Immortal | Title | Type | Rarity |
Ahriman |
Encircled |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This card may only enter play if you have Kronos Demon, Horton Demon and Richie Demon in play. If Kronos Demon or Horton Demon leaves play, discard this card. If you played Richie Demon this turn, you may play this card as an additional Special card this turn. While this card is in play, each attack your opponent playes has a 5 in 6 chance of doing 0 damage if successful.
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|
Immortal | Title | Type | Rarity |
Ahriman |
Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form.
Each time, a Champion must come forth to defeat it. How, can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth.
"I am Set, I am Ahriman, I am everything your people call demons and devils" -- Ahriman
You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1. When a Nemesis card is removed from play, instead of placing it in your discard pile, the card is removed from the game.
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|
Immortal | Title | Type | Rarity |
Amanda |
The Raven (Alternate Version) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"She is... immortal. A thousand years old, and she cannot die. A creature of legend, like the Raven. A thief, who stole the Sun and the Moon.
They sent a warrior to bring her back. He found her. Together they brought back light to the world. I was a cop. To me she was just another thief.
Another day on the job. But she wasn't. She changed my live, changed... everything. And both of us knew from that moment on, nothing would ever be the same." -- Nick Wolfe
Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Thief's Plan |
Edge |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play in conjunction with Steal. If the first card drawn is an Immortal specific card, place Steal and Master Thief back into your hand.
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|
Immortal | Title | Type | Rarity |
An Unknowable Prize |
Pre-Game (Alternate Version 2) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"In the days before memory, there were Immortals. We were with you then, and we are with you now. We are the seeds of legend... but our true origins are unknown.
We simply are. We are driven by the ceaseless fight to endure. It is a battle that knows no boundary of time or place. To the winner comes an Unknowable Prize. Yet an Immortal can find no comfort in victory...
Because in the end, there can be only one."
At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded.
|
|
Immortal | Title | Type | Rarity |
An Unknowable Prize |
Pre-Game (Alternate Version 3) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"In the days before memory, there were Immortals. We were with you then, and we are with you now. We are the seeds of legend... but our true origins are unknown.
We simply are. We are driven by the ceaseless fight to endure. It is a battle that knows no boundary of time or place. To the winner comes an Unknowable Prize. Yet an Immortal can find no comfort in victory...
Because in the end, there can be only one."
At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded.
|
|
Immortal | Title | Type | Rarity |
An Unknowable Prize |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
"In the days before memory, there were Immortals. We were with you then, and we are with you now. We are the seeds of legend... but our true origins are unknown.
We simply are. We are driven by the ceaseless fight to endure. It is a battle that knows no boundary of time or place. To the winner comes an Unknowable Prize. Yet an Immortal can find no comfort in victory...
Because in the end, there can be only one."
At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded.
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|
Immortal | Title | Type | Rarity |
Andre Korda |
Mysterious Technique |
Attack |
Promo |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may play this card face down along with two other attacks. These attacks are not considered Hidden and none of them may be a Power Blow. Your opponent chooses one of the three cards and all three are immediately revealed. If he does not choose this card, then the chosen attack cannot be blocked or dodged, and the other two cards return to their owner's hand. Any Edge or Special cards played in conjunction with them are discarded. If your opponent chooses this card, then discard the other two attacks and any cards played in conjunction with them.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Ireland in 1855, this fiery-maned warrior fights her battles with a fiery passion and a fiery spirit that will not be denied. The Gathering necessitates advancement of her military abilities, for though Immortal, she is still tied to the mortal world: Hers is a violent life, striving for the liberation of her beloved Ireland. Her methods are curel and dangerous, and she is a powerful, unrelenting opponent, striking back against any foe with superior force and determination.
"It will end when we win or when there's no one left alive to fight." -- Annie Devlin
Play this card before the game begins in conjunction with the Annie Devlin Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Annie Devlin |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Ireland in 1855, this fiery-maned warrior fights her battles with a fiery passion and a fiery spirit that will not be denied. The Gathering necessitates advancement of her military abilities, for though Immortal, she is still tied to the mortal world: Hers is a violent life, striving for the liberation of her beloved Ireland. Her methods are curel and dangerous, and she is a powerful, unrelenting opponent, striking back against any foe with superior force and determination.
"It will end when we win or when there's no one left alive to fight." -- Annie Devlin
Play this card before the game begins in conjunction with the Annie Devlin Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
Annie Devlin / Luther |
Incense of Pain |
Edge |
Promo |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Your next attack des an additional amount of damage equal to the damage you have received during your defense phase this turn.
|
|
Immortal | Title | Type | Rarity |
Carter Wellan |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Carter Wellan was first killed outside London as he transported goods to market in 1072.
Shortly after he was discovered by Haresh Clay. Haresh became his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together.
If one were to die, pity the foe who must face the survivor.
Play this card before the game begins in conjunction with the Carter Wellan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Carter Wellan |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Carter Wellan was first killed outside London as he transported goods to market in 1072.
Shortly after he was discovered by Haresh Clay. Haresh became his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together.
If one were to die, pity the foe who must face the survivor.
Play this card before the game begins in conjunction with the Carter Wellan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Carter Wellan |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Carter Wellan was first killed outside London as he transported goods to market in 1072.
Shortly after he was discovered by Haresh Clay. Haresh became his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together.
If one were to die, pity the foe who must face the survivor.
Play this card before the game begins in conjunction with the Carter Wellan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Ceremonial Sword |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Cimerian Broad Sword |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Mancu Broadsword Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one known we were among you... until now...
Play this card before the game begins in conjunction with the Scimitar Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing the Luther or Kastagir Persona any turn you use the Scimitar's ability, you may further extend that Basic Attack by 1 grid square. This attack is now considered a Slash, does a maximum of 1 damage and may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Mancu Broadsword Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one known we were among you... until now...
Play this card before the game begins in conjunction with the Scimitar Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing the Luther or Kastagir Persona any turn you use the Scimitar's ability, you may further extend that Basic Attack by 1 grid square. This attack is now considered a Slash, does a maximum of 1 damage and may not be a Power Blow.
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|
Immortal | Title | Type | Rarity |
Claymore |
Duncan Claymore Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game Card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Duncan MacLeod Persona, any non-ranged attack that covers more then one grid square may be played after a Back Away.
|
|
Immortal | Title | Type | Rarity |
Claymore |
Duncan Claymore Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game Card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Duncan MacLeod Persona, any non-ranged attack that covers more then one grid square may be played after a Back Away.
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|
Immortal | Title | Type | Rarity |
Claymore |
MacLeod Claymore Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing any MacLeod Persona, all of your successful attacks may do an additional point of damage for each three Master Cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Claymore |
MacLeod Claymore Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing any MacLeod Persona, all of your successful attacks may do an additional point of damage for each three Master Cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Claymore |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Claymore |
The Kurgan Sword Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, wehn the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Kurgan Persona, any non-ranged attack that covers more than one gird square may be played after a Back Away.
|
|
Immortal | Title | Type | Rarity |
Claymore |
The Kurgan Sword Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, wehn the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Kurgan Persona, any non-ranged attack that covers more than one gird square may be played after a Back Away.
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|
Immortal | Title | Type | Rarity |
Cutlass |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Darius |
Combination |
Edge |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Darius |
Master's Chronicles |
Object |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play when you wish to do any of the following: You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you may discard a Special card from your hand to discard a Master card in play.
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|
Immortal | Title | Type | Rarity |
Darius |
Persona Back |
Persona |
Promo |
Grid | Restrictions | Gems |
|
7
|
|
Text |
"Fifteen hundred years ago, Darius could have led his armies across Europe and ruled for a thousand years. But he turned his armies back...
The legend has it that Darius killed a Holy Man at the gates of Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." -- Duncan MacLeod
You may include in your deck Reserved cards from two Personas that are allowed less than 6 Master cards. You must start with these two Personas cards as pregames, but they serve only as a reminder of the Reserved cards you are using, and provide no other benefit. You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.
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|
Immortal | Title | Type | Rarity |
Don Quijote Rapier |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Excalibur Sword |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Faith |
Persona Back |
Persona |
Promo |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Known as Catherine Mary Devaney or simply Kate served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn. You may have up to 4 Master cards.
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|
Immortal | Title | Type | Rarity |
Faith |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her.
However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life.
As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
Generic |
Abandoned Warehouse |
Location |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
While in play no Situation: Allies may be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Alertness (Block) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
If you do not play a Special card, you may play this card if your opponent played a non-Ranged attack or Combat Trick that is unblockable. You may play a block against this offensive card as normal.
|
|
Immortal | Title | Type | Rarity |
Generic |
Alertness (Dodge) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
If you do not play a Special card, you may play this card if your opponent played an attack or Combat Trick that is undodgable. You may play a dodge against this offensive card as normal.
|
|
Immortal | Title | Type | Rarity |
Generic |
Caught Off Guard |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
If you attacked your opponent during your last turn and if your opponent did not attack you on his turn, and if there is no card in play preventing him from attacking, you may place one random card from his hand under Caught Off Guard. If your opponent plays a successful attack, this card is discarded.
