Cassandra Chronicles, Vol 1

ImmortalTitleTypeRarity
Cassandra Attack of Opportunity (P01-004) Special Attack Fixed
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[Strength]
Text
DAMAGE: 2/4
If your opponent did not play an Attack, Defense, or Special Card during their last turn, this Attack cannot be blocked or dodged.

"That friend of yours rode with Kronos... killed and raped alongside him! He was one of the Horsemen, MacLeod!" -- Cassandra, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Banshee's Scream (P01-005) Illusion Fixed
GridRestrictionsGems
  R1 [Toughness]
Text
Your opponent's Persona Power is nullified until the beginning of your next turn.

"We have to leave now. What are you doing?!? Don't you understand? You can't win!" -- Cassandra, Prophecy
 
ImmortalTitleTypeRarity
Cassandra Combination (P01-006) Event Fixed
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  [Agility]
Text
You gain one Attack Opportunity this turn. You may make an additional Hard Exertion during your Attack Phase this turn.

"He's gone. You had no right to interfere." -- Cassandra, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra ♦Duncan MacLeod (P01-007) Situation: Immortal Ally Fixed
GridRestrictionsGems
  R2 [Empathy]
Text
During your Reconcile Phase, you may make a Hard Exertion to nullify the text on one Attack in play until the end of your opponent's next Sweep Phase.

"Don't you know me, Duncan? Because, I know you." -- Cassandra, Prophecy
 
ImmortalTitleTypeRarity
Cassandra Enchanted Voice (Discard) (P01-009) Illusion Fixed
GridRestrictionsGems
  R6 [Empathy]
Text
DISCARD: Your opponent must discard one Special Card from their hand for each Illusion found in this Exertion.

"The pain will leave you soon. But, do not use the arm until I tell you." -- Cassandra, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Enchanted Voice (Remove) (P01-008) Illusion Fixed
GridRestrictionsGems
  R3 [Empathy]
Text
Your opponent must remove one Situation or Plot they control from play for each Illusion found in this Exertion.

"You're weak, Kronos... tired. All you want to do is close your eyes." -- Cassandra, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Evade (Escape) (P01-010) Dodge: Escape Fixed
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[Agility]
Text
You lose one Attack Opportunity this turn.

"You died once today. Did you enjoy the feeling? Then remember this well. I will kill you as often as it takes to tame you." -- Methos, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Foresight (P01-011) Illusion Fixed
GridRestrictionsGems
  S2 [Reason]
Text
You may Exhaust. You may prevent one Ability Loss when Exhausting this turn for each Illusion found in this Exertion. Remove this card from the game after use.

"You don't know him at all. Long before he called himself Koren, he had another name." -- Cassandra, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Illusory Terrain (P01-012) Situation Fixed
GridRestrictionsGems
  R4 [Reason]
Text
You may make a 3-card Hard Exertion to nullify all Locations in play until the beginning of your next turn.

"I went back into that forest a hundred times, but I never found you." -- Duncan, Prophecy
 
ImmortalTitleTypeRarity
Cassandra Master of Illusion (P01-013) Situation: Cumulative Fixed
GridRestrictionsGems
  S3 [Master][Empathy][Reason]
Text
You may make an additional Hard Exertion during your turn. You may discard an additional Illusion when using your Persona Power.

"I might cast spells, but do I look evil to you?" -- Cassandra, Prophecy
 
ImmortalTitleTypeRarity
Cassandra Master's Wisdom (P01-014) Edge Fixed
GridRestrictionsGems
  S2 [Master][Reason][Reason]
Text
Play during your Reconcile Phase, before using your Persona Power. You may discard an additional Illusion when using your Persona Power this turn.

REVEAL: When using your Persona Power this turn, you may look at your opponent's Attacks and choose what to discard, instead of discarding randomly.
 
ImmortalTitleTypeRarity
Cassandra Persona (P01-001) Persona Fixed
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  6 6[Master]14[Agility]10[Strength]14[Toughness]21[Empathy]16[Reason]
Text
DISCARD: Once, during your Reconcile Phase, you may discard up to two Illusions from your hand. You may randomly discard an Attack from your opponent's hand for each Illusion discarded in this way. You may not play a Special Card the turn you use this power. 
ImmortalTitleTypeRarity
Cassandra Premium (P01-002) Pre-Game Fixed
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Text
Born during the Bronze Age, Cassandra was always a gifted healer. She was raised and trained by Hijad, a mortal medicine man. She learned to treat a person's spirit as much as their body. Her first death came at the hands of Kronos, when the Four Horsemen raided her village. After her escape she perfected her skills and waited to find and guide the one who could challenge 'the voice of Death.'

