Movie Edition

ImmortalTitleTypeRarity
Connor MacLeod Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Connor MacLeod Battle Rage Event Rare
GridRestrictionsGems
  R4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Connor MacLeod Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Connor MacLeod Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Connor MacLeod Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn. 
ImmortalTitleTypeRarity
Connor MacLeod Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Connor MacLeod Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Connor MacLeod Flashback Event Rare
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Connor MacLeod Master's Advice Situation Rare
GridRestrictionsGems
  R6
Text
You remember the lessons of Nakano. While Master's Advice is in play, your Ability is increased by 2. You may not have more than one Master's Advice in play at any time. 
ImmortalTitleTypeRarity
Connor MacLeod Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This Attack cannot be blocked.

"Use your blade and your mind, not your muscles." -- Ramirez
 
ImmortalTitleTypeRarity
Connor MacLeod Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
Ramirez taught you this special defense. Your next attack this turn may not be blocked, though it may be dodged.

"Oppose the forte of your steel to the attacking foible." -- Ramirez
 
ImmortalTitleTypeRarity
Connor MacLeod Master's Disarm Event Rare
GridRestrictionsGems
  R6
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken. 
ImmortalTitleTypeRarity
Connor MacLeod Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
R3
Text
 
ImmortalTitleTypeRarity
Connor MacLeod Master's Lunge Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack does 3 damage and cannot be dodged, though it may be blocked. This attack may not be a Power Blow.

"Bend your knees! Control your advance! Move your feet!" -- Ramirez
 
ImmortalTitleTypeRarity
Connor MacLeod Persona Persona Rare
GridRestrictionsGems
  7
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by your own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

"After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers..." -- Connor MacLeod

You may attack areas you just blocked. You may look at Hidden Attacks. You may include up to seven Master cards.
 
ImmortalTitleTypeRarity
Connor MacLeod Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Connor MacLeod Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by your own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

"After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers..." -- Connor MacLeod

Play this card before the game begins in conjunction with the Connor MacLeod Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Connor MacLeod Slash (LL to UR) Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage. 
ImmortalTitleTypeRarity
Connor MacLeod Slash (UL to LR) Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage. 
ImmortalTitleTypeRarity
Connor MacLeod Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
General Katana Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
General Katana Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
General Katana Do It Yourself Event Rare
GridRestrictionsGems
  R2
Text
Use this card on your turn after your opponent plays an Event that will do damage to you. You take no damage from that Event; your opponent takes the damage from that Event instead. 
ImmortalTitleTypeRarity
General Katana Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn. 
ImmortalTitleTypeRarity
General Katana Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
General Katana Intimidate Event Rare
GridRestrictionsGems
  R6
Text
Your opponent may not play an attack next turn unless that attack comes from an Exertion. 
ImmortalTitleTypeRarity
General Katana Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This Attack cannot be blocked. 
ImmortalTitleTypeRarity
General Katana Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
After playing this block you may still attack normally to any area. 
ImmortalTitleTypeRarity
General Katana Persona Persona Rare
GridRestrictionsGems
  5
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.

"Peace is highly overrated." -- General Katana

If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation. You may include up to 5 Master cards.
 
ImmortalTitleTypeRarity
General Katana Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
General Katana Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.

"Peace is highly overrated." -- General Katana

Play this card before the game begins in conjunction with the General Katana Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
General Katana Run-Away Train Event Rare
GridRestrictionsGems
  R6
Text
Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand. 
ImmortalTitleTypeRarity
General Katana Taunt Event Rare
GridRestrictionsGems
  R6
Text
Your opponent may not play a defense next turn unless that defense comes from an Exertion. 
ImmortalTitleTypeRarity
General Katana Toadies Event Rare
GridRestrictionsGems
  R2
Text
Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies. 
ImmortalTitleTypeRarity
General Katana Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
Generic Advance Event Common
GridRestrictionsGems
 
Text
Play in conjunction with an attack. Your opponent may not Back Away from this attack. 
ImmortalTitleTypeRarity
Generic Alertness (Block) Edge Common
GridRestrictionsGems
 
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be blocked. You may play a block against that attack. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) Edge Common
GridRestrictionsGems
 
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be dodged. You may play a dodge against that attack. 
ImmortalTitleTypeRarity
Generic Alertness (Hidden) Edge Common
GridRestrictionsGems
 
Text
Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack.

"Crude and slow, clansman. Your attack was no better than that of a clumsy child." -- Ramirez
 
ImmortalTitleTypeRarity
Generic Alex Johnson Event Rare
GridRestrictionsGems
 
Text
Play Alex Johnson to retrieve an Object from your discard pile and put it back into play. 
ImmortalTitleTypeRarity
Generic Amnesia Event Rare
GridRestrictionsGems
  2
Text
Remove any 1 card from your opponent's discard pile from the game. 
ImmortalTitleTypeRarity
Generic Ancient Blade Object Rare
GridRestrictionsGems
 
Text
You may play this card only if you already have Quality Blade in play. Your Ability is increased by 1 while Ancient Blade is in play. You may only have one Ancient Blade in play. If Quality Blade is removed from play, also remove Ancient Blade. 
ImmortalTitleTypeRarity
Generic Angry Mob (Discard) Event Common
GridRestrictionsGems
 
Text
Each player must discard 3 cards.

"He's in league with Lucifer. Burn him! Burn him!" -- Kate
 
ImmortalTitleTypeRarity
Generic Angus Situation Rare
GridRestrictionsGems
 
Text
While Angus is in play, you may look at the bottom card of your Endurance. You may make an Exertion to put that card on top of your Endurance.

"Don't talk nonsense, man. I peed my kilt the first time I went into battle." -- Angus
 
ImmortalTitleTypeRarity
Generic Archaic Collection Event Uncommon
GridRestrictionsGems
 
Text
Take any number of Objects from your discard pile and shuffle them back into your Endurance.

"What is this, a museum? This stuff must be worth a fortune!" -- Brenda Wyatt
 
ImmortalTitleTypeRarity
Generic Bassett and Hotchkiss Event Rare
GridRestrictionsGems
  3
Text
Discard any number of attacks. For each attack you discard, both players lose 1 Ability.

