return James Horton to either in play or to a pregame slot as appropriate. 
ImmortalTitleTypeRarity
Generic Paying My Respects Event Common
GridRestrictionsGems
  3
Text
Discard any Object in play by either player. You may take one Situation:Ally from your discard pile and reshuffle it into your Endurance. 
ImmortalTitleTypeRarity
Generic Season Five Event Uncommon
GridRestrictionsGems
  2
Text
Discard the top 5 cards from your Endurance. For each Ally found among these 5 cards, you may take one of your ingame cards that has been removed from the game back into your hand. You may only play one Season Five per turn. 
ImmortalTitleTypeRarity
Generic Season One Event Uncommon
GridRestrictionsGems
  2
Text
Discard the top 5 cards from your Endurance. The first two non-Special attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season One per turn. 
ImmortalTitleTypeRarity
Generic Season Two Event Uncommon
GridRestrictionsGems
  2
Text
Discard the top 5 cards from your Endurance. The first two non-Power Blow attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Two per turn. 
ImmortalTitleTypeRarity
Generic Shallow Water Situation Common
GridRestrictionsGems
 
Text
You may only play this card if the Beach or River Location is in play. For each attack or block played by either player that covers at least one lower grid square, that player loses 1 attack per turn. Neither player may play lower attacks if that player can only make 1 attack per turn. 
ImmortalTitleTypeRarity
Generic Silver Aston Martin DB6 Object Common
GridRestrictionsGems
  1
Text
You may only play this card if you are using the James Horton pregame card. Discard this card to retrieve a Place-specific Location from your discard pile and place it in your hand. You may only have one Silver Aston Martin DB6 in play. 
ImmortalTitleTypeRarity
Generic Time Heals All Wounds Situation Uncommon
GridRestrictionsGems
  2
Text
During your Ability adjustment phase, you may discard a defense at random from your hand to gain 1 Ability. This will not raise you over maximum Ability. Remove Time Heals All Wounds from the game if you draw a card. You may only have one Time Heals All Wounds in play. 
ImmortalTitleTypeRarity
Grayson Cynthia Vandervane Situation Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Callestina. Your opponent may not play any non-gridded persona specific cards unless they discard a Special card from their hand. If your opponent is Darius, he also may not play persona specific attacks. You may only have one Cynthia Vandervane in play. 
ImmortalTitleTypeRarity
Grayson Son Of The Wolf Situation Uncommon
GridRestrictionsGems
  S3
Text
You may play an additional attack each turn. 
ImmortalTitleTypeRarity
Jacob Kell Ephemeral Wound Event Uncommon
GridRestrictionsGems
  R2
Text
Play this card at the beginning of your Defense phase. Reduce all damage from one successful attack to 0. 
ImmortalTitleTypeRarity
Jacob Kell Hidden Magic Edge Common
GridRestrictionsGems
  R6
Text
Name a card. Make a 5 card Exertion. If any cards found in these 5 cards matches the card named, you may place them in your hand. Shuffle your Endurance. 
ImmortalTitleTypeRarity
Jacob Kell Unrelenting Edge Rare
GridRestrictionsGems
  S2
Text
Play this card in conjunction with a Combat Trick. A defense cannot avoid multiple Combat Tricks you play this turn. 
ImmortalTitleTypeRarity
Kane A Great Evil Edge Rare
GridRestrictionsGems
  S2
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. When you sweep this card from play, remove it from the game. 
ImmortalTitleTypeRarity
Kane Illusion Situation Rare
GridRestrictionsGems
  S1
Text
Discard this card from play during your defense phase to prevent all damage to you from attacks this turn. When this card is swept from play, remove it from the game. 
ImmortalTitleTypeRarity
Kane Illusionary Strike Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent may not play a defense against your next attack unless that defense is from an Exertion. 
ImmortalTitleTypeRarity
Kane Master Of Divination Edge Rare
GridRestrictionsGems
  S3
Text
Look at the top 3 cards of your opponent's Endurance. You may choose to either discard one of those cards, or you may place all 3 cards on the bottom of his Endurance.  
ImmortalTitleTypeRarity
Kane Pillage Event Rare
GridRestrictionsGems
  S1
Text
You may only play Pillage if your opponent has a Location in play. Your opponent takes 3 damage. 
ImmortalTitleTypeRarity
Kane Stalk Attack Uncommon
GridRestrictionsGems
            
            
            
R2
Text
This attack may not be blocked. If there is a Location in play, this attack may be played Hidden. 
ImmortalTitleTypeRarity
Kane The Power Of Illusion Situation Rare
GridRestrictionsGems
  S3
Text
For every attack that you play, there is a 3 in 6 chance that your opponent avoids the attack. All of your successful attacks do an additional 2 points of damage. The Power of Illusion is discarded at the beginning of your next turn if you take damage or if you play a successful attack. 
ImmortalTitleTypeRarity
Kuala Lumpur Kampak Monastery Location Common
GridRestrictionsGems
 
Text
If you make a successful Combat Trick, you may remove one Situation from play. 
ImmortalTitleTypeRarity
Kuala Lumpur Place Pre-Game Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Kuala Lumpur.

