Missing Link Expansion

ImmortalTitleTypeRarity
Ahriman Horton Demon Situation Common
GridRestrictionsGems
  S2
Text
Your opponent must discard all cards with Watcher in their title from play. As long as this card is in play no new Watcher cards may be played. 
ImmortalTitleTypeRarity
Ahriman Kronos Demon Situation Rare
GridRestrictionsGems
  S2
Text
While Kronos Demon is in play, your opponent must discard a card from his hand for each card they drew before their draw/discard phase. 
ImmortalTitleTypeRarity
Ahriman Possession Edge Common
GridRestrictionsGems
  S6
Text
Look at your opponent's hand. You may take any one Ally card there and play it as your own. 
ImmortalTitleTypeRarity
Ahriman Pre-Game Back Pre-Game Rare
GridRestrictionsGems
 
Text
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.

Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.

"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman

You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by one.
 
ImmortalTitleTypeRarity
Ahriman Pre-Game Front Pre-Game Rare
GridRestrictionsGems
 
Text
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.

Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.

"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman

You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by one.
 
ImmortalTitleTypeRarity
Ahriman Red Mist Event Uncommon
GridRestrictionsGems
  S6
Text
All attacks you make this turn may be Hidden. 
ImmortalTitleTypeRarity
Ahriman Richie Demon Event Rare
GridRestrictionsGems
  S3
Text
Your opponent may not play any Immortal Specific cards next turn. 
ImmortalTitleTypeRarity
Ahriman You Cannot Beat Me Event Common
GridRestrictionsGems
  S1
Text
One attack your opponent played last turn does zero damage. 
ImmortalTitleTypeRarity
Ahriman You Killed Richie! Situation Common
GridRestrictionsGems
  S2
Text
While this card is in play your opponent must make a 5 card Exertion for any Head Shot he wants to play. 
ImmortalTitleTypeRarity
Amanda Duncan Situation Rare
GridRestrictionsGems
  S3
Text
You may not play this card if your opponent is Duncan MacLeod. You may make 3 card Exertions to make Power Blocks. If you make a successful Power Block, you do not take any damage. 
ImmortalTitleTypeRarity
Amanda Escape Route Event Uncommon
GridRestrictionsGems
  R6
Text
You have an escape plan already prepared. Play this card to discard any one Location in play or to search your Endurance for any one Location and put it into play. 
ImmortalTitleTypeRarity
Amanda Nick Event Uncommon
GridRestrictionsGems
  S3
Text
You may not play this card if your opponent is Nick Wolfe. You may make an extra attack this turn as long as it is a ranged attack. You may play this attack even if you have not played a Back Away. 
ImmortalTitleTypeRarity
Amanda Thief's Plan Edge Uncommon
GridRestrictionsGems
  R3
Text
Play in conjunction with Steal. If the first card drawn is an Immortal specific card, place Steal and Master Thief back into your hand. 
ImmortalTitleTypeRarity
Andre Korda Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Andre Korda Deadly Fan Object Rare
GridRestrictionsGems
  S2 [Hand]
Text
While Fan is in play, any basic attack you make may be extended to one adjoining grid square. This attack may not be a power blow. The attack is now considered a slash and does one damage. 
ImmortalTitleTypeRarity
Andre Korda Hawks Eat Sparrows Situation Rare
GridRestrictionsGems
  R3
Text
Once this card is in play, you place any one Ally card beneath it. You may discard this card and remove the Ally from the game at avoid all damage from an attack or from an Event this turn. 
ImmortalTitleTypeRarity
Andre Korda Henchmen Event Rare
GridRestrictionsGems
  R2
Text
You may play this card if your opponent did a successful attack against you this turn. The Event does one damage to this opponent. 
ImmortalTitleTypeRarity
Andre Korda Leg Slice Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone. 
ImmortalTitleTypeRarity
Andre Korda Mysterious Face Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R3
Text
If successful, your next Slash does an additional damage. You may play this card in conjunction with Mysterious Technique. It does not count towards your three cards limit. 
ImmortalTitleTypeRarity
Andre Korda Mysterious Technique Attack Rare
GridRestrictionsGems
            
            
            
S3
Text
You may play this card face down along with two other attacks. These attacks are not considered Hidden and none of them may be a Power Blow. Your opponent chooses one of the three cards and all three are immediately revealed. If he does not choose this card, then the chosen attack cannot be blocked or dodged, and the other two cards return to their owner's hand. Any Edge or Special cards played in conjunction with them are discarded. If your opponent chooses this card, then discard the other two attacks and any cards played in conjunction with them. 
ImmortalTitleTypeRarity
Andre Korda Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.

Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.

In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.

During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards.
 
ImmortalTitleTypeRarity
Andre Korda Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.

Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.

In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.

During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards.
 
ImmortalTitleTypeRarity
Andre Korda Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.

Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.

In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.

Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Andre Korda Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.

Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.

In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.

Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Andre Korda Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.

Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.

In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.

Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Andre Korda Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.

Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.

In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.

Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Andre Korda Welcome To My Club Edge Uncommon
GridRestrictionsGems
  R2
Text
Play this card in conjunction with a Holy Ground card. You may play this Special Card even if there is card in play that prevents you from playing it. 
ImmortalTitleTypeRarity
Annie Devlin Master Fury Situation Rare
GridRestrictionsGems
  S2
Text
You may play an additional attack for each attack played by your opponent during his last turn.

"No, thanks. Last time I had a drink with a girl I wound up handcuffed to a strange bed." -- Richie
 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Hack (ML,LC) Attack Common
GridRestrictionsGems
            
            
            
Text
You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow. 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Hack (MR,LC) Attack Common
GridRestrictionsGems
            
            
            
Text
You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow. 
ImmortalTitleTypeRarity
Cimeterre / Scimitar High Guard Block Common
GridRestrictionsGems
            
            
            
2
Text
This is a Standing Defense. You may attack normally after this defense. 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Low Guard Block Common
GridRestrictionsGems
            
            
            
2
Text
This is a Standing Defense. You may attack normally after this defense. 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Middle Guard Block Common
GridRestrictionsGems
            
            
            
2
Text
This is a Standing Defense. You may attack normally after this defense. 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side.

As it evolved it came to be used chiefly by the Arabs and Turks of the day.

Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.
 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Pre-Game Front (French) Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side.

As it evolved it came to be used chiefly by the Arabs and Turks of the day.

Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.
 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Pre-Game Front (US) Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side.

As it evolved it came to be used chiefly by the Arabs and Turks of the day.

Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.
 
ImmortalTitleTypeRarity
Clan MacLeod Are You A Demon ? Situation Uncommon
GridRestrictionsGems
  S2
Text
Your opponent must make an attack a Power Blow next turn. If he does not, you may randomly take one card from his hand and place it into his discard pile.