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|
Immortal | Title | Type | Rarity |
Generic |
Foresee The Unexpected |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
While this card is in play, each player may have one Unexpected Situation in play. Any Unexpected Situations placed by either player replace their current Unexpected Situation, not their opponent's. If this card leaves play, all Unexpected Situations in play are also discarded without effect.
|
|
Immortal | Title | Type | Rarity |
Generic |
Glancing Blow (UL, ML) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack does 1 point of damage, and may not be a power blow. Your opponent's first attack next turn may not be to the left side.
|
|
Immortal | Title | Type | Rarity |
Generic |
Glancing Blow (UR, MR) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack does 1 point of damage, and may not be a power blow. Your opponent's first attack next turn may not be to the right side.
|
|
Immortal | Title | Type | Rarity |
Generic |
Gunned Down |
Edge |
Promo |
Grid | Restrictions | Gems |
|
4
|
|
Text |
You may remove one of your Allies from the game to remove one of your opponent's Allies from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hans Kershner |
Event |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
You may include this card in your deck when you have a Weapon Of Choice pre-game card in play. For each Hans Kershner card you have in your deck, you may have one Weapon specific card from another Weapon of Choice in your deck. Hans Kershner must be played in conjunction with the weapon-specific card. Card restrictions still apply.
|
|
Immortal | Title | Type | Rarity |
Generic |
Holy Ground |
Unexpected Event |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Both Players shuffle their discard pile back into their Endurance. Whenever this card enters your discard pile, it is removed from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Holy Ground (Att & Combat Tricks) |
Event |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may play this event during your Defense Phase. You avoid all attacks and all Combat Tricks this turn. Each player must draw three cards then discard three cards at random. Your Defense Phase ends and skip your Attack Phase this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Locker Room |
Location |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
No defenses with 6 or more grids may be played. No attacks with 3 or more grids may be played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Andre Korda) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Don't I Know You? : You may play this card if your opponent is Andre Korda. While this card is in play, Andre Korda must discard a block for each Situation he wishes to nullify. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Carter Wellan) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Out-Classed: You may play this card if your opponent is Carter Wellan. Carter may not use his Persona ability, and during his Must Do phase, Carter must discard a card for each card played by his opponent last turn. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Cracker Bob) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Unsophisticated : You may play this card if your opponent is Cracker Bob. While this card is in play, Cracker Bob may not make or play any attack that is considered a Power Blow. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Darius) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Cloistered Life : You may play this card if your opponent is Darius. While this card is in play, Darius may not play any Immortal specific card that is not specific to Darius. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Faith) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Kate: You may play this card if your opponent is Faith. While this card is in play, Faith may play cards only from her hand. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Graham Ashe) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Beg For Your Life : You may play this card if your opponent is Graham Ashe. While this card is in play, Graham Ashe may not play Slashes. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Grayson) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Irony: You may play this card if your opponent is Grayson. Grayson must discard a block for each defense he wishes to play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Haresh Clay) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
It's What We Do: You may play this card if your opponent is Haresh Clay. Any turn Haresh Clay does not play a Special Card he cannot play an attack. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Jacob Kell - US) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not use any Quickening power. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Jin Ke) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Slow Down : You may play this card if your opponent is Jin Ke. While this card is in play, may only make either one Combat Trick or Attack per turn. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kit O'Brady) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Two Out Of Three?: You may play this card if your opponent is Kit O'Brady. Any time you successfully win a coin toss on the first attempt, you must call and flip again. Each time you roll a die, on a roll of 1 or 2 you must roll again and keep that roll. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kyra) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
You Throw Like A Girl!: You may play this card if your opponent is Kyra. While this card is in play, if Kyra does not play an attack that does damage to her opponent, any attack made against her by her opponent is unblockable. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Lachlan) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Dulled Edge: You may play this card if your opponent is Lachlan. Lachlan may not play Edge cards while this card is in play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Marcus Constantine) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Old And Dusty: You may play this card if your opponent is Marcus Constantine. While this card is in play, Marcus Constantine may not play any Location cards. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (May-Ling Shen) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
We Use Swords Here: You may play this card if your opponent is May-Ling Shen. While this card is in play, May-Ling may not play any Martial Arts attacks. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Morgan d'Estaing) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Get Your Own Gimmick: You may play this card if your opponent is Morgan D'Estaing. Morgan D'Estaing may not play any card with the word "Poison" in the title while this card is in play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Nicholas Ward) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Everybody's A Critic: You may play this card if your opponent is Nicholas Ward. While this card is in play, once per turn your opponent may look at any 5 cards at random from your hand. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Nick Wolfe) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
All Out Of Bullets : You may play this card if your opponent is Nick Wolfe. While this card is in play, Nick Wolfe may not make Ranged Attacks. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Ramirez) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Strutting Peacock : You may play this card if your opponent is Ramirez. While this card is in play, Ramirez may not play any Master cards. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Rebecca Horne) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Failing Grade: You may play this card if your opponent is Rebecca Horne. While this card is in play, Rebecca Horne must discard a card with the word Master or Teacher in the title at the beginning of her turn. If she does not discard such a card, she cannot Exert this turn. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Senghi Khan) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Who Are You Again? You may play this card if your opponent is Senghi Khan. While this card is in play, Senghi Khan must show his opponent any card that he draws from his Endurance into his hand. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (The Immortal Cow) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Slaughtered: You may play this card if your opponent is The Immortal Cow. While this card is in play The Immortal Cow may not play any Moo cards. You may only have 1 Nemesis in play.
"Moo." -- The Immortal Cow
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (William Culbraith) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Pride Goeth Before A Fall: You may play this card if your opponent is William Culbraith. While this card is in play, Culbraith may not make Exertions. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Research and Development (Development) |
Situation: Plot |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Development: You must have Research in play to play this card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Research and Development (Overload!) |
Event: Plot |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Overload!: You must have Research and Development in play to play this card. Discard all three cards. For each of your Situation, Situation: Ally or Object cards you discard from play, your opponent must discard a card he has in play of the same type, or take 1 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Research and Development (Research) |
Situation: Plot |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Research
|
|
Immortal | Title | Type | Rarity |
Generic |
Run Down |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This attack is unblockable and a Power Blow. If this attack is successful, you take 2 damage and there is a 3 in 6 chance your opponent becomes Prone. This is considered a Vehicle attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sideswipe (Left) |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone. This is considered a Vehicle attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sideswipe (Right) |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone. This is considered a Vehicle attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Superior Tactics |
Combat Trick |
Promo |
Grid | Restrictions | Gems |
|
2
|
|
Text |
No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Time To Move On |
Edge |
Promo |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If your opponent played a head shot, and you do not have a defense card in your hand, play this card in your defense phase before you make an exertion to search for a defense. If there was no playable defense in the exertion you lose the game, but you do not lose your head.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unplanned Situation |
Unexpected Event |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Both players must overturn cards from their Endurance until they find a Situation that can legally be played. The card is placed directly into play. All other cards overturned are reshuffled into the players Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Pre-Game (Alternate Version) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Student's Advantage (Alternate Version) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you do not play a Master card on your turn, your opponent may not play a Master card on his turn.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory.
When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short.
Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.
"For every action, there is an equal and opposite reaction." -- Grayson
Play this card before the game begins in conjunction with the Grayson Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory.
When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short.
Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.
"For every action, there is an equal and opposite reaction." -- Grayson
Play this card before the game begins in conjunction with the Grayson Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory.
When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short.
Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.
"For every action, there is an equal and opposite reaction." -- Grayson
Play this card before the game begins in conjunction with the Grayson Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Hand Axe |
Hunter's Axe Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Hand Axe Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Caleb Cole or Silas Persona, all of your successful non-Special attacks may do an additional point of damage for each two Master cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Hand Axe |
Hunter's Axe Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Hand Axe Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Caleb Cole or Silas Persona, all of your successful non-Special attacks may do an additional point of damage for each two Master cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Haresh Clay |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize.
Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents.
Most would pity any man who had to face Haresh should Carter ever fall.
Play this card before the game begins in conjunction with the Haresh Clay Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Haresh Clay |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize.
Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents.
Most would pity any man who had to face Haresh should Carter ever fall.
Play this card before the game begins in conjunction with the Haresh Clay Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Haresh Clay |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize.
Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents.
Most would pity any man who had to face Haresh should Carter ever fall.
Play this card before the game begins in conjunction with the Haresh Clay Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Horns |
Gore (Left) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may ignore Horns attack restrictions to play this attack. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Horns |
Gore (Right) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may ignore Horns attack restrictions to play this attack. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Horns |
Gore Master |
Attack |
Promo |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This attack cannot be blocked or dodged. This attack does 3 damage if successful and cannot be a Power Blow. If this attack is sucessful your opponent has a 3 in 6 chance of being knocked prone.
|
|
Immortal | Title | Type | Rarity |
Horns |
Pre-Game Back |
Weapon of Choice |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
There is probably no meaner creature in Texas than a bull. The slightest provocation would turn him into an aggressive and dangerous enemy. The horns usually measured six feet or less from tip-to-tip, but could measure over eight feet long. In addition, the sharpness of horns of any length, the speed and muscle power of the bull, and the ease with which he could be aroused and enraged, made him a dangerous and uncontrollable animal. When two bulls met, there was sure to be a fight, often to the death...