"I didn't miss him, you idiot! I ran him through." -- Bassett
 
ImmortalTitleTypeRarity
Generic Battle Priest Event Uncommon
GridRestrictionsGems
  3
Text
You may only play Battle Priest if the Battlefield Location is in play. Battle Priest lowers your opponent's Ability by 1 point, and he loses all Standing Defenses. 
ImmortalTitleTypeRarity
Generic Battlefield Location Rare
GridRestrictionsGems
 
Text
While on the Battlefield each player must discard a defense card at the beginning of his turn or he takes 1 damage. 
ImmortalTitleTypeRarity
Generic Break Weapon Event Rare
GridRestrictionsGems
  3
Text
Play in conjunction with an attack that is considered a Power Blow. If your opponent blocks this attack, there is a 1 in 6 chance his weapon breaks. He is Disarmed and does not roll to regain his weapon each turn. 
ImmortalTitleTypeRarity
Generic Brenda Wyatt Situation Rare
GridRestrictionsGems
 
Text
While Brenda Wyatt is in play, if you make an Exertion to make or block a Power Blow, draw a card at the end of the phase.

"Forget it. I can take care of myself." -- Brenda Wyatt
 
ImmortalTitleTypeRarity
Generic Bystander (Attack Damage) Situation: Bystander Uncommon
GridRestrictionsGems
 
Text
While this card is in play, instead of taking damage from attacks, for each point of damage dealt, players must take 1 card from the top of their Endurance and place it in their discard pile. This only applies to damage from attacks. 
ImmortalTitleTypeRarity
Generic Bystander (Discard 3 Attacks) Event: Bystander Common
GridRestrictionsGems
 
Text
All players discard 3 attacks. 
ImmortalTitleTypeRarity
Generic Candy Event Rare
GridRestrictionsGems
 
Text
Your opponent must discard a Special card at the start of his next turn. If he does not discard a Special card, he takes 2 damage.

"Hey Rockefeller, how'd you like Candy? She said you were kinda kinky..." -- Kenny
 
ImmortalTitleTypeRarity
Generic Careful Planning Edge Common
GridRestrictionsGems
  3
Text
Prevent all damage to you from an Event you play this turn. 
ImmortalTitleTypeRarity
Generic Cat and Mouse (Attack) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, your opponent must discard an attack for each Cat and Mouse in play. 
ImmortalTitleTypeRarity
Generic Cat and Mouse (Defense) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, your opponent must discard a defense for each Cat and Mouse in play. 
ImmortalTitleTypeRarity
Generic Cat and Mouse (Endurance) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, your opponent must take 1 card from the top of his Endurance and place it in his discard pile for each Cat and Mouse in play. 
ImmortalTitleTypeRarity
Generic Catwalk Location Rare
GridRestrictionsGems
 
Text
While on the Catwalk the only dodge that may be played is Back Away. 
ImmortalTitleTypeRarity
Generic Caught in the Act (Discard Dodge) Event Uncommon
GridRestrictionsGems
  3
Text
Target player must discard a dodge.

"You! On the ground... This is the police. Put down your weapons. Put your hands on your head. Hey! Hold it right there! Come back here!"
 
ImmortalTitleTypeRarity
Generic Cave-In Event Uncommon
GridRestrictionsGems
 
Text
May only be played if the Mountain Cave Location is in play. Play in your Defense Phase. Both players must discard all attacks. Mountain Cave is then discarded. 
ImmortalTitleTypeRarity
Generic Challenge (Exertion) Event Common
GridRestrictionsGems
 
Text
If you make an Exertion this turn, your opponent must make an Exertion on his next turn.

"Why won't anyone fight me?" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Collapse Event Uncommon
GridRestrictionsGems
 
Text
May only be played if the Catwalk Location is in play. Play in your Defense Phase. Discard Catwalk. Each player has a 3 in 6 chance of losing his weapon. No attacks may be played until the end of your opponent's next turn. 
ImmortalTitleTypeRarity
Generic Courage (Attack) Edge Uncommon
GridRestrictionsGems
 
Text
Play Courage before you make an Exertion to search for an attack. You may keep an additional attack from this Exertion. The remaining cards from the Exertion are discarded. 
ImmortalTitleTypeRarity
Generic Courage (Defense) Edge Uncommon
GridRestrictionsGems
 
Text
Play Courage before you make an Exertion to search for a defense. You may keep an additional defense from this Exertion. The remaining cards from the Exertion are discarded. 
ImmortalTitleTypeRarity
Generic Cursed Situation Common
GridRestrictionsGems
 
Text
Discard Cursed to force your opponent to reroll a die roll.

"Yes, only one... But it will not be you!" -- Nakano
 
ImmortalTitleTypeRarity
Generic Dangerous Ground Event Uncommon
GridRestrictionsGems
 
Text
May only be played if a Location is in play. Target player must discard all Standing Defenses from his hand. 
ImmortalTitleTypeRarity
Generic David Blake Event Rare
GridRestrictionsGems
  2
Text
You may only play this card if your opponent played an Event that will do damage to you. Your opponent takes damage equal to the damage targeting you caused by that Event.

"That was brilliantly done. Bravo." -- David Blake
 
ImmortalTitleTypeRarity
Generic Dead End Alley Location Rare
GridRestrictionsGems
 
Text
While in the Dead End Alley no Back Away cards may be played. 
ImmortalTitleTypeRarity
Generic Desert Location Rare
GridRestrictionsGems
 
Text
All players must place the top two cards of their Endurance in their Discard Pile at the beginning of their turn. 
ImmortalTitleTypeRarity
Generic Destruction (Defeat) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
Defeat: To play this card you must have Duel in play. 
ImmortalTitleTypeRarity
Generic Destruction (Duel) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
Duel. 
ImmortalTitleTypeRarity
Generic Destruction (Tonight You Sleep In Hell!) Event: Plot Uncommon
GridRestrictionsGems
 
Text
Tonight You Sleep In Hell!: To play this card you must have Duel and Defeat in play. Discard all 3 cards. For your next 3 turns, any Upper Left, Upper Center, or Upper Right attack may be a Head Shot. This counts as a Power Blow. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Kick) Attack: Kick Common
GridRestrictionsGems
            
            
            
Text
Kick: This attack cannot be blocked, but can be dodged. If the attack succeeds, it does no damage, but your opponent loses 1 attack that turn and must place the top card of his Endurance in his discard pile. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Pummel) Attack: Pummel Common
GridRestrictionsGems
            