"I cannot just ride away!" -- Duncan
 
ImmortalTitleTypeRarity
Clan MacLeod Glenfinnan Location Uncommon
GridRestrictionsGems
  S6
Text
While Glenfinnan is in play, each player using a Clan MacLeod Persona may ignore all Events that do direct damage to them if they are played by an opponent. 
ImmortalTitleTypeRarity
Clan MacLeod Masters Trick Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
This attack may not be dodged from an Exertion. If your opponent is at 3 Ability or less, it cannot be Blocked. This attack cannot be a Power Blow, unless played in conjunction with a Head Shot. 
ImmortalTitleTypeRarity
Connor MacLeod Duncan Situation Rare
GridRestrictionsGems
  R2
Text
You may not play this card if your opponent is Duncan MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play that prevent you from playing multiple attacks. 
ImmortalTitleTypeRarity
Corda and Reno Dual Attack Situation Rare
GridRestrictionsGems
  R2
Text
If your opponent is prone, he cannot make an Exertion to increase his chances to regain his feet.

"Hee-Hee!" -- Reno
 
ImmortalTitleTypeRarity
Corda and Reno Flying Machine (Hoverboard) Object: Hoverboard Uncommon
GridRestrictionsGems
  R2
Text
Hoverboard : You may use your Persona power on any Situation : Ally. If Hoverboard leaves play, you lose one Ability.

"Get them before they get you!" -- Duncan
 
ImmortalTitleTypeRarity
Corda and Reno Flying Machine (Wings) Object: Wings Rare
GridRestrictionsGems
  R2
Text
Wings : Each time your opponent plays a block against one of your non-Ranged Special Attacks, he has a one in six chance of becoming Prone. If Wings leaves play, you lose one ability.

"Hee-Hee!" -- Reno
 
ImmortalTitleTypeRarity
Corda and Reno Leg Sweep Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R2
Text
If successful, your opponent has a 2 in 6 chance of becoming Prone.

"This is beginning to be fun!" -- Duncan
 
ImmortalTitleTypeRarity
Corda and Reno Maniacal Laugh Combat Trick Common
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard four cards at random.

"There is no justice, just mercy." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Corda and Reno Pummel Combat Trick Common
GridRestrictionsGems
            
            
            
R2
Text
If successful, at the end of his turn your opponent must discard one defense for each defense or attack card played during his turn. 
ImmortalTitleTypeRarity
Cracker Bob Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

"I say... let friendship thrive." -- Methos
 
ImmortalTitleTypeRarity
Cracker Bob Blind Faith Edge Rare
GridRestrictionsGems
  R4
Text
Your opponent may not make a Hidden attack next turn if you make a Power Blow this turn. 
ImmortalTitleTypeRarity
Cracker Bob Combination Event Uncommon
GridRestrictionsGems
 
Text
Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn.

"I'm sorry I killed your friend." -- Richie to Duncan
 
ImmortalTitleTypeRarity
Cracker Bob Cracked Up Laugh Event Common
GridRestrictionsGems
 
Text
Your opponent may not play any Combat Trick next turn.

"I was married once, you know... Well, come to think of it, I was married sixty-seven... no sixty-eight times." -- Methos
 
ImmortalTitleTypeRarity
Cracker Bob Cracker's Madness Event Rare
GridRestrictionsGems
  S4
Text
Make an Exertion. All non-special attacks you play this turn may be considered Power Blows. Dodges will not stop consecutive blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability. 
ImmortalTitleTypeRarity
Cracker Bob Impressive Face Combat Trick Rare
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent cannot make a Power Block this turn.

"I don't believe this. What have I been busting my butt for?" -- Richie
 
ImmortalTitleTypeRarity
Cracker Bob Master's Kill Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
You may not play this card if your opponent is Kell. If you do not play any other card this turn, this attack is considered a Head Shot. 
ImmortalTitleTypeRarity
Cracker Bob No Finesse Event Uncommon
GridRestrictionsGems
  R4
Text
You may make an extra attack this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow a turn. 
ImmortalTitleTypeRarity
Cracker Bob Persona Back Persona Rare
GridRestrictionsGems
  4
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.

Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.

Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.

If you do not play a Special card this turn, you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he plays. You may include up to 4 Master Cards.
 
ImmortalTitleTypeRarity
Cracker Bob Persona Front Persona Rare
GridRestrictionsGems
  4
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.

Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.

Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.

If you do not play a Special card this turn, you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he plays. You may include up to 4 Master Cards.
 
ImmortalTitleTypeRarity
Cracker Bob Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.

Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.

Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.

Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Cracker Bob Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.

Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.

Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.

Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Cracker Bob Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.

Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.

Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.

Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Cracker Bob Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.

Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.

Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.

Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Cracker Bob Scrambler Object Rare
GridRestrictionsGems
  R2
Text
While Scrambler is in play, your opponent may not play a Back Away to avoid your attacks. If Scrambler leaves play, you lose one Ability. 
ImmortalTitleTypeRarity
Cracker Bob Swing Attack Uncommon
GridRestrictionsGems
            
            
            
R3
Text
This attack may not be a Power Blow. If successful, your opponent has 1 in 6 chance of becoming Prone.

"Sometimes Immortality sucks!" -- Amanda
 
ImmortalTitleTypeRarity
Cracker Bob Swing Away Situation Rare
GridRestrictionsGems
  R2
Text
You may play this card only if you are using the Nail Studded Bat Weapon of Choice. If you play a successful block during your turn, your opponent cannot play a dodge against your first attack next turn. 
ImmortalTitleTypeRarity
Darius Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
You may only play ranged attacks this turn. This defense will not avoid ranged attacks.

"I wasn't always a priest, you know." -- Darius
 
ImmortalTitleTypeRarity
Darius Battle Rage Event Rare
GridRestrictionsGems
  R3
Text
All basic attacks you play this turn are considered power blows. This will allow you to make more than power blow this turn. You lose one ability. 
ImmortalTitleTypeRarity
Darius Combination Edge Common
GridRestrictionsGems
  S2
Text
You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn.

"You are back at last my old friend" -- Darius
 
ImmortalTitleTypeRarity
Darius Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
R2
Text
Nullify any Special or Edge card that would prevent you from playing this card.

"Watch your back Duncan" -- Darius
 
ImmortalTitleTypeRarity
Darius Fury Event Uncommon
GridRestrictionsGems
  R3
Text
You make a power blow without an exertion this turn. Your opponent cannot play a defense from an exertion against this attack. 
ImmortalTitleTypeRarity
Darius Master's Attack Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
This attack may not be a Head Shot.

"Weapons have no dominion over the souls of men." -- Darius
 
ImmortalTitleTypeRarity
Darius Master's Chronicles Object Rare
GridRestrictionsGems
  S2
Text
Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play. 
ImmortalTitleTypeRarity
Darius Master's Trick Situation Rare
GridRestrictionsGems
  R2
Text
If you made a power blow last turn, you may look at your opponent's next attack.

