Immortal | Title | Type | Rarity |
Ahriman |
Black BMW |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Discard this card from play to make a Place Active.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Bleeding Rose |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play to prevent one Ahriman-specific card from being removed from play by your opponent.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Chaos |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Roll a die for each Situation:Ally in play. There is a 2 in 6 chance that the Situation:Ally is discarded from play without effect.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Death Of A Student |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may only play this card if you have Encircled in play. Your opponent may only play Special cards from his hand if they directly target this card.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Encircled |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if you have Kronos Demon, Horton Demon and Richie Demon in play. If Kronos Demon or Horton Demon leaves play, discard this card. If you played Richie Demon this turn, you may put this card directly into play. While this card is in play, each attack your opponent plays has a 5 in 6 chance of doing 0 damage if successful.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Gunshot |
Ranged Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
[Ranged] You may only play this card if you have Horton Demon in play. If successful, for his next 3 turns your opponent cannot play any Basic block that covers the middle right grid.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Hallucination |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Avoid one of your opponent's attacks.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Illusion |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Take one unsucessful Basic attack you played last turn from your discard pile and shuffle it into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Nightmares |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
For each Nightmares you have in play, your opponent's hand size is reduced by 1.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Premium (Hand Size) Back |
Pre-Game |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.
Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.
"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman
Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Premium (Hand Size) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.
Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.
"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman
Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Spear |
Ranged Attack |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
[Ranged] You may only play this card if the Basra Place is active. This attack may not be dodged. If successful, remove all of your opponent's Ally cards from play.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Taunt |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
During his next turn, your opponent must discard a defense from his hand for each defense he wishes to play.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Temptation |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Ignore the effects of all Situation:Ally cards in play. Draw a card from your Endurance for every Ally in play.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Watchers Don't Interfere |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Discard all cards with the word Watcher in the title or subtitle from play without effect. All cards with the word Watcher in the title or subtitle discarded from play this turn are removed from the game.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Alias |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Alexis: You may increase any attempt to disarm your opponent by 2 in 6. You may only have one Alias in play.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Cameron |
Event |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Draw a card from your Endurance for every Ally in play.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Duncan MacLeod |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Duncan MacLeod. Discard this card from play to avoid one Ranged attack.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
I'll Protect You |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Once per turn, irrespective of whose turn it is, you may discard a Special card from your hand to prevent one Situation:Ally from being removed from play.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Intimidate |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent may not play an attack from his hand next turn.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Max Leiner |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
At the beginning of his turn, your opponent must discard a card from his hand for every Object he has in play. If this card leaves play, you lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
No Mercy |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Your opponent may not play a Special card from his hand next turn unless he discards an attack at random from his hand.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.
After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.
"I've made... other plans." -- Alex Raven
You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.
After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.
"I've made... other plans." -- Alex Raven
You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.
After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.
"I've made... other plans." -- Alex Raven
Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.
After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.
"I've made... other plans." -- Alex Raven
Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.
After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.
"I've made... other plans." -- Alex Raven
Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 48 AD, in Cumbria in the British Isles. Her father was a warrior of the Carvetti tribe, her mother a priestess. When the Romans came, they fought, but for every Roman they killed, five more came. She died her first death at the hands of a Roman soldier in battle in 75 AD.
After seeing too many of the people she loved die, she has erected a wall around herself for protection. Very few have pierced that wall, but those that do are protected to the best of her formidable ability.
"I've made... other plans." -- Alex Raven
Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Raven Hogg |
Object |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Discard this card from play to make a Place Active.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Spin Kick (UL) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard all Ranged attacks from his hand.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Spin Kick (UR) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard all Special Attacks from his hand.
|
|
Immortal | Title | Type | Rarity |
Alex Raven |
Swift Vengeance |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you play no other Special or Edge card this turn, one Basic Attack you play this turn is considered unblockable and undodgeable. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Amanda |
The Big Score (Casing The Joint) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Casing the joint
|
|
Immortal | Title | Type | Rarity |
Amanda |
The Big Score (Heist) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Heist: You may not play this card unless Casing The Joint and Planning are already in play. Discard Casing The Joint and Planning from play. Your basic attacks now do an additional 1 damage. You may only have one Heist in play.
|
|
Immortal | Title | Type | Rarity |
Amanda |
The Big Score (Planning) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Planning: You may not play this card unless Casing The Joint is already in play.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Thievery |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent must discard all Objects from his hand.
|
|
Immortal | Title | Type | Rarity |
Anniversary |
Pre-Game Back |
Pre-Game |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
The Highlander Collectable Card Game was originally created and released by Thunder Castle Games in 1995, and is celebrating its 10th anniversary. When the company fell silent, the MLE team decided in 2000 to pick up the set, and create virtual cards, with this being the 6th major set. Printed Highlander CCG cards have also begun to be released by SAEC Games in 2005 with a Milennium edition expected from them after their 4 Raven expansions.