This Weapon of Choice may only be used by The Immortal Cow. When your opponent blocks one of your attacks, there is a 1 in 6 chance he is knocked Prone. You may not play attacks that cover more then one grid with this Weapon of Choice.
|
|
Immortal | Title | Type | Rarity |
Horns |
Pre-Game Front |
Weapon of Choice |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
There is probably no meaner creature in Texas than a bull. The slightest provocation would turn him into an aggressive and dangerous enemy. The horns usually measured six feet or less from tip-to-tip, but could measure over eight feet long. In addition, the sharpness of horns of any length, the speed and muscle power of the bull, and the ease with which he could be aroused and enraged, made him a dangerous and uncontrollable animal. When two bulls met, there was sure to be a fight, often to the death...
This Weapon of Choice may only be used by The Immortal Cow. When your opponent blocks one of your attacks, there is a 1 in 6 chance he is knocked Prone. You may not play attacks that cover more then one grid with this Weapon of Choice.
|
|
Immortal | Title | Type | Rarity |
Isis Dagger |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Ivanhoe Sword |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Persona Front (Alternative Version) |
Persona |
Promo |
Grid | Restrictions | Gems |
|
6
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Posse Member (Manny) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Manny: You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed.
Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game.
His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Scare |
Edge |
Promo |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Ignore the effect of any Ally, Bystander or Pedestrian Situation this turn or remove any Ally, Bystander or Pedestrian Situation from play.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
High Kick |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses.
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Premium (MCBC) Back |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads.
Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered.
Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure.
Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil.
In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kama Gusari |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Katana |
Dragonhead Katana Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Katana Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Duncan MacLeod, Connor MacLeod, Ramirez, or Dark Duncan Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Katana |
Dragonhead Katana Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Katana Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Duncan MacLeod, Connor MacLeod, Ramirez, or Dark Duncan Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Katar |
Pre-Game Front (Alternate Version) |
Weapon of Choice |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Katar is a form of a "punch dagger" that saw wide use from Persia to India during the 16th to 19th century.
Although the average blade is only 10 inches, in the hands of a skilled user, it is capable of penetrating most steel brestplates.
You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon.
|
|
Immortal | Title | Type | Rarity |
Katar |
Twist |
Edge |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Play this card in conjunction with Punch. If the attack is successful, it does an additional 1 point of damage for each Twist played in conjunction with Punch. This card is not nullified when played in conjunction with a Special Attack.
|
|
Immortal | Title | Type | Rarity |
Kit O'Brady |
Persona Back |
Persona |
Promo |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race. In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.
"This is going to be a first for me." -- Kit O'Brady
Once per turn you may discard up to 2 cards. Select one die roll you make this turn. For each card discarded you must increase or decrease the chances of the selected die roll by 1 in 6. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards.
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Immortal | Title | Type | Rarity |
Kit O'Brady |
Premium (Ability) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race.
In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.
"This is going to be a first for me." -- Kit O'Brady
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, roll one die. On a roll of 1, you begin the game with -1 Ability.
On a roll of 2 or 3, you start with zero extra ability. One a roll of 4 or 5, you start the game with +1 ability. On a roll of 6, you begin the game with +2 Ability.
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Immortal | Title | Type | Rarity |
Kit O'Brady |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race.
In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.
"This is going to be a first for me." -- Kit O'Brady
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, flip a coin. If the coin lands heads up, your Master cards may not be countered or removed from the game. If the coin lands tails up, during your Sweep Phase, any Master card you have that is to be swept is instead removed from the game. Before determining who goes first, you can let your opponent go first and you may retoss the coin once after the initial flip and take the result of the second flip.
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Immortal | Title | Type | Rarity |
Kit O'Brady |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race.
In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.
"This is going to be a first for me." -- Kit O'Brady
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, flip a coin. If the coin lands heads up, your Master cards may not be countered or removed from the game. If the coin lands tails up, during your Sweep Phase, any Master card you have that is to be swept is instead removed from the game. Before determining who goes first, you can let your opponent go first and you may retoss the coin once after the initial flip and take the result of the second flip.
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Immortal | Title | Type | Rarity |
Knight Dagger |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
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Immortal | Title | Type | Rarity |
Kyra |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Found by a priestess and raised in the image of the Huntress, Diana. Kyra always strove to be considered more than just a woman.
Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her.
Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as a superior.
More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world.
Play this card before the game begins in conjunction with the Kyra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
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Immortal | Title | Type | Rarity |
Kyra |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Found by a priestess and raised in the image of the Huntress, Diana. Kyra always strove to be considered more than just a woman.
Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her.
Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as a superior.
More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world.
Play this card before the game begins in conjunction with the Kyra Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Kyra |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Found by a priestess and raised in the image of the Huntress, Diana. Kyra always strove to be considered more than just a woman.
Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her.
Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as a superior.
More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world.
Play this card before the game begins in conjunction with the Kyra Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Lachlan |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Born in poverty in Dublin, Ireland in the 1684, Lachlan was small and frail. Overtime though, Lachlan filled out his frame, becoming large and powerful, leading to his friends calling him by the nickname "Little Lachlan."
During this time, Lachlan also suffered his first death. Realizing the potential benefits of being Immortal, he organized a band of highwaymen.
Over time, his band of rouges has become infamous for the money they have extracted from people traveling the back roads of the Irish countryside.
These robberies have become increasingly bold, as Lachlan has developed confidence in his immortality and has little fear for his own safty.
Play this card before the game begins in conjunction with the Lachlan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
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Immortal | Title | Type | Rarity |
Lachlan |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Born in poverty in Dublin, Ireland in the 1684, Lachlan was small and frail. Overtime though, Lachlan filled out his frame, becoming large and powerful, leading to his friends calling him by the nickname "Little Lachlan."
During this time, Lachlan also suffered his first death. Realizing the potential benefits of being Immortal, he organized a band of highwaymen.
Over time, his band of rouges has become infamous for the money they have extracted from people traveling the back roads of the Irish countryside.
These robberies have become increasingly bold, as Lachlan has developed confidence in his immortality and has little fear for his own safty.
Play this card before the game begins in conjunction with the Lachlan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Lachlan |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Born in poverty in Dublin, Ireland in the 1684, Lachlan was small and frail. Overtime though, Lachlan filled out his frame, becoming large and powerful, leading to his friends calling him by the nickname "Little Lachlan."
During this time, Lachlan also suffered his first death. Realizing the potential benefits of being Immortal, he organized a band of highwaymen.
Over time, his band of rouges has become infamous for the money they have extracted from people traveling the back roads of the Irish countryside.
These robberies have become increasingly bold, as Lachlan has developed confidence in his immortality and has little fear for his own safty.
Play this card before the game begins in conjunction with the Lachlan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Luther |
Dirty Trick (Leg Sweep) |
Attack: Leg Sweep |
Promo |
Grid | Restrictions | Gems |
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R3
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Text |
If is successful your opponent has 2/6 chances of becoming prone.
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Immortal | Title | Type | Rarity |
Luther |
Dirty Trick (Pummel) |
Attack: Pummel |
Promo |
Grid | Restrictions | Gems |
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R3
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Text |
If successful your opponent must discard six cards from his hand.
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Immortal | Title | Type | Rarity |
Luther |
Endure Pain |
Situation |
Promo |
Grid | Restrictions | Gems |
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S2
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Text |
Your attacks do an additional amount of damage equal to the damage you've received this turn that was not prevented.
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Immortal | Title | Type | Rarity |
Luther |
Incense of Pain |
Edge |
Promo |
Grid | Restrictions | Gems |
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S3
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Text |
Do not play any defense this turn. Your opponent cannot play any block from his hand next turn.
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Immortal | Title | Type | Rarity |
Marcus Constantine |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
The Warrior. The General. The Preserver. Marcus Constantine has been all during his life.
Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time.
As the years moved past, Marcus began to realize a higher calling. He begain a quest to preserve history, so that later generations might both appreciate it and learn from it.
So mistakes that Marcus had lived through and seen once would never have to be repeated again.
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
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Immortal | Title | Type | Rarity |
Marcus Constantine |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
The Warrior. The General. The Preserver. Marcus Constantine has been all during his life.
Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time.
As the years moved past, Marcus began to realize a higher calling. He begain a quest to preserve history, so that later generations might both appreciate it and learn from it.
So mistakes that Marcus had lived through and seen once would never have to be repeated again.
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Marcus Constantine |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
The Warrior. The General. The Preserver. Marcus Constantine has been all during his life.
Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time.
As the years moved past, Marcus began to realize a higher calling. He begain a quest to preserve history, so that later generations might both appreciate it and learn from it.
So mistakes that Marcus had lived through and seen once would never have to be repeated again.
