Immortal | Title | Type | Rarity |
Ahriman |
Horton Demon |
Situation |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent must discard all cards with Watcher in their title from play. As long as this card is in play no new Watcher cards may be played.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Kronos Demon |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
While Kronos Demon is in play, your opponent must discard a card from his hand for each card they drew before their draw/discard phase.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Possession |
Edge |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Look at your opponent's hand. You may take any one Ally card there and play it as your own.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Pre-Game Back |
Pre-Game |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.
Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.
"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman
You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by one.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Pre-Game Front |
Pre-Game |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.
Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.
"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman
You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by one.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Red Mist |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
All attacks you make this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
Richie Demon |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Your opponent may not play any Immortal Specific cards next turn.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
You Cannot Beat Me |
Event |
Common |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
One attack your opponent played last turn does zero damage.
|
|
Immortal | Title | Type | Rarity |
Ahriman |
You Killed Richie! |
Situation |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
While this card is in play your opponent must make a 5 card Exertion for any Head Shot he wants to play.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Duncan |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may not play this card if your opponent is Duncan MacLeod. You may make 3 card Exertions to make Power Blocks. If you make a successful Power Block, you do not take any damage.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Escape Route |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
You have an escape plan already prepared. Play this card to discard any one Location in play or to search your Endurance for any one Location and put it into play.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Nick |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may not play this card if your opponent is Nick Wolfe. You may make an extra attack this turn as long as it is a ranged attack. You may play this attack even if you have not played a Back Away.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Thief's Plan |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play in conjunction with Steal. If the first card drawn is an Immortal specific card, place Steal and Master Thief back into your hand.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Deadly Fan |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
While Fan is in play, any basic attack you make may be extended to one adjoining grid square. This attack may not be a power blow. The attack is now considered a slash and does one damage.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Hawks Eat Sparrows |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Once this card is in play, you place any one Ally card beneath it. You may discard this card and remove the Ally from the game at avoid all damage from an attack or from an Event this turn.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Henchmen |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may play this card if your opponent did a successful attack against you this turn. The Event does one damage to this opponent.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Leg Slice |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Mysterious Face |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your next Slash does an additional damage. You may play this card in conjunction with Mysterious Technique. It does not count towards your three cards limit.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Mysterious Technique |
Attack |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may play this card face down along with two other attacks. These attacks are not considered Hidden and none of them may be a Power Blow. Your opponent chooses one of the three cards and all three are immediately revealed. If he does not choose this card, then the chosen attack cannot be blocked or dodged, and the other two cards return to their owner's hand. Any Edge or Special cards played in conjunction with them are discarded. If your opponent chooses this card, then discard the other two attacks and any cards played in conjunction with them.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.
In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.
In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.
In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.
In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.
In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him.
In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Andre Korda |
Welcome To My Club |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play this card in conjunction with a Holy Ground card. You may play this Special Card even if there is card in play that prevents you from playing it.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Master Fury |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional attack for each attack played by your opponent during his last turn.
"No, thanks. Last time I had a drink with a girl I wound up handcuffed to a strange bed." -- Richie
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Hack (ML,LC) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Hack (MR,LC) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
High Guard |
Block |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This is a Standing Defense. You may attack normally after this defense.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Low Guard |
Block |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This is a Standing Defense. You may attack normally after this defense.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Middle Guard |
Block |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This is a Standing Defense. You may attack normally after this defense.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Pre-Game Back |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side.
As it evolved it came to be used chiefly by the Arabs and Turks of the day.
Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Pre-Game Front (French) |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side.
As it evolved it came to be used chiefly by the Arabs and Turks of the day.
Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Pre-Game Front (US) |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side.
As it evolved it came to be used chiefly by the Arabs and Turks of the day.
Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Clan MacLeod |
Are You A Demon ? |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent must make an attack a Power Blow next turn. If he does not, you may randomly take one card from his hand and place it into his discard pile.
"I cannot just ride away!" -- Duncan
|
|
Immortal | Title | Type | Rarity |
Clan MacLeod |
Glenfinnan |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
While Glenfinnan is in play, each player using a Clan MacLeod Persona may ignore all Events that do direct damage to them if they are played by an opponent.
|
|
Immortal | Title | Type | Rarity |
Clan MacLeod |
Masters Trick |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack may not be dodged from an Exertion. If your opponent is at 3 Ability or less, it cannot be Blocked. This attack cannot be a Power Blow, unless played in conjunction with a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Duncan |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may not play this card if your opponent is Duncan MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play that prevent you from playing multiple attacks.
