Season 1

ImmortalTitleTypeRarity
Amanda Charm (HS1-114) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
You may only play this card if your opponent did not play an attack last turn. While this card is in play, your opponent is Prone. 
ImmortalTitleTypeRarity
Amanda Counter (Duck) (HS1-116) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
Your next attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Amanda Counter (Jump) (HS1-115) Dodge: Jump Uncommon
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
Your next attack this turn may be played hidden.

"Good-bye? But I'm not going anywhere. Just... putting a few things away." -- Amanda / The Lady and the Tiger
 
ImmortalTitleTypeRarity
Amanda Distract (HS1-117) Dodge Rare
GridRestrictionsGems
            
            
            
R6 [Empathy]
Text
"A girl could get used to having someone like you around." -- Amanda / The Lady and the Tiger 
ImmortalTitleTypeRarity
Amanda Evade (Escape) (HS1-118) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You lose one attack this turn. 
ImmortalTitleTypeRarity
Amanda Extra Shot (HS1-119) Event Common
GridRestrictionsGems
  [Empathy]
Text
You may play an additional attack this turn. Your opponent must discard a card from their hand for each attack you play this turn. 
ImmortalTitleTypeRarity
Amanda Lady and... (HS1-120) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Whenever you discard an attack from your hand, you may draw a card.

"You won't believe this, but there have been a lot of times when I missed you." -- Amanda / The Lady and the Tiger
 
ImmortalTitleTypeRarity
Amanda Master Thief (HS1-121) Event Rare
GridRestrictionsGems
  R4 [Master][Agility][Empathy]
Text
Name a card. All opponents must discard any card with that title from their hand.

"There are better weapons then a sword" -- Amanda / Legacy
 
ImmortalTitleTypeRarity
Amanda Master's Dodge (HS1-122) Dodge Rare
GridRestrictionsGems
            
            
            
S1 [Master][Agility][Agility]
Text
You may play this card from your Discard as if it were from your hand. If you do, remove this card from the game during your next Sweep Phase. 
ImmortalTitleTypeRarity
Amanda Persona (HS1-237) Persona Pre-Game
GridRestrictionsGems
  6 [2E Only] 6[Master]9[Agility]2[Strength]2[Toughness]6[Empathy]6[Reason]
Text
Born a Pauper in the 9th century, she was killed for stealing from a plague house in 850 AD. First trained by Rebecca Horne, who gave her the Single-Handed Broadsword she uses to this day. Though a middling swordswoman, she is a world-class cat-burglar and seductress.

During your May Do / Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand.
 
ImmortalTitleTypeRarity
Amanda Pickpocket (HS1-123) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack cannot be blocked and does 0 damage. If successful, you may look at your opponent's hand and discard one card found there. If that card is an Object, you may instead put it into play under your control. 
ImmortalTitleTypeRarity
Amanda Premium (HS1-251) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Born a Pauper in the 9th century, she was killed for stealing from a plague house in 850 AD. First trained by Rebecca Horne, who gave her the Single-Handed Broadsword she uses to this day. Though a middling swordswoman, she is a world-class cat-burglar and seductress.

During your May Do / Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand.
 
ImmortalTitleTypeRarity
Amanda Seduce (HS1-124) Event Rare
GridRestrictionsGems
  R3 [2E Only] [Empathy]
Text
Play in conjunction with an attack. That attack cannot be blocked or dodged.

"It's been 65 years. A girl might think you've been avoiding me." -- Amanda / The Lady and the Tiger
 
ImmortalTitleTypeRarity
Amanda St Anne's Broadsword (HS1-113) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Your Pommel Blows do an additional point of damage. 
ImmortalTitleTypeRarity
Amanda Steal (HS1-125) Event Uncommon
GridRestrictionsGems
  R6 [2E Only] [Reason]
Text
Look at your opponent's hand and discard one card found there.

"If I owned a bible, I'd swear on it!" -- Amanda / The Lady and the Tiger
 
ImmortalTitleTypeRarity
Amanda Stolen Quickening (HS1-126) Situation Rare
GridRestrictionsGems
  S2 [Reason]
Text
When this card enters play choose a Quickening in your opponent's Pre-Game. This card duplicates the effects of that Quickening. 
ImmortalTitleTypeRarity
Amanda Trip (HS1-127) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Arms and Tactics Pre-Game (Alertness) (HS1-252) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
"Grayson is fourteen hundred years older than I am... and he has been a warlord for the most of that time. You don't just walk up to him with your sword in hand and say, Hey, you are mine!" -- Duncan / Band of Brothers

Alertness: You may remove this card from the game before playing a defense. That defense may now block attacks that cannot be blocked or dodge attacks that cannot be dodged.
 
ImmortalTitleTypeRarity
Checklist Amanda Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Felice Martin Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Fixed Cards Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Generic Cards (1) Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Generic Cards (2) Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Grayson Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Great Sword / Katana Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Hugh Fitzcairn Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Kris / Rapier Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist MacLeods Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist New Generic Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Pre-Game Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Premium Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Sabre / SBH Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Slan Quince Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Xavier St. Cloud Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Zachary Blaine Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Clan MacLeod Different Vintage (HS1-128) Situation Rare
GridRestrictionsGems
  S2 [Empathy]
Text
If you are Duncan MacLeod, you may increase or decrease the size of a Hard Exertion your opponent makes by one for each Ally you have in play (to a maximum of three). If you are Connor MacLeod, you may increase or decrease the size of a Hard Exertion you make by one for each Ally you have in play. 
ImmortalTitleTypeRarity
Clan MacLeod Honor Bound (HS1-135) Event Uncommon
GridRestrictionsGems
  S4 [Empathy]
Text
You may only play this card if your opponent did not play an attack last turn. Retrieve up to three Basic Attacks or Basic Blocks from your Discard and place them into your hand. You may not attack this turn. 
ImmortalTitleTypeRarity
Clan MacLeod The Highlander (HS1-143) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
At the beginning of your turn, you may draw two cards.

"There's no way you could have known what it would be like." -- Connor / The Gathering
 
ImmortalTitleTypeRarity
Connor MacLeod Duncan MacLeod (HS1-129) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may not play this card if your opponent is Duncan MacLeod. You may discard one [E] to play a Basic Block against an attack that cannot be blocked. 
ImmortalTitleTypeRarity
Crystal Pre-Game (Clio) (HS1-253) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

CLIO: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Erato) (HS1-254) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her may students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

ERATO: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Melpomene) (HS1-255) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

MELPOMENE: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Darius Pre-Game (Masters) (HS1-256) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
"Weapons have no dominion over the souls of man." -- Darius / Band of Brothers

Masters: During deck construction, you may include one additional [M] in your deck.
 
ImmortalTitleTypeRarity
Duncan MacLeod Combination (HS1-130) Event Common
GridRestrictionsGems
  [Empathy]
Text
You may play an additional attack this turn for each Ally you have in play. 
ImmortalTitleTypeRarity
Duncan MacLeod Connor MacLeod (HS1-131) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may not play this card if your opponent is Connor MacLeod. If your opponent forces you to discard cards from your hand, you may discard one [E] to ignore that effect. 
ImmortalTitleTypeRarity
Duncan MacLeod Counter (Duck) (HS1-132) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You may play Special Attacks from an Exertion this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Dragon-Head Hilt (HS1-133) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Katana Weapon of Choice. Your Non-Special Attacks that cover more than one grid do an additional point of damage. 
ImmortalTitleTypeRarity
Duncan MacLeod Evade (HS1-134) Dodge Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You lose one attack this turn.

