MacLeod Chronicles

ImmortalTitleTypeRarity
Ahriman Pre-Game Back Pre-Game Rare
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Text
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.

Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.

"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman

You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1. When a Nemesis card is removed from play, instead of placing it in your discard pile, the card is removed from the game.
 
ImmortalTitleTypeRarity
Amanda The Raven Pre-Game Back Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
"She is... immortal. A thousand years old, and she cannot die. A creature of legend, like the Raven. A thief, who stole the Sun and the Moon.

They sent a warrior to bring her back. He found her. Together they brought back light to the world. I was a cop. To me she was just another thief.

Another day on the job. But she wasn't. She changed my live, changed... everything. And both of us knew from that moment on, nothing would ever be the same." -- Nick Wolfe

Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events.
 
ImmortalTitleTypeRarity
Amanda The Raven Pre-Game Front Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
"She is... immortal. A thousand years old, and she cannot die. A creature of legend, like the Raven. A thief, who stole the Sun and the Moon.

They sent a warrior to bring her back. He found her. Together they brought back light to the world. I was a cop. To me she was just another thief.

Another day on the job. But she wasn't. She changed my live, changed... everything. And both of us knew from that moment on, nothing would ever be the same." -- Nick Wolfe

Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events.
 
ImmortalTitleTypeRarity
Amanda / Luther Crystal Bearer Edge Rare
GridRestrictionsGems
  S3
Text
Draw one card for each two Crystals you have in play. Do not draw any card during the next Draw/Discard step. 
ImmortalTitleTypeRarity
An Unknowable Prize Pre-Game Back Pre-Game Premium
GridRestrictionsGems
 
Text
"In the days before memory, there were Immortals. We were with you then, and we are with you now. We are the seeds of legend... but our true origins are unknown.

We simply are. We are driven by the ceaseless fight to endure. It is a battle that knows no boundary of time or place. To the winner comes an Unknowable Prize. Yet an Immortal can find no comfort in victory...

Because in the end, there can be only one."

At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded.
 
ImmortalTitleTypeRarity
Annie Devlin / Amanda Fury Edge Rare
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  S2
Text
Play in conjunction with a Flashing Blade. No Event may be played until your next Attack step. 
ImmortalTitleTypeRarity
Connor MacLeod Backhand Punch Martial Arts Attack Uncommon
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[Hand]
Text
If successful, your opponent may only play Dirty Trick attacks next turn. 
ImmortalTitleTypeRarity
Connor MacLeod Forearm Block Martial Arts Block Uncommon
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R4 [Hand]
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Connor MacLeod Shin Block Martial Arts Block Uncommon
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R4
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Connor MacLeod Thrust Kick Martial Arts Attack Rare
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R3
Text
If this attack is successful, your opponent must discard 5 Special cards form their hand. If they do not discard at least 3 Special cards, there is a 4 in 6 chance they become Prone. 
ImmortalTitleTypeRarity
Cracker Bob Advantage In Numbers Situation Rare
GridRestrictionsGems
  R3
Text
You may not play this card if your opponent is Kell. While this card is play, you may play an additional non-special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.

"Did someone order a club sandwich?" -- Cracker Bob
 
ImmortalTitleTypeRarity
Darius Combination Edge Rare
GridRestrictionsGems
  S2
Text
You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn.

"You are back at last my old friend." -- Darius
 
ImmortalTitleTypeRarity
Darius Master's Chronicles Object Rare
GridRestrictionsGems
  S2
Text
Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play. 
ImmortalTitleTypeRarity
Darius Persona Back Persona Rare
GridRestrictionsGems
  7
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

You may include in your deck Reserved cards from two Personas that are allowed less than 6 Master cards. You must start with these two Personas cards as pregames, but they serve only as a reminder of the Reserved cards you are using, and provide no other benefit. You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.
 
ImmortalTitleTypeRarity
Duncan MacLeod Catch The Blade Martial Arts Event Rare
GridRestrictionsGems
  S2 [Hand] [Hand]
Text
You may only play this card in your defense phase if you have been disarmed. Play this card in place of a defense if you opponent made an attack. There is a 2 in 6 chance you will disarm your opponent and take his weapon. Skip your attack phase. He is now disarmed and you may attack as normal next turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Forearm Block Martial Arts Block Uncommon
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R4 [Hand]
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Toss Martial Arts Attack Rare
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R3 [Hand]
Text
If this attack is successful, there is a 3 in 6 chance your opponent is prone. 
ImmortalTitleTypeRarity
Duncan MacLeod Palm Strike Martial Arts Attack Uncommon
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[Hand]
Text
If this attack is successful, your opponent may only make ranged attacks this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Shin Block Martial Arts Block Uncommon
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R4
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Escutcheon Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
Designed as a shield or shield-shaped emblem bearing a coat of arms, Escutcheons are know throughout history for being able to defend against ranged attacks. Although the defense requires good strength and endurance to wield, its versatility often far outweighs its disadvantages.

You may use the Escutcheon if you are using another one handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Escutcheon. You may play basic blocks against Ranged attacks. You must discard the top 3 cards of your Endurance for each ranged attack you block in this manner.
 
ImmortalTitleTypeRarity
Escutcheon Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
Designed as a shield or shield-shaped emblem bearing a coat of arms, Escutcheons are know throughout history for being able to defend against ranged attacks. Although the defense requires good strength and endurance to wield, its versatility often far outweighs its disadvantages.

You may use the Escutcheon if you are using another one handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Escutcheon. You may play basic blocks against Ranged attacks. You must discard the top 3 cards of your Endurance for each ranged attack you block in this manner.
 
ImmortalTitleTypeRarity
Generic Ambush Special Attack Rare
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2
Text
If your opponent played a Holy Ground last turn, and you do not play a special card and this is the only attack you make this turn, this attack cannot be blocked and is considered a Head Shot. 
ImmortalTitleTypeRarity
Generic Cemetery Location Rare
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Text
No head shots may be made while in the Cemetery.

"I always admired a man who could talk to the dead." -- Katana
 
ImmortalTitleTypeRarity
Generic Confusion Event Uncommon
GridRestrictionsGems
  2
Text
Opponent must immediately discard a card at random from his hand.

"Blah, blah, blah." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Generic Control Of The Blade Situation Uncommon
GridRestrictionsGems
  3
Text
If you played a successful block this turn, your opponent must discard one attack in order to play attacks during his next turn.

"I do so miss the old ways." -- Kronos
 
ImmortalTitleTypeRarity
Generic Critical Hit Edge Common
GridRestrictionsGems
  2
Text
Play in conjunction with an attack. If that attack is successful, roll a die. If the number rolled is less than the amount of damage done from the attack, your opponent is knocked Prone. 
ImmortalTitleTypeRarity
Generic Dirty Fighter Edge Common
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Text
Play in conjunction with Weapon Bind. You may play an attack this turn if that attack is a Dirty Trick.

"Stop the madness." -- Jacob Kell
 
ImmortalTitleTypeRarity
Generic Distraction Event: Bystander Rare
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  3
Text
If you do not make any power blows this turn, your opponent cannot exert for a defense next turn. 
ImmortalTitleTypeRarity
Generic Elbow Strike (Left) Martial Arts Attack Uncommon
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[Hand]
Text
If this attack is successful, your opponent must discard a dodge from their hand. If they do not discard any, they must take 1 damage 
ImmortalTitleTypeRarity
Generic Elbow Strike (Right) Martial Arts Attack Uncommon
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[Hand]
Text
If this attack is successful, your opponent must discard a block from their hand. If they do not discard any, they must take 1 damage. 
ImmortalTitleTypeRarity
Generic Fleche Edge Common
GridRestrictionsGems
 
Text
Play in conjunction with a non-Special attack. Discard 3 cards from your hand. If your opponent blocks this attack he must discard 3 cards at random from his hand. You may only play one Fleche per turn. 
ImmortalTitleTypeRarity
Generic Gimmie It Event Common
GridRestrictionsGems
  2 [Hand]
Text
Play in conjunction with any disarm event. If the disarm is successful, you take your opponent’s weapon. They may now not roll to recover their weapon. 
ImmortalTitleTypeRarity
Generic Highland Ale Edge Rare
GridRestrictionsGems
  S2
Text
Immediately reshuffle your hand into your endurance and draw up to your full ability.