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Dual Attack |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If your opponent is prone, he cannot make an Exertion to increase his chances to regain his feet.
"Hee-Hee!" -- Reno
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Flying Machine (Hoverboard) |
Object: Hoverboard |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Hoverboard : You may use your Persona power on any Situation : Ally. If Hoverboard leaves play, you lose one Ability.
"Get them before they get you!" -- Duncan
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Flying Machine (Wings) |
Object: Wings |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Wings : Each time your opponent plays a block against one of your non-Ranged Special Attacks, he has a one in six chance of becoming Prone. If Wings leaves play, you lose one ability.
"Hee-Hee!" -- Reno
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Leg Sweep |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If successful, your opponent has a 2 in 6 chance of becoming Prone.
"This is beginning to be fun!" -- Duncan
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Maniacal Laugh |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard four cards at random.
"There is no justice, just mercy." -- Duncan MacLeod
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Pummel |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If successful, at the end of his turn your opponent must discard one defense for each defense or attack card played during his turn.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
"I say... let friendship thrive." -- Methos
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Blind Faith |
Edge |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent may not make a Hidden attack next turn if you make a Power Blow this turn.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn.
"I'm sorry I killed your friend." -- Richie to Duncan
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Cracked Up Laugh |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent may not play any Combat Trick next turn.
"I was married once, you know... Well, come to think of it, I was married sixty-seven... no sixty-eight times." -- Methos
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Cracker's Madness |
Event |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Make an Exertion. All non-special attacks you play this turn may be considered Power Blows. Dodges will not stop consecutive blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Impressive Face |
Combat Trick |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent cannot make a Power Block this turn.
"I don't believe this. What have I been busting my butt for?" -- Richie
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Master's Kill |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Kell. If you do not play any other card this turn, this attack is considered a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
No Finesse |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may make an extra attack this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow a turn.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.
Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
If you do not play a Special card this turn, you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he plays. You may include up to 4 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.
Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
If you do not play a Special card this turn, you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he plays. You may include up to 4 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.
Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.
Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.
Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke.
Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Scrambler |
Object |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
While Scrambler is in play, your opponent may not play a Back Away to avoid your attacks. If Scrambler leaves play, you lose one Ability.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Swing |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack may not be a Power Blow. If successful, your opponent has 1 in 6 chance of becoming Prone.
"Sometimes Immortality sucks!" -- Amanda
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Swing Away |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may play this card only if you are using the Nail Studded Bat Weapon of Choice. If you play a successful block during your turn, your opponent cannot play a dodge against your first attack next turn.
|
|
Immortal | Title | Type | Rarity |
Darius |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play ranged attacks this turn. This defense will not avoid ranged attacks.
"I wasn't always a priest, you know." -- Darius
|
|
Immortal | Title | Type | Rarity |
Darius |
Battle Rage |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
All basic attacks you play this turn are considered power blows. This will allow you to make more than power blow this turn. You lose one ability.
|
|
Immortal | Title | Type | Rarity |
Darius |
Combination |
Edge |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn.
"You are back at last my old friend" -- Darius
|
|
Immortal | Title | Type | Rarity |
Darius |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Nullify any Special or Edge card that would prevent you from playing this card.
"Watch your back Duncan" -- Darius
|
|
Immortal | Title | Type | Rarity |
Darius |
Fury |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You make a power blow without an exertion this turn. Your opponent cannot play a defense from an exertion against this attack.
|
|
Immortal | Title | Type | Rarity |
Darius |
Master's Attack |
Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack may not be a Head Shot.
"Weapons have no dominion over the souls of men." -- Darius
|
|
Immortal | Title | Type | Rarity |
Darius |
Master's Chronicles |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play.
|
|
Immortal | Title | Type | Rarity |
Darius |
Master's Trick |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If you made a power blow last turn, you may look at your opponent's next attack.
