Season 4

ImmortalTitleTypeRarity
Amanda Master's Dodge (HS4-059) Dodge Rare
GridRestrictionsGems
            
            
            
S1 [Master][Agility][Agility]
Text
You may ignore any effects which prevent this defense from avoiding multiple attacks.

"Don't start something you can't finish." -- Amanda / Reunion
 
ImmortalTitleTypeRarity
Cane Sword Fast Draw (HS4-228) Edge Rare
GridRestrictionsGems
  2 [Agility]
Text
If you draw this card in your opening hand, you may discard it before the game begins to choose which player goes first. You may play this card from your hand to either; draw a card OR discard one card. 
ImmortalTitleTypeRarity
Cane Sword Feint (LL) (HS4-229) Attack Common
GridRestrictionsGems
            
            
            
[2E Only] [Empathy]
Text
You gain an additional attack slot that can only be used for an Attribute Challenge Event. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Cane Sword Feint (LR) (HS4-230) Attack Common
GridRestrictionsGems
            
            
            
[2E Only] [Empathy]
Text
You gain an additional attack slot that can only be used for an Attribute Challenge Event. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Cane Sword Master of the Cane Sword (HS4-231) Situation Rare
GridRestrictionsGems
  2 [Master][Empathy][Reason]
Text
You may not be Prone or considered Prone. If you are Prone when this card enters play, you regain your feet. You may ignore any costs required to play this card. This is a Standing Defense. 
ImmortalTitleTypeRarity
Cane Sword Parry (Left) (HS4-232) Block Common
GridRestrictionsGems
            
            
            
[2E Only] [Toughness]
Text
If this block is successful, add one to any Attribute Challenge this turn. 
ImmortalTitleTypeRarity
Cane Sword Parry (Right) (HS4-233) Block Common
GridRestrictionsGems
            
            
            
[2E Only] [Toughness]
Text
If this block is successful, add one to any Attribute Challenge this turn. 
ImmortalTitleTypeRarity
Cane Sword Pre-Game (HS4-227) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The cane sword was a popular fashion accessory for the wealthy during the 18th and 19th centuries. While the weapon's origins are unknown, it is apparent that the cane sword's popularity peaked when decorative swords were steadily being replaced by canes as a result of the rising popularity of firearms, and the lessening influence of swords and other small arms.

Once per turn, during your May Do / Must Do Phase, you may put one block from your hand under this card. Once per turn, you may play a block from under this card as if it were from an Exertion. You may not play blocks from your hand.
 
ImmortalTitleTypeRarity
Cane Sword Pre-Game (Premium) (HS4-265) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Empathy]
Text
The cane sword was a popular fashion accessory for the wealthy during the 18th and 19th centuries. While the weapon's origins are unknown, it is apparent that the cane sword's popularity peaked when decorative swords were steadily being replaced by canes as a result of the rising popularity of firearms, and the lessening influence of swords and other small arms.

Once per turn, during your May Do / Must Do Phase, you may put one block from your hand under this card. Once per turn, you may play a block from under this card as if it were from an Exertion. You may not play blocks from your hand.
 
ImmortalTitleTypeRarity
Cane Sword Stealth (HS4-234) Object Uncommon
GridRestrictionsGems
  [Hand] [Reason]
Text
Once per turn, during your May Do / Must Do Phase, you may put one block from your hand under this card. Once per turn, you may play a block from under this card as if it were from an Exertion. Blocks from under this card may be played even if you are Disarmed or considered Disarmed. Do not remove this card from play if Disarmed. 
ImmortalTitleTypeRarity
Cane Sword Unarmed? (HS4-235) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  4 [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Soft Exertion for [E]. The loser is considered Disarmed until the end of their next turn. 
ImmortalTitleTypeRarity
Coltec Containing the Evil (HS4-060) Illusion Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Your opponent must discard the top card of their Endurance for each attack they played last turn. If your opponent exhausts next turn, they lose an additional Ability. You may make a Hard Exertion to retrieve this from your Discard and put it on top of your Endurance. 
ImmortalTitleTypeRarity
Crystal Pre-Game (Calliope) (HS4-266) Pre-Game Premium
GridRestrictionsGems
 
Text
Rebecca Horne placed the shards of an ancient crystal believed to be the Methuselah's Stone in the care of her many students; The powers of these crystals are legendary. When brought together are said to make an immortal invincible.

CALLIOPE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
ImmortalTitleTypeRarity
Darius Pre-Game (Allowance Cards) (HS4-278) Pre-Game Premium
GridRestrictionsGems
 
Text
Weapons have no dominion over the souls of man. Darius / Band of Brothers

During deck construction, you may put up to ten Allowance Cards under this card. Put the corresponding Allowed Cards in your deck. Cards under Darius do not count towards your deck construction limits. You may not include other Allowance Cards in your deck. During your turn, you may play an Allowance Card from under this card to play the corresponding Allowed Card from your hand or from an Exertion.
 
ImmortalTitleTypeRarity
Generic Advance Warning (HS4-026) Situation Rare
GridRestrictionsGems
  2 [Empathy]
Text
Once, during your May Do / Must Do Phase, you may discard one Edge titled Focus, Foiled, Reconnaisance, Willpower, or Always the Last Place You Look from your hand to retrieve one Edge titled Focus, Foiled, Reconnaisance, Willower, or Always the Last Place You Look from your Discard to your hand. 
ImmortalTitleTypeRarity
Generic Aggression (A) (HS4-027) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play during your May Do / Must Do Phase. You may nullify any effects in play by your opponent that would prevent you from playing an attack, or restrict you from playing attacks. 
ImmortalTitleTypeRarity
Generic Aggression (S) (HS4-028) Edge Common
GridRestrictionsGems
  [Strength]
Text
Play during your May Do / Must Do Phase. You may nullify any effects in play by your opponent that would prevent you from playing an attack, or restrict you from playing attacks. 
ImmortalTitleTypeRarity
Generic Anthony Gieger (HS4-029) Situation: Mortal Ally Common
GridRestrictionsGems
  4 [Empathy]
Text
Discard this card from play. If you do, all players must discard a card from their hand for each Crystal in their Pre-Game. 
ImmortalTitleTypeRarity
Generic Bait and Switch (HS4-030) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. You may nullify any effects in play by your opponent that would prevent you from playing any type of defense from your hand (this does not include attacks that cannot be blocked and / or dodged). 
ImmortalTitleTypeRarity
Generic Barge (HS4-031) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
Blocks will not defend multiple attacks. 
ImmortalTitleTypeRarity
Generic Beach (HS4-032) Location Uncommon
GridRestrictionsGems
  [Agility]
Text
While on the Beach, whenever a player plays a successful defense, they may look at their opponent's hand. 
ImmortalTitleTypeRarity
Generic Captured! (HS4-033) Event Common
GridRestrictionsGems
  [Agility]
Text
Look at any cards that are captured under another card or Pre-Game. You may choose to either discard all those cards, or remove one of those cards from the game. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Generic Casino (HS4-034) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
While gambling in the Casino, costs cannot be ignored. 
ImmortalTitleTypeRarity
Generic Darius (HS4-018) Event: Immortal Ally Fixed
GridRestrictionsGems
  [Empathy]
Text
You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special Card, even if you are only allowed one Special Card this turn. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Let Sweep) (HS4-035) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
Leg Sweep: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. You may play this attack even if disarmed. If this attack is successful, your next attack this turn cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Generic Focus (HS4-016) Edge Fixed
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may nullify the effects of that Situation. 
ImmortalTitleTypeRarity
Generic Force of Will (HS4-036) Edge Uncommon
GridRestrictionsGems
 
Text
Draw a card. If you have five or fewer cards in your hand when you play this card, you may draw up to five cards instead. You may only play one Force of Will per turn. 
ImmortalTitleTypeRarity
Generic Hack (Left) (HS4-037) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is a Power Blow it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Hack (Right) (HS4-038) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is a Power Blow it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Head Shot (HS4-023) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Investigation (HS4-017) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Plot from play. 
ImmortalTitleTypeRarity
Generic Juanita (HS4-039) Location: Attribute Check Uncommon
GridRestrictionsGems
  [2E Only] [Strength]
Text
Once, during their May Do / Must Do Phase, a player may make a Soft Exertion for [S][S][S]. If successful, they may retrieve one attack from their Discard and put it in their hand. 
ImmortalTitleTypeRarity
Generic Lean and Mean (HS4-025) Edge Fixed
GridRestrictionsGems
 
