Hamza el Kahir vs. Marcus Constantine

ImmortalTitleTypeRarity
Generic Head Shot (HVM016) Situation Fixed
GridRestrictionsGems
  1
Text
TRIGGER:
Discard from play after playing an attack that can be made a Head Shot. That attack is now a Head Shot.

"It seemed like the right thing to do at the time" -- Luther
 
ImmortalTitleTypeRarity
Generic Head Shot (HVM047) Situation Fixed
GridRestrictionsGems
  1
Text
TRIGGER:
Discard from play after playing an attack that can be made a Head Shot. That attack is now a Head Shot.

"It seemed like the right thing to do at the time" -- Luther
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HVM008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HVM039) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Center Block (HVM014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (HVM045) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (HVM007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Left Attack (HVM038) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Left Block (HVM013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (HVM044) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (HVM009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Right Attack (HVM040) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Lower Right Block (HVM015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (HVM046) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HVM004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HVM035) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HVM006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HVM037) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Thrust (HVM005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
3/5 
ImmortalTitleTypeRarity
Generic Thrust (HVM036) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
3/5 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HVM002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HVM033) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Center Block (HVM011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (HVM042) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HVM001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HVM032) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Left Block (HVM010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (HVM041) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (HVM003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Right Attack (HVM034) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
2/4 
ImmortalTitleTypeRarity
Generic Upper Right Block (HVM012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (HVM043) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
 
ImmortalTitleTypeRarity
Hamza el Kahir "I Have That Honor." (HVM023) Edge Fixed
GridRestrictionsGems
  R3 [Toughness]
Text
Play during your May Do / Must Do Phase. Once per block played, one Edge card played in conjunction with a Master's Guard returns to your hand when the defense leaves play prior to the Attack Phase. 
ImmortalTitleTypeRarity
Hamza el Kahir Blurring Display (HVM019) Edge Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
Play in conjunction with an attack if you have a guard in play. This attack cannot be a Power Blow. Choose one for each Standing Defense you have in play:
- This attack may be played hidden.
- This attack cannot be dodged.
- This attack cannot be blocked.
 
ImmortalTitleTypeRarity
Hamza el Kahir Broad Sweep (HVM020) Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
ATTACK - 1
Play if you have a gridded card titled "Guard" in play. This attack covers the grids not covered by the Guard if it was the last successful defense played or unprovoked this turn. This attack cannot be a Head Shot.
 
ImmortalTitleTypeRarity
Hamza el Kahir Evade (HVM021) Dodge: Evade Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"Xavier was right, you are a fool." -- Hamza el Kahir
 
ImmortalTitleTypeRarity
Hamza el Kahir Finale (HVM022) Plot Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
When you successfully block an attack, you may choose one Weapon of Choice or Hilt your opponent has in play. It is nullified until the beginning of your next turn.

"A man must know his limitations" -- Hamza
 
ImmortalTitleTypeRarity
Hamza el Kahir Master's Guard (HVM024) Block: Standing Defense Fixed
GridRestrictionsGems
            
            
            
S3 [Master][Toughness][Toughness]
Text
When this defense is declared successful, you may immediately return it to your hand (The attack it defended is not successful and it counts as a defense played). If this defense was successful this turn and it is in your hand, discard it at the beginning of your Attack Phase. 
ImmortalTitleTypeRarity
Hamza el Kahir Persona (HVM017) Persona Fixed
GridRestrictionsGems
  6 6[Master]12[Agility]9[Strength]24[Toughness]15[Empathy]15[Reason]
Text
Born in Makkah, Arabia in 600 A.D., Hamza was a devout follower of Allah. His first death came fighting in a battle for Allah in 645 A.D. He was first taught of his immortality by Salim Ubadah and in turn became a well-known swordsman and teacher to other immortals throughout his existence. He also became a master sword smith expecially with blades made from Damascus steel, such as his prize creation known as "The Daughter of Justice".

You may play blocks with "Guard" in the title from your hand as if from an Exertion. Your opponent's Maximum Hand Size is reduced by one for each Standing Defense that you have in play.
 