"I could do with a bloody cold highland ale right now." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Generic Honor Bound Situation Common
GridRestrictionsGems
 
Text
You may only play this card if you have been disarmed by your opponent. Your opponent cannot play attacks against you. Discard this card if you recover a weapon or deal any damage to your opponent. 
ImmortalTitleTypeRarity
Generic Horse Track Location Rare
GridRestrictionsGems
 
Text
At the beginning of each player’s turn that player may choose any situation in play. Roll a die. There is a 1 in 6 chance that situation is removed from play. 
ImmortalTitleTypeRarity
Generic Ice Cold Beer Event Rare
GridRestrictionsGems
  4
Text
Immediately reshuffle your hand into your endurance and draw up to your full ability. Lose 1 ability.

"Highland ale, do you want it?" -- Heather
 
ImmortalTitleTypeRarity
Generic I'll See You In Hell Event Common
GridRestrictionsGems
  2
Text
You may play this card if you have 5 or less ability and your opponent has a higher ability than you. You may remove one of your quickening cards in play from the game.

"You're history." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Generic Kick (Bottom) Martial Arts Attack Common
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Text
If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Generic Kick (Middle) Martial Arts Attack Common
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Text
If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Generic Kick (Top) Martial Arts Attack Common
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Text
If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Generic Learn From The Best Event Rare
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Text
You may include this card in your deck when you have a Martial Arts pre-game card in play. For each Learn From The Best card you have in your deck, you may have one Martial Arts reserved card from another Persona in your deck. Learn From The Best must be played in conjunction with the Martial Arts reserved card. Card restrictions still apply. 
ImmortalTitleTypeRarity
Generic Lovable Fat Guy Edge Common
GridRestrictionsGems
  3
Text
Play in conjunction with Maurice. Instead of discarding cards from Maurice, you must instead place them at the bottom of your endurance in the order they were revealed. 
ImmortalTitleTypeRarity
Generic Never Interfere Event Common
GridRestrictionsGems
 
Text
Remove any Watcher in play from the game.

"Observe and record..." -- Joe Dawson
 
ImmortalTitleTypeRarity
Generic No Mercy Event Rare
GridRestrictionsGems
  S2
Text
Play this card if your opponent is disarmed. Your opponent is now Prone.

"You will beg for your life!" -- Haresh Clay
 
ImmortalTitleTypeRarity
Generic Oblivion Situation Rare
GridRestrictionsGems
  2
Text
When this card comes into play, select a card at random from your opponent's hand and place it underneath this one. At the beginning of each of his turns, your opponent must choose a card from his hand and place it beneath Oblivion. Discard this card when you play a Special card. If Oblivion leaves play, discard all cards beneath it. 
ImmortalTitleTypeRarity
Generic Out Cold Edge Common
GridRestrictionsGems
  3
Text
Play in conjunction with any Pummel. If that Pummel is successful, your opponent must discard 3 cards from the top of his endurance. You may only play 1 Out Cold per Pummel. 
ImmortalTitleTypeRarity
Generic Palm Block (Bottom) Martial Arts Block Common
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[Hand]
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Generic Palm Block (Middle) Martial Arts Block Common
GridRestrictionsGems
            
            
            
[Hand]
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Generic Palm Block (Top) Martial Arts Block Common
GridRestrictionsGems
            
            
            
[Hand]
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Generic Punch (Bottom) Martial Arts Attack Common
GridRestrictionsGems
            
            
            
[Hand]
Text
If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Generic Punch (Middle) Martial Arts Attack Common
GridRestrictionsGems
            
            
            
[Hand]
Text
If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Generic Punch (Top) Martial Arts Attack Common
GridRestrictionsGems
            
            
            
[Hand]
Text
If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Generic Purple Haze Object Rare
GridRestrictionsGems
 
Text
At the beginning of your turn you may discard a non-defense card.

"Bassett? That You?" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Roundhouse Martial Arts Edge Rare
GridRestrictionsGems
 
Text
Play in conjunction with any Martial Arts attack. If that attack is successful, there is a 2 in 6 chance your opponent is knocked prone. 
ImmortalTitleTypeRarity
Generic Rules Of The Game Situation Uncommon
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Text
You may only play this card if the Cemetery location is in play. Any player making an attack that does damage loses 1 ability. Discard this card if any other Rules Of The Game comes into play or if you play a card that does damage to your opponent. This card is removed from play if the Cemetery location leaves play. 
ImmortalTitleTypeRarity
Generic Spinning Attack (Middle Left) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Spinning Attack (Middle Right) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Spinning Attack (Upper Left) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Spinning Attack (Upper Right) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Superior Tactics (Combat Trick) Combat Trick Uncommon
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2
Text
No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn. 
ImmortalTitleTypeRarity
Generic Superior Tactics (Edge) Edge Rare
GridRestrictionsGems
  3
Text
If you do not play any special card this turn, you may play a Superior Tactics in conjunction with a dodge. Ignore all text on the dodge played.

"There is great power in the Quickening, but nature has not given us equal shares." -- Ramirez
 
ImmortalTitleTypeRarity
Generic Taunt Event Uncommon
GridRestrictionsGems
  S4
Text
The only attacks your opponent may play during his next turn are Basic Attacks.

"Woman is a temple built on top of a sewer." -- Jacob Kell
 
ImmortalTitleTypeRarity
Generic The Hunter Situation Rare
GridRestrictionsGems
  S3
Text
Your opponent may not play any special card that will prevent damage or avoid attacks. Remove this card from play your opponent takes damage.

"He hunts us, we hunt him." -- Joe Dawson
 
ImmortalTitleTypeRarity
Generic Vitals Strike Special Attack Rare
GridRestrictionsGems
            
            
            
Text
If this attack is successful, your opponent must immediately discard all dodges from his hand. This attack does 0 damage. 
ImmortalTitleTypeRarity
Generic Whirl Attack (Lower Left) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. 
ImmortalTitleTypeRarity
Generic Whirl Attack (Lower Right) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. 
ImmortalTitleTypeRarity
Generic Whirl Attack (Upper Left) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. 
ImmortalTitleTypeRarity
Generic Whirl Attack (Upper Right) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. 
ImmortalTitleTypeRarity
Generic Withdrawal (Bottom Left) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. 
ImmortalTitleTypeRarity
Generic Withdrawal (Bottom Right) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. 
ImmortalTitleTypeRarity
Generic Withdrawal (Upper Left) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. 
ImmortalTitleTypeRarity
Generic Withdrawal (Upper Right) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. 
ImmortalTitleTypeRarity
Generic Immortal Cold Hard Steel Edge Uncommon
GridRestrictionsGems
  S6
Text
Play in conjunction with a non-special middle center attack. That attack may not be dodged.

"Now I'm back to square one; immortal again!" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Immortal Dark Alley Location Rare
GridRestrictionsGems
  S6
Text
At the beginning of each player’s turn, that player may search through their endurance and retrieve one Mugging or Street Punk. Increase the chances of any Mugging by 2 in 6. 
ImmortalTitleTypeRarity
Generic Immortal Pre-Game (Signature) Back Pre-Game Rare
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play one of each signature card from each Immortal. For each Signature card you include in your deck, your lose two Pre-Game card slots.
 
ImmortalTitleTypeRarity
Generic Immortal Pre-Game (Signature) Front Pre-Game Rare
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play one of each signature card from each Immortal. For each Signature card you include in your deck, your lose two Pre-Game card slots.
 