Text
Your minimum deck size is decreased by one. Draw a card. 
ImmortalTitleTypeRarity
Generic Lenui Inn (HS4-040) Location: Attribute Check Uncommon
GridRestrictionsGems
  [2E Only] [Toughness]
Text
Once, during the May Do / Must Do Phase, a player may make a Soft Exertion for [T][T][T]. If successful, they may retrieve one block from their Discard and put it in their hand. 
ImmortalTitleTypeRarity
Generic Lockdown (HS4-041) Event Uncommon
GridRestrictionsGems
  [Strength]
Text
You may only play this card if your opponent did not play any cards during their last turn. Your opponent loses three Ability. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HS4-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (HS4-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (HS4-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (HS4-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (HS4-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (HS4-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Methuselah's Gift (HS4-042) Plot Rare
GridRestrictionsGems
  2 [Reason]
Text
Your Crystals and the Methuselah Stone cannot be removed from play by Misfortune. The Methuselah Stone cannot be nullified. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HS4-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HS4-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Misfortune (HS4-024) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove an Object from play. 
ImmortalTitleTypeRarity
Generic Narrow Escape (HS4-043) Event Common
GridRestrictionsGems
  [Agility]
Text
Avoid all Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Generic On Your Knees! (HS4-044) Event Common
GridRestrictionsGems
  [Strength]
Text
You may only play this card if your opponent's Ability is five or less. Your opponent is Prone. 
ImmortalTitleTypeRarity
Generic Peeping Tom (HS4-045) Event Common
GridRestrictionsGems
  [Empathy]
Text
You may only play this card if your opponent looked at your hand last turn. Look at your opponent's hand and discard up to five cards found there. 
ImmortalTitleTypeRarity
Generic Police (Situation) (HS4-019) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Situation from play. 
ImmortalTitleTypeRarity
Generic Pressed Advantage (Events) (HS4-046) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with an Event titled Follow-Up, Extra Shot, or Combination. You may play an additional Special Card this turn. You may only play one Pressed Advantage this turn. 
ImmortalTitleTypeRarity
Generic Pressed Advantage (Trip) (HS4-047) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with an Event titled Trip. You may play an additional Special Card this turn. You may only play one Pressed Advantage this turn. 
ImmortalTitleTypeRarity
Generic Psychiatric Hospital (HS4-048) Location Uncommon
GridRestrictionsGems
  [Reason]
Text
While coming to your senses in the Psychiatric Hospital, Illusions are nullified. 
ImmortalTitleTypeRarity
Generic Recover Weapon (HS4-049) Event Common
GridRestrictionsGems
  [Strength]
Text
You may only play this card if you are Disarmed or considered Disarmed. You may not play this card if your weapon is Broken. Make a Hard Exertion. Recover your weapon. Remove any cards which would make you considered Disarmed from play. 
ImmortalTitleTypeRarity
Generic Resourceful (HS4-050) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play during your May Do / Must Do Phase. You do not need to discard down to your Maximum Hand Size during your Draw / Discard Phase this turn. 
ImmortalTitleTypeRarity
Generic Season Four (Brothers in Arms) (HS4-020) Plot Fixed
GridRestrictionsGems
  [Agility]
Text
Brothers in Arms: If you only play one attack this turn, your opponent must discard a dodge to play a dodge from their hand during their next turn. 
ImmortalTitleTypeRarity
Generic Season Four (Judgement Day) (HS4-022) Plot Fixed
GridRestrictionsGems
  [Toughness]
Text
Judgement Day: You may only play this card if you have Season Four: Brothers in Arms and The Blitz in play. Your opponent is Disarmed. Remove all cards you control titled Season Four from play. 
ImmortalTitleTypeRarity
Generic Season Four (The Blitz) (HS4-021) Plot Fixed
GridRestrictionsGems
  [Strength]
Text
The Blitz: You may only play this card if you have Season Four: Brothers in Arms in play. Your opponent must discard a dodge from their hand for each card titled Season Four in play. 
ImmortalTitleTypeRarity
Generic Slaughter House (HS4-051) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
While in the Slaughter House, if a player does not play an attack during their turn and their opponent does not have anything in play which prevents or restricts them from attacking, they may not draw any cards during their Draw / Discard Phase that turn. Either player may ignore this Location if they have five or fewer cards in their hand. 
ImmortalTitleTypeRarity
Generic Straffing Attack (HS4-052) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may only play this attack if you have an Ally in play. This attack does one damage. If you do not play an attack other than a Straffing Attack, you may play an additional Straffing Attack this turn. 
ImmortalTitleTypeRarity
Generic Sweeping Block (Lower) (HS4-053) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your Maximum Hand Size cannot be altered this turn. 
ImmortalTitleTypeRarity
Generic Sweeping Block (Upper) (HS4-054) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Your Maximum Hand Size cannot be altered this turn. 
ImmortalTitleTypeRarity
Generic Thrust (HS4-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
This attack does an additional point of damage. If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Time of the Gathering (HS4-055) Illusion Uncommon
GridRestrictionsGems
  [Toughness]
Text
Your opponent's Maximum Hand Size is reduced by two during their next turn. You may only play one Time of the Gathering per turn. 
ImmortalTitleTypeRarity
Generic Up and At'em (HS4-056) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if you are Prone or considered Prone. You may ignore any costs required for you to play this card. You regain your feet. Remove any cards which would make you considered Prone from play. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HS4-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (HS4-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HS4-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (HS4-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (HS4-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow Last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (HS4-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Verona, Italy (HS4-057) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
While vacationing in Verona, Special Attacks cannot be played. 
ImmortalTitleTypeRarity
Generic Willpower (HS4-058) Edge Rare
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. All Illusions are nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Hand Axe Bleeding Wound (HS4-237) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if you played a successful attack last turn. Your opponent's Maximum Hand Size is reduced by two. This is a cumulative effect. 
ImmortalTitleTypeRarity
Hand Axe Hack (UL) (HS4-238) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is successful, your opponent's Maximum Hand Size is reduced by two while this card is in play. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Hand Axe Hack (UR) (HS4-239) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is successful, your opponent's Maximum Hand Size is reduced by two while this card is in play. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Hand Axe Left Block (HS4-240) Basic Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. 
ImmortalTitleTypeRarity
Hand Axe Master of the Hand Axe (HS4-241) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
You may play multiple Basic Attacks in conjunction with one another. If you do, they form one Special Attack. This is a Standing Defense. 
ImmortalTitleTypeRarity
Hand Axe Pre-Game (HS4-236) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The axe, or ax, is an implement that has been use for millennia to shape, split and cut wood, harvest timber, as a weapon and a ceremonial or heraldic symbol.

You may use this with another One-Handed Weapon of Choice. You may play multiple Basic Blocks in conjunction with one another. If you do, they form one Basic Block. Your blocks cannot defend multiple attacks.
 
ImmortalTitleTypeRarity
Hand Axe Pre-Game (Premium) (HS4-267) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Toughness]
Text
The axe, or ax, is an implement that has been use for millennia to shape, split and cut wood, harvest timber, as a weapon and a ceremonial or heraldic symbol. The axe has many form and specialized uses but generally consists of an axe head with a handle, or helve.

You may use this with another One-Handed Weapon of Choice. You may play multiple Basic Blocks in conjunction with one another. If you do, they form one Basic Block. Your blocks cannot defend multiple attacks.
 
ImmortalTitleTypeRarity
Hand Axe Right Block (HS4-242) Basic Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this in your deck to satisfy your Basic Block requirements. 
ImmortalTitleTypeRarity
Hand Axe Throw (HS4-243) Edge Uncommon
GridRestrictionsGems
  4 [Agility]
Text
Play in conjunction with a Basic Attack. That attack is now a Ranged Attack. If you are using only one Weapon of Choice, you are considered Disarmed until the end of your next turn. 
ImmortalTitleTypeRarity
Hand Axe Weapon Bind (HS4-244) Edge Rare
GridRestrictionsGems
  4 [Agility]
Text
Play in conjunction with an attack. If your opponent successfully blocks this attack, they must discard all Weapon Specific Cards from their hand. And, they must discard all non-defense Weapon Specific Cards in play. 
ImmortalTitleTypeRarity
Hugh Fitzcairn Cautious Fellow (HS4-061) Situation Rare
GridRestrictionsGems
  R2 [Agility]
Text
Once per turn, during your May Do / Must Do Phase, you may put one card from your hand on top of your Endurance.

"What the devil are you doing here?" -- Hugh Fitzcairn / Till Death
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Perfect Gentleman (HS4-062) Situation Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
When using your Persona Power, you may increase the maximum damage you may prevent by one. This is a cumulative effect.

"My lady, you have truly broken my heart." -- Hugh Fitzcairn / Till Death
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Witty Remark (HS4-063) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent cannot play an Event next turn.