ImmortalTitleTypeRarity
Hamza el Kahir Premium (HVM018) Pre-Game Fixed
GridRestrictionsGems
 
Text
Born in Makkah, Arabia in 600 A.D., Hamza was a devout follower of Allah. His first death came fighting in a battle for Allah in 645 A.D. He was first taught of his immortality by Salim Ubadah and in turn became a well-known swordsman and teacher to other immortals throughout his existence. He also became a master sword smith expecially with blades made from Damascus steel, such as his prize creation known as "The Daughter of Justice".

Play in conjunction with the Hamza el Kahir Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Hamza el Kahir The Challenge (HVM025) Event: Attribute Check Fixed
GridRestrictionsGems
  R3 [2E Only] [Toughness]
Text
Play during your Defense Phase. Make an Attribute Check for three Toughness. If successful, nullify the text of one defense or attack your opponent has in play for each Toughness gem found (maximum of 3).

"Your challenge was to me, and I accept." -- Hamza
 
ImmortalTitleTypeRarity
Hamza el Kahir Timepiece (HVM026) Object Fixed
GridRestrictionsGems
  S2 [Reason]
Text
During your May Do / Must Do Phase, you may choose a Situation, Location, Plot, or Illusion in play. That card is nullified for the remainder of your turn. 
ImmortalTitleTypeRarity
Marcus Constantine Centurion (HVM050) Situation: Mortal Ally Fixed
GridRestrictionsGems
  R2 [Empathy]
Text
When this card enters play, you may put up to three attacks under the Centurion. Once per turn, during your Attack Phase, you may put into play an attack from under the Centurion. This attack cannot be Hidden. Centurion is removed from play if there are no attacks under it. 
ImmortalTitleTypeRarity
Marcus Constantine Evade (HVM051) Dodge: Evade Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn.

"I couldn't fight you 2000 years ago, and I won't fight you now." -- Marcus Constantine
 
ImmortalTitleTypeRarity
Marcus Constantine For Love Or Rome? (HVM052) Event Fixed
GridRestrictionsGems
  S2 [Reason]
Text
Your opponent's maximum hand size is reduced by one for each card discarded by their Discard effects. This effect lasts until this card is swept or removed from play.

"He never loved me. He loved Rome." -- Nefertiri
 
ImmortalTitleTypeRarity
Marcus Constantine From General To Historian (HVM053) Event Fixed
GridRestrictionsGems
  S3 [Empathy]
Text
If you do not attack this turn, your opponent cannot attack you during their next turn, regardless of any other effects in play. You may play another Special Card this turn.

"What would Darius say? I will tell you what he would say: Life always chooses life." -- Marcus
 
ImmortalTitleTypeRarity
Marcus Constantine Master Of The Roman Legion (HVM054) Edge Fixed
GridRestrictionsGems
  S4 [Master][Reason][Empathy]
Text
Draw up to your maximum hand size. Ignore one effect your opponent has in play that would prevent you from drawing cards due to Master of the Roman Legion. 
ImmortalTitleTypeRarity
Marcus Constantine Master's Block (HVM055) Block / Special Attack Fixed
GridRestrictionsGems
            
            
            
R2 [Master][Empathy][Toughness]
Text
BLOCK
You may attack to areas you blocked this turn.

SPECIAL ATTACK - 2
If this is the last defense you played, it becomes a Special Attack and your first attack this turn.
 
ImmortalTitleTypeRarity
Marcus Constantine Persona (HVM048) Persona Fixed
GridRestrictionsGems
  6 6[Master]9[Agility]15[Strength]12[Toughness]21[Empathy]18[Reason]
Text
Marcus was born in 441 BC, in a republic of Rome called Ostia. He had become a General in the Roman army when his first death happened during the sacking of Rome by the Gauls in 390 BC. He learned from Flavius Sulla of his immortality, and eventually taught and trained other immortals as well. After the fall of Rome, he chose to become a historian. His goal since has been to teach the world about Rome's glory and its downfalls so that maybe history will not repeat itself.

Your Maximum Hand Size is increased by one for every non-edge card your opponent has in play.
 
ImmortalTitleTypeRarity
Marcus Constantine Pharoah's Daughter (HVM056) Plot Fixed
GridRestrictionsGems
  S2 [Reason]
Text
Once per turn, during your May Do / Must Do Phase, you may discard two cards. If you do, place an attack beneath a Centurion you have in play.