"Sendaro. We finish it now!" -- Duncan / Saving Grace
 
ImmortalTitleTypeRarity
Duncan MacLeod Hugh Fitzcairn (HS1-136) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
You may not play this card if your opponent is Hugh Fitzcairn. If your opponent played an Event that prevented damage or avoided an attack during their last turn, you may return one attack you have in play to your hand before your Sweep Phase this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Killer Precision (HS1-137) Special Attack Rare
GridRestrictionsGems
            
            
            
R1 [Strength]
Text
This attack cannot be blocked or dodged. This attack does three damage.

"You were blind then, you still are" -- Duncan / Saving Grace
 
ImmortalTitleTypeRarity
Duncan MacLeod Leg Sweep (HS1-138) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Block (HS1-139) Block Rare
GridRestrictionsGems
            
            
            
R2 [2E Only] [Master][Toughness][Toughness]
Text
Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Head Shot (HS1-140) Attack Rare
GridRestrictionsGems
            
            
            
S2 [Master][Strength][Strength]
Text
If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is a Head Shot. 
ImmortalTitleTypeRarity
Duncan MacLeod Persona (HS1-238) Persona Pre-Game
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by Connor MacLeod, Duncan has "all of the fun and most of the good women." He fights with a carved Dragon-Head Katana bequeathed to him by a Samurai in 1778.

You may discard one [E] to play a Basic Block against an attack that cannot be blocked. For every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
 
ImmortalTitleTypeRarity
Duncan MacLeod Premium (HS1-257) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by Connor MacLeod, Duncan has "all of the fun and most of the good women." He fights with a carved Dragon-Head Katana bequeathed to him by a Samurai in 1778.

Play in conjunction with the Duncan MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Duncan MacLeod Richie Ryan (HS1-141) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [2E Only] [Empathy]
Text
You may not play this card if your opponent is Richie Ryan. Your opponent may not remove any of your other Mortal Allies. If your opponent removes this card from play, search your Endurance for an Immortal Ally titled Richie Ryan and put it into play. You may only have one Richie Ryan in play. 
ImmortalTitleTypeRarity
Duncan MacLeod Tessa Noel (HS1-142) Situation: Mortal Ally Rare
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may make a Soft Exertion for [E][E]. If successful, gain one Ability. If Tessa Noel leaves play, lose one Ability. 
ImmortalTitleTypeRarity
Duncan MacLeod Trip (HS1-144) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Felice Martin Blackheart (HS1-145) Edge Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
If you do not look at your opponent's hand during your turn, play in conjunction with an attack. If that attack is successful, your opponent cannot draw any cards during their next Draw / Discard Phase. 
ImmortalTitleTypeRarity
Felice Martin Counter (Duck) (HS1-146) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may not play an upper attack this turn. 
ImmortalTitleTypeRarity
Felice Martin Evade (Escape) (HS1-147) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn. 
ImmortalTitleTypeRarity
Felice Martin Extra Shot (HS1-148) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. Before playing that attack, you may look at your opponent's hand. 
ImmortalTitleTypeRarity
Felice Martin Forgery (HS1-149) Object Rare
GridRestrictionsGems
  R2 [Reason]
Text
During your May Do / Must Do Phase choose an Object in play. Forgery duplicates the text, title, and effects of that Object until the beginning of your next turn. You may only have one Forgery in play. 
ImmortalTitleTypeRarity
Felice Martin Free Fall (HS1-150) Plot Rare
GridRestrictionsGems
  S2 [Agility]
Text
Your opponent cannot draw any cards before their Draw / Discard Phase.

"I've seen all your moves, pal, everything you got. I'm inside your head, MacLeod... now you're going to lose it." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Masamune (HS1-151) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may only include this card in your deck if you are using the Katana Weapon of Choice. Once per turn, before playing a non-hidden Basic Attack, you may discard a defense from your hand to add an additional adjoining grid to that attack. 
ImmortalTitleTypeRarity
Felice Martin Master Seductress (HS1-152) Event Rare
GridRestrictionsGems
  R2 [Master][Empathy][Empathy]
Text
Look at your opponent's hand. You may play one Ally found there even if that Ally is a Special Card.

"Make love to me, Richie, now... before this feeling goes away." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Master's Advice (HS1-153) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy][Empathy]
Text
Your maximum Ability is increased by two. While this card is in play, your current Ability is increased by two. You may only have one Master's Advice in play. 
ImmortalTitleTypeRarity
Felice Martin Master's Deception (HS1-154) Event Rare
GridRestrictionsGems
  R2 [Master][Empathy][Reason]
Text
Choose a card type. Your opponent must discard all cards that match the chosen card type.

"I... I don't want to hurt you." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Over-Aggressive Maneuver (HS1-155) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Discard a defense from your hand. Choose one area on the attack grid for this attack to cover.

"I'm not going anywhere... you are!" -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Persona (HS1-239) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]5[Agility]4[Strength]4[Toughness]7[Empathy]5[Reason]
Text
Some might say that she's understandably unstable. A product of her past, left raped and dead near the gates of Orleans at a time when a woman alone had no hope for the future. Her "teacher" master forger Pierre Bedard, kept her as a plaything and, when he tired of her, came for her head.

If you do not play a Special Card during your turn, you may discard one [E] from your hand to look at your opponent's hand.
 
ImmortalTitleTypeRarity
Felice Martin Power Trip (Lure) (HS1-156) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Lure: you may play an additional attack this turn. You may have multiple Power Trip: Lure's in play.

"Maps are a hobby of mine... This one's is a fake." -- Felice Martin / Free Fall
 
ImmortalTitleTypeRarity
Felice Martin Power Trip (True Colors) (HS1-157) Plot Uncommon
GridRestrictionsGems
  [Reason]
Text
True Colors: You must have Power Trip: Lure in play to play this card. During your opponent's next May Do / Must Do Phase, your opponent loses one Ability for each Power Trip removed from play this turn. Remove all cards titled Power Trip from play. 
ImmortalTitleTypeRarity
Felice Martin Premium (HS1-258) Pre-Game Premium
GridRestrictionsGems
 
Text
Some might say that she's understandably unstable. A product of her past, left raped and dead near the gates of Orleans at a time when a woman alone had no hope for the future. Her "teacher" master forger Pierre Bedard, kept her as a plaything and, when he tired of her, came for her head.