"You know, if we were a few moments later, she would have been a most attractive widow." -- Hugh Fitzcairn / Till Death
 
ImmortalTitleTypeRarity
Hunter Hunter (Ranged Attack) (HS4-066) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
You may only play this card if you do not play a Special Card other than a Watcher or Hunter during your turn. 
ImmortalTitleTypeRarity
Hunter Hunter (Remove Watcher) (HS4-067) Event Uncommon
GridRestrictionsGems
  [Agility]
Text
Remove one Watcher in play or in your opponent's Discard from the game. 
ImmortalTitleTypeRarity
Hunter Hunter (Retrieve Attack) (HS4-065) Event Rare
GridRestrictionsGems
  2 [Strength]
Text
Retrieve one attack from your Discard and put it in your hand. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Hunter Hunter (Situation) (HS4-068) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove a Situation from play. 
ImmortalTitleTypeRarity
Jack Shapiro Pre-Game (HS4-064) Hunter Common
GridRestrictionsGems
 
Text
After his son's death, Jack Shapiro cracked. He no longer viewed the Immortals as people to observe... but as a threat to be eliminated. He convinced the remaining council members that Duncan MacLeod and any other Immortal who had knowledge of the Watcher Organization needed to be removed the game for the safety of the Watcher Organization.

Your opponent's Maximum Hand Size is reduced by one for each card titled Hunter you have in play. You may include Hunter cards in your deck.
 
ImmortalTitleTypeRarity
Jack Shapiro Pre-Game (HS4-222) Watcher Common
GridRestrictionsGems
 
Text
Jack Shapiro is the leader of the Watchers in Europe. His dedication to the job and the Watchers underneath him is unparalleled. His son joined the Watcher origination three years ago and has recently began field research after he pushed him through the ranks of the Watcher Organization.

Your Maximum Hand Size is increased by one for each card titled Watcher you have in play. You may include Watcher cards in your deck.
 
ImmortalTitleTypeRarity
Jacob Galati Blood for Blood (HS4-070) Event Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
You may only play this card if your opponent removed one of your Allies last turn. Your first attack this turn cannot be dodged.

"I have a right to justice." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Counter (Relocate) (HS4-071) Dodge: Relocate Rare
GridRestrictionsGems
            
            
            
R4 [Agility]
Text
Dodges will not avoid multiple Ranged Attacks you play this turn.

"Is that any way to thank the guy who saved your head?" -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Evade (Back Away) (HS4-072) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"The only way you'll stop me is by killing me." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Extra Shot (HS4-073) Event Common
GridRestrictionsGems
  [Reason]
Text
You may play an additional Ranged Attack this turn. You may ignore any hand icon requirements on that attack.

"That one was right through the lung." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Eye For An Eye (HS4-074) Situation Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
You may randomly discard a card from your opponent's hand for each Gypsy you swept this turn.

"So be it. There's a price to play for justice." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Gypsy (Charlatan) (HS4-075) Event: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Charlatan: Prevent all damage from one attack this turn. You may play an additional Gypsy this turn. You may not play another Charlatan this turn. 
ImmortalTitleTypeRarity
Jacob Galati Gypsy (Tinker) (HS4-076) Event: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Tinker: You may draw two cards for each Gypsy you play this turn. You may play an additional Gypsy this turn. You may not play another Tinker this turn. 
ImmortalTitleTypeRarity
Jacob Galati Irina Galati (HS4-077) Situation: Immortal Ally Rare
GridRestrictionsGems
  R2 [Empathy]
Text
You may make a Hard Exertion during your turn. Gain one Ability for each Gypsy found in that Hard Exertion.

"You say her name again and I won't kill you, you'll just wish I had." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Master Marksman (HS4-078) Edge Rare
GridRestrictionsGems
  R3 [Master][Strength][Toughness]
Text
Play in conjunction with a Ranged Attack. Name a card. Your opponent cannot play a defense from their hand that shares the chosen name.

"You're dead." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Master's Attack (HS4-079) Ranged Attack Rare
GridRestrictionsGems
            
            
            
R2 [Hand] [Master][Reason][Reason]
Text
You may play an additional Ranged Attack this turn. This attack does three damage.

"Blood for blood, MacLeod. Remember... Blood for blood!" -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati One Minute to Midnight (HS4-080) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your Ranged Attacks do an additional point of damage. Whenever you play a Gypsy, you may retrieve a Gypsy from your discard and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Jacob Galati Passion and Persistence (HS4-081) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Play in conjunction with a card titled Gypsy. Search your Endurance for a different card titled Gypsy and put it in your hand.

"I hate to rub it in, but I was right." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Persona (HS4-069) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]6[Agility]3[Strength]4[Toughness]7[Empathy]5[Reason]
Text
Jacob Galati's immortality began in 1429, when he was executed for poaching sheep. For over 500 years he has lived by the same principals he embraced in his mortal life among the Rom. Originally trained by Rahid Vazvi, Jacob Galati has always believed that justice can only be found one way: an eye for an eye, blood for blood. When renegade watcher James Horton killed Jacob Galati's beloved wife and fellow immortal, Irena, Jacob made it his personal quest to seek vengeance on the Watcher organization.

You may discard a Ranged Attack from your hand to counter a Watcher or Hunter as it is played. During your May Do / Must Do Phase, you may choose to sheath or draw your Weapon. You may include up to twelve cards titled Gypsy in your deck.
 
ImmortalTitleTypeRarity
Jacob Galati Premium (HS4-268) Pre-Game Premium
GridRestrictionsGems
 
Text
Jacob Galati's immortality began in 1429, when he was executed for poaching sheep. For over 500 years he has lived by the same principals he embraced in his mortal life among the Rom. Originally trained by Rahid Vazvi, Jacob Galati has always believed that justice can only be found one way: an eye for an eye, blood for blood. When renegade watcher James Horton killed Jacob Galati's beloved wife and fellow immortal, Irena, Jacob made it his personal quest to seek vengeance on the Watcher organization.

Play in conjunction with the Jacob Galati Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Jacob Galati Scope (HS4-082) Object Rare
GridRestrictionsGems
  R2 [Reason]
Text
Your Ranged Attacks do an additional point of damage.

"I'll tell you when it ends. After I've killed them all." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Sniper Rifle (HS4-083) Object: Gun Rare
GridRestrictionsGems
  S2 [Hand] [Hand] [Reason]
Text
Your Ranged Attacks cannot be avoided by an Evade. You may ignore hand icon requirements on Ranged Attacks you play.

"Tell your friend when I see him, he's dead." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Sniper Shot (HS4-084) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Agility]
Text
This attack does one damage. You may include this card in your deck in place of a Basic Attack.

"I want them to fear me." -- Jacob Galanti / One Minute To Midnight
 
ImmortalTitleTypeRarity
Jacob Galati Trip (HS4-085) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has from play, if your next attack this turn is a Ranged Attack, it does an additional point of damage. 
ImmortalTitleTypeRarity
Kamir Bo Staff (HS4-086) Object Uncommon
GridRestrictionsGems
  R3 [Toughness]
Text
You may play attacks and blocks normally while disarmed or considered disarmed. Immediately after your opponent declares one of your attacks successful, you may discard this card from play to make your opponent Prone. 
ImmortalTitleTypeRarity
Kanis Combination (HS4-088) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn for each Hound you have in play.

"Now this is what I had in mind." -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Evade (Escape) (HS4-089) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"Just like that? Where's the fun? The anticipation?" -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Hound (Cornwall) (HS4-090) Situation: Cornwall Rare
GridRestrictionsGems
  R2 [Empathy]
Text
Your opponent must discard one defense from their hand for each Hound you have in play to play an attack from their hand. If they do, they may ignore Cornwall for the rest of their turn. You may only have one Cornwall in play. 
ImmortalTitleTypeRarity
Kanis Hound (Hampton) (HS4-091) Situation: Hampton Rare
GridRestrictionsGems
  R2 [Empathy]
Text
Your opponent must discard one defense from their hand for each Hound you have in play to play a block from their hand. If they do, they may ignore Hampton for the rest of their turn. You may only have one Hampton in play. 
ImmortalTitleTypeRarity
Kanis Hound (Lancaster) (HS4-092) Situation: Lancaster Rare
GridRestrictionsGems
  R2 [Empathy]
Text
Your opponent must discard one defense from their hand for each Hound you have in play to play a dodge from their hand. If they do, they may ignore Lancaster for the rest of their turn. You may only have one Lancaster in play. 
ImmortalTitleTypeRarity
Kanis Leader of the Pack (HS4-093) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may discard a Hound from your hand to search your Discard and retrieve one Hound found there to your hand. You may discard a Hound from play to avoid one attack. 
ImmortalTitleTypeRarity
Kanis Lunge (HS4-094) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. Your opponent cannot play a defense from an Exertion against this attack.