ImmortalTitleTypeRarity
Generic Immortal Pre-Game (Weapons) Back Pre-Game Rare
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play two handed Weapons of Choice as one handed.
 
ImmortalTitleTypeRarity
Generic Immortal Pre-Game (Weapons) Front Pre-Game Rare
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play two handed Weapons of Choice as one handed.
 
ImmortalTitleTypeRarity
Generic Immortal Premium (MCBC) Back Pre-Game Rare
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
 
ImmortalTitleTypeRarity
Generic Immortal Premium (MCBC) Front Pre-Game Rare
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
 
ImmortalTitleTypeRarity
Gothic Sword Master Swordsman Situation Uncommon
GridRestrictionsGems
  2
Text
If you are using the Gothic Sword one handed you may attack to any area you just blocked if that block was a Basic block. 
ImmortalTitleTypeRarity
Gothic Sword Precision Attack (Left) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If the last defense played this turn was successful and you are using the Gothic Sword one handed, then this attack cannot be dodged. 
ImmortalTitleTypeRarity
Gothic Sword Precision Attack (Right) Special Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If the last defense played this turn was successful and you are using the Gothic Sword one handed, then this attack cannot be dodged. 
ImmortalTitleTypeRarity
Gothic Sword Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand][Hand] [Hand]
Text
This sword is a version of a popular design dating back to the 1500's. Designed with a long and slender blade, the Gothic Sword was designed to be light and quick making it easy to handle.

Before the game begins, you must declare whether you are using the Gothic Sword as a one or two handed weapon. At the beginning of your turn, you may change the Gothic Sword to a one handed or two handed weapon. During any turn in which you have changed the Gothic Sword to a one handed or two handed weapon you lose one attack. Once per turn, you may discard the top 2 cards of your endurance to play an additional non-special attack.
 
ImmortalTitleTypeRarity
Gothic Sword Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand][Hand] [Hand]
Text
This sword is a version of a popular design dating back to the 1500's. Designed with a long and slender blade, the Gothic Sword was designed to be light and quick making it easy to handle.

Before the game begins, you must declare whether you are using the Gothic Sword as a one or two handed weapon. At the beginning of your turn, you may change the Gothic Sword to a one handed or two handed weapon. During any turn in which you have changed the Gothic Sword to a one handed or two handed weapon you lose one attack. Once per turn, you may discard the top 2 cards of your endurance to play an additional non-special attack.
 
ImmortalTitleTypeRarity
Gothic Sword Slash (Left) Attack Common
GridRestrictionsGems
            
            
            
2
Text
You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Gothic Sword Slash (Right) Attack Common
GridRestrictionsGems
            
            
            
2
Text
You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Gothic Sword Slash (Top) Attack Common
GridRestrictionsGems
            
            
            
2
Text
You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Graham Ashe Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Grayson Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense may not be used to avoid ranged attacks. You may only make ranged attacks this turn. 
ImmortalTitleTypeRarity
Grayson Calculated Risk Event Uncommon
GridRestrictionsGems
  R4
Text
Remove any Situation or Object in play from the game. Your opponent may immediately discard a dodge to counter this card. 
ImmortalTitleTypeRarity
Grayson Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Grayson Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
If your opponent is Prone this attack cannot be blocked. Your opponent cannot exert for a defense against this attack.

"I like you." -- Grayson
 
ImmortalTitleTypeRarity
Grayson Master's Block Block Rare
GridRestrictionsGems
            
            
            
S2
Text
You may attack to any area after playing this block. If you played an attack last turn that was unsuccessful, you may immediately return this defense to your hand. If this defense is in your hand at the end of your turn after you have returned it to your hand, you must discard it after your draw/discard phase. 
ImmortalTitleTypeRarity
Grayson Master's Disarm Event Rare
GridRestrictionsGems
  R2
Text
Play in place of a non-ranged attack. You have a 3 in 6 chance of disarming your opponent. If your opponent is Prone your chances increase to 4 in 6. 
ImmortalTitleTypeRarity
Grayson Master's Headshot Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
Choose any one Upper Row grid square for this attack to target. If you do not play a special card this turn, this attack may be considered a head shot. 
ImmortalTitleTypeRarity
Grayson Persona Back Persona Rare
GridRestrictionsGems
  6
Text
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory.

When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short.

Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.

"For every action, there is an equal and opposite reaction." -- Grayson

If you played a successful block this turn, your opponent must discard a dodge to play dodge against your first attack this turn. At the beginning of your turn before your must do phase, you may discard a defense to draw a card, up to 2 defenses. You may include up to 6 master cards.
 
ImmortalTitleTypeRarity
Grayson Persona Front Persona Rare
GridRestrictionsGems
  6
Text
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory.

When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short.

Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.

"For every action, there is an equal and opposite reaction." -- Grayson

If you played a successful block this turn, your opponent must discard a dodge to play dodge against your first attack this turn. At the beginning of your turn before your must do phase, you may discard a defense to draw a card, up to 2 defenses. You may include up to 6 master cards.
 
ImmortalTitleTypeRarity
Grayson Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory.

When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short.

Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.

"For every action, there is an equal and opposite reaction." -- Grayson

Play this card before the game begins in conjunction with the Grayson Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Grayson Pummel Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack cannot be blocked. If successful, your opponent must discard 2 blocks. If he doesn’t discard any blocks, there is a 3 in 6 he is knocked prone. 
ImmortalTitleTypeRarity
Grayson Tactical Genius Edge Rare
GridRestrictionsGems
  R2
Text
Play this card in conjunction with a special card. That special card cannot be countered or nullified. This Edge card remains in play with the special card until it is removed from play. 
ImmortalTitleTypeRarity
Grayson Taunt Event Common
GridRestrictionsGems
  R6
Text
Play when your opponent is Prone. Your opponent may not play any defenses during his next turn if he rolled to regain his feet during that turn.

"Another hundred years and you might have beaten me!" -- Grayson
 
ImmortalTitleTypeRarity
Grayson Trip Event Common
GridRestrictionsGems
 
Text
Your opponent loses all standing defenses. Your opponent must discard a dodge form his hand. 
ImmortalTitleTypeRarity
Ian Bancroft Pre-Game Back Watcher Rare
GridRestrictionsGems
 
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Ian Bancroft...

Ian Bancroft watched the legends. Graduating second out of a class 61 in 1959, Ian began to watch the great ones.

First serving as the Watcher for Darius and later May-Ling Shen, Ian has had the chance to watch some of the best. During his time as a Watcher, Ian has also served as the head of the Western European Division of Watchers.

While Ian Bancroft is assigned as your Watcher, you may make an Exertion to look through either your Endurance or discard pile to retrieve Darius and put it in your hand.
 
ImmortalTitleTypeRarity
Ian Bancroft Pre-Game Front Watcher Rare
GridRestrictionsGems
 
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Ian Bancroft...

Ian Bancroft watched the legends. Graduating second out of a class 61 in 1959, Ian began to watch the great ones.

First serving as the Watcher for Darius and later May-Ling Shen, Ian has had the chance to watch some of the best. During his time as a Watcher, Ian has also served as the head of the Western European Division of Watchers.

While Ian Bancroft is assigned as your Watcher, you may make an Exertion to look through either your Endurance or discard pile to retrieve Darius and put it in your hand.
 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Manny) Situation: Manny Rare
GridRestrictionsGems
  S2
Text
Manny: You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play. 
ImmortalTitleTypeRarity
Jin Ke Forearm Block Martial Arts Block Uncommon
GridRestrictionsGems
            
            
            
R4 [Hand]
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Jin Ke Hidden Dragon Martial Arts Situation Rare
GridRestrictionsGems
  S2
Text
While this card is in play, you may play one additional attack each turn if the additional attack is Hidden. You may make this additional attack Hidden if you do not play any Special cards on a turn.