"One day, you will understand, Richie" -- Darius
|
|
Immortal | Title | Type | Rarity |
Darius |
Old Time Swordsman |
Special Attack / Block |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack may cover any one grid square. It may be a power block or power blow without an exertion.
|
|
Immortal | Title | Type | Rarity |
Darius |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
7
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
You may include in your deck Reserved cards from two Personas that are allowed less than 6 Master cards. You must start with these two Personas cards as pregames, but they serve only as a reminder of the Reserved cards you are using, and provide no other benefit. You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.
|
|
Immortal | Title | Type | Rarity |
Darius |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
7
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
You may include in your deck Reserved cards from two Personas that are allowed less than 6 Master cards. You must start with these two Personas cards as pregames, but they serve only as a reminder of the Reserved cards you are using, and provide no other benefit. You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.
|
|
Immortal | Title | Type | Rarity |
Darius |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Darius |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Darius |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Darius |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Darius |
Prime Block |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may block non-ranged unblockable attacks with this defense.
"A long time ago, Darius was probably the most feared immortal." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Connor |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may not play this card if your opponent is Connor MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play that prevent you from playing multiple attacks.
|
|
Immortal | Title | Type | Rarity |
Faith |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Faith |
Low Blow |
Combat Trick |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If this combat trick is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed.
|
|
Immortal | Title | Type | Rarity |
Faith |
Master Seductress |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Your next Combat Trick cannot be blocked or dodged.
"You belong to me, Duncan" -- Faith
|
|
Immortal | Title | Type | Rarity |
Faith |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Faith |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Faith |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Faith |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Faith |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Faith |
Seduce |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You seduce your opponent. You may look through your opponent's endurance and choose to reshuffle it.
|
|
Immortal | Title | Type | Rarity |
Faith |
Stunning Beauty |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Play this Edge with a Combat Trick. You may play an additional Combat Trick this turn.
|
|
Immortal | Title | Type | Rarity |
Faith |
Underestimated |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your opponent may not play a defense against your next attack unless this defense comes from an exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Abandoned Field |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While on the Abandoned Field, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
All The Time In The World |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard this card to prevent your opponent from removing any one card of your from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Backflip |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next Combat Trick this turn cannot be blocked. You cannot play any block card next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Ballroom |
Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player may play an additional Combat Trick for each defense he has played during the defense phase.
|
|
Immortal | Title | Type | Rarity |
Generic |
Battlefield |
Unexpected Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
For each successful Combat Trick, any player may take one card back from his discard pile.
|
|
Immortal | Title | Type | Rarity |
Generic |
Captured |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You are betrayed by the Watchers. Play this card to remove any Watcher card from the game (including Pre-Games).
|
|
Immortal | Title | Type | Rarity |
Generic |
Center Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Basic Block
|
|
Immortal | Title | Type | Rarity |
Generic |
Closed Quarters |
Unexpected Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No block that covers more than four grid squares can be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Collateral Damage |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, you may remove one Object in play from the game.
"Another time MacLeod." -- The Kurgan
|
|
Immortal | Title | Type | Rarity |
Generic |
Combat Training |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, you may make your opponent discard one dodge at random.
"Let's try this again." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Generic |
Cross Block |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play this card if you have two weapons of choice in play. You must discard two cards at random from your hand when you play this defense.
|
|
Immortal | Title | Type | Rarity |
Generic |
Don't Follow The Rules |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Whenever a player makes a successful combat trick, they may remove the top card of their opponent's Endurance from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Endgame (Endgame) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Endgame - You must have I Don't Care About The Rules and I Don't Care About The Game in play to play this card. Discard all three cards. You may search your opponent's discard pile and remove any three Master or Signature cards from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Endgame (I Don't Care About The Game!) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
I Don't Care About The Game!
You must have I Don't Care About The Rules in play to play this card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Endgame (I Don't Care About The Rules) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
I Don't Care About The Rules
|
|
Immortal | Title | Type | Rarity |
Generic |
Explosion |
Unexpected Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players lose one Ability. All players discard all Standing Defenses they have in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Fall Back |
Unexpected Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player must discard one Situation from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Final Slice |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play this attack only if your opponent has 3 Ability or less. This attack cannot be blocked. If it is successful, your opponent is prone and your next basic upper attack next turn is considered a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Generic |
Focused Strike (Block) |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with a Combat Trick. This Combat Trick cannot be blocked unless the block comes from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Focused Strike (Dodge) |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with a Combat Trick. This Combat Trick cannot be dodged unless the dodge comes from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Forced Back |
Unexpected Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
No edge card can be played. Nullify any card that prevents players from playing Special cards.
|
|
Immortal | Title | Type | Rarity |
Generic |
Foresee The Unexpected |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While this card is in play, each player may have one Unexpected Situation in play. Any Unexpected Situations placed by either player replace their current Unexpected Situation, not their opponent's. If this card leaves play, all Unexpected Situations in play are also discarded without effect.