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Martial Arts |
Pre-Game (Alternate Version) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
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Immortal | Title | Type | Rarity |
Martin Hyde |
Pleasure Of The Hunt |
Situation |
Promo |
Grid | Restrictions | Gems |
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R3
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Text |
Each time your opponent plays a Master card, you may either burn five cards from the top of your Endurance to counter the card and remove it from the game, or choose a card at random from his hand and discard it.
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Immortal | Title | Type | Rarity |
May-Ling Shen |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Born in the 800's AD in China, May-Ling served as a young concubine. Poisoned by the jealous wife, May-Ling returned to life as an Immortal. Making a decision to learn to protect herself in land that often does not value females, May-Ling sought out the greatest Martial Art's teacher in the land.
It took years, but he eventually agreed to train her. May-Ling has since learned all she can about the forms of unarmed combat and is considered to be among the greatest the world has ever known. This knowledge has translated to skill with a blade as well, where she is unbeatable in a proper duel.
"If you want to fight, let me get my sword." -- May-Ling
Play this card before the game begins in conjunction with the May-Ling Shen Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
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Immortal | Title | Type | Rarity |
May-Ling Shen |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Born in the 800's AD in China, May-Ling served as a young concubine. Poisoned by the jealous wife, May-Ling returned to life as an Immortal. Making a decision to learn to protect herself in land that often does not value females, May-Ling sought out the greatest Martial Art's teacher in the land.
It took years, but he eventually agreed to train her. May-Ling has since learned all she can about the forms of unarmed combat and is considered to be among the greatest the world has ever known. This knowledge has translated to skill with a blade as well, where she is unbeatable in a proper duel.
"If you want to fight, let me get my sword." -- May-Ling
Play this card before the game begins in conjunction with the May-Ling Shen Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
May-Ling Shen |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Born in the 800's AD in China, May-Ling served as a young concubine. Poisoned by the jealous wife, May-Ling returned to life as an Immortal. Making a decision to learn to protect herself in land that often does not value females, May-Ling sought out the greatest Martial Art's teacher in the land.
It took years, but he eventually agreed to train her. May-Ling has since learned all she can about the forms of unarmed combat and is considered to be among the greatest the world has ever known. This knowledge has translated to skill with a blade as well, where she is unbeatable in a proper duel.
"If you want to fight, let me get my sword." -- May-Ling
Play this card before the game begins in conjunction with the May-Ling Shen Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Michael Moore / Quentin Barnes |
Persona Front |
Persona |
Promo |
Grid | Restrictions | Gems |
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5
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Text |
Michael Moore: Born in Cincinnati, Ohio in 1804. Adopted from an orphanage by an abusive family; his first death came in 1839, when he committed suicide. Imagine coming back to life after killing yourself, knowing you're trapped for eternity with your demons. And part of him, deep down, must have known he needed help; it was probably no coincidence that Michael Moore became a psychiatrist.
Quentin Barnes: Born in the dark recesses of Michael Moore's mind, he's had over 150 years to refine his evil into it's purest form without any concern for the consequences. After all, if he gets caught, it's poor innocent Michael who will pay the price...
"Physican, heal thyself." -- Luke, 4:23
You are a madman who randomly switches personalities. You are both Michael Moore AND Quentin Barnes. You may place cards from both Personas in your deck. You start the game as the Michael Moore Persona. At the beginning of each turn, there is a 3 in 6 chance of switching to the other Persona. The roll is made during your 'Must Do phase' before any other actions. This roll may not be modified by any means.
When you are Michael Moore you may ignore the effects of any one card that prevents you from playing a defense as normal. When you are Quentin Barnes you may ignore the effects of any one card that prevents you from playing an attack as normal. You may have up to 5 Master cards.
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Immortal | Title | Type | Rarity |
Missing Link |
Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
From the dawn of time we came, moving silently down through the centuries. Living may secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.
Place any of your Edge or Event cards removed from the game by your opponent under this card. At the beginning of your turn, you may remove this card from the game to place all cards underneath this card into your discard pile.
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Immortal | Title | Type | Rarity |
Missing Link |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
From the dawn of time we came, moving silently down through the centuries. Living may secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.
Place any of your Edge or Event cards removed from the game by your opponent under this card. At the beginning of your turn, you may remove this card from the game to place all cards underneath this card into your discard pile.
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Immortal | Title | Type | Rarity |
Missing Link Expansion |
Rules (Places) |
Rules |
Promo |
Grid | Restrictions | Gems |
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Text |
PLACES: A Place is a pregame card, like a Weapon of Choice, that gives you a particular benefit, as well as allowing you to add cards, typically Locations, specific to that Place to your deck. As with other pregames, you may not include cards specific to other Places in your deck if you are not using the Place card it is specific to. You may have more than one Place in your pregame slots. Place cards may not be removed from the game. At the beginning of the game, all Place cards are turned face down, and are treated as inactive. A Place card cannot be activated unless a player plays a card specific to that purpose (e.g. Transportation). When such a card is played, that person may activate a Place of their choice from their pregame slots. That Place card is turned face up, and any previously active Place card is turned face down. Any cards specific to the previously active Place are now discarded, and any effects resolved before play continues. GENERIC LOCATIONS: A Generic Location can still be played if a Place is active; If a Generic Location is in play, and a Place-specific Location is played, the Generic Location leaves play as usual; If a Place-specific Location is in play, and a Generic Location is played, the Place-specific Location leaves play as normal.
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Immortal | Title | Type | Rarity |
Naginata |
Spin Of The Spear |
Edge |
Promo |
Grid | Restrictions | Gems |
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3
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Text |
Play in conjunction with a Hack. If the Hack is the first attack played this turn after a Circular Block, the Hack may be played Hidden. This card is not nullified when played in conjunction with a Special Attack.
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Immortal | Title | Type | Rarity |
Nail Studded Bat |
Louisville Slugger Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Nail Studded Bat Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Cracker Bob Persona, you may make 2 Power Blows per turn, if they are created by your Persona or WoC abilities.
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Immortal | Title | Type | Rarity |
Nail Studded Bat |
Louisville Slugger Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Nail Studded Bat Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Cracker Bob Persona, you may make 2 Power Blows per turn, if they are created by your Persona or WoC abilities.
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Immortal | Title | Type | Rarity |
Nicholas Ward |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.
Play this card before the game begins in conjunction with the Nicholas Ward Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
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Immortal | Title | Type | Rarity |
Nicholas Ward |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.
Play this card before the game begins in conjunction with the Nicholas Ward Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Nicholas Ward |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.
Play this card before the game begins in conjunction with the Nicholas Ward Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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Immortal | Title | Type | Rarity |
Nick Wolfe |
Persona Back |
Persona |
Promo |
Grid | Restrictions | Gems |
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4
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Text |
A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal. Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later became a police officer.
His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals: In the end, there can be only one!
You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.
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Immortal | Title | Type | Rarity |
Osta Vazilek |
Persona Back |
Persona / Pre-Game |
Promo |
Grid | Restrictions | Gems |
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4
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Text |
"Have you seen this guy before, Nash? His name is Vazilek. Osta Vazilek. He's had his head chopped off two nights ago in New Jersey. Do you often go to New Jersey, Nash?" -- Lt. Frank Moran
You may play this card as a non-Persona Pre-Game. Remove this card from the game to make an addional attack and ignore cards in play that prevent you from attacking this turn.
As Persona: You may include one Immmortal Specific card from any number of Personas that are not Reserved or Signature in your deck. You may include one Immortal Specific card from up to 8 Personas that are not Signature in your deck. Normal restrictions still apply. If a card controlled by your opponent forces you to discard cards from your hand, discard the same number of cards from your opponent's hand at the beginning of his next turn. You may include up to 4 Master cards in your deck.
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Immortal | Title | Type | Rarity |
Osta Vazilek |
Persona Front |
Persona / Pre-Game |
Promo |
Grid | Restrictions | Gems |
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4
|
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Text |
"Have you seen this guy before, Nash? His name is Vazilek. Osta Vazilek. He's had his head chopped off two nights ago in New Jersey. Do you often go to New Jersey, Nash?" -- Lt. Frank Moran
You may play this card as a non-Persona Pre-Game. Remove this card from the game to make an addional attack and ignore cards in play that prevent you from attacking this turn.
As Persona: You may include one Immmortal Specific card from any number of Personas that are not Reserved or Signature in your deck. You may include one Immortal Specific card from up to 8 Personas that are not Signature in your deck. Normal restrictions still apply. If a card controlled by your opponent forces you to discard cards from your hand, discard the same number of cards from your opponent's hand at the beginning of his next turn. You may include up to 4 Master cards in your deck.
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Immortal | Title | Type | Rarity |
Pappenheimer Rapier |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
|
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Immortal | Title | Type | Rarity |
Parrying Blade |
Nefertiri Dagger Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Parrying Blade Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Marcus Constantine or Nefertiri Persona, all your successful attacks may do an additional point of damage for each three Master cards in your discard pile.
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Immortal | Title | Type | Rarity |
Parrying Blade |
Nefertiri Dagger Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
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Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Parrying Blade Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Marcus Constantine or Nefertiri Persona, all your successful attacks may do an additional point of damage for each three Master cards in your discard pile.
