Season 3

ImmortalTitleTypeRarity
Adam Pierson Pre-Game (HS3-218) Watcher Common
GridRestrictionsGems
 
Text
Methos has always been considered a legend. Many immortals and Watchers have sought out the 5000+ year old to no avail. He has held many roles through the centuries including slave, god, artisan, soldier, scribe, as well as others including being one of the infamous Four Horsemen. While most view him as a myth, a few know that he does exist. It is Adam Pierson who has been charged in finding him.

You may make a 3-card Hard Exertion to remove any Watcher or Hunter from Play. You may include Watcher cards in your Deck.
 
ImmortalTitleTypeRarity
Amanda Good Intentions (HS3-060) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Discard up to three defenses from your hand to randomly discard that many cards from your opponent's hand. 
ImmortalTitleTypeRarity
Amanda Master's Dodge (HS3-061) Dodge Rare
GridRestrictionsGems
            
            
            
S1 [Master][Agility][Agility]
Text
You may play this Dodge from your hand as if it were from an Exertion. 
ImmortalTitleTypeRarity
Amanda Rebecca Horne (HS3-062) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [Empathy]
Text
You may ignore any costs required for you to play cards.

"No more books, no more lessons, I have done as much as I can." -- Rebecca Horne / Legacy
 
ImmortalTitleTypeRarity
Broad Bladed Spear Extended Reach (HS3-230) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are Prone, you may play attacks and blocks without a cost. This is a Standing Defense. 
ImmortalTitleTypeRarity
Broad Bladed Spear Impale (HS3-231) Edge Rare
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Basic Attack. That attack does two additional points of damage. You may only play one Impale per turn. 
ImmortalTitleTypeRarity
Broad Bladed Spear Master of the Spear (HS3-232) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Strength]
Text
Your Basic Attacks played after a Back Away may be a Power Blow without an Exertion. This is a Standing Defense. 
ImmortalTitleTypeRarity
Broad Bladed Spear Middle Left Attack (HS3-233) Basic Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Broad Bladed Spear Middle Right Attack (HS3-234) Basic Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Broad Bladed Spear Pre-Game (HS3-229) Weapon of Choice Common
GridRestrictionsGems
  [Hand] [Hand]
Text
A spear is a pole weapon consisting of a shaft, usually of wood, with a sharpened head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be of another material fastened to the shaft, such as obsidian, iron or bronze. The most common design is of a metal spearhead, shaped like a triangle or a leaf.

You may play attacks normally after a Back Away. You may not play Hidden attacks.
 
ImmortalTitleTypeRarity
Broad Bladed Spear Pre-Game (Premium) (HS3-265) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand] [Strength]
Text
A spear is a pole weapon consisting of a shaft, usually of wood, with a sharpened head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be of another material fastened to the shaft, such as obsidian, iron or bronze. The most common design is of a metal spearhead, shaped like a triangle or a leaf.

You may play attacks normally after a Back Away. You may not play hidden attacks.
 
ImmortalTitleTypeRarity
Broad Bladed Spear Sweeping Block (Left) (HS3-235) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your opponent's first attack next turn can only be to the left side. 
ImmortalTitleTypeRarity
Broad Bladed Spear Sweeping Block (Right) (HS3-236) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your opponent's first attack next turn can only be to the right side. 
ImmortalTitleTypeRarity
Broad Bladed Spear Throw (HS3-237) Edge Uncommon
GridRestrictionsGems
  4 [Reason]
Text
Play in conjunction with a Basic Attack. That attack is now a Ranged Attack. You are considered Disarmed until the end of your next turn. 
ImmortalTitleTypeRarity
Ceirdwyn Beloved Clansman (Attacks) (HS3-064) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
When making a Hard Exertion, you may take any unused attacks from the Exertion and put them in your hand. You may have multiple Beloved Clansman in play. 
ImmortalTitleTypeRarity
Ceirdwyn Beloved Clansman (Defenses) (HS3-065) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
When making a Hard Exertion, you may take any unused defenses from the Exertion and put them in your hand. You may have multiple Beloved Clansman in play. 
ImmortalTitleTypeRarity
Ceirdwyn Beloved Clansman (Edge Cards) (HS3-066) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
When making a Hard Exertion, you may take any unused Edge Cards from the Exertion and put them in your hand. You may have multiple Beloved Clansman in play. 
ImmortalTitleTypeRarity
Ceirdwyn Beloved Clansman (Special Cards) (HS3-067) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
When making a Hard Exertion, you may take any unused Special Cards from the Exertion and put them in your hand. You may have multiple Beloved Clansman in play. 
ImmortalTitleTypeRarity
Ceirdwyn Blind Rage (HS3-068) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If you are making an Exertion to play an attack and this attack is found in that Exertion, it goes into play as an additional attack. This does not count as the attack selected to play from the Exertion. 
ImmortalTitleTypeRarity
Ceirdwyn Callum (HS3-069) Situation: Mortal Ally Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Your defenses can block and avoid attacks that cannot be blocked or dodged. You may ignore any effects in play by your opponent that add a cost to playing defenses, or that prevent you from playing defenses from your hand. If Callum leaves play, lose one Ability. 
ImmortalTitleTypeRarity
Ceirdwyn Celtic Short Sword (HS3-070) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the Short Sword Weapon of Choice. If the last defense you played this turn is also your first attack, dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Ceirdwyn Evade (Escape) (HS3-071) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"I think we should finish this discussion in private." -- Ceirdwyn / Take Back The Night
 
ImmortalTitleTypeRarity
Ceirdwyn Extra Shot (HS3-072) Event Common
GridRestrictionsGems
  [Reason]
Text
You may play an additional attack this turn. You may retrieve one Basic Attack from your Discard to use as this additional attack.

"You don't want to be the guy I'm looking for." -- Ceirdwyn / Take Back The Night
 
ImmortalTitleTypeRarity
Ceirdwyn Master's Compassion (HS3-073) Edge Rare
GridRestrictionsGems
  R4 [Master][Empathy][Empathy]
Text
Play in conjunction with a Situation: Ally. You may play an additional Situation: Ally this turn. You may only play one Master's Compassion per turn. 
ImmortalTitleTypeRarity
Ceirdwyn Master's Dodge (HS3-074) Dodge Rare
GridRestrictionsGems
            
            
            
R3 [Master][Agility][Agility]
Text
If this defense is in play during your Sweep Phase, you may return all unsuccessful attacks you played last turn to your hand.

"Hasn't there been enough bloodshed?" -- Ceirdwyn / Take Back The Night
 
ImmortalTitleTypeRarity
Ceirdwyn Neva (HS3-075) Situation: Mortal Ally Rare
GridRestrictionsGems
  S2 [Empathy]
Text
You may ignore any effects in play by your opponent which prevent you from playing attacks, add a cost to playing attacks, or prevent you from playing attacks from your hand. If Neva leaves play, lose one Ability. 
ImmortalTitleTypeRarity
Ceirdwyn Parry and Thrust (HS3-076) Edge Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Play in conjunction with any block that covers three grids or less. If that is the last defense played on your turn, it becomes your first attack during your Attack Phase. It is now a Special Attack. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Ceirdwyn Persona (HS3-063) Persona Common
GridRestrictionsGems
  5 5[Master]5[Agility]4[Strength]4[Toughness]7[Empathy]5[Reason]
Text
This Eastern Celtic Briton warrior was born in 29AD. She was raised by an Iceni tribe and fought in Boudicca’s army against the Romans. Her life changed in 60AD when she first died in an ambush against the Romans. She was found by Marcus Constantine, shown her immortality, the breath of the world, and became his student to the dismay of his soldiers. Her iron will and passion have always made her either a remarkable friend or a deadly foe, especially when she is "hunting".

You may play an additional attack during your turn for each Ally you have in Play. You may play multiple attacks when using the Short sword as your Weapon of Choice.
 
ImmortalTitleTypeRarity
Ceirdwyn Premium (HS3-266) Pre-Game Premium
GridRestrictionsGems
 
Text
This Eastern Celtic Briton warrior was born in 29AD. She was raised by an Iceni tribe and fought in Boudicca’s army against the Romans. Her life changed in 60AD when she first died in an ambush against the Romans. She was found by Marcus Constantine, shown her immortality, the breath of the world, and became his student to the dismay of his soldiers. Her iron will and passion have always made her either a remarkable friend or a deadly foe, especially when she is "hunting".

Play in conjunction with the Ceirdwyn Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Ceirdwyn Retribution (HS3-077) Event Rare
GridRestrictionsGems
  R3 [Strength]
Text
You may only play this card if your opponent removed one of your Allies or played a Special Card that did damage to you during their last turn. Your opponent takes three damage. 
ImmortalTitleTypeRarity
Ceirdwyn Take Back the Night (HS3-078) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
At the beginning of your turn, you may draw a card for each Situation: Ally you have in play. 
ImmortalTitleTypeRarity
Ceirdwyn Trip (HS3-079) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Draw up to your current Maximum Hand Size.