            
            
Text
Pummel: This attack can not be blocked, but can be dodged. If this attack succeeds, it does no damage, but your opponent must place the top 3 cards of his Endurance in his discard pile. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Generic Dirty Trick (Shove) Attack: Shove Common
GridRestrictionsGems
            
            
            
Text
Shove: This attack cannot be blocked, but can be dodged. If the attack succeeds, your opponent takes no damage, but he is knocked back. He loses all Standing Defenses and may only make Ranged Attacks that turn. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Generic Disarm Event Uncommon
GridRestrictionsGems
 
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. 
ImmortalTitleTypeRarity
Generic Discard Weapon Event Uncommon
GridRestrictionsGems
 
Text
You throw your weapon aside in favor of other tactics. You are now considered Disarmed. You may roll to recover your weapon. You may not play this card if you are already Disarmed. 
ImmortalTitleTypeRarity
Generic Disgruntled Mortal Event Rare
GridRestrictionsGems
 
Text
This Mortal has some sort of disdain for your opponent. Your opponent must take the top card from his Endurance and place it in his discard pile. You may play another Disgruntled Mortal this turn. 
ImmortalTitleTypeRarity
Generic Distraction Event: Bystander Common
GridRestrictionsGems
 
Text
Your opponent loses an attack next turn. 
ImmortalTitleTypeRarity
Generic Dr. Alan Neyman Event Rare
GridRestrictionsGems
 
Text
Draw three cards, then take any three cards from your hand and put them back on top of your Endurance in any order.

"They'll remember this day for a thousand years." -- Dr. Alan Neyman
 
ImmortalTitleTypeRarity
Generic Dr. Sonny Jackson Event Rare
GridRestrictionsGems
 
Text
Play Dr. Sonny Jackson to prevent 1 point of damage. You may play another Special card this turn.

"Gosh, I've never seen a mess like that." -- Dr. Sonny Jackson
 
ImmortalTitleTypeRarity
Generic Dugal MacLeod Situation Rare
GridRestrictionsGems
 
Text
Play in conjunction with a Guard. Dugal will keep this Guard up; you may attack and defend normally. If the Guard leaves play, discard Dugal and take 2 damage. You may only have one Dugal in play at a time. 
ImmortalTitleTypeRarity
Generic Dust Cloud Event Uncommon
GridRestrictionsGems
 
Text
You may only play this card if Desert: Location is in play. Your next Attack may be Hidden and your opponent's next Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Excessive Force Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with a Police Event. Your opponent takes 1 damage. If the Police Event is countered, so is Excessive Force.

"Don't move, pal. Don't even breathe." -- Garfield
 
ImmortalTitleTypeRarity
Generic Explosion Event Uncommon
GridRestrictionsGems
 
Text
May only be played if the Factory Location is in play. Both players take 3 damage. The Factory Location is then discarded. 
ImmortalTitleTypeRarity
Generic Extra Weapon Object Common
GridRestrictionsGems
 
Text
If your weapon is Disarmed or broken, discard Extra Weapon to replace it.

"A Toledo Salamanca... A sword, Frank, a very rare sword... Any antique dealer on Hudson street could tell you that." -- Brenda Wyatt
 
ImmortalTitleTypeRarity
Generic Factory Location Rare
GridRestrictionsGems
 
Text
All players cannot draw during their Draw/Discard Phase. This card is removed from play if any player's Hand falls below 5 cards. 
ImmortalTitleTypeRarity
Generic Feint (Hidden) Edge Uncommon
GridRestrictionsGems
 
Text
Play at the start of your Defense Phase before you block a Hidden attack. If the block is successful, your opponent may not play a defense for your next attack this turn, unless that defense is from an Exertion. 
ImmortalTitleTypeRarity
Generic Feint (Retrieve Attack) Event Common
GridRestrictionsGems
 
Text
May only be played if your last attack was unsuccessful. Retrieve that attack from your discard pile and place it in your hand. You may not retrieve a Special Attack. 
ImmortalTitleTypeRarity
Generic Focus Edge Uncommon
GridRestrictionsGems
 
Text
Play this card at the beginning of your turn. For the remainder of your turn, you may nullify any one Situation in play. Turn that Situation face down until the end of your turn as a reminder that it has no effect. 
ImmortalTitleTypeRarity
Generic Focused Block (UC) Block Common
GridRestrictionsGems
            
            
            
Text
This block will block Power Blows without an Exertion. 
ImmortalTitleTypeRarity
Generic Focused Block (UL) Block Common
GridRestrictionsGems
            
            
            
Text
This block will block Power Blows without an Exertion. 
ImmortalTitleTypeRarity
Generic Focused Block (UR) Block Common
GridRestrictionsGems
            
            
            
Text
This block will block Power Blows without an Exertion. 
ImmortalTitleTypeRarity
Generic Garfield Situation Rare
GridRestrictionsGems
 
Text
No Event cards may be played while Garfield is in play. Discard Garfield if you draw a card.

"Oh, you're a barrel of laughs, Garfield" -- Moran
 
ImmortalTitleTypeRarity
Generic Get Away From It All Event Common
GridRestrictionsGems
 
Text
Remove a Location from play. 
ImmortalTitleTypeRarity
Generic Head Hunter (Arrest) Event: Plot Uncommon
GridRestrictionsGems
 
Text
Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent may not attack or block for the next three turns. 
ImmortalTitleTypeRarity
Generic Head Hunter (Clues) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
Clues. 
ImmortalTitleTypeRarity
Generic Head Hunter (Research) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
Research: To play this card you must have Clues in play. 
ImmortalTitleTypeRarity
Generic Head Shot Event Common
GridRestrictionsGems
 
Text
You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot. 
ImmortalTitleTypeRarity
Generic Heather Situation Rare
GridRestrictionsGems
 
Text
While Heather is in play, you may draw an extra card as part of any Exertion. You may decide to draw this card after you have drawn the others. 
ImmortalTitleTypeRarity
Generic Hidden Shrine Event Uncommon
GridRestrictionsGems
  3
Text
You discover that you are on Holy Ground. May only be played if the Ruins Location is in play. Play in your Defense Phase. Discard Ruins. At the beginning of each player's next Attack Phase, there is a 2 in 6 chance that his weapon breaks. 
ImmortalTitleTypeRarity
Generic Higher Ground Situation Common
GridRestrictionsGems
 