You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.
|
|
Immortal | Title | Type | Rarity |
Anniversary |
Pre-Game Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
The Highlander Collectable Card Game was originally created and released by Thunder Castle Games in 1995, and is celebrating its 10th anniversary. When the company fell silent, the MLE team decided in 2000 to pick up the set, and create virtual cards, with this being the 6th major set. Printed Highlander CCG cards have also begun to be released by SAEC Games in 2005 with a Milennium edition expected from them after their 4 Raven expansions.
You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.
|
|
Immortal | Title | Type | Rarity |
Basra |
Place Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from play. Places do not count toward your pre-game limit. Your chosen Place is Basra.
You may play an additional Special card during your turn if that card is an Object.
|
|
Immortal | Title | Type | Rarity |
Basra |
Place Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from play. Places do not count toward your pre-game limit. Your chosen Place is Basra.
You may play an additional Special card during your turn if that card is an Object.
|
|
Immortal | Title | Type | Rarity |
Basra |
Tomb |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Once per turn, you may make an Exertion to take one Ahriman-specific card from your discard pile and reshuffle it into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Master's Proficiency |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Play this card if you are using the War Axe WoC. You may now use the War Axe as if it were 1-handed. You may only have 1 Master's Proficiency in play.
|
|
Immortal | Title | Type | Rarity |
Callestina |
A Lover's Rage |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Make an 8 card Exertion. You may play all non-Ranged non-Special attacks found in the Exertion and from your hand. Lose 1 Ability for every two attacks played this turn. If your opponent is Darius, these attacks may be Power Blows without an Exertion. This will allow you to make more than one Power Blow this turn.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Assassination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Remove one Ally card your opponent has in play from the game.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Claudianus |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Grayson. If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn. If your opponent is Darius, he must additionally discard a block to play a dodge against your first attack this turn. You may only have one Claudianus in play.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Drop Of Blood |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if your opponent successfully attacked this turn. When this card enters play, gain 1 Ability. You may play another Object this turn.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make an additional attack this turn. Defenses you opponent plays will not block or avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Callestina |
First Death |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
You may only play this card if your opponent attacked you this turn. Do not play a defense against your opponent's last attack. The attack succeeds, but does 0 damage.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Great Mother (Skuld) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Skuld: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. You may make an additional attack each turn for each Great Mother you have in play. You may only have one Skuld in play.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Great Mother (Urd) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Urd: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop of Blood in play. You may make one block played per turn a Power Block without an Exertion for each Great Mother you have in play. You may only have one Urd in play.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Great Mother (Verdandi) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Verdandi: You may only play this card in you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. At the beginning of your turn, you may draw a card from your Endurance for each Great Mother you have in play. You may only have one Verdandi in play.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Honeyed Wine |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may not play an attack from your hand during the turn this card enters play. You may play another Object this turn.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Learned From Masters |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may include any one reserved card from either Darius or Grayson in your deck. You may only play that card or put that card into play in conjunction with this card.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If this is the last defense you play this turn, you may still attack as normal.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Master's Lunge |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may discard a Special card at random from your hand to make this attack unblockable. This attack does 3 damage if successful, and may not be a Power Blow unless it is Hidden.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Callestina |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.
Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Callestina |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.
Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Callestina |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.
Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Callestina |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Callestina: daughter of warriors. Raised among the Visigoths, she saw warfare as a way of life. No surprise to any that she would fall for the greatest warrior of her time, Darius. Darius, however, did not return her love her and only saw her as a toy. She even put up with the fawning of his lieutenant, Grayson if it would appease her lover. During the siege of Rome she learned that she was Immortal. Then, Darius dropped his sword at the gates of Paris and turned against all she had lived with. As a team she and Grayson hatched a new plot to gain revenge on Darius. To destroy his new legacy of peace.
Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Callestina |
Shatter The Knee! |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play this card in conjunction with Stomp Kick. If Stomp Kick is successful, increase the chance of your opponent becoming Prone due to Stomp Kick by 2 in 6.
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|
Immortal | Title | Type | Rarity |
Callestina |
Silver Bowl |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only have one Silver Bowl in play. You may play another Object this turn.
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|
Immortal | Title | Type | Rarity |
Callestina |
Stomp Kick (LL) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
If successful, there is a 1 in 6 chance that your opponent is Prone.
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|
Immortal | Title | Type | Rarity |
Callestina |
Stomp Kick (LR) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
If successful, there is a 1 in 6 chance that your opponent is Prone.
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|
Immortal | Title | Type | Rarity |
Callestina |
The Visigoths |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if Alaric The Great is in play. During your turn, for each The Visigoths you have in play, you may play an additional attack. If successful, each additional attack does 1 damage.
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|
Immortal | Title | Type | Rarity |
Callestina |
Woman's Magic |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Your next attack this turn is unblockable.
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|
Immortal | Title | Type | Rarity |
Callestina / Darius |
Alaric The Great |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional Special card each turn if that Special card is an Object. You can only have one Alaric The Great in play.
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|
Immortal | Title | Type | Rarity |
Darius |
Darius The Mad |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if your opponent played an attack last turn, and you do not play a defense. You may make an Exertion to make one Upper attack you play this turn a Head Shot. This Head Shot can be made regardless of your opponent's Ability.