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Alex Raven) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may increase your hand size by one for each Situation:Ally you have in play.
"Beginner's luck." -- Alex Raven
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Alex Raven) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may increase your hand size by one for each Situation:Ally you have in play.
"Beginner's luck." -- Alex Raven
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Amanda) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may make two attacks per turn, but you only do 1 damage. Your Power Blows only do 2 damage. Only your first attack each round may not go to the area you just blocked.
"Can we make this quick?" -- Amanda
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Amanda) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may make two attacks per turn, but you only do 1 damage. Your Power Blows only do 2 damage. Only your first attack each round may not go to the area you just blocked.
"Can we make this quick?" -- Amanda
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Andre Korda) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your turn, you may ignore the effects of any one Situation in play.
"I am the end of time!" -- Kronos
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Andre Korda) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your turn, you may ignore the effects of any one Situation in play.
"I am the end of time!" -- Kronos
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Annie Devlin Version 1) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If your opponent plays a successful attack against you, then you may play up to two addtional attacks during your next Attack phase.
"... take it..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Annie Devlin Version 1) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If your opponent plays a successful attack against you, then you may play up to two addtional attacks during your next Attack phase.
"... take it..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Annie Devlin Version 2) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Dodges will not avoid multiple attacks that you play on your turn.
"Is it because there can be only one?" -- Richie Ryan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Annie Devlin Version 2) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Dodges will not avoid multiple attacks that you play on your turn.
"Is it because there can be only one?" -- Richie Ryan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Brian Cullen) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather then into the Discard Pile.
"... absolutely not..." -- Methos
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Brian Cullen) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather then into the Discard Pile.
"... absolutely not..." -- Methos
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Caleb Cole) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of one Location in play.
"MacLeod, hide, or I'm gonna shoot a hole in your chest and saw off your head with a pocket knife." -- Caleb Cole
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Caleb Cole) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of one Location in play.
"MacLeod, hide, or I'm gonna shoot a hole in your chest and saw off your head with a pocket knife." -- Caleb Cole
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Callestina) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn.
"I will tread without fear or wavering." -- Callestina
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Callestina) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn.
"I will tread without fear or wavering." -- Callestina
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Carlos) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special card during your turn, you make Ranged Attacks even if you have two Hand Icons in play.
"I call this decap with a twist... no sugar." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Carlos) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special card during your turn, you make Ranged Attacks even if you have two Hand Icons in play.
"I call this decap with a twist... no sugar." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Carter Wellan) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the begining of your turn, you may draw a card for each attack your opponent played against you during his last turn.
"Each man's thoughts and dreams are yours to know." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Carter Wellan) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the begining of your turn, you may draw a card for each attack your opponent played against you during his last turn.
"Each man's thoughts and dreams are yours to know." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Caspian Version 1) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play an additional attack during your turn for each defense beyond the first that your opponent played during his last turn.
"After 400 years, you're going to taste good Highlander..." -- Caspian
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Caspian Version 1) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play an additional attack during your turn for each defense beyond the first that your opponent played during his last turn.
"After 400 years, you're going to taste good Highlander..." -- Caspian
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Caspian Version 2) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special Card, blocks played by your opponent during his next turn will not block multiple attacks.
"There can be only ONE!" -- The Kurgan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Caspian Version 2) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special Card, blocks played by your opponent during his next turn will not block multiple attacks.
"There can be only ONE!" -- The Kurgan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Cassandra) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special Card, you may discard up to 3 defenses from your hand. For each defense you discard in this manner to your discard pile, you may randomly choose one defense from your opponent's hand and discard it.
"Rather glad the magic works." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Cassandra) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special Card, you may discard up to 3 defenses from your hand. For each defense you discard in this manner to your discard pile, you may randomly choose one defense from your opponent's hand and discard it.
"Rather glad the magic works." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Ceirdwyn) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play an additional non-Special attack during your turn for each Ally you have in play.
"Are you dead inside, MacLeod?" -- Annie Devlin
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Ceirdwyn) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play an additional non-Special attack during your turn for each Ally you have in play.
"Are you dead inside, MacLeod?" -- Annie Devlin
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Colonel Bellian) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If there is an active Place, you may draw 1 card at the beginning of your turn.
"I could shoot you... and then take your head..." -- Colonel Everett Bellian
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Colonel Bellian) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If there is an active Place, you may draw 1 card at the beginning of your turn.
"I could shoot you... and then take your head..." -- Colonel Everett Bellian
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Corda and Reno) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play.
"If you want something done right, do it yourself." -- General Katana
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Corda and Reno) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play.
"If you want something done right, do it yourself." -- General Katana
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Cracker Bob) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you play a Special card on your turn, your opponent must discard the top card of his endurance for each block he wishes to play.
"You are my flock. You nourish me." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Cracker Bob) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you play a Special card on your turn, your opponent must discard the top card of his endurance for each block he wishes to play.
"You are my flock. You nourish me." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Darius) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play up to two Persona cards as additional Pre-Game cards if each Immortal has less then 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the Pre-Game cards are removed from play). You may only play a gridded card from another Persona if you choose not to play a Special card that turn.
"... Flows into the victor, feeds him, makes him stronger." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Darius) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play up to two Persona cards as additional Pre-Game cards if each Immortal has less then 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the Pre-Game cards are removed from play). You may only play a gridded card from another Persona if you choose not to play a Special card that turn.
"... Flows into the victor, feeds him, makes him stronger." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Derek Worth) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit.
"God brought me back to fight you." -- Derek Worth
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Derek Worth) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit.
"God brought me back to fight you." -- Derek Worth
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Emrys) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an exertion during your turn to play a second Special card.
"I learned to use a sword long before you were born." -- Emrys
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Emrys) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an exertion during your turn to play a second Special card.
"I learned to use a sword long before you were born." -- Emrys
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Enrique Grimaldo) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn.
"It's time to send you back to Hell." -- Enrique Grimaldo
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Enrique Grimaldo) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn.
"It's time to send you back to Hell." -- Enrique Grimaldo
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Faith) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Once per turn, you may discard a Special card from your hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn.
"I don't keep score." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Faith) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Once per turn, you may discard a Special card from your hand to take any Reserved card in your opponent's discard pile. You may play that card this turn. The card returns to your opponent's discard pile after being swept, countered, discarded or removed from play, or if you do not play it this turn.
"I don't keep score." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Felicia Martins) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn.
"We'll see each other again." -- Felicia Martins
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Felicia Martins) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn.
"We'll see each other again." -- Felicia Martins
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Gavriel Larca) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn, you may draw a card for every Ally you have in play.
"I shall cleanse you of your sin." -- Gavriel Larca
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Gavriel Larca) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn, you may draw a card for every Ally you have in play.
"I shall cleanse you of your sin." -- Gavriel Larca
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal / Immortal Specific) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may include any number of Immortal Specific cards from noe Persona that are not Reserved or Signature in your deck. Normal restrictions still apply.
"Mac, are we ever going to have to fight each other?" -- Richie Ryan
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal / Immortal Specific) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may include any number of Immortal Specific cards from noe Persona that are not Reserved or Signature in your deck. Normal restrictions still apply.
"Mac, are we ever going to have to fight each other?" -- Richie Ryan
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal A&D) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You do not have to include the Basic Attacks and Defenses, but you must include at least 9 attacks and 6 blocks in your deck.
"There can be... only one." -- Xavier St. Cloud
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal A&D) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You do not have to include the Basic Attacks and Defenses, but you must include at least 9 attacks and 6 blocks in your deck.
"There can be... only one." -- Xavier St. Cloud
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal Res) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may include up to 3 of any Immortal Specific Reserved cards in your deck. For each Reserved card you include, your Master card limitation is reduced by one. Restriction numbers still apply.
"So is this it? The teacher kills the student?" -- Richie Ryan
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal Res) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may include up to 3 of any Immortal Specific Reserved cards in your deck. For each Reserved card you include, your Master card limitation is reduced by one. Restriction numbers still apply.
"So is this it? The teacher kills the student?" -- Richie Ryan
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal WoC) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you are using a Weapon of Choice, you may increase the Restriction of all Weapon Specific cards for that Weapon of Choice by one.
"In the end... there can be only one." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Generic Immortal WoC) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you are using a Weapon of Choice, you may increase the Restriction of all Weapon Specific cards for that Weapon of Choice by one.
"In the end... there can be only one." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Graham Ashe) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a Power Blow.
"Aye, I know, it's called the Quickening..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Graham Ashe) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a Power Blow.
"Aye, I know, it's called the Quickening..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Grayson) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn.
"MacLeod, how many heads have you taken?" -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Grayson) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn.
"MacLeod, how many heads have you taken?" -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Haresh Clay) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play.
"The sensation your feeling is The Quickening." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Haresh Clay) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play.
"The sensation your feeling is The Quickening." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Hugh Fitzcairn) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special card, you may make an Exertion on your turn to prevent up to 2 points of damage.