Text
You move to higher ground than your opponent. Your opponent may not play Upper Attacks. You may not play Lower Attacks. If both players have Higher Ground in play, neither has any effect. Higher Ground is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Holy Ground (Forfeit) Location Common
GridRestrictionsGems
 
Text
You leave the battle and escape to holy ground. You lose the duel but you do not lose your head. 
ImmortalTitleTypeRarity
Generic Holy Ground (Shuffle) Event Common
GridRestrictionsGems
 
Text
You escape temporarily. You may only play this card during your Defense Phase. You avoid all Attacks not already successful this turn. All players must shuffle their Hands into their Endurance. All players must draw to replace their Hands. Your Defense Phase ends. You must skip your Attack Phase this turn. 
ImmortalTitleTypeRarity
Generic Honed Weapon Event Rare
GridRestrictionsGems
  3
Text
Play in your Defense Phase after your opponent makes a Power Blow as you make a Power Block. There is a 1 in 6 chance your opponent's weapon breaks. He is now Disarmed and cannot roll to regain his weapon. 
ImmortalTitleTypeRarity
Generic Honor Bound Situation Uncommon
GridRestrictionsGems
  2
Text
No Special cards may be played while Honor Bound is in play. Remove Honor Bound from play when you take damage.

"We are joined in a way that can never be broken, not even by death." -- Ramirez
 
ImmortalTitleTypeRarity
Generic Improvised Weapon (Discard from Endurance) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
3
Text
This Attack does no damage. If this Attack is successful your opponent must take the top 3 cards from his Endurance and place them in his Discard Pile. You may play this Attack even if disarmed. 
ImmortalTitleTypeRarity
Generic Improvised Weapon (When Disarmed) Object Rare
GridRestrictionsGems
 
Text
If you are Disarmed you may use this Improvised Weapon to attack and block. This weapon allows you to block Power Blows with a zero-card Exertion. You may not make Head Shots. 
ImmortalTitleTypeRarity
Generic Incompetence Event Uncommon
GridRestrictionsGems
  2
Text
Your opponent must discard all Police cards from his hand.

"Hey Moran! What does 'Incompetent' mean?"
 
ImmortalTitleTypeRarity
Generic Influence Event Common
GridRestrictionsGems
 
Text
Roll a die for each Situation in play. On a roll of 1, discard that Situation. 
ImmortalTitleTypeRarity
Generic Interference Event Common
GridRestrictionsGems
 
Text
Target player must discard 2 cards.

"Wellington, you swine! You are better prepared than me!" -- Napoleon
 
ImmortalTitleTypeRarity
Generic Investigation Event Common
GridRestrictionsGems
 
Text
Remove any Situation: Plot from play.

"We're questioning some guy named Nash, an antique dealer down on Hudson street..." -- Moran
 
ImmortalTitleTypeRarity
Generic Iron Will Edge Common
GridRestrictionsGems
 
Text
Increase your chances on any die roll this turn by a further 1 in 6.

"Sometimes, MacLeod, the sharpest blade is not enough." -- Ramirez
 
ImmortalTitleTypeRarity
Generic Jack Donovan Situation Rare
GridRestrictionsGems
 
Text
You may discard this card from play instead of playing a card on your turn. You do not have to make an Exertion for not playing any cards this turn.

"I hope whatever is taking you is worth what you are leaving." -- Jack Donovan
 
ImmortalTitleTypeRarity
Generic John MacLeod Event Rare
GridRestrictionsGems
 
Text
Allow your opponent to randomly discard one or more cards from your hand. When he has finished, you may draw to replace each card discarded. 
ImmortalTitleTypeRarity
Generic Joy Ride (Dead End) Event: Plot Uncommon
GridRestrictionsGems
 
Text
Dead End: To play this card you must have Speed and Take the Wheel in play. Discard all 3 cards. Your opponent must discard all defenses from his hand. For each defense he wishes to keep, he may take 1 point of damage instead. 
ImmortalTitleTypeRarity
Generic Joy Ride (Speed) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
Speed.

"You ever play chicken? Here we go!" -- The Kurgan
 
ImmortalTitleTypeRarity
Generic Joy Ride (Take the Wheel) Situation: Plot Uncommon
GridRestrictionsGems
 
Text
Take the Wheel: To play this card you must have Speed in play. 
ImmortalTitleTypeRarity
Generic Kate Event Uncommon
GridRestrictionsGems
 
Text
Play this card on the turn after your opponent gains Ability. Your opponent takes 2 damage.

"A girl like that can wound you more than any Frazer's sword, my friend." -- Dugal MacLeod
 
ImmortalTitleTypeRarity
Generic Kirk Matunas Event Rare
GridRestrictionsGems
  3
Text
You may play any number of Kirk Matunas cards in conjunction with this card. Your opponent takes 1 damage plus 2 additional damage for each Kirk Matunas played in conjunction with this card after the first. 
ImmortalTitleTypeRarity
Generic Kiss Your Butt Goodbye Event Rare
GridRestrictionsGems
  3
Text
All players must discard all dodges in their hands. If a player does not discard any dodges, he takes 2 damage. 
ImmortalTitleTypeRarity
Generic Lean and Mean Edge Uncommon
GridRestrictionsGems
 
Text
For each Lean and Mean card you have in your deck, your minimum deck size is reduced by one. You may play Lean and Mean during your turn to draw 1 card. 
ImmortalTitleTypeRarity
Generic Left Guard Block Common
GridRestrictionsGems
            
            
            
Text
You may not play a Left or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Lost Love Event Rare
GridRestrictionsGems
  4
Text
Memories of a lost love strengthen your resolve. Gain 1 Ability. This cannot raise you above your Maximum Ability. When you play this card, do not discard it; instead, remove it from the game. 
ImmortalTitleTypeRarity
Generic Louise Marcus Situation Rare
GridRestrictionsGems
 
Text
While Louise Marcus is in play, if a player does not play an attack in his turn, he must discard a defense. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (1) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (2) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block (3) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Guard Block Common
GridRestrictionsGems
            
            
            
Text
You may not play a Lower or Middle attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (1) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (2) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block (3) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (1) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (2) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block (3) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lt. Frank Moran Event Rare
GridRestrictionsGems
 
Text
Moran does 1 damage to your opponent for every Plot card in his hand. 
ImmortalTitleTypeRarity
Generic Master's Advance Situation Rare
GridRestrictionsGems
 
Text
While this card is in play, your opponent must discard a dodge for each dodge he wishes to play. 
ImmortalTitleTypeRarity
Generic Master's Domain Event Rare
GridRestrictionsGems
  3
Text
Search through your Endurance for a Location card of your choice. Put that Location into play. Reshuffle your Endurance.