Play in conjunction with the Felice Martin Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Felice Martin Trip (HS1-158) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. You may look at your opponent's hand. 
ImmortalTitleTypeRarity
Generic Abandoned Warehouse (HS1-268) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Any player may increase or decrease the size of their Hard Exertions by one. 
ImmortalTitleTypeRarity
Generic Alertness (Block) (HS1-026) Edge Common
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (HS1-027) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (HS1-028) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object. 
ImmortalTitleTypeRarity
Generic Antique Shop (HS1-029) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
Discard an Object from your hand to retrieve one Object from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Generic Bad Day in Building "A" (HS1-269) Event Uncommon
GridRestrictionsGems
  [Empathy]
Text
Your friends are having a bad day in Building "A". While this card is in play, all Allies have no effect. 
ImmortalTitleTypeRarity
Generic Carl's Forest (HS1-030) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Both players must make a Hard Exertion to play a Special Card. 
ImmortalTitleTypeRarity
Generic Challenge (HS1-031) Event Common
GridRestrictionsGems
  [Toughness]
Text
No Dodges may be played until the end of your next turn. 
ImmortalTitleTypeRarity
Generic Crusade Gauntlets (HS1-270) Object: Armor Uncommon
GridRestrictionsGems
  2 [Toughness]
Text
If you are forced to discard cards from your hand, you may discard them from the top of your Endurance instead. 
ImmortalTitleTypeRarity
Generic Crusade Helmet (HS1-271) Object: Helmet Uncommon
GridRestrictionsGems
  2 [Toughness]
Text
If you are forced to discard cards from the top of your Endurance, you may discard them from your hand instead. 
ImmortalTitleTypeRarity
Generic Darius (HS1-019) Event: Immortal Ally Fixed
GridRestrictionsGems
  [Empathy]
Text
You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. you may play this card in conjunction with another Special Card. 
ImmortalTitleTypeRarity
Generic Dawn of Time (HS1-061) Event Rare
GridRestrictionsGems
  [2E Only] [Master][Agility][Strength][Toughness][Empathy][Reason]
Text
This card's Attributes do not count towards your deck construction limit. You may discard up to three cards from your hand. 
ImmortalTitleTypeRarity
Generic Detective Thomas Powell (HS1-032) Situation: Mortal Ally Rare
GridRestrictionsGems
  [Empathy]
Text
Your opponent must discard a Plot to play a Plot. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Shove) (HS1-033) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Shove: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may only play Ranged Attacks during their next turn. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Tackle) (HS1-034) Attack Common
GridRestrictionsGems
            
            
            
[2E Only] [Strength]
Text
Tackle: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must make a Soft-Exertion for [T][T][T] or they are now Prone. 
ImmortalTitleTypeRarity
Generic Dr. Paul Wilder (HS1-035) Event: Mortal Ally Common
GridRestrictionsGems
  [Empathy]
Text
If your opponent gained Ability last turn, they lose two Ability. 
ImmortalTitleTypeRarity
Generic Feint (HS1-036) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block defending against a hidden attack. If that Block is successful, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Focus (HS1-016) Edge Fixed
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. 
ImmortalTitleTypeRarity
Generic Foiled (HS1-037) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. 
ImmortalTitleTypeRarity
Generic Get Away From It All (HS1-038) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove a Location from play.

"Good to see you, MacLeod. You did find me after all." -- Kuyler / For Evil's Sake
 
ImmortalTitleTypeRarity
Generic Guard (Lower) (HS1-039) Block Common
GridRestrictionsGems
            
            
            
[2E Only] [Toughness]
Text
This is a Standing Defense.

"A mere pin prick." -- Connor / The Gathering
 
ImmortalTitleTypeRarity
Generic Guard (Upper) (HS1-040) Block Common
GridRestrictionsGems
            
            
            
[2E Only] [Toughness]
Text
This is a Standing Defense.

"En Garde you fool!" -- Richie Ryan / The Gathering
 
ImmortalTitleTypeRarity
Generic Guillotine (HS1-041) Object Common
GridRestrictionsGems
  [Strength]
Text
Discard this card from play to search your Discard for one Head Shot and put in in your hand. 
ImmortalTitleTypeRarity
Generic Head Shot (HS1-023) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot.

"There can be only one!!" -- Duncan / The Gathering
 
ImmortalTitleTypeRarity
Generic Henry the Lion Tamer (HS1-042) Event: Mortal Ally Rare
GridRestrictionsGems
  [Empathy]
Text
You may only play this card if your opponent looked at your hand during their last turn. Reshuffle your hand into your Endurance and draw up to your Ability. You may play another Special Card this turn. 
ImmortalTitleTypeRarity
Generic Holy Ground (Avoid Attacks) (HS1-043) Event Rare
GridRestrictionsGems
  3 [Reason]
Text
Avoid all attacks this turn. Skip your Attack Phase. You lose two Ability.

"No Immortal can fight here... ever. You'll always be safe." -- Connor / The Gathering
 
ImmortalTitleTypeRarity
Generic Investigation (HS1-017) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Plot from play.

"Where is your gold!" -- Brigand / Band of Brothers
 
ImmortalTitleTypeRarity
Generic Irish Pub (HS1-044) Location Uncommon
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Before making an Exertion announce one Attribute to become another Attribute until the end of that Exertion. 
ImmortalTitleTypeRarity
Generic James Horton (HS1-045) Event: Mortal Ally - Watcher Rare
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
Name an attribute. Your opponent takes three damage. They may make a Soft Exertion to prevent one damage for each of that Attribute found. 
ImmortalTitleTypeRarity
Generic Kuanwau Root (HS1-272) Object Uncommon
GridRestrictionsGems
  [Strength]
Text
You may make free Power Blows and Power Blocks. You lose Ability whenever making a Power Blow or Power Block. 
ImmortalTitleTypeRarity
Generic Kwanlo Root (HS1-272) Object Uncommon
GridRestrictionsGems
  [Strength]
Text
You may make free Power Blows and Power Blocks. You lose one Ability whenever making a Power Blow or Power Block. 
ImmortalTitleTypeRarity
Generic Labyrinth (HS1-273) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
No player may look at another player's hand. 
ImmortalTitleTypeRarity
Generic Lean and Mean (HS1-025) Edge Fixed
GridRestrictionsGems
 
Text
Your minimum deck size is decreased by one. Draw a card.

"Your time is over, Grayson." -- Duncan / Band of Brothers
 
ImmortalTitleTypeRarity
Generic Leo Adkins (HS1-279) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
If your opponent plays a card that allows them to remove one of your Objects, Plots, or Situations from play, they must instead remove Leo Adkins from play. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HS1-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (HS1-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (HS1-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (HS1-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (HS1-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (HS1-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lucky Block (Lower) (HS1-274) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Middle) (HS1-046) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Upper) (HS1-275) Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Master Swordsman (HS1-047) Special Attack / Block Rare
GridRestrictionsGems
            
            
            
[Master][Strength][Toughness]
Text
This card may be played as an Attack or Block. If played as a Block, it can be used from an Exertion. Choose one area on the attack grid for this to cover. This may be a Power Blow or Power Block without an Exertion. 
ImmortalTitleTypeRarity
Generic Master's Dodge (HS1-048) Dodge Rare
GridRestrictionsGems
            
            
            
2 [Master][Agility][Agility]
Text
You cannot make a Power Blow this turn.

"I told you I don't want to fight you." -- Duncan / The Beast Below
 
ImmortalTitleTypeRarity
Generic Master's Domain (HS1-049) Event Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
Search your Endurance or Discard for a Location and put it into play.