"Honor is in the man, not in the weapon." -- Jin Ke
 
ImmortalTitleTypeRarity
Jin Ke High Kick Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. 
ImmortalTitleTypeRarity
Jin Ke Shin Block Martial Arts Block Uncommon
GridRestrictionsGems
            
            
            
R4
Text
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. 
ImmortalTitleTypeRarity
Jin Ke Snap Kick (Center) Martial Arts Attack Common
GridRestrictionsGems
            
            
            
R2
Text
If this attack is successful, your opponent may not play any Events next turn. 
ImmortalTitleTypeRarity
Jin Ke Snap Kick (Left) Martial Arts Attack Common
GridRestrictionsGems
            
            
            
R2
Text
If this attack is successful, your opponent may not play any upper attacks next turn. 
ImmortalTitleTypeRarity
Jin Ke Snap Kick (Right) Martial Arts Attack Common
GridRestrictionsGems
            
            
            
R2
Text
If this attack is successful, your opponent may only make one attack next turn. 
ImmortalTitleTypeRarity
Jin Ke Snap Whirling Kick Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
If this attack is successful, your opponent may only play basic attacks next turn. 
ImmortalTitleTypeRarity
Kalas Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your first attack this turn.

"So I'm a little weak on pop culture." -- Methos
 
ImmortalTitleTypeRarity
Kane Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your first attack this turn.

"It seems that though I'm the Master of Illusion; you are turning out to be the Master of Deception" -- Kane
 
ImmortalTitleTypeRarity
Kane Elbow Strike (Left) Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
R3 [Hand]
Text
If this attack is successful, your opponent must discard up 2 dodges from their hand. If they do not discard any, they must take 2 damage. 
ImmortalTitleTypeRarity
Kane Elbow Strike (Right) Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
R3 [Hand]
Text
If this attack is successful, your opponent must discard to 2 blocks from their hand. If they do not discard any, they must take 2 damage. 
ImmortalTitleTypeRarity
Kane Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
Your first attack this turn must be to the right side.

"Four Hundred years is a long time to hate, MacLeod" -- Kane
 
ImmortalTitleTypeRarity
Kane Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
Your first attack this turn must be to the left side.

"Four Hundred years is a long time to hate, MacLeod" -- Kane
 
ImmortalTitleTypeRarity
Khabul Khan Armor (Gauntlets) Object: Gauntlets Rare
GridRestrictionsGems
  R2
Text
You may play attacks and blocks even if disarmed. Your attacks may not be power blows. 
ImmortalTitleTypeRarity
Khabul Khan Frantic Search Edge Rare
GridRestrictionsGems
  R2
Text
Name an object card, reveal and discard the top card of your endurance until you find the object and put it into your hand. You may only play one Frantic Search per turn. 
ImmortalTitleTypeRarity
Khabul Khan / Senghi Khan Ancestral Blade Object Rare
GridRestrictionsGems
  R2
Text
For each Ancestral Blade you have in play, you may discard a non-grided card from your hand at the beginning of your turn, and replace it from the top of your endurance. 
ImmortalTitleTypeRarity
Khabul Khan / Senghi Khan Headbutt Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack cannot be blocked. It does one damage for every two objects you have in play. 
ImmortalTitleTypeRarity
Khabul Khan / Senghi Khan Skinning Knife Object Rare
GridRestrictionsGems
  R2
Text
For each successful attack, your opponent must discard five cards from the top of his endurance. 
ImmortalTitleTypeRarity
Kit O'Brady A Sure Thing Situation Rare
GridRestrictionsGems
  R3
Text
You may discard this card when your opponent plays a special or edge card. You have a 3 in 6 chance of countering that card as it is played. 
ImmortalTitleTypeRarity
Kit O'Brady Aces High Attack Uncommon
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be a power blow. Your opponent must discard a defense in order to play a defense against this attack.

"You know, I've never actually enjoyed killing anyone..." -- Kit O'Brady
 
ImmortalTitleTypeRarity
Kit O'Brady Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid ranged attacks. You may only play ranged attacks this turn. 
ImmortalTitleTypeRarity
Kit O'Brady Dealing From The Bottom Edge Common
GridRestrictionsGems
 
Text
When drawing cards, any cards may come from the bottom of your deck for the remainder of this turn. 
ImmortalTitleTypeRarity
Kit O'Brady Deuces Wild Special Attack / Block Rare
GridRestrictionsGems
            
            
            
S2
Text
This card will duplicate the top attack or defense in any player’s discard pile.

"This is going to be a first for me." -- Kit O'Brady
 
ImmortalTitleTypeRarity
Kit O'Brady Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Kit O'Brady Five Card Stud Event Uncommon
GridRestrictionsGems
  R2
Text
Each player reveals the top 5 cards of their endurance. Add up the number of special cards found. The player with the highest amount may place one of those cards into their hand. Each player then reshuffles those cards back into their endurance. 
ImmortalTitleTypeRarity
Kit O'Brady Full House Edge Common
GridRestrictionsGems
  R6
Text
Play this card in conjunction with Three of a Kind. You have a 2 in 6 chance of placing up to five cards from your Endurance into your hand. You must declare how many cards you will take before placing any cards from Full House. This is not considered to be drawing cards. 
ImmortalTitleTypeRarity
Kit O'Brady Lady Luck Event Rare
GridRestrictionsGems
  R6
Text
Roll a die: If you roll a 1 or 2 you may draw two cards. If you roll a 3 this card is returned to your hand. On a 4 or 5 you must discard a card at random from your hand. On a 6, you may discard two cards at random from your opponent's hand. 
ImmortalTitleTypeRarity
Kit O'Brady Lucky Coin Object Common
GridRestrictionsGems
  R2
Text
Any turn before you make a die roll, you may flip a coin. Call heads or tails. If you win the toss, you may add or subtract one from the die roll. If you lose, your opponent may add or subtract one from the die roll. You may only have one Lucky Coin in play. 
ImmortalTitleTypeRarity
Kit O'Brady Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race.

In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.

"This is going to be a first for me." -- Kit O'Brady

Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards.
 
ImmortalTitleTypeRarity
Kit O'Brady Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race.

In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.

"This is going to be a first for me." -- Kit O'Brady

Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards.
 
ImmortalTitleTypeRarity
Kit O'Brady Premium (Ability) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race.

In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.

"This is going to be a first for me." -- Kit O'Brady

Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, roll one die. On a roll of 1, you begin the game with -1 Ability. On a roll of 2 or 3, you start with zero extra ability. One a roll of 4 or 5, you start the game with +1 ability. On a roll of 6, you begin the game with +2 Ability.
 
ImmortalTitleTypeRarity
Kit O'Brady Royal Flush Event Common
GridRestrictionsGems
  R3
Text
Your opponent must choose a card type. Each Player counts the total number of that card type in their hand. The player with the highest amount may gain 1 ability. This card will not raise a player’s ability over the maximum. 
ImmortalTitleTypeRarity
Kit O'Brady Stack The Deck Event Rare
GridRestrictionsGems
  R3
Text
Roll two dice. Add the total together. You may then look at a number of cards equal to the dice total from the top of your opponent’s endurance and return them in any order. 
ImmortalTitleTypeRarity
Kit O'Brady Three Of A Kind Event Rare
GridRestrictionsGems
  S3
Text
Roll a die. You have a 2 in 6 chance of avoiding all attacks and damage this turn. 
ImmortalTitleTypeRarity
Kit O'Brady Up The Sleeve Situation Rare
GridRestrictionsGems
  S2
Text
During your turn, you may place any two Situation or Object cards in your hand face down under Up The Sleeve. Discard Up The Sleeve to place the cards underneath it directly into play. If Up The Sleeve is removed from play by your opponent, discard any cards underneath it. 
ImmortalTitleTypeRarity
Kris Broadsword Power Swing Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You may only play this attack if you are using the Kris Broadsword as a 2 Handed weapon. This attack is considered a power blow without an Exertion. 
ImmortalTitleTypeRarity
Kris Broadsword Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand][Hand] [Hand]
Text
A sword with a distinctive blade, the Kris Broadsword is designed with a 28 inch blade, making it ideal for quick and deadly fighting in close combat. However, the handle is long enough to allow the sword to be used as a two handed weapon, thus making the weapon usable to deliver power strikes.

