The Quickening

ImmortalTitleTypeRarity
Checklist Corda and Reno Checklist Insert
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Checklist Foils Checklist Insert
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Checklist General Katana Checklist Insert
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Checklist Generic Cards Checklist Insert
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Checklist Legacy Cards Checklist Insert
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Checklist Pre-Games Checklist Insert
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Checklist Shield Checklist Insert
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Checklist Short Sword Checklist Insert
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Text
 
ImmortalTitleTypeRarity
Clan MacLeod Clan Priest (HtG-263) Event Rare
GridRestrictionsGems
  S2 [2E Only] [Empathy]
Text
You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card. Gain Ability equal to the damage you would have received from that card. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Clan MacLeod Remembrance (HtG-270) Event Uncommon
GridRestrictionsGems
  S2 [Reason]
Text
You may retrieve one Situation Ally from your Discard or Endurance and put it in your hand.

"Do you remember the dreams we had?" -- Alan Neyman / Highlander: Renegade Edition
 
ImmortalTitleTypeRarity
Corda and Reno Corda Persona (HtG-273) Persona Pre-Game
GridRestrictionsGems
  2 [2E Only] 2[Master]3[Agility]3[Strength]5[Toughness]1[Empathy]0[Reason]
Text
Corda and Reno are the psychotic henchmen of General Katana. Killing off lesser Immortals for General Katana and his master plan.

You may play this Persona in conjunction with Reno. During your May Do / Must Do Phase, you may draw a card. When playing with Reno, each Persona keeps their own Ability and Hand. At the end of your Draw / Discard Phase, you may switch hands. Place the hand you are not using under its respective Persona. Corda begins the game with eight Ability.
 
ImmortalTitleTypeRarity
Corda and Reno Corda's Dodge (HtG-233) Dodge Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this in conjunction with Reno's Dodge.

"It's my turn. MacLeod." -- Corda / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Corda and Reno Death From Above (HtG-234) Edge Uncommon
GridRestrictionsGems
  R6 [Strength]
Text
You may only play this card if you have a Flying Machine in play. Play in conjunction with an attack. All attacks you play this turn may be played hidden. 
ImmortalTitleTypeRarity
Corda and Reno Equalizer (HtG-236) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does one damage. 
ImmortalTitleTypeRarity
Corda and Reno Evade (Escape) (HtG-235) Dodge: Escape Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You lose one attack this turn. If playing with both Corda and Reno Personas, you may switch hands.

"You're going to die." -- Corda / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Corda and Reno Extra Shot (HtG-237) Event Common
GridRestrictionsGems
  [Agility]
Text
You may play an additional attack this turn. If playing with both Corda and Reno Personas, you may switch hands. 
ImmortalTitleTypeRarity
Corda and Reno Flying Machine (Hoverboard) (HtG-238) Object: Hoverboard Rare
GridRestrictionsGems
  S2 [2E Only] [Toughness]
Text
You may ignore the effects of any Location in play. You may only have one Flying Machine: Hoverboard in play. 
ImmortalTitleTypeRarity
Corda and Reno Flying Machine (Wings) (HtG-239) Object: Wings Rare
GridRestrictionsGems
  S2 [2E Only] [Toughness]
Text
Your opponent must make an Exertion to play an attack from their hand. You may only have one Flying Machine: Wings in play. 
ImmortalTitleTypeRarity
Corda and Reno Master of Zeist (HtG-240) Event Rare
GridRestrictionsGems
  R4 [2E Only] [Master][Strength][Strength]
Text
Make a Hard Exertion. If there is no [E] in that Exertion, you may remove one Situation from play. If there is no [R] in that Exertion, you may remove one Plot from play. 
ImmortalTitleTypeRarity
Corda and Reno Outnumber (HtG-241) Event Rare
GridRestrictionsGems
  R1 [2E Only] [Strength]
Text
You may only play this card if you are using both Corda and Reno Personas. Your opponent must discard one Special Card from their hand. If they do not, they must discard the top five cards of their Endurance. You may play another Special Card this turn. If this card is in play during your Sweep Phase, you may return it to your hand. 
ImmortalTitleTypeRarity
Corda and Reno Premium (HtG-278) Pre-Game Premium
GridRestrictionsGems
 
Text
Corda and Reno are the psychotic henchmen of General Katana. Trained to Assassinate lesser Immortals.
For hundreds of years they have helped General Katana with controlling Zeist through brute force.
Corda is said to be the one with feelings and Reno the smart one.