"Harm them and it's you who'll be destroyed!" -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Master of the Hunt (HS4-095) Event Rare
GridRestrictionsGems
  R4 [Master][Toughness][Reason]
Text
You may remove one Situation or Plot from play for each Hound you have in play.

"And as they tear out your throat, I'll be right behind them." -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Pack Master (HS4-096) Event Rare
GridRestrictionsGems
  S2 [Master][Strength][Toughness]
Text
Look at your opponent's hand and discard one card for each Hound you have in play.

"On him... now!" -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Pedigree (HS4-097) Edge Uncommon
GridRestrictionsGems
  R4 [Agility]
Text
Play in conjunction with the last attack you play this turn. Your opponent must play a new defense to defend this attack.

"They'll tear you to shreds." -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Persona (HS4-087) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]6[Agility]6[Strength]6[Toughness]3[Empathy]5[Reason]
Text
Born in 1705, Peter Kanis was killed at the age of 28 by Devon Marek. Determined from then on always to be the predator, Kanis turned his natural affinity for the canine species into an obsession. Unfettered by the rules of the Immortal Game, the dogs have given Kanis a long-standing advantage over unsuspecting adversaries. It is said that over years of companionship, pets will come to resemble their owners - or vice-versa.

You may begin the game with a Hound in play. Your opponent cannot ignore costs.
 
ImmortalTitleTypeRarity
Kanis Premium (HS4-269) Pre-Game Premium
GridRestrictionsGems
 
Text
Born in 1705, Peter Kanis was killed at the age of 28 by Devon Marek. Determined from then on always to be the predator, Kanis turned his natural affinity for the canine species into an obsession. Unfettered by the rules of the Immortal Game, the dogs have given Kanis a long-standing advantage over unsuspecting adversaries. It is said that over years of companionship, pets will come to resemble their owners - or vice-versa.

Play in conjunction with the Kanis Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Kanis Pure Bred (HS4-098) Event Uncommon
GridRestrictionsGems
  R3 [Reason]
Text
Play in conjunction with a Hound. You may play an additional Special Card this turn that is not a Hound.

"I'm not leaving without that bitch." -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Retribution (HS4-099) Special Attack Uncommon
GridRestrictionsGems
            
            
            
R4 [Strength]
Text
If your opponent removed one of your Hounds from play during their last turn, this attack may be played as an additional attack and your non-Special Attacks do an additional point of damage this turn. 
ImmortalTitleTypeRarity
Kanis Sic'em (HS4-100) Attack Uncommon
GridRestrictionsGems
            
            
            
R6
Text
You may not play this attack from your hand or an Exertion. You may put this attack from your hand under a Hound you have in play. You may play this attack from under a Hound you have in play as an additional attack. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Kanis Spanish-Cup Hilt (HS4-101) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Rapier Weapon of Choice. Defenses played from an Exertion cannot defend multiple attacks you play. 
ImmortalTitleTypeRarity
Kanis Taunt (HS4-102) Event Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
Your opponent cannot play any attacks from an Exertion next turn.

"You can't sense them coming. The first thing you fell will be their teeth as they bring you down." -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanis Trip (HS4-103) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. You may draw a card for each Hound you have in play.

"I kill. They hunt. There's a difference." -- Kanis / Leader of the Pack
 
ImmortalTitleTypeRarity
Kanwulf Blindside Shield (HS4-105) Object Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
You may play blocks normally when disarmed or considered disarmed. You may discard this card from play during your Attack Phase to retrieve one block from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Kanwulf Evade (Back Away) (HS4-106) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"That would be a great mistake." -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Extra Shot (HS4-107) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. To defend this attack, your opponent must play a new defense.

"You kept your word. Run off while you can." -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Father Laird (HS4-108) Edge Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Play in conjunction with a Holy Ground. Nullify the downsides of that Holy Ground.

"The good book tells us there's good in every heart." -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Grave Robbing (HS4-109) Situation Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Any cards discarded from your opponent's hand are placed under this card instead of in their Discard. During your turn, you may discard this card from play to play any one non-Signature Card from under this card as if it were from your hand. 
ImmortalTitleTypeRarity
Kanwulf Homeland (HS4-110) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Whenever you use a "discard to use" card, you may return the card discarded to your hand instead of your Discard. If that card is removed from the game after use, it is still removed from the game. 
ImmortalTitleTypeRarity
Kanwulf Master of Asgard (HS4-111) Edge Rare
GridRestrictionsGems
  S4 [Master][Empathy][Reason]
Text
Odin favors you with divine intervention. You may only play this card if you do not play a Special Card this turn and if your opponent has a "remove from game" Pre-Game. You may use one of your opponent's Pre-Games that are remove from the game to use. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Kanwulf Master's Attack (HS4-112) Special Attack Rare
GridRestrictionsGems
            
            
            
S2 [2E Only] [Master][Agility][Strength]
Text
If your opponent plays a successful defense against this attack, you may search your Discard and shuffle any cards containing only [A], [S], and / or [T] into your Endurance. 
ImmortalTitleTypeRarity
Kanwulf Odin's Wrath (HS4-113) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. This attack cannot be a Power Blow. This attack may be played from your Discard as if it were from your hand. If played this way, remove it from the game during your next Sweep Phase. 
ImmortalTitleTypeRarity
Kanwulf Persona (HS4-104) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]6[Agility]6[Strength]7[Toughness]3[Empathy]3[Reason]
Text
Kanwulf was born in 802 in Norway. His first death came in 833 when he was found by Hubba, an Immortal who taught Kanwulf the rules of the Game. Kanwulf holds true to his ancient beliefs and offers blood sacrifices for insight, wisdom, and power.

During your turn, you may discard up to three cards containing at least one [A], [S] or [T] from your hand. For each [A], you may play an additional attack this turn. For each [S], you may add a point of damage to an attack you played this turn. For each [T], your opponent's Maximum Hand Size is decreased by one during their next turn.
 
ImmortalTitleTypeRarity
Kanwulf Premium (HS4-270) Pre-Game Premium
GridRestrictionsGems
 
Text
Kanwulf was born in 802 in Norway. His first death came in 833 when he was found by Hubba, an Immortal who taught Kanwulf the rules of the Game. Kanwulf holds true to his ancient beliefs and offers blood sacrifices for insight, wisdom, and power

Play in conjunction with the Kanwulf Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Kanwulf Ragnarok (HS4-114) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Hand Axe Weapon of Choice. If using two Weapons of Choice, you may have up to two Hilts in play at a time. Your Basic Blocks can defend attacks that cannot be blocked. You may make a 0-card Hard Exertion to make your Basic Blocks Power Blocks. 
ImmortalTitleTypeRarity
Kanwulf Sacrifice (HS4-115) Situation Rare
GridRestrictionsGems
  R4 [Agility][Strength][Toughness]
Text
You may discard this card from play to remove one Location, Object, Plot or Situation from play.

"For centuries you were lost. Now an enemy brings you to me. The gods are good." -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Strength of Einherjar (Blocks) (HS4-117) Situation Uncommon
GridRestrictionsGems
  R4 [Strength]
Text
You may discard this card from play. If you do, blocks will not avoid multiple attacks you play this turn.

"I'm glad. It's been too long since we tasted blood together." -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Strength of Einherjar (Dodges) (HS4-116) Situation Uncommon
GridRestrictionsGems
  R4 [Agility]
Text
You may discard this card from play. If you do, dodges will not avoid multiple attacks you play this turn.

"Almighty Odin! Take his blood... and return to me what is mine!" -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Trip (HS4-118) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. Your first attack this turn does an additional point of damage.

"An offering to the gods of thunder and war." -- Kanwulf / Homeland
 
ImmortalTitleTypeRarity
Kanwulf Unquestioned Faith (HS4-119) Event Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
You may only play this card if you have ten or more cards in your Discard. Randomly select one card from your Discard and put it in your hand. 
ImmortalTitleTypeRarity
Kanwulf Viking Sword (HS4-120) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the English Longsword Weapon of Choice. When using two Weapons of Choice, you may have up to two Hilts in play at a time. Whenever you discard an Evade to use your Persona Power, you may choose to place that Evade on top of your Endurance, instead of in your Discard. 
ImmortalTitleTypeRarity
Kenny Ross End of Innocence (HS4-121) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Strength]
Text
If your opponent did not play an attack during their last turn, this attack cannot be blocked or dodged.