"One day, you will understand, Richie" -- Darius
 
ImmortalTitleTypeRarity
Darius Old Time Swordsman Special Attack / Block Rare
GridRestrictionsGems
            
            
            
S2
Text
This attack may cover any one grid square. It may be a power block or power blow without an exertion. 
ImmortalTitleTypeRarity
Darius Persona Back Persona Rare
GridRestrictionsGems
  7
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

You may include in your deck Reserved cards from two Personas that are allowed less than 6 Master cards. You must start with these two Personas cards as pregames, but they serve only as a reminder of the Reserved cards you are using, and provide no other benefit. You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.
 
ImmortalTitleTypeRarity
Darius Persona Front Persona Rare
GridRestrictionsGems
  7
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

You may include in your deck Reserved cards from two Personas that are allowed less than 6 Master cards. You must start with these two Personas cards as pregames, but they serve only as a reminder of the Reserved cards you are using, and provide no other benefit. You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.
 
ImmortalTitleTypeRarity
Darius Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Darius Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
 
ImmortalTitleTypeRarity
Darius Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Darius Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan

Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Darius Prime Block Block Uncommon
GridRestrictionsGems
            
            
            
R2
Text
You may block non-ranged unblockable attacks with this defense.

"A long time ago, Darius was probably the most feared immortal." -- Duncan
 
ImmortalTitleTypeRarity
Duncan MacLeod Connor Situation Rare
GridRestrictionsGems
  S6
Text
You may not play this card if your opponent is Connor MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play that prevent you from playing multiple attacks. 
ImmortalTitleTypeRarity
Faith Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Faith Low Blow Combat Trick Rare
GridRestrictionsGems
            
            
            
R3
Text
If this combat trick is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed. 
ImmortalTitleTypeRarity
Faith Master Seductress Event Rare
GridRestrictionsGems
  S3
Text
Your next Combat Trick cannot be blocked or dodged.

"You belong to me, Duncan" -- Faith
 
ImmortalTitleTypeRarity
Faith Persona Back Persona Rare
GridRestrictionsGems
  4
Text
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.

However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.

As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.

Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Faith Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.

However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.

As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.

Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Faith Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.

However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.

As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.

Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Faith Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.

However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.

As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.

Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Faith Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.

However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.

As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.

Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Faith Seduce Edge Uncommon
GridRestrictionsGems
  S3
Text
You seduce your opponent. You may look through your opponent's endurance and choose to reshuffle it. 
ImmortalTitleTypeRarity
Faith Stunning Beauty Edge Uncommon
GridRestrictionsGems
  4
Text
Play this Edge with a Combat Trick. You may play an additional Combat Trick this turn. 
ImmortalTitleTypeRarity
Faith Underestimated Event Rare
GridRestrictionsGems
  R3
Text
Your opponent may not play a defense against your next attack unless this defense comes from an exertion. 
ImmortalTitleTypeRarity
Generic Abandoned Field Location Common
GridRestrictionsGems
 
Text
While on the Abandoned Field, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played. 
ImmortalTitleTypeRarity
Generic All The Time In The World Situation Uncommon
GridRestrictionsGems
 
Text
Discard this card to prevent your opponent from removing any one card of your from the game. 
ImmortalTitleTypeRarity
Generic Backflip Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next Combat Trick this turn cannot be blocked. You cannot play any block card next turn. 
ImmortalTitleTypeRarity
Generic Ballroom Location Rare
GridRestrictionsGems
 
Text
Each player may play an additional Combat Trick for each defense he has played during the defense phase. 
ImmortalTitleTypeRarity
Generic Battlefield Unexpected Location Rare
GridRestrictionsGems
 
Text
For each successful Combat Trick, any player may take one card back from his discard pile. 
ImmortalTitleTypeRarity
Generic Captured Event Common
GridRestrictionsGems
 
Text
You are betrayed by the Watchers. Play this card to remove any Watcher card from the game (including Pre-Games). 
ImmortalTitleTypeRarity
Generic Center Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
Basic Block 
ImmortalTitleTypeRarity
Generic Closed Quarters Unexpected Situation Common
GridRestrictionsGems
 
Text
No block that covers more than four grid squares can be played. 
ImmortalTitleTypeRarity
Generic Collateral Damage Combat Trick Uncommon
GridRestrictionsGems
            
            
            
Text
If successful, you may remove one Object in play from the game.

"Another time MacLeod." -- The Kurgan
 
ImmortalTitleTypeRarity
Generic Combat Training Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, you may make your opponent discard one dodge at random.

"Let's try this again." -- Duncan
 
ImmortalTitleTypeRarity
Generic Cross Block Block Uncommon
GridRestrictionsGems
            
            
            
Text
You may play this card if you have two weapons of choice in play. You must discard two cards at random from your hand when you play this defense. 
ImmortalTitleTypeRarity
Generic Don't Follow The Rules Situation Rare
GridRestrictionsGems
 
Text
Whenever a player makes a successful combat trick, they may remove the top card of their opponent's Endurance from the game. 
ImmortalTitleTypeRarity
Generic Endgame (Endgame) Event: Plot Common
GridRestrictionsGems
 
Text
Endgame - You must have I Don't Care About The Rules and I Don't Care About The Game in play to play this card. Discard all three cards. You may search your opponent's discard pile and remove any three Master or Signature cards from the game. 
ImmortalTitleTypeRarity
Generic Endgame (I Don't Care About The Game!) Situation: Plot Common
GridRestrictionsGems
 
Text
I Don't Care About The Game!

You must have I Don't Care About The Rules in play to play this card.
 
ImmortalTitleTypeRarity
Generic Endgame (I Don't Care About The Rules) Situation: Plot Common
GridRestrictionsGems
 
Text
I Don't Care About The Rules 
ImmortalTitleTypeRarity
Generic Explosion Unexpected Event Common
GridRestrictionsGems
 
Text
All players lose one Ability. All players discard all Standing Defenses they have in play. 
ImmortalTitleTypeRarity
Generic Fall Back Unexpected Event Common
GridRestrictionsGems
 
Text
Each player must discard one Situation from play. 
ImmortalTitleTypeRarity
Generic Final Slice Special Attack Rare
GridRestrictionsGems
            
            
            
Text
You may play this attack only if your opponent has 3 Ability or less. This attack cannot be blocked. If it is successful, your opponent is prone and your next basic upper attack next turn is considered a Head Shot. 
ImmortalTitleTypeRarity
Generic Focused Strike (Block) Edge Common
GridRestrictionsGems
 
Text
Play in conjunction with a Combat Trick. This Combat Trick cannot be blocked unless the block comes from an Exertion. 
ImmortalTitleTypeRarity
Generic Focused Strike (Dodge) Edge Common
GridRestrictionsGems
 
Text
Play in conjunction with a Combat Trick. This Combat Trick cannot be dodged unless the dodge comes from an Exertion. 
ImmortalTitleTypeRarity
Generic Forced Back Unexpected Situation Rare
GridRestrictionsGems
 
Text
No edge card can be played. Nullify any card that prevents players from playing Special cards. 
ImmortalTitleTypeRarity
Generic Foresee The Unexpected Situation Common
GridRestrictionsGems
 
Text
While this card is in play, each player may have one Unexpected Situation in play. Any Unexpected Situations placed by either player replace their current Unexpected Situation, not their opponent's. If this card leaves play, all Unexpected Situations in play are also discarded without effect.