"Finally, I came to Japan, to the mountains of Niri..." -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Master's Endurance Situation Rare
GridRestrictionsGems
 
Text
While Master's Endurance is in play, you are not required to discard down to your Ability during your Draw/Discard Phase. 
ImmortalTitleTypeRarity
Generic Master's Stance Situation Rare
GridRestrictionsGems
 
Text
Any block you play during your Defense Phase may remain in play as a Guard. The block is now considered a Standing Defense. Master's Stance is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Master's Stratagem Situation Rare
GridRestrictionsGems
 
Text
While Master's Stratagem is in play, at the beginning of your turn you may discard up to two cards and replace them from your Endurance.

"You're too late! I've prepared him for you." -- Ramirez
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Middle Left Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Middle Right Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Middle Right Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Middle Right Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Mishap Event Uncommon
GridRestrictionsGems
  2
Text
You may only play this card during your Defense Phase if your opponent made a Power Blow last turn. You avoid that Power Blow. Your next Attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
Generic Mountain Cave Location Rare
GridRestrictionsGems
 
Text
While in the Mountain Cave any attacks played by either player may be Hidden. 
ImmortalTitleTypeRarity
Generic Narrow Escape Event Uncommon
GridRestrictionsGems
 
Text
Prevent all damage from one Ranged Attack.

"Nicely played, MacLeod, but the game is not over yet!" -- Katana
 
ImmortalTitleTypeRarity
Generic Nemesis (Connor) Situation Uncommon
GridRestrictionsGems
 
Text
Mistrust: You may play this card if your opponent is Connor Macleod. While this card is in play, Connor may no longer play Master cards. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (General Katana) Situation Uncommon
GridRestrictionsGems
 
Text
Psychosis: You may only play this card if your opponent is General Katana. While this card is in play, General Katana may only make Standard Exertions during his turn. 
ImmortalTitleTypeRarity
Generic Nemesis (Kastagir) Situation Uncommon
GridRestrictionsGems
 
Text
Subdued: You may play this card if your opponent is Kastagir. While this card is in play Kastagir may not make Exertions to search for an attack or defense. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Khan) Situation Uncommon
GridRestrictionsGems
 
Text
Fatigue: You may play this card if your opponent is Khan. While this card is in play, if Khan exhausts his Endurance, he loses seven Ability instead of only three. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Kurgan) Situation Uncommon
GridRestrictionsGems
 
Text
Fade Away: You may play this card if your opponent is the Kurgan. While this card is in play, instead of increasing the damage from his attacks, any of the Kurgan's successful attacks inflict only 1 damage. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (The Sorcerer Nakano) Situation Uncommon
GridRestrictionsGems
 
Text
Self-Betrayal: You may play this card if your opponent is Nakano. While this card is in play, Nakano may not make Hidden attacks. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Parking Garage Location Rare
GridRestrictionsGems
 
Text
All players cannot roll to recover any Disarmed weapon. 
ImmortalTitleTypeRarity
Generic Parry (Left Side) Block Common
GridRestrictionsGems
            
            
            
Text
When you use Parry to block an attack, you may attack to an area you just blocked. 
ImmortalTitleTypeRarity
Generic Parry (Right Side) Block Common
GridRestrictionsGems
            
            
            
Text
When you use Parry to block an attack, you may attack to an area you just blocked. 
ImmortalTitleTypeRarity
Generic Parrying Blade Object Rare
GridRestrictionsGems
  2
Text
You may only have one Parrying Blade in play at a time. While Parrying Blade is in play, you may play attacks as blocks. If you are Disarmed, you may still block with the Parrying Blade, but you may not attack. 
ImmortalTitleTypeRarity
Generic Patience Edge Uncommon
GridRestrictionsGems
 
Text
Redraw to your Ability. 
ImmortalTitleTypeRarity
Generic Pedestrian (Hidden) Situation: Pedestrian Common
GridRestrictionsGems
 
Text
While Pedestrian is in play, players may only play Hidden attacks. If a player cannot make his attack Hidden, he may not attack. 
ImmortalTitleTypeRarity
Generic Pedestrian (No Attacks) Situation: Pedestrian Common
GridRestrictionsGems
 
Text
No attacks may be played until after your opponent's next 2 turns. Discard this card at that time. 
ImmortalTitleTypeRarity
Generic Pierre Bouchet Event Rare
GridRestrictionsGems
  1
Text
This Immortal lays down his life so that you may live. Play this card in your defense phase to avoid a Head Shot. The attack fails.

"I'm tired of this eternal life. Death would release me from my pain." -- Pierre Bouchet
 
ImmortalTitleTypeRarity
Generic Pistol (LC) Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You are forced to resort to unsavory tactics. You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Pistol (MC) Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You are forced to resort to unsavory tactics. You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Pistol (UC) Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You are forced to resort to unsavory tactics. You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed. 
ImmortalTitleTypeRarity
Generic Police (Prevent Damage) Event Common
GridRestrictionsGems
 
Text
Prevent all damage to you from an Event. 
ImmortalTitleTypeRarity
Generic Police (Remove Situation) Event Common
GridRestrictionsGems
 
Text
Remove any Situation from play. 
ImmortalTitleTypeRarity
Generic Practice, Practice... Edge Common
GridRestrictionsGems
 
Text
Reroll any failed die roll. 
ImmortalTitleTypeRarity
Generic Psyche Event Rare
GridRestrictionsGems
 
Text
Choose a card from your opponent's hand at random and look at it. Your opponent must play this card during his next turn. If he does not, remove that card from the game. 
ImmortalTitleTypeRarity
Generic Quality Blade Object Basic
GridRestrictionsGems
 
Text
Draw a card at the beginning of your turn if you have Quality Blade in play. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Generic Rachel Ellenstein Situation Rare
GridRestrictionsGems
  3
Text
Rachel takes care of your affairs while you play The Game. The next Edge card played is countered, and Rachel Ellenstein is removed from play.