"Bigger they are, the harder they fall." -- Kenny Ross / Reunion
 
ImmortalTitleTypeRarity
Kenny Ross Guardian (HS4-122) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Reduce the damage from any Special Cards or Illusions played by your opponent by one for each Guardian you have in play. You may have multiple Guardians in play. 
ImmortalTitleTypeRarity
Kenny Ross Innocent Look (HS4-123) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Discard any number of Basic Attacks from your hand. You may draw a card for each card discarded this way. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Kit O'Brady Call Your Bluff (HS4-125) Event: Attribute Check Rare
GridRestrictionsGems
  R4 [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Soft Exertion for [E]. The winner may choose one: They gain one Ability; OR Their opponent loses one Ability. If your opponent loses the Challenge with an end result of zero, you may choose both. 
ImmortalTitleTypeRarity
Kit O'Brady Counter (Duck) (HS4-126) Dodge: Duck Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
You may retrieve one card from your Discard and shuffle it into your Endurance.

"You throw in that dress, ma'am, and I'll stake you the rest." -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kit O'Brady Double Eagle (HS4-127) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
At the beginning of your turn, you may look at the top five cards of your Endurance. You may choose to discard any or all of those cards. Replace any cards not discarded on top of your Endurance in any order. 
ImmortalTitleTypeRarity
Kit O'Brady Evade (Escape) (HS4-128) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"Gentlemen, it's been a pleasure. Any time, day or night, Kit O'Brady is at your service." -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kit O'Brady Extra Shot (HS4-129) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Agility]
Text
Make a Soft Exertion for [A]. You may play an additional attack this turn for each [A] found.

"I wouldn't get too excited if I were you. Whatever you feel is strictly temporary." -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kit O'Brady Five Card Stud (HS4-130) Event: Attribute Check Rare
GridRestrictionsGems
  R2 [2E Only] [Reason]
Text
Both players must make a Soft Exertion for an Attribute of their choice. The loser must discard their hand and keep the cards from their Attribute Check as their new hand. 
ImmortalTitleTypeRarity
Kit O'Brady Golden Handle (HS4-131) Object: Hilt Rare
GridRestrictionsGems
  S2 [2E Only] [Toughness]
Text
You may only include this card in your deck if you are using the Cane Sword Weapon of Choice. After any Attribute Check you make, you may place one block from the Check under the Cane Sword. You may play any number of blocks from under the Cane Sword in conjunction with each other to form one block. 
ImmortalTitleTypeRarity
Kit O'Brady House Rules (HS4-133) Situation Uncommon
GridRestrictionsGems
  R4 [2E Only] [Empathy]
Text
If you do not play an attack during your turn, you may play one Attribute Challenge that is played in place of an attack as an additional Special Card during your turn. 
ImmortalTitleTypeRarity
Kit O'Brady Luck of the Draw (HS4-134) Event Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Name a card. Look at the top five cards of your Endurance. Reveal any with the chosen name and place them in your hand. Replace the rest on top of your Endurance in any order. You may play an additional Special Card this turn if that card shares the chosen name. 
ImmortalTitleTypeRarity
Kit O'Brady Lucky Strike (HS4-135) Attack Common
GridRestrictionsGems
            
            
            
[2E Only] [Strength]
Text
If this attack is found in a Soft Exertion during your Attack Phase, you may put it into play as an additional attack.

"Get another girlfriend, MacLeod... this one's gone!" -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kit O'Brady Master of the Game (HS4-136) Situation Rare
GridRestrictionsGems
  S2 [2E Only] [Master][Empathy][Reason]
Text
Whenever your opponent loses an Attribute Challenge with an end result of zero, you may remove all cards from their Attribute Check from the game. 
ImmortalTitleTypeRarity
Kit O'Brady Master's Wit (HS4-137) Situation Rare
GridRestrictionsGems
  S2 [Master][Empathy][Empathy]
Text
At the beginning of your turn, name a card. Your opponent cannot play that card from their hand during their next turn.

"No double-dealing French harlot cheats Kit O'Brady!" -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kit O'Brady Misdirection (HS4-138) Illusion Rare
GridRestrictionsGems
  S3 [2E Only]
Text
You may only play this card from a Soft Exertion Attribute Check. Look at your opponent's hand. You may play any one Generic Card found there. If you have already played a Special Card, that card may not be a Special Card. 
ImmortalTitleTypeRarity
Kit O'Brady Persona (HS4-124) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]5[Agility]4[Strength]3[Toughness]8[Empathy]5[Reason]
Text
O'Brady was born in Kilkenny, Ireland in 1796. While quite a successful businessman, he also had a passion for gambling. His first death came in 1832 when he was caught trying to fix a race and was subsequently lynched. Found shortly thereafter by Rory Colhoun, O'Brady learned of the new hand life had dealt him. Old habits die hard, and to this day O'Brady lets Lady Luck guide his lot in life.

Whenever you make a successful Threshold Attribute Check or win an Attribute Challenge, you may take one card from your Attribute Check and put it in your hand.
 
ImmortalTitleTypeRarity
Kit O'Brady Premium (HS4-271) Pre-Game Premium
GridRestrictionsGems
 
Text
O'Brady was born in Kilkenny, Ireland in 1796. While quite a successful businessman, he also had a passion for gambling. His first death came in 1832 when he was caught trying to fix a race and was subsequently lynched. Found shortly thereafter by Rory Colhoun, O'Brady learned of the new hand life had dealt him. Old habits die hard, and to this day O'Brady lets Lady Luck guide his lot in life.

Play in conjunction with the Kit O'Brady Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Kit O'Brady Sleight of Hand (HS4-139) Illusion Uncommon
GridRestrictionsGems
  R6 [2E Only]
Text
You may only play this card from a Soft Exertion Attribute Check. If revealed in an Attribute Check, add one to the result. If an Attribute Challenge, also subtract one from your opponent's result. If this card is in your hand, you may discard it to satisfy any cost to play one card. 
ImmortalTitleTypeRarity
Kit O'Brady The House Always Wins (HS4-132) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Place any cards you use to pay for a cost under this card. Once per turn, you may play a card from under this card as if it were from your hand.

"I never enjoyed killing anyone... so this will be a first." -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kit O'Brady Trip (HS4-140) Event: Attribute Check Common
GridRestrictionsGems
  [2E Only] [Reason]
Text
Make a Soft Exertion for [R]. You may remove a Standing Defense from play for each [R] found.

"Ladies first..." -- Kit O'Brady / Double Eagle
 
ImmortalTitleTypeRarity
Kristin Gilles Charm (HS4-142) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent cannot play an attack from an Exertion during their next turn.

"Of course you can. But there is more in life to learn than reading." -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Chivalry (HS4-143) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
If you do not play an attack during your turn, your opponent cannot play an attack from their hand during their next turn.

"Who said you were going anywhere?" -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Combination (HS4-144) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. Your opponent is considered Prone during their next Defense Phase.

"I think we have a lot to explore." -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Distract (HS4-145) Dodge Rare
GridRestrictionsGems
            
            
            
R6 [Empathy]
Text
"Friends? I gave you everything. Now you take my heart and tear it from my breast... and you want to be my friend. You're mine, do you understand?! You were nothing when you came to me!" -- Kristin Gilles / Chivalry 
ImmortalTitleTypeRarity
Kristin Gilles Duchess' Hilt (HS4-146) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Whenever your opponent plays an attack from their hand, they must discard all attacks from their hand that share a grid with the attack played. 
ImmortalTitleTypeRarity
Kristin Gilles Evade (Escape) (HS4-147) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"I don't care if they offered you the Prince of Wales. Nobody leaves me." -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Jealous? (HS4-148) Situation Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
During your May Do / Must Do Phase, choose one non-Event Ally your opponent has in play. You may use that Ally as if it were under your control for the remainder of your turn. 
ImmortalTitleTypeRarity
Kristin Gilles Master's Manipulation (HS4-149) Event Rare
GridRestrictionsGems
  S3 [Master][Empathy][Reason]
Text
Name a card. Your opponent must search their Endurance and discard all cards found there that share the named title.

"You're not leaving me!" -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Master's Seduction (HS4-150) Event Rare
GridRestrictionsGems
  S2 [Master][Empathy][Empathy]
Text
You may only play this card if your opponent did not play an Attack during their last turn. Play in conjunction with an attack. That attack cannot be blocked or dodged. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Kristin Gilles Nobody Leaves Me! (HS4-151) Event Rare
GridRestrictionsGems
  S3 [Reason]
Text
Your opponent takes one damage for each attack they played during their last turn.