You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Cassandra ♦Prophecy (P01-015) Plot Fixed
GridRestrictionsGems
  S2 [Empathy]
Text
Whenever you discard Illusions for your Persona Power, you may place any or all of those Illusions on top of your Endurance. If you do, you must make a Hard Exertion during your turn.

"Use the prophecy. If you're the man, who's the child?" -- Cassandra, Prophecy
 
ImmortalTitleTypeRarity
Cassandra Seer (Discard) (P01-016) Event Fixed
GridRestrictionsGems
  R6 [Reason]
Text
REVEAL: Look at your opponent's hand.

DISCARD: You may discard any Illusions in your opponent's hand.

"Hijad told them I was a gift from the desert. He saw things that others could not see." -- Cassandra, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Seer (Exertion) (P01-017) Situation Fixed
GridRestrictionsGems
  R4 [Empathy]
Text
REVEAL: You may make a 3-card Hard Exertion to look at your opponent's hand.

"I see glimpses... only fragments. But, never the whole." -- Cassandra, Prophecy
 
ImmortalTitleTypeRarity
Cassandra Strengthening the Spirit (P01-018) Illusion Fixed
GridRestrictionsGems
  S1 [Empathy]
Text
Gain one Ability for each Illusion found in this Exertion (to a maximum of three).

"There is more to healing than herbs. He believes the spell will help. So, it will help." -- Hijad, Comes a Horseman
 
ImmortalTitleTypeRarity
Cassandra Trip (P01-019) Illusion Fixed
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has from play.

DISCARD: You may randomly discard one card from your opponent's hand for each Illusion revealed in this Exertion.
 
ImmortalTitleTypeRarity
Cassandra ♦Witch's Blade (P01-020) Object: Hilt Fixed
GridRestrictionsGems
  S2 [Strength]
Text
You may only include this card in your deck if you are using the English Longsword Weapon of Choice. If your opponent did not attack you during their last turn, and you did not have any Restriction Effects in play which restricted them from playing Attacks, they lose one Ability. 
ImmortalTitleTypeRarity
English Longsword Appel (P01-021) Edge Fixed
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Basic Attack.

RESTRICTION: Your opponent cannot play a Block from their hand to defend that Attack.
 
ImmortalTitleTypeRarity
English Longsword At Arm's Length (P01-022) Situation: Standing Defense Fixed
GridRestrictionsGems
  4 [Reason]
Text
COST: If the last Defense you played this turn was an Evade, your opponent must spend an Attack to play an Attack from their hand during their next turn. 
ImmortalTitleTypeRarity
English Longsword Defensive Stance (P01-023) Situation: Standing Defense Fixed
GridRestrictionsGems
  3 [Agility]
Text
Your Dodges titled Evade cannot be removed from the game by your opponent.

TRIGGER - RETRIEVE: Retrieve one card titled Evade from your Discard to your hand.
 
ImmortalTitleTypeRarity
English Longsword Finesse Strike (Left) (P01-024) Attack Fixed
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[Empathy]
Text
DAMAGE: 2/4
RESTRICTION: This Attack cannot be defended by a Counter.
 
ImmortalTitleTypeRarity
English Longsword Finesse Strike (Right) (P01-025) Attack Fixed
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[Empathy]
Text
DAMAGE: 2/4
RESTRICTION: This Attack cannot be defended by a Counter.
 
ImmortalTitleTypeRarity
English Longsword Master of the Longsword (Discard) (P01-026) Situation: Standing Defense Fixed
GridRestrictionsGems
  2 [Master][Toughness][Reason]
Text
Once, at the beginning of your Defense Phase, you may discard one Defense from your hand. If you do, choose one additional adjacent area on the Attack Grid for a Guard you have in play to cover for the remainder of that Phase. 
ImmortalTitleTypeRarity
English Longsword Pre-Game (P01-003) Weapon of Choice Fixed
GridRestrictionsGems
  [Hand] [Agility][Agility][Agility]
Text
The English Longsword is a smaller version of the popular double-bladed Longswords used during the late medieval period. Designed to provide extended reach without sacrificing power. Used primarily by standard infantry, Longswords were prized for their versatility and ease of use.

Nullify the text on Evades that you play. You may not include Counters in your deck.
 
ImmortalTitleTypeRarity
English Longsword Prepared Defense (Lower) (P01-028) Block Fixed
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[Toughness]
Text
You may discard this card from your hand to satisfy one Cost Effect required for you to play a Defense.

DRAW: If this card is discarded from your hand by a Discard Effect your opponent controls, you may draw three cards during your next Reconcile Phase.
 
ImmortalTitleTypeRarity
English Longsword Prepared Defense (Upper) (P01-027) Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may discard this card from your hand to satisfy one Cost Effect required for you to play a Defense.

DRAW: If this card is discarded from your hand by a Discard Effect your opponent controls, you may draw three cards during your next Reconcile Phase.