"Who does he think he is, Bonnie Prince Charlie himself?" -- Ceirdwyn / Take Back The Night
 
ImmortalTitleTypeRarity
Crystal Pre-Game (Terpishore) (HS3-267) Pre-Game Premium
GridRestrictionsGems
 
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah’s Stone in the care of her many students. The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

TERPISHORE: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Darius Pre-Game (Restriction) (HS3-268) Pre-Game Premium
GridRestrictionsGems
 
Text
"Weapons have no domain over the souls of man." -- Darius / Band of Brothers

During deck construction, you may increase the restriction number of one non-Signature Card you are normally allowed to include in your Deck by one.
 
ImmortalTitleTypeRarity
Duncan MacLeod Anne Lindsay (HS3-080) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
During your Defense Phase, you may make a Hard Exertion to prevent one damage during your turn.

"I like this place. I'm surprised I haven't heard of it before." -- Anne / The Lamb
 
ImmortalTitleTypeRarity
Duncan MacLeod T-Bird (HS3-081) Object: Vehicle Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
Discard this card from play to search your Endurance for one Location and put it into play.

"I'm still working on it." -- Duncan MacLeod / The Lamb
 
ImmortalTitleTypeRarity
Duncan MacLeod Tribal Spear (HS3-082) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may only include this card in your deck if you are using the Broad-Bladed Spear Weapon of Choice. Your opponent cannot play Back Aways. 
ImmortalTitleTypeRarity
Generic Alertness (Martial Arts Block) (HS3-027) Edge: Martial Arts Common
GridRestrictionsGems
  [Toughness]
Text
Play on an attack that your opponent has in play that cannot be blocked. You may now block that attack normally. If you successfully block that attack with a Martial Arts block, your first attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
Generic Alertness (Martial Arts Dodge) (HS3-026) Edge: Martial Arts Common
GridRestrictionsGems
  [Agility]
Text
Play on an attack that your opponent has in play that cannot be dodged. You may now dodge that attack normally. If you successfully avoid that attack with a Martial Arts dodge, your first attack this turn cannot be dodged. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (HS3-028) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object. 
ImmortalTitleTypeRarity
Generic Bait and Switch (A) (HS3-029) Edge Common
GridRestrictionsGems
  [Agility]
Text
If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn. 
ImmortalTitleTypeRarity
Generic Bait and Switch (S) (HS3-030) Edge Common
GridRestrictionsGems
  [Strength]
Text
If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn. 
ImmortalTitleTypeRarity
Generic Burn Him!!! (HS3-031) Situation Uncommon
GridRestrictionsGems
  2 [Strength]
Text
Discard this card after your opponent plays an Illusion. They lose two Ability. 
ImmortalTitleTypeRarity
Generic Darius (HS3-016) Event: Immortal Ally Fixed
GridRestrictionsGems
  [Empathy]
Text
You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special Card, even if you are only allowed one Special Card this turn. 
ImmortalTitleTypeRarity
Generic Dark Forest (HS3-033) Location Uncommon
GridRestrictionsGems
  [Agility]
Text
While in the Dark Forest, players may play one attack hidden for each Ally they have in play. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Boot to the Head) (HS3-034) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Boot to the Head: This attack cannot be blocked. This attack cannot be a Power Blow. This attack does no damage. You may play this attack even if you are Disarmed. If this attack is successful, you may randomly discard three cards from your opponent's hand during your next May Do / Must Do Phase. 
ImmortalTitleTypeRarity
Generic Eiffel Tower (HS3-035) Location Uncommon
GridRestrictionsGems
  [Strength]
Text
While visiting the Eiffel Tower, players may not search their Endurance or Discard for any cards. 
ImmortalTitleTypeRarity
Generic Evade (Escape) (HS3-036) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may only play this defense if you do not play a Special Card during your turn. Skip your Attack Phase this turn. 
ImmortalTitleTypeRarity
Generic Expert Thrust (Block) (HS3-037) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be blocked. 
ImmortalTitleTypeRarity
Generic Expert Thrust (Dodge) (HS3-038) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Focus (HS3-017) Edge Fixed
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. 
ImmortalTitleTypeRarity
Generic Foiled (HS3-039) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. 
ImmortalTitleTypeRarity
Generic Guarded (HS3-040) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play on a Guard you control that is in play. For the remainder of your turn, that Guard can defend attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Head Shot (HS3-018) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Holy Ground (Avoid Attacks) (HS3-041) Event Rare
GridRestrictionsGems
  3 [Reason]
Text
Avoid all attacks this turn. Your opponent may look at your hand and choose one card. Remove that card from the game. Skip your Attack Phase. 
ImmortalTitleTypeRarity
Generic Investigation (HS3-019) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Plot from play. 
ImmortalTitleTypeRarity
Generic Joe's (HS3-042) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
All In-Game Watcher and Hunter cards are nullified. 
ImmortalTitleTypeRarity
Generic Lean and Mean (HS3-020) Edge Fixed
GridRestrictionsGems
 
Text
Your minimum deck size is decreased by one. Draw a card. 
ImmortalTitleTypeRarity
Generic Lean and Mean (Maximum) (HS3-043) Edge Rare
GridRestrictionsGems
  1
Text
You may only include this card in your deck if you are playing a Lean and Mean deck. Your minimum deck size is decreased by one. Play during your May Do / Must Do Phase. Choose one Location, Object, Plot or Situation in play. You may ignore that card for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HS3-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (HS3-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (HS3-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (HS3-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (HS3-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (HS3-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HS3-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HS3-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Misfortune (HS3-021) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Remove an Object from play. 
ImmortalTitleTypeRarity
Generic Morgue (HS3-044) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
While in the Morgue, once per turn, during their May Do / Must Do Phase, each player may shuffle one Immortal Ally from their Discard into their Endurance. 
ImmortalTitleTypeRarity
Generic Never Leave Home Without It (HS3-045) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with an Object: Hilt. If you are Disarmed, you recover your Weapon. You may play that Hilt even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Nomad Camp (HS3-046) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
Whenever a player pays a cost to play a card, they may draw up to two cards. 
ImmortalTitleTypeRarity
Generic Nosferatu (HS3-047) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
While hanging out at Nosferatu each player must discard two cards from their hand at the end of their Draw / Discard Phase. 
ImmortalTitleTypeRarity
Generic Off-Hand Block (Lower) (HS3-049) Block: Martial Arts Common
GridRestrictionsGems
            
            
            
[Hand] [Toughness]
Text
You may play this block even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Off-Hand Block (Middle) (HS3-050) Block: Martial Arts Common
GridRestrictionsGems
            
            
            
[Hand] [Toughness]
Text
You may play this block even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Off-Hand Block (Upper) (HS3-048) Block: Martial Arts Common
GridRestrictionsGems
            
            
            
[Hand] [Toughness]
Text
You may play this block even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Off-Hand Strike (ML) (HS3-051) Attack: Martial Arts Common
GridRestrictionsGems
            
            
            
[Hand] [Strength]
Text
You may play this attack even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Off-Hand Strike (MR) (HS3-052) Attack: Martial Arts Common
GridRestrictionsGems
            
            
            
[Hand] [Strength]
Text
You may play this attack even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Police (Situation) (HS3-022) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Situation from play. 
ImmortalTitleTypeRarity
Generic Quality Blade (HS3-053) Object: Hilt Rare
GridRestrictionsGems
  2 [Strength]
Text
Your Basic Attacks do an additional point of damage. 
ImmortalTitleTypeRarity
Generic Reconnaisance (HS3-054) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location. 
ImmortalTitleTypeRarity
Generic Rooftop (HS3-055) Location Uncommon
GridRestrictionsGems
  [Agility]
Text
No Allies may be played or put into play. 
ImmortalTitleTypeRarity
Generic Season Three (Finale) (HS3-025) Plot Fixed
GridRestrictionsGems
  [Toughness]
Text
Finale: You may only play this card if you have Season Three: Rite of Passage and Star-Crossed in play. Remove all Situations, Objects or Locations from play. 
ImmortalTitleTypeRarity
Generic Season Three (Rite of Passage) (HS3-023) Plot Fixed
GridRestrictionsGems
  [Toughness]
Text
Rite of Passage: Ignore the effects of any one Situation, Location or Object in play for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Season Three (Star-Crossed) (HS3-024) Plot Fixed
GridRestrictionsGems
  [Toughness]
Text
Star-Crossed: You may only play this card if you have Season Three: Rite of Passage in play. Nullify the Effects of any one Situation, Location or Object in play while this card is in play. If that card leaves play, you must remove this card also. 
ImmortalTitleTypeRarity
Generic Spirit Walk (HS3-056) Illusion Common
GridRestrictionsGems
  [Empathy]
Text
You may draw up to your Maximum Hand Size. 
ImmortalTitleTypeRarity
Generic The Cross of Saint Antoine (HS3-032) Object Rare
GridRestrictionsGems
  2 [Reason]
Text
During your May Do / Must Do Phase, you must remove one Object from play.