You must declare before the game begins if you are using the Kris Broadsword as 1 or 2 Handed Weapon. Your opponent must discard a defense from their hand for each successful attack you play. If you do not attack during your turn, and there are no cards in play by your opponent preventing you from attacking, you must discard a defense.
 
ImmortalTitleTypeRarity
Kris Broadsword Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand][Hand] [Hand]
Text
A sword with a distinctive blade, the Kris Broadsword is designed with a 28 inch blade, making it ideal for quick and deadly fighting in close combat. However, the handle is long enough to allow the sword to be used as a two handed weapon, thus making the weapon usable to deliver power strikes.

You must declare before the game begins if you are using the Kris Broadsword as 1 or 2 Handed Weapon. Your opponent must discard a defense from their hand for each successful attack you play. If you do not attack during your turn, and there are no cards in play by your opponent preventing you from attacking, you must discard a defense.
 
ImmortalTitleTypeRarity
Kris Broadsword Slip (Bottom) Attack Common
GridRestrictionsGems
            
            
            
Text
If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage. 
ImmortalTitleTypeRarity
Kris Broadsword Slip (Left) Attack Common
GridRestrictionsGems
            
            
            
Text
If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage. 
ImmortalTitleTypeRarity
Kris Broadsword Slip (Right) Attack Common
GridRestrictionsGems
            
            
            
Text
If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage. 
ImmortalTitleTypeRarity
Lachlan Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

"She won't pay her toll." -- Henchman
 
ImmortalTitleTypeRarity
Lachlan Boulder Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
You may play this attack even if you are disarmed. There is a 4 in 6 chance your opponent becomes prone if this attack is successful. This attack may be a Power Blow without an Exertion. This attack may not be a Head Shot. 
ImmortalTitleTypeRarity
Lachlan Henchmen Situation Rare
GridRestrictionsGems
  R4
Text
While Henchmen is in play, you may play an additional basic attack each turn for each Henchmen in play. You may play these attacks even if there are cards in play that would limit the number of attacks you may play. 
ImmortalTitleTypeRarity
Lachlan Kings Warrant Situation Rare
GridRestrictionsGems
  S4
Text
You may make a 3 card Exertion to take an Edge card from your discard pile and place it in your hand.

"By order of the His Majesty." -- Lachlan
 
ImmortalTitleTypeRarity
Lachlan Leer Combat Trick Common
GridRestrictionsGems
            
            
            
R4
Text
Your opponent may not play an Edge in their attack phase next turn if this Combat Trick is successful. 
ImmortalTitleTypeRarity
Lachlan Persona Back Persona Rare
GridRestrictionsGems
  4
Text
Born in poverty in Dublin, Ireland in the 1684, Lachlan was small and frail. Overtime though, Lachlan filled out his frame, becoming large and powerful, leading to his friends calling him by the nickname "Little Lachlan."

During this time, Lachlan also suffered his first death. Realizing the potential benefits of being Immortal, he organized a band of highwaymen.

Over time, his band of rouges has become infamous for the money they have extracted from people traveling the back roads of the Irish countryside.

These robberies have become increasingly bold, as Lachlan has developed confidence in his immortality and has little fear for his own safty.

If you are using a Weapon that requires two Hand Icons, any successful non-Special Attack you perform does an extra point of damage. Once per turn, you may ignore the effects of one Edge card played by your opponent. You may include up to 4 Master Cards.
 
ImmortalTitleTypeRarity
Lachlan Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Born in poverty in Dublin, Ireland in the 1684, Lachlan was small and frail. Overtime though, Lachlan filled out his frame, becoming large and powerful, leading to his friends calling him by the nickname "Little Lachlan."

During this time, Lachlan also suffered his first death. Realizing the potential benefits of being Immortal, he organized a band of highwaymen.

Over time, his band of rouges has become infamous for the money they have extracted from people traveling the back roads of the Irish countryside.

These robberies have become increasingly bold, as Lachlan has developed confidence in his immortality and has little fear for his own safty.

If you are using a Weapon that requires two Hand Icons, any successful non-Special Attack you perform does an extra point of damage. Once per turn, you may ignore the effects of one Edge card played by your opponent. You may include up to 4 Master Cards.
 
ImmortalTitleTypeRarity
Lachlan Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Born in poverty in Dublin, Ireland in the 1684, Lachlan was small and frail. Overtime though, Lachlan filled out his frame, becoming large and powerful, leading to his friends calling him by the nickname "Little Lachlan."

During this time, Lachlan also suffered his first death. Realizing the potential benefits of being Immortal, he organized a band of highwaymen.

Over time, his band of rouges has become infamous for the money they have extracted from people traveling the back roads of the Irish countryside.

These robberies have become increasingly bold, as Lachlan has developed confidence in his immortality and has little fear for his own safty.

Play this card before the game begins in conjunction with the Lachlan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Akido) Back Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

Jujitsu teaches skills that enable one to overcome a larger, stronger opponent. A one form of jujitsu is akido. Akido uses wrist, elbow, and shoulder twists and graceful falls. Unique among Martial Arts, Akido is nonaggressive and relies on the opponent being the aggressor.

This card modifies your Persona and may not be removed from the game. When disarmed you may still play blocks. For each successful power block you make when you are disarmed, you still take 1 damage.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Akido) Front Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

Jujitsu teaches skills that enable one to overcome a larger, stronger opponent. A one form of jujitsu is akido. Akido uses wrist, elbow, and shoulder twists and graceful falls. Unique among Martial Arts, Akido is nonaggressive and relies on the opponent being the aggressor.

This card modifies your Persona and may not be removed from the game. When disarmed you may still play blocks. For each successful power block you make when you are disarmed, you still take 1 damage.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Kendo) Back Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

One form of Martial Arts that does concentrate on the use of weapons is kendo. Kendo fighting teaches the use of leather-covered bamboo “swords” as a part an integral part of the technique.

This card modifies your Persona and may not be removed from the game. When disarmed you may still play attacks. These attacks may not be Power Blows.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Kendo) Front Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

One form of Martial Arts that does concentrate on the use of weapons is kendo. Kendo fighting teaches the use of leather-covered bamboo “swords” as a part an integral part of the technique.

This card modifies your Persona and may not be removed from the game. When disarmed you may still play attacks. These attacks may not be Power Blows.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Kung Fu) Back Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

Some of the more popular forms of martial arts include kung fu, karate, and tae kwon do. Each of these styles emphasize blows and attacks with the feet and the sides of the hands. However, it is technique that is emphasized, not strength, for the blows to have any effect.

This card modifies your Persona and may not be removed from the game. During your turn, for each successful defense you played you may play an additional Martial Arts attack.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Kung Fu) Front Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

Some of the more popular forms of martial arts include kung fu, karate, and tae kwon do. Each of these styles emphasize blows and attacks with the feet and the sides of the hands. However, it is technique that is emphasized, not strength, for the blows to have any effect.

This card modifies your Persona and may not be removed from the game. During your turn, for each successful defense you played you may play an additional Martial Arts attack.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Tai Chi Chuan) Back Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

This belief in ki is highlighted in t’ai chi ch’uan, a meditation-like discipline that emphasizes slow, graceful body movements. The most popular form of individual exercise in China, t’ai chi is often performed publicly in large groups. The form has been shown to reduce stress and lower blood pressure. The form though is more than simple exercise. It can also be a very effective form of self-defense when used by a master.

This card modifies your Persona and may not be removed from the game. Dodges will not avoid Multiple Martial Arts attacks you play.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Tai Chi Chuan) Front Pre-Game Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body.

