The Search for Vengeance

ImmortalTitleTypeRarity
Amergan Pre-Game (HSFV-259) Pre-Game Premium
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Text
That will hurt! -- Amergan / The Search for Vengeance

During deck construction, you may include up to seven of any one Weapon of Choice card that you would normally only be able to include six of. If Amergan is removed, you may still play the extra card normally.
 
ImmortalTitleTypeRarity
Chain Saw Collateral Damage (HSFV-027) Event Rare
GridRestrictionsGems
  2 [Strength]
Text
Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play. 
ImmortalTitleTypeRarity
Chain Saw Gasoline Can (HSFV-028) Object Uncommon
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  2 [Reason]
Text
Your non-Ranged Attacks do an additional point of damage. 
ImmortalTitleTypeRarity
Chain Saw Locked Blades (ML) (HSFV-029) Block Common
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[Toughness]
Text
If this defense is successful, your opponent cannot play a dodge from their hand next turn. 
ImmortalTitleTypeRarity
Chain Saw Locked Blades (MR) (HSFV-030) Block Common
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[Toughness]
Text
If this defense is successful, your opponent cannot play a dodge from their hand next turn. 
ImmortalTitleTypeRarity
Chain Saw Master of the Saw (HSFV-031) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Strength]
Text
Your opponent cannot play Evade: Back Away. This is a Standing Defense. 
ImmortalTitleTypeRarity
Chain Saw Pre-Game (HSFV-026) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand] [Hand]
Text
A chainsaw is a portable mechanical, motorized saw. It is used in logging activities such as felling, limbing, and bucking and to harvest firewood. Chainsaws with specially designed blades have been developed as light weight weapons for use in combat.

Your opponent's Maximum Ability is decreased by one for each point of damage dealt by attacks you play. You must make a Hard Exertions to play a dodge from your hand.
 
ImmortalTitleTypeRarity
Chain Saw Pre-Game (Premium) (HSFV-260) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Hand] [Strength]
Text
A chainsaw is a portable mechanical, motorized saw. It is used in logging activities such as felling, limbing, and bucking and to harvest firewood. Chainsaws with specially designed blades have been developed as light weight weapons for use in combat.

Your opponent's Maximum Ability is decreased by one for each point of damage dealt by attacks you play. You must make a Hard Exertions to play a dodge from your hand.
 
ImmortalTitleTypeRarity
Chain Saw Riding the Blade (LL) (HSFV-032) Special Attack Common
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[Strength]
Text
This attack may be played after an Evade: Back Away. 
ImmortalTitleTypeRarity
Chain Saw Riding the Blade (LR) (HSFV-033) Special Attack Common
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[Strength]
Text
This attack may be played after an Evade: Back Away. 
ImmortalTitleTypeRarity
Chain Saw Titanium Teeth (HSFV-034) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block. That Block may be made a Power Block without an Exertion. 
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Checklist Chain Saw (Page 2) (02) Checklist Insert
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Checklist Check Lists (Page 18) (18) Checklist Insert
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Checklist Colin MacLeod (Page 3) (03) Checklist Insert
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Checklist Contact Information (Page 20) (20) Checklist Insert
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Checklist Gladius (Page 11) (11) Checklist Insert
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Checklist Kanzashi (Page 12) (12) Checklist Insert
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Checklist Katana (Page 13) (13) Checklist Insert
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Checklist Kyala (Page 14) (14) Checklist Insert
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Checklist Malick (Page 15) (15) Checklist Insert
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Checklist Marcus Octavius (Page 16) (16) Checklist Insert
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Checklist Premiums (Page 17) (17) Checklist Insert
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ImmortalTitleTypeRarity
Clan MacLeod Loyal Clansman (HSFV-046) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  S6 [Empathy]
Text
You may have multiple Loyal Clansman in play. Discard this card from play to draw a card for each Ally you have in play (including Loyal Clansman). Remove this card from the game after use. 
ImmortalTitleTypeRarity
Clan MacLeod Vengeance (HSFV-036) Event Uncommon
GridRestrictionsGems
  S4 [Strength]
Text
You may only play this card if your opponent removed an Ally you control from play during their last turn. Make a Hard Exertion. You may play up to five non-Special Attacks from your Hand or found in that Exertion. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Colin MacLeod Amergan (HSFV-037) Illusion: Immortal Ally Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Your opponent must discard a card from their Hand for each Ally you control that has been removed from the game. Remove this card from the game after use. During your May Do / Must Do Phase, if this card is removed from the game, you may make a Hard Exertion to place it on top of your Endurance. 
ImmortalTitleTypeRarity
Colin MacLeod Blind Rage (HSFV-038) Special Attack Common
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[Strength]
Text
This attack does an additional point of damage for each Ally you control that has been removed from the game.

"I loved Moy and you killed her." -- Colin MacLeod / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Combination (HSFV-039) Event Common
GridRestrictionsGems
  [Reason]
Text
You may play an additional attack for each Ally you control that has been removed from the game.

"Their battle, my battle, it will only end with your death." -- Colin MacLeod / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Dahlia (HSFV-040) Situation: Mortal Ally Rare
GridRestrictionsGems
  R2 [Empathy]
Text
Discard this card from play to remove one Ally your opponent controls from the game. Remove this card from the game after use.

"You don't need that, all you need is me." -- Dahlia / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Deborah (HSFV-041) Situation: Mortal Ally Rare
GridRestrictionsGems
  R2 [Empathy]
Text
You may play an additional attack for each Ally you control that has been removed from the game. If this card leaves play, remove it from the game.

"You'll have to kill me first." -- Deborah MacLeod / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Eternal Love (HSFV-042) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
You must have an Ally you control that is currently removed from the game to play this card. Return one Ally you control that is removed from the game to your hand. You may remove one Ally in your hand from the game. 
ImmortalTitleTypeRarity
Colin MacLeod Evade (Back Away) (HSFV-043) Dodge: Back Away Common
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[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"You'll have to kill me first." -- Colin MacLeod / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Inspiration (HSFV-044) Event Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Draw a card for each Ally you control that has been removed from the game. You may play an additional Special Card this turn.

"There battle, my battle, it will only end with your death." -- Colin MacLeod / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Instrument of Vengeance (HSFV-045) Object: Hilt Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using the Katana Weapon of Choice. You may not be Disarmed or have your weapon Broken. 
ImmortalTitleTypeRarity
Colin MacLeod Master's Attack (HSFV-047) Special Attack Rare
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R2 [Master][Strength][Strength]
Text
This attack may be a Power Blow without an Exertion. Your opponent must discard a defense for each Ally you control that has been removed from the game to play a defense from their hand against this attack. 
ImmortalTitleTypeRarity
Colin MacLeod Master's Dodge (HSFV-048) Dodge Rare
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R3 [Master][Agility][Agility]
Text
When this defense is declared successful, you may immediately put one Location from your Hand into play. This does not count as playing a Special Card. 
ImmortalTitleTypeRarity
Colin MacLeod Moya (HSFV-049) Situation: Mortal Ally Rare
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  R2 [2E Only] [Empathy]
Text
Whenever you make an Attribute Check, add one to the result for each Ally you control that has been removed from the game. If this card leaves play, remove it from the game. 
ImmortalTitleTypeRarity
Colin MacLeod Persona (HSFV-035) Persona Pre-Game
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  5 [2E Only] 5[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Colin MacLeod hunts for his nemesis, the one who ruined his life by killing his wife and adopted clan. For over a thousand years and hundreds of lifetimes, he had searched out Marcus Octavius. As societies crumble around him, he cares little for anything but his vengeance, binding him to the path that he should seek.