Play in conjunction with the Corda and Reno Personas. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Corda and Reno Reno Persona (HtG-275) Persona Pre-Game
GridRestrictionsGems
  2 [2E Only] 2[Master]4[Agility]4[Strength]3[Toughness]0[Empathy]1[Reason]
Text
Corda and Reno are the psychotic henchmen of General Katana. Killing off lesser Immortals for General Katana and his master plan.

You may play this Persona in conjunction with Corda. You may make a 3-card Hard Exertion to remove an Ally from play. When playing with Corda, each Persona keeps their own Ability and Hand. At the end of your Draw / Discard Phase, you may switch hands. Place the hand you are not using under its respective Persona. Reno begins the game with eight Ability.
 
ImmortalTitleTypeRarity
Corda and Reno Reno's Dodge (HtG-242) Dodge Uncommon
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this in conjunction with Corda's Dodge.

"He'll be dead in a couple of weeks." -- Reno / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Corda and Reno Space Goggles (Attack) (HtG-243) Object Rare
GridRestrictionsGems
  S2 [Toughness]
Text
Once per turn, you may discard an attack from your hand to look at the top five cards of any Endurance. 
ImmortalTitleTypeRarity
Corda and Reno Space Goggles (Defense) (HtG-244) Object Rare
GridRestrictionsGems
  S2 [Toughness]
Text
Once per turn, you may discard a defense from your hand to look at your opponent's hand.

"Let me have him." -- Corda / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Corda and Reno Teamwork (HtG-245) Event Uncommon
GridRestrictionsGems
  R6 [2E Only] [Toughness]
Text
You may only play this card if you are using both Corda and Reno Personas. You may exchange up to three cards between each hand. You may play another Special Card this turn. 
ImmortalTitleTypeRarity
Corda and Reno Trip (HtG-246) Event Common
GridRestrictionsGems
  [2E Only] [Toughness]
Text
Remove all Standing Defenses your opponent has in play. If playing with both Corda and Reno Personas, you may switch hands. 
ImmortalTitleTypeRarity
General Katana A Master's Rage (HtG-247) Edge Rare
GridRestrictionsGems
  R6 [Master][Toughness][Strength]
Text
Play this card before making an Exertion to use your Persona Ability. You may play Special Cards normally for the remainder of your turn. 
ImmortalTitleTypeRarity
General Katana Corda (HtG-248) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [Empathy]
Text
If you do not play a Special Card during your turn, you may play an additional attack. You may discard this card from play to avoid one attack. If you do, remove this card from the game. 
ImmortalTitleTypeRarity
General Katana Dirty Trick (Pommel) (HtG-249) Attack Common
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[Strength]
Text
Pommel: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
General Katana Do It Yourself (HtG-250) Event Rare
GridRestrictionsGems
  R2 [Reason]
Text
You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card and your opponent takes the damage instead. Remove this card from the game after use. 
ImmortalTitleTypeRarity
General Katana Evade (Back Away) (HtG-251) Dodge: Back Away Common
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[2E Only] [Agility]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

"I rather like this place. It's got atmosphere." -- General Katana / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
General Katana Extended Blade (HtG-252) Object: Hilt Rare
GridRestrictionsGems
  S2 [Strength]
Text
You may play Non-Special Attacks after playing a Back Away.

"I'll get out here." -- General Katana / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
General Katana Follow-Up (HtG-253) Event Common
GridRestrictionsGems
  [Strength]
Text
You may play an additional attack this turn. This additional attack may be a Power Blow with a 0-card Hard Exertion. 
ImmortalTitleTypeRarity
General Katana Ironside (HtG-254) Edge Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
You may discard this card from your hand to draw a card. When making an Exertion, you may stop revealing cards immediately after revealing an Ironside. If your opponent forces you to discard cards from your Endurance, you may stop discarding cards immediately after discarding an Ironside. 
ImmortalTitleTypeRarity
General Katana Master's Attack (HtG-255) Special Attack Rare
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R2 [Master][Strength][Strength]
Text
If your opponent has a Plot in play, this attack cannot be blocked. If your opponent has a Situation in play, this attack cannot be dodged. This attack may be a Head Shot. 
ImmortalTitleTypeRarity
General Katana Persona (HtG-274) Persona Pre-Game
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]8[Strength]8[Toughness]2[Empathy]2[Reason]
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.