This belief in ki is highlighted in t’ai chi ch’uan, a meditation-like discipline that emphasizes slow, graceful body movements. The most popular form of individual exercise in China, t’ai chi is often performed publicly in large groups. The form has been shown to reduce stress and lower blood pressure. The form though is more than simple exercise. It can also be a very effective form of self-defense when used by a master.

This card modifies your Persona and may not be removed from the game. Dodges will not avoid Multiple Martial Arts attacks you play.
 
ImmortalTitleTypeRarity
Martin Hyde Immortal Research Edge Rare
GridRestrictionsGems
  S2
Text
If your opponent did not play any master card last turn, you may look at his hand or at the top five cards of his Endurance and play any non-Signature Master card as if it was in your hand. You may play only one Immortal Research per turn. 
ImmortalTitleTypeRarity
Martin Hyde Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
If your opponent played a master card last turn, this attack cannot be blocked. It does an additional damage for each master card beyond the fourth your opponent was originally allowed in his deck. 
ImmortalTitleTypeRarity
Martin Hyde Master's Lunge Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
If your opponent played a master card last turn, this attack cannot be dodged. It does an additional damage for each master card beyond the fourth your opponent was originally allowed in his deck. 
ImmortalTitleTypeRarity
Martin Hyde Pleasure Of The Hunt (Version 1) Situation Rare
GridRestrictionsGems
  S3
Text
You may consider any Signature card played by your opponent as a Master card. You may discard Pleasure of the Hunt to counter a Master card as it is played. 
ImmortalTitleTypeRarity
Martin Hyde Pleasure Of The Hunt (Version 2) Situation Rare
GridRestrictionsGems
  R3
Text
Each time your opponent plays a Master card, you may either burn five cards from the top of your Endurance to counter the card and remove it from the game, or choose a card at random from his hand and discard it. 
ImmortalTitleTypeRarity
Martin Hyde Pleasure Of The Kill Edge Rare
GridRestrictionsGems
  R2
Text
If your opponent gained ability or prevented damage from a successful attack last turn, he cannot play any Edge or special card next turn.

"It's boring. Learn for a few hundred years more and I'll come back." -- Martin Hyde
 
ImmortalTitleTypeRarity
May-Ling Shen Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
May-Ling Shen Calm Situation Rare
GridRestrictionsGems
  R3
Text
While Calm is in play, once per turn you may look at the top 4 cards of your Endurance. Place these cards back onto your Endurance in the order you drew them before making an exertion. 
ImmortalTitleTypeRarity
May-Ling Shen Clarity Event Rare
GridRestrictionsGems
  R6
Text
You may play this card when your opponent has played a Hidden attack against you. You may reveal the attack. You next attack this turn is Hidden and can not be revealed. 
ImmortalTitleTypeRarity
May-Ling Shen Control Edge Rare
GridRestrictionsGems
  S2
Text
When Control is played, you may reorganize the order of your opponents attacks before you begin to defend. 
ImmortalTitleTypeRarity
May-Ling Shen Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You dodge your opponents attack. Lose you next attack this turn. 
ImmortalTitleTypeRarity
May-Ling Shen Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponents attack. 
ImmortalTitleTypeRarity
May-Ling Shen Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponents attack. 
ImmortalTitleTypeRarity
May-Ling Shen Greatest Asset, Greatest Liability Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
S4 [Hand] [Hand]
Text
Your opponents greatest asset is also their greatest liability. Do 1 point of damage to your opponent if this attack is successful. If this attack is successful, there is a 4 in 6 chance your opponent becomes prone.

"A man's greatest asset is also his greatest liability." -- May-Ling
 
ImmortalTitleTypeRarity
May-Ling Shen Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
May-Ling Shen Let Me Get My Sword Event Uncommon
GridRestrictionsGems
  R4
Text
You recover a disarmed weapon. This card will recover a broken weapon. You may play another Special card this turn. 
ImmortalTitleTypeRarity
May-Ling Shen Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
R3
Text
After playing this defense, you may attack as normal. Your next attack this turn is undodgeable. 
ImmortalTitleTypeRarity
May-Ling Shen Master's Lunge Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack does 3 damage. Your opponent may dodge, but he may not block this attack. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
May-Ling Shen Master's Throw Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
R3 [Hand] [Hand]
Text
If this attack is successful, there is a 3 in 6 chance your opponent is prone. 
ImmortalTitleTypeRarity
May-Ling Shen Master's Toss Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
R3 [Hand] [Hand]
Text
If this attack is successful, there is a 3 in 6 chance your opponent is disarmed. 
ImmortalTitleTypeRarity
May-Ling Shen Persona Back Persona Rare
GridRestrictionsGems
  6
Text
Born in the 800's AD in China, May-Ling served as a young concubine. Poisoned by the jealous wife, May-Ling returned to life as an Immortal. Making a decision to learn to protect herself in land that often does not value females, May-Ling sought out the greatest Martial Art's teacher in the land.

It took years, but he eventually agreed to train her. May-Ling has since learned all she can about the forms of unarmed combat and is considered to be among the greatest the world has ever known. This knowledge has translated to skill with a blade as well, where she is unbeatable in a proper duel.

"If you want to fight, let me get my sword." -- May-Ling

You may begin the game disarmed, and cannot be rearmed against your will. If you choose to, any Weapon of Choice card associated with your deck must be face down to signify this state. If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
May-Ling Shen Persona Front Persona Rare
GridRestrictionsGems
  6
Text
Born in the 800's AD in China, May-Ling served as a young concubine. Poisoned by the jealous wife, May-Ling returned to life as an Immortal. Making a decision to learn to protect herself in land that often does not value females, May-Ling sought out the greatest Martial Art's teacher in the land.

It took years, but he eventually agreed to train her. May-Ling has since learned all she can about the forms of unarmed combat and is considered to be among the greatest the world has ever known. This knowledge has translated to skill with a blade as well, where she is unbeatable in a proper duel.

"If you want to fight, let me get my sword." -- May-Ling

You may begin the game disarmed, and cannot be rearmed against your will. If you choose to, any Weapon of Choice card associated with your deck must be face down to signify this state. If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
May-Ling Shen Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Born in the 800's AD in China, May-Ling served as a young concubine. Poisoned by the jealous wife, May-Ling returned to life as an Immortal. Making a decision to learn to protect herself in land that often does not value females, May-Ling sought out the greatest Martial Art's teacher in the land.

It took years, but he eventually agreed to train her. May-Ling has since learned all she can about the forms of unarmed combat and is considered to be among the greatest the world has ever known. This knowledge has translated to skill with a blade as well, where she is unbeatable in a proper duel.

"If you want to fight, let me get my sword." -- May-Ling

Play this card before the game begins in conjunction with the May-Ling Shen Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Methuselah Pre-Game Back Pre-Game Premium
GridRestrictionsGems
 
Text
In ancient texts ranging from Sumer to Egypt to Canaan, there is hinted the existence of an artifact of great mystery and power, granting long life and strength far beyond that of mortal man. Methuselah was one of ten ancient Patriarches known to have possessed the stone in it's entirety.

A mortal, he nevertheless lived almost ten centuries before passing the stone to another. Since then, the stone has separated into several crystal fragments, sought to be recovered by mortal and immortal alike to give the owner strength beyond measure...

Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks.
 
ImmortalTitleTypeRarity
Methuselah Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
In ancient texts ranging from Sumer to Egypt to Canaan, there is hinted the existence of an artifact of great mystery and power, granting long life and strength far beyond that of mortal man. Methuselah was one of ten ancient Patriarches known to have possessed the stone in it's entirety.

A mortal, he nevertheless lived almost ten centuries before passing the stone to another. Since then, the stone has separated into several crystal fragments, sought to be recovered by mortal and immortal alike to give the owner strength beyond measure...

Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks.
 
ImmortalTitleTypeRarity
Methuselah Pre-Game Front (Ultra-Rare) Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
In ancient texts ranging from Sumer to Egypt to Canaan, there is hinted the existence of an artifact of great mystery and power, granting long life and strength far beyond that of mortal man. Methuselah was one of ten ancient Patriarches known to have possessed the stone in it's entirety.