"Don't expect anything from me." -- Methos
 
ImmortalTitleTypeRarity
Generic Further Goal Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, you discard up to two situations in play. 
ImmortalTitleTypeRarity
Generic Holy Ground Unexpected Event Uncommon
GridRestrictionsGems
 
Text
Both Players shuffle their discard pile back into their Endurance. Whenever this card enters your discard pile, it is removed from the game. 
ImmortalTitleTypeRarity
Generic Hop Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Even if this is not the last defense you play this turn, you may not play any dodge card during your next turn. Your opponent may play an additional combat trick next turn. 
ImmortalTitleTypeRarity
Generic Impressive Face Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, you may make opponent discard one block at random.

"Let's try this again." -- Duncan
 
ImmortalTitleTypeRarity
Generic Inside Information Edge Uncommon
GridRestrictionsGems
 
Text
Look at your opponent's Endurance for 30 seconds. After doing so, you may choose to reshuffle his Endurance. You may only play one inside Information a turn.

"I didn't change. You did." -- Grayson
 
ImmortalTitleTypeRarity
Generic Kata Move Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, you can make your opponent discard two defenses at random. 
ImmortalTitleTypeRarity
Generic Kip Up Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your opponent may not play any upper attacks this turn. 
ImmortalTitleTypeRarity
Generic Lost The Edge Unexpected Event Uncommon
GridRestrictionsGems
 
Text
At the beginning of his next turn, each player must remove all Edge cards from his hand and reshuffle them into his Endurance. 
ImmortalTitleTypeRarity
Generic Middle Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Move And Strike (MC,MR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack.

"Who's next?" -- Darius
 
ImmortalTitleTypeRarity
Generic Move And Strike (ML,MC) Attack Common
GridRestrictionsGems
            
            
            
Text
If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack.

"Who's next?" -- Darius
 
ImmortalTitleTypeRarity
Generic Nemesis (Jacob Kell - Euro) Situation Promo
GridRestrictionsGems
 
Text
There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not play any Immortal Reserved cards. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Kenny Ross) Situation Promo
GridRestrictionsGems
 
Text
Oh My God! : You may play this card if your opponent is Kenny. While this card is in play, Kenny must discard an offense card for each defense he wishes to play beyond the first. You may only have one Nemesis in play.

"You Bastard!" -- ...
 
ImmortalTitleTypeRarity
Generic Nemesis (Otavio Consone) Situation Promo
GridRestrictionsGems
 
Text
Outside The Box : You may play this card if your opponent is Otavio Consone. While this card is in play, Otavio Consone must discard a dodge for each attack he wishes to play. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Never Forget Situation Uncommon
GridRestrictionsGems
 
Text
You have sworn to never forget past atrocities.

On your turn, instead of playing a Special card, you may discard this card to search through your discard pile and return any one Situation to play.
 
ImmortalTitleTypeRarity
Generic No Sanctuary Unexpected Situation Common
GridRestrictionsGems
 
Text
No Special card or Edge card that prevents damage or avoid attack can be played. 
ImmortalTitleTypeRarity
Generic Old Forest Location Rare
GridRestrictionsGems
 
Text
While Old Forest is in play, no Allies maybe removed from play. 
ImmortalTitleTypeRarity
Generic Open Area Unexpected Situation Common
GridRestrictionsGems
 
Text
No dodge that covers more than six grid squares may be played. 
ImmortalTitleTypeRarity
Generic Power Surge Unexpected Situation Uncommon
GridRestrictionsGems
 
Text
Each player must discard one card at random at the beginning of his turn. 
ImmortalTitleTypeRarity
Generic Quickening Interrupted Edge Uncommon
GridRestrictionsGems
 
Text
Nullify any Quickening PreGame this turn and during your opponent's next turn.

"The legend has it that Darius killed a holy man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
 
ImmortalTitleTypeRarity
Generic Reborn (Returned Light To The World) Event: Plot Common
GridRestrictionsGems
 
Text
Returned Light To The World - You must have The Raven and The Warrior in play to play this card. Discard all three cards. You may search your discard pile for any three cards and return them to your hand.

"This isn't poetry. It's a fight to the death. Why do you want to give him an edge you don't need to?" -- Richie
 
ImmortalTitleTypeRarity
Generic Reborn (The Raven) Situation: Plot Common
GridRestrictionsGems
 
Text
The Raven - When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Generic Reborn (The Warrior) Situation: Plot Common
GridRestrictionsGems
 
Text
The Warrior - You must have The Raven in play to play this card. When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Generic Remembrance (Block) Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your next attack cannot be blocked unless the block comes from an exertion. 
ImmortalTitleTypeRarity
Generic Remembrance (Dodge) Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your next attack cannot be dodged unless the dodge comes from an exertion. 
ImmortalTitleTypeRarity
Generic Roll Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You are considered prone. You have a 3 in 6 chance of regaining your feet this defense was successful. 
ImmortalTitleTypeRarity
Generic Sanctuary Location Common
GridRestrictionsGems
 
Text
You have chosen to enter Sanctuary and remove yourself from the game. You forfeit your current game but you keep your head. 
ImmortalTitleTypeRarity
Generic Scissor Kick Combat Trick Uncommon
GridRestrictionsGems
            
            
            
Text
You may only play this Combat Trick if you are Prone. You do not have to discard another Combat Trick to play this card. If successful, there is a 4 in 6 chance your opponent will become prone. 
ImmortalTitleTypeRarity
Generic Secret Identity Unexpected Event Uncommon
GridRestrictionsGems
 
Text
Put the top Immortal specific card from your discard pile into your hand. 
ImmortalTitleTypeRarity
Generic Shackled Situation Common
GridRestrictionsGems
 
Text
While this card is in play, no Event that do damage may be played. 
ImmortalTitleTypeRarity
Generic Shadowy Past Unexpected Situation Common
GridRestrictionsGems
  2
Text
While Shadowy Past is in play, your opponent may not look at your hand or Endurance. 
ImmortalTitleTypeRarity
Generic Shoulder Shove (UC ,ML) Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your opponent must discard all Slashes from his hand. 
ImmortalTitleTypeRarity
Generic Shoulder Shove (UC ,MR) Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your opponent must discard all Special Attacks from his hand. 
ImmortalTitleTypeRarity
Generic Smirk Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, you may ignore all cards that would prevent you from making multiple attacks during your next turn. 
ImmortalTitleTypeRarity
Generic Sneer Combat Trick Uncommon
GridRestrictionsGems
            
            
            
Text
If successful, no Special card can be played until the beginning of your next turn. No Special card can be played until this defense has been resolved. 
ImmortalTitleTypeRarity
Generic Strange Feeling Unexpected Event Common
GridRestrictionsGems
 
Text
Put the top edge card from your discard pile into your hand. 
ImmortalTitleTypeRarity
Generic Superior Tactics Combat Trick Uncommon
GridRestrictionsGems
            
            
            
2
Text
No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn. 
ImmortalTitleTypeRarity
Generic Sword Pommel Punch Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your opponent loses his first attack next turn and may only make ranged attacks.

