Season 2 Expansion

ImmortalTitleTypeRarity
Annie Devlin Dead Inside (HS2-196) Event Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
If you are Prone, you are no longer Prone. You may play an additional Attack this turn. 
ImmortalTitleTypeRarity
Annie Devlin Freedom Fighter (HS2-197) Event Rare
GridRestrictionsGems
  R6 [Toughness]
Text
You may ignore any card your opponent has in play that prevents or restricts you from playing attacks, or adds a cost to playing attacks. You may play an additional attack this turn. 
ImmortalTitleTypeRarity
Anthony Gallen Explosive Device (HS2-198) Object Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Discard this card from play to remove one Object or Location from play.

"Can you believe the bitch tried to kill me!" -- Anthony Gallen / Epitaph for Tommy
 
ImmortalTitleTypeRarity
Anthony Gallen Fisticuffs (HS2-199) Edge Rare
GridRestrictionsGems
  R4 [Reason]
Text
You may include one card titled Dirty Trick from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. That Dirty Trick does one damage. 
ImmortalTitleTypeRarity
Checklist Annie / English Long Sword / Galen Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Generic / Hunter Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Luther / Mako / Martin Hyde / Nefertiri Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Premium Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Checklist Rebecca Horn / Richie Ryan / Watcher Checklist Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
English Longsword Appel (HS2-201) Edge Rare
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Basic Attack. Your opponent cannot play a block from their hand against that attack. 
ImmortalTitleTypeRarity
English Longsword Elegant Block (Left) (HS2-202) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your opponent cannot play an attack to a grid covered by this defense during their next turn. 
ImmortalTitleTypeRarity
English Longsword Elegant Block (Right) (HS2-203) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your opponent cannot play an attack to a grid covered by this defense during their next turn. 
ImmortalTitleTypeRarity
English Longsword Finesse Strike (ML) (HS2-204) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Your opponent cannot play a Counter against this attack. 
ImmortalTitleTypeRarity
English Longsword Finesse Strike (MR) (HS2-205) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Your opponent cannot play a Counter against this attack. 
ImmortalTitleTypeRarity
English Longsword Impale (HS2-206) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack does three damage. This attack cannot be avoided by a Back Away. 
ImmortalTitleTypeRarity
English Longsword Master of the English Long Sword (HS2-207) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
Your Basic Attacks can only be blocked by Basic Blocks. This is a Standing Defense. 
ImmortalTitleTypeRarity
English Longsword Pre-Game (HS2-200) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand] [2E Only]
Text
The English Longsword is commonly held in combat with one or two hands. Longswords are used for striking, cutting, and thrusting. The specific offensive purpose of an individual English Longsword is derived from its physical shape. All parts of the sword are used for offensive purposes, including the pommel and crossguard.

You may ignore the text on any Evade that you play. You may not include cards titled Counter in your Deck.
 