"I know we're going to have a great future together. All of us." -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Obsession (HS4-152) Event Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
Remove an Ally your opponent has in play. Your opponent must discard all Allies with the same name from their hand and Endurance.

"And you two are... together?" -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Persona (HS4-141) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]6[Agility]2[Strength]2[Toughness]9[Empathy]6[Reason]
Text
Born in 1387 in Caen, Normandy, her first death came in 1426 when she was killed by her husband for failing to produce him a heir. While still an amazingly attractive woman, Kristin used her beauty to seduce younger immortals. She taught them the ways of the gentleman, and they made her feel needed. The only quality that matches her beauty is her jealousy.

If your opponent did not play an attack during their last turn, you may play two Special Cards during your Defense Phase this turn. If you do, skip your Attack Phase.
 
ImmortalTitleTypeRarity
Kristin Gilles Premium (HS4-272) Pre-Game Premium
GridRestrictionsGems
 
Text
Born in 1387 in Caen, Normandy, her first death came in 1426 when she was killed by her husband for failing to produce him a heir. While still an amazingly attractive woman, Kristin used her beauty to seduce younger immortals. She taught them the ways of the gentleman, and they made her feel needed. The only quality that matches her beauty is her jealousy.

Play in conjunction with the Kristin Gilles Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Kristin Gilles Seduce (HS4-153) Event Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Your opponent cannot play an attack from their hand during their next turn.

"I decide when you go... not some interfering little sow with a paintbrush." -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Taking What is Mine! (HS4-154) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. If your opponent successfully defends this attack, they must discard all defenses from their hand that share the same title as the defense that defended this attack. 
ImmortalTitleTypeRarity
Kristin Gilles Trip (HS4-155) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. Your opponent is considered Prone during their next Attack Phase.

"Who the hell are you?" -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Kristin Gilles Woman Scorned (HS4-156) Event Rare
GridRestrictionsGems
  R2 [Strength]
Text
You may only play this card if your opponent played an attack last turn. Play in place of an attack. You may play any number of Basic Attacks from your hand this turn. Defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Kristin Gilles You're Mine! (HS4-157) Event Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Look at your opponent's hand. Choose one card found there. Discard all copies of that card in your opponent's hand.

"You're sleeping with that little bitch, aren't you?" -- Kristin Gilles / Chivalry
 
ImmortalTitleTypeRarity
Methos Alexa Bond (HS4-158) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
You may discard this card from play to counter any Flashback played by your opponent.

"Keep telling yourself that. Maybe one day you'll really believe it." -- Methos / One Minute To Midnight
 
ImmortalTitleTypeRarity
Methos Secret Identity (HS4-159) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
If your opponent did not play an attack during their last turn, you may search your Endurance for one card and put it in your hand.

"I'm a pragmatist." -- Methos / One Minute To Midnight
 
ImmortalTitleTypeRarity
Morgan d'Estaing Combination (HS4-161) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn for each Plot you have in play.

"Not an imitation, MacLeod... a homage, a tribute to a great artist." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Double Jeopardy (HS4-162) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your opponent cannot nullify your other Plots. Your opponent cannot remove your other Plots from play.

"We're wasting time." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Evade (Escape) (HS4-163) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"And this is all a nightmare that will end when you die." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Inheritance (Family Fortune) (HS4-164) Plot Rare
GridRestrictionsGems
  R3 [Reason]
Text
Family Fortune: Search your Endurance for one card and put it in your hand.

"Did you think he was a zombie back from the dead? Did you feel that fear?" -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Inheritance (Surviving Heir) (HS4-165) Plot Rare
GridRestrictionsGems
  R3 [Empathy]
Text
Surviving Heir: You may only play this card if you have Inheritance: Family Fortune in play. Search your Discard for one card for each plot sequence you have completed this turn and put it in your hand. Remove all cards titled Inheritance that you control from play. 
ImmortalTitleTypeRarity
Morgan d'Estaing Master's Advice (HS4-166) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy][Reason]
Text
Instead of playing a Special Card during your turn, you may play two Plots that have different titles that turn.

"Let's not make a scene. It'll all be over in a second." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Master's Dodge (HS4-167) Dodge Rare
GridRestrictionsGems
            
            
            
S2 [Master][Agility][Agility]
Text
Remove one Location, Object, Plot or Situation from play.

"I wouldn't bother with that if I were you. You won't have the time." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Persona (HS4-160) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]5[Agility]4[Strength]4[Toughness]4[Empathy]8[Reason]
Text
Born in 1783, Morgan was found and raised by a wealthy family, the d'Estaing family. Morgan had his first death in 1803 when his younger brother was announced as the heir to the d'Estaing estate. In rage, Morgan tried to kill his younger brother but was killed by his father Philippe. Morgan would later get his vengeance, though, with the help of his new mentor, Xavier Saint Cloud, who taught him the rules of the game... and how to break them.

During you May Do / Must Do Phase, you may draw a card for each Plot you have in play. Your Plots cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Morgan d'Estaing Premium (HS4-273) Pre-Game Premium
GridRestrictionsGems
 
Text
Born in 1783, Morgan was found and raised by a wealthy family, the d'Estaing family. Morgan had his first death in 1803 when his younger brother was announced as the heir to the d'Estaing estate. In rage, Morgan tried to kill his younger brother but was killed by his father Philippe. Morgan would later get his vengeance, though, with the help of his new mentor, Xavier Saint Cloud, who taught him the rules of the game... and how to break them.

Play in conjunction with the Morgan d'Estaing Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Morgan d'Estaing Springing the Trap (HS4-169) Situation Uncommon
GridRestrictionsGems
  R3 [Strength]
Text
Whenever you successfully complete a plot sequence, your opponent is prone.

"I didn't say anything about paying for it." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Tactician's Hilt (HS4-170) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. You may play an additional attack for each Plot you have in play. 
ImmortalTitleTypeRarity
Morgan d'Estaing The Protégé's Plan (HS4-168) Edge Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Play in conjunction with a Plot. Search your Endurance for one Plot that shares the same title as the one just played and put it in your hand.

"Perhaps one day you'll betray me." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Thrown Dagger (HS4-171) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Reason]
Text
This attack does no damage. If successful, your opponent must discard all non-Generic Cards from their hand.

"Monsieur does not trade, he collects." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Tribute (Burglary) (HS4-172) Plot Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
Burglary: You may put one Object from your hand into play.

"See how beautiful she is? The diamond has to be at least as perfect." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Tribute (Lure) (HS4-173) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Lure: You may only play this card if you have Tribute: Burglary in play. You may put one Location from your hand into play.

"You didn't call. You didn't come by. I've missed you." -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Tribute (Revenge) (HS4-174) Plot Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Revenge: You may only play this card if you have Tribute: Burglary and Lure in play. Name one card type for each plot sequence you have completed this turn (including this one). Your opponent must discard all cards with a chosen type from their hand. Remove all cards titled Tribute that you control from play. 
ImmortalTitleTypeRarity
Morgan d'Estaing Trip (HS4-175) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Blocks will not defend multiple attacks you play this turn.

"We were supposed to kill them!" -- Morgan d'Estaing / Double Jeopardy
 
ImmortalTitleTypeRarity
Morgan d'Estaing Xavier St. Cloud (HS4-176) Situation: Immortal Ally Rare
GridRestrictionsGems
  R2 [Empathy]
Text
You may discard this card from play to put one Plot from your hand into play.

"Never bloody your hand unless you must. Thus endeth the first lesson." -- Xavier St. Cloud / Double Jeopardy
 
ImmortalTitleTypeRarity
Paul Kinman 9mm (HS4-178) Object: Gun Uncommon
GridRestrictionsGems
  R4 [Hand] [Reason]
Text
When you play this card, you may place any number of Basic Attacks under it. Once per turn, you may play one attack from under 9mm as a Ranged Attack. 
ImmortalTitleTypeRarity
Paul Kinman Combination (HS4-179) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. That attack may be played hidden.

"Is there anyone at home who could provide me with more distraction. A sister, perhaps?" -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Counter (Sidestep) (HS4-180) Dodge: Sidestep Rare
GridRestrictionsGems
            
            
            
R4 [Agility]
Text
Your first attack this turn cannot be dodged.

"Another time, perhaps." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Counter Attack (HS4-181) Edge Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
Play in conjunction with a defense. You may retrieve one card from your Discard and shuffle it into your Endurance.

"How common. Is that your way of challenging me?" -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Duelist (HS4-182) Situation Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
At the end of your Defense Phase, you may randomly discard one card from your opponent's hand for each successful defense you played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Paul Kinman Duelist's Hilt (HS4-183) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the Rapier Weapon of Choice. If your opponent attacked you last turn, and none of their attacks are successful, all your attacks this turn may be played hidden. 
ImmortalTitleTypeRarity
Paul Kinman Evade (Escape) (HS4-184) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"I think I'll draw first blood from your tongue to remind it of its place." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Fleche (HS4-185) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this attack is played hidden, it does an additional point of damage.

