Promotional Cards (1st Edition)

ImmortalTitleTypeRarity
Clan MacLeod One Year of Love Edge Promo
GridRestrictionsGems
  R6
Text
You are angered by the loss of a lover. Play this card in conjunction with a basic attack. This attack is now a powerblow without an exertion. You may only play one, One Year of Love per turn. 
ImmortalTitleTypeRarity
Clan MacLeod Valor of a Highlander Edge Promo
GridRestrictionsGems
  R6
Text
Play in conjunction with a block. This block may be a power block without an exertion.

"I'm so tired of killing, so tired of deciding who to kill." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Connor MacLeod It's a Kind of Magic Event Promo
GridRestrictionsGems
  R2
Text
Play this card during your Defense Phase. Make an Exertion to prevent all damage this turn.

"You're alive. Why didn't you die?" -- Rachel Ellenstein
 
ImmortalTitleTypeRarity
Darius Pre-Game (Restriction) Pre-Game Promo
GridRestrictionsGems
 
Text
Play this card before the game begins to increase the restriction number on a card you may normally include in your deck. You are allowed 1 extra card. You must announce to your opponent what card Darius affects before play begins.

"To deny what I was is to deny what I am." -- Darius
 
ImmortalTitleTypeRarity
Generic A Far Away Land Situation Promo
GridRestrictionsGems
  2
Text
While this card is in play, each player may have one Location in play. Any Locations played by either player replace their current Location, not their opponents. If this card leaves play, all Locations in play are also discarded without effect. 
ImmortalTitleTypeRarity
Generic Adventures Distributing Situation: Watcher Field Agents Promo
GridRestrictionsGems
 
Text
Target player gains 2 Ability while this card is in play. At the end of that player's second turn, remove this card from play. 
ImmortalTitleTypeRarity
Generic Alternative Cards Distributing Situation: Watcher Field Agents Promo
GridRestrictionsGems
  2
Text
Discard this card to play a dodge from your hand if you opponent has any cards in play that prevent you from doing so.

"A life without pyromania... Cats, I'm tellin' ya it's just not worth living."
 
ImmortalTitleTypeRarity
Generic Ancestral Blade Object Promo
GridRestrictionsGems
  1
Text
While Ancestral Blade is in play, you may Power Block without an Exertion. 
ImmortalTitleTypeRarity
Generic Appel Edge Promo
GridRestrictionsGems
 
Text
With a loud shout you surprise your opponent. Play in conjunction with a Basic Attack. If your opponent did not attack last turn, this attack may not be blocked unless it is from an Exertion. This Attack cannot be modified by any other Edge cards. 
ImmortalTitleTypeRarity
Generic Arms and Tactics Event Promo
GridRestrictionsGems
 
Text
Duplicate a Weapon Specific card that your opponent played last turn. 
ImmortalTitleTypeRarity
Generic Asgard Situation: Watcher Field Agents Promo
GridRestrictionsGems
 
Text
While Asgard is in play, either player may look at his opponent's hand at any time.

Note: The print quality for the promotional version of Asgard is a little lighter and fuzzier then the version in The Gathering. Otherwise the two cards are identical.
 
ImmortalTitleTypeRarity
Generic Berkeley Game Distributors Situation: Watcher Field Agents Promo
GridRestrictionsGems
  2
Text
Before your Attack Phase, discard this card and roll a six-sided die. You may make as many attacks this turn as your die roll. 
ImmortalTitleTypeRarity
Generic Blood of Kings (First Death) Situation: Plot Promo
GridRestrictionsGems
 
Text
First Death: You may not play this card unless Foundling in in play. 
ImmortalTitleTypeRarity
Generic Blood of Kings (Foundling) Situation: Plot Promo
GridRestrictionsGems
 
Text
Foundling 
ImmortalTitleTypeRarity
Generic Blood of Kings (Immortal) Event: Plot Promo
GridRestrictionsGems
 
Text
Immortal: You may not play this card unless Foundling and First Death are in play. Discard all three cards. All damage from your opponents next three successful attacks is reduced to zero. 
ImmortalTitleTypeRarity
Generic Born Again Situation Promo
GridRestrictionsGems
  2
Text
If Born Again is in play when you play a successful Head Shot, you gain Ability equal to the Ability your opponent had upon losing his head. This will not raise your maximum Ability. 
ImmortalTitleTypeRarity
Generic Bright Blades Object Promo
GridRestrictionsGems
  2
Text
While this card is in play, all successful Basic Attack do an additional point of damage. You may only have one Bright Blades in play. 
ImmortalTitleTypeRarity
Generic Chessex Situation: Watcher Field Agents Promo
GridRestrictionsGems
 