If you do not play a Special Card during your turn, you may make a Hard Exertion. If there is no [E] in that Exertion, you may remove one Situation from play. If there is no [R] in that Exertion, you may remove one Plot from play. This is not an Attribute Check.
 
ImmortalTitleTypeRarity
General Katana Premium (HtG-281) Pre-Game Premium
GridRestrictionsGems
 
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.

Play in conjunction with the General Katana Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
General Katana Renegade (HtG-256) Plot Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may reduce the size of your Hard Exertions by one for each Plot in play.

"Peace is highly over rated." -- General Katana / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
General Katana Reno (HtG-257) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  R2 [Empathy]
Text
If you do not play an attack during your turn, and do not play a Special Card that is not an Event, you may play two Events during your turn. You may discard this card from play to avoid one attack. If you do, remove this card from the game. 
ImmortalTitleTypeRarity
General Katana Taunt (HtG-258) Event Uncommon
GridRestrictionsGems
  R4 [2E Only] [Strength]
Text
Play in conjunction with an attack. Your opponent cannot play a defense from their hand to defend that attack. 
ImmortalTitleTypeRarity
General Katana Toadies (HtG-259) Event Rare
GridRestrictionsGems
  R2 [Reason]
Text
Your opponent takes three damage. Your opponent may make a Hard Exertion and prevent one point of damage for each defense found in that Exertion. 
ImmortalTitleTypeRarity
General Katana Trip (HtG-260) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand. 
ImmortalTitleTypeRarity
Generic Cat and Mouse (Attack) (HtG-198) Plot Common
GridRestrictionsGems
  [Reason]
Text
Attack: When this card enters play, your opponent must discard an attack from their hand for each Cat and Mouse you have in play. You may have multiple Cat and Mouse: Attack in play. 
ImmortalTitleTypeRarity
Generic Cat and Mouse (Special) (HtG-199) Plot Common
GridRestrictionsGems
  [Reason]
Text
Special: When this card enters play, your opponent must discard a Special Card from their hand for each Cat and Mouse you have in play. You may have multiple Cat and Mouse: SPECIAL in play. 
ImmortalTitleTypeRarity
Generic David Blake (HtG-200) Situation: Mortal Ally Rare
GridRestrictionsGems
  2 [Empathy]
Text
Discard this card from play to ignore the effects of any one Event that his not played in conjunction with an attack or block, or in place of an attack. Lose one ability. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Choke) (HtG-201) Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Reason]
Text
Choke: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must discard all attacks from their hand at the beginning of their Attack Phase. 
ImmortalTitleTypeRarity
Generic Disgruntled Mortal (HtG-202) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
Your opponent must discard the top card of their Endurance during each of their May Do / Must Do Phases. This is a cumulative effect. 
ImmortalTitleTypeRarity
Generic Dr. Alan Neyman (HtG-203) Event: Mortal Ally Uncommon
GridRestrictionsGems
  [Empathy]
Text
Return one of your cards that have been removed from the game to your Discard. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic Dr. Sonny Jackson (HtG-204) Event: Mortal Ally Uncommon
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Prevent one damage this turn. You may play another Dr. Sonny Jackson this turn. 
ImmortalTitleTypeRarity
Generic Inner Strength (Add Two) (HtG-205) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play before making an Exertion. Add two to the Exertion size. You may only play one Inner Strength this turn. 
ImmortalTitleTypeRarity
Generic Inner Strength (Subtract Two) (HtG-206) Edge Common
GridRestrictionsGems
  [Toughness]
Text
Play before making an Exertion. Subtract two from the Exertion size. You may only play one Inner Strength this turn. 
ImmortalTitleTypeRarity
Generic Louise Marcus (HtG-207) Situation: Mortal Ally Rare
GridRestrictionsGems
  2 [Empathy]
Text
Discard this card from play during your May Do / Must Do Phase. Choose one Location, Object, Plot or Situation in play. You may ignore the effects of that card for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Lucky Block (Lower) (HtG-208) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this block is played from an Exertion, it may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Generic Lucky Block (Middle) (HtG-209) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this block is played from an Exertion, it may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Generic Lucky Block (Upper) (HtG-210) Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
If this block is played from an Exertion, it may be a Power Block without an Exertion. 
ImmortalTitleTypeRarity
Generic MAX Detention Center (HtG-211) Location Uncommon
GridRestrictionsGems
  [Strength]
Text
Any Allies removed from play or swept during the Sweep Phase are removed from the game.