ImmortalTitleTypeRarity
English Longsword Two-Handed Stance (HS2-208) Situation Uncommon
GridRestrictionsGems
  [Hand] [Reason]
Text
During their Sweep Phase, your opponent must remove all Standing Defenses they have from play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Alertness (Hidden Attack) (HS2-209) Edge Common
GridRestrictionsGems
  [Reason]
Text
Reveal one Hidden attack. 
ImmortalTitleTypeRarity
Generic Crystal (E) (HS2-210) Object Rare
GridRestrictionsGems
  1 [2E Only] [Empathy]
Text
When making an Attribute Check, add one [E] to the result. 
ImmortalTitleTypeRarity
Generic Crystal (R) (HS2-211) Object Rare
GridRestrictionsGems
  1 [2E Only] [Reason]
Text
When making an Attribute Check, add one [R] to the result. 
ImmortalTitleTypeRarity
Generic Dark Room (HS2-212) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
All Non-Special Attacks may be played Hidden. 
ImmortalTitleTypeRarity
Generic Foiled (HS2-213) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Plot in play. For the remainder of your turn you may ignore the effects of that Plot. 
ImmortalTitleTypeRarity
Generic Gypsy (Curse of the Broken Heart) (HS2-214) Event: Mortal Ally Common
GridRestrictionsGems
  [Empathy]
Text
Curse of the Broken Heart: Name a card. During their next turn, your opponent takes one damage whenever they play a card with the chosen name. You may play an additional Gypsy this turn. You may not play another Curse of the Broken Heart this turn. 
ImmortalTitleTypeRarity
Generic Gypsy (Fortune Teller) (HS2-215) Event: Mortal Ally Common
GridRestrictionsGems
  [Empathy]
Text
Fortune Teller: Look at the top five cards of your opponent's Endurance. You may play an additional Gypsy this turn. You may not play another Fortune Teller this turn. 
ImmortalTitleTypeRarity
Generic Gypsy (Make Gypsy) (HS2-216) Edge Uncommon
GridRestrictionsGems
  [Empathy]
Text
Play in conjunction with a Mortal Ally. Keep this card in play with that Mortal Ally. That Ally is now a Gypsy. 
ImmortalTitleTypeRarity
Generic Gypsy (Palm Reader) (HS2-217) Event: Mortal Ally Common
GridRestrictionsGems
  [Empathy]
Text
Palm Reader: Look at your opponent's Hand. You may play an additional Gypsy this turn. You may not play another Palm Reader this turn. 
ImmortalTitleTypeRarity
Generic Gypsy Camp (HS2-218) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
Neither player may play Mortal Allies, unless that Ally is a Gypsy. 
ImmortalTitleTypeRarity
Generic Inspector Bardot (HS2-219) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
Whenever you play a card titled Police, you may also remove an Object from play. 
ImmortalTitleTypeRarity
Generic Left Block (HS2-221) Block Common
GridRestrictionsGems
            
            
            
[2E Only] [Strength]
Text
You may discard a [S] from your hand to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Methuselah Stone (HS2-220) Object Rare
GridRestrictionsGems
  1 [Agility][Strength][Toughness][Empathy][Reason]
Text
You may only play or put this card into play if you have five Crystals in play. Your hand size is increased by one for each Crystal you have in play. You do not lose the game at zero Ability. This card's Attributes do not count towards your deck construction limit. 
ImmortalTitleTypeRarity
Generic Renee Delaney (HS2-223) Event: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
No Special Cards may be played until the end of your next turn. 
ImmortalTitleTypeRarity
Generic Right Block (HS2-222) Block Common
GridRestrictionsGems
            
            
            
[2E Only] [Strength]
Text
You may discard a [S] from your hand to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Ruins (HS2-224) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
Players must discard one attack for each attack they have in play to play an attack from their Hand. 
ImmortalTitleTypeRarity
Generic Spinning Attack (LC) (HS2-225) Attack Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Generic Spinning Attack (UC) (HS2-226) Attack Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Generic The Watcher Chronicles (HS2-227) Object Uncommon
GridRestrictionsGems
  2 [Reason]
Text
You may discard this card from play to search your Endurance or Discard for any Watcher or Hunter card and put it in your Hand. If you do, remove this card from the game. 
ImmortalTitleTypeRarity
Generic Watcher Headquarters (HS2-228) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
Once per turn, players may discard a Watcher or Hunter card from their Hand to search their Endurance for a Watcher or Hunter card and put it in their Hand. 
ImmortalTitleTypeRarity
Hunter Hunter (Hidden) (HS2-232) Event Rare
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Non-Special Attack. That attack may be played hidden. 
ImmortalTitleTypeRarity
Hunter Hunter (Kidnap) (HS2-230) Situation Common
GridRestrictionsGems
  [Reason]
Text
Play only if your opponent has an Ally in play. Take control of one Ally your opponent has in play and place it under this card. While that Ally is under this card, the effects of that Ally are ignored, and your opponent may not remove any of your Locations, Objects, Plots, or Situations (other than this Situation) from play. 
ImmortalTitleTypeRarity
Hunter Hunter (Prone Loss) (HS2-233) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are Prone or Disarmed during your opponent's May Do / Must Do Phase, they lose one Ability. 
ImmortalTitleTypeRarity
Hunter Hunter (Recycle) (HS2-231) Situation Common
GridRestrictionsGems
  [Toughness]
Text
Whenever you make a Hard Exertion, you may place any Hunter cards found in that Exertion at the bottom of your Endurance. 
ImmortalTitleTypeRarity
Luther Blade Barrier (Lower) (HS2-235) Basic Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. 
ImmortalTitleTypeRarity
Luther Blade Barrier (Upper) (HS2-236) Basic Block Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. 
ImmortalTitleTypeRarity
Luther Continuity (HS2-237) Situation Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
During your Sweep Phase you may discard a defense from your hand to leave a block up as a Standing Defense until your next Sweep Phase. 
ImmortalTitleTypeRarity
Luther Evade (Back Away) (HS2-238) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"You have something I want." -- Luther / Legacy
 