Text
You must skip your Attack Phase, but you may play two Events this turn. 
ImmortalTitleTypeRarity
Generic Collect Situation Promo
GridRestrictionsGems
 
Text
For each Collect card you have in play, you may increase or decrease by 1 the number of cards you draw when making an Exertion. You must announce how many cards you intend to draw before you draw the first card. 
ImmortalTitleTypeRarity
Generic Conjure Event Promo
GridRestrictionsGems
 
Text
Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards.

Note: In the promotional version of Conjure, the whole hilt is visible, in The Gathering the end is cut off. Also, in The Gathering, the text box under the picture has cracks in it, the promotional version does not.
 
ImmortalTitleTypeRarity
Generic Death Before Dishonor Situation Promo
GridRestrictionsGems
 
Text
Discard to prevent an Ally from being removed from play. You lose 1 Ability.

"I dislike death, but there are things I dislike more than death. Therefore, there are occasions when I will not avoid danger." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Generic Delusions Edge Promo
GridRestrictionsGems
 
Text
Your opponent is suffering from delusions. Play this card when your opponent counters a Special card you played this turn. Take your Special card back into your hand, and discard another Special card instead. 
ImmortalTitleTypeRarity
Generic Diamond Object Promo
GridRestrictionsGems
  3
Text
You may give control of this card to your opponent to remove any ally he has in play from the game or discard this card to place one ally in play into his controllers endurance and reshuffle it. If this card leaves play return it to the original owner. 
ImmortalTitleTypeRarity
Generic Director's Cut (Event) Event Promo
GridRestrictionsGems
 
Text
Play this card to go through your Endurance and put any 1 Plot card directly into play. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Generic Director's Cut (Situation) Situation: Producer's Prerogative Promo
GridRestrictionsGems
 
Text
May be used as any Situation: Plot in order to fulfill the Plot's requirements. 
ImmortalTitleTypeRarity
Generic Divine Intervention Event Promo
GridRestrictionsGems
 
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. 
ImmortalTitleTypeRarity
Generic Dragon Situation Promo
GridRestrictionsGems
 
Text
While in play, you may still play blocks even if Disarmed. 
ImmortalTitleTypeRarity
Generic Dragon Con Location Promo
GridRestrictionsGems
 
Text
If any player is Disarmed they may play blocks and attacks as normal. 
ImmortalTitleTypeRarity
Generic Empathy Situation Promo
GridRestrictionsGems
  3
Text
If you are forced to discard cards from your hand by your opponent you may discard Empathy to force your opponent to discard the same number of cards from his hand at the beginning of his next turn. 
ImmortalTitleTypeRarity
Generic Flashback Situation Promo
GridRestrictionsGems
  2
Text
You remember a similar experience. Discard to return the last Edge card you played to your hand.

"That wasn't the first time you felt that sensation, was it?" -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Generic Forensic Evidence Situation Promo
GridRestrictionsGems
 
Text
While this card is in play, if your opponent makes a successful attack, he must remove one of his Objects from play. Forensic Evidence is removed from play when your opponent is forced to remove an Object. 
ImmortalTitleTypeRarity
Generic Forged Steel Object Promo
GridRestrictionsGems
  1
Text
While Forged Steel is in play, if you successfully Disarm your opponent, his weapon also breaks and is no longer recoverable. 
ImmortalTitleTypeRarity
Generic Four Horsemen Situation Promo
GridRestrictionsGems
  4
Text
Any of your persona specific cards placed in the discard are instead placed under this card. Instead of playing a special card you may remove this card from the game to place all cards under this card into your Endurance and reshuffle it. 
ImmortalTitleTypeRarity
Generic Greenfield Hobby Situation: Watcher Field Agents Promo
GridRestrictionsGems
 
Text
While in play, all damage from Events is reduced to zero. 
ImmortalTitleTypeRarity
Generic Hidden Resources Edge Promo
GridRestrictionsGems
  4
Text
Play in conjunction with any Situation. The Situation is played face down. When you choose to use that Situation, turn it face up and discard Hidden Resources. While the card is face down, it has no effect on play. 
ImmortalTitleTypeRarity
Generic Honor Bound Situation Promo
GridRestrictionsGems
  1
Text
You must discard this card from play after your opponent’s next 5 turns to cause all players to lose 4 Ability. 
ImmortalTitleTypeRarity
Generic Illusory Terrain Situation Promo
GridRestrictionsGems
  1
Text
All players cannot play Locations. All Locations are removed from play. 
ImmortalTitleTypeRarity
Generic Inquest (Same Title) Event Promo
GridRestrictionsGems
  2
Text
All players must discard all cards from the their hand which have the same title as any other card in their hand.