"They promised not to hurt you if it wasn't necessary, so just be good and they'll let you go in the morning." -- Amanda / Lady and the Tiger
 
ImmortalTitleTypeRarity
Generic Master's Endurance (HS1-050) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Toughness]
Text
You may increase or decrease the size of your Hard Exertions by two. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HS1-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HS1-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Mimes (HS1-276) Situation Uncommon
GridRestrictionsGems
  [Reason]
Text
If your opponent drew cards before their Draw / Discard Phase last turn, you may discard this card from play to draw that many cards during your turn. 
ImmortalTitleTypeRarity
Generic Misfortune (HS1-024) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove an Object from play.

"One night only, everything must go!" -- Richie Ryan / The Gathering
 
ImmortalTitleTypeRarity
Generic Opera House (HS1-277) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
No attacks may be played hidden. 
ImmortalTitleTypeRarity
Generic Pistol (MC) (HS1-051) Ranged Attack Common
GridRestrictionsGems
            
            
            
2 [Hand] [Reason]
Text
This attack does one damage.

"I was saving this for MacLeod to slow him down." -- Zachary Blaine / Lady and the Tiger
 
ImmortalTitleTypeRarity
Generic Pistol (ML) (HS1-281) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Toughness]
Text
This attack does one damage. 
ImmortalTitleTypeRarity
Generic Pistol (MR) (HS1-280) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Toughness]
Text
This attack does one damage. 
ImmortalTitleTypeRarity
Generic Police (Situation) (HS1-018) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Situation from play.

"There's no blood, no sign of a struggle." -- Bennett / Eyewitness
 
ImmortalTitleTypeRarity
Generic Quality Blade (HS1-052) Object: Hilt Uncommon
GridRestrictionsGems
  1 [2E Only] [Toughness]
Text
Your maximum Ability is increased by one. Gain one Ability.

"Don't touch the blade... always use the handle. Take good care of it. Make it a part of you. It may be the only friend you have." -- Duncan / Freefall
 
ImmortalTitleTypeRarity
Generic Reconnaissance (HS1-053) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location. 
ImmortalTitleTypeRarity
Generic Riposte (HS1-054) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block. Your first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Generic Sacrifice (HS1-055) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are forced to discard a card from your hand (even if the discard is random), you may instead discard this card. If your opponent discards this card from your hand during their turn, they lose one Ability. 
ImmortalTitleTypeRarity
Generic Season One (Eyewitness) (HS1-021) Plot Fixed
GridRestrictionsGems
  [Reason]
Text
Eyewitness: You must have Season One: The Gathering in play to play this card. When this card comes into play, look at your opponent's hand. 
ImmortalTitleTypeRarity
Generic Season One (The Gathering) (HS1-020) Plot Fixed
GridRestrictionsGems
  [Toughness]
Text
The Gathering: Discard three cards from your hand when you play this card.

"You can't stay out of the game Duncan. You've tried before." -- Connor MacLeod / The Gathering
 
ImmortalTitleTypeRarity
Generic Season One (The Hunters) (HS1-022) Plot Fixed
GridRestrictionsGems
  [Strength]
Text
The Hunters: you must have Season One: The Gathering and Eyewitness in play to play this card. Your opponent must discard their hand at the beginning of their next turn and redraw. Remove all cards titled Season One you control from play. 
ImmortalTitleTypeRarity
Generic Sheriff Howard Crowley (HS1-278) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
No cards with Police in the title may be played. 
ImmortalTitleTypeRarity
Generic Slash (Lower) (HS1-056) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Upper) (HS1-058) Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack cannot be a Power Blow.

"Nobody's safe, Grayson. Not even you." -- Duncan / Band of Brothers
 
ImmortalTitleTypeRarity
Generic Slash (Vertical) (HS1-057) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Sulphur Plant (HS1-059) Location Uncommon
GridRestrictionsGems
  [2E Only] [Toughness]
Text
If a power makes an Exertion for a Power Blow or Power Block and there is no [T] in that Exertion, that player is Prone. 
ImmortalTitleTypeRarity
Generic The Circus (HS1-060) Location Uncommon
GridRestrictionsGems
  [2E Only] [Agility]
Text
During their May Do / Must Do Phase, each player may make a Soft Exertion for [A][A][A]. If successful, they may retrieve one Dodge from their Discard and place it in their hand. 
ImmortalTitleTypeRarity
Generic The Scalper (HS1-062) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  2 [Empathy]
Text
During your May Do / Must Do Phase, you must remove one Situation: Ally from play. 
ImmortalTitleTypeRarity
Generic The Sea Witch (HS1-063) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
During each player's May Do / Must Do Phase, they must drop all Standing Defenses. 
ImmortalTitleTypeRarity
Generic Thrust (HS1-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Up and At'em (HS1-064) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if you are Prone. You regain your feet. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HS1-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (HS1-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HS1-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (HS1-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (HS1-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (HS1-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Grayson Band of Brothers (HS1-159) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your opponent cannot retrieve cards from their Discard or reshuffle their Discard into their Endurance unless they exhaust. 
ImmortalTitleTypeRarity
Grayson Business as Usual (HS1-160) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Search your Endurance for a card titled Risk Management and put it into your hand.

"I will not Bargain with him." -- Grayson / Band of Brothers
 
ImmortalTitleTypeRarity
Grayson Counter (Duck) (HS1-161) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.

"You are good. Another century and you might have beaten me!" -- Grayson / Band of Brothers
 
ImmortalTitleTypeRarity
Grayson Evade (Back Away) (HS1-162) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"You're lucky as well. You've been reprieved" -- Grayson / Band of Brothers
 
ImmortalTitleTypeRarity
Grayson Extra Shot (HS1-163) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. Your opponent must discard a card off the top of their Endurance for each attack you play this turn.

"Neither you nor those you love will ever be safe again" -- Grayson / Band of Brothers
 
ImmortalTitleTypeRarity
Grayson Gothic Warlord (HS1-164) Event Rare
GridRestrictionsGems
  R4 [Strength]
Text
Your opponent takes one damage. Your opponent must discard all Allies from their hand. 
ImmortalTitleTypeRarity
Grayson Hired Thugs (HS1-165) Event: Mortal Ally Uncommon
GridRestrictionsGems
  R2 [Empathy]
Text
Name a Mortal Ally your opponent has in play. During your opponent's next May Do / Must Do Phase, they must make a Soft-Exertion for [A][A] or remove that Ally from the game. 
ImmortalTitleTypeRarity
Grayson Master's Attack (HS1-166) Special Attack Rare
GridRestrictionsGems
            
            
            
S3 [Master][Strength][Strength]
Text
Choose one area on the attack grid for this to cover. You may make your opponent discard the top three cards of their Endurance. If you do, this attack is a Power Blow. 
ImmortalTitleTypeRarity
Grayson Master's Block (HS1-167) Block Rare
GridRestrictionsGems
            
            
            
S3 [Master][Toughness][Toughness]
Text
You may make your opponent discard the top three cards of their Endurance. If you do, this defense is a Power Block. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Grayson Persona (HS1-240) Persona Pre-Game
GridRestrictionsGems
  6 6[Master]4[Agility]5[Strength]6[Toughness]3[Empathy]7[Reason]
Text
Grayson was born in 325 in Daria. He grew up a warrior and became an Immortal in 365 fighting the invading Goths. Found by Darius, he eventually became second in command of Darius' Armies.

When Darius beheaded a holy man at the gates of Paris he turned from war to become a peace maker. Grayson always considered this a betrayal and would stop at nothing for revenge.