"It is MINE! It is precious to ME!" -- John Durgan / The Cross of St. Antoine
 
ImmortalTitleTypeRarity
Generic Thrust (HS3-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
This attack does an additional point of damage. If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Town Square (HS3-057) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
While in the Town Square, if a player increases their current Ability, without being forced to by their opponent, they must immediately exhaust. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HS3-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (HS3-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HS3-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (HS3-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (HS3-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (HS3-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic We Never Interfere (HS3-058) Situation Uncommon
GridRestrictionsGems
  4 [Reason]
Text
Players must make a Hard Exertion to play a Watcher or Hunter. 
ImmortalTitleTypeRarity
Generic Well Prepared Defense (HS3-059) Event Common
GridRestrictionsGems
  [Reason]
Text
Discard up to four defenses from your hand. You may place any of those on top of your Endurance. 
ImmortalTitleTypeRarity
Grayson Risk Management (Block) (HS3-101) Edge Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Play during your May Do / Must Do Phase. For the remainder of your turn, your Blocks can defend attacks that cannot be blocked and your Dodges can avoid attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Grayson Risk Management (Special Card) (HS3-100) Event Uncommon
GridRestrictionsGems
  R2 [Reason]
Text
You may only play this card if your opponent played a Special Card that did damage or completed a sequence Plot last turn. Prevent all damage from Special Cards played by your opponent this turn, OR nullify the effects of one Plot your opponent completed last turn. 
ImmortalTitleTypeRarity
Hugh Fitzcairn A Life Worth Living (HS3-102) Situation Uncommon
GridRestrictionsGems
  R2 [Empathy]
Text
You may ignore any effects your opponent has in play which prevent you from playing Special Cards. 
ImmortalTitleTypeRarity
Hugh Fitzcairn A Master's Focus (HS3-103) Edge Rare
GridRestrictionsGems
  S6 [2E Only] [Master][Empathy][Empathy]
Text
You may play this card before making an Exertion to use your Persona Power. You may play Special Cards normally this turn. You may stop the Exertion after revealing [E][E]. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Mortal Lover (HS3-104) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may make a Soft Exertion for [E][E][E]. If successful, you may remove one card from your opponent's Discard from the game. If Mortal Lover leaves play, lose one Ability. 
ImmortalTitleTypeRarity
Hunter Hunter (A) (HS3-108) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Agility]
Text
Your opponent must make a Soft Exertion for [A][A] during their next May Do / Must Do Phase. If they fail, they are Disarmed. 
ImmortalTitleTypeRarity
Hunter Hunter (Additional Damage) (HS3-106) Situation Rare
GridRestrictionsGems
  2 [Reason]
Text
Your Hunters that do damage do an additional point of damage. 
ImmortalTitleTypeRarity
Hunter Hunter (Disarm) (HS3-112) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
If your opponent regained their feet during their last turn, they are now Disarmed. 
ImmortalTitleTypeRarity
Hunter Hunter (Immortal Allies) (HS3-107) Event Rare
GridRestrictionsGems
  2 [Strength]
Text
Remove all Immortal Allies from play. 
ImmortalTitleTypeRarity
Hunter Hunter (Prone) (HS3-113) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
If your opponent recovered their Weapon during their last turn, they are now Prone. 
ImmortalTitleTypeRarity
Hunter Hunter (R) (HS3-109) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Reason]
Text
Your opponent must make a Soft Exertion for [R][R] during their next May Do / Must Do Phase. If they fail, they are Disarmed. 
ImmortalTitleTypeRarity
Hunter Hunter (S) (HS3-110) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Strength]
Text
Your opponent must make a Soft Exertion for [S][S] during their next May Do / Must Do Phase. If they fail, they are Disarmed. 
ImmortalTitleTypeRarity
Hunter Hunter (T) (HS3-111) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Toughness]
Text
Your opponent must make a Soft Exertion for [T][T] during their next May Do / Must Do Phase. If they fail, they are Disarmed. 
ImmortalTitleTypeRarity
John Garrick Dark Warrior (HS3-084) Event Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
You may make a Hard Exertion by discarding five cards from your hand. Treat those cards as if they were revealed from an Exertion.

"I'll come back for you." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Evade (Back Away) (HS3-085) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"For God's sake, have mercy!" -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Extra Shot (HS3-086) Illusion Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. If this was revealed during your Attack Phase, you may continue to play cards from your hand.

"No! That's when the demons come!" -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Fighting Shadows (Attacks) (HS3-087) Illusion Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Randomly discard two attacks from your opponent's hand.

"Fighting it is the worst thing you can do. The illusion feeds off your fear. You give it power." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Fighting Shadows (Defenses) (HS3-088) Illusion Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Randomly discard two defenses from your opponent's hand.

"Death, MacLeod... that's what you're afraid of. That's what you're really facing." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Gargoyle (HS3-089) Object Rare
GridRestrictionsGems
  R2 [Strength]
Text
Discard this card from play to shuffle two Illusions from your Discard into your Endurance.

"I hammer it into the stone. I capture my fears... then I'm free of them." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Illusory Strike (HS3-090) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does an additional point of damage for each Illusion you have in play.

"It's true, I have the sight, but it's not evil." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Master's Attack (HS3-091) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Strength]
Text
If you make an Exertion to make this attack a Power Blow, you may play any and all Illusions found in that Exertion. This attack may be made a Power Blow. 
ImmortalTitleTypeRarity
John Garrick Master's Vision (HS3-092) Situation Rare
GridRestrictionsGems
  S2 [Master][Reason][Reason]
Text
Your opponent cannot play or put Illusions into play.

"I know what you're going through, so I won't lie to you. It's going to get worse." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Mental Projection (HS3-093) Situation Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
At the beginning of your Draw / Discard Phase, you may remove one Ally from play for each point of damage you took during your turn.

"They burned me. I smelled my skin as it was roasting." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Nightmare (HS3-095) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. If you make a Hard Exertion for a Power Blow or Power Block during your turn, your additional Exertions that turn may be stopped after revealing an Illusion. 
ImmortalTitleTypeRarity
John Garrick Persona (HS3-083) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]3[Agility]5[Strength]4[Toughness]6[Empathy]7[Reason]
Text
A simple man, born in Durham, England in 1223, wasn’t aware of his future until his mortal death in 1259. Being found and taught by Rosamond of Kent showed Garrick not only immortality, but that his gift was one of Sight or Vision. His gift nearly drove him insane when he saw his wife burn in his mind from 20 miles away and shortly later, found out it was reality. He was institutionalized, but since then, he has convinced everyone he has conquered his mental health issues by sculpting.

During your May Do/Must Do Phase, you may put one Illusion from your Hand on top of your Endurance.
 
ImmortalTitleTypeRarity
John Garrick Premium (HS3-269) Pre-Game Premium
GridRestrictionsGems
 
Text
A simple man, born in Durham, England in 1223, wasn’t aware of his future until his mortal death in 1259. Being found and taught by Rosamond of Kent showed Garrick not only immortality, but that his gift was one of Sight or Vision. His gift nearly drove him insane when he saw his wife burn in his mind from 20 miles away and shortly later, found out it was reality. He was institutionalized, but since then, he has convinced everyone he has conquered his mental health issues by sculpting.

Play in conjunction with the John Garrick Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
John Garrick Shadow of the Mind (HS3-096) Illusion Rare
GridRestrictionsGems
  S4 [Empathy]
Text
Look at your opponent's hand. Choose one non-Signature Card found there. If that card is in your opponent's hand at the end of their next Draw / Discard Phase, they must set it aside. If they do, you may play that card during your next turn as if it were from your hand. If you do not, return it to the original owner's hand. 
ImmortalTitleTypeRarity
John Garrick Shadows (HS3-097) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may discard an Illusion from your hand to continue to play cards normally after making a Hard Exertion.

"There's your monster! Immortality! Everyone dies and we go on living!" -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick The Nightman Cometh (HS3-094) Event Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
Play before making a Hard Exertion. You may reshuffle any unused Illusions from that Exertion back into your Endurance.

"Working, studying... out of circulation. You know how it is." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Trip (HS3-098) Illusion Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play.

"You realize it comes from your mind... that it's an illusion." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
John Garrick Weakening the Mind (HS3-099) Illusion Rare
GridRestrictionsGems
  S4 [Empathy]
Text
Your opponent takes one damage.

"You have no idea what it's like to be burned alive." -- Garrick / Shadows
 
ImmortalTitleTypeRarity
Kalas Back Stab (HS3-115) Attack Rare
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack cannot be avoided by a Holy Ground.