"Still soft hearted MacLeod?" -- Kane
 
ImmortalTitleTypeRarity
Generic Teacher's Castle Unexpected Location Rare
GridRestrictionsGems
 
Text
No gold grided cards can be played while Teachers Castle is in play. 
ImmortalTitleTypeRarity
Generic Teacher's Field Unexpected Event Uncommon
GridRestrictionsGems
 
Text
Both players must make an Exertion on their next turn.

"Would it please you that much to destroy me?" -- Darius
 
ImmortalTitleTypeRarity
Generic The End Of Time (Defense) Unexpected Situation Rare
GridRestrictionsGems
 
Text
Any defense put into the discard pile is removed from the game instead. 
ImmortalTitleTypeRarity
Generic The End Of Time (Edge) Unexpected Situation Rare
GridRestrictionsGems
 
Text
Any Edge card put into the discard pile is removed from the game instead. 
ImmortalTitleTypeRarity
Generic The End Of Time (Generic) Unexpected Situation Rare
GridRestrictionsGems
 
Text
Any non-grided generic card put into the discard pile is removed from the game instead. 
ImmortalTitleTypeRarity
Generic The End Of Time (Immortal Specific) Unexpected Situation Rare
GridRestrictionsGems
 
Text
Any Immortal specific card put into the discard pile is removed from the game instead. 
ImmortalTitleTypeRarity
Generic Thought We Were Friends? Edge Uncommon
GridRestrictionsGems
  1
Text
If you played a Head Shot card last turn that was unsuccessful, you may retrieve the attack and head shot card from your discard pile and play them again immediately this turn. You may only play this Edge card if you did not play a Thought We Were Friends? last turn. 
ImmortalTitleTypeRarity
Generic Unforeseen Plot Device Unexpected Event Common
GridRestrictionsGems
 
Text
All players must discard all Situations from their hands. 
ImmortalTitleTypeRarity
Generic Unknown Place Combat Trick Uncommon
GridRestrictionsGems
            
            
            
Text
If successful you may remove any location in play from the game.

"Look outside your cloister, Darius. What has changed? The means of destruction only." -- Grayson
 
ImmortalTitleTypeRarity
Generic Unplanned Situation Unexpected Event Common
GridRestrictionsGems
 
Text
Both players must overturn cards from their Endurance until they find a Situation that can legally be played. The card is placed directly into play. All other cards overturned are reshuffled into the players Endurance. 
ImmortalTitleTypeRarity
Generic Weighted Blade Combat Trick Uncommon
GridRestrictionsGems
            
            
            
Text
If successful remove the top 5 cards from your opponent's deck from the game. 
ImmortalTitleTypeRarity
Generic Where Are We? Unexpected Event Uncommon
GridRestrictionsGems
 
Text
Both players must name a Location. They must then remove any named Location cards from their Endurance and place them into their discard pile.

"To deny what I was is to deny what I am." -- Darius
 
ImmortalTitleTypeRarity
Generic Whirl Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Even if it is not your last defense this turn, you may not play any dodge during your next turn. Your opponent may play two additional attacks next turn. 
ImmortalTitleTypeRarity
Generic Immortal Master Of Something Situation Rare
GridRestrictionsGems
  S6
Text
All Immortals must be a Master of something. While this card is in play, you gain +2 Ability. You may only have one Master of Something in play.

"There's a lot of evil out there, Richie. It's up to people who can stop it to do so. If we don't... If we do nothing... then evil wins." -- Duncan
 
ImmortalTitleTypeRarity
Graham Ashe Leg Slice Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone. 
ImmortalTitleTypeRarity
Graham Ashe Lightning Strike (Block) Edge Uncommon
GridRestrictionsGems
  R2
Text
Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be blocked. You may play an additional Slash this turn. 
ImmortalTitleTypeRarity
Graham Ashe Lightning Strike (Dodge) Edge Uncommon
GridRestrictionsGems
  R2
Text
Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be dodged. You may play an additional Slash this turn. 
ImmortalTitleTypeRarity
Graham Ashe Master Block Block Rare
GridRestrictionsGems
            
            
            
S3
Text
This defense will block consecutive attacks even if there is a card in play that would prevent it. You may attack normally after this defense. 
ImmortalTitleTypeRarity
Graham Ashe Master's Advantage Situation Rare
GridRestrictionsGems
  S2
Text
You may ignore your opponent's Immortal power during your turn.

"Killing doesn't bring peace. When you kill, it haunts you for the rest of your live." -- Duncan
 
ImmortalTitleTypeRarity
Graham Ashe Master's Disarm Event Rare
GridRestrictionsGems
  R2
Text
Play in place of a non-ranged attack. You have a 2 in 6 chance of disarming your opponent. You may discard Weapon's Training from play to increase your chances by 1 in 6 for each two attacks under Weapon's Training. 
ImmortalTitleTypeRarity
Graham Ashe Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.

Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.

Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.

"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan

Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Graham Ashe Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.

Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.

Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.

"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan

Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Graham Ashe Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.

Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.

Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.

"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan

Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Graham Ashe Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.

Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.

Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.

"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan

Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Graham Ashe Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.

Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.

Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.

"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan

Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Graham Ashe Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.

Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.

Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.

"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan

Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Graham Ashe Prime Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
This defense covers any two grid squares. It may block non-ranged unblockable attacks. Your next Combat Trick cannot be dodged. 
ImmortalTitleTypeRarity
Graham Ashe Weapons Training Situation Rare
GridRestrictionsGems
  S3
Text
For each successful Slash, you decide to have it do 0 damage and put it under Weapon's Training and discard the top 2 cards from your opponent's Endurance. You discard Weapon's Training to prevent one damage from an attack for each attack that is under this card. 
ImmortalTitleTypeRarity
Highlanders Persona Back Persona Ultra-Rare
GridRestrictionsGems
  7
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.

In the end, their can be only one. May it be a MacLeod...

Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
Highlanders Persona Front Persona Ultra-Rare
GridRestrictionsGems
  7
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.