"You can't hide your feelings from me. I've known you too long." -- Rachel Ellenstein
 
ImmortalTitleTypeRarity
Generic Reconnaissance Edge Uncommon
GridRestrictionsGems
 
Text
Play when there is a Location in play. Until the end of your turn, you may ignore the effects of that Location. 
ImmortalTitleTypeRarity
Generic Recover Weapon Event Common
GridRestrictionsGems
 
Text
You may only play this card if your are Disarmed but your weapon is not broken. Your weapon is rearmed. 
ImmortalTitleTypeRarity
Generic Right Guard Block Common
GridRestrictionsGems
            
            
            
Text
You may not play a Right or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Riposte (MC) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (UC) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (UL) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (UR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Rooftop Location Rare
GridRestrictionsGems
 
Text
While on the Rooftop no Pedestrian or Bystander cards may be played. Remove all Pedestrian and Bystander cards from play when Rooftop is played. 
ImmortalTitleTypeRarity
Generic Ruins Location Rare
GridRestrictionsGems
 
Text
While in the Ruins no Standing Defenses may be played. Both players lose all Standing Defenses when Ruins is played. 
ImmortalTitleTypeRarity
Generic Rush Event Uncommon
GridRestrictionsGems
  3
Text
Do 1 damage to your opponent. Both players lose any Standing Defenses. 
ImmortalTitleTypeRarity
Generic Sacrifice Situation Rare
GridRestrictionsGems
  2
Text
Sacrifice allows you to return the last card you played to your hand. Each time you use Sacrifice this way, you lose 3 Ability. 
ImmortalTitleTypeRarity
Generic Schemer Edge Rare
GridRestrictionsGems
  2
Text
If you play a Situation: Plot card this turn as your Special card, you may play an additional Situation: Plot this turn. You may not play more than one Schemer each turn. 
ImmortalTitleTypeRarity
Generic Scorn (3 Turns) Situation Rare
GridRestrictionsGems
 
Text
At the beginning of each turn for the next 3 turns, target player loses 1 Ability. At the beginning of that player's fourth turn, remove Scorn from play. All lost Ability returns when Scorn leaves play. 
ImmortalTitleTypeRarity
Generic Second Wind Event Rare
GridRestrictionsGems
  2
Text
Reshuffle your discard pile into your Endurance. You lose 3 Ability. When you use this card, do not discard it; instead, remove it from the game. 
ImmortalTitleTypeRarity
Generic Selective Memory Edge Uncommon
GridRestrictionsGems
 
Text
Play this card on your turn after your opponent plays an Event that forces you to discard from your hand. You may choose not to discard some or all of those cards. 
ImmortalTitleTypeRarity
Generic Simple Mind Situation Rare
GridRestrictionsGems
  2
Text
While this card is in play neither player may have more than one Situation in play at a time. Your opponent must discard all but 1 Situation he has in play. You must discard all Situations but Simple Mind. This card does not affect Situation: Plots. 
ImmortalTitleTypeRarity
Generic Skylight Event Uncommon
GridRestrictionsGems
 
Text
May only be played if the Rooftop Location is in play. Both players take 1 damage and lose any Standing Defenses. The Rooftop Location is then discarded. 
ImmortalTitleTypeRarity
Generic Slash (Horizontal) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slash (Vertical) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slippery Footing Event Uncommon
GridRestrictionsGems
 
Text
May only be played if the Parking Garage Location is in play. Both players lose any Standing Defenses in play. 
ImmortalTitleTypeRarity
Generic Spinning Attack (ML) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Spinning Attack (MR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Spinning Attack (UL) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Spinning Attack (UR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Stamina Event Common
GridRestrictionsGems
 
Text
Play this card instead of making an Exertion when blocking a Power Blow. 
ImmortalTitleTypeRarity
Generic Street Punk (Location) Event: Bystander Uncommon
GridRestrictionsGems
 
Text
You may only play this card if your opponent played a Location last turn. Your opponent takes 2 damage. 
ImmortalTitleTypeRarity
Generic Stumble Event Common
GridRestrictionsGems
  3
Text
Your opponent must discard a dodge or take 1 damage. 
ImmortalTitleTypeRarity
Generic Stunning Blow (UC) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
Make an Exertion to play this attack. This attack does no damage. If your opponent does not successfully defend this attack, he must discard his entire hand before the start of his Attack Phase. 
ImmortalTitleTypeRarity
Generic Stunning Blow (UL) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
Make an Exertion to play this attack. This attack does no damage. If your opponent does not successfully defend this attack, he must discard his entire hand before the start of his Attack Phase. 
ImmortalTitleTypeRarity
Generic Stunning Blow (UR) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
Make an Exertion to play this attack. This attack does no damage. If your opponent does not successfully defend this attack, he must discard his entire hand before the start of his Attack Phase. 
ImmortalTitleTypeRarity
Generic Thief Event Common
GridRestrictionsGems
 
Text
All Objects are removed from play. You lose 1 Ability for each Object removed from play. 
ImmortalTitleTypeRarity
Generic Thrust (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Thrust (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Thrust (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Tight Squeeze Situation Uncommon
GridRestrictionsGems
 
Text
May only be played if the Dead End Alley Location is in play. While Tight Squeeze is in play, no Right or Left attacks may be played. Discard Tight Squeeze if Dead End Alley is removed from play. 
ImmortalTitleTypeRarity
Generic TSC Troopers Event Uncommon
GridRestrictionsGems
 
Text
If there is a Location in play, you may play TSC Troopers. Make an Exertion to remove that Location from the game. 
ImmortalTitleTypeRarity
Generic Twist of Fate Event Uncommon
GridRestrictionsGems
 
Text
Play this card to force your opponent to discard all Edge cards from his hand. 
ImmortalTitleTypeRarity
Generic Unexpected Assistance (Share Damage) Event Rare
GridRestrictionsGems
 
Text
The Justices demand a fair fight. If your opponent played an Event that does damage to you, you may play this card on your turn. You only take half the damage from that Event; your opponent takes the other half plus any remainder. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (1) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (2) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block (3) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Guard Block Common
GridRestrictionsGems
            
            
            
Text
You may not play an Upper or Middle attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Upper Hand Event Rare
GridRestrictionsGems
  2
Text
Look through your opponent's hand and choose one card. Your opponent must discard this card at the start of his next turn. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (1) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (2) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block (3) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (1) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (2) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack (3) Basic Attack Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (1) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (2) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block (3) Basic Block Basic
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Weapon Bind Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with a Block. If this Block is successful, you may not attack this turn, and your opponent may not attack next turn. 
ImmortalTitleTypeRarity
Generic Immortal Persona Persona Uncommon
GridRestrictionsGems
  3
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of The Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.