"There are no Immortals here... all I am will be lost!" -- Hugh Fitzcairn
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Hugh Fitzcairn) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special card, you may make an Exertion on your turn to prevent up to 2 points of damage.
"There are no Immortals here... all I am will be lost!" -- Hugh Fitzcairn
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Jacob Kell US) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
For each Quickening you include in a Pre-Game slot, you may gain an additional Pre-Game slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well.
"Do you really want a taste of all those accumulated quickenings?" -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Jacob Kell US) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
For each Quickening you include in a Pre-Game slot, you may gain an additional Pre-Game slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well.
"Do you really want a taste of all those accumulated quickenings?" -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Jacob Kell) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand.
"662 Confirmed Immortal Kills." -- Watcher Quickening Database
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Jacob Kell) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand.
"662 Confirmed Immortal Kills." -- Watcher Quickening Database
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Jin Ke) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks.
"Well, we do..." -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Jin Ke) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks.
"Well, we do..." -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kanis) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During the game you may discard a Hound you have in play to prevent all damage done to you from one attack or Event your opponent has played.
"There can be only one... remember that rule?" -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kanis) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During the game you may discard a Hound you have in play to prevent all damage done to you from one attack or Event your opponent has played.
"There can be only one... remember that rule?" -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kanwulf) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may discard up to 3 defenses at the beginning of your turn. For each defense you discard, you must either: play an additional non-Special attack this turn, make a non-Special attack you played this turn do an additional point of damage if successful, or retrieve a Basic Attack from your discard pile.
"I didn't know what a Quickening was..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kanwulf) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may discard up to 3 defenses at the beginning of your turn. For each defense you discard, you must either: play an additional non-Special attack this turn, make a non-Special attack you played this turn do an additional point of damage if successful, or retrieve a Basic Attack from your discard pile.
"I didn't know what a Quickening was..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kenny Ross) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Your opponent must discard a defense for each offensive card he wishes to play beyond the first.
"After the Quickening knocks you on your skinny ass, MacLeod will be right there to help you up." -- Richie Ryan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kenny Ross) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Your opponent must discard a defense for each offensive card he wishes to play beyond the first.
"After the Quickening knocks you on your skinny ass, MacLeod will be right there to help you up." -- Richie Ryan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kern) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
When you Exert for an attack, you may play any number of non-Special attacks from that Exertion.
"That as good a reason as any..." -- Dark Duncan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kern) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
When you Exert for an attack, you may play any number of non-Special attacks from that Exertion.
"That as good a reason as any..." -- Dark Duncan
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kit O'Brady) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn.
"The winner takes his enemy's head... and with it, his power" -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kit O'Brady) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn.
"The winner takes his enemy's head... and with it, his power" -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kuyler) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Discard this card from play if your opponent plays Police card that removes one of your situations from play. Remove one of your opponent's situations from play instead.
"And with it -- his power." -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kuyler) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Discard this card from play if your opponent plays Police card that removes one of your situations from play. Remove one of your opponent's situations from play instead.
"And with it -- his power." -- Joe Dawson
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kyra) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable.
"When the stroke of a sword and the fall of a head will release the power of the Quickening." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Kyra) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable.
"When the stroke of a sword and the fall of a head will release the power of the Quickening." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Lachlan) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Once per turn, you may ignore the effects of one Edge card played by your opponent.
"And what forces us to be better -- smarter -- than the rest." -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Lachlan) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Once per turn, you may ignore the effects of one Edge card played by your opponent.
"And what forces us to be better -- smarter -- than the rest." -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Lord Byron) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Your opponent must make an Exertion to play any attack that is considered a Head Shot.
"Bleeding? Breathless? Furious to the last?" -- Byron
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Lord Byron) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Your opponent must make an Exertion to play any attack that is considered a Head Shot.
"Bleeding? Breathless? Furious to the last?" -- Byron
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Luke Sarsfield) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn.
"I know who you are." -- Luke Sarsfield
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Luke Sarsfield) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn.
"I know who you are." -- Luke Sarsfield
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Mako) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn.
"All that seperates us from the beasts is the law." -- Mako
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Mako) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn.
"All that seperates us from the beasts is the law." -- Mako
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Manny Version 1) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn.
"I don't even care about these pathetic retches you have stored away here like so much rotting meat..." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Manny Version 1) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn.
"I don't even care about these pathetic retches you have stored away here like so much rotting meat..." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Manny Version 2) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your Ability adjustment phase you may choose to lose one point of Ability to remove one Ally in play from the game.
"I don't care about The Rules... I don't care about The Game..." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Manny Version 2) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your Ability adjustment phase you may choose to lose one point of Ability to remove one Ally in play from the game.
"I don't care about The Rules... I don't care about The Game..." -- Jacob Kell
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Marcus Constantine) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Instead of playing a Special Card on your turn, you may search through your endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards.
"For centuries we have waited for the time of The Gathering..." -- Duncan MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Martin Hyde) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your Draw/Discard Phase, you may draw up to or must discard down to a number of cards equal to your current Ability plus a number of cards equal to the number of Master cards your opponent's Persona allows him.
"Nothing like the kill of a seasoned Immortal..." -- Martin Hyde
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Martin Hyde) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
During your Draw/Discard Phase, you may draw up to or must discard down to a number of cards equal to your current Ability plus a number of cards equal to the number of Master cards your opponent's Persona allows him.
"Nothing like the kill of a seasoned Immortal..." -- Martin Hyde
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (May-Ling Shen) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage.
"It's what drives other Immortals to kill us." -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (May-Ling Shen) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage.
"It's what drives other Immortals to kill us." -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Michael Moore) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may ignore the effects of any one card your opponent has in play that prevents you from playing a defense as normal.
"Remember that rule?" -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Michael Moore) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may ignore the effects of any one card your opponent has in play that prevents you from playing a defense as normal.
"Remember that rule?" -- Connor MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Morgan d'Estaing) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may use one of each of Xavier's reserved cards.
"You are at one with all living things." -- Ramirez
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Morgan d'Estaing) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may use one of each of Xavier's reserved cards.
"You are at one with all living things." -- Ramirez
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Nicholas Ward) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
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|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponent's hand.
"I know everything!" -- Connor MacLeod
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Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Nicholas Ward) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponent's hand.
"I know everything!" -- Connor MacLeod
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|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Nick Wolfe) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed.
"... Our strength and knowledge, our life essence..." -- Duncan MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Nick Wolfe) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed.
"... Our strength and knowledge, our life essence..." -- Duncan MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Osta Vazilek) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If a card controlled by your opponent forces you to discard cards from your hand, discard the same number of cards from your opponent's hand at the beginning of his next turn.
"Maybe he got so depressed over the wrestling, he cut off his own head." -- Connor MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Osta Vazilek) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If a card controlled by your opponent forces you to discard cards from your hand, discard the same number of cards from your opponent's hand at the beginning of his next turn.
"Maybe he got so depressed over the wrestling, he cut off his own head." -- Connor MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Otavio Consone) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may make an additional attack each turn if you have two Weapons of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so.
"Remember, Highlander: Live, Grow stronger, Fight another day." -- Methos
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Otavio Consone) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may make an additional attack each turn if you have two Weapons of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so.
"Remember, Highlander: Live, Grow stronger, Fight another day." -- Methos
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Otavio Constantine) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Instead of playing a Special Card on your turn, you may search through your endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards.
"For centuries we have waited for the time of The Gathering..." -- Duncan MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Paul Kinman) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If your opponent plays an unsuccessful defense against any of your Hidden Attacks, he cannot Exert for a defense that turn.
"The winner takes his enemy's head..." -- Joe Dawson
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Paul Kinman) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If your opponent plays an unsuccessful defense against any of your Hidden Attacks, he cannot Exert for a defense that turn.
"The winner takes his enemy's head..." -- Joe Dawson
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Quentin Barnes) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head your opponent takes this card.
You may ignore the effects of any one card your opponent has in play that prevents you from playing an attack as normal.
"..." -- Osta Vazilek
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Quentin Barnes) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head your opponent takes this card.
You may ignore the effects of any one card your opponent has in play that prevents you from playing an attack as normal.
"..." -- Osta Vazilek
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Ramirez RC) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play an additional attack each turn if that attack is a slash.
"If your head comes away from your neck, it's over." -- Ramirez
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Ramirez RC) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play an additional attack each turn if that attack is a slash.
"If your head comes away from your neck, it's over." -- Ramirez
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Ramirez) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may use the top two cards of your Endurance as if they were in your hand.
"We must fight until only one remains." -- Ramirez
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Ramirez) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may use the top two cards of your Endurance as if they were in your hand.
"We must fight until only one remains." -- Ramirez
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Rebecca Horne) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins, if you lose your head your opponent takes this card.
If your are using a one handed Weapon of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order.
"Choose your ground, choose your weapon, and face what is to come" -- Rebecca Horne
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Rebecca Horne) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins, if you lose your head your opponent takes this card.
If your are using a one handed Weapon of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order.