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|
Immortal | Title | Type | Rarity |
Darius |
Fifth Chronicle |
Object |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Discard this card from play to take 5 immortal-specific cards from your discard pile and return them to your Endurance. Reshuffle your Endurance. When this card is discarded from play, remove it from the game.
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|
Immortal | Title | Type | Rarity |
Darius |
Gothic Warriors |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if Alaric The Great is in play. For each Gothic Warriors you have in play, you may play an additional attack. If successful, each additional attack does 1 damage.
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|
Immortal | Title | Type | Rarity |
Darius |
Hidden Compartment |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Name an Object card. Reveal one card from the top of your Endurance, and continue to do so until you find the named Object card, and place that Object card into play. If you reveal an Object card with Chronicle in the title whilst searching your Endurance, you may also put that card into play. Reshuffle all remaining revealed cards into your Endurance.
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|
Immortal | Title | Type | Rarity |
Darius |
Medicines Lost To Modern Doctors |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
When you play this card, you may discard any number of Darius specific cards from your hand. For each 2 cards discarded in this way, you gain 1 Ability. This will not raise your Ability above its maximum.
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|
Immortal | Title | Type | Rarity |
Darius / Grayson |
Mead |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Draw 3 cards from your Endurance, then discard one card from your hand.
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|
Immortal | Title | Type | Rarity |
Darius / Grayson |
Steed |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may only have one Steed in play. When you exert to make a Power Block, you may choose to reduce the size of that Exertion by one card.
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|
Immortal | Title | Type | Rarity |
Darius / Grayson |
Warrior's Skill (Discipline) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Discipline: You may only play this card if you have Order in play.
|
|
Immortal | Title | Type | Rarity |
Darius / Grayson |
Warrior's Skill (Order) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Order
|
|
Immortal | Title | Type | Rarity |
Darius / Grayson |
Warrior's Skill (Purpose) |
Event: Plot |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Purpose: You may only play this card if you have Order and Discipline in play. Discard all 3 cards. You may make an additional attack this turn for every Object and Situation you have in play.
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|
Immortal | Title | Type | Rarity |
Derek Worth |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Belief |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
While this card is in play, you may increase your Ability by 1.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
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|
Immortal | Title | Type | Rarity |
Derek Worth |
First Death |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may only play this card if you have less than 5 Ability. Gain 3 Ability. When this card is swept from play, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Gospel Choir |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may discard this card from play at the beginning of your defense phase to draw 1 card from your Endurance for each attack your opponent played last turn.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Hymn |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Prevent up to 2 damage from one attack this turn.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.
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|
Immortal | Title | Type | Rarity |
Derek Worth |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Premium (+2) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...
Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Premium (+2) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Derek was born in Seacouver in 1976, and was still a student when his first death occurred in 1996, at the hands of an unknown gunman after choir practice one evening. Resurrected by a man claiming to be God, Derek believes he has been chosen to act as a modern day disciple, spreading the good word of the Lord. However, his self-proclaimed God, the immortal Gavriel Larca, has other ideas; to Larca, Derek is a line of defense against the Game, and a weapon to strike revenge against those who have wronged him...
Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Derek Worth |
Reverend Bell |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Discard Reverend Bell from play to make one Basic attack that targets one grid into a Ranged attack. This Ranged attack does 2 damage if successful.
|
|
Immortal | Title | Type | Rarity |
Disciples Of God |
Pre-Game Back |
Pre-Game |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Recruited by Gavriel Larca, his Disciples believe he is God, and as his holy crusaders will do whatever it takes to protect their Savior and further the fight against the devil, no matter what his form...
Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Disciples Of God |
Pre-Game Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Recruited by Gavriel Larca, his Disciples believe he is God, and as his holy crusaders will do whatever it takes to protect their Savior and further the fight against the devil, no matter what his form...
Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Clan Colors |
Object |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Discard this card from play to retrieve a card with Darius in the title from your discard pile and return it to your hand.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Daring Rescue |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent removed one of your Situation:Ally cards from play last turn, take that Situation:Ally from your discard pile and put it back into play. Take 1 damage.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
First Quickening |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may only play this card if you have at least one Quickening in play. Target one of your Quickenings. While this card is in play, the targeted Quickening may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod / Hugh Fitzcairn |
DARIUUS! |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may take all cards with the word Darius in the title from your Discard pile and put them at the bottom of your Endurance.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack cannot be dodged. It does 3 damage if successful.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If this is the last defense you play this turn, you may attack to any area of the grid. Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Master's Knowledge |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Knowledge in play.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Master's Speed |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
For each Master's Speed you have in play, you may either make an additional attack, or search your discard pile for 1 defense and shuffle it into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Master's Stance |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent attacked this turn, you may make an Exertion to search your Endurance for one block required to defend against the attack, put it into play, and reshuffle your Endurance. This defense can be a Power Block without an Exertion. You may only have one Master's Stance in play. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
7
|
|
Text |
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.
"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
7
|
|
Text |
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.
"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.
"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys
Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.
"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys
Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.