ImmortalTitleTypeRarity
Luther Extra Shot (HS2-239) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. You may search your Endurance or Discard for one card titled Crystal and place it into your hand.

"I'm going to enjoy this." -- Luther / Legacy
 
ImmortalTitleTypeRarity
Luther Golden Hilt (HS2-240) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Scimitar Weapon of Choice. If you play a successful block against a non-Power Blow attack this turn, your next attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
Luther Legacy (HS2-241) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may increase or decrease the size of an Exertion your opponent makes by one for each Crystal you have in play.

"I'll take the crystal and we'll be over this." -- Luther / Legacy
 
ImmortalTitleTypeRarity
Luther Lunge (HS2-242) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. This attack does an additional point of damage for each Crystal in play.

"Pain is how you see with clarity... Pain gets you what you want." -- Luther / Legacy
 
ImmortalTitleTypeRarity
Luther Master's Obsession (HS2-243) Event Rare
GridRestrictionsGems
  R2 [2E Only] [Master][Reason][Reason]
Text
Your opponent must discard all cards from their hand that share an Attribute with a Crystal that you have in play. 
ImmortalTitleTypeRarity
Luther Persona (HS2-234) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]4[Agility]6[Strength]8[Toughness]2[Empathy]5[Reason]
Text
Luther was given opportunities and advantages that we mortal men can only dream of, and what does he choose to do with them? Steal, cheat and murder. Rescued from slavery and trained by Rebecca Horne, he repays her by killing her students without even an honorable fight. The great irony of Luther's life, and the irony of all those of his kind, of course, is that their Immortal life is not eternal.

You may make Power Blows without making an Exertion. When making an Exertion for a defense, you may play any number of defenses found in that Exertion.
 
ImmortalTitleTypeRarity
Luther Power of the Crystals (HS2-246) Event Rare
GridRestrictionsGems
  R2 [2E Only] [Toughness]
Text
Make a Hard Exertion Attribute Check. If you find all five Attributes in that Exertion, your opponent loses one Ability for each Crystal you have in play. Remove this card from the game when swept. 
ImmortalTitleTypeRarity
Luther Premium (HS2-278) Pre-Game Premium
GridRestrictionsGems
 
Text
Luther was given opportunities and advantages that we mortal men can only dream of, and what does he choose to do with them? Steal, cheat and murder. Rescued from slavery and trained by Rebecca Horne, he repays her by killing her students without even an honorable fight. The great irony of Luther's life, and the irony of all those of his kind, of course, is that their Immortal life is not eternal.

Play in conjunction with the Luther Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Luther Sadistic Choice (HS2-247) Event Uncommon
GridRestrictionsGems
  R4 [Strength]
Text
You may only play this card if your opponent has an Ally in play. You may ignore the text of that Ally this turn. Your opponent may remove that Ally from the game during their next May Do / Must Do Phase. If they do not, they are Disarmed and cannot roll or make an Exertion to regain their weapon this turn, 
ImmortalTitleTypeRarity
Luther Stalk (HS2-244) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [Strength]
Text
This attack cannot be dodged. If your opponent has a Crystal in play this attack cannot be blocked. This attack may be made a Head Shot. 
ImmortalTitleTypeRarity
Luther The Master Plan (HS2-245) Edge Rare
GridRestrictionsGems
  S4 [Master][Toughness][Reason]
Text
Play in conjunction with a Crystal. You may play an additional Crystal this turn. You may only play one The Master Plan per turn. 
ImmortalTitleTypeRarity
Luther Trip (HS2-248) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. You may search your Endurance or Discard for one card titled Crystal and place it into your hand. 
ImmortalTitleTypeRarity
Mako Long Arm of the Law (HS2-249) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
This card may be played in conjunction with Law or Order. Remove one Object from play. 
ImmortalTitleTypeRarity
Mako Master's Advantage (HS2-250) Situation Rare
GridRestrictionsGems
  S2 [Master][Reason][Reason]
Text
If your opponent played an Edge during their turn, they cannot play a Special Card for the remainder of that turn. 
ImmortalTitleTypeRarity
Mark Wells Pre-Game (HS2-271) Watcher Pre-Game
GridRestrictionsGems
 