Your opponent’s maximum Hand Size is reduced by one for each Ally you control that has been removed from the game. You may discard a [E] from your Hand to block a Ranged Attack.
 
ImmortalTitleTypeRarity
Colin MacLeod Premium (HSFV-261) Pre-Game Premium
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Text
Colin MacLeod hunts for his nemesis, the one who ruined his life by killing his wife and adopted clan. For over a thousand years and hundreds of lifetimes, he had searched out Marcus Octavius. As societies crumble around him, he cares little for anything but his vengeance, binding him to the path that he should seek.

Play in conjunction with the Colin MacLeod Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Colin MacLeod Ricochet (HSFV-050) Event Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
If you successfully blocked a Ranged Attack this turn, duplicate that attack as your first attack this turn. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Colin MacLeod Trip (HSFV-051) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.

"Not my problem." -- Colin MacLeod / The Search for Vengeance
 
ImmortalTitleTypeRarity
Colin MacLeod Vengeance (HSFV-052) Special Attack Uncommon
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R4 [Strength]
Text
This attack may be a Power Blow without an Exertion. Your opponent must discard a defense for each Ally you control that has been removed from the game to play a defense from their hand against this attack. 
ImmortalTitleTypeRarity
Generic Alertness (Block Multiple) (HSFV-056) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Block. You may ignore any effect played by your opponent that prevents Blocks from defending multiple attacks. 
ImmortalTitleTypeRarity
Generic Alertness (Block No Restriction) (HSFV-054) Event Common
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Generic Alertness (Block) (HSFV-053) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge / Additional Attack) (HSFV-058) Event Common
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged. You may play an additional attack this turn. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge Multiple) (HSFV-060) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Dodge. You may ignore any effect played by your opponent that prevents Dodges from avoiding multiple attacks. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (HSFV-057) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Alertness (Super Block) (HSFV-055) Event Ultra-Rare
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block. You may ignore any cost required to play that Block and any effects which prevent you from playing that Block from your hand. You may ignore any effect that prevents that Block from defending multiple attacks. That Block can defend attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Alertness (Super Dodge) (HSFV-059) Event Ultra-Rare
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. You may ignore any cost required to play that Dodge and any effects which prevent you from playing that Dodge from your hand. You may ignore any effect that prevents that Dodge from defending multiple attacks. That Dodge can defend attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (Ignore) (HSFV-061) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object. 
ImmortalTitleTypeRarity
Generic Always the Last Place You Look (Nullify) (HSFV-062) Edge Ultra-Rare
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose an Object in play. That Object is nullified while this card is in play. 
ImmortalTitleTypeRarity
Generic Amnesia (HSFV-063) Event Rare
GridRestrictionsGems
  [Reason]
Text
Remove one card from your opponent's Discard from the game. 
ImmortalTitleTypeRarity
Generic Ancient Battlefield (HSFV-064) Location Uncommon
GridRestrictionsGems
  [Strength]
Text
While on the Ancient Battlefield each player must discard an attack from their hand during their May Do / Must Do Phase. If a player does not discard an attack, they lose one Ability. 
ImmortalTitleTypeRarity
Generic Angry Mob (HSFV-065) Event: Bystander Uncommon
GridRestrictionsGems
  [Toughness]
Text
All players take two damage. 
ImmortalTitleTypeRarity
Generic Arena (HSFV-066) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
While in the Arena, if a player makes a Hard Exertion, their opponent may make an additional attack on their next turn. 
ImmortalTitleTypeRarity
Generic Bait and Switch (HSFV-067) Edge Common
GridRestrictionsGems
  [Reason]
Text
If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn. 
ImmortalTitleTypeRarity
Generic Berserk (HSFV-068) Edge Uncommon
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Basic Block. You may play an additional attack this turn. You may only play one Berserk this turn. 
ImmortalTitleTypeRarity
Generic Break Weapon (HSFV-069) Event: Attribute Challenge Ultra-Rare
GridRestrictionsGems
  [2E Only] [Strength]
Text
Play in conjunction with an attack that is a Power Blow. If your opponent blocks that attack, both players must make a Soft Exertion for [S]. The player with the lowest total has their Weapon broken. 
ImmortalTitleTypeRarity
Generic Chest Wound (HSFV-070) Situation Rare
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if you played a successful Dirty Trick last turn. Your opponent must discard a Dodge to play a Block from their hand. Your opponent must discard a Block to play a Dodge from their hand. 
ImmortalTitleTypeRarity
Generic Concentration (HSFV-071) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. You may ignore any effects in play by your opponent which prevent you from playing Special Cards. 
ImmortalTitleTypeRarity
Generic Cursed (HSFV-072) Situation Uncommon
GridRestrictionsGems
  [2E Only] [Empathy]
Text
You may discard this card after your opponent made a Soft Exertion Attribute Check. Ignore the effects of that check and your opponent must immediately retry that check. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Bloodied Nose) (HSFV-074) Attack Uncommon
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[Strength]
Text
Bloodied Nose: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must discard the top card of their Endurance for each card they have in their hand. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Pressure Point) (HSFV-073) Attack Common
GridRestrictionsGems
            
            
            