"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys
Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Emrys |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
He has been known by many names, words long forgotten to the human tongue. Among the immortals, he is most often known as 'Emrys -- the oldest of the old', whose very name meant immortality. He possesses a sanctity and holiness that out-distances time itself. It was he who painted the walls of the caves where he lived, covering them with holy pictures to guide his people's hands in the hunt or their souls to the afterlife. He is the Holy one, the man of legend, and he guards the gates of Paris.
"Though my way has been a way of peace, I learned to use a sword long before you were born -- and I will use it now to stop you." -- Emrys
Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Emrys |
The Holy Man |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
You may make an Exertion to search your Endurance for one card with the word Priest, Father or Holy in the title, and put it into your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Belief |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
While this card is in play, you may increase your Ability by 1.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Premium (+2) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.
Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Premium (+2) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Callao, Peru in 1973, Enrique Grimaldo leads the life of a drifter. He experienced his first death in 1993, when he was shot by an unknown assailant. Resurrected by an immortal claiming to be God (Gavriel Larca, the immortal responsible for triggering his first death), he as fashioned himself into a modern day disciple, using his rough street skills to carry out his God's biding without question.
Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Upper Guard (Left) |
Block: Guard |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Guard
|
|
Immortal | Title | Type | Rarity |
Enrique Grimaldo |
Upper Guard (Right) |
Block: Guard |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Guard
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Cherry Bomb |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Do 1 damage to your opponent. You may play another Cherry Bomb this turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Collapse |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
All players must place all Situation:Ally cards in their hands directly into play.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Correnelli Map |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Discard this card from play to remove 2 of your opponent's Objects from play.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Curving Slash (L-R) |
Attack |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Curving Slash (R-L) |
Attack |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your first attack this turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Drawn To This Place |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may either remove one Location from play, or search your Endurance for one Location, put it into play, and reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
I Love Rock And Roll |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Play an additional attack for every attack your opponent made last turn. You may not play any other Edge cards this turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Make It A Part Of You |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
As long as this card is in play, the only way you may be Disarmed is if your weapon is broken. If Make It A Part of You leaves play, you lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Master's Training |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
As long as Master's Training is in play, all text on your opponent's Persona is added to your persona. Your Master card limit is not affected by Master's Training. If Master's Training leaves play, you lose 2 Ability and must discard 2 attacks from your hand.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Murderous Rage |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Make an Exertion. For each non-Special Attack found in this Exertion, you may remove one Situation in play from the game. You lose 1 Ability for each Situation removed from the game due to Murderous Rage.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.
A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.
A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with an Attack. You do not need to make an Exertion to make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.
A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...
Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.
A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...
Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.
A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...
Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A foundling of Orleans, France in 1693, Felicia Martins suffered her first death in 1714 when she was raped and killed by highwaymen just outside her home town. Things didn't improve with her first teacher, Pierre Bedard, who simply kept her around as a plaything, eventually coming for her head when he tired of her. Such experiences twisted the young Felicia, and she quickly learnt not to trust men, using their libido as a weakness to get in close, then cutting away their supporting loved ones before moving in for the kill.
A deadly package in any woman, but immeasurably more so in an immortal, especially when what doesn't kill her only makes her stronger...
Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Seduce |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your next attack this turn may not be dodged and your opponent loses one attack next turn.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Staged Death (Dress) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Dress. You cannot play this card unless Purse is in play.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Staged Death (Plummet) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Plummet. You must have Purse and Dress in play in order to play this card. Discard all 3 cards. Avoid all damage done by your opponent this turn. All Situations are removed from play. Each player loses 1 Ability for each of their Situations that is not titled Staged Death that leaves play.
|
|
Immortal | Title | Type | Rarity |
Felicia Martins |
Staged Death (Purse) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Purse
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Disciple (Derek Worth) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Derek Worth: You can not play this if your opponent is Derek Worth. You may increase your hand size by 1 for each Master card in play. You may only have one Derek Worth in play. This card is considered an Ally.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Disciple (Enrique Grimaldo) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Enrique Grimaldo: You can not play this if your opponent is Enrique Grimaldo. You may draw 1 card from your Endurance at the end of your sweep phase for every Situation you sweep from play. Your opponent must make an Exertion when playing any card that targets this card. You may only have one Enrique Grimaldo in play. The card is considered an Ally.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Disciple (Luke Sarsfield) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Luke Sarsfield: You can not play this if your opponent is Luke Sarsfield. You may draw 1 card from your Endurance at the end of your sweep phase for every Event you sweep from play. You may only have one Luke Sarsfield in play. This card is considered an Ally.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Drugged Wine |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent may not play attacks or defenses from his hand next turn. You may not make Power Blows this turn.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
I Am God! |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may discard this card from play at the beginning of your turn. During the turn in which you discard this from play, for every card you do not draw from your Endurance due to your persona power, you gain 1 Ability. This will not allow you to exceed your maximum Ability.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.
Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...
At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.
Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...
At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.
Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.
Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.
Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Lisbon, Portugal in 1438, Gavriel Larca took up the profession of a lawyer, and suffered his first death at the hands of a disgruntled client.
Discovering his immortality, he fled from his home, eventually stumbling across a hidden South American tribe, who had a name for such an immortal man -- God. Larca now hunts the world for Duncan MacLeod, the immortal he blames for the death of his followers through disease, and recruits new immortals as his 'avenging angels' with just one goal in mind -- MacLeod's head...