In the end, their can be only one. May it be a MacLeod...

Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
Highlanders Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.

In the end, their can be only one. May it be a MacLeod...

Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Highlanders Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.

In the end, their can be only one. May it be a MacLeod...

Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Highlanders Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.

In the end, their can be only one. May it be a MacLeod...

Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Highlanders Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.

In the end, their can be only one. May it be a MacLeod...

Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Jacob Kell Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Jacob Kell Dagger Object Rare
GridRestrictionsGems
  R1 [Hand]
Text
While Dagger is in play, you may make an additional basic attack. This attack will do only one damage. You may ignore any card in play that would prevent you from making this attack. 
ImmortalTitleTypeRarity
Jacob Kell Intimidate Event Rare
GridRestrictionsGems
  R4
Text
Your opponent may not make any Exertion during his next turn. 
ImmortalTitleTypeRarity
Jacob Kell Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. You may not play a lower attack this turn. 
ImmortalTitleTypeRarity
Jacob Kell Master Headshot Event Rare
GridRestrictionsGems
  S2
Text
Play any number of basic upper attacks from your hand. These attacks now form a single Special Attack that is considered to be a Head Shot. You may play this card even if you cannot play a Special Card. 
ImmortalTitleTypeRarity
Jacob Kell Master's Block Block Rare
GridRestrictionsGems
  R2
Text
After playing this block, you may still attack normally to any area. You may play an additional Combat Trick this turn. 
ImmortalTitleTypeRarity
Jacob Kell Ordained Situation Rare
GridRestrictionsGems
  R2
Text
Discard from play to counter any card that would prevent damage or avoid attacks. 
ImmortalTitleTypeRarity
Jacob Kell Persona Back (English) Persona Rare
GridRestrictionsGems
  6
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.

Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.

His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.

If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards.
 
ImmortalTitleTypeRarity
Jacob Kell Persona Back (French) Persona Rare
GridRestrictionsGems
  6
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.

Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.

His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.

If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards.
 
ImmortalTitleTypeRarity
Jacob Kell Persona Back (US) Persona Rare
GridRestrictionsGems
  6
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.

Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.

His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.

For each Quickening you include in a PreGame slot, you may gain an additional Pregame slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well. You may use up to 6 Master cards.
 
ImmortalTitleTypeRarity
Jacob Kell Persona Front Persona Rare
GridRestrictionsGems
  6
Text
 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Carlos) Situation: Carlos Uncommon
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Carlos. You may make Ranged Attacks even if you have two hand icons in play. There may only be one Carlos in play. 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Cracker Bob) Situation: Cracker Bob Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Cracker Bob. You may make Power Blows without an Exertion. There may only be one Cracker Bob in play. 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Faith) Situation: Faith Rare
GridRestrictionsGems
  R2
Text
You may not play this card if your opponent is Faith. Instead of playing a Special Card you may look at your opponent's Endurance and choose to reshuffle it. They may only be one Faith in play. 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Jin Ke) Situation: Jin Ke Uncommon
GridRestrictionsGems
  R2
Text
You may not play this card if your opponent is Jin Ke. If you do not play a Special Card this turn you may make an additional Combat Trick. They may only be one Jin Ke in play. 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Manny) Situation: Manny Rare
GridRestrictionsGems
  S2
Text
Manny: You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play. 
ImmortalTitleTypeRarity
Jacob Kell Posse Member (Winston) Situation: Winston Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Winston. If you do not play a Special Card this turn, your opponent may not play a Special Card this turn.. They may only be one Winston in play. 
ImmortalTitleTypeRarity
Jacob Kell Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.

Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.

His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.

Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Jacob Kell Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.

Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.

His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.

Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Jacob Kell Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.

Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.

His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.

Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Jacob Kell Rally The Troops Event Uncommon
GridRestrictionsGems
  3
Text
You may search your Endurance for any Posse Member and put it into play. 
ImmortalTitleTypeRarity
Jacob Kell Scare Edge Uncommon
GridRestrictionsGems
  R6
Text
Ignore the effect of any Ally, Bystander or Pedestrian Situation this turn or remove any Ally, Bystander or Pedestrian Situation from play. 
ImmortalTitleTypeRarity
Jacob Kell Stalk Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
If your opponent played any card that avoided an attack or damage last turn other than a defense, than this attack may not be blocked or dodged. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Jin Ke Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Jin Ke High Kick Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. 
ImmortalTitleTypeRarity
Jin Ke Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You may not play lower attacks this turn. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Jin Ke Lightning Fast Edge Rare
GridRestrictionsGems
  R6
Text
Play in conjunction with a dodge. If the last defense you play this turn was a dodge, all non-special attacks you play this turn are considered Hidden. 
ImmortalTitleTypeRarity
Jin Ke Man Of Honor Situation Uncommon
GridRestrictionsGems
  S3
Text
While Man Of Honor is in play, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played. 
ImmortalTitleTypeRarity
Jin Ke Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
This attack does 3 damage. 
ImmortalTitleTypeRarity
Jin Ke Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
S3
Text
After playing this defense you may attack as normal. Your next attack may be blocked, but it may not be dodged. 
ImmortalTitleTypeRarity
Jin Ke Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.

Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.

Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.

Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.

In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.

Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Jin Ke Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.

Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.

Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.

Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.

In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.

Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Jin Ke Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.

Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.

Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.

Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.

In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.

Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Jin Ke Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.

Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.

Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.

Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.

In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.

Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Jin Ke Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.

Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.

Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.

Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.

In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.

Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Jin Ke Side Step (Left) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack must be to the right side. You next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Jin Ke Side Step (Right) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack must be to the right side. You next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Jin Ke Supreme Fighter Situation Rare
GridRestrictionsGems
  R3
Text
If you are disarmed, you may still use basic attacks and blocks as normal. Your basic attacks do only one damage. You must put the top card of your Endurance in your discard pile for each basic block played. 
ImmortalTitleTypeRarity
Kalas Distinctive Voice Event Rare
GridRestrictionsGems
  S4
Text
Your opponent may not play a dodge against your next attack.

"I was married once, you know. Well, come to think of it, I was married sixty-seven... no, sixty-eight times." -- Methos
 
ImmortalTitleTypeRarity
Kalas Eiffel Tower Location Common
GridRestrictionsGems
 
Text
While the Eiffel Tower is in play, no block that cover more than four Grid Squares may be played.

"If he takes me, he'll take you too." -- Duncan
 
ImmortalTitleTypeRarity
Kalas Leg Sweep Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R3
Text
If this Combat Trick is successful, your opponent has a 4 in 6 chance of becoming Prone.