At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.
 
ImmortalTitleTypeRarity
Kuala Lumpur Place Pre-Game Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Kuala Lumpur.

At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.
 
ImmortalTitleTypeRarity
Luke Sarsfield Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Luke Sarsfield Belief Situation Rare
GridRestrictionsGems
  S3
Text
While this card is in play, you may increase your Ability by 1. 
ImmortalTitleTypeRarity
Luke Sarsfield Persona Back Persona Uncommon
GridRestrictionsGems
  1
Text
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.

At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
 
ImmortalTitleTypeRarity
Luke Sarsfield Persona Front Persona Rare
GridRestrictionsGems
  1
Text
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.

At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
 
ImmortalTitleTypeRarity
Luke Sarsfield Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Luke Sarsfield Premium (+2) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.

Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Luke Sarsfield Premium (+2) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.

Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Luke Sarsfield Slash Attack Uncommon
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R2
Text
If you make a successful Combat Trick this turn, this attack cannot be blocked. 
ImmortalTitleTypeRarity
New York NYPD Headquarters Event Common
GridRestrictionsGems
  2
Text
Shuffle all Police cards in your discard pile back into your Endurance. 
ImmortalTitleTypeRarity
Rebecca Horne Close Friends Situation Uncommon
GridRestrictionsGems
  R2
Text
You may only play this card if your opponent is Amanda or Duncan. While this card is in play, no Master cards may be played by either player. 
ImmortalTitleTypeRarity
Richie Ryan Fairground Marksman Situation Rare
GridRestrictionsGems
  S1
Text
If you have a Location in play, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. If this card leaves play you lose 1 Ability. 
ImmortalTitleTypeRarity
Richie Ryan Headbutt Combat Trick Uncommon
GridRestrictionsGems
            
            
            
S2
Text
If successful, there is a 2 in 6 chance that your opponent is knocked Prone. If you have a Object in play with the words Biker's Helmet in the title, this Combat Trick also does 1 damage. 
ImmortalTitleTypeRarity
Richie Ryan Take A Bullet Event Rare
GridRestrictionsGems
  S1
Text
Discard this card from play to counter any one card your opponent plays or has in play that would remove one of your persona-specific cards from play. When this card leaves play, lose 1 Ability. 
ImmortalTitleTypeRarity
Richie Ryan To The Rescue Event Rare
GridRestrictionsGems
  S2
Text
If your opponent removed one of your Situation:Ally cards from play last turn, you may take that card from your discard pile and put it back into play. 
ImmortalTitleTypeRarity
The Hunters Pre-Game Back Pre-Game Ultra-Rare
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Text
No-one knows for sure why James Horton decided to create a splinter within the Watchers, although some attribute it to traumatic stress from witnessing the massacre at an amusement part by his then charge, Blade Wilmington. Whatever the reason, Horton found enough like-minded Watchers to begin hunting immortals, in the effort to 'protect' the future of mankind...

"There is nothing greater than the power of man!" -- James Horton

You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.
 
ImmortalTitleTypeRarity
The Hunters Pre-Game Front Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
No-one knows for sure why James Horton decided to create a splinter within the Watchers, although some attribute it to traumatic stress from witnessing the massacre at an amusement part by his then charge, Blade Wilmington. Whatever the reason, Horton found enough like-minded Watchers to begin hunting immortals, in the effort to 'protect' the future of mankind...

"There is nothing greater than the power of man!" -- James Horton

You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.
 
ImmortalTitleTypeRarity
The Watchers Pre-Game Back Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
According to legend, the Watchers were created in the thousand years after the Great Flood, when Ammelatu the Akkadian witnessed the great Gilgamesh, King of Uruk, come back to life in battle. He soon realised that Gilgamesh was not alone, and began to note who this Immortal encountered and killed. As time went on, he swore others to secrecy, and they begain to Watch too. Whether this is true or not, it highlights the 3 Watcher tenets:
- Observe in secrecy
- Record the truth
- Never interfere
This is our solem Vow.

Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.
 
ImmortalTitleTypeRarity
The Watchers Pre-Game Front Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
According to legend, the Watchers were created in the thousand years after the Great Flood, when Ammelatu the Akkadian witnessed the great Gilgamesh, King of Uruk, come back to life in battle. He soon realised that Gilgamesh was not alone, and began to note who this Immortal encountered and killed. As time went on, he swore others to secrecy, and they begain to Watch too. Whether this is true or not, it highlights the 3 Watcher tenets:
- Observe in secrecy
- Record the truth
- Never interfere
This is our solem Vow.

Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Alias Situation Uncommon
GridRestrictionsGems
  S2
Text
Hermit Of Loch Bannoch: You may draw 1 card at the beginning of your turn for every immortal-specific card you have in play. You may only have one Alias in play. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Back Away Dodge Common
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Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Bones Object Rare
GridRestrictionsGems
  S2
Text
You may discard this card from play and make an Exertion. All attacks you make this turn do an additional 1 damage if successful. You may only have one Bones in play. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Destiny Situation Rare
GridRestrictionsGems
  S2
Text
Play this card face down. You may turn this card up and discard it from play to counter a Special card as it is played. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Dodge Dodge Common
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Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional attack this turn. If you play more than one attack this turn, your opponent cannot play a new defense card specifically for that attack unless that defense is from an Exertion. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Madness Event Uncommon
GridRestrictionsGems
  S3
Text
Play in place of a Basic Attack. Make a 10-card Exertion. You may play up to 12 non-Special attacks from the Exertion and your hand. All attacks that do damage played due to Madness do 1 damage. No attacks played due to Madness can be a Power Blow. A dodge cannot avoid multiple attacks from Madness. You lose 3 Ability. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Name Event Rare
GridRestrictionsGems
  R4
Text
Name one card. Your opponent must discard all cards with that title from his hand. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Persona Back Persona Uncommon
GridRestrictionsGems
  4
Text
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.

Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod

You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play.

You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.

Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod

You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play.

You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Power Blow Event Common
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Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Timothy Of Gilliam Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.

Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod

Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.

Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod

Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.

Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod

Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.

Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod

Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Timothy Of Gilliam Written In The Wind Situation Uncommon
GridRestrictionsGems
  S3
Text
You may discard this card from play to take one immortal-specific card from your Discard pile and place it into your hand. 
ImmortalTitleTypeRarity
Trench Coat Pre-Game Back Pre-Game Rare
GridRestrictionsGems
 
Text
Considered to be almost as much as a trademark of Connor & Duncan MacLeod as the katana, the trenchcoat plays a special part in an immortal's wardrobe. The length of the coat, and the room it provides underneath, has allowed many an immortal to conceal their sword away from prying eyes, ready at a moments notice when the Game comes calling...

Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.
 
ImmortalTitleTypeRarity
Trench Coat Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
Considered to be almost as much as a trademark of Connor & Duncan MacLeod as the katana, the trenchcoat plays a special part in an immortal's wardrobe. The length of the coat, and the room it provides underneath, has allowed many an immortal to conceal their sword away from prying eyes, ready at a moments notice when the Game comes calling...

Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Against All The Rules Event Rare
GridRestrictionsGems
  S1
Text
Both players must discard any card titled The Game or Rules Of The Game from their hand and from play, including Pregame cards and any cards associated with them. 
ImmortalTitleTypeRarity
Xavier St. Cloud Black Van Object Rare
GridRestrictionsGems
  S2
Text
You may only play this card if you are using The Hunters pregame card. You may not use more than one Hand while this card is in play, but do not require a free Hand in order to make Ranged attacks if you have Hired Muscle or Planned Kill in play. If you draw this card during your draw/discard phase while using The Hunters pregame card, it immediately enters play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Gunshot Edge Uncommon
GridRestrictionsGems
  S6
Text
You may only play this card if you have at least one Planned Kill or Hired Muscle in play. Play this card in conjunction with a Basic attack. You may discard a Special card from your hand to make this Basic attack a Ranged attack, which does 1 damage if successful. You may only play one Gunshot per turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Hired Muscle (Luc Bergon) Situation Uncommon
GridRestrictionsGems
  1
Text
Luc Bergon: You may only play this card if you have Black Van in play. The first attack you play each turn does an additional 1 damage if successful for each Hired Muscle you have in play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Hired Muscle (Marc Cluny) Situation Uncommon
GridRestrictionsGems
  1
Text
Marc Cluny: You may only play this card if you have Black Van in play. You may play an additional attack for each Hired Muscle you have in play each turn, if that additional attack is Ranged. 
ImmortalTitleTypeRarity
Xavier St. Cloud Home Is Where The Head Is Event Rare
GridRestrictionsGems
  S1
Text
You may either play this card with a Basic Upper attack to make it a Head Shot, or you may play this card to counter a Head Shot card your opponent played last turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Planned Escape Situation Rare
GridRestrictionsGems
  S2
Text
You may discard this card from play to prevent up to 5 Ability loss from a card your opponent played, and may make a Place active. You must skip your attack phase this turn, and any Unholy Alliance cards you have in play are immediately discarded without effect. 
ImmortalTitleTypeRarity
Xavier St. Cloud Planned Kill (Anton Legris) Situation Uncommon
GridRestrictionsGems
  1
Text
Anton Legris: You may only play this card you have Black Van in play. At the beginning of your turn, you may discard one card from your hand for every Planned Kill you have in play, and draw a card from your Endurance to replace it. 
ImmortalTitleTypeRarity
Xavier St. Cloud Planned Kill (Jason Talbott) Situation Uncommon
GridRestrictionsGems
  1
Text
Jason Talbott: You may only play this card if you have Black Van in play. Once per turn, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. 
ImmortalTitleTypeRarity
Xavier St. Cloud Rick Davis Situation Uncommon
GridRestrictionsGems
  1
Text
You may only play this card you have Black Van in play. Discard this card from play to take a card from the Unholy Alliance plot from your Endurance, place it into your hand and reshuffle your Endurance.