Immortal | Title | Type | Rarity |
Generic |
Nemesis (John Garrick) |
Situation |
Common |
Grid | Restrictions | Gems |
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Text |
Burned At The Stake: You may only play this card if your opponent is John Garrick. John Garrick may not play any Vision or Shadowy Figure cards. When this card enters play, all Vision and Shadowy Figure cards your opponent has in play are immediately discarded. You may only have one Nemesis in play.
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Immortal | Title | Type | Rarity |
Generic |
Rules of the Game (Dirty Tricks) |
Situation |
Common |
Grid | Restrictions | Gems |
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Text |
Clean Fight: While this card is in play, any player that plays a Dirty Trick loses 1 Ability. Discard this card any time another Rules of the Game is played.
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Immortal | Title | Type | Rarity |
John Garrick |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
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Text |
This defense dodges all non-Ranged Attacks. You may make only Ranged Attacks this turn.
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Immortal | Title | Type | Rarity |
John Garrick |
Continuity |
Situation |
Common |
Grid | Restrictions | Gems |
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R4
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Text |
You may play this card if Vision is in play. Your next 3 Blocks may be Power Blocks without an Exertion. Remove this card from play after the third Block is played. This is a Standing Defense.
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Immortal | Title | Type | Rarity |
John Garrick |
Duck |
Dodge |
Common |
Grid | Restrictions | Gems |
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2
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Text |
You may only play this card if you have Vision in play. Your next attack this turn may not be an Upper attack.
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Immortal | Title | Type | Rarity |
John Garrick |
Evade (Left) |
Dodge |
Common |
Grid | Restrictions | Gems |
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Text |
You may only play this card if you have Vision in play. Your next attack this turn may not be a Left attack.
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Immortal | Title | Type | Rarity |
John Garrick |
Evade (Right) |
Dodge |
Common |
Grid | Restrictions | Gems |
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Text |
You may only play this card if you have Vision in play. Your next attack this turn may not be a Right attack.
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Immortal | Title | Type | Rarity |
John Garrick |
Fear |
Edge |
Common |
Grid | Restrictions | Gems |
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S3
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Text |
You may only play this card if you have Shadowy Figure in play. Play in conjunction with an attack. Your opponent cannot play a Block from his hand against this attack. All other Edge cards you play this turn are nullified.
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Immortal | Title | Type | Rarity |
John Garrick |
Gargoyle (Version 1) |
Object |
Common |
Grid | Restrictions | Gems |
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S2
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Text |
Discard a this card from play to take any Persona-specific card from your discard pile and place it in your hand.
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Immortal | Title | Type | Rarity |
John Garrick |
Gargoyle (Version 2) |
Object |
Common |
Grid | Restrictions | Gems |
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R2
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Text |
As long as Gargoyle is in play, you may draw a card at the end of your draw/discard phase for each Gargoyle you have in play.
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Immortal | Title | Type | Rarity |
John Garrick |
Illusory Attack |
Unexpected Combat Trick |
Common |
Grid | Restrictions | Gems |
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S3
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Text |
This card may only enter play if Shadowy Figure is in play. If Shadowy Figure is not in play when this card is drawn, discard this card without effect. Choose a grid for this Combat Trick. If this Combat Trick is successful, your opponent may not play any attacks from his hand that cover this grid or any adjoining grids during his next Attack Phase.
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Immortal | Title | Type | Rarity |
John Garrick |
Illusory Death |
Unexpected Event |
Common |
Grid | Restrictions | Gems |
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S1
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Text |
This card may only enter play if Shadowy Figure is in play. If Shadowy Figure is not in play when this card is drawn, discard this card without effect. Your opponent must discard his entire hand. He may choose to keep cards in his hand, but for each card he wishes to keep, he takes 1 damage.
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Immortal | Title | Type | Rarity |
John Garrick |
Illusory Wound |
Unexpected Situation |
Common |
Grid | Restrictions | Gems |
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S2
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Text |
This card may only enter play if Shadowy Figure is in play. If Shadowy Figure is not in play when this card is drawn, or leaves play when this card is in play, discard this card without effect. For his next 3 turns, your opponent must discard 2 cards at random from his hand before his defense phase. Discard this card from play after your opponent's third turn.
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Immortal | Title | Type | Rarity |
John Garrick |
Jump |
Dodge |
Common |
Grid | Restrictions | Gems |
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2
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Text |
You may only play this card if you have Vision in play. Your next attack this turn may not be a Lower attack.
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Immortal | Title | Type | Rarity |
John Garrick |
Master of Insanity |
Situation |
Common |
Grid | Restrictions | Gems |
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S2
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Text |
At the beginning of your Attack Phase, you may discard any number of attacks from your hand and make an Exertion. For each attack discarded, you may take a card with Illusory in the title from your discard pile and reshuffle it into your Endurance. You may only have one Master of Insanity in play.
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Immortal | Title | Type | Rarity |
John Garrick |
Persona Back |
Persona |
Common |
Grid | Restrictions | Gems |
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4
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Text |
Born in England in 1223, John Garrick was born with the gift of clairvoyance, able to occasionally see events happening far away. This caused him grief on several occasions, one of which required Duncan MacLeod to save him from being burned as a witch. Unfortunately Garrick was unable to escape and was burned at the stake. After surviving this ordeal, Garrick went insane and learned how to use his gift as a weapon...
"You left me, but I won't leave you!" -- Garrick
You may begin the game with Vision in play, but must reduce your Starting Ability by 1 if you do so. At any time during your turn, you may place 2 cards from your hand into your discard pile in order to draw one card from your Endurance. You may have up to 4 Master cards.