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Recruiting |
Event |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may make an Exertion to take the top Disciple from your Endurance and put it into play. Reshuffle your Endurance when done.
|
|
Immortal | Title | Type | Rarity |
Gavriel Larca |
Sun God |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may draw 5 cards from your Endurance for each of your opponent's Situation:Ally cards you remove from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Alfonzo |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Shuffle all vehicle-related cards in your discard pile back into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
All For One |
Edge |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may only play this card if you have more Ally cards in play than your opponent. For every 2 Ally cards you have in play, you may increase the chance of your opponent taking damage from any Maelstrom card by an additional 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Generic |
Andrew Baines |
Situation |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard this card from play to make one Ranged attack undodgeable.
|
|
Immortal | Title | Type | Rarity |
Generic |
Archaeologist's Journal |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
When this card enters play, your opponent must immediately discard all Ahriman-specific cards from play and from his hand. No Ahriman-specific cards may be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Beach |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All Trip cards are considered Unexpected.
|
|
Immortal | Title | Type | Rarity |
Generic |
Charles Browning |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Your next attack has a 3 in 6 chance of being unblockable. If your opponent plays an Upper attack next turn, there is a 1 in 6 chance that it becomes a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Generic |
Different Rules |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Both players may ignore the effects of any card titled The Game or Rules Of The Game until the beginning of your next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Divide And Conquer |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may only play this card if you are using the James Horton pregame card. Your opponent takes 1 damage for every Situation:Ally he has in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Familiar Face |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If you have Tessa in play, you may increase the size of any Exertions you make this turn by 1.
|
|
Immortal | Title | Type | Rarity |
Generic |
Father Andre |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may play this card if you have a vehicle-related Object in play. If you are required to discard that Object from play, you may instead discard this card from play to meet the same requirements. You may only have one Father Andre in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Father Robert Beaufort |
Situation |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard this card from play to counter one Ahriman-specific card as it is played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Focused Strike |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Increase any chance of your opponent's weapon breaking this turn by 2 in 6. You may not play any other Edge cards this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Friends Become Enemies |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Search your opponent's Endurance from the top for the first 3 Watcher cards. Make a 5 card Exertion to remove these cards from the game. Your opponent must then reshuffle his Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Grant Thomas |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may not play any Edge cards this turn. You may treat all Basic attacks you play this turn as Ranged attacks.
|
|
Immortal | Title | Type | Rarity |
Generic |
Helpless |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Any Exertion your opponent makes next turn is a 0-card Exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Crossbow) |
Ranged Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Crossbow: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, for each Situation:Ally your opponent has in play there is a 1 in 6 chance it is removed from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Guillotine) |
Object |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Guillotine: You may only play this card if you are using The Hunters pregame card. If this card is still in play after 6 more of your turns, your opponent loses his head. At the beginning of his turn, your opponent may place any number of Special cards under this card. If there are 8 or more cards under it at the beginning of your turn, discard it from play. All cards underneath return to the discard pile.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Henchman) |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Henchman: You may only play this card if you are using The Hunters pregame card. If your opponent takes control of this card, remove it from the game. You may play an additional attack each turn if that attack is a Dirty Trick. You may only have one Henchman in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Hunting Knife) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Hunting Knife: You may only play this card if you are using The Hunters pregame card. If successful, it does 1 damage and you cannot make upper attacks on your next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Pete Wilder) |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Pete Wilder: You may only play this card if you are using the Hunters pregame card. For each Ally card your opponent plays, there is a 1 in 6 chance he takes 1 damage. You may only have one Pete Wilder in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Recon) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Recon: You may only play this card if you are using The Hunters pregame card. Your opponent must discard all Location cards from his hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Stanley Barton) |
Situation |
Common |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Stanley Barton: You may only play this card if you are using The Hunters pregame card. Discard this card to take one Hunter card from your discard pile and place it on the bottom of your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hunter (Tazer) |
Ranged Attack |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Tazer: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, your opponent may not play attacks or defenses from his hand next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
I Believe In You |
Event |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Gain 1 Ability for each Situation:Ally you have in play, to a maximum of 3 Ability. This will not allow you to exceed your maximum Ability.