"I never fight for sport." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Hired Gun (HS4-186) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
Whenever you play a Ranged Attack, you may also remove one Ally from play.

"Is that fear I see? It's foolish to underestimate an opponent." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Impressive Swordplay (HS4-187) Edge Uncommon
GridRestrictionsGems
  R6 [Agility]
Text
Play in conjunction with a non-Special Attack. That attack may be played hidden.

"Nothing up my sleeve." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Master's Attack (HS4-188) Attack Rare
GridRestrictionsGems
            
            
            
R2 [Master][Strength][Strength]
Text
This attack cannot be a Power Blow. If this attack is played hidden, it cannot be dodged.

"You affix yourself to royalty like a louse affixes itself to a horse's ass." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Master's Style (HS4-189) Edge Rare
GridRestrictionsGems
  R4 [Master][Agility][Empathy]
Text
Play in conjunction with a hidden attack. That attack does an additional point of damage and cannot be dodged.

"It's a matter of honor." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Persona (HS4-177) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]8[Agility]4[Strength]4[Toughness]5[Empathy]7[Reason]
Text
Famed throughout England for swordarm, Paul Kinman has been a hired assassin for over 500 years. Kinman's first death came in a duel over an imagined insult, and he remains to this day quick to anger, quick to take offense, and eager to duel at the least excuse. With his expertise in weapons of all descriptions, however, it is rare indeed that Kinman experiences a repeat of the indignity of defeat he suffered in 1448.

If your opponent did not play an attack during their last turn, and you have nothing in play which prevents or restricts them from playing attacks, they may not play a Special Card during their turn.
 
ImmortalTitleTypeRarity
Paul Kinman Premium (HS4-274) Pre-Game Premium
GridRestrictionsGems
 
Text
Famed throughout England for swordarm, Paul Kinman has been a hired assassin for over 500 years. Kinman's first death came in a duel over an imagined insult, and he remains to this day quick to anger, quick to take offense, and eager to duel at the least excuse. With his expertise in weapons of all descriptions, however, it is rare indeed that Kinman experiences a repeat of the indignity of defeat he suffered in 1448.

Play in conjunction with the Paul Kinman Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Paul Kinman Reluctant Heroes (HS4-190) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
If your opponent attacked you last turn, and none of their attacks are successful, they take one damage during their next turn.

"A coward who holds his tongue, will live to quiver another day." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Taunt (HS4-191) Event Rare
GridRestrictionsGems
  R3 [Empathy]
Text
Your opponent must discard all Special Cards from their hand.

"Does the boy do your fighting for you?" -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman Trip (HS4-192) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has from play. Your first attack this turn may be played hidden.

"I don't think so." -- Paul Kinman / Reluctant Heroes
 
ImmortalTitleTypeRarity
Paul Kinman You're a Coward (HS4-193) Event Rare
GridRestrictionsGems
  R2 [Empathy]
Text
You may only play this card if your opponent did not attack you last turn. Remove one Location, Object, Plot, or Situation your opponent has from play. Your opponent must search their Endurance and discard all copies of that card found there. 
ImmortalTitleTypeRarity
Rapier Circular Parry (Lower) (HS4-246) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your first attack this turn is a non-Special Attack, it does an additional point of damage. 
ImmortalTitleTypeRarity
Rapier Circular Parry (Upper) (HS4-247) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your first attack this turn is a non-Special Attack, it does an additional point of damage. 
ImmortalTitleTypeRarity
Rapier Double Slice (HS4-248) Attack Rare
GridRestrictionsGems
            
            
            
4 [Reason]
Text
If the next attack you play this turn is a Slice, it cannot be blocked or dodged. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Rapier Flurry of Strikes (HS4-249) Edge Uncommon
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a non-Special Attack. Your opponent cannot play a Special Card during their Defense Phase next turn. 
ImmortalTitleTypeRarity
Rapier Master of the Rapier (HS4-250) Situation Rare
GridRestrictionsGems
  2 [Master][Empathy][Empathy]
Text
Your Maximum Hand Size is increased by one, for the remainder of your turn, for each non-Special Attack you play during your turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Rapier Pre-Game (HS4-245) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
The rapier began to develop around 1500 as the Spanish espada ropera, or "dress sword". The espada ropera was a cut and thrust civilian weapon for self-defense and duelling, while earlier weapons were equally at home on the battlefield. Throughout the 16th century, a variety of new, single-handed civilian weapons were being developed. The English word "rapier" generally refers to a primarily thrusting weapon, developed by the year 1600.

You may play an additional Non-Special Attack during your turn. Your Non-Special Attacks, that do damage, do one less damage (to a minimum of one).
 
ImmortalTitleTypeRarity
Rapier Pre-Game (Premium) (HS4-275) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Agility]
Text
The rapier began to develop around 1500 as the Spanish espada ropera, or "dress sword". The espada ropera was a cut and thrust civilian weapon for self-defense and duelling, while earlier weapons were equally at home on the battlefield. Throughout the 16th century, a variety of new, single-handed civilian weapons were being developed. The English word "rapier" generally refers to a primarily thrusting weapon, developed by the year 1600.

You may play an additional Non-Special Attack during your turn. Your Non-Special Attacks, that do damage, do one less damage (to a minimum of one).
 
ImmortalTitleTypeRarity
Rapier Slice (LL) (HS4-251) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Rapier Slice (LR) (HS4-252) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Rapier Swashbuckler (HS4-253) Situation Uncommon
GridRestrictionsGems
  4 [Agility]
Text
You may draw a card whenever you play an attack or block from your hand. This is a Standing Defense. 
ImmortalTitleTypeRarity
Rebecca Horne Keeper of Its Secrets (HS4-194) Event Uncommon
GridRestrictionsGems
  R3 [Empathy]
Text
Your opponent must discard a card from their hand for each Crystal in their Pre-Game.

"Is it secret? Is it safe?" -- Unknown
 
ImmortalTitleTypeRarity
Rebecca Horne Power of the Crystals (HS4-195) Special Attack Uncommon
GridRestrictionsGems
            
            
            
R4 [Reason]
Text
You may only play this card if you have a Crystal in your Pre-Game. For each Crystal in your Pre-Game, choose one area on the grid for this attack to cover. 
ImmortalTitleTypeRarity
Rebecca Horne Rebecca's Crystal (HS4-196) Object Rare
GridRestrictionsGems
  S2 [2E Only]
Text
Before making an Attribute Check, you may name an Attribute. Add one of the chosen Attribute to the check. This card is considered a Crystal in play. You may only have one Rebecca's Crystal in play. 
ImmortalTitleTypeRarity
Sean Burns Calming Speech (HS4-198) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  R6 [2E Only] [Empathy]
Text
Both players must make a Soft Exertion for [R]. The loser must discard their cards used in this Attribute Check.

"Part common sense... part Freud." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Deliverance (HS4-199) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Your opponent cannot draw more than four cards during their turn, unless you have an effect in play which forces them to do so.

"Brilliant mind, disgusting cigars." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Evade (Back Away) (HS4-200) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"I see. Come, we'll talk inside." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Extra Shot (HS4-201) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. Your opponent's Maximum Hand Size is reduced by one during their next turn for each defense they play that turn. 
ImmortalTitleTypeRarity
Sean Burns I'm Here to Help You (HS4-202) Situation Rare
GridRestrictionsGems
  R2 [Empathy]
Text
Discard this card from play to counter one non-Defense card played by your opponent.

"They're calling it 'the War to end all Wars.' Do you believe that?" -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Last Resort (HS4-203) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may only include this card in your deck if you are using the English Longsword Weapon of Choice. Your opponent cannot play more attacks from their hand during their turn than you played from your hand during your last turn. You opponent may attack normally if you do not play an attack during your turn. 
ImmortalTitleTypeRarity
Sean Burns Master's Perception (HS4-205) Edge Rare
GridRestrictionsGems
  S2 [Master][Empathy][Reason]
Text
Play during your May Do / Must Do Phase. Nullify one Event or Illusion your opponent played last turn that was not played in conjunction with an attack, or in place of an attack. 
ImmortalTitleTypeRarity
Sean Burns Master's Wisdom (HS4-204) Event Rare
GridRestrictionsGems
  R4 [Master][Reason][Reason]
Text
You may play this Event during your May Do / Must Do Phase. Choose any number of Location, Object, Plot and / or Situation cards in play. Nullify those cards until the beginning of your next turn. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Sean Burns Negotiate (HS4-206) Dodge Uncommon
GridRestrictionsGems
            
            
            
R6 [Empathy]
Text
You cannot play an attack this turn. Your Maximum Hand Size cannot be altered this turn.