[Reason]
Text
Pressure Point: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful you may search your Endurance for one Situation with Wound in the title and put it in your hand. 
ImmortalTitleTypeRarity
Generic Disarm (E) (HSFV-075) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Disarm Check for [E]. If your check is greater than your opponent's, they are now Disarmed. 
ImmortalTitleTypeRarity
Generic Disarm (R) (HSFV-076) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  [2E Only] [Reason]
Text
Play in conjunction with a Block. Both players must make a Disarm Check for [R]. If your check is greater than your opponent's, they are now Disarmed. 
ImmortalTitleTypeRarity
Generic Doc Byrnes (HSFV-077) Situation: Mortal Ally Rare
GridRestrictionsGems
  2 [Empathy]
Text
Discard this card from play to prevent two damage this turn. If you do, remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Empathy (HSFV-078) Situation Uncommon
GridRestrictionsGems
  [Empathy]
Text
If your opponent forced you to discard cards from your hand last turn, you may discard this card from play. If you do, your opponent must discard that many cards from their hand next turn. 
ImmortalTitleTypeRarity
Generic Excessive Force (HSFV-079) Edge Common
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Police Event. Your opponent takes one damage. You may only play one Excessive Force per Police. 
ImmortalTitleTypeRarity
Generic Extra Weapon (HSFV-080) Object Uncommon
GridRestrictionsGems
  [Reason]
Text
Discard this card from play and make a Hard Exertion. If you were Disarmed, you regain your weapon. You may only have one Extra Weapon in play. 
ImmortalTitleTypeRarity
Generic Feint (HSFV-081) Edge Common
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Block defending against a hidden attack. If that Block is successful, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Fight for Freedom (In the Name of Honor) (HSFV-084) Plot Common
GridRestrictionsGems
  [Agility]
Text
In the Name of Honor: You must have Fight for Freedom: To Freedom and To Glory in play to play this card. Play in place of an attack. You may play up to five attacks from your hand. Defenses will not block or avoid multiple attacks you play this turn. Remove all cards titled Fight for Freedom from play. 
ImmortalTitleTypeRarity
Generic Fight for Freedom (To Freedom) (HSFV-082) Plot Common
GridRestrictionsGems
  [Strength]
Text
To Freedom: When this card enters play, retrieve one Generic attack from your Discard and put it in your hand. You may search your Endurance for a card titled Fight for Freedom and put it in your hand. 
ImmortalTitleTypeRarity
Generic Fight for Freedom (To Glory) (HSFV-083) Plot Common
GridRestrictionsGems
  [Toughness]
Text
To Glory: You must have Fight for Freedom: To Freedom in play to play this card. When this card enters play, search your Endurance for one attack and put it in your hand. You may search your Endurance for a card titled Fight for Freedom and put it in your hand. 
ImmortalTitleTypeRarity
Generic Focus (Ignore) (HSFV-017) Edge Fixed
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. 
ImmortalTitleTypeRarity
Generic Focus (Nullify) (HSFV-085) Edge Ultra-Rare
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Situation in play. That Situation is nullified while this card is in play. 
ImmortalTitleTypeRarity
Generic Foiled (Ignore) (HSFV-086) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. 
ImmortalTitleTypeRarity
Generic Foiled (Nullify) (HSFV-087) Edge Ultra-Rare
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Plot in play. That Plot is nullified while this card is in play. 
ImmortalTitleTypeRarity
Generic Forged Steel (HSFV-088) Object Rare
GridRestrictionsGems
  2 [Toughness]
Text
Play in conjunction with a Hilt. That Hilt cannot be removed from play by cards titled Misfortune. 
ImmortalTitleTypeRarity
Generic Get Away From It All (HSFV-089) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove a Location from play. 
ImmortalTitleTypeRarity
Generic Guard (Left) (HSFV-090) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Lower) (HSFV-091) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Right) (HSFV-092) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Guard (Upper) (HSFV-093) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Head Shot (HSFV-018) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Hidden Rebel Base (HSFV-094) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
While at the Hidden Rebel Base, players cannot remove Allies from play with Events. 
ImmortalTitleTypeRarity
Generic Higher Ground (HSFV-095) Situation Rare
GridRestrictionsGems
  2 [Reason]
Text
You cannot play Lower Attacks and your opponent cannot play Upper Attacks. You may not have Lower Ground in play. If your opponent has Higher Ground in play, all cards titled Higher Ground are nullified. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Holy Ground (HSFV-096) Event Rare
GridRestrictionsGems
  3 [Reason]
Text
Avoid all attacks this turn. Remove the top three cards of your Endurance from the game. 
ImmortalTitleTypeRarity
Generic Immortal Wound (HSFV-097) Situation Rare
GridRestrictionsGems
  2 [Strength]
Text
You may only play this card if you played a successful attack that did at least two damage last turn. Your opponent may not use their Persona Power and you may ignore their Persona Power. 
ImmortalTitleTypeRarity
Generic Impulse (HSFV-098) Event Uncommon
GridRestrictionsGems
  [Empathy]
Text
Choose one in-game card that has a discard to use effect in play by your opponent. You may use that card this turn. 
ImmortalTitleTypeRarity
Generic Inner Strength (Add Two) (HSFV-100) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play before making an Exertion. Add two to the Exertion Size. You may only play one Inner Strength this turn. 
ImmortalTitleTypeRarity
Generic Inner Strength (Subtract Two) (HSFV-099) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play before making an Exertion. Subtract two from the Exertion Size. You may only play one Inner Strength this turn. 
ImmortalTitleTypeRarity
Generic Inspiration (HSFV-101) Event Uncommon
GridRestrictionsGems
  [Toughness]
Text
You may make two Hard Exertions this turn. 
ImmortalTitleTypeRarity
Generic Interference (HSFV-102) Event Common
GridRestrictionsGems
  [Reason]
Text
Your opponent must discard three cards from their hand. 
ImmortalTitleTypeRarity
Generic Investigation (HSFV-019) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Plot from play. 
ImmortalTitleTypeRarity
Generic Joe (HSFV-103) Situation: Mortal Ally Rare
GridRestrictionsGems
  2 [Empathy]
Text
During your May Do / Must Do Phase, you may discard this card from play. If you do, make a card title. Reveal the top five cards of your Endurance. Take all cards with that title into your hand. Replace the remaining on top of your Endurance in any order. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Lab Director (HSFV-104) Situation: Mortal Ally Ultra-Rare
GridRestrictionsGems
  [Empathy]
Text
During their May Do / Must Do Phase, your opponent must discard the top card of their Endurance. This is a cumulative effect. You may have multiple Lab Directors in play. 
ImmortalTitleTypeRarity
Generic Lean and Mean (HSFV-020) Edge Fixed
GridRestrictionsGems
 
Text
Your minimum deck size is decreased by one. Discard a card from your hand. 
ImmortalTitleTypeRarity
Generic Lost Love (HSFV-105) Event Uncommon
GridRestrictionsGems
  2 [Empathy]
Text
All players gain one Ability. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HSFV-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (HSFV-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Ground (HSFV-106) Situation Rare
GridRestrictionsGems
  2 [Reason]
Text
You cannot play Upper Attacks and your opponent cannot play Lower Attacks. You may not have Higher Ground in play. If your opponent has Lower Ground in play, all cards titled Lower Ground are nullified. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (HSFV-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (HSFV-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (HSFV-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (HSFV-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Luck vs Skill (A) (HSFV-112) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Agility]
Text
Play in conjunction with a Dodge. Both players must make a Soft Exertion for [A]. The loser must immediately discard one attack from their hand for each [A] in their opponent's check. 
ImmortalTitleTypeRarity
Generic Luck vs Skill (E) (HSFV-115) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Play in place of an Attack. Both players must make a Soft Exertion for [E]. The loser must immediately discard a Special Card from their hand for each [E] in their opponent's check. 
ImmortalTitleTypeRarity
Generic Luck vs Skill (R) (HSFV-116) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Reason]
Text
Play in place of an Attack. Both players must make a Soft Exertion for [R]. The loser cannot draw any cards during their next Draw / Discard Phase. 
ImmortalTitleTypeRarity
Generic Luck vs Skill (S) (HSFV-113) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Strength]
Text
Play in place of an attack. Both players must make a Soft Exertion for [S]. The loser must immediately discard one defense from their hand for each [S] in their opponent's check. 
ImmortalTitleTypeRarity
Generic Luck vs Skill (T) (HSFV-114) Event: Attribute Challenge Common
GridRestrictionsGems
  [2E Only] [Toughness]
Text
Play in conjunction with a Block. Both players must make a Soft Exertion for [T]. The loser must immediately discard the top card of their Endurance for each [T] in their opponent's check. 
ImmortalTitleTypeRarity
Generic Lucky Block (Left) (HSFV-107) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Lower) (HSFV-108) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Middle) (HSFV-109) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Right) (HSFV-110) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Upper) (HSFV-111) Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. 
ImmortalTitleTypeRarity
Generic Master Swordplay (HSFV-117) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Reason]
Text
Your opponent must discard a block to play a block from their hand. 
ImmortalTitleTypeRarity
Generic Master's Advance (HSFV-118) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Reason]
Text
Your opponent must discard a Dodge to play a Dodge from their hand. 
ImmortalTitleTypeRarity
Generic Master's Agility (HSFV-120) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Agility]
Text
Your Dodges can avoid attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Master's Dodge (HSFV-121) Dodge Rare
GridRestrictionsGems
            