"Come out... come out... wherever you are." -- Kalas / Finale, Part Two
 
ImmortalTitleTypeRarity
Kalas Blade of the Executioner (HS3-116) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. Whenever you make an additional Exertion for a Power Blow or Power Block, it may be a 0-card Hard Exertion. 
ImmortalTitleTypeRarity
Kalas Careful Planning (HS3-117) Edge Rare
GridRestrictionsGems
  S4 [Reason]
Text
Play in conjunction with an Event. You may ignore that Event.

"Your lover, MacLeod, took everything away from me." -- Kalas / Finale, Part Two
 
ImmortalTitleTypeRarity
Kalas Evade (Back Away) (HS3-118) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"There are worse things than dying. Let's talk about me!" -- Kalas / Finale, Part Two
 
ImmortalTitleTypeRarity
Kalas Extra Shot (HS3-119) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Back Away. You may attack normally this turn.

"Brilliant. You have to admire them. They have files on half the immortals in Europe here." -- Kalas / Finale, Part Two
 
ImmortalTitleTypeRarity
Kalas Forgery (HS3-120) Edge Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Play in conjunction with a card. You may retrieve one card that shares the same title from your Discard and place it on the bottom of your Endurance.

"This is the best you can do?" -- Kalas / Finale, Part One
 
ImmortalTitleTypeRarity
Kalas Immortal Research (HS3-121) Event Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Look at your opponent's hand. You may play any one Watcher or Hunter card found there, even if it is a Special Card.

"Tell me everything..." -- Kalas / Finale, Part One
 
ImmortalTitleTypeRarity
Kalas Insurance (HS3-122) Situation Rare
GridRestrictionsGems
  R2 [Reason]
Text
Whenever your opponent is forced to discard cards from their hand during their Draw / Discard Phase, you may look at their hand and choose what to discard instead. 
ImmortalTitleTypeRarity
Kalas Intimidate (HS3-123) Situation Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
If you do not make a Hard Exertion this turn, you may discard this card from play. If you do, your opponent cannot make a Hard Exertion during their next turn. The turn you discard this card you may only make one attack and that attack cannot be a Head Shot. 
ImmortalTitleTypeRarity
Kalas Its Never Over! (HS3-124) Situation Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Your opponent cannot play an Ally that is identical to an Ally in their Discard or that has been removed from the game.

"I could kill you. But I'd rather use you." -- Kalas / Finale, Part One
 
ImmortalTitleTypeRarity
Kalas LeBaron (HS3-125) Object: Vehicle Rare
GridRestrictionsGems
  S2 [Strength]
Text
Discard this card from play. Your opponent must choose to be Disarmed or Prone. Remove this card from the game after use.

"That one. Run him down." -- Kalas / Finale, Part One
 
ImmortalTitleTypeRarity
Kalas Master's Block (HS3-126) Block Rare
GridRestrictionsGems
            
            
            
R2 [Master][Toughness][Toughness]
Text
Your opponent cannot play a Dodge from their hand to avoid the first attack you play this turn. You may attack to areas you just blocked this turn.

"Unless you can fly, there's no where to go." -- Kalas / Finale, Part Two
 
ImmortalTitleTypeRarity
Kalas Nino (HS3-127) Event: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Search your Endurance for one card and put it in your hand. Remove this card from the game after use.

"Poor Nino... Does it hurt?" -- Kalas / Finale, Part Two
 
ImmortalTitleTypeRarity
Kalas Persona (HS3-114) Persona Pre-Game
GridRestrictionsGems
  6 6[Master]4[Agility]5[Strength]5[Toughness]3[Empathy]8[Reason]
Text
Being found and raised by a senator in 369 AD Rome had its advantages. Kalas immersed himself in the manipulating arts of Roman politics. His mortal life ended at the hands of the emperor’s slave in the public baths in 408 AD. He was found and taken in by Brother Paul. Together, in 412 AD, they created and ran the Saint Christopher Monastery until he was expelled for killing immortals when they went to leave the sanctuary. Now, 340 years after being expelled, he is back for revenge.

At the end of your opponent’s Draw / Discard Phase, they must discard a card from their Hand for each point of damage they took during their turn.
 
ImmortalTitleTypeRarity
Kalas Premium (HS3-270) Pre-Game Premium
GridRestrictionsGems
 
Text
Being found and raised by a senator in 369 AD Rome had its advantages. Kalas immersed himself in the manipulating arts of Roman politics. His mortal life ended at the hands of the emperor’s slave in the public baths in 408 AD. He was found and taken in by Brother Paul. Together, in 412 AD, they created and ran the Saint Christopher Monastery until he was expelled for killing immortals when they went to leave the sanctuary. Now, 340 years after being expelled, he is back for revenge.

Play in conjunction with the Antonio Kalas Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Kalas Song of the Executioner (HS3-128) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
If you do not force your opponent to draw cards during their turn, they must discard a card from their hand at the end of their Draw / Discard Phase for each card they drew before their Draw / Discard Phase that turn. 
ImmortalTitleTypeRarity
Kalas Stalk (HS3-129) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [Strength]
Text
This attack cannot be dodged. If your opponent played a Special Card that avoided attacks or used a card that prevents damage last turn, this attack cannot be blocked. This attack may be made a Head Shot. 
ImmortalTitleTypeRarity
Kalas Trip (HS3-130) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. At the end of their next Draw / Discard Phase, your opponent must discard a card from their hand. 
ImmortalTitleTypeRarity
Kenny Ross Charm (HS3-132) Dodge Rare
GridRestrictionsGems
            
            
            
R6 [Empathy]
Text
"I'll never drive a car, never be old enough to have a woman, and I'll never be able to fight worth a damn." -- Kenny / The Lamb 
ImmortalTitleTypeRarity
Kenny Ross Child's Play (HS3-133) Situation Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
At the beginning of your turn, choose one Situation: Ally your opponent has in play. For the remainder of your turn, you may use that Ally as if it were under your control. 
ImmortalTitleTypeRarity
Kenny Ross Combination (HS3-134) Event Common
GridRestrictionsGems
  [Reason]
Text
You may play an additional attack this turn. That attack may be played hidden.

"Help... please! There's a guy after me! He's psycho!" -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross Counter (Duck) (HS3-135) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Your opponent may only play Lower Attacks during their next turn.

"I'll be like this forever... always running... always hiding." -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross English Short Sword (HS3-136) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the Short Sword Weapon of Choice. You may play attacks and blocks from your hand as if they were from an Exertion. 
ImmortalTitleTypeRarity
Kenny Ross Evade (Escape) (HS3-137) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"Every day you fish... adds another year to your life." -- Frank / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross Guardian (Attacks) (HS3-138) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
You may play attacks normally from your hand. You may play attacks even if you are Disarmed. You may have multiple Guardians in play.

"Frank showed me. It works every time." -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross Guardian (Blocks) (HS3-139) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
You may play Blocks normally from your hand. You may play Blocks even if you are Disarmed. You may have multiple Guardians in play.

"I'll never be able to fight." -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross Guardian (Redraw) (HS3-141) Situation: Immortal Ally Rare
GridRestrictionsGems
  S2 [Empathy]
Text
You may discard this Guardian from play to reshuffle your hand into your Endurance and redraw. If you do, remove this card from the game. You may have multiple Guardians in play. 
ImmortalTitleTypeRarity
Kenny Ross Guardian (Reshuffle Endurance) (HS3-140) Situation: Immortal Ally Rare
GridRestrictionsGems
  S2 [Empathy]
Text
You may discard this Guardian from play to reshuffle your Endurance into your Discard. If you do, remove this card from the game. You may have multiple Guardians in play. 
ImmortalTitleTypeRarity
Kenny Ross Master's Manipulation (HS3-142) Event Rare
GridRestrictionsGems
  R4 [Master][Empathy][Reason]
Text
You may ignore any downside of your Weapon of Choice this turn. You may play an additional attack this turn for each Guardian you have in play. Defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Kenny Ross Not So Innocent (HS3-143) Event Rare
GridRestrictionsGems
  R2 [Strength]
Text
Remove any one Guardian you control from the game. Gain two Ability.

"He sleeps with a lot of women and you're not even the prettiest. There was one here last night." -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross Persona (HS3-131) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]5[Agility]2[Strength]4[Toughness]8[Empathy]6[Reason]
Text
Kenny was born in 1172 near Hastings, England. He and his family were killed in 1182 by Norman tax collectors. Amanda found and took in the 10 year old until they were separated a short time later. Since then, he has turned his size and age into a viable strategy to lull other immortals into protecting him and letting down their guard. He has left a trail of "Guardians" headless in his wake while he aspires for the prize.

Your opponent must discard an attack to play an attack from their hand. You may not play attacks or blocks from your hand. You may begin the game with one Guardian in play.
 