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Immortal | Title | Type | Rarity |
John Garrick |
Persona Front |
Persona |
Common |
Grid | Restrictions | Gems |
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4
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Text |
Born in England in 1223, John Garrick was born with the gift of clairvoyance, able to occasionally see events happening far away. This caused him grief on several occasions, one of which required Duncan MacLeod to save him from being burned as a witch. Unfortunately Garrick was unable to escape and was burned at the stake. After surviving this ordeal, Garrick went insane and learned how to use his gift as a weapon...
"You left me, but I won't leave you!" -- Garrick
You may begin the game with Vision in play, but must reduce your Starting Ability by 1 if you do so. At any time during your turn, you may place 2 cards from your hand into your discard pile in order to draw one card from your Endurance. You may have up to 4 Master cards.
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Immortal | Title | Type | Rarity |
John Garrick |
Premium (+1) Back |
Pre-Game |
Common |
Grid | Restrictions | Gems |
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Text |
Born in England in 1223, John Garrick was born with the gift of clairvoyance, able to occasionally see events happening far away. This caused him grief on several occasions, one of which required Duncan MacLeod to save him from being burned as a witch. Unfortunately Garrick was unable to escape and was burned at the stake. After surviving this ordeal, Garrick went insane and learned how to use his gift as a weapon...
"You left me, but I won't leave you!" -- Garrick
Play this card before the game begins in conjunction with the John Garrick Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
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Immortal | Title | Type | Rarity |
John Garrick |
Premium (+1) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
Born in England in 1223, John Garrick was born with the gift of clairvoyance, able to occasionally see events happening far away. This caused him grief on several occasions, one of which required Duncan MacLeod to save him from being burned as a witch. Unfortunately Garrick was unable to escape and was burned at the stake. After surviving this ordeal, Garrick went insane and learned how to use his gift as a weapon...
"You left me, but I won't leave you!" -- Garrick
Play this card before the game begins in conjunction with the John Garrick Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
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Immortal | Title | Type | Rarity |
John Garrick |
Premium (MCBC) Back |
Pre-Game |
Common |
Grid | Restrictions | Gems |
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Text |
Born in England in 1223, John Garrick was born with the gift of clairvoyance, able to occasionally see events happening far away. This caused him grief on several occasions, one of which required Duncan MacLeod to save him from being burned as a witch. Unfortunately Garrick was unable to escape and was burned at the stake. After surviving this ordeal, Garrick went insane and learned how to use his gift as a weapon...
"You left me, but I won't leave you!" -- Garrick
Play this card before the game begins in conjunction with the John Garrick Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona and may not be removed from the game.
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Immortal | Title | Type | Rarity |
John Garrick |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
Born in England in 1223, John Garrick was born with the gift of clairvoyance, able to occasionally see events happening far away. This caused him grief on several occasions, one of which required Duncan MacLeod to save him from being burned as a witch. Unfortunately Garrick was unable to escape and was burned at the stake. After surviving this ordeal, Garrick went insane and learned how to use his gift as a weapon...
"You left me, but I won't leave you!" -- Garrick
Play this card before the game begins in conjunction with the John Garrick Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona and may not be removed from the game.
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Immortal | Title | Type | Rarity |
John Garrick |
Public Display |
Edge |
Common |
Grid | Restrictions | Gems |
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S2
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Text |
You may only play this card if you have Shadowy Figure in play. Play this card in conjunction with a Police card. If the Police card is successful, there is a 2 in 6 chance that your opponent is disarmed at the end of his Defense Phase.
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Immortal | Title | Type | Rarity |
John Garrick |
Rear Block |
Block |
Common |
Grid | Restrictions | Gems |
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2
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Text |
If your opponent played a Hidden attack last turn, this Block will block a Power Blow without an Exertion.
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Immortal | Title | Type | Rarity |
John Garrick |
Shadowy Figure |
Situation |
Common |
Grid | Restrictions | Gems |
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R3
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Text |
You may only play this card if you have Vision in play. At the beginning of your Defense Phase, you must draw 1 card from the bottom of your Endurance. You may only have one Shadowy Figure in play.
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Immortal | Title | Type | Rarity |
John Garrick |
Terror |
Edge |
Common |
Grid | Restrictions | Gems |
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S3
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Text |
You may only play this card if you have Shadowy Figure in play. Play in conjunction with an attack. Your opponent cannot play a dodge from his hand against this attack. All other Edge cards you play this turn are nullified.
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Immortal | Title | Type | Rarity |
John Garrick |
Vision |
Situation |
Common |
Grid | Restrictions | Gems |
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S4
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Text |
At the beginning of your turn, you may draw one card from the top of your Endurance. You may only have one Vision in play.
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Immortal | Title | Type | Rarity |
John Garrick |
Witchcraft |
Unexpected Situation |
Common |
Grid | Restrictions | Gems |
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S2
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Text |
If you draw a Vision or Shadowy Figure card while this card is in play, you may immediately discard this card from play to put that Vision or Shadowy Figure card directly into play.
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (John Garrick) Back |
Quickening |
Common |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At any time during your turn you may place 2 cards from your hand into your discard pile to draw 1 card from your Endurance.
"Wherever you go, wherever you run, I'll be there MacLeod!" -- John Garrick
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (John Garrick) Front |
Quickening |
Premium |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At any time during your turn you may place 2 cards from your hand into your discard pile to draw 1 card from your Endurance.
"Wherever you go, wherever you run, I'll be there MacLeod!" -- John Garrick
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