            
            
2 [Master][Agility][Agility]
Text
Your opponent's attacks during their next turn may be played hidden. 
ImmortalTitleTypeRarity
Generic Master's Empathy (HSFV-122) Situation Rare
GridRestrictionsGems
  2 [Master][Empathy][Empathy]
Text
Your Maximum Ability is increased by five while this card is in play. This does not raise your current Ability. 
ImmortalTitleTypeRarity
Generic Master's Endurance (HSFV-119) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
During your Draw / Discard Phase, you do not need to discard down to your Maximum Hand Size. 
ImmortalTitleTypeRarity
Generic Master's Head Shot (HSFV-123) Edge Rare
GridRestrictionsGems
  2 [Master][Strength][Strength]
Text
You may only play this card if you do not play a Special Card during your turn. Play in conjunction with an upper attack. That attack is now a Head Shot. 
ImmortalTitleTypeRarity
Generic Master's Reason (HSFV-124) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
During your May Do / Must Do Phase, you may choose one Location, Object, Plot or Situation in play. For the remainder of your turn, you may ignore the effects of that card. 
ImmortalTitleTypeRarity
Generic Master's Stratagem (HSFV-125) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
During your May Do / Must Do Phase, you may discard up to two cards to draw a card for each card discarded. 
ImmortalTitleTypeRarity
Generic Master's Strength (HSFV-126) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Strength]
Text
You may make Power Blows or Power Blocks with a 0-card Hard Exertion. 
ImmortalTitleTypeRarity
Generic Master's Toughness (HSFV-127) Situation Rare
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
Your Blocks can defend attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HSFV-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HSFV-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Misfortune (HSFV-021) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove an Object from play. 
ImmortalTitleTypeRarity
Generic On Your Knees (HSFV-128) Event Common
GridRestrictionsGems
  [Strength]
Text
You may only play this card if your opponent's current Ability is five or less. Your opponent is prone. 
ImmortalTitleTypeRarity
Generic Own Worst Enemy (HSFV-129) Situation Common
GridRestrictionsGems
  [Strength]
Text
Whenever your opponent plays a card that does damage or ability loss to themselves, they lose an additional point of damage or ability loss. 
ImmortalTitleTypeRarity
Generic Patience (HSFV-130) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
Draw up to your Maximum Hand Size. 
ImmortalTitleTypeRarity
Generic Police (Situation) (HSFV-022) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Situation from play. 
ImmortalTitleTypeRarity
Generic Power of the Quickening (HSFV-131) Illusion Ultra-Rare
GridRestrictionsGems
  [Strength]
Text
You gain your opponent's Persona Power while this card is in play. 
ImmortalTitleTypeRarity
Generic Practice... Practice... (HSFV-132) Situation Uncommon
GridRestrictionsGems
  [2E Only] [Reason]
Text
You may discard this card after making an Attribute Check. You may ignore the results of that check and immediately retry that Attribute Check. 
ImmortalTitleTypeRarity
Generic Presence of an Immortal (HSFV-133) Illusion Ultra-Rare
GridRestrictionsGems
  [Empathy]
Text
Look at your opponent's hand. Choose one card found there. Your opponent must play that card during their next turn or remove it from the game. 
ImmortalTitleTypeRarity
Generic Protected Resources (HSFV-134) Situation Rare
GridRestrictionsGems
  2 [Reason]
Text
You may ignore any effect by your opponent that would force you to discard cards from your hand or off the top of your Endurance. Your opponent cannot discard cards from your hand or your Endurance. 
ImmortalTitleTypeRarity
Generic Quality Blade (HSFV-135) Object: Hilt Rare
GridRestrictionsGems
  2 [Agility]
Text
You may play an additional attack each turn. 
ImmortalTitleTypeRarity
Generic Reconnaissance (Ignore) (HSFV-137) Edge Common
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location. 
ImmortalTitleTypeRarity
Generic Reconnaissance (Nullify) (HSFV-136) Edge Ultra-Rare
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose a Location in play. That Location is nullified while this card is in play. 
ImmortalTitleTypeRarity
Generic Retribution (HSFV-138) Event Uncommon
GridRestrictionsGems
  [Strength]
Text
Play in place of an attack. Your opponent takes one damage. 
ImmortalTitleTypeRarity
Generic Riposte (HSFV-139) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Block. Your first attack this turn may be played hidden. 
ImmortalTitleTypeRarity
Generic Rudy (HSFV-140) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
During your May Do / Must Do Phase, place the top five cards of your Endurance under this card. During your turn, you may play cards under this as if they were from your hand. At the beginning of your Draw / Discard Phase, discard all cards under this card. 
ImmortalTitleTypeRarity
Generic Rush (HSFV-141) Event Uncommon
GridRestrictionsGems
  2 [Strength]
Text
Remove all Standing Defenses in play. Your opponent takes one damage. 
ImmortalTitleTypeRarity
Generic Sacrifice (HSFV-142) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are forced to discard a card from your hand (even if the discard is random), you may instead discard this card. If your opponent discards this card from your hand, they lose one Ability. You may discard this card to satisfy any cost required to play a card from your hand. 
ImmortalTitleTypeRarity
Generic Scroll of Calamitous Intent (HSFV-143) Object Uncommon
GridRestrictionsGems
  [Empathy]
Text
Article 47 of the Unusual Torture Act (Rusty's Law): No Allies may be removed from the game. 
ImmortalTitleTypeRarity
Generic Search for Vengeance (Pain) (HSFV-023) Plot Fixed
GridRestrictionsGems
  [Empathy]
Text
Pain: Discard 2 cards randomly from your hand. 
ImmortalTitleTypeRarity
Generic Search for Vengeance (Redemption) (HSFV-025) Plot Fixed
GridRestrictionsGems
  [Empathy]
Text
Redemption: You may only play this card if you have Search for Vengeance: Pain and Suffering in play. Discard all cards titled Search for Vengeance in play. Your opponent must discard the top card of their Endurance for each [E] in your discard. 
ImmortalTitleTypeRarity
Generic Search for Vengeance (Suffering) (HSFV-024) Plot Fixed
GridRestrictionsGems
  [Empathy]
Text
Suffering: You may only play this card if you have Search for Vengeance: Pain in play. When this card enters play, you must discard the top two cards of your Endurance. 
ImmortalTitleTypeRarity
Generic Selective Memory (HSFV-144) Edge Uncommon
GridRestrictionsGems
  [Empathy]
Text
Play during your May Do / Must Do Phase. You may ignore any effects in play by your opponent which force you to discard cards from your hand. 
ImmortalTitleTypeRarity
Generic Sergeant Franks (HSFV-145) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
You may discard this card from play to counter a Holy Ground. 
ImmortalTitleTypeRarity
Generic Sewer Pipe (HSFV-146) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
While in the Sewer Pipe, each player's Maximum Hand Size is reduced by two. 
ImmortalTitleTypeRarity
Generic Shattered Bridge (HSFV-147) Location Uncommon
GridRestrictionsGems
  [Agility]
Text
While on the Shattered Bridge, dodges will not avoid multiple attacks. 
ImmortalTitleTypeRarity
Generic Slash (Horizontal) (HSFV-150) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Left) (HSFV-148) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Lower) (HSFV-149) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Right) (HSFV-152) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Upper) (HSFV-153) Attack Uncommon