Text
Mark Wells kept a low profile in the Watcher organization until he meet Joe Dawson. When Joe was unable to keep watch over Duncan MacLeod, it was up to Mark to keep tabs on the immortal.

You may make a three card Hard Exertion to ignore a Situation or a Plot. You may include Watcher cards in your deck.
 
ImmortalTitleTypeRarity
Martin Hyde Insignificant (HS2-251) Situation Uncommon
GridRestrictionsGems
  R6 [Strength][Strength]
Text
Your opponent cannot play Immortal Allies. 
ImmortalTitleTypeRarity
Martin Hyde Master's Advantage (HS2-252) Situation Rare
GridRestrictionsGems
  S2 [Master][Strength][Toughness]
Text
Your maximum hand size is increased by one for each Master Card your opponent is allowed to include in their deck. 
ImmortalTitleTypeRarity
Nefertiri Lost Empire (HS2-253) Situation Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Play in conjunction with a Location. That Location's text only affects you. If that Location is removed from play, remove this card from play. If this card is removed from play, remove that Location from play. There may be another Location in play, and playing a new Location does not remove this Location from play. 
ImmortalTitleTypeRarity
Nefertiri Scorned (HS2-254) Event Rare
GridRestrictionsGems
  R6 [Toughness]
Text
You may play an additional attack this turn. If your opponent revealed one of your hidden attacks during their last turn, you may play another additional attack and defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Pallin Wolf Pre-Game (HS2-229) Hunter Pre-Game
GridRestrictionsGems
 
Text
Pallin Wolf lured immortals to their doom by kidnapping loved ones and baiting them into a dark room. He would then use night vision goggles, seeking an upper hand on his opponent.

You may make a three card Hard Exertion to make your first attack Hidden. You may include Hunter cards in your deck.
 
ImmortalTitleTypeRarity
Rebecca Horne Amanda (HS2-256) Event: Immortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
You may not play this card if your opponent is Amanda. Your opponent must discard all cards from their Hand that share a title with any card in play or any card they sweep during their next Sweep Phase. 
ImmortalTitleTypeRarity
Rebecca Horne Combination (HS2-257) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn for each Crystal in your Pre-Game.

"Surprised nobody's killed you yet." -- Rebecca Horne / Legacy
 
ImmortalTitleTypeRarity
Rebecca Horne Counter (Duck) (HS2-258) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may include this card in your deck in place of a Basic Block. 
ImmortalTitleTypeRarity
Rebecca Horne Counter (Jump) (HS2-259) Dodge: Jump Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may include this card in your deck in place of a Basic Block. 
ImmortalTitleTypeRarity
Rebecca Horne En Garde (HS2-260) Special Attack Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your opponent must discard a defense to play a defense from their hand against this attack.

"There's been no challenge yet." -- Rebecca Horne / Legacy
 
ImmortalTitleTypeRarity
Rebecca Horne Evade (Escape) (HS2-261) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"Not so fast." -- Rebecca Horne / Legacy
 
ImmortalTitleTypeRarity
Rebecca Horne Legacy (HS2-262) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Hard Exertions you make that are not for an attack or defense, or to make a Power Blow or Power Block may be 0-Card Exertions.

"Your life is about to change." -- Rebecca Horne / Legacy
 
ImmortalTitleTypeRarity
Rebecca Horne Legendary Grace (HS2-263) Edge Rare
GridRestrictionsGems
  R6 [Empathy]
Text
You may discard this card from your hand to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. If your opponent discards this card from your hand, they must discard the top five cards of their Endurance. 
ImmortalTitleTypeRarity
Rebecca Horne Master's Advantage (HS2-264) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy][Reason]
Text
Your opponent's maximum hand size is your current Ability.