"And as I think you know, we have a fabulous place for traitors." -- Blake / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Generic Satellite (HtG-212) Object Uncommon
GridRestrictionsGems
  [Reason]
Text
Your opponent's maximum handsize is reduced by one. This is a cumulative effect.

"OK Boys, let's make this one, the world is watching." -- TSC Tech / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Generic Time Portal (HtG-213) Event Rare
GridRestrictionsGems
  2 [Reason]
Text
Play only during your Attack Phase. Search your Discard for one card and put it in your hand. Lose two Ability. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Generic TSC Headquarters (HtG-214) Location Uncommon
GridRestrictionsGems
  [Strength]
Text
No Location may be put into play.

"Good evening and welcome to TSC's nightly report." -- News Anchor / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Generic TSC Troopers (HtG-215) Situation Uncommon
GridRestrictionsGems
  [Strength]
Text
Play on an opponent's Situation in play. Keep TSC troops with that Situation. You may ignore the effects of that Situation. 
ImmortalTitleTypeRarity
Generic Who Wants To Live Forever? (HtG-216) Event Common
GridRestrictionsGems
  [Strength]
Text
All players lose one Ability.

"Most people have a full measure of life and some people just watch it slowly drip away." -- Ramirez / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Iman Fasil Master's Advantage (HtG-266) Situation Rare
GridRestrictionsGems
  R2 [2E Only] [Master][Reason][Reason]
Text
Whenever your opponent makes an Attribute Check to regain their Weapon, you may name the Attribute that they must search for. 
ImmortalTitleTypeRarity
Iman Fasil Relentless Pursuit (HtG-269) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
If your opponent is Disarmed, you may discard this card from play. If you do, your opponent is Prone. 
ImmortalTitleTypeRarity
Ramirez Master's Dodge (HtG-267) Dodge Rare
GridRestrictionsGems
            
            
            
R3 [Master][Agility][Agility]
Text
If your next attack played this turn is a Slash, it does an additional point of damage.

"Remember MacLeod, you called me." -- Ramirez / Highlander: The Renegade Edition
 
ImmortalTitleTypeRarity
Ramirez Measure of Life (HtG-268) Situation Uncommon
GridRestrictionsGems
  R4 [Reason]
Text
At the end of your Draw / Discard Phase, place the bottom card of your Discard on the bottom of your Endurance. This is a cumulative effect. 
ImmortalTitleTypeRarity
Shield Guard (HtG-217) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Basic Block. Keep this card in play with the block. The block is now a Guard and is a Standing Defense. 
ImmortalTitleTypeRarity
Shield Lower Left Block (HtG-218) Basic Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. 
ImmortalTitleTypeRarity
Shield Lower Right Block (HtG-219) Basic Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. 
ImmortalTitleTypeRarity
Shield Pre-Game (HtG-276) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Off-Hand]
Text
The oldest form of shield was a protection used to block attacks by hand weapons, such as swords, axes and maces or missiles like spears and arrows. Shields have varied greatly in construction over time and place. Sometimes shields were made of metal, but wood or animal hide construction was much more common; wicker and even turtle shells have been used.

You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. You may play blocks against Ranged Attacks. Your first attack cannot be played to areas you blocked this turn, regardless of any other effects.
 