ImmortalTitleTypeRarity
Kenny Ross Premium (HS3-271) Pre-Game Premium
GridRestrictionsGems
 
Text
Kenny was born in 1172 near Hastings, England. He and his family were killed in 1182 by Norman tax collectors. Amanda found and took in the 10 year old until they were separated a short time later. Since then, he has turned his size and age into a viable strategy to lull other immortals into protecting him and letting down their guard. He has left a trail of "Guardians" headless in his wake while he aspires for the prize.

Play in conjunction with the Kenny Ross Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Kenny Ross Protecting the Weak (HS3-144) Attack Uncommon
GridRestrictionsGems
            
            
            
[Reason]
Text
You may place this attack underneath a Guardian in play. This attack may be played from under that Guardian as if it were from your hand. If the Guardian is removed this attack goes to your Discard. 
ImmortalTitleTypeRarity
Kenny Ross Small Stature (HS3-145) Situation Uncommon
GridRestrictionsGems
  S4 [Reason]
Text
Your opponent's upper attacks cannot be Head Shots. Your opponent may play any card which makes an upper attack a Head Shot with middle attacks. This is a Standing Defense. 
ImmortalTitleTypeRarity
Kenny Ross The Lamb (HS3-146) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
At the beginning of each of your turns, you may remove one attack in your opponent's Discard from the game.

"In the end, there can be only one. And it might as well be me." -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kenny Ross Trip (HS3-147) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove one Standing Defense from play. Search your Endurance for one Guardian and put it in your hand.

"Such a small boy, such easy prey." -- Kenny / The Lamb
 
ImmortalTitleTypeRarity
Kern Blind Rage (HS3-149) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is played from an Exertion, you may discard four defenses from your hand to make it a Power Blow.

"I'd like a beer, please." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Bowie Knife (HS3-150) Object Uncommon
GridRestrictionsGems
  R4 [Hand] [Toughness]
Text
Before making an Exertion for an attack, you may choose to exert an additional three cards.

"How'd it be if I took your scalp, MacLeod! For old time's sake." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Calm Before the Storm (HS3-151) Event Rare
GridRestrictionsGems
  R4 [Reason]
Text
You may place any number of attacks from your hand on top of your Endurance.

"The money's good, as long as you got a strong stomach and don't ask too many questions." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Controlled Rage (Defense) (HS3-152) Situation Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
You may place one defense found in an Exertion under this card. You may discard this card to shuffle all cards underneath it into your Endurance. 
ImmortalTitleTypeRarity
Kern Controlled Rage (Special Card) (HS3-153) Situation Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
You may place one Special Card found in an Exertion under this card. You may discard this card to shuffle all cards underneath it into your Endurance. 
ImmortalTitleTypeRarity
Kern Evade (Back Away) (HS3-154) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"Over here, Squaw Man." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Extra Shot (HS3-155) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with an attack. You may make an additional attack this turn. That additional attack must come from an Exertion.

"You should watch your mouth." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Hogg (HS3-156) Object: Vehicle Rare
GridRestrictionsGems
  R2 [Agility]
Text
Your first attack played each turn may be a Power Blow without an Exertion. If Hogg leaves play, you lose one Ability.

"You hunt alley cats long enough, you find a tiger." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Line of Fire (HS3-157) Plot Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may make multiple Power Blows during your turn.

"For a while I was really into torture. Nothing get my appetite going like breaking a couple of femurs. Then that got old and I started to rape and kill. Burnt a couple villages. Torched an abbey or two." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Master's Attack (HS3-158) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Strength]
Text
This attack can be played from an Exertion. If played from an Exertion, this attack is a Power Blow and your opponent cannot Power Block this attack. 
ImmortalTitleTypeRarity
Kern Master's Rage (HS3-159) Edge Rare
GridRestrictionsGems
  R4 [Master][Strength][Strength]
Text
Play before making an Exertion for an attack. Dodges will not avoid multiple attacks you play this turn.

"The guy's an animal, Mac. Leave him alone." -- Joe Dawson / Line of Fire
 
ImmortalTitleTypeRarity
Kern Persona (HS3-148) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]4[Agility]8[Strength]7[Toughness]2[Empathy]4[Reason]
Text
Born in 1396 in Hungary, Kern adopted quickly to the lifestyle of the raiding party he was raised in. His first death was in 1441 during one of the raids he was involved in. Once found and taught by the immortal Imre Horvath, he had adapted his savage nomadic ways to survive. He is a creature of instant gratification: eat, drink, sleep, see, like, take, fight, maim, burn, and kill. It doesn’t matter what ring Kern is in, he is a vicious animal and will take what he wants until someone can stop him.

If you do not play a Special Card during your turn, you may make an Exertion for an attack, you may play any number of attacks found in that Exertion as additional attacks.
 
ImmortalTitleTypeRarity
Kern Power Blow (HS3-160) Edge Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
Play before making an Exertion for an attack. You may make one attack from that Exertion a Power Blow. You may only play one Edge titled Power Blow per turn. 
ImmortalTitleTypeRarity
Kern Premium (HS3-272) Pre-Game Premium
GridRestrictionsGems
 
Text
Born in 1396 in Hungary, Kern adopted quickly to the lifestyle of the raiding party he was raised in. His first death was in 1441 during one of the raids he was involved in. Once found and taught by the immortal Imre Horvath, he had adapted his savage nomadic ways to survive. He is a creature of instant gratification: eat, drink, sleep, see, like, take, fight, maim, burn, and kill. It doesn’t matter what ring Kern is in, he is a vicious animal and will take what he wants until someone can stop him.

Play in conjunction with the Kern Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Kern Skilled Tracker (HS3-161) Situation Rare
GridRestrictionsGems
  R4 [Reason]
Text
Once per turn, when making an Exertion for an attack, you may also put one Location found in that Exertion into play.

"I'm looking for an old friend." -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Taunt (HS3-162) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent can only play an attack from an Exertion next turn. Your opponent must make a Hard Exertion during their next turn.

"Ooooh, that looks sharp. You wouldn't hurt me, would you?" -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Trip (HS3-163) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove all Standing Defenses your opponent has in play. Look at the top ten cards of your Endurance and replace them in any order.

"Like that?" -- Kern / Line of Fire
 
ImmortalTitleTypeRarity
Kern Union Cutlass (HS3-164) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Sabre Weapon of Choice. You may play attacks normally after a Back Away if those attacks are played from an Exertion. Once per turn, you may make an additional Exertion to make a Power Blow or Power Block. 
ImmortalTitleTypeRarity
May-Ling Shen Bear Attack (Lower) (HS3-166) Special Attack: Martial Arts Rare
GridRestrictionsGems
            
            
            
R2 [Strength]
Text
This attack can only be played if you have Bear Style in play. You may play this attack even if you are Disarmed. Your opponent must discard a Dodge to play a Dodge against this attack. 
ImmortalTitleTypeRarity
May-Ling Shen Bear Attack (Upper) (HS3-167) Special Attack: Martial Arts Uncommon
GridRestrictionsGems
            
            
            
R6 [Strength]
Text
This attack can only be played if you have Bear Style in play. You may play this attack even if you are Disarmed. Your opponent must discard a block to play a block to defend this attack. 
ImmortalTitleTypeRarity
May-Ling Shen Bear Style (HS3-168) Edge: Martial Arts Uncommon
GridRestrictionsGems
  R6 [Hand] [Toughness]
Text
Play in conjunction with a Block. That defense can block attacks that cannot be blocked. You may play that Block even if you are Disarmed. 
ImmortalTitleTypeRarity
May-Ling Shen Combination (HS3-169) Event Common
GridRestrictionsGems
  [Reason]
Text
You may play an additional attack this turn. You may search your Endurance for one Martial Arts card and put it in your hand.

"A good man... but a poor student." -- May-Ling / They Also Serve
 
ImmortalTitleTypeRarity
May-Ling Shen Counter (HS3-170) Block / Dodge: Martial Arts Uncommon
GridRestrictionsGems
            
            
            
R6 [Reason]
Text
Your Crane Attacks played this turn cannot be dodged. Your Bear Attacks played this turn do an additional point of damage.