You only lose three Ability when exhausting. If your opponent took damage during their last turn, during your May Do / Must DO Phase you may remove one card from your opponent's Discard from the game.
 
ImmortalTitleTypeRarity
Grayson Premium (HS1-259) Pre-Game Premium
GridRestrictionsGems
 
Text
Grayson was born in 325 in Daria. He grew up a warrior and became an Immortal in 365 fighting the invading Goths. Found by Darius, he eventually became second in command of Darius' Armies.

When Darius beheaded a holy man at the gates of Paris he turned from war to become a peace maker. Grayson always considered this a betrayal and would stop at nothing for revenge.

Play in conjunction with the Grayson Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Grayson Risk Management (Attack) (HS1-168) Situation Uncommon
GridRestrictionsGems
  R2 [Reason]
Text
ATTACK: Whenever your opponent plays an attack from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: ATTACK in play. 
ImmortalTitleTypeRarity
Grayson Risk Management (Defense) (HS1-169) Situation Uncommon
GridRestrictionsGems
  R2 [Reason]
Text
DEFENSE: Whenever your opponent plays a defense from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: DEFENSE in play. 
ImmortalTitleTypeRarity
Grayson Risk Management (Special) (HS1-170) Situation Uncommon
GridRestrictionsGems
  R2 [Reason]
Text
SPECIAL: Whenever your opponent plays a Special Card, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: SPECIAL in play. 
ImmortalTitleTypeRarity
Grayson Sinuous Blade (HS1-171) Object: Hilt Rare
GridRestrictionsGems
  S2 [2E Only] [Toughness]
Text
You may only include this card in your deck if you are using the Kris Weapon of Choice. Whenever your opponent makes a Soft Exertion, they must place the cards used in that Exertion in their Discard. 
ImmortalTitleTypeRarity
Grayson Stalk (HS1-172) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [Empathy]
Text
This attack cannot be dodged. If your opponent has an Immortal Ally in play, this attack cannot be blocked. This attack may be made a Head Shot.

"You are a remarkable woman... well worth keeping you alive." -- Grayson / Band of Brothers
 
ImmortalTitleTypeRarity
Grayson Thrown Dagger (HS1-173) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Agility]
Text
This attack does one damage. Your opponent may make a Hard Exertion to take no damage from this attack.

"I will hunt down your... proteges one by one. Until you sicken of it and come out of Sanctuary to face me." -- Grayson / Band of Brothers.
 
ImmortalTitleTypeRarity
Grayson Trip (HS1-174) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow. 
ImmortalTitleTypeRarity
Grayson Unlimited Resources (HS1-175) Edge Rare
GridRestrictionsGems
  R2 [Reason]
Text
Play in conjunction with Risk Management. You may play an additional Risk Management this turn. 
ImmortalTitleTypeRarity
Great Sword Cleave (Horizontal) (HS1-065) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be played after an Evade: BACK AWAY. 
ImmortalTitleTypeRarity
Great Sword Cleave (Vertical) (HS1-066) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be played after an Evade: BACK AWAY. 
ImmortalTitleTypeRarity
Great Sword Collateral Damage (HS1-067) Event Rare
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next May Do / Must Do Phase you may remove one Object, Situation, Plot, or Location from play. 
ImmortalTitleTypeRarity
Great Sword Great Sword (HS1-241) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand] [Hand]
Text
The Great Sword is referenced today mostly as an extremely large or powerful weapon, like the Bihänder, in comparison with less sizable weapons like the falchion. In history, the sword had the same relative use as a comparative term between one smaller weapon and another considerably larger.

Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
 
ImmortalTitleTypeRarity
Great Sword Hack (Left) (HS1-069) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Great Sword Hack (Right) (HS1-068) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Great Sword Master of the Great Sword (HS1-070) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
If you play a Power Blow, your opponent may not make a free hidden attack on their next turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Great Sword Sweeping Block (Left) (HS1-071) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Great Sword Sweeping Block (Right) (HS1-072) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This defense may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Cavalier Hat (HS1-176) Object Rare
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
Whenever you make a Hard Exertion, you may draw one [E] card found in that Exertion into your hand. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Charm (HS1-177) Event Rare
GridRestrictionsGems
  R4 [Empathy]
Text
Take control of one Situation: Ally your opponent has in play. If that Ally is removed from play, return it to its original owner's Discard. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Combination (HS1-178) Event Common
GridRestrictionsGems
  [2E Only] [Agility]
Text
You may play an additional attack this turn. This additional attack does an additional point of damage for every [E] you have in play. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Counter (Duck) (HS1-179) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may retrieve one card from your Discard and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Darius (HS1-180) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
Discard to prevent all damage from an Event played by your opponent.

"He was once my closest friend on earth" -- Darius / Band of Brothers
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Duncan MacLeod (HS1-181) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
You may not play this card if your opponent is Duncan MacLeod. Discard this card to remove one Plot from play.

"Twice I have intercepted poison meant for him." -- Duncan / The Hunters
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Evade (Escape) (HS1-182) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You lose one attack this turn.

"If we stay, it's only a matter of time before his enemies come for us." -- Hugh / The Hunters
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Golden-Wire Hilt (HS1-183) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Rapier Weapon of Choice. During your May Do / Must Do Phase, you may discard a card from your hand for each defense your opponent played during their last turn. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Lunge (HS1-184) Special Attack Common
GridRestrictionsGems
            
            
            
[2E Only] [Strength]
Text
This attack does one damage. Your opponent cannot play a defense from their hand against this attack unless that defense contains at least one [E]. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Master's Block (HS1-185) Block Rare
GridRestrictionsGems
            
            
            
R2 [2E Only] [Master][Toughness][Toughness]
Text
Your next attack this turn may be played hidden. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Master's Wit (HS1-186) Event Rare
GridRestrictionsGems
  S2 [2E Only] [Master][Empathy][Empathy]
Text
Your opponent may not play any attacks, defenses, or Special Cards from their hand next turn.

"It's not the fight I hate. It's the waiting for it." -- Hugh / The Hunters
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Persona (HS1-242) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]5[Agility]3[Strength]3[Toughness]9[Empathy]5[Reason]
Text
Born late in the year 1195. Hugh Fitzcairn, a fine if slightly lecherous English gentleman, has spent years in the pursuit of the perfect woman. Along the way, Fitz has encountered many Immortals, befriending some, battling others to the gory end. He fights with honor, grace and an unmatched savvy. A romantic hero, Fitz is always at ease -- at least until he gets himself in trouble up to his neck. He still finds time to relax, awaiting the next woman to capture his heart.

Once per turn, if you do not play a Special Card, you may make a Hard Exertion to prevent one damage for each [E] found (to a maximum of two).
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Premium (HS1-260) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Born late in the year 1195. Hugh Fitzcairn, a fine if slightly lecherous English gentleman, has spent years in the pursuit of the perfect woman. Along the way, Fitz has encountered many Immortals, befriending some, battling others to the gory end. He fights with honor, grace and an unmatched savvy. A romantic hero, Fitz is always at ease -- at least until he gets himself in trouble up to his neck. He still finds time to relax, awaiting the next woman to capture his heart.