"So, she's found a new protector." -- Marcus Constantine
 
ImmortalTitleTypeRarity
Marcus Constantine Premium (HVM049) Pre-Game Fixed
GridRestrictionsGems
 
Text
Marcus was born in 441 BC, in a republic of Rome called Ostia. He had become a General in the Roman army when his first death happened during the sacking of Rome by the Gauls in 390 BC. He learned from Flavius Sulla of his immortality, and eventually taught and trained other immortals as well. After the fall of Rome, he chose to become a historian. His goal since has been to teach the world about Rome's glory and its downfalls so that maybe history will not repeat itself.

Play in conjunction with the Marcus Constantine Persona. You begin the game with +1 Ability. Your Master cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Marcus Constantine Stab (HVM057) Special Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
SPECIAL ATTACK - 2
If your opponent did not play an attack last turn, this attack cannot be dodged.
 
ImmortalTitleTypeRarity
Scimitar Follow-Up (HVM028) Event Fixed
GridRestrictionsGems
  3 [Empathy]
Text
You may play an additional attack for each Standing Defense you have in play (Maximum of 3). 
ImmortalTitleTypeRarity
Scimitar Guard (HVM029) Block: Standing Defense Fixed
GridRestrictionsGems
            
            
            
3 [Toughness]
Text
Choose which grid you are using when playing this card.

"You're timing was unfortunate." -- Kassim

GRIDS:
XXXXX-X-- OR XXX-XX--X
 
ImmortalTitleTypeRarity
Scimitar Master of the Scimitar (HVM030) Situation: Standing Defense Fixed
GridRestrictionsGems
  2 [Master][Toughness][Toughness]
Text
Your cards titled "Guard" cannot be targeted by Discard effects or removed by the game.

"If it takes 1000 years, the House of El Denib will rise again." -- Kassim
 
ImmortalTitleTypeRarity
Scimitar Pre-Game (HVM027) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Toughness][Toughness][Toughness]
Text
SCIMITAR: Hamza El Kahir
As Hamza developed his sword-smithing skills in Spain, he became very found of using Damascus Steel in his creations. At the peak of his smithing carrer, he created his prized creation which he still carries, "The Daughter of Justice".

If you play an unsuccessful block against a hidden attack, you may play a new block from your hand to defend that attack. Your dodges won't avoid multiple attacks.

Add one Toughness to any Attribute Check or Attribute Challenge.
 
ImmortalTitleTypeRarity
Scimitar Whirling Blade (HVM031) Attack Fixed
GridRestrictionsGems
            
            
            
2 [Strength]
Text
ATTACK - 2
You may play this attack to areas you just defended with a Guard. This attack cannot be a Power Blow.
 
ImmortalTitleTypeRarity
Short Sword Pre-Game (HVM058) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Reason][Reason][Reason]
Text
Roman Short Sword: Marcus Constantine

Marcus began his service in the Legion wielding a Gladius Hispaniensis, but as time marched on, he changed over to the Mainz style and eventually the Fulham-Mainz style Gladius. Regardless of which model he used, Marcus always maintained a high level of proficiency and was a deadly opponent. When he took on students, he shared with them his love of this weapon.

Your opponent must discard a block to play a non-basic block against your attacks. You cannot include attacks in your deck that cover more than two grids. You may only play one attack per turn. You may substitute three Short Sword specific attacks for three of your required Basic Attacks during deck construction.
 
ImmortalTitleTypeRarity
Short Sword Spatha Strike (Lower) (HVM059) Attack Fixed
GridRestrictionsGems
            
            
            
3 [Strength]
Text
2/4

If your first attack this turn was a Special Attack, you may put this attack into play.
 
ImmortalTitleTypeRarity
Short Sword Spatha Strike (Upper) (HVM060) Attack Fixed
GridRestrictionsGems
            
            
            
3 [Strength]
Text
2/4

If your first attack this turn was a Special Attack, you may put this attack into play.
 
ImmortalTitleTypeRarity
Short Sword Trip (HVM061) Edge Fixed
GridRestrictionsGems
  4 [Toughness]
Text
Play during your May Do / Must Do Phase. The text on your opponent's Standing Defenses are nullified. This has no effect on cards that do not state they are Standing Defenses.