"I am one who refused to be refused." -- May-Ling / They Also Serve

GRID:
DDD
BDB
BBB
 
ImmortalTitleTypeRarity
May-Ling Shen Crane Attack (Lower) (HS3-172) Attack: Martial Arts Uncommon
GridRestrictionsGems
            
            
            
R6 [Agility]
Text
This attack can only be played if you have Crane Style in play. This attack does one damage. This attack cannot be a Power Blow. You may play this attack even if you are Disarmed. If this attack is successful, your opponent must discard all Special Cards from their hand. 
ImmortalTitleTypeRarity
May-Ling Shen Crane Attack (Upper) (HS3-171) Attack: Martial Arts Rare
GridRestrictionsGems
            
            
            
R2 [Agility]
Text
This attack can only be played if you have Crane Style in play. This attack does one damage. This attack cannot be a Power Blow. You may play this attack even if you are Disarmed. If this attack is successful, your opponent cannot draw any cards for the remainder of their turn. 
ImmortalTitleTypeRarity
May-Ling Shen Crane Style (HS3-173) Edge: Martial Arts Uncommon
GridRestrictionsGems
  R6 [Hand] [Agility]
Text
Play in conjunction with a dodge. That defense can avoid attacks that cannot be dodged. Your attacks titled Crane Attack can be played hidden this turn. 
ImmortalTitleTypeRarity
May-Ling Shen Evade (Escape) (HS3-174) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"You have to be a reed in the wind. Neither opposing nor giving way." -- May-Ling / They Also Serve
 
ImmortalTitleTypeRarity
May-Ling Shen Great Weakness (HS3-175) Attack: Martial Arts Common
GridRestrictionsGems
            
            
            
[Strength]
Text
You may draw a card.

"The student was obliged to teach the teacher a lesson." -- May-Ling / They Also Serve
 
ImmortalTitleTypeRarity
May-Ling Shen Master's Attack (Bear) (HS3-176) Special Attack: Martial Arts Rare
GridRestrictionsGems
            
            
            
R4 [Master][Strength][Reason]
Text
You may only play this attack if you have a Bear Attack or Master's Block in play. You may play this attack even if you are Disarmed. You may play this as an additional attack. Defenses will not block or avoid multiple Martial Arts attacks your play. Your opponent must discard a block and a dodge from their hand to play a defense against this attack. 
ImmortalTitleTypeRarity
May-Ling Shen Master's Attack (Crane) (HS3-177) Special Attack: Martial Arts Rare
GridRestrictionsGems
            
            
            
R4 [Master][Agility][Reason]
Text
You may only play this attack if you have a Crane Attack or Master's Block in play. You may play this attack even if you are Disarmed. You may play this as an additional attack. Defenses will not block or avoid multiple Martial Arts attacks you play. If this attack is successful, your opponent must discard their hand. 
ImmortalTitleTypeRarity
May-Ling Shen Master's Block (HS3-178) Block: Martial Arts Rare
GridRestrictionsGems
            
            
            
S2 [Master][Toughness][Reason]
Text
You may play this defense even if you are Disarmed. You may attack to areas you just blocked this turn. If your first attack this turn is a Master's Attack, it cannot be blocked or dodged. 
ImmortalTitleTypeRarity
May-Ling Shen Nomad's Blade (HS3-179) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Mongolian Broadsword Weapon of Choice. Your opponent must discard a defense to play a defense against your Martial Arts attacks. 
ImmortalTitleTypeRarity
May-Ling Shen Persona (HS3-165) Persona Pre-Game
GridRestrictionsGems
  6 6[Master]6[Agility]4[Strength]4[Toughness]5[Empathy]6[Reason]
Text
Born during the T’ang Dynasty in Ch’ang-an, she was a young concubine to the petty imperial official Yat Yang Ku until she was poisoned by the senior wife out of jealousy in circa 810. The immortal Yau Chuan Chou found her and became her first teacher. Through time she became a master and has taught many immortals her White Crane Martial Arts, including Duncan MacLeod in 1877.

You may play an additional attack during your turn if that attack is a Martial Arts. You may draw a card whenever you play a Martial Arts card.
 
ImmortalTitleTypeRarity
May-Ling Shen Premium (HS3-273) Pre-Game Premium
GridRestrictionsGems
 
Text
Born during the T’ang Dynasty in Ch’ang-an, she was a young concubine to the petty imperial official Yat Yang Ku until she was poisoned by the senior wife out of jealousy in circa 810. The immortal Yau Chuan Chou found her and became her first teacher. Through time she became a master and has taught many immortals her White Crane Martial Arts, including Duncan MacLeod in 1877.

Play in conjunction with the May-Ling Shen Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
May-Ling Shen They Also Serve (HS3-180) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Your opponent can only have one Situation, one Object, one Plot, and one Location in play at a time. If they have more than one, they must choose one to keep and remove the others from play. 
ImmortalTitleTypeRarity
May-Ling Shen Trip (HS3-181) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove all Standing Defenses your opponent has in play. Search your Endurance for one Martial Arts card and put it in your hand.

"If you want to fight... let me get my sword." -- May-Ling / They Also Serve
 
ImmortalTitleTypeRarity
Methos Benefit of Experience (HS3-183) Edge Rare
GridRestrictionsGems
  S9
Text
You may include one Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card.

"Immortals are part of history. They are part of the truth." -- Methos / Finale, Part Two
 
ImmortalTitleTypeRarity
Methos Careful Strike (HS3-184) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is successful, your opponent cannot play any Immortal Specific cards during their next turn.

"You're disappointed in me, aren't you?" -- Methos / Finale, Part One
 
ImmortalTitleTypeRarity
Methos Counter Attack (Block) (HS3-185) Situation Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
If the last defense you played this turn was a successful block, your first attack this turn cannot be dodged. If you play a dodge, remove this card from play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Methos Counter Attack (Dodge) (HS3-186) Situation Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
If the last defense you played this turn was a successful dodge, your first attack this turn cannot be blocked. If you play a block, remove this card from play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Methos Evade (Escape) (HS3-187) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"He's got quite a temper on him." -- Methos / Finale, Part Two
 
ImmortalTitleTypeRarity
Methos Experience Counts (HS3-188) Situation Uncommon
GridRestrictionsGems
  R4 [2E Only] [Reason]
Text
Whenever you make an Attribute Check, your Master Cards revealed add one additional Attribute of your choice to the result.

"It's good to be a myth." -- Methos / Methos
 
ImmortalTitleTypeRarity
Methos Extra Shot (HS3-189) Situation Common
GridRestrictionsGems
  [Toughness]
Text
You may play an additional attack this turn. To defend this attack, your opponent must play a new defense.

"If you die, Amanda will be free to date." -- Methos / Finale, Part Two
 
ImmortalTitleTypeRarity
Methos Fight Another Day (HS3-190) Situation Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
You may discard this card from play during your Draw / Discard Phase if you took damage during your turn. Discard your hand and redraw.

"I may be a little rusty, but I'm still here." -- Methos / Methos
 
ImmortalTitleTypeRarity
Methos Immortal Research (HS3-191) Event Rare
GridRestrictionsGems
  S3 [Reason]
Text
Look at your opponent's hand. You may play any one Generic Card found there, even if it is a Special Card.

"It'll be filed away with alien abductions and Elvis sightings." -- Methos / Finale, Part One
 
ImmortalTitleTypeRarity
Methos Ivanhoe Longsword (HS3-192) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the English Longsword Weapon of Choice. Whenever you play a successful defense, you may draw a card for each attack defended by that defense. 
ImmortalTitleTypeRarity
Methos Live Forever (HS3-193) Event Rare
GridRestrictionsGems
  S2 [Toughness]
Text
Prevent all damage and avoid all attacks this turn. Remove this card from the game after use.

"There aren't many people who've stood on the same stage with Julius Caesar and the Rolling Stones." -- Methos / Methos
 
ImmortalTitleTypeRarity
Methos Master in Hiding (HS3-194) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy]
Text
Your cards cannot be countered or removed from the game by your opponent.

"I saw Christians facing the lions. Some of them looked almost happy to die for their faith." -- Methos / Finale, Part Two
 
ImmortalTitleTypeRarity
Methos Master's Wisdom (HS3-195) Event Rare
GridRestrictionsGems
  R4 [Master][Reason]
Text
Remove any one Location, Object, Plot or Situation from play.

"Gimme a break. What were you expecting? Einstein? Freud? Buddha?" -- Methos / Finale, Part One
 
ImmortalTitleTypeRarity
Methos Persona (HS3-182) Persona Pre-Game
GridRestrictionsGems
  8 [2E Only] 8[Master]0[Agility]0[Strength]0[Toughness]0[Empathy]0[Reason]
Text
Methos has always been considered a legend. Many immortals and Watchers have sought out the 5000+ year old to no avail. He has held many roles through the centuries including slave, god, artisan, soldier, scribe, as well as others including being one of the infamous Four Horsemen. While most view him as a myth, and that he has ties to the Watcher Society.

During your May Do / Must Do Phase, you may discard up to two cards to draw a card for each card discarded in this way. During deck construction, you may assign your Attributes (each must be between 3 and 9). The total cannot exceed 25.
 
ImmortalTitleTypeRarity
Methos Premium (HS3-274) Pre-Game Premium
GridRestrictionsGems
 
Text
Methos has always been considered a legend. Many immortals and Watchers have sought out the 5000+ year old to no avail. He has held many roles through the centuries including slave, god, artisan, soldier, scribe, as well as others including being one of the infamous Four Horsemen. While most view him as a myth, and that he has ties to the Watcher Society.