"No Immortal ever died of a chill." -- Duncan
 
ImmortalTitleTypeRarity
Kalas Nino Event Rare
GridRestrictionsGems
  R2
Text
You have a psychopath in your employee. Do 1 point of damage to your opponent. Your opponent loses any standing defenses. 
ImmortalTitleTypeRarity
Kalas Only The Best Situation Uncommon
GridRestrictionsGems
  S3
Text
You may play this card if your opponent has a Master Card limit of 6 or more. Discard this card to counter a Master or Signature card as it is played. 
ImmortalTitleTypeRarity
Kalas Religious Doctrine Edge Uncommon
GridRestrictionsGems
  R3
Text
If your opponent played a Holy Ground last turn, he must discard from his hand all Special Cards at the beginning of his next turn. 
ImmortalTitleTypeRarity
Kalas Stolen Files Edge Uncommon
GridRestrictionsGems
  R4
Text
You may look at your opponent's hand for 15 seconds.

"You know, I never know when you're kidding." -- Duncan
"Part of my charm." -- Methos
 
ImmortalTitleTypeRarity
Kenny Ross Ambush Event Rare
GridRestrictionsGems
  R3
Text
You take your opponent unaware. You next attack this turn may only be blocked from an Exertion. 
ImmortalTitleTypeRarity
Kenny Ross Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Kenny Ross Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn is Hidden.

"Everyone can die, one way or another!" -- Duncan
 
ImmortalTitleTypeRarity
Kenny Ross He Is Evil! Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
Another Immortal is in search of Kenny. This attack does 3 damage. You may play this attack as an additional attack. 
ImmortalTitleTypeRarity
Kenny Ross Innocent Lamb Event Rare
GridRestrictionsGems
  R3
Text
Your opponent cannot believe you are evil. Your opponent may not make an attack next turn. 
ImmortalTitleTypeRarity
Kenny Ross Master's Headshot Event Rare
GridRestrictionsGems
  S2
Text
You may play any two basic upper attacks. These attacks now form a single Special Attack that is considered a Head Shot. You may play this card even if there is a card in play that prevents you from playing Special Cards. 
ImmortalTitleTypeRarity
Kenny Ross Master's Training Situation Uncommon
GridRestrictionsGems
  S2
Text
Amanda taught you well in the art of lies and deception. Gain +1 Ability for each Master's Training you have in play. 
ImmortalTitleTypeRarity
Kenny Ross Partner In Revenge (Power Blocks) Situation Rare
GridRestrictionsGems
  R2
Text
While this card is in play, Kenny may make Power Blocks as normal.

"You're walking. How many times have you been killed?" -- Methos
 
ImmortalTitleTypeRarity
Kenny Ross Partner In Revenge (Power Blows) Situation Uncommon
GridRestrictionsGems
  R3
Text
While this card is in play, Kenny may make Power Blows as normal.

"You're walking. How many times have you been killed?" -- Methos
 
ImmortalTitleTypeRarity
Kenny Ross Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.

First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.

Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Kenny Ross Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.

First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.

Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Kenny Ross Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.

First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.

Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Kenny Ross Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.

First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.

Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Kenny Ross Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.

First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.

Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Kenny Ross Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.

First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.

Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Kenny Ross Stalk Edge Rare
GridRestrictionsGems
  R4
Text
Look at the top 7 cards of your opponent's Endurance. You may replace these cards in any order. 
ImmortalTitleTypeRarity
Nail-Studded Bat Circular Block Block Uncommon
GridRestrictionsGems
            
            
            
2
Text
You play this defense if you don't play any Edge cards this turn. You may attack normally after this defense. 
ImmortalTitleTypeRarity
Nail-Studded Bat Hooked Event Common
GridRestrictionsGems
  3
Text
Your opponent is hooked to the bat. His first defense next turn may not be a dodge unless the dodge comes from an Exertion. 
ImmortalTitleTypeRarity
Nail-Studded Bat Impale (MC,MR) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack does 3 damage.

"You've killed. You believe there are things worth killing for." -- Piton
 
ImmortalTitleTypeRarity
Nail-Studded Bat Impale (ML,MC) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack does 3 damage.

"You've killed. You believe there are things worth killing for." -- Piton
 
ImmortalTitleTypeRarity
Nail-Studded Bat Knee Crush Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If successful, your opponent has a 1 in 6 chance of becoming Prone. You may not play any block during your next turn. 
ImmortalTitleTypeRarity
Nail-Studded Bat Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand] [Hand]
Text
The tool used in the all-American past time has a dark side.

Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball.

But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park.

You may make any attack a Power Blow without an Exertion. You may only make a Head Shot using a card with the sub-title Nail-Studded Bat.
 
ImmortalTitleTypeRarity
Nail-Studded Bat Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand] [Hand]
Text
The tool used in the all-American past time has a dark side.

Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball.

But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park.

You may make any attack a Power Blow without an Exertion. You may only make a Head Shot using a card with the sub-title Nail-Studded Bat.
 
ImmortalTitleTypeRarity
Nail-Studded Bat Swing For The Fences! Special Attack Rare
GridRestrictionsGems
            
            
            
3
Text
If you do not play a Special Card during your turn, and the attack is successful, this attack is a Head Shot. 
ImmortalTitleTypeRarity
Nick Wolfe Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

"I just love it when you're angry, it's great!" -- Duncan
 
ImmortalTitleTypeRarity
Nick Wolfe Brute Force Event Uncommon
GridRestrictionsGems
  R4
Text
You may make an extra attack you make this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow this turn. 
ImmortalTitleTypeRarity
Nick Wolfe Expert Marksman Situation Rare
GridRestrictionsGems
  S3
Text
While Expert Marksman is in play, your opponent must discard the top card of their Endurance for each dodge they wish to play against a Ranged Attack you make.

"But locks are my specialty." -- Amanda
 
ImmortalTitleTypeRarity
Nick Wolfe Holster Object Rare
GridRestrictionsGems
  R2
Text
After using a basic attack, instead of discarding it you place it underneath Holster. You may make an Exertion to remove Holster from the game and reshuffle all the cards under Holster back into your Endurance. 
ImmortalTitleTypeRarity
Nick Wolfe Learn Fast Situation Uncommon
GridRestrictionsGems
  R3
Text
You may now become armed.

"She called me a cheap whore and a thief! I was never cheap!" -- Amanda
 
ImmortalTitleTypeRarity
Nick Wolfe Left Side Step Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn must be to the right side.

"Well, I'm a... kinda fond of the little vixen myself." -- Methos
 
ImmortalTitleTypeRarity
Nick Wolfe Noble Sacrifice Event Rare
GridRestrictionsGems
  R2
Text
A mortal gives up his life to protect you. Remove this card from the game to avoid all attacks this turn. 
ImmortalTitleTypeRarity
Nick Wolfe Off The Force Situation Uncommon
GridRestrictionsGems
  R6
Text
While Off The Force is in play, no Police cards that affect Wolfe or his cards may be played.