Play in conjunction with the Hugh Fitzcairn Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Hugh Fitzcairn The Hunters (HS1-187) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Your opponent may not counter any Ally Event you play or remove any Ally Situation you control from play. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Trip (HS1-188) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. You may retrieve one card from your Discard and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Who? (HS1-189) Situation Rare
GridRestrictionsGems
  R2 [Empathy]
Text
During your May Do / Must Do Phase, select one Situation or Plot in play. For the remainder of your turn, you may ignore the effects of that Situation or Plot. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Witty Remark (HS1-190) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent loses one attack next turn.

"I know my countenance is attractive to the eye, but..." -- Hugh / The Hunters
 
ImmortalTitleTypeRarity
Katana Combination (HS1-074) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
You may play an additional attack this turn. If that attack is a Slash, it does an additional point of damage. 
ImmortalTitleTypeRarity
Katana Guard (Lower) (HS1-076) Block Common
GridRestrictionsGems
            
            
            
[Hand] [2E Only] [Toughness]
Text
You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do / Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. 
ImmortalTitleTypeRarity
Katana Guard (Upper) (HS1-078) Block Common
GridRestrictionsGems
            
            
            
[Hand] [2E Only] [Toughness]
Text
You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do / Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. 
ImmortalTitleTypeRarity
Katana Lightning Strike (HS1-075) Attack Rare
GridRestrictionsGems
            
            
            
4 [Hand] [Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. Your opponent cannot play a Dodge from their hand to defend against this attack. 
ImmortalTitleTypeRarity
Katana Master of the Katana (HS1-077) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Reason]
Text
You may attack to areas covered by a Guard you have in play without dropping the Guard. This is a Standing Defense. 
ImmortalTitleTypeRarity
Katana Pre-Game (HS1-243) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
Katana is the word for "sword" in the Japanese language. A curved, single-edged sword traditionally used by the samurai. The katana was primarily used for cutting, although its curvature is generally gentle enough to allow for effective thrusting as well. Though it is intended for use with a two-handed grip, many extant historical Japanese sword arts include at least one or two single-handed techniques. It is traditionally worn edge up.

You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
 
ImmortalTitleTypeRarity
Katana Slash (LL-UR) (HS1-080) Attack Common
GridRestrictionsGems
            
            
            
2 [Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Katana Slash (UL-LR) (HS1-079) Attack Common
GridRestrictionsGems
            
            
            
2 [Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Katana Two-Handed Stance (HS1-073) Situation Uncommon
GridRestrictionsGems
  [Hand] [Strength]
Text
You may make a 0-card Hard Exertion to make a Basic Block a Power Block. This is a Standing Defense. 
ImmortalTitleTypeRarity
Kris Bleeding Wound (HS1-081) Situation Uncommon
GridRestrictionsGems
  2 [Strength]
Text
You may only play this card if you played a successful attack last turn. Your opponent cannot draw any cards during their turn. Remove this card if your opponent has five or fewer cards left in their Hand. 
ImmortalTitleTypeRarity
Kris Expert Thrust (HS1-082) Special Attack Rare
GridRestrictionsGems
            
            
            
2
Text
This attack cannot be blocked or dodged. This attack does one damage. 
ImmortalTitleTypeRarity
Kris Internal Bleeding (HS1-083) Situation Uncommon
GridRestrictionsGems
  2 [Strength]
Text
You may only play this card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet. 
ImmortalTitleTypeRarity
Kris Master of the Kris (HS1-084) Situation Uncommon
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
If the last defense you played this turn was a successful Block and your first attack played this turn is a Stab, choose one: That Stab cannot be blocked; or that Stab cannot be dodged. This is a Standing Defense. 
ImmortalTitleTypeRarity
Kris Parry (Left) (HS1-085) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Kris Parry (Right) (HS1-086) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Kris Pre-Game (HS1-244) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The kris is a distinctive, asymmetrical dagger indigenous to Malaysia. Both a weapon and a spiritual object, kris are often considered to have an essence or presence, with some blades possessing good luck, while others possessing bad.

Functionally, the kris is not a slashing weapon like a bowie knife or other fighting knife, but rather a stabbing instrument. There are many stories of a kris being made especially for killing a specific person.

During your attack phase, you may make a three-card Hard Exertion to remove one Standing Defense your opponent has from play. You may not include attacks in your deck that cover more than one grid.
 
ImmortalTitleTypeRarity
Kris Stab (ML) (HS1-087) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. This attack cannot be a Power Blow. Choose one: This attack cannot be blocked; or this attack cannot be dodged. 
ImmortalTitleTypeRarity
Kris Stab (MR) (HS1-088) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. This attack cannot be a Power Blow. Choose one: This attack cannot be blocked; or this attack cannot be dodged. 
ImmortalTitleTypeRarity
Rapier Combination (HS1-089) Event Uncommon
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. All Basic Attacks you play this turn deal an additional point of damage. 
ImmortalTitleTypeRarity
Rapier Flashing Blades (HS1-090) Event Rare
GridRestrictionsGems
  4 [Agility]
Text
You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Rapier Master of Rapier (HS1-091) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Agility]
Text
Dodges will not avoid multiple attacks you play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Rapier Pre-Game (HS1-245) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand] [Hand]
Text
The rapier began to develop around 1500 as the "dress sword". The rapier was a cut-and-thrust civilian weapon for self-defense and the duel. Rapier generally refers to a relatively long-bladed sword characterized by a complex hilt which is constructed to provide protection for the hand wielding it. A typical example would have a relatively long and slender blade of 2.5 centimeters or less in width, 1 meter or more in length and ending in a sharply pointed tip.

You may play an additional Non-Special Attack during your turn. Your Non-Special Attacks do one less damage (to a minimum of one).
 
ImmortalTitleTypeRarity
Rapier Quick Parry (LL) (HS1-092) Block Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Retrieve one Basic Attack from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Rapier Quick Parry (LR) (HS1-093) Block Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Retrieve one Basic Attack from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Rapier Slice (UL) (HS1-094) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Rapier Slice (UR) (HS1-095) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Rapier Swashbuckler (HS1-096) Situation Uncommon
GridRestrictionsGems
  [2E Only] [Agility]
Text
If the last defense you played this turn was a Dodge, you may play an additional attack this turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Sabre Combination (HS1-097) Event Uncommon
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. This additional attack may be played hidden. 
ImmortalTitleTypeRarity
Sabre Cutting Edge (HS1-098) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with an attack. If your opponent successfully blocks this attack, they must discard all cards from their hand with the same title as the Block they used to defend this attack. 
ImmortalTitleTypeRarity
Sabre Fleche (HS1-099) Attack Rare
GridRestrictionsGems
            
            
            
4 [Reason]
Text
This attack cannot be a Power Blow. If this attack is played hidden, it cannot be dodged. 
ImmortalTitleTypeRarity
Sabre Master of the Sabre (HS1-100) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
If your opponent successfully defends one of your hidden attacks, you may return that attack to your hand during your next Sweep Phase. This is a Standing Defense. 
ImmortalTitleTypeRarity
Sabre Pre-Game (HS1-246) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The origins of the sabre are somewhat unclear, and it may come from designs such as the falchion or the scimitar used in the Middle Ages by such Central Asian cavalry as the Turks, Tatars, and Mongols. The Sabre first appeared in Europe with the arrival of the Hungarians in the 10th Century. Originally, the sabre was used as a cavalry weapon that gradually came to replace the various straight bladed cutting sword types on the battlefield. As time went on, sabres became insignia of rank in many armies.