Play in conjunction with the Methos Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Methos Pressed Advantage (HS3-197) Edge Uncommon
GridRestrictionsGems
  R4 [Agility]
Text
Play in conjunction with an additional attack. If the attack played before it cannot be dodged, then this attack cannot be dodged. If the attack played before it cannot be blocked, then this attack cannot be blocked. This attack cannot be a Head Shot. 
ImmortalTitleTypeRarity
Methos The Methos Project (HS3-196) Plot Rare
GridRestrictionsGems
  S2 [Agility]
Text
If your opponent forces you to discard cards from your hand or your opponent discards cards from your hand, they are instead placed on the top of your Endurance in any order you choose. 
ImmortalTitleTypeRarity
Methos Trip (HS3-198) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. You may play an additional Special Card this turn if that Special Card is a Standing Defense.

"Why would I tell the truth?" -- Methos / Finale, Part Two
 
ImmortalTitleTypeRarity
Michael Christian Counter (Left Sidestep) (HS3-200) Dodge: Sidestep Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Your opponent must discard a defense to play a defense against your first attack this turn.

"You made a mistake." -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Counter (Right Sidestep) (HS3-201) Dodge: Sidestep Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Your opponent must discard a defense to play a defense against your first attack this turn.

"Even the best of us make mistakes." -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Dirty Trick (Judo Chop) (HS3-202) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Judo Chop: This attack cannot be blocked. This attack cannot be a Power Blow. This attack does no damage. You may play this attack even if you are Disarmed. If your opponent is Disarmed, this attack cannot be dodged. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
Michael Christian Evade (Back Away) (HS3-203) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"Hey, what did you do that for?" -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Extra Shot (HS3-204) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack. You may play another additional attack if your opponent is Disarmed. You may play another additional attack if your opponent is Prone. 
ImmortalTitleTypeRarity
Michael Christian Five Finger Dance (HS3-205) Event Rare
GridRestrictionsGems
  S2 [Agility]
Text
Play only during your Attack Phase and only if you do not play any attacks this turn. Search your Endurance for up to five Generic Cards and put them in your hand. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Michael Christian Gaspar's Broadsword (HS3-206) Object: Hilt Rare
GridRestrictionsGems
  S2 [2E Only] [Empathy]
Text
You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. Whenever your opponent makes an Attribute Check, they must discard a card from their hand for each successful Attribute revealed. 
ImmortalTitleTypeRarity
Michael Christian Helpless (HS3-207) Situation Rare
GridRestrictionsGems
  R4 [Strength]
Text
Your opponent can only make one Soft Exertion or one Die Roll during their turn.

"It looks like you went swimming, without your life preserver." -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Master's Attack (HS3-208) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [Master][Strength][Strength]
Text
If your opponent is Prone, this attack cannot be blocked. If your opponent is Disarmed, this attack cannot be dodged. This attack may be made a Head Shot. 
ImmortalTitleTypeRarity
Michael Christian Pampered (HS3-209) Event Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Shuffle your hand into your Endurance and redraw.

"You only fight when you are ready." -- Rita Luce / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Persona (HS3-199) Persona Pre-Game
GridRestrictionsGems
  4 4[Master]6[Agility]6[Strength]4[Toughness]5[Empathy]4[Reason]
Text
Michael was born on an Iowa farm in 1952. His uninspiring life came to an end when he died in a car crash while driving drunk in 1975. He was found and taught by the savvy and skilled Lawrence Gaspar in Des Moines, Iowa. After taking his teacher’s head he has been defeating older, seasoned immortals as well, to the dismay of a lot of opinions concerning his inexperience. If only they knew his secret weapon was an infatuated Watcher.

If your opponent is Prone during your May Do / Must Do Phase, you may randomly discard a card from their hand. If your opponent is Disarmed during your May Do / Must Do Phase, you may randomly discard a card from their hand. If your opponent is Prone and Disarmed during your May Do / Must Do Phase, you may randomly discard a card from their hand.
 
ImmortalTitleTypeRarity
Michael Christian Premium (HS3-275) Pre-Game Premium
GridRestrictionsGems
 
Text
Michael was born on an Iowa farm in 1952. His uninspiring life came to an end when he died in a car crash while driving drunk in 1975. He was found and taught by the savvy and skilled Lawrence Gaspar in Des Moines, Iowa. After taking his teacher’s head he has been defeating older, seasoned immortals as well, to the dismay of a lot of opinions concerning his inexperience. If only they knew his secret weapon was an infatuated Watcher.

Play in conjunction with the Michael Christian Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Michael Christian Recreational Vehicle (HS3-210) Object: Vehicle Rare
GridRestrictionsGems
  R4 [Empathy]
Text
Discard this card from play to search your Endurance or Discard for one Location and put it into play.

"Chopping the head off a librarian? What's the point?" -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Rita Luce (HS3-211) Situation: Mortal Ally Rare
GridRestrictionsGems
  R4 [2E Only] [Empathy]
Text
The difficulty for your opponent to rearm or regain their feet is increased by one. You win all Attribute Challenges in the case of a draw. You may discard Rita Luce from play to remove your opponent's Watcher or Hunter Pre-Game from the game. 
ImmortalTitleTypeRarity
Michael Christian Scouted Prey (Disarmed) (HS3-212) Situation Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
If your opponent is Disarmed, they must play with their hand revealed.

"You're good, but you haven't got a chance." -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian Scouted Prey (Prone) (HS3-213) Situation Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
If your opponent is Prone, they must play with the top card of their Endurance revealed.

"I don't want to fight. I want your head." -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Michael Christian They Also Serve (HS3-214) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
When randomly discarding cards from your opponent's hand with your Persona Ability, you may instead look at their hand and choose what to discard. 
ImmortalTitleTypeRarity
Michael Christian Trip (HS3-215) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. Randomly discard one card from your opponent's hand.

"I was perfect." -- Michael / They Also Serve
 
ImmortalTitleTypeRarity
Mongolian Broadsword All Out Assault (HS3-239) Event Rare
GridRestrictionsGems
  2 [Strength]
Text
Play in place of an attack. Play any number of attacks from under the Mongolian Broadsword Weapon of Choice. Defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Mongolian Broadsword Mongolian Broadsword Master (HS3-240) Situation Rare
GridRestrictionsGems
  2 [Agility][Toughness]
Text
Whenever you make a Hard Exertion, you may place any attacks found in that Exertion under the Mongolian Broadsword Weapon of Choice. This is a Standing Defense. 
ImmortalTitleTypeRarity
Mongolian Broadsword Parry (Lower) (HS3-241) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Before making an Exertion for a defense, you may take this block from your hand and place it on top of your Endurance. 
ImmortalTitleTypeRarity
Mongolian Broadsword Parry (Upper) (HS3-242) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Before making an Exertion for a defense, you may take this block from your hand and place it on top of your Endurance. 
ImmortalTitleTypeRarity
Mongolian Broadsword Pre-Game (HS3-238) Weapon of Choice Common
GridRestrictionsGems
  [Hand]
Text
The Mongolian Broadsword may have been the inspiration for the Zanbato as both have been said to have been used for killing the horse and rider in one swing. In the Western world, swords of an equivalent size may have been used to batter into formations of pikemen or to cut out the front legs of a galloping horse, though the historical accuracy of this information is also a matter of debate.

Once per turn, during your May Do / Must Do phase, you may put one attack from your hand under this card. You may play attacks from under this card as if they were from your hand. You may not play attacks from Exertions.
 
ImmortalTitleTypeRarity
Mongolian Broadsword Pre-Game (Premium) (HS3-276) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Toughness]
Text
The Mongolian Broadsword may have been the inspiration for the Zanbato as both have been said to have been used for killing the horse and rider in one swing. In the Western world, swords of an equivalent size may have been used to batter into formations of pikemen or to cut out the front legs of a galloping horse, though the historical accuracy of this information is also a matter of debate.

Once per turn, during your May Do / Must Do phase, you may put one attack from your hand under this card. You may play attacks from under this card as if they were from your hand. You may not play attacks from Exertions.
 