"Don't expect anything from me." -- Methos
|
|
Immortal | Title | Type | Rarity |
Generic |
Further Goal |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, you discard up to two situations in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Holy Ground |
Unexpected Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Both Players shuffle their discard pile back into their Endurance. Whenever this card enters your discard pile, it is removed from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hop |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Even if this is not the last defense you play this turn, you may not play any dodge card during your next turn. Your opponent may play an additional combat trick next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Impressive Face |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, you may make opponent discard one block at random.
"Let's try this again." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Generic |
Inside Information |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Look at your opponent's Endurance for 30 seconds. After doing so, you may choose to reshuffle his Endurance. You may only play one inside Information a turn.
"I didn't change. You did." -- Grayson
|
|
Immortal | Title | Type | Rarity |
Generic |
Kata Move |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, you can make your opponent discard two defenses at random.
|
|
Immortal | Title | Type | Rarity |
Generic |
Kip Up |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your opponent may not play any upper attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lost The Edge |
Unexpected Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
At the beginning of his next turn, each player must remove all Edge cards from his hand and reshuffle them into his Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Middle Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Move And Strike (MC,MR) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack.
"Who's next?" -- Darius
|
|
Immortal | Title | Type | Rarity |
Generic |
Move And Strike (ML,MC) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack.
"Who's next?" -- Darius
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Jacob Kell - Euro) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not play any Immortal Reserved cards. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kenny Ross) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Oh My God! : You may play this card if your opponent is Kenny. While this card is in play, Kenny must discard an offense card for each defense he wishes to play beyond the first. You may only have one Nemesis in play.
"You Bastard!" -- ...
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Otavio Consone) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Outside The Box : You may play this card if your opponent is Otavio Consone. While this card is in play, Otavio Consone must discard a dodge for each attack he wishes to play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Never Forget |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You have sworn to never forget past atrocities.
On your turn, instead of playing a Special card, you may discard this card to search through your discard pile and return any one Situation to play.
|
|
Immortal | Title | Type | Rarity |
Generic |
No Sanctuary |
Unexpected Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No Special card or Edge card that prevents damage or avoid attack can be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Old Forest |
Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
While Old Forest is in play, no Allies maybe removed from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Open Area |
Unexpected Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No dodge that covers more than six grid squares may be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Power Surge |
Unexpected Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player must discard one card at random at the beginning of his turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Quickening Interrupted |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Nullify any Quickening PreGame this turn and during your opponent's next turn.
"The legend has it that Darius killed a holy man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Generic |
Reborn (Returned Light To The World) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Returned Light To The World - You must have The Raven and The Warrior in play to play this card. Discard all three cards. You may search your discard pile for any three cards and return them to your hand.
"This isn't poetry. It's a fight to the death. Why do you want to give him an edge you don't need to?" -- Richie
|
|
Immortal | Title | Type | Rarity |
Generic |
Reborn (The Raven) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
The Raven - When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Reborn (The Warrior) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
The Warrior - You must have The Raven in play to play this card. When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Remembrance (Block) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your next attack cannot be blocked unless the block comes from an exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Remembrance (Dodge) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your next attack cannot be dodged unless the dodge comes from an exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Roll |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are considered prone. You have a 3 in 6 chance of regaining your feet this defense was successful.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sanctuary |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You have chosen to enter Sanctuary and remove yourself from the game. You forfeit your current game but you keep your head.
|
|
Immortal | Title | Type | Rarity |
Generic |
Scissor Kick |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this Combat Trick if you are Prone. You do not have to discard another Combat Trick to play this card. If successful, there is a 4 in 6 chance your opponent will become prone.