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Slash (Vertical) (HSFV-151) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does one damage. This attack cannot be a Power Blow. 
ImmortalTitleTypeRarity
Generic Spiritual Center (HSFV-154) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
All damage from Special Cards is reduced to 0. 
ImmortalTitleTypeRarity
Generic Spiritual Sanctuary (HSFV-155) Location Uncommon
GridRestrictionsGems
  [Empathy]
Text
At the beginning of their May Do / Must Do Phase, each player must announce one Quickening that their opponent has in their pre-game. They gain the power of that Quickening until the beginning of their next turn. 
ImmortalTitleTypeRarity
Generic Stamina (HSFV-156) Event Common
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Block. It may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Generic Tank (HSFV-157) Object Rare
GridRestrictionsGems
  2 [Strength]
Text
You may discard this card from play to remove one Location in play from the game. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Test of Agility (Discard Attacks) (HSFV-158) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Agility]
Text
Play in conjunction with a Dodge. Both players must make a Soft Exertion for [A]. The loser must immediately discard all attacks from their hand. 
ImmortalTitleTypeRarity
Generic Test of Agility (May Not Play Attacks) (HSFV-159) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  4 [2E Only] [Agility]
Text
Play in conjunction with a Dodge. Both players must make a Soft Exertion for [A]. The loser may not play any attacks during their next Attack Phase. 
ImmortalTitleTypeRarity
Generic Test of Charisma (Remove Card) (HSFV-161) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  4 [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Soft Exertion for [E]. The winner may immediately remove one Object, Plot, or Situation their opponent controls from play. 
ImmortalTitleTypeRarity
Generic Test of Charisma (Take Control) (HSFV-160) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
Play in place of an attack. Both players must make a Soft Exertion for [E]. The winner may immediately take one non-Signature Object, Plot or Situation their opponent has in play and put it into play under their control. 
ImmortalTitleTypeRarity
Generic Test of Fortitude (Reshuffle Discard) (HSFV-162) Event: Attribute Challenge Rare
GridRestrictionsGems
  1 [2E Only] [Toughness]
Text
Play in conjunction with a Block. Both players must make a Soft Exertion for [T]. The winner may immediately reshuffle their Discard into their Endurance. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Test of Fortitude (Reshuffle Top 5) (HSFV-163) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  2 [2E Only] [Toughness]
Text
Play in conjunction with a block. Both players must make a Soft Exertion for [T]. The winner may immediately reshuffle the top five cards of their Discard into their Endurance. 
ImmortalTitleTypeRarity
Generic Test of Strength (One Damage) (HSFV-165) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  4 [2E Only] [Strength]
Text
Play in place of an attack. Both players must make a Soft Exertion for [S]. The loser takes one damage. 
ImmortalTitleTypeRarity
Generic Test of Strength (Two Damage) (HSFV-164) Event: Attribute Challenge Rare
GridRestrictionsGems
  2 [2E Only] [Strength]
Text
Play in place of an attack. Both players must make a Soft Exertion for [S]. The loser takes two damage. 
ImmortalTitleTypeRarity
Generic Test of Wits (Name Card) (HSFV-167) Event: Attribute Challenge Uncommon
GridRestrictionsGems
  4 [2E Only] [Reason]
Text
Play in place of an attack. Both players must make a Soft Exertion for [R]. The winner may name one card. Their opponent must immediately discard all cards with that title from their hand. 
ImmortalTitleTypeRarity
Generic Test of Wits (Pre-Game) (HSFV-166) Event: Attribute Challenge Rare
GridRestrictionsGems
  1 [2E Only] [Reason]
Text
Play in place of an attack. Both players must make a Soft Exertion for [R]. The winner may immediately return one Pre-Game card they control which has been removed from the game to their Pre-Game. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic The Golden Palace (HSFV-168) Location Uncommon
GridRestrictionsGems
  [Toughness]
Text
While in the Golden Palace, each player's Maximum Hand Size is increased by two. 
ImmortalTitleTypeRarity
Generic There Can Be Only One! (Block) (HSFV-169) Edge Uncommon
GridRestrictionsGems
  [Strength]
Text
You may only play this card if your opponent's current Ability is zero. Play in conjunction with an attack that is a Head Shot. That attack cannot be blocked. 
ImmortalTitleTypeRarity
Generic There Can Be Only One! (Dodge) (HSFV-170) Edge Uncommon
GridRestrictionsGems
  [Strength]
Text
You may only play this card if your opponent's current Ability is zero. Play in conjunction with an attack that is a Head Shot. That attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Thrust (HSFV-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Underground Resistance (HSFV-171) Situation Uncommon
GridRestrictionsGems
  [Reason]
Text
Your Maximum Hand Size is increased by one. This is a cumulative effect. 
ImmortalTitleTypeRarity
Generic Underworld Contact (HSFV-172) Event Rare
GridRestrictionsGems
  2 [Reason]
Text
Nullify the effects of one Plot that your opponent completed during their last turn. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Up and At'em (HSFV-173) Event Common
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if you are Prone. You regain your feet. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HSFV-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (HSFV-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HSFV-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (HSFV-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (HSFV-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (HSFV-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Virus (Experiment) (HSFV-175) Plot Uncommon
GridRestrictionsGems
  [Reason]
Text
Experiment: You may only play this card if you have Virus: Study in play. When this card enters play, neither player may play Persona Specific cards until the end of your next turn. 
ImmortalTitleTypeRarity
Generic Virus (Released) (HSFV-176) Plot Uncommon
GridRestrictionsGems
  [Reason]
Text
Released: You may only play this card if you have Virus: Study and Experiment in play. Discard all cards titled Virus in play. 
ImmortalTitleTypeRarity
Generic Virus (Study) (HSFV-174) Plot Uncommon
GridRestrictionsGems
  [Reason]
Text
Study: When this card enters play, players cannot use their Persona Power and their Persona Powers are ignored until the end of your next turn. 
ImmortalTitleTypeRarity
Generic War Banner (HSFV-177) Object Uncommon
GridRestrictionsGems
  [Strength]
Text
Your opponent must make a Hard Exertion to play an Ally. 
ImmortalTitleTypeRarity
Generic Weapons Expert (HSFV-016) Edge Fixed
GridRestrictionsGems
  [Strength]
Text
You may include one attack or defense card from any Weapon of Choice in your deck. You may only play that card or put that card into play in conjunction with this card. 
ImmortalTitleTypeRarity
Gladius Break Weapon (HSFV-179) Edge Ultra-Rare
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Disarm. If your opponent is successfully Disarmed, their weapon is Broken. 
ImmortalTitleTypeRarity
Gladius Cleaving Blow (ML) (HSFV-180) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
You gain an additional attack slot this turn that may only be used to play a Disarm Event. 
ImmortalTitleTypeRarity
Gladius Cleaving Blow (MR) (HSFV-181) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
You gain an additional attack slot this turn that may only be used to play a Disarm Event. 
ImmortalTitleTypeRarity
Gladius Cleaving Parry (UL) (HSFV-182) Block Common
GridRestrictionsGems
            