"Choose your ground, choose your weapon, and face what is to come" -- Rebecca Horne
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Richie Ryan) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may use one non-Signature Immortal Specific card from each Persona.
"Richie's dead... Richie's dead... Richie's dead" -- Ahriman
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Richie Ryan) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may use one non-Signature Immortal Specific card from each Persona.
"Richie's dead... Richie's dead... Richie's dead" -- Ahriman
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Roland Kantos) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game.
"Your arms grow weaker, muscles giving up... you're tired, weary... you're finding it hard to focus." -- Roland Kantos
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Roland Kantos) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game.
"Your arms grow weaker, muscles giving up... you're tired, weary... you're finding it hard to focus." -- Roland Kantos
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Senghi Khan) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance.
"I Am Everything!" -- Connor MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Senghi Khan) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance.
"I Am Everything!" -- Connor MacLeod
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Silas Version 1) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play any number of Basic Blocks from your hand or from an Exertion against a single attack. The blocks played from a single Basic Block.
"Even if you get one of us..." --- Silas
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Silas Version 1) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play any number of Basic Blocks from your hand or from an Exertion against a single attack. The blocks played from a single Basic Block.
"Even if you get one of us..." --- Silas
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Silas Version 2) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any turn in which you play more than one block, you may make one attack you play this turn a Power Blow.
"... the other takes your head while you're down!" -- SIlas
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Silas Version 2) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Any turn in which you play more than one block, you may make one attack you play this turn a Power Blow.
"... the other takes your head while you're down!" -- SIlas
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (The Immortal Cow) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play at least 1 attack every turn, even if there are cards in play preventing you from playing an attack. You may only use the Katana Sword Weapon of Choice.
"MOOOO!" -- The Immortal Cow
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (The Immortal Cow) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play at least 1 attack every turn, even if there are cards in play preventing you from playing an attack. You may only use the Katana Sword Weapon of Choice.
"MOOOO!" -- The Immortal Cow
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Timothy Of Gilliam) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play.
"Take my head... and my burden." -- Timothy of Gilliam
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Timothy Of Gilliam) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play.
"Take my head... and my burden." -- Timothy of Gilliam
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Walter Reinhardt) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
For each Situation: Ally you have in play, you may play an additional Basic attack each turn. You may choose to discard any Situation: Ally you have in play to reduce all damage from one attack to 0.
"Yes... I think I'll take you this time..." -- Walter Reinhardt
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Walter Reinhardt) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
For each Situation: Ally you have in play, you may play an additional Basic attack each turn. You may choose to discard any Situation: Ally you have in play to reduce all damage from one attack to 0.
"Yes... I think I'll take you this time..." -- Walter Reinhardt
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (William Culbraith) Back |
Quickening |
MPR |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Instead of playing a Special card on your turn, you may make a 3 card Exertion to prevent your opponent from playing any Special card next turn. This Exertion can not be reduced in any way.
"Kill one of us, the other takes your head while your down." -- Silas
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (William Culbraith) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
Instead of playing a Special card on your turn, you may make a 3 card Exertion to prevent your opponent from playing any Special card next turn. This Exertion can not be reduced in any way.
"Kill one of us, the other takes your head while your down." -- Silas
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Winston) Back |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you are using the Katar Weapon of Choice, all of your successful non-Special Attacks do an additional point of damage.
"You nourish me..." -- Jacob Kell
|
|
Immortal | Title | Type | Rarity |
Quickening |
Pre-Game (Winston) Front |
Quickening |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins. If you lose your head, your opponent takes this card.
If you are using the Katar Weapon of Choice, all of your successful non-Special Attacks do an additional point of damage.
"You nourish me..." -- Jacob Kell
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Back Away |
Dodge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Expert Thrust |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
Your opponent may not play a defense from his hand against this attack. This attack does 3 points of damage.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Off Balance |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
When this card enters play, you may make an exertion to take 3 cards at random from your opponent's hand and place them under Off Balance. Your opponent may make an exertion during his turn to return all cards to his hand and to discard this card. You may only have 1 Off Balance in play.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Persona (Promo) Back |
Persona / Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
8
|
|
Text |
"Greetings. I am Juan Sanchez Villa Lobos Ramirez, chief metallurgist to King Charles the V of Spain... and I am at your service."
You may play this card as a non-Persona Pregame. This card modifies your Persona and may not be removed from play. Once per turn, you may look at the top two cards or your deck. Until the end of your turn, if these cards still are on the top of your Endurance, you can play them as if they were in your hand.
You may play this card as your Immortal Persona Pregame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Persona (RC) Back |
Persona / Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
7
|
|
Text |
"Greetings. I am Juan Sanchez Villa Lobos Ramirez, chief metallurgist to King Charles the V of Spain... and I am at your service."
You may play this card as a non-Persona Pre-Game. This card modifies your Persona and may not be removed from play. Once per turn, you may look at the top two cards or your deck. Until the end of your turn, if these cards still are on the top of your Endurance, you can play them as if they were in your hand.
You may play this card as your Immortal Persona Pre-Game. You may play an additional attack if that attack is a slash. You may make 3 or 5 card exertions and must announce the size of your exertion before doing so. You may attack normally to any area you just blocked. You may include up to 7 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Rapier |
Duende Rapier Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Duncan MacLeod or Otavio Consone Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Rapier |
Duende Rapier Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has ever known we were among you... until now.
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card.
Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Duncan MacLeod or Otavio Consone Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.
|
|
Immortal | Title | Type | Rarity |
Rapier |
Toledo Salamanca Rapier Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Iman Fasil, Richie Ryan or Annie Devlin Persona, you may play an additional attack each turn, if that attack is WoC specific.
|
|
Immortal | Title | Type | Rarity |
Rapier |
Toledo Salamanca Rapier Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Iman Fasil, Richie Ryan or Annie Devlin Persona, you may play an additional attack each turn, if that attack is WoC specific.
|
|
Immortal | Title | Type | Rarity |
Rebecca Horne |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception.
Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world.
Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.
"They didn't teach you to fight. I did." -- Rebecca
Play this card before the game begins in conjunction with the Rebecca Horne Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Rebecca Horne |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception.
Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world.
Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.
"They didn't teach you to fight. I did." -- Rebecca
Play this card before the game begins in conjunction with the Rebecca Horne Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Rebecca Horne |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception.
Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world.
Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.
"They didn't teach you to fight. I did." -- Rebecca
Play this card before the game begins in conjunction with the Rebecca Horne Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Rebecca's Students |
Persona Front |
Persona |
Promo |
Grid | Restrictions | Gems |
|
5
|
|
Text |
New Immortals have for centuries learned of The Game from those who have survived. These teachers take the new born Immortal under their wing and teach them the rules of The Game. They teach them the ways of the sword and how to fight and strive towards The Prize. Most famed among these teachers is Rebecca Horne. Over the years Rebecca has trained many students who have gone on into The Game. Some of these students have fought for right, while others have forgotten the lessons of their teacher and now kill for the pleasure..
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Robin Hood Sword |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Roman Gladius |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Saber |
Ingles Infantry Saber Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Saber Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. If you would exert for an attack, you may make any attack you play from this Exertion Hidden.
If you are playing the Paul Kinman, Walter Reinhardt or William Culbraith persona, you may make one attack you play from your hand Hidden for every 3 Master cards in your discard pile.
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|
Immortal | Title | Type | Rarity |
Saber |
Ingles Infantry Saber Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with the Saber Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. If you would exert for an attack, you may make any attack you play from this Exertion Hidden.
If you are playing the Paul Kinman, Walter Reinhardt or William Culbraith persona, you may make one attack you play from your hand Hidden for every 3 Master cards in your discard pile.
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|
Immortal | Title | Type | Rarity |
Senghi Khan |
Premium (+2) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went.
Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.
Play this card before the game begins in conjunction with the Senghi Khan Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the play.
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|
Immortal | Title | Type | Rarity |
Senghi Khan |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went.
Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.
Play this card before the game begins in conjunction with the Senghi Khan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
Senghi Khan |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went.
Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.
Play this card before the game begins in conjunction with the Senghi Khan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Master Attack |
Attack |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You can play this attack only if your opponent played an edge card last turn. It is considered a basic attack.
"If your head comes away from your neck, it's over." -- Ramirez
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Immortal | Title | Type | Rarity |
Sunda Kastagir |
Nothing Personal |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you do not play a special card this turn, this attack is considered a Head Shot. This attack can be played from an exertion.
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|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Time of the Gathering (Attack) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Any non-special attack you play from an exertion cannot be dodged. You can have only one Time of the Gathering in play.
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|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Time of the Gathering (Block) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Any block you play from an exertion may be a power block and will block unblockable attacks this turn. You can have only one Time of the Gathering in Play.
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|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Unexpected Event |
Event |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may play another special card this turn. If Unexpected Event is discarded from your endurance in an Exertion, remove Unexpected Event from the game and put all the cards discarded into your hand.
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|
Immortal | Title | Type | Rarity |
Sword Cane |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Sword of Babylon |
Twist Of The Blade (Block) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with any Thrust attack. This attack is unblockable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card. This card is not nullified when played in conjunction with a Special Attack.