ImmortalTitleTypeRarity
Shield Ricochet (HtG-220) Edge Uncommon
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with a block that is defending against a Ranged Attack. If that block is successful, you may remove one Situation, Object, or Ally from play. 
ImmortalTitleTypeRarity
Shield Shield Bash (Left) (HtG-221) Special Attack Rare
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack may only be blocked by a Basic Block. This attack does one damage. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
Shield Shield Bash (Right) (HtG-222) Special Attack Rare
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This attack may only be blocked by a Basic Block. This attack does one damage. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
Shield Upper Left Block (HtG-223) Basic Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. 
ImmortalTitleTypeRarity
Shield Upper Right Block (HtG-224) Basic Block Common
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (Edge) (HtG-225) Edge Rare
GridRestrictionsGems
  4 [Strength]
Text
Play in conjunction with a non-Guard block used as your last defense during your turn. That block becomes a Special Attack that is your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (Lower Left) (HtG-226) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (Lower Right) (HtG-227) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (Upper Left) (HtG-228) Special Attack / Block Common
GridRestrictionsGems
            
            
            
[Strength]
Text
If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Block and Strike (Upper Right) (HtG-229) Special Attack / Block Common
GridRestrictionsGems
            
            
            
Text
If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Short Sword Cover (HtG-230) Edge Uncommon
GridRestrictionsGems
  [Toughness]
Text
Play in conjunction with a Basic Block. Choose one additional adjacent grid for that defense to cover. 
ImmortalTitleTypeRarity
Short Sword Fury Strike (HtG-231) Event Uncommon
GridRestrictionsGems
  [Strength]
Text
You may play up to three Basic Attacks from your hand. These attacks form one Special Attack that does two damage. 
ImmortalTitleTypeRarity
Short Sword Master of the Short Sword (HtG-232) Situation Rare
GridRestrictionsGems
  2 [Master][Strength][Toughness]
Text
You may play Basic Blocks as Special Attacks. This is a Standing Defense. 
ImmortalTitleTypeRarity
Short Sword Pre-Game (HtG-277) Weapon of Choice Pre-Game
GridRestrictionsGems
  [Hand]
Text
Shortsword is a compound word neologism used for referring to a sword shorter than the standard ones but yet longer than a dagger.
Short sword may be synonymous with the above, but is also an Early Modern term referring to a one-handed sword with a blade of moderate length (short only by comparison with a long sword).

Your opponent must discard a Block to play a non-Basic Block against your attacks. You cannot include attacks in your deck that cover more than two grids. You may only play one attack per turn.
 
ImmortalTitleTypeRarity
Sunda Kastagir Chinese Broadsword (HtG-262) Object: Hilt Rare
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Scimitar Weapon of Choice. Guards you play may ignore the effects of any card your opponent has in play which prevents them from defending multiple attacks. 
ImmortalTitleTypeRarity
Sunda Kastagir Flask (HtG-264) Object Uncommon
GridRestrictionsGems
  R2 [Reason]
Text
Discard this card from play. If you do so, all players gain one Ability. 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Find Situation) (HtG-280) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experiences of all other Immortals who have ever lived.

If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for any one Situation and put it in play.
 
ImmortalTitleTypeRarity
The Gathering Pre-Game (Remove Situation) (HtG-279) Pre-Game Premium
GridRestrictionsGems
 
Text
All Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals -- taking their Quickening -- until only one Immortal remains. This Immortal will then receive all knowledge and experiences of all other Immortals who have ever lived.

If you do not play a Special Card during your turn, you may remove this card from the game to remove one Situation from play.
 
ImmortalTitleTypeRarity
The Kurgan Brute Strength (HtG-261) Edge Uncommon
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with a Power Blow. Your opponent cannot play a Standing Defense next turn. 
ImmortalTitleTypeRarity
The Kurgan War Horse (HtG-272) Object Rare
GridRestrictionsGems
  R2 [Strength]
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You may ignore the effects of any card your opponent has in play that forces you to discard a defense from your hand. You may ignore any effect your opponent has in play that forces you to discard a defense to play a defense. You may not be made Prone. If War Horse leaves play, you lose one Ability. 
ImmortalTitleTypeRarity
Yung Dol Kim Frenzy (HtG-265) Situation Rare
GridRestrictionsGems
  R2 [Agility]
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You may play an additional Basic Attack during your turn for each Frenzy you have in play. You may discard Frenzy from play during your Attack Phase. If you do, blocks will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Yung Dol Kim Second Wind (HtG-271) Event Uncommon
GridRestrictionsGems
  R2 [Toughness]
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Shuffle your Discard into your Endurance. Lose three Ability. Remove this card from the game after use.