"You are one of a kind, Methos. As we all were." -- Kronos
 
ImmortalTitleTypeRarity
Generic Inquest (Special) Event Promo
GridRestrictionsGems
  1
Text
The Justices demand a fair fight.
Both players must discard all Special cards from their hands.
 
ImmortalTitleTypeRarity
Generic Interference Event: Multi-Player Only Promo
GridRestrictionsGems
 
Text
Multi-Player Only.
Play this card when you Retreat. Your opponent may not draw up at the end of this Encounter.
 
ImmortalTitleTypeRarity
Generic Jungle Location Promo
GridRestrictionsGems
 
Text
Each player must discard 2 cards from his hand at the beginning of each turn. 
ImmortalTitleTypeRarity
Generic Lurker Situation: Multi-Player Only Promo
GridRestrictionsGems
 
Text
Multi-Player Only.
Discard Lurker when an opponent attempts to Encounter another player. You are Encountered instead.

"Most people are afraid to die... You are afraid to live." -- Brenda Wyatt
 
ImmortalTitleTypeRarity
Generic Master Situation Promo
GridRestrictionsGems
 
Text
You have taught the game to another Immortal. While this card is in play, your Ability is increased by 1. 
ImmortalTitleTypeRarity
Generic Master Race Situation Promo
GridRestrictionsGems
 
Text
While Master Race is in play, the player with the highest Ability may make an additional attack each turn.

"Whatever you say, Jack. You're the master race." -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Measure of a Man Event Promo
GridRestrictionsGems
 
Text
Draw a card for every Situation: Plot card you have in play. 
ImmortalTitleTypeRarity
Generic NEXUS Situation Promo
GridRestrictionsGems
  1
Text
Remove this card from the game when you wish to use it. Reshuffle your discard back into your Endurance. No Ability is lost. 
ImmortalTitleTypeRarity
Generic Painful Distraction Situation Promo
GridRestrictionsGems
 
Text
While this card is in play, if you make a successful attack against your opponent, he may not play a special card on his turn.

"My chair now." -- Methos
 
ImmortalTitleTypeRarity
Generic Prime Block Block Promo
GridRestrictionsGems
            
            
            
Text
This block will defend against non-Ranged Attacks that may not be blocked.

"So lure him outside and take his head. Problem solved." -- Methos
 
ImmortalTitleTypeRarity
Generic Princes of the Universe Edge Promo
GridRestrictionsGems
  1
Text
You may only play this card if your Ability will increase this turn. You gain 1 additional Ability. This card will not raise your Ability above your Maximum Ability.

"I've been alive for four and a half centuries. I cannot die." -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Pyramid Location Promo
GridRestrictionsGems
 
Text
You duel beneath the all-seeing eye. While at the Pyramid, each time a player draws a card, he must show that card to his opponent before putting it in his hand. 
ImmortalTitleTypeRarity
Generic Safe Haven (Event) Event: Multi-Player Only Promo
GridRestrictionsGems
 
Text
Multi-Player Only.
Play Safe Haven during your Gathering Turn. You may not be targeted or Encountered until the beginning of your next turn.

"I think we should have a party" -- Sunda Kastagir
 
ImmortalTitleTypeRarity
Generic Safe Haven (Situation) Situation Promo
GridRestrictionsGems
  2
Text
Your opponent cannot play any Attack cards. Your opponent cannot play any Special cards that may do damage. This card is removed from play if you play an Attack, or if you play a Special card that may damage your opponent.