|
|
Immortal | Title | Type | Rarity |
Generic |
Secret Identity |
Unexpected Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Put the top Immortal specific card from your discard pile into your hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Shackled |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While this card is in play, no Event that do damage may be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Shadowy Past |
Unexpected Situation |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
While Shadowy Past is in play, your opponent may not look at your hand or Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Shoulder Shove (UC ,ML) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your opponent must discard all Slashes from his hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Shoulder Shove (UC ,MR) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your opponent must discard all Special Attacks from his hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Smirk |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, you may ignore all cards that would prevent you from making multiple attacks during your next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sneer |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, no Special card can be played until the beginning of your next turn. No Special card can be played until this defense has been resolved.
|
|
Immortal | Title | Type | Rarity |
Generic |
Strange Feeling |
Unexpected Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Put the top edge card from your discard pile into your hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Superior Tactics |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sword Pommel Punch |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your opponent loses his first attack next turn and may only make ranged attacks.
"Still soft hearted MacLeod?" -- Kane
|
|
Immortal | Title | Type | Rarity |
Generic |
Teacher's Castle |
Unexpected Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
No gold grided cards can be played while Teachers Castle is in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Teacher's Field |
Unexpected Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Both players must make an Exertion on their next turn.
"Would it please you that much to destroy me?" -- Darius
|
|
Immortal | Title | Type | Rarity |
Generic |
The End Of Time (Defense) |
Unexpected Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Any defense put into the discard pile is removed from the game instead.
|
|
Immortal | Title | Type | Rarity |
Generic |
The End Of Time (Edge) |
Unexpected Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Any Edge card put into the discard pile is removed from the game instead.
|
|
Immortal | Title | Type | Rarity |
Generic |
The End Of Time (Generic) |
Unexpected Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Any non-grided generic card put into the discard pile is removed from the game instead.
|
|
Immortal | Title | Type | Rarity |
Generic |
The End Of Time (Immortal Specific) |
Unexpected Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Any Immortal specific card put into the discard pile is removed from the game instead.
|
|
Immortal | Title | Type | Rarity |
Generic |
Thought We Were Friends? |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
1
|
|
Text |
If you played a Head Shot card last turn that was unsuccessful, you may retrieve the attack and head shot card from your discard pile and play them again immediately this turn. You may only play this Edge card if you did not play a Thought We Were Friends? last turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unforeseen Plot Device |
Unexpected Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players must discard all Situations from their hands.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unknown Place |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful you may remove any location in play from the game.
"Look outside your cloister, Darius. What has changed? The means of destruction only." -- Grayson
|
|
Immortal | Title | Type | Rarity |
Generic |
Unplanned Situation |
Unexpected Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Both players must overturn cards from their Endurance until they find a Situation that can legally be played. The card is placed directly into play. All other cards overturned are reshuffled into the players Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Weighted Blade |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful remove the top 5 cards from your opponent's deck from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Where Are We? |
Unexpected Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Both players must name a Location. They must then remove any named Location cards from their Endurance and place them into their discard pile.
"To deny what I was is to deny what I am." -- Darius
|
|
Immortal | Title | Type | Rarity |
Generic |
Whirl |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Even if it is not your last defense this turn, you may not play any dodge during your next turn. Your opponent may play two additional attacks next turn.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Master Of Something |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
All Immortals must be a Master of something. While this card is in play, you gain +2 Ability. You may only have one Master of Something in play.
"There's a lot of evil out there, Richie. It's up to people who can stop it to do so. If we don't... If we do nothing... then evil wins." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Leg Slice |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Lightning Strike (Block) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be blocked. You may play an additional Slash this turn.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Lightning Strike (Dodge) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be dodged. You may play an additional Slash this turn.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Master Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
This defense will block consecutive attacks even if there is a card in play that would prevent it. You may attack normally after this defense.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Master's Advantage |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may ignore your opponent's Immortal power during your turn.
"Killing doesn't bring peace. When you kill, it haunts you for the rest of your live." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Master's Disarm |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play in place of a non-ranged attack. You have a 2 in 6 chance of disarming your opponent. You may discard Weapon's Training from play to increase your chances by 1 in 6 for each two attacks under Weapon's Training.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.
Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.
Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan
Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.
Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.
Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan
Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.
Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.
Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan
Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.
Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.
Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan
Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.
Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.
Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan
Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name.
Ashe taught few but necessary lessons before his death by the hand of Haresh Clay.
Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood... just plain evil. And you don't talk to evil, you destroy it!" -- Duncan
Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Prime Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
This defense covers any two grid squares. It may block non-ranged unblockable attacks. Your next Combat Trick cannot be dodged.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Weapons Training |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
For each successful Slash, you decide to have it do 0 damage and put it under Weapon's Training and discard the top 2 cards from your opponent's Endurance. You discard Weapon's Training to prevent one damage from an attack for each attack that is under this card.
|
|
Immortal | Title | Type | Rarity |
Highlanders |
Persona Back |
Persona |
Ultra-Rare |
Grid | Restrictions | Gems |
|
7
|
|
Text |
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.
In the end, their can be only one. May it be a MacLeod...
Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Highlanders |
Persona Front |
Persona |
Ultra-Rare |
Grid | Restrictions | Gems |
|
7
|
|
Text |
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.
In the end, their can be only one. May it be a MacLeod...
Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Highlanders |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.
In the end, their can be only one. May it be a MacLeod...
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Highlanders |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.
In the end, their can be only one. May it be a MacLeod...
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Highlanders |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.
In the end, their can be only one. May it be a MacLeod...
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Highlanders |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power.
In the end, their can be only one. May it be a MacLeod...
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Dagger |
Object |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
While Dagger is in play, you may make an additional basic attack. This attack will do only one damage. You may ignore any card in play that would prevent you from making this attack.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Intimidate |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent may not make any Exertion during his next turn.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Jump |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be Hidden. You may not play a lower attack this turn.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Master Headshot |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play any number of basic upper attacks from your hand. These attacks now form a single Special Attack that is considered to be a Head Shot. You may play this card even if you cannot play a Special Card.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
After playing this block, you may still attack normally to any area. You may play an additional Combat Trick this turn.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Ordained |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Discard from play to counter any card that would prevent damage or avoid attacks.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Persona Back (English) |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Persona Back (French) |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Persona Back (US) |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
For each Quickening you include in a PreGame slot, you may gain an additional Pregame slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well. You may use up to 6 Master cards.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Carlos) |
Situation: Carlos |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Carlos. You may make Ranged Attacks even if you have two hand icons in play. There may only be one Carlos in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Cracker Bob) |
Situation: Cracker Bob |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Cracker Bob. You may make Power Blows without an Exertion. There may only be one Cracker Bob in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Faith) |
Situation: Faith |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may not play this card if your opponent is Faith. Instead of playing a Special Card you may look at your opponent's Endurance and choose to reshuffle it. They may only be one Faith in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Jin Ke) |
Situation: Jin Ke |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may not play this card if your opponent is Jin Ke. If you do not play a Special Card this turn you may make an additional Combat Trick. They may only be one Jin Ke in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Manny) |
Situation: Manny |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Manny: You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Winston) |
Situation: Winston |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Winston. If you do not play a Special Card this turn, your opponent may not play a Special Card this turn.. They may only be one Winston in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Rally The Troops |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may search your Endurance for any Posse Member and put it into play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Scare |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Ignore the effect of any Ally, Bystander or Pedestrian Situation this turn or remove any Ally, Bystander or Pedestrian Situation from play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Stalk |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent played any card that avoided an attack or damage last turn other than a defense, than this attack may not be blocked or dodged. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
High Kick |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Jump |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may not play lower attacks this turn. Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Lightning Fast |
Edge |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Play in conjunction with a dodge. If the last defense you play this turn was a dodge, all non-special attacks you play this turn are considered Hidden.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Man Of Honor |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
While Man Of Honor is in play, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack does 3 damage.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Master's Dodge |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
After playing this defense you may attack as normal. Your next attack may be blocked, but it may not be dodged.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.
Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.
Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.
Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.
In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.
Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.
Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.
Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.
In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.
Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.
Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.
Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.
In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.
Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.
Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.
Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.
In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.
Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.
Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.
Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.
In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Side Step (Left) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack must be to the right side. You next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Side Step (Right) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack must be to the right side. You next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Supreme Fighter |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If you are disarmed, you may still use basic attacks and blocks as normal. Your basic attacks do only one damage. You must put the top card of your Endurance in your discard pile for each basic block played.
|
|
Immortal | Title | Type | Rarity |
Kalas |
Distinctive Voice |
Event |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Your opponent may not play a dodge against your next attack.