ImmortalTitleTypeRarity
Mongolian Broadsword Skilled Assault (Additional Damage) (HS3-244) Event Uncommon
GridRestrictionsGems
  [Empathy]
Text
You may only play this card if your opponent did not play an attack last turn and you don't have any cards in play preventing them from attacking. You may discard up to three defenses. Your next attack does an additional point of damage for each defense discarded in that way. 
ImmortalTitleTypeRarity
Mongolian Broadsword Skilled Assault (Discard Defenses) (HS3-243) Event Uncommon
GridRestrictionsGems
  [Empathy]
Text
You may only play this card if your opponent did not play an attack last turn and you don't have any cards in play preventing them from attacking. You may discard up to three defenses. Your opponent must discard that may defenses to play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Mongolian Broadsword Slash (Left) (HS3-246) Attack Common
GridRestrictionsGems
            
            
            
[Reason]
Text
If this attack is played from under the Mongolian Broadsword Weapon of Choice, it may be played as an additional attack. 
ImmortalTitleTypeRarity
Mongolian Broadsword Slash (Right) (HS3-245) Attack Common
GridRestrictionsGems
            
            
            
[Reason]
Text
If this attack is played from under the Mongolian Broadsword Weapon of Choice, it may be played as an additional attack. 
ImmortalTitleTypeRarity
Richie Ryan Benefit of Inexperience (HS3-216) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
Discard the top three cards of your opponent's Endurance.

"Hey, just the guys I was looking for." -- Richie Ryan / They Also Serve
 
ImmortalTitleTypeRarity
Richie Ryan Tricks of My Own (HS3-217) Special Attack Uncommon
GridRestrictionsGems
  R2 [Strength]
Text
This attack does one damage. This attack cannot be blocked or dodged. If successful, your opponent must discard the top five cards of their Endurance. 
ImmortalTitleTypeRarity
Rita Luce Pre-Game (HS3-105) Hunter Pre-Game
GridRestrictionsGems
 
Text
Recent Immortal Michael Christian has been on an incredible string of luck, taking a number of heads from unarmed and vulnerable opponents, including May-Ling Shen, who taught MacLeod the martial arts in 1780’s Mongolia. Christian’s Watcher, Rita Luce, has been doing more than just watching, supplying Christian with classified information on the other Immortals and their weaknesses.

You may make a three-card Hard Exertion to ignore your opponent’s Persona Power for the remainder of your turn. You may include Hunter cards in your Deck.
 
ImmortalTitleTypeRarity
Short Sword Best Offense is a Good Defense (HS3-248) Situation Rare
GridRestrictionsGems
  4 [Strength]
Text
Your Block and Strikes can be a Power Block without an Exertion and do an additional point of damage. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (LL) (HS3-249) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Reason]
Text
If this is the last defense played on your turn, it becomes your first attack during your next Attack Phase. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (LR) (HS3-250) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Reason]
Text
If this is the last defense played on your turn, it becomes your first attack during your next Attack Phase. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (UL) (HS3-252) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Reason]
Text
If this is the last defense played on your turn, it becomes your first attack during your next Attack Phase. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (UR) (HS3-251) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Reason]
Text
If this is the last defense played on your turn, it becomes your first attack during your next Attack Phase. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Debilitating Wound (HS3-253) Situation Uncommon
GridRestrictionsGems
  4 [Reason]
Text
You may only play this card if you played a successful attack last turn. Your opponent cannot play more than one attack during their turn. 
ImmortalTitleTypeRarity
Short Sword Defensive Positioning (HS3-254) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
Discard up to three attacks from your hand to draw a card for each attack discarded this way. You may play another Special Card this turn. 
ImmortalTitleTypeRarity
Short Sword Master of the Short Sword (HS3-255) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Reason]
Text
At the beginning of your turn, you may randomly discard one card from your opponent's hand for each attack they played last turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Short Sword Pre-Game (HS3-247) Weapon of Choice Common
GridRestrictionsGems
  [Hand]
Text
Shortsword is a compound word neologism used for referring to a sword shorter than the standard ones but yet longer than a dagger. Shortsword may be synonymous with the above, but is also an Early Modern term referring to a one-handed sword with a blade of moderate length (short only by comparison with a long sword).

Your opponent must discard a Block to play a non-Basic Block against your attacks. You cannot include attacks in your deck that cover more than two grids. You may only play one attack per turn.
 
ImmortalTitleTypeRarity
Short Sword Pre-Game (Premium) (HS3-277) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Reason]
Text
Shortsword is a compound word neologism used for referring to a sword shorter than the standard ones but yet longer than a dagger. Shortsword may be synonymous with the above, but is also an Early Modern term referring to a one-handed sword with a blade of moderate length (short only by comparison with a long sword).

Your opponent must discard a Block to play a non-Basic Block against your attacks. You cannot include attacks in your deck that cover more than two grids. You may only play one attack per turn.
 
ImmortalTitleTypeRarity
Two-Handed Broadsword Chop Block (Lower) (HS3-257) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Chop Block (Upper) (HS3-258) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Collateral Damage (HS3-259) Event Rare
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot or Location from play. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Hack (Left) (HS3-261) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Hack (Right) (HS3-260) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Hammer Blow (HS3-262) Event Uncommon
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an attack. That attack is now a Power Blow. Your opponent cannot make a Power Block against this attack. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Master of the Broadsword (HS3-263) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Reason]
Text
Your Maximum Hand Size cannot be altered by your opponent. This is a Standing Defense. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Pre-Game (HS3-256) Weapon of Choice Common
GridRestrictionsGems
  [Hand] [Hand]
Text
The two-handed broadsword was a large sword used in the late medieval and early modern period. It was used in the constant clan warfare and border fights with the English from circa 1500 to 1700. The last known battle in which it is considered to have been used in significant number was the Battle of Killiecrankie in 1689. It was somewhat smaller than other two-handed swords of the era. The two-handed broadsword seems to be an offshoot of early Scottish medieval swords.

You may make an additional Exertion during your turn if that Exertion is used for a Power Blow or Power Block. You lose an additional Ability when Exhausting.
 
ImmortalTitleTypeRarity
Two-Handed Broadsword Pre-Game (Premium) (HS3-278) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand] [Strength]
Text
The two-handed broadsword was a large sword used in the late medieval and early modern period. It was used in the constant clan warfare and border fights with the English from circa 1500 to 1700. The last known battle in which it is considered to have been used in significant number was the Battle of Killiecrankie in 1689. It was somewhat smaller than other two-handed swords of the era. The two-handed broadsword seems to be an offshoot of early Scottish medieval swords.

You may make an additional Exertion during your turn if that Exertion is used for a Power Blow or Power Block. You lose an additional Ability when Exhausting.
 
ImmortalTitleTypeRarity
Two-Handed Broadsword Strong Grip (HS3-264) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
Discard this card from play to counter any card that initiates a Disarm or Break Weapon attempt by your opponent. 
ImmortalTitleTypeRarity
Watcher Watcher (Draw / Discard) (HS3-221) Event Common
GridRestrictionsGems
  [Agility]
Text
Discard up to four cards from your hand and draw a card for each card discarded. 
ImmortalTitleTypeRarity
Watcher Watcher (Find Watcher) (HS3-222) Event Common
GridRestrictionsGems
  [Reason]
Text
Search your Endurance for one Watcher and put it in your hand. 
ImmortalTitleTypeRarity
Watcher Watcher (Less Damage) (HS3-223) Situation Uncommon
GridRestrictionsGems
  4 [Empathy]
Text
Your opponent's Special Cards that do damage do one less damage. If your opponent removes this card from play, you gain one Ability. 
ImmortalTitleTypeRarity
Watcher Watcher (Nullify) (HS3-224) Situation Rare
GridRestrictionsGems
  2 [Reason]
Text
During your May Do / Must Do Phase, you may discard one Watcher from your hand to nullify one Location, Object, Plot or Situation in play until the beginning of your next turn. 
ImmortalTitleTypeRarity
Watcher Watcher (Pay Cost) (HS3-219) Situation Common
GridRestrictionsGems
  [Toughness]
Text
You may discard a Watcher from your hand to pay any cost required for you to play a card. 
ImmortalTitleTypeRarity
Watcher Watcher (Prone or Disarmed) (HS3-220) Situation Uncommon
GridRestrictionsGems
  [Agility]
Text
You may ignore the effects of any cards which make you considered to be Prone or Disarmed. 
ImmortalTitleTypeRarity
Watcher Watcher (Retrieve Watchers) (HS3-226) Situation Rare
GridRestrictionsGems
  2 [Empathy]
Text
You may make a Hard Exertion to retrieve any Watchers in your Discard and place them on the bottom of your Endurance. 
ImmortalTitleTypeRarity
Watcher Watcher (Top 5) (HS3-225) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Look at the top five cards of your Endurance. Place them back on top of your Endurance in the same order. 
ImmortalTitleTypeRarity
Xavier St. Cloud Challenge Refused (HS3-227) Situation Uncommon
GridRestrictionsGems
  R4 [2E Only] [Reason]
Text
Attribute Challenges cannot be played.

"I do not sleep with virgins and I don't kill children." -- Xavier St. Cloud / Finale, Part One
 
ImmortalTitleTypeRarity
Xavier St. Cloud Intimidate (HS3-228) Event Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
If your opponent plays a Special Card during their turn, they cannot play an attack. If your opponent plays an attack, they cannot play a Special Card.