"You seem to know everything about everything." -- Rebecca Horne / Legacy
 
ImmortalTitleTypeRarity
Rebecca Horne Master's Dodge (HS2-265) Dodge Rare
GridRestrictionsGems
            
            
            
R3 [Master][Agility][Agility]
Text
You may play an additional attack this turn. Your attacks played this turn do an additional point of damage. 
ImmortalTitleTypeRarity
Rebecca Horne Persona (HS2-255) Persona Pre-Game
GridRestrictionsGems
  7 7[Master]8[Agility]2[Strength]2[Toughness]7[Empathy]6[Reason]
Text
Always a lady, with a sense of style and elegance that transcended millennia. Rebecca was Princess Grace with a 3000 year reign. But gentle Rebecca was not without her bite. No Immortal lives so long without a formidable sword, even if they do own an abbey on Holy Ground. She was a remarkable teacher, passing on both her knowledge of the sword and her wisdom and her love to numerous students.

You may ignore any costs required for you to play cards.
 
ImmortalTitleTypeRarity
Rebecca Horne Premium (HS2-279) Pre-Game Premium
GridRestrictionsGems
 
Text
Always a lady, with a sense of style and elegance that transcended millennia. Rebecca was Princess Grace with a 3000 year reign. But gentle Rebecca was not without her bite. No Immortal lives so long without a formidable sword, even if they do own an abbey on Holy Ground. She was a remarkable teacher, passing on both her knowledge of the sword and her wisdom and her love to numerous students.

Play in conjunction with the Rebecca Horne Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Rebecca Horne Protector of the Stone (HS2-266) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
You may draw a card for each Crystal you have in your Pre-Game. You may play an additional Special Card this turn. You may only play one Protector of the Stone per turn. 
ImmortalTitleTypeRarity
Rebecca Horne Saint Anne's Broadsword (HS2-267) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Whenever you play an attack, you may discard up to three attacks from your hand. To play a defense from their hand against that attack, your opponent must discard one defense for each attack you discarded. 
ImmortalTitleTypeRarity
Rebecca Horne Teacher of Many (HS2-268) Edge Rare
GridRestrictionsGems
  R4 [Empathy]
Text
You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. 
ImmortalTitleTypeRarity
Rebecca Horne Trip (HS2-269) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove all Standing Defenses your opponent has in play. Your opponent must discard a defense to play a defense from their hand next turn. 
ImmortalTitleTypeRarity
Richie Ryan Lesson Learned (HS2-270) Situation Rare
GridRestrictionsGems
  R2 [Reason]
Text
Whenever an attack your opponent played is successful, you may put it under Lesson Learned (effects of that attack still resolve normally). Discard this card from play to prevent one damage this turn for each attack under it. All attacks under this card are returned to their original owner's Discard. 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Find Plot) (HS2-276) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experiences of all other Immortals who have ever lived.

PLOT: If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for a Plot and put it into play.
 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Remove Plot) (HS2-277) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experiences of all other Immortals who have ever lived.

PLOT: If you do not play a Special Card during your turn, you may remove this card from the game to remove a Plot from play.
 
ImmortalTitleTypeRarity
Watcher Watcher (Prevent) (HS2-272) Event Common
GridRestrictionsGems
  2 [Empathy]
Text
You may only play this card if your opponent played a Hunter that did damage to you during their last turn. You take no damage from that Hunter. Gain one Ability. 
ImmortalTitleTypeRarity
Watcher Watcher (Prone Gain) (HS2-275) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are Prone or Disarmed during your May Do / Must Do Phase, gain one Ability. This cannot raise you above your Maximum Ability. 
ImmortalTitleTypeRarity
Watcher Watcher (Recycle Hand) (HS2-273) Situation Common
GridRestrictionsGems
  [Toughness]
Text
Whenever you make a Hard Exertion, you may place any Watcher cards found in that Exertion at the bottom of your Endurance. 
ImmortalTitleTypeRarity
Watcher Watcher (Reveal) (HS2-274) Event Rare
GridRestrictionsGems
  [Reason]
Text
Reveal all Hidden attacks played by your opponent during their last turn.