Though this represents a Generic Immortal, with the use of this Persona card you may use up to 3 Master cards.
 
ImmortalTitleTypeRarity
Khabul Khan Armor (Breastplate) Object: Breastplate Rare
GridRestrictionsGems
  R3
Text
Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play. 
ImmortalTitleTypeRarity
Khabul Khan Armor (Greaves) Object: Greaves Rare
GridRestrictionsGems
  R3
Text
Greaves: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Greaves covers Lower Left, Lower Center, and Lower Right grids. You may only have 1 Armor: Greaves in play. 
ImmortalTitleTypeRarity
Khabul Khan Armor (Helmet) Object: Helmet Rare
GridRestrictionsGems
  R3
Text
Helmet: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Helmet covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Armor: Helmet in play. 
ImmortalTitleTypeRarity
Khabul Khan Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Khabul Khan Battle Rage Event Rare
GridRestrictionsGems
  R4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Khabul Khan Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Khabul Khan Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Khabul Khan Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn. 
ImmortalTitleTypeRarity
Khabul Khan Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Khabul Khan Flashback Event Rare
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Khabul Khan Persona Persona Rare
GridRestrictionsGems
  4
Text
This Immortal was taught the ways of the warrior, but the lessons of honor escaped him. Khabul Khan trained in 14th century China, riding with the barbarian hordes as a mercenary scout. Proving himself both an able tracker and a cold, ruthless assassin, he soon attracted the attention of other more powerful Immortals who considered it wise to keep the younger Khan close at hand. Trapped for centuries in the shadow of greater Immortals, he now gathers his strength to claim The Prize.

"I am your shadow. Don't worry about Kane... Worry about Me!" -- Khabul Khan

When you exhaust your Endurance, you only lose 3 Ability. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Khabul Khan Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Khabul Khan Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
This Immortal was taught the ways of the warrior, but the lessons of honor escaped him. Khabul Khan trained in 14th century China, riding with the barbarian hordes as a mercenary scout. Proving himself both an able tracker and a cold, ruthless assassin, he soon attracted the attention of other more powerful Immortals who considered it wise to keep the younger Khan close at hand. Trapped for centuries in the shadow of greater Immortals, he now gathers his strength to claim The Prize.

"I am your shadow. Don't worry about Kane... Worry about Me!" -- Khabul Khan

Play this card before the game begins in conjunction with the Khabul Khan Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Khabul Khan Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
Movie Edition Customer Satisfaction (Version 1) Form Insert
GridRestrictionsGems
 
Text
Note: Available in packs of ME cards, not playable. 
ImmortalTitleTypeRarity
Movie Edition Customer Satisfaction (Version 2) Form Insert
GridRestrictionsGems
 
Text
Note: Available in packs of ME cards, not playable. This card is the same as version 1, except that the back is the standard "Highlander" back instead of side two of the form. 
ImmortalTitleTypeRarity
Movie Edition Nexus Signup Card (Version 1) Form Insert
GridRestrictionsGems
 
Text
Note: Available in packs of ME cards, not playable. 
ImmortalTitleTypeRarity
Movie Edition Nexus Signup Card (Version 2) Form Insert
GridRestrictionsGems
 
Text
Note: Same as Version 1, but with a Standard Highlander Card Back. 
ImmortalTitleTypeRarity
Sunda Kastagir Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Sunda Kastagir Boom Boom Event Rare
GridRestrictionsGems
  R4
Text
Your opponent loses 1 Ability. 
ImmortalTitleTypeRarity
Sunda Kastagir Charm Event Rare
GridRestrictionsGems
  R3
Text
Your opponent must discard all blocks from his hand.

"The gathering is here. Time has almost caught us, my friend. I think we should have a party." -- Kastagir
 
ImmortalTitleTypeRarity
Sunda Kastagir Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Sunda Kastagir Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Sunda Kastagir Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn. 
ImmortalTitleTypeRarity
Sunda Kastagir Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Sunda Kastagir Flashback Event Rare
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Sunda Kastagir Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This Attack cannot be blocked. 
ImmortalTitleTypeRarity
Sunda Kastagir Master's Guard Block: Guard Rare
GridRestrictionsGems
            
            
            
R3
Text
You may still attack normally to any areas you block with this defense. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Sunda Kastagir Persona Persona Rare
GridRestrictionsGems
  5
Text
Sunda Kastagir is a charming and easy-going friend to many Immortals, but he realizes that the time of the Gathering is at hand. Since his first death he has grown in spirit and ability to become a formidable fighter and brilliant tactician. Kastagir has spent his immortality learning and discovering all of the secrets that the world holds... not the least of which is his prized "Boom-Boom".

"Sooner or later you and I will have to fight. Nothing personal. I've always liked you, actually." -- Sunda Kastagir, Shooting Script

When making an Exertion to search for an attack or defense, you may Exert one card at a time, stopping when you find the card you want or until the full Exertion has been made. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Sunda Kastagir Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Sunda Kastagir Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Sunda Kastagir is a charming and easy-going friend to many Immortals, but he realizes that the time of the Gathering is at hand. Since his first death he has grown in spirit and ability to become a formidable fighter and brilliant tactician. Kastagir has spent his immortality learning and discovering all of the secrets that the world holds... not the least of which is his prized "Boom-Boom".