            
            
[Reason]
Text
Add one to any Disarm Check you make this turn. 
ImmortalTitleTypeRarity
Gladius Cleaving Parry (UR) (HSFV-183) Block Common
GridRestrictionsGems
            
            
            
[Reason]
Text
Add one to any Disarm Check you make this turn. 
ImmortalTitleTypeRarity
Gladius Deep Wound (HSFV-184) Situation Uncommon
GridRestrictionsGems
  [Reason]
Text
You may only play this card if you played a successful attack last turn. Your opponent's Attribute Checks are reduced by one. This effect is cumulative. 
ImmortalTitleTypeRarity
Gladius Master of the Gladius (HSFV-185) Situation Rare
GridRestrictionsGems
  2 [Master][Reason][Reason]
Text
If your opponent is Disarmed, your attacks may be played Hidden. This is a Standing Defense. 
ImmortalTitleTypeRarity
Gladius Pre-Game (HSFV-178) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
Gladius is a Latin word for short sword. Early ancient Roman swords were similar to those used by the Greeks. From the 3rd century B.C., the Romans adopted swords similar to those used by Celtiberians and others during the conquest of Hispania. The proper use of the gladius is to lead with a shield and thrust with the sword. Contrary to popular belief, all types of gladius appear to have also been suitable for cutting and chopping motions as well as for thrusting.

If you play a successful Block during your turn, you may make your first attack hidden. You must discard an additional card when making a Power Blow or Power Block.
 
ImmortalTitleTypeRarity
Gladius Pre-Game (Premium) (HSFV-264) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Reason]
Text
Gladius is a Latin word for short sword. Early ancient Roman swords were similar to those used by the Greeks. From the 3rd century B.C., the Romans adopted swords similar to those used by Celtiberians and others during the conquest of Hispania. The proper use of the gladius is to lead with a shield and thrust with the sword. Contrary to popular belief, all types of gladius appear to have also been suitable for cutting and chopping motions as well as for thrusting.

If you play a successful Block during your turn, you may make your first attack hidden. You must discard an additional card when making a Power Blow or Power Block.
 
ImmortalTitleTypeRarity
Gladius Surprising Wound (HSFV-186) Situation Uncommon
GridRestrictionsGems
  2 [Reason]
Text
You may only play this card if you played a successful hidden attack last turn. All your non-Special Attacks may be played hidden. 
ImmortalTitleTypeRarity
Kanzashi Extra Weapon (HSFV-188) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a Lean and Mean. If you are Disarmed, you are immediately Rearmed. 
ImmortalTitleTypeRarity
Kanzashi Master of the Kanzashi (HSFV-189) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Reason]
Text
Your additional attacks may be played hidden. This is a Standing Defense. 
ImmortalTitleTypeRarity
Kanzashi Needle Work (HSFV-190) Special Attack Rare
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack does one damage. This attack cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Kanzashi Off-Hand Parry (ML) (HSFV-191) Block Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this in conjunction with a Basic Block. 
ImmortalTitleTypeRarity
Kanzashi Off-Hand Parry (MR) (HSFV-192) Block Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this in conjunction with a Basic Block. 
ImmortalTitleTypeRarity
Kanzashi Pre-Game (HSFV-187) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
Kanzashi are hair ornaments used in traditional Chinese and Japanese hairstyles. Kanzashi first appeared when women abandoned the traditional taregame hairstyle where the hair was kept straight and long, and adopted coiffured nihongami hairstyles. Kanzashi came into wide use during the Edo period when artisans began to produce more finely crafted products. They may also have been used for defense in an emergency.

You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. Whenever you play an attack, you may draw a card. You may not make Power Blocks.
 
ImmortalTitleTypeRarity
Kanzashi Pre-Game (Premium) (HSFV-265) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Agility]
Text
Kanzashi are hair ornaments used in traditional Chinese and Japanese hairstyles. Kanzashi first appeared when women abandoned the traditional taregame hairstyle where the hair was kept straight and long, and adopted coiffured nihongami hairstyles. Kanzashi came into wide use during the Edo period when artisans began to produce more finely crafted products. They may also have been used for defense in an emergency.

You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. Whenever you play an attack, you may draw a card. You may not make Power Blocks.
 
ImmortalTitleTypeRarity
Kanzashi Surprise Attack (ML) (HSFV-193) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this as an additional attack. You may only play one Surprise Attack per turn. 
ImmortalTitleTypeRarity
Kanzashi Surprise Attack (MR) (HSFV-194) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this as an additional attack. You may only play one Surprise Attack per turn. 
ImmortalTitleTypeRarity
Kanzashi Tools of the Trade (HSFV-195) Event Uncommon
GridRestrictionsGems
  [Reason]
Text
Discard up to three attacks from your hand. You may remove that many Allies from play. 
ImmortalTitleTypeRarity
Katana Flamboyant Attack (HSFV-197) Special Attack Rare
GridRestrictionsGems
            
            
            
2 [Empathy]
Text
This attack cannot be blocked or dodged. This attack does no damage. If this attack is successful, you may remove one Object, Plot or Situation from play. 
ImmortalTitleTypeRarity
Katana Lightning Stab (ML) (HSFV-198) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If this is played as an additional attack, it does an additional point of damage. 
ImmortalTitleTypeRarity
Katana Lightning Stab (MR) (HSFV-199) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If this is played as an additional attack, it does an additional point of damage. 
ImmortalTitleTypeRarity
Katana Master of the Katana (HSFV-200) Situation Rare
GridRestrictionsGems
  2 [Master][Agility][Reason]
Text
Dodges will not avoid multiple attacks you play. This is a Standing Defense. 
ImmortalTitleTypeRarity
Katana Pre-Game (HSFV-196) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
A katana is a type of Japanese sword (nihonto), and is often called a "samurai sword". The term katana may be applied to any curved Japanese sword with a blade length of greater than 60cm. The term is sometimes incorrectly used as a generic name for any kind of Japanese sword.

You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
 
ImmortalTitleTypeRarity
Katana Pre-Game (Premium) (HSFV-266) Weapon of Choice Premium
GridRestrictionsGems
  [Hand] [Agility]
Text
A katana is a type of Japanese sword (nihonto), and is often called a "samurai sword". The term katana may be applied to any curved Japanese sword with a blade length of greater than 60cm. The term is sometimes incorrectly used as a generic name for any kind of Japanese sword.

You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
 
ImmortalTitleTypeRarity
Katana Razor's Edge (HSFV-201) Edge Uncommon
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Slash. It does an additional point of damage. 
ImmortalTitleTypeRarity
Katana Riposte (UL) (HSFV-202) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this defense is successful, you may play an additional attack this turn. 
ImmortalTitleTypeRarity
Katana Riposte (UR) (HSFV-203) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this defense is successful, you may play an additional attack this turn. 
ImmortalTitleTypeRarity
Katana Two-Handed Stance (HSFV-204) Situation Uncommon
GridRestrictionsGems
  [Reason]
Text
If you play at least one attack during your turn, your opponent cannot play more attacks than you did during their next turn. This is a Standing Defense. 
ImmortalTitleTypeRarity
Kyala Combination (HSFV-206) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn for each defense you played this turn.