"Time has almost caught us, my friend..." -- Sunda Kastagir
 
ImmortalTitleTypeRarity
Generic Save the Day Edge Promo
GridRestrictionsGems
 
Text
Play in conjunction with Heroic Deed. For each additional attack you discard from your hand, you may draw another 2 cards from your Endurance. 
ImmortalTitleTypeRarity
Generic Scotland the Brave Situation Promo
GridRestrictionsGems
  2
Text
Discard Scotland the Brave and make an Exertion. All basic attacks you play this turn may be considered Power Blows. This will allow you to make ore than one Power Blow this turn. 
ImmortalTitleTypeRarity
Generic Scrye Event Promo
GridRestrictionsGems
  2
Text
Play this card to look through target player's Endurance. You may then choose to reshuffle that Endurance. 
ImmortalTitleTypeRarity
Generic Sovereign Media Event Promo
GridRestrictionsGems
 
Text
Look through your opponent's Endurance for Reporters, and remove any you find from the game. Then reshuffle his Endurance. 
ImmortalTitleTypeRarity
Generic Spiritual Sanctuary Location Promo
GridRestrictionsGems
 
Text
While Spiritual Sanctuary is in play each player may use the power of one of his opponent's Quickenings in play. They must announce which one they will use when Spiritual Sanctuary is placed into play. 
ImmortalTitleTypeRarity
Generic The Armory Situation: Watcher Field Agents Promo
GridRestrictionsGems
 
Text
Neither player may be Disarmed while The Armory is in play. 
ImmortalTitleTypeRarity
Generic The Eyes Have It (In Your Sights) Situation: Plot Promo
GridRestrictionsGems
 
Text
In Your Sights: You may not play this card until you have Peeping Tom in play. 
ImmortalTitleTypeRarity
Generic The Eyes Have It (Peeping Tom) Situation: Plot Promo
GridRestrictionsGems
 
Text
Peeping Tom 
ImmortalTitleTypeRarity
Generic The Eyes Have It (The Eyes Have it) Event: Plot Promo
GridRestrictionsGems
 
Text
The Eyes Have It: You must have Peeping Tom and In Your Sights in play to play this card. Give all three cards to your opponent, and choose any 1 card from your opponent's discard pile to keep as your own. 
ImmortalTitleTypeRarity
Generic The Gathering Situation Promo
GridRestrictionsGems
 
Text
While this card is in play, neither player may play Special cards during his Defense Phase. 
ImmortalTitleTypeRarity
Generic The Highlands Location Promo
GridRestrictionsGems
 
Text
All players must draw two cards at the beginning of their turn.

"It's who you are. Who you'll always be." -- Shaun Burns
 
ImmortalTitleTypeRarity
Generic The Path Situation Promo
GridRestrictionsGems
 
Text
While this card is in play, any Master card placed in the discard pile is removed from the game instead. 
ImmortalTitleTypeRarity
Generic The Prize (Attack) Object Promo
GridRestrictionsGems
  3
Text
While this card is in play, all players may play an additional attack during their Attack Phase. There may be only one Prize in play by all players. The winner of the duel may claim The Prize if it is in play when the game ends. 
ImmortalTitleTypeRarity
Generic The Prize (Exertion) Object Promo
GridRestrictionsGems
  3
Text
While this card is in play, all players may play an additional exertion during their turn. There may be only one Prize in play by all players. The winner of the duel may claim The Prize if it is in play when the game ends. 
ImmortalTitleTypeRarity
Generic Thunder Con Situation Promo
GridRestrictionsGems
 
Text
Each player must discard down to his Ability minus the number of Thunder Con cards in play at the end of their Draw/Discard phase. 
ImmortalTitleTypeRarity
Generic Turn of Events Situation Promo
GridRestrictionsGems
 
Text
While this card is in play, all players must make an Exertion to play an Event. 
ImmortalTitleTypeRarity
Generic Verona, Italy 1637 Location Promo
GridRestrictionsGems
 
Text
All players cannot play Special Attacks.

"Can't you read? No fighting!" -- Verona City Guard
 
ImmortalTitleTypeRarity
Generic Wargames West Situation: Watcher Field Agents Promo
GridRestrictionsGems
  1
Text
While this card is in play, if you do not play a Special card on your turn, your opponent may not play a Special card on his next turn. 
ImmortalTitleTypeRarity
Generic Watcher Field Agents Event Promo
GridRestrictionsGems
 
Text
Remove all Watcher Field Agents cards from play. 
ImmortalTitleTypeRarity
Generic Worm Edge Promo
GridRestrictionsGems
 
Text
Play Worm in conjunction with Holy Ground. Do not discard any cards this turn.