A mortal, he nevertheless lived almost ten centuries before passing the stone to another. Since then, the stone has separated into several crystal fragments, sought to be recovered by mortal and immortal alike to give the owner strength beyond measure...

Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks.
 
ImmortalTitleTypeRarity
Nicholas Ward Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Nicholas Ward Bite Of The Vampire Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be a power blow. If successful, you can discard three cards at random from your opponents hand to their discard pile. 
ImmortalTitleTypeRarity
Nicholas Ward Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You dodge the attack. You lose 1 attack this turn. 
ImmortalTitleTypeRarity
Nicholas Ward Fear Of The Vampyre Situation Common
GridRestrictionsGems
  R3
Text
While Fear of the Vampyre is in play, your opponent may not play any Allies that are Edges. 
ImmortalTitleTypeRarity
Nicholas Ward Making A Living Event Rare
GridRestrictionsGems
  R6
Text
Play Making A Living to take possession of any one Object your opponent has in their discard pile. If the Object is discarded, return the Object to its owners discard pile.

"Really, MacLeod... How's a guy supposed to make a living?" -- Nicholas Ward
 
ImmortalTitleTypeRarity
Nicholas Ward Mark Of The Vampire Situation Rare
GridRestrictionsGems
  R2
Text
While Mark of the Vampire is in play, your opponent may not play any Allies that are Situations. 
ImmortalTitleTypeRarity
Nicholas Ward Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.

Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponents hand. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Nicholas Ward Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.

Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponents hand. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Nicholas Ward Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.

Play this card before the game begins in conjunction with the Nicholas Ward Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Nicholas Ward Rock 'N' Roll Event Uncommon
GridRestrictionsGems
  R4
Text
If you play more than one attack this turn, blocks will not defend against consecutive attacks. 
ImmortalTitleTypeRarity
Nicholas Ward Vampire Scare Situation Uncommon
GridRestrictionsGems
  S4
Text
While Vampire Scare is in play, your opponent may not play any Allies that are Events. 
ImmortalTitleTypeRarity
Nicholas Ward Vampires Seduction Event Rare
GridRestrictionsGems
  R3
Text
You may search through your opponents Endurance for any one Ally that is a Situation. Immediately place this Situation into play as if it was one of your own cards. If the Situation is removed from play, return it to your opponent's discard pile. 
ImmortalTitleTypeRarity
Nick Wolfe Persona Back Persona Rare
GridRestrictionsGems
  4
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal. Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Rebecca Horne Abbey Location Uncommon
GridRestrictionsGems
  S3
Text
While the Abbey is in play, all attacks that do damage only do one point of damage after all modifiers are applied. 
ImmortalTitleTypeRarity
Rebecca Horne Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Rebecca Horne Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You dodge the attack. You lose 1 attack this turn.

"You are ready." - Rebecca
 
ImmortalTitleTypeRarity
Rebecca Horne Giver Of The Crystals Event Uncommon
GridRestrictionsGems
  S4
Text
Play this card if your opponent has any Crystals in play. When this card is played, remove one of your opponents Crystals from the game. Your opponent must also remove one non-basic defense or attack from their deck from the game. 
ImmortalTitleTypeRarity
Rebecca Horne Master Teacher Situation Rare
GridRestrictionsGems
  R4
Text
While Master Teacher is in play, Rebecca may play blocks against attacks that are considered unblockable.

"If it was easy, everyone would do it." -- Teacher Saying
 
ImmortalTitleTypeRarity
Rebecca Horne Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
Master's Attack can not be blocked, but can be dodged. Master's Attack does three damage; this attack may not be a power blow.

"And face what is to come." -- Rebecca
 
ImmortalTitleTypeRarity
Rebecca Horne Master's Block Block Rare
GridRestrictionsGems
            
            
            
S2
Text
If this is the last defense you play during your turn, you may still attack as normal. Your next attack this turn may be hidden, even if it is Special Attack. This attack may not be a Power Blow or a Ranged Attack. 
ImmortalTitleTypeRarity
Rebecca Horne Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
R2
Text
"Choose your ground..." -- Rebecca 
ImmortalTitleTypeRarity
Rebecca Horne Master's Trick Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be dodged, though it may be blocked. If your opponent is at 2 Ability or less and you do not play a special card, this attack is considered a Head Shot.

"Choose your weapon..." -- Rebecca
 
ImmortalTitleTypeRarity
Rebecca Horne Persona Back Persona Rare
GridRestrictionsGems
  6
Text
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception.

Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world.

Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.

"They didn't teach you to fight. I did." -- Rebecca

If you are using a one handed Weapon Of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Rebecca Horne Persona Front Persona Rare
GridRestrictionsGems
  6
Text
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception.

Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world.

Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.

"They didn't teach you to fight. I did." -- Rebecca

If you are using a one handed Weapon Of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Rebecca Horne Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception.

Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world.

Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.

"They didn't teach you to fight. I did." -- Rebecca

Play this card before the game begins in conjunction with the Rebecca Horne Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Rebecca Horne Teacher Of Many Edge Rare
GridRestrictionsGems
  R3
Text
You may look at up to 3 defenses drawn at random from your opponent's hand.

"There is nothing more for me to teach you." -- Rebecca
 
ImmortalTitleTypeRarity
Richie Ryan Burglar Event Rare
GridRestrictionsGems
  S2
Text
Search through your opponent’s endurance and choose 1 non-grided Persona specific card. You must play that card this turn. You may play another special card this turn. 
ImmortalTitleTypeRarity
Richie Ryan End Of Innocence Situation: Plot Rare
GridRestrictionsGems
  S2
Text
If you do not play a Special card this turn, you may discard this card from play in order to make an upper attack you just played a head shot. 
ImmortalTitleTypeRarity
Rita Luce Pre-Game Back Watcher Rare
GridRestrictionsGems
 
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Rita Luce...

Rita graduated from the Watcher class of '68, with a place of 34 of 75. She disgraced herself and the Watcher while serving as the Watcher of Michael Christian. During that time, she provided him with information concerning his opponents.

While Rita Luce is assigned as your Watcher, your opponent must show you one card of his choice that he takes into his hand from his Endurance during his draw/discard phase.
 
ImmortalTitleTypeRarity
Rita Luce Pre-Game Front Watcher Rare
GridRestrictionsGems
 
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Rita Luce...

Rita graduated from the Watcher class of '68, with a place of 34 of 75. She disgraced herself and the Watcher while serving as the Watcher of Michael Christian. During that time, she provided him with information concerning his opponents.

While Rita Luce is assigned as your Watcher, your opponent must show you one card of his choice that he takes into his hand from his Endurance during his draw/discard phase.
 
ImmortalTitleTypeRarity
Senghi Khan Armor (Casque) Object: Casque Rare
GridRestrictionsGems
  R2
Text
While Casque is in play, all upper attacks made against you do one less damage. You may only have one Casque in play. 
ImmortalTitleTypeRarity
Senghi Khan Armor (Gloves) Object: Armored Gloves Rare
GridRestrictionsGems
  R2
Text
While Armored Gloves are in play, any upper or middle row dirty trick attacks you play do one point of damage if successful. You may only have one Armored Gloves in play. 
ImmortalTitleTypeRarity
Senghi Khan Armor (Shin Guard) Object: Shin Guard Rare
GridRestrictionsGems
  R2
Text
While Shin Guard is in play, any sweep attack you play does an additional one damage. You may only have one Shin Guard in play. 
ImmortalTitleTypeRarity
Senghi Khan Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Senghi Khan Persona Back Persona Rare
GridRestrictionsGems
  4
Text
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went.

Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.

Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance. You have a Master card limit of 4.
 
ImmortalTitleTypeRarity
Senghi Khan Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went.

Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.

Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance. You have a Master card limit of 4.
 
ImmortalTitleTypeRarity
Senghi Khan Premium (+2) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went.

Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.