"You really expect me to steal, don't you?" -- Amanda
 
ImmortalTitleTypeRarity
Nick Wolfe Pane Of Glass Object Rare
GridRestrictionsGems
  S1
Text
Discard this card after you have made an Upper Pistol Ranged attack and your opponent is prone. This attack is now considered a Head Shot. You may play no Edge cards or any other modifiers with this attack. 
ImmortalTitleTypeRarity
Nick Wolfe Persona Back Persona Rare
GridRestrictionsGems
  4
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.

Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Nick Wolfe Persona Front Persona Rare
GridRestrictionsGems
  4
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.

Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Nick Wolfe Police Contacts Edge Uncommon
GridRestrictionsGems
  R6
Text
Search through your opponents Endurance for any Police card. You may play this card immediately as if it was your own. 
ImmortalTitleTypeRarity
Nick Wolfe Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.

Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Nick Wolfe Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.

Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Nick Wolfe Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.

Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Nick Wolfe Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.

Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.

His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!

Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Nick Wolfe Reload Event Uncommon
GridRestrictionsGems
  R4
Text
Search through your Endurance and take back into your hand any two non-Special attack cards.

"You know me, I like surprises." -- Amanda
 
ImmortalTitleTypeRarity
Nick Wolfe Right Side Step Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn must be to the left side.

"Well, I'm... kinda fond of the little vixen myself." -- Methos
 
ImmortalTitleTypeRarity
Nick Wolfe Roll Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You are now considered Prone. If this defense is successful you have a 4 in 6 chance of regaining your feet. 
ImmortalTitleTypeRarity
Nick Wolfe Semi-Automatic Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
When you play this card, choose any one area on the grid where the attack applies. Semi-Automatic is a 2 point Ranged Attack. You may only play this attack after you play a Back Away. 
ImmortalTitleTypeRarity
Otavio Consone Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will avoid all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Otavio Consone Best You Can Do? Block Uncommon
GridRestrictionsGems
            
            
            
R3
Text
You play this Block if you have two Weapons of Choice in play. You may attack as normal.

"I'll meditate when I retire." -- Joe
 
ImmortalTitleTypeRarity
Otavio Consone Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be hidden.

"There are people who watch and there are people who do." -- Duncan
 
ImmortalTitleTypeRarity
Otavio Consone Evade (Left) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You skillfully avoid your opponent's attack.

"And whenever you lie you do this weird thing with your face." -- Methos
 
ImmortalTitleTypeRarity
Otavio Consone Evade (Right) Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You skillfully avoid your opponent's attack.

"And whenever you lie you do this weird thing with your face." -- Methos
 
ImmortalTitleTypeRarity
Otavio Consone Master Of The Technique Situation Rare
GridRestrictionsGems
  R3
Text
While The Circle is in play, Consone may make an additional attack each turn for each Master Of The Technique in play. Ignore the effects of any card that would prevent this additional attack from being made. 
ImmortalTitleTypeRarity
Otavio Consone Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
You may attack normally after this defense. Your next Combat Trick cannot be blocked. 
ImmortalTitleTypeRarity
Otavio Consone Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
S4
Text
You may choose any three grid squares for this defense to cover. Your next attack this turn hidden. 
ImmortalTitleTypeRarity
Otavio Consone Master's Swordsman Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
Choose any three areas on the grid where the attack applies. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Otavio Consone Persona Back Persona Rare
GridRestrictionsGems
  6
Text
Otavio Consone is considered one of the greatest swordsman to ever live.

Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.

In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".

The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.

"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone

You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Otavio Consone Persona Front Persona Rare
GridRestrictionsGems
  6
Text
Otavio Consone is considered one of the greatest swordsman to ever live.

Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.

In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".

The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.

"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone

You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards.
 
ImmortalTitleTypeRarity
Otavio Consone Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
Otavio Consone is considered one of the greatest swordsman to ever live.

Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.

In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".

The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.

"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone

Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Otavio Consone Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
Otavio Consone is considered one of the greatest swordsman to ever live.

Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.

In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".

The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.

"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone

Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Otavio Consone Premium (MCBC) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Otavio Consone is considered one of the greatest swordsman to ever live.

Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.

In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".

The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.

"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone

Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Otavio Consone Premium (MCBC) Front Pre-Game Premium
GridRestrictionsGems
 
Text
Otavio Consone is considered one of the greatest swordsman to ever live.

Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.

In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".

The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.

"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone

Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Otavio Consone Raphaels Only The First Cut Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
If this is the first card played in this game and you do not play a Special card, this attack is considered a Head Shot. Otherwise this attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Otavio Consone Seduce Event Rare
GridRestrictionsGems
  R4
Text
You may take possession of any Situation Ally your opponent has in play. Treat the effects of the Situation Ally as if you had played the it. If the Situation Ally is removed from play, return it to your opponent's discard pile. 
ImmortalTitleTypeRarity
Otavio Consone Vengeful Spite Event Uncommon
GridRestrictionsGems
  R3
Text
Discard any one Situation or Object your opponent has in play. You may play this card even if there are cards in play that would prevent you from playing a Special card.

"I didn't know you believed in ghosts." -- Richie
 
ImmortalTitleTypeRarity
Otavio Consone Weapon Bind Event Rare
GridRestrictionsGems
  R3
Text
Play this card in conjunction with a Basic Block. You lose one attack this turn. Your next offensive card cannot be blocked. 
ImmortalTitleTypeRarity
Paul Kinman Master's Taunt Situation Rare
GridRestrictionsGems
  S2
Text
If you do not play a Special Card, you may make one of your attacks Hidden. 
ImmortalTitleTypeRarity
Ramirez Persona / Premium Back Persona / Pre-Game Ultra-Rare
GridRestrictionsGems
  8
Text
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez

You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. Once per turn, you may look at the top two cards or your deck. Until the end of your turn, if these cards still are on the top of your Endurance, you can play them as if they were in your hand.

You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.
 
ImmortalTitleTypeRarity
Ramirez Persona / Premium Front Persona / Pre-Game Ultra-Rare
GridRestrictionsGems
  8
Text
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez

You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. Once per turn, you may look at the top two cards or your deck. Until the end of your turn, if these cards still are on the top of your Endurance, you can play them as if they were in your hand.

You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.
 
ImmortalTitleTypeRarity
Ramirez Premium (+1) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez

Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Ramirez Premium (+1) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez

Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Ramirez Premium (MCBC) Back Pre-Game Very Rare
GridRestrictionsGems
 
Text
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez

Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Ramirez Premium (MCBC) Front Pre-Game Very Rare
GridRestrictionsGems
 
Text
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez

Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
 
ImmortalTitleTypeRarity
Richie Ryan Mac Edge Rare
GridRestrictionsGems
  S6
Text
You may not play this card if your opponent is Duncan MacLeod. You may include Clan MacLeod cards in your deck and you may play them as long as the card is played in conjunction with Mac.

"I understand that I'm supposed to face an Immortal and you want me to cut and run." -- Richie