If your opponent plays an unsuccessful defense against one of your hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack. You must discard an attack to play a Non-Basic Attack from your hand.
 
ImmortalTitleTypeRarity
Sabre Riposte (UL) (HS1-101) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Sabre Riposte (UR) (HS1-102) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Sabre Slash (Left) (HS1-103) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Sabre Slash (Right) (HS1-104) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Counter Attack (ML) (HS1-105) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, this attack does an additional point of damage. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Counter Attack (MR) (HS1-106) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, this attack does an additional point of damage. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Master of the Broadsword (HS1-107) Situation Rare
GridRestrictionsGems
  2 [2E Only] [Master][Toughness][Reason]
Text
Neither player may play Power Blows. Both players must make a Hard Exertion to play an Evade from their hand. This is a Standing Defense. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pommel Blow (UL) (HS1-109) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Reason]
Text
This attack cannot be blocked and does 0 damage. If this attack is successful, you may discard three cards randomly from your opponent's hand. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pommel Blow (UR) (HS1-108) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Reason]
Text
This attack cannot be blocked and does 0 damage. If this attack is successful, you may discard three cards randomly from your opponent's hand. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pre-Game (HS1-247) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when blocking a Power Blow and one damage when Power Blocking a Power Blow. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Quick Parry (UL) (HS1-110) Block Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Retrieve one Basic Attack from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Quick Parry (UR) (HS1-111) Block Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Retrieve one Basic Attack from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Weapon Lock (HS1-112) Edge Rare
GridRestrictionsGems
  4 [Agility]
Text
Play in conjunction with a Block. Retrieve up to three Basic Attacks from your Discard and put them in your hand. You may not play any attacks this turn. 
ImmortalTitleTypeRarity
Slan Quince Berserk (HS1-191) Event Rare
GridRestrictionsGems
  S2 [2E Only] [Strength]
Text
You may only play this card if you have five or less Ability. Play in place of an attack. You may make a ten-card Hard Exertion. You may play all Non-Special Attacks found in that Exertion. You may make multiple Power Blows this turn. Dodges will not avoid multiple attacks you play this turn. Lose one Ability. 
ImmortalTitleTypeRarity
Slan Quince Blotting Out the Sun (HS1-192) Situation Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
If your opponent blocks a Power Blow with a Standing Defense, they must drop that defense at the end of their Defense Phase. 
ImmortalTitleTypeRarity
Slan Quince Ciao Baby! (HS1-193) Event Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Search your Discard for a Location and put it into play. 
ImmortalTitleTypeRarity
Slan Quince Evade (Back Away) (HS1-194) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Slan Quince Face Mask (HS1-195) Object: Helmet Uncommon
GridRestrictionsGems
  R4 [2E Only] [Toughness]
Text
Your opponent's upper attacks do one less damage. You may only have one Face Mask in play.

"Just protecting my most valuable asset." -- Slan / The Gathering
 
ImmortalTitleTypeRarity
Slan Quince Follow Up (HS1-196) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. If you have less Ability than your opponent, this additional attack cannot be dodged. 
ImmortalTitleTypeRarity
Slan Quince Master's Attack (HS1-197) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [2E Only] [Master][Strength][Strength]
Text
When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each [S] in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow. 
ImmortalTitleTypeRarity
Slan Quince Master's Strength (HS1-198) Situation Rare
GridRestrictionsGems
  S2 [Master][Strength][Strength]
Text
During your Ability / Adjustment Phase, if your opponent played a successful attack this turn and you played no defenses, reduce the amount of damage you take this turn by one (to a minimum of one). 
ImmortalTitleTypeRarity
Slan Quince Over-Extended Attack (HS1-199) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Your opponent must discard a Dodge to play a Dodge from their hand against this attack. Your opponent's first attack during their next turn cannot be dodged. You may play this attack after playing an Evade: Back Away. 
ImmortalTitleTypeRarity
Slan Quince Overpower (HS1-200) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack cannot be blocked. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
Slan Quince Persona (HS1-248) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]2[Agility]8[Strength]8[Toughness]2[Empathy]5[Reason]
Text
Born in New York City in 1787, killed when his ship sank in the war of 1812. First trained by Patrick Stanzer. Also known as "Slan the Cat," because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.

You do not need to make an Exertion to make your attacks Power Blows.
 
ImmortalTitleTypeRarity
Slan Quince Premium (HS1-261) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Born in New York City in 1787, killed when his ship sank in the war of 1812. First trained by Patrick Stanzer. Also known as "Slan the Cat," because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.

Play in conjunction with the Slan Quince Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Slan Quince Run Through (HS1-201) Event Uncommon
GridRestrictionsGems
  R4 [2E Only] [Toughness]
Text
You may only play this card if your opponent played a successful attack last turn. Your first attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
Slan Quince Shooting Blade (HS1-202) Ranged Attack Rare
GridRestrictionsGems
            
            
            
R1 [Reason]
Text
This attack does four damage.

"Say goodbye to the 20th century MacLeod!" -- Slan / The Gathering
 
ImmortalTitleTypeRarity
Slan Quince Taunt (HS1-203) Event Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Your opponent cannot play any Special Cards during their next turn.

"You know what some wags call me? Slan the Cat? Because I like to play with my victims first..." -- Slan / The Gathering
 
ImmortalTitleTypeRarity
Slan Quince The Cat (HS1-204) Event Rare
GridRestrictionsGems
  R6 [Reason]
Text
Remove an Ally from play. Your opponent loses one Ability for each of their Allies you removed from play this turn. You may play another The Cat this turn. 
ImmortalTitleTypeRarity
Slan Quince The Gathering (HS1-205) Plot Rare
GridRestrictionsGems
  S2 [Toughness]
Text
Your opponent cannot play any Special Cards that avoid attacks or prevent damage.

"Ah... Ah... Not two against one." -- Slan / The Gathering
 
ImmortalTitleTypeRarity
Slan Quince Trip (HS1-206) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. Your opponent must discard a dodge from their hand. 
ImmortalTitleTypeRarity
Slan Quince Weapon of a Blacksmith (HS1-207) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Great Sword Weapon of Choice. Your Power Blows do an additional point of damage. 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Find Object) (HS1-262) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all the knowledge and experiences of all other Immortals who have ever lived.

OBJECT: If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for an Object and put it into play.
 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Remove Object) (HS1-263) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all the knowledge and experiences of all other Immortals who have ever lived.

OBJECT: If you do not play a Special Card during your turn, you may remove this card from the game to remove an Object from play.
 
ImmortalTitleTypeRarity
The Prize Pre-Game (Restart) (HS1-264) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
"Inspiring wasn't it? Oh... but I forgot you turned away from the Darius' teachings a long time ago." -- Grayson / Band of Brothers

Restart: You may remove this card from the game to shuffle your Hand into your Endurance and redraw.
 