"Should I hurt them?" -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Counter (Left Sidestep) (HSFV-207) Dodge: Sidestep Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Your next attack this turn may be played Hidden.

"LOL!" -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Counter (Right Sidestep) (HSFV-208) Dodge: Sidestep Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Your next attack this turn may be played Hidden.

"Beautiful." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Deadly Intent (HSFV-209) Plot Rare
GridRestrictionsGems
  S2 [Strength]
Text
At the end of your Defense Phase, you may retrieve one Basic Attack from your Discard and place it in your hand for each defense past the first that you played this turn. 
ImmortalTitleTypeRarity
Kyala Evade (Escape) (HSFV-210) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"Done means done." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Huntress (HSFV-211) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may play an additional attack for each Ally your opponent has in play. If your opponent has no Allies in play, your first attack each turn cannot be blocked. 
ImmortalTitleTypeRarity
Kyala Lean & Mean (Plot) (HSFV-212) Edge Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Your minimum deck size is decreased by one. Play during your May Do / Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. 
ImmortalTitleTypeRarity
Kyala Lean & Mean (Situation) (HSFV-213) Edge Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Your minimum deck size is decreased by one. Play during your May Do / Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. 
ImmortalTitleTypeRarity
Kyala Lord and Master (HSFV-214) Situation Rare
GridRestrictionsGems
  R2 [Master][Empathy][Empathy]
Text
Discard this card to Counter one Event played by your opponent.

"I was nothing until you found me." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Master's Dodge (HSFV-215) Dodge Rare
GridRestrictionsGems
            
            
            
S3 [Master][Agility][Agility]
Text
When this defense is declared successful, you may immediately return it to your hand (The attack it defended is not successful and it counts as a defense played). If this defense was successful this turn and it is in your hand, discard it at the beginning of your Attack Phase. 
ImmortalTitleTypeRarity
Kyala Perfect Stroke (HSFV-216) Special Attack Rare
GridRestrictionsGems
            
            
            
R2 [Strength]
Text
If this is played as an additional attack, it cannot be blocked or dodged.

"That must hurt." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Persona (HSFV-205) Persona Pre-Game
GridRestrictionsGems
  5 [2E Only] 5[Master]9[Agility]4[Strength]6[Toughness]3[Empathy]3[Reason]
Text
Kyala was killed in feudal Japan, where she was found by Marcus Octavius. He took her as his new toy and trained her to be perfect assassin.

If you do not play a Special Card during your turn, you may make a Hard Exertion. If there is no [E] in that Exertion, you may remove one Ally from play. If there is also no [R] in that Exertion, you may remove that Ally from the game instead. This is not an Attribute Check.
 
ImmortalTitleTypeRarity
Kyala Premium (HSFV-267) Pre-Game Premium
GridRestrictionsGems
 
Text
Kyala was killed in feudal Japan, where she was found by Marcus Octavius. He took her as his new toy and trained her to be perfect assassin.

Play in conjunction with the Kyala Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Kyala Quick Strike (HSFV-217) Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
If you played more than one defense this turn, you may play this as an additional attack.

"You can't hide from me, cutie." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Sadistic (Gain Ability) (HSFV-218) Situation Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Whenever you remove an Ally from play, you gain one Ability.

"Don't worry your pretty head about it." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Sadistic (Lose Ability) (HSFV-219) Situation Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Whenever you remove an Ally from play, your opponent loses one Ability.

"How does that feel?" -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Silver Kanzashi (HSFV-220) Object: Hilt Rare
GridRestrictionsGems
  S2 [Agility]
Text
You may only include this card in your deck if you are using the Kanzashi Weapon of Choice. If you are using two Weapon of Choice you may have up to two Hilts in play at a time. Dodges will not avoid multiple attacks you play. 
ImmortalTitleTypeRarity
Kyala Trip (HSFV-221) Event Common
GridRestrictionsGems
  [Agility]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.

"I was a little slow today, sorry." -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Kyala Twin Blade Helicopter (HSFV-222) Object: Vehicle Rare
GridRestrictionsGems
  S2 [Strength]
Text
If you do not play a Special Card during your turn, you may make a Hard Exertion in place of playing an attack. You may play any Basic Attacks found in that Exertion as one damage Ranged Attacks. If this card leaves play, lose one Ability. 
ImmortalTitleTypeRarity
Malick Bonfire (HSFV-224) Object Uncommon
GridRestrictionsGems
  R4 [Toughness]
Text
Your Situations titled Cannibal cannot be removed by Police. You may discard this card from play to search your Endurance or Discard for one Cannibal and put it in your Hand. 
ImmortalTitleTypeRarity
Malick Cannibal (HSFV-225) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Your opponent's Hard Exertions are increased by one for each Cannibal you have in play. You may have multiple Cannibals in play.

"Fresh Meat?" -- Cannibal / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Cannibal (HSFV-226) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [2E Only] [Empathy]
Text
Your opponent's Soft Exertions are decreased by one for each Cannibal you have in play. You may have multiple Cannibals in play.

"Who the hell are you?" -- Cannibal / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Crushing Blow (HSFV-227) Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack may be a Power Blow with a 0-card Hard Exertion.

"There can be only one!" -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Evade (Back Away) (HSFV-228) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"I've killed a hundred like you." -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Extra Shot (HSFV-229) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. You may make a 0-card Hard Exertion to make that additional attack a Power Blow.

"WRONG!" -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Inspire Fear (HSFV-230) Event Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
If your opponent made a 0-card Hard Exertion during their last turn, remove the top card of their Endurance from the game.

"I am the one you get." -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Intimidate (HSFV-231) Event Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Your opponent cannot make a Hard Exertion during their next turn unless you make a Hard Exertion during this turn.

"Who are you?" -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Killed A Hundred (HSFV-232) Plot Rare
GridRestrictionsGems
  S2 [2E Only] [Reason]
Text
Whenever you win an Attribute Challenge against your opponent, you gain one Ability.

"Time to die." -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Madness (HSFV-233) Event: Attribute Challenge Rare
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Play in place of an Attack. Both players must immediately make a Soft Exertion for an Attribute of their choice. The player with the highest total may immediately search their Discard for one card and put it in their hand. 
ImmortalTitleTypeRarity
Malick Master's Attack (HSFV-234) Special Attack Rare
GridRestrictionsGems
  S2 [2E Only] [Master][Strength][Strength]
Text
When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional [S] in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow. 
ImmortalTitleTypeRarity
Malick Master's Endurance (HSFV-235) Event Rare
GridRestrictionsGems
  S2 [Master][Toughness][Toughness]
Text
You lose three Ability. Shuffle your hand and Discard into your Endurance and draw up to your Maximum Hand Size. Remove this card from the game. 
ImmortalTitleTypeRarity
Malick Persona (HSFV-223) Persona Pre-Game
GridRestrictionsGems
  5 5[Master]4[Agility]9[Strength]8[Toughness]2[Empathy]2[Reason]
Text
He never fit in when the world was flourishing, he never fit in when it started to crumble. When everything fell apart, Malick found his true calling... cruelty. He bathed in its dark embrace until it warmed him with the flesh and blood of those who opposed him.