Play this card before the game begins in conjunction with the Senghi Khan Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Senghi Khan Scout Edge Rare
GridRestrictionsGems
  R3
Text
When looking at the top 6 cards of your opponent's Endurance, you may choose to replace them in any order. 
ImmortalTitleTypeRarity
Senghi Khan Sweep (Center) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
This attack does one damage. If this attack is successful, your opponent has a 1 in 6 chance of becoming disarmed. 
ImmortalTitleTypeRarity
Senghi Khan Sweep (Left) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
This attack does one damage. If this attack is successful, your opponent is forced back and may only make ranged attacks this turn. 
ImmortalTitleTypeRarity
Senghi Khan Sweep (Right) Attack Uncommon
GridRestrictionsGems
            
            
            
Text
This attack does one damage. If this attack is successful, there is a 2 in 6 chance your opponent will become prone. 
ImmortalTitleTypeRarity
Shield Master Of The Shield Block Rare
GridRestrictionsGems
            
            
            
Text
After playing this block you may attack to any area. 
ImmortalTitleTypeRarity
Shield Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
On a turn you may either play a block to defend against a ranged attack with a two card exertion or you may make a block a power block with a three card exertion. These exertions are made after you play the block. You can have only one Quality Blade in play. 
ImmortalTitleTypeRarity
Shield / Escutcheon Shield Punch Special Attack Rare
GridRestrictionsGems
            
            
            
3
Text
Your opponent may not play a block against this attack. If successful, opponent has a 2 in 6 chance of being knocked Prone. You may only play 1 Shield Punch per turn. 
ImmortalTitleTypeRarity
Sword of Babylon Master's Thrust (Left) Special Attack Rare
GridRestrictionsGems
            
            
            
3
Text
This attack does 3 damage. 
ImmortalTitleTypeRarity
Sword of Babylon Master's Thrust (Right) Special Attack Rare
GridRestrictionsGems
            
            
            
3
Text
This attack does 3 damage. 
ImmortalTitleTypeRarity
Sword of Babylon Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
"I have recently uncovered evidence in the old chronicles that Methos himself carried this sword with him during his legendary battles. I have not found any current records as of yet to indicate if he still carries it with him today." -- Adam Pierson, Watcher - Research

Any non-headshot attack you play that is successful that has "Master" in the title does an additional one point of damage. After you play a Guard, you must make an exertion.
 
ImmortalTitleTypeRarity
Sword of Babylon Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
"I have recently uncovered evidence in the old chronicles that Methos himself carried this sword with him during his legendary battles. I have not found any current records as of yet to indicate if he still carries it with him today." -- Adam Pierson, Watcher - Research

Any non-headshot attack you play that is successful that has "Master" in the title does an additional one point of damage. After you play a Guard, you must make an exertion.
 
ImmortalTitleTypeRarity
Sword of Babylon Quality Blade Object Uncommon
GridRestrictionsGems
 
Text
Instead of making an Exertion after you have played a Guard, you discard a Special card from your hand. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Sword of Babylon Twist Of The Blade Block Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with any Thrust attack. This attack is unblockable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card. 
ImmortalTitleTypeRarity
Sword of Babylon Twist Of The Blade Dodge Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with any Thrust attack. This attack is undodgeable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card. 
ImmortalTitleTypeRarity
The Four Horsemen Death Event Uncommon
GridRestrictionsGems
  S6
Text
You may only play this card if you have selected Methos as one of your Four Horsemen Personas. Play this card in conjunction with a Power Blow attack. If this attack is successful, your opponent must discard the bottom ten cards from their Endurance. This card is not considered an Ally. 
ImmortalTitleTypeRarity
The Four Horsemen Famine Situation Uncommon
GridRestrictionsGems
  S6
Text
You may only play this card if you have selected Caspian as one of your Four Horsemen Personas. For each card your opponent plays each turn from their hand, he must discard a card from the top of their Endurance. This card is not considered an Ally. 
ImmortalTitleTypeRarity
The Four Horsemen Persona Back Persona Rare
GridRestrictionsGems
  4
Text
War. Famine. Pestilence. Death. The Four Horsemen Of The Apocalypse. For over a thousand years they road out of the sun, bringing fear and destruction to the people of the age. Now, in the modern day, they have reformed. Intent on recapturing that power and claiming their place as rulers of this new world.

Play this card before the game begins in conjunction with any two Personas who are identified on their card as having been a member of the Four Horsemen. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You must use the lower Master card limit of the two Personas for including Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
The Four Horsemen Persona Front Persona Rare
GridRestrictionsGems
  4
Text
War. Famine. Pestilence. Death. The Four Horsemen Of The Apocalypse. For over a thousand years they road out of the sun, bringing fear and destruction to the people of the age. Now, in the modern day, they have reformed. Intent on recapturing that power and claiming their place as rulers of this new world.

Play this card before the game begins in conjunction with any two Personas who are identified on their card as having been a member of the Four Horsemen. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You must use the lower Master card limit of the two Personas for including Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
The Four Horsemen Pestilence Edge Uncommon
GridRestrictionsGems
  S6
Text
You may only play this card if you have selected Kronos as one of your Four Horsemen Personas. Play this card in conjunction with an attack. If this attack is successful, your opponent must discard a card at random from their hand. This card is not considered an Ally. 
ImmortalTitleTypeRarity
The Four Horsemen Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
War. Famine. Pestilence. Death. The Four Horsemen Of The Apocalypse. For over a thousand years they road out of the sun, bringing fear and destruction to the people of the age. Now, in the modern day, they have reformed. Intent on recapturing that power and claiming their place as rulers of this new world.

Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
The Four Horsemen War Situation Uncommon
GridRestrictionsGems
  S6
Text
You may only play this card if you have selected Silas as one of your Four Horsemen Personas. While War is in play, if you successfully block an attack this turn, you may attack to any area as normal. You may only have one War in play. 
ImmortalTitleTypeRarity
The Kurgan Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Lose your first attack this turn. 
ImmortalTitleTypeRarity
The Kurgan Evade (Left) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn is hidden. 
ImmortalTitleTypeRarity
The Kurgan Evade (Right) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn is hidden. 
ImmortalTitleTypeRarity
Yung Dol Kim Battle Rage Event Rare
GridRestrictionsGems
  S4
Text
All basic attacks you play this turn cannot be blocked unless the block comes from an exertion. Dodges will not avoid consecutive attacks. You lose one ability. 
ImmortalTitleTypeRarity
Yung Dol Kim Blind Fury Edge Common
GridRestrictionsGems
  R4
Text
Play in conjunction with a Frenzy. You may play another Special Card this turn.

"You fight like an old woman, Kim!" -- The Kurgan
 
ImmortalTitleTypeRarity
Yung Dol Kim Crouching Tiger Martial Arts Situation Rare
GridRestrictionsGems
  R2
Text
While this card is in play, you may play one additional attack each turn if the additional attack is to an opposite side of the attack grid as the previous attack played. If you have played an attack to the middle grid square, you may not play an additional attack. 
ImmortalTitleTypeRarity
Yung Dol Kim Extra Weapon Object Rare
GridRestrictionsGems
  S3 [Hand]
Text
If you do not use your persona powers this turn, you play any two basic attacks to form a single non-special attack that cannot be a power blow. 
ImmortalTitleTypeRarity
Yung Dol Kim Learn Basics First Edge Uncommon
GridRestrictionsGems
  R4
Text
The next attack you play becomes a basic attack. It cannot be a Power Blow. 
ImmortalTitleTypeRarity
Yung Dol Kim Reverse Strategy Situation Rare
GridRestrictionsGems
  S2
Text
If you do not use either of your Persona power's this turn, any of your basic blocks may be played as a one point damage special attack.

"I'm so tired of this game!" -- Yung Dol Kim
 
ImmortalTitleTypeRarity
Yung Dol Kim Sweep The Knee Martial Arts Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
If this attack is successful, your opponent must discard up to two Objects they have in play.