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|
Immortal | Title | Type | Rarity |
Sword of Babylon |
Twist Of The Blade (Dodge) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with any Thrust attack. This attack is undodgeable. You may only play one Twist of the Blade per turn. This attack may not be modified by any other Edge card. This card is not nullified when played in conjunction with a Special Attack.
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|
Immortal | Title | Type | Rarity |
Sword of the Unknown |
Pre-Game Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with any Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Generic Immortal Persona, you may play an additional attack for every Master Card your opponent is allowed beyond 5 Master cards. You may make this attack even if there are cards in play limiting the number of attacks you may play.
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|
Immortal | Title | Type | Rarity |
Sword of the Unknown |
Pre-Game Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.
No one has known we were among you... until now...
Play this card before the game begins in conjunction with any Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Generic Immortal Persona, you may play an additional attack for every Master Card your opponent is allowed beyond 5 Master cards. You may make this attack even if there are cards in play limiting the number of attacks you may play.
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|
Immortal | Title | Type | Rarity |
The Four Horsemen |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
War. Famine. Pestilence. Death. The Four Horsemen Of The Apocalypse. For over a thousand years they road out of the sun, bringing fear and destruction to the people of the age. Now, in the modern day, they have reformed. Intent on recapturing that power and claiming their place as rulers of this new world.
Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
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|
Immortal | Title | Type | Rarity |
The Four Horsemen |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
War. Famine. Pestilence. Death. The Four Horsemen Of The Apocalypse. For over a thousand years they road out of the sun, bringing fear and destruction to the people of the age. Now, in the modern day, they have reformed. Intent on recapturing that power and claiming their place as rulers of this new world.
Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
The Four Horsemen |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
War. Famine. Pestilence. Death. The Four Horsemen Of The Apocalypse. For over a thousand years they road out of the sun, bringing fear and destruction to the people of the age. Now, in the modern day, they have reformed. Intent on recapturing that power and claiming their place as rulers of this new world.
Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
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|
Immortal | Title | Type | Rarity |
The Four Horsemen |
War |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
You may only play this card if you have selected Silas as one of your Four Horsemen Personas. While War is in play, if you successfully block an attack this turn, you may attack to any area as normal. You may only have one War in play.
"I like the feel of an axe in my hand." -- Silas
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Back Away |
Dodge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Distract |
Event |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
An upside down cow is kind of distracting.
Search your endurance or discard for any one "Moo" card and place it in your hand. If you search your endurance this way, shuffle your endurance afterward.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Evade (Left) |
Dodge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Your first attack this turn must be to the right side.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Evade (Right) |
Dodge |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Your first attack this turn must be to the left side.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Extra Shot |
Event |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack, this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Flashback |
Event |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard up to 5 cards from your hand and draw up to 5 cards to replace them.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Master's Dodge |
Dodge |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may play this dodge against attacks that may not be dodged.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Master's Goad |
Event |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Your opponent must play an attack from his hand next turn, or take 2 damage.
"Chicken!" -- Anon
|
|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Master's Moo Shot |
Special Attack |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you do not play a Special Card this turn then this attack may be a Head Shot.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Moo (Block) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with any basic attack. This attack can only be blocked from an exertion. This attack can not be a power blow. You may only play one Moo card per turn.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Moo (Dodge) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with any basic attack. This attack may not be dodged from an Exertion. This attack can not be a power blow. You may only play one Moo card per turn.
|
|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Moo (Edge) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with any basic attack. Your opponent may not play any Edge cards against this attack. This attack can not be a power blow. You may only play one Moo card per turn.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Moo (Locations) |
Situation |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
While this card is in play only The Immortal Cow may play Locations. You may only play one Moo card per turn.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Persona Back |
Persona |
Promo |
Grid | Restrictions | Gems |
|
4
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
"MOOOOOOOOOO!!!" -- The Immortal Cow
You may play at least 1 attack every turn even if there are cards in play preventing you from playing an attack. You may only use the Horns or Katana Weapon of Choice. You may have up to four Master cards.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Persona Front |
Persona |
Promo |
Grid | Restrictions | Gems |
|
4
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
"MOOOOOOOOOO!!!" -- The Immortal Cow
You may play at least 1 attack every turn even if there are cards in play preventing you from playing an attack. You may only use the Horns or Katana Weapon of Choice. You may have up to four Master cards.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Power Blow |
Event |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with an attack. This attack may be a Power Blow without an exertion.
|
|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
"MOOOOOOOOOO!!!" -- The Immortal Cow
Play this card before the game begins in conjunction with The Immortal Cow Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
"MOOOOOOOOOO!!!" -- The Immortal Cow
Play this card before the game begins in conjunction with The Immortal Cow Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
"MOOOOOOOOOO!!!" -- The Immortal Cow
Play this card before the game begins in conjunction with The Immortal Cow Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
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|
Immortal | Title | Type | Rarity |
The Immortal Cow |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
"MOOOOOOOOOO!!!" -- The Immortal Cow
Play this card before the game begins in conjunction with The Immortal Cow Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Illusion (Edge/Block) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If your opponent made an unblockable attack or has a card in play that prevents you from playing blocks from your hand, he cannot play any edge or special card next turn.
"Never believe your eyes." -- Nakano
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Illusion (Edge/Dodge) |
Edge |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If you opponent made an undodgeable attack or has a card in play that prevents you from playing dodge from your hand, he cannot play any edge or special card next turn.
"Feel my presence." -- Nakano
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Illusion (Event) |
Event |
Promo |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If your opponent played an event that avoid attacks of prevent damage last turn, he cannot play any defense from his hand next turn.
"Reality is illusion." -- Nakano
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Master of Illusion |
Situation |
Promo |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Your hidden attacks do only one damage and cannot be power blows. They cannot be dodged.
"There can be only one. But it will not be you!" -- Nakano
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Slice (Left) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
This attack cannot be a power blow. If it is made hidden, this attack cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Slice (Right) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
This attack cannot be a power blow. If it is made hidden, this attack cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Stab (LC) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
This attack cannot be a power blow. If it is made hidden, this attack cannot be dodged.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Stab (UC) |
Attack |
Promo |
Grid | Restrictions | Gems |
|
3
|
|
Text |
This attack cannot be a power blow. If it is made hidden, this attack cannot be dodged.
|
|
Immortal | Title | Type | Rarity |
The Sorcerer Nakano |
Surprise Attack |
Situation |
Promo |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent did not defend correctly against one of your hidden attacks, he cannot exert for a defense.
"Never believe what your eyes tell you." -- Nakano
|
|
Immortal | Title | Type | Rarity |
Warriors Of Zeist |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Feared through the universe and throughout time, the Warrior of Zeist exists only for war and conquest. Lead by the merciless General Katana, the warriors have conquered and killed millions during their campaigns of terror.
Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory...
Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
Warriors Of Zeist |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Feared through the universe and throughout time, the Warrior of Zeist exists only for war and conquest. Lead by the merciless General Katana, the warriors have conquered and killed millions during their campaigns of terror.
Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory...
Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Warriors Of Zeist |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Feared through the universe and throughout time, the Warrior of Zeist exists only for war and conquest. Lead by the merciless General Katana, the warriors have conquered and killed millions during their campaigns of terror.
Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory...
Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
William Culbraith |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier.
Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer.
His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path.
"Faith? I don't have any faith." -- Culbraith
Play this card before the game begins in conjunction with the William Culbraith Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
|
|
Immortal | Title | Type | Rarity |
William Culbraith |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier.
Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer.
His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path.
"Faith? I don't have any faith." -- Culbraith
Play this card before the game begins in conjunction with the William Culbraith Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
William Culbraith |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier.
Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer.
His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path.
"Faith? I don't have any faith." -- Culbraith
Play this card before the game begins in conjunction with the William Culbraith Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (50000 Web-Hits) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (50000 Web-Hits) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2000) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2000) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2002) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2002) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2003) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2003) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2004) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2004) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2005) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2005) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2006) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2006) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2007) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2007) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2008) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Christmas 2008) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (DieCon 2005) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (DieCon 2005) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (DragonCon 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (DragonCon 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Gencon 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Gencon 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2000) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2000) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2002) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2002) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2003) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2003) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2004) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2004) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2005) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2005) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2006) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2006) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2007) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2007) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2008) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Halloween 2008) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (MaceCon 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (MaceCon 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2002) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2002) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2003) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2003) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2004) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2004) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2005) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2005) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2006) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2006) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2007) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2007) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2008) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2008) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2009) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (New Year Day 2009) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Origins 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Origins 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
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|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (StellarCon 2002) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (StellarCon 2002) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2000) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2000) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2002) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2002) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2003) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2003) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2004) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2004) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2005) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2005) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2006) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2006) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2007) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2007) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2008) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Thanksgiving 2008) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Veterans Day 2001) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|
|
Immortal | Title | Type | Rarity |
Zeist |
Pre-Game (Veterans Day 2001) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
Discard immediately to counter any virtual Special or Edge card as it is played.
Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.
|