If you make a Hard Exertion during your turn, your opponent must make a Hard Exertion during their next turn.
 
ImmortalTitleTypeRarity
Malick Physical Dominance (HSFV-236) Event: Attribute Challenge Rare
GridRestrictionsGems
  R4 [2E Only] [Strength]
Text
Play in place of an Attack. Both players must immediately make a Soft Exertion for [S] and [T]. The player with the lower total must immediately discard the difference from the top of their Endurance. 
ImmortalTitleTypeRarity
Malick Power Blow (HSFV-237) Edge Rare
GridRestrictionsGems
  S4 [2E Only] [Strength]
Text
Play in conjunction with an attack that is a Power Blow. Make a Soft Exertion. Your opponent's Hard Exertions during their next turn are increased by one for each [S] found in that Exertion. 
ImmortalTitleTypeRarity
Malick Premium (HSFV-268) Pre-Game Premium
GridRestrictionsGems
 
Text
He never fit in when the world was flourishing, he never fit in when it started to crumble. When everything fell apart, Malick found his true calling... cruelty. He bathed in its dark embrace until it warmed him with the flesh and blood of those who opposed him.

Play in conjunction with the Malick Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Malick Steel Grip (HSFV-238) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may only include this card in your deck if you are using the Chain Saw Weapon of Choice. Your opponent must make a Hard Exertion to play a dodge from their Hand against your Power Blows. 
ImmortalTitleTypeRarity
Malick Trip (HSFV-239) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.

"Ain't that a shame." -- Malick / The Search for Vengeance
 
ImmortalTitleTypeRarity
Malick Warning (HSFV-240) Object Uncommon
GridRestrictionsGems
  R2 [Toughness]
Text
Your opponent may not play or put Locations into play.

"You got balls, but no brains." -- Cannibal / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Acute Block (HSFV-248) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
Choose one area on the attack grid for this defense to cover for each Object: Ally you control. Discard an Object: Ally you control from play. This defense may not be a Power Block. 
ImmortalTitleTypeRarity
Marcus Octavius Auspicious Assault (HSFV-243) Special Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
Choose one area on the attack grid for this attack to cover for each Object: Ally you control. Discard an Object: Ally you control from play.

"One day the world will know the peace of Rome." -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Centurion (Location) (HSFV-246) Object: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
You may have multiple Centurions in play. Play on a Location you control. Your opponent may not remove that Location from play. You may discard this card from play to counter a Location played by your opponent. 
ImmortalTitleTypeRarity
Marcus Octavius Centurion (Plot) (HSFV-247) Object: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
You may have multiple Centurions in play. Play on a Plot you control. Your opponent may not remove that Plot from play. You may discard this card from play to counter a Plot played by your opponent. 
ImmortalTitleTypeRarity
Marcus Octavius Centurion (Situation) (HSFV-242) Object: Mortal Ally Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
You may have multiple Centurions in play. Play on a Situation you control. Your opponent may not remove that Situation from play. You may discard this card from play to counter a Situation played by your opponent. 
ImmortalTitleTypeRarity
Marcus Octavius Combination (HSFV-249) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack for each Object: Ally you have in play.

"I wonder, who is the bigger fool?" -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Counter (Jump) (HSFV-250) Dodge: Jump Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
Your next attack may be played Hidden.

"Why don't you just give up before your luck runs out?" -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Forged Steel (HSFV-251) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Gladius Weapon of Choice. Add one to any Disarm or Break Weapon check. Whenever your opponent becomes Disarmed, their weapon is Broken. 
ImmortalTitleTypeRarity
Marcus Octavius Kyala (HSFV-252) Object: Immortal Ally Rare
GridRestrictionsGems
  S2 [Empathy]
Text
Discard this card from play to counter a Special Card played by your opponent.

"Are you God?" -- Kyala / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Master Architect (HSFV-253) Edge Rare
GridRestrictionsGems
  S2 [Master][Empathy][Reason]
Text
Play in conjunction with a Location. You may play an additional Location this turn.

"Barbarians will always be barbarians." -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Master's Block (HSFV-254) Block Rare
GridRestrictionsGems
            
            
            
S2 [Master][Toughness][Toughness]
Text
This defense may be made a Power Block without an Exertion. Your first attack this turn may be made a Power Blow without an Exertion. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Marcus Octavius Master's Collection (HSFV-255) Edge Rare
GridRestrictionsGems
  S2 [Master][Empathy][Reason]
Text
Play in conjunction with an Object. You may play an additional Object this turn.

"Generally such requests are accompanied by tribute." -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius My New Empire (HSFV-256) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Multiple Locations may be in play. Locations do not leave play when a new Location enters play.

"My new world... BEGINS!" -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Persona (HSFV-241) Persona Pre-Game
GridRestrictionsGems
  7 [2E Only] 7[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Two thousand years seems like an eternity to most Immortals. But, Marcus Octavius had no concern for time, so long as he could rebuild his vision of Rome. It was all that he cared about, even more so than The Game. Everytime his vision came to fruition, his old nemesis would be there to rip it apart. But, it can be built again.

During your May Do / Must Do Phase, you may draw a card for each Object: Ally you have in play. During deck construction, you may increase any Attribute(s) by one by reducing your [M] by one. Your [M] cannot be below two.
 
ImmortalTitleTypeRarity
Marcus Octavius Premium (HSFV-269) Pre-Game Premium
GridRestrictionsGems
 
Text
Two thousand years seems like an eternity to most Immortals. But, Marcus Octavius had no concern for time, so long as he could rebuild his vision of Rome. It was all that he cared about, even more so than The Game. Everytime his vision came to fruition, his old nemesis would be there to rip it apart. But, it can be built again.

Play in conjunction with the Marcus Octavius Persona. You begin the Game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Marcus Octavius Rome is in the Heart (HSFV-257) Event Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Search your Endurance for one Object: Ally and one Location and put them in your hand.

"I loved Rome. Things die. It is the way of life." -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius The Beauty of Rome (HSFV-244) Edge Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Play in conjunction with a Special Card. That card cannot be countered.

"All we do is try to find a reason to go on, build it again." -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius The Blood of Others (HSFV-245) Event Rare
GridRestrictionsGems
  R2 [Strength]
Text
Discard any number of Object: Allies you control from play. Prevent two damage this turn for each Ally discarded this way.

"You're looking well, old friend." -- Marcus Octavius / The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Trip (HSFV-258) Event Common
GridRestrictionsGems
  [Reason]
Text
Remove all Standing Defenses your opponent has in play. Your opponent must discard the top card of their Endurance for each Object you have in play. 
ImmortalTitleTypeRarity
Rules New Card Types (19) Rules Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Rules New Rules (Page 21) (21) Rules Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
Rules New Rules (Page 22) (22) Rules Insert
GridRestrictionsGems
 
Text
 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Find Location) (HSFV-262) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experience of all other Immortals who have ever lived.

If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for any one Location and put it into play.
 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Remove Location) (HSFV-263) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experience of all other Immortals who have ever lived.

If you do not play a Special Card during your turn, you may remove this card from the game to remove a Location from play.