|
|
Immortal | Title | Type | Rarity |
Generic |
I'll Light You A Candle |
Event |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Remove one Hunter card your opponent has in play from the game. If your opponent is using the James Horton pregame card, it is also removed from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Jason Landry |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Take one Location from your discard pile and put it into play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Land Rover |
Object |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may only play this card if you are using a Watcher pregame card. Discard this card from play to make a Place Active.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lean Fighter |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
When you play Lean Fighter, discard all other Situations you have in play. You may not have any Situations in play other than this card. If your opponent has more Pre-Game cards in play than you do, he must discard the top two cards of his Endurance at the beginning of his Defense Phase.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lisa Millon |
Edge |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may only play this card if you are using The Hunters pregame card. You may make an Exertion to take all cards titles Lisa Halle from your discard pile and reshuffle them into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Memorial Of A Lost Friend |
Event |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
If your opponent removed one of your pregame cards from the game, you may return that card to your pregame slot. When this card is swept from play, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Michel De Bourgoigne |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Ignore one non-Special attack your opponent played last turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Missing Tattoo |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with any Situation:Ally that is a Watcher, or on any Situation:Ally that is a Watcher in play. That Situation:Ally is now no longer considered a Watcher and cannot be affected by cards that affect Watchers. If the target of this card leaves play, discard this card from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Ahriman) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Peace: You may only play this card if your opponent is using the Ahriman pregame card. Your opponent may not play any Ahriman-specific cards. If this card is still in play after your opponent's next three turns, turn your opponent's Ahriman pregame card face down, and your opponent may not play any Ahriman-specific cards for the remainder of the game. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Alex Raven) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Shot In The Back: You may only play this card if your opponent is Alex Raven. Alex Raven must discard all Situation:Ally cards from play and from her hand. Alex Raven may not play Ally cards. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Callestina) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
A Winter's Amusement: You may play this card if your opponent is Callestina. While this card is in play, whenever Callestina is ahead in Ability she may not play Immortal specific cards. You may only have one Nemesis card in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Derek Worth) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
We're Not Gods: You may only play this card if your opponent is Derek Worth. Derek Worth must decrease his hand size for each Master card his opponent is allowed in excess of Derek Worth's Master card limit. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Duncan MacLeod) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Losing It: You may only play this card if your opponent is Duncan MacLeod. Duncan MacLeod may not play persona-specific cards, and for each attack Duncan MacLeod plays there is a 1 in 6 chance it does 0 damage if successful. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Emrys) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Vulnerable Opening: You may only play this card if your opponent is Emrys. While this card is in play, Emrys cannot play any Special card that does not have the word 'Police' in the title. When this card enters play, all Master's Speed and Master's Stance cards are discarded. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Enrique Grimaldo) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Not My Fight: You may only play this card if your opponent is Enrique Grimaldo. Enrique Grimaldo must discard a card from his hand for every card he draws outside his draw/discard phase. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Felicia Martins) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Passata Di Soto: You may play this card if your opponent is Felicia Martins. While this card is in play, Felicia Martins may not play any Situations. If Felicia Martins is Disarmed, her weapon breaks and may not be recovered. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Gavriel Larca) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You Look Familiar: You may only play this card if your opponent is Gavriel Larca. Gavriel Larca may not play Disciple cards, and must discard all Disciples from play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Luke Sarsfield) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Unbeliever: You may only play this card if your opponent is Luke Sarsfield. At the end of his sweep phase, Luke Sarsfield must discard the top card of his Endurance for each card swept from play since the end of his last turn. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Timothy Of Gilliam) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Self-sacrifice: You may only play this card if your opponent is Timothy Of Gilliam. Timothy Of Gilliam May not choose to discard cards from his hand. If you are using the Duncan MacLeod persona, the first successful Upper attack Duncan MacLeod plays is automatically considered a Head Shot. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Opening The Crypt |
Event |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
You may play this card if your opponent removed a James Horton card from play or from the game. Return James Horton to either in play or to a pregame slot as appropriate.
|
|
Immortal | Title | Type | Rarity |
Generic |
Paying My Respects |
Event |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Discard any Object in play by either player. You may take one Situation:Ally from your discard pile and reshuffle it into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Season Five |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard the top 5 cards from your Endurance. For each Ally found among these 5 cards, you may take one of your ingame cards that has been removed from the game back into your hand. You may only play one Season Five per turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Season One |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard the top 5 cards from your Endurance. The first two non-Special attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season One per turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Season Two |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard the top 5 cards from your Endurance. The first two non-Power Blow attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Two per turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Shallow Water |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if the Beach or River Location is in play. For each attack or block played by either player that covers at least one lower grid square, that player loses 1 attack per turn. Neither player may play lower attacks if that player can only make 1 attack per turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Silver Aston Martin DB6 |
Object |
Common |
Grid | Restrictions | Gems |
|
1
|
|
Text |
You may only play this card if you are using the James Horton pregame card. Discard this card to retrieve a Place-specific Location from your discard pile and place it in your hand. You may only have one Silver Aston Martin DB6 in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Time Heals All Wounds |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
During your Ability adjustment phase, you may discard a defense at random from your hand to gain 1 Ability. This will not raise you over maximum Ability. Remove Time Heals All Wounds from the game if you draw a card. You may only have one Time Heals All Wounds in play.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Cynthia Vandervane |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Callestina. Your opponent may not play any non-gridded persona specific cards unless they discard a Special card from their hand. If your opponent is Darius, he also may not play persona specific attacks. You may only have one Cynthia Vandervane in play.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Son Of The Wolf |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may play an additional attack each turn.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Ephemeral Wound |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play this card at the beginning of your Defense phase. Reduce all damage from one successful attack to 0.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Hidden Magic |
Edge |
Common |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Name a card. Make a 5 card Exertion. If any cards found in these 5 cards matches the card named, you may place them in your hand. Shuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Unrelenting |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play this card in conjunction with a Combat Trick. A defense cannot avoid multiple Combat Tricks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Kane |
A Great Evil |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. When you sweep this card from play, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Kane |
Illusion |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Discard this card from play during your defense phase to prevent all damage to you from attacks this turn. When this card is swept from play, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Kane |
Illusionary Strike |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent may not play a defense against your next attack unless that defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Kane |
Master Of Divination |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Look at the top 3 cards of your opponent's Endurance. You may choose to either discard one of those cards, or you may place all 3 cards on the bottom of his Endurance.