ImmortalTitleTypeRarity
There Can Be Only One Pre-Game (Head Shot) (HS1-265) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
"As far as I know, no one has ever beheaded himself, but you might make history." -- Duncan / Eye of the Beholder

Head Shot: If you do not play a Special Card during your turn, you may remove this card from the game before playing an upper attack. That attack is now a Head Shot.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Confession (HS1-208) Situation Rare
GridRestrictionsGems
  R2 [Empathy]
Text
When this card enters play, place five cards from your hand underneath it. You may play any cards underneath Confession as if they were from your hand. Your maximum hand size is reduced by one for each card underneath Confession. If Confession is removed from play, return all cards underneath it to your hand. You may only have one Confession in play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Evade (Back Away) (HS1-209) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[2E Only] [Reason]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Evade (Escape) (HS1-210) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You lose one attack this turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud For Tomorrow We Die (HS1-211) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your maximum hand size is increased by one for each Plot you have in play.

"Excellent. And I will finally be able to meet your boyfriend -- what was his name?" -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Forethought (HS1-212) Situation Rare
GridRestrictionsGems
  R2 [Reason]
Text
Play in conjunction with a Plot. That Plot cannot be removed with Investigation. Discard this card if the Plot it was played in conjunction with is removed from play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Gas Cannister (HS1-213) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Strength]
Text
This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand. 
ImmortalTitleTypeRarity
Xavier St. Cloud Master Tactician (HS1-214) Situation Rare
GridRestrictionsGems
  R2 [2E Only] [Master][Reason][Reason]
Text
During your May Do / Must Do Phase choose a Situation in play. Master Tactician duplicates the text, title, and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Mercenary Henchmen (HS1-215) Event: Mortal Ally Rare
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
Your opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every [A] or [R] found in that Exertion.

"You can take the mask off. It's safe." -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Persona (HS1-249) Persona Pre-Game
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]4[Strength]4[Toughness]4[Empathy]8[Reason]
Text
Born in Morocco. Died fighting for Saladin in the 3rd Crusade in 1192 AD. Found and trained by French Knight Henri St Cloud, whose name he bears. Xavier has used may swords, suiting his weapon to the situation and has also been known to use more unconventional methods. Ranging from nerve gas to henchman with uzis.

You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a Plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Plan Ahead (HS1-216) Situation Uncommon
GridRestrictionsGems
  R6 [Reason][Reason]
Text
Discard this card to remove a Situation or Plot from play.

"I'm immune. That's why I use this stuff. It's all in the genes." -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas (Gas Mask) (HS1-217) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas (Mustard Gas) (HS1-218) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage. 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas (Recon Work) (HS1-219) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Premium (HS1-266) Pre-Game Premium
GridRestrictionsGems
  [2E Only]
Text
Born in Morocco. Died fighting for Saladin in the 3rd Crusade in 1192 AD. Found and trained by French Knight Henri St Cloud, whose name he bears. Xavier has used may swords, suiting his weapon to the situation and has also been known to use more unconventional methods. Ranging from nerve gas to henchman with uzis.

Play in conjunction with the Xavier St. Cloud Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Tactician's Hilt (HS1-220) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
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You may only include this card in your deck if you are using the Katana Weapon of Choice. When you play an attack, you may discard a Plot you have in play to add one damage to that attack (to a maximum of three). 
ImmortalTitleTypeRarity
Xavier St. Cloud The Master Plan (HS1-221) Edge Rare
GridRestrictionsGems
  S4 [Master][Reason][Reason]
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Play in conjunction with a Plot. You may play an additional Plot this turn.

"I am so glad. And what time is this event?" -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Trip (HS1-222) Event Common
GridRestrictionsGems
  [Agility]
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Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand. 
ImmortalTitleTypeRarity
Zachary Blaine ...and The Tiger (HS1-225) Plot Rare
GridRestrictionsGems
  S2 [Reason]
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Your opponent must discard a Dodge in order to play a Dodge from their hand.

"Finders' keepers. You've become a creature of habit" -- Zachary Blaine / The Lady and the Tiger
 
ImmortalTitleTypeRarity
Zachary Blaine Acrobat (HS1-223) Edge Uncommon
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. All your attacks you play this turn may be played hidden. 
ImmortalTitleTypeRarity
Zachary Blaine Ambush (HS1-224) Event Rare
GridRestrictionsGems
  R4 [Agility]
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Play in place of an attack. You may play up to three Non-Special Attacks from your hand. These attacks may be played hidden. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Zachary Blaine Combination (HS1-226) Event Common
GridRestrictionsGems
  [Agility]
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You may play an additional attack this turn. This additional attack may be played hidden. 
ImmortalTitleTypeRarity
Zachary Blaine Counter (Duck) (HS1-227) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
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Your next attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Zachary Blaine Damascus Blade (HS1-228) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
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You may only include this card in your deck if you are using the Sabre Weapon of Choice. Your hidden attacks do an additional point of damage. 
ImmortalTitleTypeRarity
Zachary Blaine Escape Artist (HS1-229) Situation Rare
GridRestrictionsGems
  R4 [Agility]
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You do not lose an attack after playing Evade: ESCAPE. 
ImmortalTitleTypeRarity
Zachary Blaine Evade (Escape) (HS1-230) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
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You lose one attack this turn. 
ImmortalTitleTypeRarity
Zachary Blaine Improvised Weapon (HS1-231) Special Attack Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play this attack even if you are Disarmed. This attack does 0 damage. This attack cannot be blocked. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. 
ImmortalTitleTypeRarity
Zachary Blaine Master Thief (HS1-232) Event Rare
GridRestrictionsGems
  R2 [Master][Reason][Reason]
Text
Discard any number of cards from your hand. Your opponent must discard an equal number of cards from their hand. 
ImmortalTitleTypeRarity
Zachary Blaine Master's Dodge (HS1-233) Dodge Rare
GridRestrictionsGems
            
            
            
R4 [Master][Agility][Agility]
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If your first attack played this turn is hidden, it cannot be dodged. 
ImmortalTitleTypeRarity
Zachary Blaine Persona (HS1-250) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]8[Agility]4[Strength]4[Toughness]3[Empathy]6[Reason]
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Adopted as a child by a family of performers in the court of Frerich Wllhelm. Zachary Blaine spent most of his life dangling from dangerous heights -- trapezes, tightropes and Amanda's little finger. Zachary wasn't the first man brought down by Amanda and he certainly won't be the last.

If you do not play a Special Card during your turn, you may make one attack you play this turn hidden.
 
ImmortalTitleTypeRarity
Zachary Blaine Pistol (HS1-234) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
R2 [Hand] [Reason]
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This attack does one damage. If this attack is successful, name an area on the attack grid (except middle center). Your opponent must discard all defenses from their hand that cover that area. 
ImmortalTitleTypeRarity
Zachary Blaine Premium (HS1-267) Pre-Game Premium
GridRestrictionsGems
 
Text
Adopted as a child by a family of performers in the court of Frerich Wllhelm. Zachary Blaine spent most of his life dangling from dangerous heights -- trapezes, tightropes and Amanda's little finger. Zachary wasn't the first man brought down by Amanda and he certainly won't be the last.

Play in conjunction with the Zachary Blaine Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Zachary Blaine Steal (HS1-235) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Look at your opponent's hand and discard one card found there. 
ImmortalTitleTypeRarity
Zachary Blaine Trip (HS1-236) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Your next attack this turn may be played hidden.