"You're here because you want me to help you. I can't do that without my head." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Painful Memories (HS4-207) Illusion Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Name a card. If your opponent draws a card with the chosen title during their next turn, they must immediately discard it.

"Too many broken bodies and shattered minds." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Perceived Anguish (HS4-208) Illusion Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Retrieve up to five cards from your opponent's Discard and have your opponent shuffle them into their Endurance.

"The hate doesn't belong to you. The voices aren't yours." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Persona (HS4-197) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]3[Agility]3[Strength]3[Toughness]8[Empathy]8[Reason]
Text
Sean Burns was born in 760 in Tyrconnell, Ulster. He lived his adult life as a monk in a monastery on the island of Iona. His first death came in 805 at the hands of Viking raiders before he found himself an Immortal. Over the centuries Sean has found his calling as a healer of the mind, studying with many of the greatest psychiatrists throughout time. Originally trained by Ailell of Kells, he has served as a mentor to many as well.

During your May Do / Must Do Phase, you may look at the top five cards of your opponent's Endurance and replace them in any order.
 
ImmortalTitleTypeRarity
Sean Burns Persuasion (HS4-209) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Empathy]
Text
This attack does no damage. If successful, you may choose one card from your opponent's Discard and randomly replace it with one card in your opponent's hand. 
ImmortalTitleTypeRarity
Sean Burns Premium (HS4-276) Pre-Game Premium
GridRestrictionsGems
 
Text
Sean Burns was born in 760 in Tyrconnell, Ulster. He lived his adult life as a monk in a monastery on the island of Iona. His first death came in 805 at the hands of Viking raiders before he found himself an Immortal. Over the centuries Sean has found his calling as a healer of the mind, studying with many of the greatest psychiatrists throughout time. Originally trained by Ailell of Kells, he has served as a mentor to many as well.

Play in conjunction with the Sean Burns Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the Game by your opponent.
 
ImmortalTitleTypeRarity
Sean Burns Soothing Voice (HS4-210) Edge Uncommon
GridRestrictionsGems
  R6
Text
If you do not play an attack during your turn, you may play an Illusion from your hand. You must play this Edge in conjunction with that Illusion. 
ImmortalTitleTypeRarity
Sean Burns Student of the Mind (HS4-211) Situation Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your opponent cannot play Illusions. Before making an Exertion during your Defense Phase, you may put one Illusion from your hand on top of your Endurance. 
ImmortalTitleTypeRarity
Sean Burns Trip (HS4-212) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has from play. Your opponent must discard all Standing Defenses from their hand.

"I'll be here." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Sean Burns Unlocking the Mind (HS4-213) Illusion Rare
GridRestrictionsGems
  R6 [Reason]
Text
Your opponent cannot draw any cards during their next Draw / Discard Phase.

"We're so much more complex than mortals. Upon our page so much more is written." -- Sean Burns / Deliverance
 
ImmortalTitleTypeRarity
Single-Handed Broadsword Lightning Strikes (HS4-255) Situation Uncommon
GridRestrictionsGems
  4 [Strength]
Text
Your opponent cannot play Special Cards in conjunction with defenses. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Master of the Broadsword (HS4-256) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Reason]
Text
Your opponent cannot make Power Blows that are not Head Shots. You may play an additional attack each turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Single-Handed Broadsword On the Offensive (HS4-257) Edge Rare
GridRestrictionsGems
  2 [Reason]
Text
Play during your May Do / Must Do Phase. You may nullify any effects in play by your opponent that would prevent you from playing an attack, or restrict you from playing attacks. You may ignore all costs required for you to play attacks this turn. You may play this card from your discard as if it were from your hand. If you do, remove it from the game during your next Sweep Phase. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pommel Blow (Left) (HS4-258) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. If your opponent played a Power Blow last turn, this attack cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pommel Blow (Right) (HS4-259) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. If your opponent played a Power Blow last turn, this attack cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pre-Game (HS4-254) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
As a rule, the blade of a single-handed broadsword is comparatively short. It usually tapers to a sharp point but may lack a cutting edge. It is typically triangular in cross-section, although some of the early examples still have the rhombic and spindle-shaped cross-sections inherited from older weapons, like the rapier. This triangular cross-section may be hallow for additional lightness.

If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when Blocking a Power Blow and one damage when Power Blocking a Power Blow.
 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pre-Game (Premium) (HS4-277) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Reason]
Text
As a rule, the blade of a single-handed broadsword is comparatively short. It usually tapers to a sharp point but may lack a cutting edge. It is typically triangular in cross-section, although some of the early examples still have the rhombic and spindle-shaped cross-sections inherited from older weapons, like the rapier. This triangular cross-section may be hallow for additional lightness.

If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when Blocking a Power Blow and one damage when Power Blocking a Power Blow.
 
ImmortalTitleTypeRarity
Single-Handed Broadsword Quick Slash (HS4-260) Attack Uncommon
GridRestrictionsGems
            
            
            
4 [Agility]
Text
This attack may be played as an additional attack. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Set-Up (LL-UR) (HS4-262) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play an additional attack this turn for each attack successfully defended by this block. 
ImmortalTitleTypeRarity
Single-Handed Broadsword Set-Up (UL-LR) (HS4-261) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play an additional attack this turn for each attack successfully defended by this block. 
ImmortalTitleTypeRarity
Watcher Watcher (Dodge) (HS4-225) Dodge Common
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may only play this card if you do not play a Special Card other than a Watcher or Hunter during your turn. 
ImmortalTitleTypeRarity
Watcher Watcher (Remove Hunter) (HS4-224) Event Uncommon
GridRestrictionsGems
  [Agility]
Text
Remove one Hunter in play or in your opponent's Discard from the game. 
ImmortalTitleTypeRarity
Watcher Watcher (Remove Plot) (HS4-226) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove a Plot from play. 
ImmortalTitleTypeRarity
Watcher Watcher (Retrieve Defense) (HS4-223) Event Rare
GridRestrictionsGems
  2 [Toughness]
Text
Retrieve one defense from your Discard and put it in your hand. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Watcher / Hunter Just Watching (Remove Watcher / Hunter) (HS4-214) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove one Watcher, Hunter, or Watcher / Hunter Special Card from play. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher Assignment (Pre-Game) (HS4-215) Situation Common
GridRestrictionsGems
  [Empathy]
Text
Discard this card from play to return your Watcher or Hunter Pre-Game that has been removed from the game to your Pre-Game. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher Headquarters (HS4-216) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
While working with the Watchers, if a player does not play a Special Card other than a Watcher or Hunter during their turn, they may play an additional Special Card that turn. That Special Card must be a Watcher or Hunter. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher Tattoo (HS4-217) Object Uncommon
GridRestrictionsGems
  [Reason]
Text
Play on a Situation Ally in play. That Situation is no longer an Ally. You may choose for it to become either a Watcher or a Hunter. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher Tribunal (HS4-218) Plot Rare
GridRestrictionsGems
  2 [Strength]
Text
Your Watcher, Hunter, and Watcher / Hunter cards cannot be countered or removed from the game by your opponent. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher's Chronicle (HS4-219) Object Rare
GridRestrictionsGems
  2 [Reason]
Text
When you play this card, you may put any Watcher and / or Hunter cards from your hand underneath it. You may play cards from under this as if they were from your hand. You may nullify any effects which prevent or restrict you from playing cards from under this. If your opponent removes this card, all cards underneath are immediately put into play. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher's Oath (Cannot Play) (HS4-221) Event Common
GridRestrictionsGems
  [Empathy]
Text
Your opponent cannot play any Watcher, Hunter, or Watcher / Hunter cards during their next turn. Your opponent cannot use their Watcher's Pre-Game Ability during their next turn. 
ImmortalTitleTypeRarity
Watcher / Hunter Watcher's Oath (Nullify Pre-Game) (HS4-220) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Your opponent's Watcher Pre-Game is nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Face of Evil (HS4-263) Edge Uncommon
GridRestrictionsGems
  R3 [Strength]
Text
Play in conjunction with a Special Card that does damage or an attack that does damage. That card does an additional point of damage this turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Morgan d'Estaing (HS4-264) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R3 [Empathy]
Text
Whenever you successfully complete a Plot Sequence during your tur, you may play an additional Special Card that is not a Plot that turn.

"A few moments and they'll be silent forever." -- Xavier St. Cloud / Double Jeopardy