"Sooner or later you and I will have to fight. Nothing personal. I've always liked you, actually." -- Sunda Kastagir, Shooting Script

Play this card before the game begins in conjunction with the Sunda Kastagir Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Sunda Kastagir Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
The Kurgan Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
The Kurgan Bloodlust Event Rare
GridRestrictionsGems
  R2
Text
Play in place of a Basic Attack. Make a 15-card Exertion. You may play up to 15 non-Special Attacks from the Exertion and your Hand. All Attacks that do damage played due to Bloodlust do 1 damage. No Attacks played due to Bloodlust can be a Power Blow. A Dodge cannot avoid multiple Attacks from a Bloodlust. You lose 4 Ability. 
ImmortalTitleTypeRarity
The Kurgan Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
The Kurgan Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
The Kurgan Disguise Situation: Plot Rare
GridRestrictionsGems
  R3
Text
No Police may be played while Disguise is in play.

"I'm in disguise. This way, people will not recognize me." -- Victor Krueger, AKA The Kurgan
 
ImmortalTitleTypeRarity
The Kurgan Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
The Kurgan Flashback Event Rare
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
The Kurgan Follow-Up Event Rare
GridRestrictionsGems
  R6
Text
Play an additional attack this turn. If you play more than one attack this turn, this attack cannot be dodged. 
ImmortalTitleTypeRarity
The Kurgan Hammer Blow Event Rare
GridRestrictionsGems
  R6
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. If your opponent blocks the Hammer Blow, he loses all Standing Defenses at the end of his Defense Phase. 
ImmortalTitleTypeRarity
The Kurgan Master's Disarm Event Rare
GridRestrictionsGems
  R6
Text
Play in place of a defense when your opponent attacks. The attack succeeds. Make a 10-card Exertion and roll a die. If the die roll is less than the number of attacks found in the Exertion, your opponent is Disarmed. 
ImmortalTitleTypeRarity
The Kurgan Persona Persona Rare
GridRestrictionsGems
  6
Text
The Kurgans were an ancient people from the steppes of Russia. For amusement they tossed children into pits with hungry dogs to fight for meat. The Kurgan was killed in 981 B.C. when his own father bashed his head in with a rock. The strongest of all the Immortals, he is the perfect warrior. If he wins The Prize, mortal men would suffer an eternity of darkness...

"I am Kurgan, warrior eternal. I have carved by name in the flesh of Venetian princes, raped the daughters of Attila the Hun, and set ablaze the seven hills of Rome." -- The Kurgan, Shooting Script

Any of your successful attacks do an additional point of damage. If you wish to make or block a Power Blow, you may make a 3-card Exertion to do so. You may have up to 6 Master cards.
 
ImmortalTitleTypeRarity
The Kurgan Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
The Kurgan Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
The Kurgans were an ancient people from the steppes of Russia. For amusement they tossed children into pits with hungry dogs to fight for meat. The Kurgan was killed in 981 B.C. when his own father bashed his head in with a rock. The strongest of all the Immortals, he is the perfect warrior. If he wins The Prize, mortal men would suffer an eternity of darkness...

"I am Kurgan, warrior eternal. I have carved by name in the flesh of Venetian princes, raped the daughters of Attila the Hun, and set ablaze the seven hills of Rome." -- The Kurgan, Shooting Script

Play this card before the game begins in conjunction with The Kurgan Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
The Kurgan Run Through Event Rare
GridRestrictionsGems
  R3
Text
You may play this card after your opponent plays a non-Ranged Attack. You cannot play a Defense this turn. Your opponent's Attacks succeed. Your next Attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
The Kurgan Scare Event Rare
GridRestrictionsGems
  R6
Text
Ignore the effects of any one Bystander, Reporter, or Pedestrian Event or remove one Bystander, Reporter, or Pedestrian Situation from play.

"Happy Halloween, ladies!" -- The Kurgan
 
ImmortalTitleTypeRarity
The Kurgan Taunt Event Rare
GridRestrictionsGems
  R6
Text
Your opponent loses his temper. He must make an Exertion during his next turn.

"Ramirez was an effete snob. I took his head and raped his woman before his body was even cold." -- The Kurgan
 
ImmortalTitleTypeRarity
The Kurgan Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Flashback Event Rare
GridRestrictionsGems
 
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Master's Disarm Event Rare
GridRestrictionsGems
  R6
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Master's Maneuver Situation Rare
GridRestrictionsGems
  R6
Text
While Master's Maneuver is in play, each turn you do not play a Special card allows you to make one of your attacks that turn Hidden. You may not have more than one Master's Maneuver in play at any time. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Mirror Image Situation Rare
GridRestrictionsGems
  R6
Text
Any attack made by your opponent has a two in six chance of being aimed at the correct target. If he misses, his next attack has a three in six chance. If he misses again remove Mirror Image from play. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Persona Persona Rare
GridRestrictionsGems
  5
Text
The Sorcerer Nakano has endured many centuries in his immortal existence, crossing the paths of countless other Immortals. Since his first death in 743 B.C., the Master of Illusions has trained many worthy apprentices, both mortal and Immortal. His knowledge and wisdom make him a target for others who crave his Quickening; but his powers are not yet ripe for the picking, and he has many battles left in him.

"Fight with your spirit, and the sword will follow." -- The Sorcerer Nakano

Instead of playing a Special card during your turn, you may discard a Special card to duplicate the effects of an Event played during your opponent's last turn. Treat the effects as if you played that Event. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
The Sorcerer Nakano Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
The Sorcerer Nakano has endured many centuries in his immortal existence, crossing the paths of countless other Immortals. Since his first death in 743 B.C., the Master of Illusions has trained many worthy apprentices, both mortal and Immortal. His knowledge and wisdom make him a target for others who crave his Quickening; but his powers are not yet ripe for the picking, and he has many battles left in him.

"Fight with your spirit, and the sword will follow." -- The Sorcerer Nakano

Play this card before the game begins in conjunction with The Sorcerer Nakano Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
The Sorcerer Nakano Shadow of the Mind Situation Rare
GridRestrictionsGems
  R3
Text
While this card is in play, any attacks you play may be Hidden. Remove Shadow of the Mind from play if you draw a card.

"The sword wields the spirit of its master." -- Nakano
 
ImmortalTitleTypeRarity
The Sorcerer Nakano Swords to Snakes Situation Rare
GridRestrictionsGems
  R3
Text
While Swords to Snakes is in play, all of your attacks may be Hidden, and your opponent may not attack. Your opponent may remove Swords to Snakes from play by discarding two attacks from his hand at the start of his Defense Phase. 
ImmortalTitleTypeRarity
The Sorcerer Nakano Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.