"I was married once, you know. Well, come to think of it, I was married sixty-seven... no, sixty-eight times." -- Methos
|
|
Immortal | Title | Type | Rarity |
Kalas |
Eiffel Tower |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While the Eiffel Tower is in play, no block that cover more than four Grid Squares may be played.
"If he takes me, he'll take you too." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Kalas |
Leg Sweep |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If this Combat Trick is successful, your opponent has a 4 in 6 chance of becoming Prone.
"No Immortal ever died of a chill." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Kalas |
Nino |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You have a psychopath in your employee. Do 1 point of damage to your opponent. Your opponent loses any standing defenses.
|
|
Immortal | Title | Type | Rarity |
Kalas |
Only The Best |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may play this card if your opponent has a Master Card limit of 6 or more. Discard this card to counter a Master or Signature card as it is played.
|
|
Immortal | Title | Type | Rarity |
Kalas |
Religious Doctrine |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If your opponent played a Holy Ground last turn, he must discard from his hand all Special Cards at the beginning of his next turn.
|
|
Immortal | Title | Type | Rarity |
Kalas |
Stolen Files |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may look at your opponent's hand for 15 seconds.
"You know, I never know when you're kidding." -- Duncan
"Part of my charm." -- Methos
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Ambush |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You take your opponent unaware. You next attack this turn may only be blocked from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn is Hidden.
"Everyone can die, one way or another!" -- Duncan
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
He Is Evil! |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Another Immortal is in search of Kenny. This attack does 3 damage. You may play this attack as an additional attack.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Innocent Lamb |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your opponent cannot believe you are evil. Your opponent may not make an attack next turn.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Master's Headshot |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play any two basic upper attacks. These attacks now form a single Special Attack that is considered a Head Shot. You may play this card even if there is a card in play that prevents you from playing Special Cards.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Master's Training |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Amanda taught you well in the art of lies and deception. Gain +1 Ability for each Master's Training you have in play.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Partner In Revenge (Power Blocks) |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
While this card is in play, Kenny may make Power Blocks as normal.
"You're walking. How many times have you been killed?" -- Methos
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Partner In Revenge (Power Blows) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
While this card is in play, Kenny may make Power Blows as normal.
"You're walking. How many times have you been killed?" -- Methos
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.
First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.
First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.
First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.
First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.
First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old.
First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Stalk |
Edge |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Look at the top 7 cards of your opponent's Endurance. You may replace these cards in any order.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Circular Block |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You play this defense if you don't play any Edge cards this turn. You may attack normally after this defense.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Hooked |
Event |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Your opponent is hooked to the bat. His first defense next turn may not be a dodge unless the dodge comes from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Impale (MC,MR) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack does 3 damage.
"You've killed. You believe there are things worth killing for." -- Piton
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Impale (ML,MC) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack does 3 damage.
"You've killed. You believe there are things worth killing for." -- Piton
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Knee Crush |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, your opponent has a 1 in 6 chance of becoming Prone. You may not play any block during your next turn.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Pre-Game Back |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
The tool used in the all-American past time has a dark side.
Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball.
But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park.
You may make any attack a Power Blow without an Exertion. You may only make a Head Shot using a card with the sub-title Nail-Studded Bat.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Pre-Game Front |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
The tool used in the all-American past time has a dark side.
Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball.
But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park.
You may make any attack a Power Blow without an Exertion. You may only make a Head Shot using a card with the sub-title Nail-Studded Bat.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Swing For The Fences! |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
If you do not play a Special Card during your turn, and the attack is successful, this attack is a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.
"I just love it when you're angry, it's great!" -- Duncan
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Brute Force |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may make an extra attack you make this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow this turn.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Expert Marksman |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
While Expert Marksman is in play, your opponent must discard the top card of their Endurance for each dodge they wish to play against a Ranged Attack you make.
"But locks are my specialty." -- Amanda
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Holster |
Object |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
After using a basic attack, instead of discarding it you place it underneath Holster. You may make an Exertion to remove Holster from the game and reshuffle all the cards under Holster back into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Learn Fast |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may now become armed.
"She called me a cheap whore and a thief! I was never cheap!" -- Amanda
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Left Side Step |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn must be to the right side.
"Well, I'm a... kinda fond of the little vixen myself." -- Methos
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Noble Sacrifice |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
A mortal gives up his life to protect you. Remove this card from the game to avoid all attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Off The Force |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
While Off The Force is in play, no Police cards that affect Wolfe or his cards may be played.