|
|
Immortal | Title | Type | Rarity |
Kane |
Pillage |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may only play Pillage if your opponent has a Location in play. Your opponent takes 3 damage.
|
|
Immortal | Title | Type | Rarity |
Kane |
Stalk |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
This attack may not be blocked. If there is a Location in play, this attack may be played Hidden.
|
|
Immortal | Title | Type | Rarity |
Kane |
The Power Of Illusion |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
For every attack that you play, there is a 3 in 6 chance that your opponent avoids the attack. All of your successful attacks do an additional 2 points of damage. The Power of Illusion is discarded at the beginning of your next turn if you take damage or if you play a successful attack.
|
|
Immortal | Title | Type | Rarity |
Kuala Lumpur |
Kampak Monastery |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If you make a successful Combat Trick, you may remove one Situation from play.
|
|
Immortal | Title | Type | Rarity |
Kuala Lumpur |
Place Pre-Game Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Kuala Lumpur.
At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.
|
|
Immortal | Title | Type | Rarity |
Kuala Lumpur |
Place Pre-Game Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Kuala Lumpur.
At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Belief |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
While this card is in play, you may increase your Ability by 1.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Premium (+2) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.
Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Premium (+2) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Los Angeles in 1974, Luke is unremarkable in all but one way -- his immortality. Killed by an unknown gunman in 1996, he was stunned to be resurrected by God himself (actually Gavriel Larca), and willingly pledged his devotion and loyalty to him. In return, he was asked to become a modern day crusader, and has taken to the sword to protect his saviour from evil.
Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Luke Sarsfield |
Slash |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If you make a successful Combat Trick this turn, this attack cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
New York |
NYPD Headquarters |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Shuffle all Police cards in your discard pile back into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Rebecca Horne |
Close Friends |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may only play this card if your opponent is Amanda or Duncan. While this card is in play, no Master cards may be played by either player.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Fairground Marksman |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
If you have a Location in play, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. If this card leaves play you lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Headbutt |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If successful, there is a 2 in 6 chance that your opponent is knocked Prone. If you have a Object in play with the words Biker's Helmet in the title, this Combat Trick also does 1 damage.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Take A Bullet |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Discard this card from play to counter any one card your opponent plays or has in play that would remove one of your persona-specific cards from play. When this card leaves play, lose 1 Ability.
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Immortal | Title | Type | Rarity |
Richie Ryan |
To The Rescue |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent removed one of your Situation:Ally cards from play last turn, you may take that card from your discard pile and put it back into play.
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Immortal | Title | Type | Rarity |
The Hunters |
Pre-Game Back |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
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|
|
Text |
No-one knows for sure why James Horton decided to create a splinter within the Watchers, although some attribute it to traumatic stress from witnessing the massacre at an amusement part by his then charge, Blade Wilmington. Whatever the reason, Horton found enough like-minded Watchers to begin hunting immortals, in the effort to 'protect' the future of mankind...
"There is nothing greater than the power of man!" -- James Horton
You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.
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Immortal | Title | Type | Rarity |
The Hunters |
Pre-Game Front |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
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|
|
Text |
No-one knows for sure why James Horton decided to create a splinter within the Watchers, although some attribute it to traumatic stress from witnessing the massacre at an amusement part by his then charge, Blade Wilmington. Whatever the reason, Horton found enough like-minded Watchers to begin hunting immortals, in the effort to 'protect' the future of mankind...
"There is nothing greater than the power of man!" -- James Horton
You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.
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Immortal | Title | Type | Rarity |
The Watchers |
Pre-Game Back |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
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|
|
Text |
According to legend, the Watchers were created in the thousand years after the Great Flood, when Ammelatu the Akkadian witnessed the great Gilgamesh, King of Uruk, come back to life in battle. He soon realised that Gilgamesh was not alone, and began to note who this Immortal encountered and killed. As time went on, he swore others to secrecy, and they begain to Watch too. Whether this is true or not, it highlights the 3 Watcher tenets:
- Observe in secrecy
- Record the truth
- Never interfere
This is our solem Vow.
Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.
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Immortal | Title | Type | Rarity |
The Watchers |
Pre-Game Front |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
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|
|
Text |
According to legend, the Watchers were created in the thousand years after the Great Flood, when Ammelatu the Akkadian witnessed the great Gilgamesh, King of Uruk, come back to life in battle. He soon realised that Gilgamesh was not alone, and began to note who this Immortal encountered and killed. As time went on, he swore others to secrecy, and they begain to Watch too. Whether this is true or not, it highlights the 3 Watcher tenets:
- Observe in secrecy
- Record the truth
- Never interfere
This is our solem Vow.
Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Alias |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Hermit Of Loch Bannoch: You may draw 1 card at the beginning of your turn for every immortal-specific card you have in play. You may only have one Alias in play.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
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|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Bones |
Object |
Rare |
Grid | Restrictions | Gems |
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S2
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|
Text |
You may discard this card from play and make an Exertion. All attacks you make this turn do an additional 1 damage if successful. You may only have one Bones in play.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Destiny |
Situation |
Rare |
Grid | Restrictions | Gems |
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S2
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|
Text |
Play this card face down. You may turn this card up and discard it from play to counter a Special card as it is played.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
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|
|
Text |
You lose your next attack this turn.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
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|
|
Text |
You may play an additional attack this turn. If you play more than one attack this turn, your opponent cannot play a new defense card specifically for that attack unless that defense is from an Exertion.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Madness |
Event |
Uncommon |
Grid | Restrictions | Gems |
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S3
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|
Text |
Play in place of a Basic Attack. Make a 10-card Exertion. You may play up to 12 non-Special attacks from the Exertion and your hand. All attacks that do damage played due to Madness do 1 damage. No attacks played due to Madness can be a Power Blow. A dodge cannot avoid multiple attacks from Madness. You lose 3 Ability.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Name |
Event |
Rare |
Grid | Restrictions | Gems |
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R4
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Text |
Name one card. Your opponent must discard all cards with that title from his hand.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
4
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Text |
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.
Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play.
You may have up to 4 Master cards.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.
Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play.
You may have up to 4 Master cards.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.
Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.
Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.
Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 550 AD, Timothy of Galliam grew to become a noble leige and a valiant hero, willing to stand up to oppressors and defend the helpless. This trait led to his first death in 590 AD, when he went to the aid of a woman under attack from robbers. For the next 400 years, he spent his life taking heads to stay alive. Then came the madness, when 'Satan' afflicted Timothy with demons in order to defeat the champion of the moment.
Even though it cost Timothy everything he held dear, he defeated Ahriman, then truned recluse to wait in a cave in Loch Bannoch, Scotland, for the coming of the next champion... Duncan MacLeod
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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Immortal | Title | Type | Rarity |
Timothy Of Gilliam |
Written In The Wind |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may discard this card from play to take one immortal-specific card from your Discard pile and place it into your hand.
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|
Immortal | Title | Type | Rarity |
Trench Coat |
Pre-Game Back |
Pre-Game |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Considered to be almost as much as a trademark of Connor & Duncan MacLeod as the katana, the trenchcoat plays a special part in an immortal's wardrobe. The length of the coat, and the room it provides underneath, has allowed many an immortal to conceal their sword away from prying eyes, ready at a moments notice when the Game comes calling...
Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.
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Immortal | Title | Type | Rarity |
Trench Coat |
Pre-Game Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Considered to be almost as much as a trademark of Connor & Duncan MacLeod as the katana, the trenchcoat plays a special part in an immortal's wardrobe. The length of the coat, and the room it provides underneath, has allowed many an immortal to conceal their sword away from prying eyes, ready at a moments notice when the Game comes calling...
Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.
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Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Against All The Rules |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Both players must discard any card titled The Game or Rules Of The Game from their hand and from play, including Pregame cards and any cards associated with them.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Black Van |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if you are using The Hunters pregame card. You may not use more than one Hand while this card is in play, but do not require a free Hand in order to make Ranged attacks if you have Hired Muscle or Planned Kill in play. If you draw this card during your draw/discard phase while using The Hunters pregame card, it immediately enters play.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Gunshot |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may only play this card if you have at least one Planned Kill or Hired Muscle in play. Play this card in conjunction with a Basic attack. You may discard a Special card from your hand to make this Basic attack a Ranged attack, which does 1 damage if successful. You may only play one Gunshot per turn.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Hired Muscle (Luc Bergon) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Luc Bergon: You may only play this card if you have Black Van in play. The first attack you play each turn does an additional 1 damage if successful for each Hired Muscle you have in play.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Hired Muscle (Marc Cluny) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Marc Cluny: You may only play this card if you have Black Van in play. You may play an additional attack for each Hired Muscle you have in play each turn, if that additional attack is Ranged.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Home Is Where The Head Is |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may either play this card with a Basic Upper attack to make it a Head Shot, or you may play this card to counter a Head Shot card your opponent played last turn.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Planned Escape |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may discard this card from play to prevent up to 5 Ability loss from a card your opponent played, and may make a Place active. You must skip your attack phase this turn, and any Unholy Alliance cards you have in play are immediately discarded without effect.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Planned Kill (Anton Legris) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Anton Legris: You may only play this card you have Black Van in play. At the beginning of your turn, you may discard one card from your hand for every Planned Kill you have in play, and draw a card from your Endurance to replace it.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Planned Kill (Jason Talbott) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Jason Talbott: You may only play this card if you have Black Van in play. Once per turn, you may move any grid targeted by a one grid Ranged attack to an adjoining grid.
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|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Rick Davis |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
You may only play this card you have Black Van in play. Discard this card from play to take a card from the Unholy Alliance plot from your Endurance, place it into your hand and reshuffle your Endurance.
|