"You really expect me to steal, don't you?" -- Amanda
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Pane Of Glass |
Object |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Discard this card after you have made an Upper Pistol Ranged attack and your opponent is prone. This attack is now considered a Head Shot. You may play no Edge cards or any other modifiers with this attack.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.
Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.
Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Police Contacts |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Search through your opponents Endurance for any Police card. You may play this card immediately as if it was your own.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.
Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.
Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.
Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal.
Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Reload |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Search through your Endurance and take back into your hand any two non-Special attack cards.
"You know me, I like surprises." -- Amanda
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Right Side Step |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn must be to the left side.
"Well, I'm... kinda fond of the little vixen myself." -- Methos
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Roll |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are now considered Prone. If this defense is successful you have a 4 in 6 chance of regaining your feet.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Semi-Automatic |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
When you play this card, choose any one area on the grid where the attack applies. Semi-Automatic is a 2 point Ranged Attack. You may only play this attack after you play a Back Away.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will avoid all non-ranged attacks. You may make only ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Best You Can Do? |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You play this Block if you have two Weapons of Choice in play. You may attack as normal.
"I'll meditate when I retire." -- Joe
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be hidden.
"There are people who watch and there are people who do." -- Duncan
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Evade (Left) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You skillfully avoid your opponent's attack.
"And whenever you lie you do this weird thing with your face." -- Methos
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Evade (Right) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You skillfully avoid your opponent's attack.
"And whenever you lie you do this weird thing with your face." -- Methos
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Master Of The Technique |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
While The Circle is in play, Consone may make an additional attack each turn for each Master Of The Technique in play. Ignore the effects of any card that would prevent this additional attack from being made.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may attack normally after this defense. Your next Combat Trick cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Master's Dodge |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
You may choose any three grid squares for this defense to cover. Your next attack this turn hidden.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Master's Swordsman |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Choose any three areas on the grid where the attack applies. This attack may not be a power blow.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Persona Back |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.
In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".
The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone
You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.
In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".
The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone
You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.
In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".
The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone
Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.
In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".
The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone
Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.
In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".
The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone
Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Premium (MCBC) Front |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped.
In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle".
The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
"You were born a pig farmer, you'll always be a pig farmer, and you'll die a pig farmer." -- Consone
Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Raphaels Only The First Cut |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If this is the first card played in this game and you do not play a Special card, this attack is considered a Head Shot. Otherwise this attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Seduce |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may take possession of any Situation Ally your opponent has in play. Treat the effects of the Situation Ally as if you had played the it. If the Situation Ally is removed from play, return it to your opponent's discard pile.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Vengeful Spite |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Discard any one Situation or Object your opponent has in play. You may play this card even if there are cards in play that would prevent you from playing a Special card.
"I didn't know you believed in ghosts." -- Richie
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Weapon Bind |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play this card in conjunction with a Basic Block. You lose one attack this turn. Your next offensive card cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Paul Kinman |
Master's Taunt |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you do not play a Special Card, you may make one of your attacks Hidden.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Persona / Premium Back |
Persona / Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
8
|
|
Text |
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez
You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. Once per turn, you may look at the top two cards or your deck. Until the end of your turn, if these cards still are on the top of your Endurance, you can play them as if they were in your hand.
You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Persona / Premium Front |
Persona / Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
8
|
|
Text |
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez
You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. Once per turn, you may look at the top two cards or your deck. Until the end of your turn, if these cards still are on the top of your Endurance, you can play them as if they were in your hand.
You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Premium (+1) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez
Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Premium (+1) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez
Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Premium (MCBC) Back |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
|
|
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Text |
"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez
Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Ramirez |
Premium (MCBC) Front |
Pre-Game |
Very Rare |
Grid | Restrictions | Gems |
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"There is great power in the Quickening, but nature hasn't given us equal shares" -- Juan Sanchez Villa Lobos Ramirez
Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Richie Ryan |
Mac |
Edge |
Rare |
Grid | Restrictions | Gems |
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S6
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You may not play this card if your opponent is Duncan MacLeod. You may include Clan MacLeod cards in your deck and you may play them as long as the card is played in conjunction with Mac.
"I understand that I'm supposed to face an Immortal and you want me to cut and run." -- Richie
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