"Father, forgive me. I am a worm" -- Kurgan
 
ImmortalTitleTypeRarity
Generic Zealot Situation Promo
GridRestrictionsGems
 
Text
While Zealot is in play, if you make an Exertion on your turn, you may take one card from that Exertion and place it on the bottom of your Endurance, instead of discarding it. If you do not make an Exertion on your turn, discard the top card of your Endurance. 
ImmortalTitleTypeRarity
Generic Zeist Event Promo
GridRestrictionsGems
 
Text
Duel is Delayed. 
ImmortalTitleTypeRarity
Generic Zocchi Distributing Situation Promo
GridRestrictionsGems
 
Text
For each Zocchi Distributing you have in play, you may increase or decrease the size of your opponent's Exertions by 1. 
ImmortalTitleTypeRarity
Quickening Pre-Game (Bob) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may use one of any non-Reserved card from each Persona. Normal card restrictions still apply.

"You must learn to conceal your special gift, and harness your power... until the time of the Gathering." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Connor MacLeod) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may look at all Hidden Attacks.

"The Quickening overpowers me! I know everything... I am everything!" -- Connor MacLeod, of the Clan MacLeod
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Discard Defense) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If your opponent did not attack you last turn, you may discard a Defense this turn.

"Living many secret lives, struggling to reach the time of the Gathering." -- Part 2 of 4
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Discard Special) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

During his Defense Phase your opponent must discard a Special Card to play a Special card.

"Sometimes MacLeod, the sharpest blade is not enough." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Duncan MacLeod) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may attack areas you just blocked.

"You must fight. On you may depend the fate of mortal men." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (General Katana) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation from play.

"Never lose your temper. If your head comes away from your neck, it's over." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Iman Fasil) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If you successfully block an attack, your next attack that turn may be Hidden.

"You must learn to conceal your special gift, and harness your power... until the time of the Gathering." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kalas) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

At the end of his Draw Phase, your opponent must discard a card from his hand for each point of damage you inflict that turn with any Attacks.

"From the dawn time we came, moving silently down through the centuries." -- Part 1 of 4
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kane) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

At the beginning of your turn, you may look at the top card of your opponent's Endurance. You may use that card this turn if you immediately discard the top card of your Endurance.

"We must fight until only one remains. You are safe only on Holy Ground. None of us will violate that law. It's tradition." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Khan) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

When you exhaust your Endurance, you only lose 3 Ability.

"The sensation you are feeling is the Quickening." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kronos) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Your opponent may only play attacks equal to the number of attacks you played during your last attack phase. If you do not attack, your opponent may still attack normally.

"You spend whatever time you have left dying - or you spend it living." -- Methos
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Luther) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You do not need to make an Exertion to block Power Blows.

"There is great power in the Quickening, but Nature has not given us equal shares." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Master's Advance) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Your opponent must discard a dodge for each dodge he wishes to play.

"With heart, faith and steel. In the end there can be only one." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Methos) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may use Master cards from any Persona.

"You must learn to conceal your special gift, and harness your power... until the time of the Gathering." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Nefertiri/Discard) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If forced to discard from your hand, you may choose to place any or all of those cards back on the top of your Endurance.

"The sensation you are feeling is the Quickening." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Nefertiri/Draw) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

During your turn, anytime you have fewer cards in your hand than your Ability, you may draw back up to your Ability.

"Never lose your temper. If your head comes away from your neck, it's over." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Nexus) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Once during the game, you may discard your entire hand to reshuffle your discard pile into your Endurance. Draw up to your ability. This is not considered to be exhaustion.

"Because you were born different, men will fear you." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (No Attack = Hidden) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If your opponent did not play an attack during his last turn, then the first attack you play during your turn may be a Hidden Attack.

"No one has ever known we were among you... until now." -- Part 4 of 4
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Ramirez) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may make 3-card or 5-card Exertions. You must announce whether the Exertion will be 3 or 5 cards before you draw the first card.

"When only a few of us are left, we will feel an irresistible pull towards a far away land... to fight for the Prize." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Renaissance) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If you take your opponent's head, you may choose to gain all of his Persona Powers for the rest of the tournament. You must take all or none of that Persona's Power.

"You have no knowledge of your potential." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Slan Quince) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You do not have to make an Exertion to make Power Blows.

"Never lose your temper. If your head comes away from your neck, it's over." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Standing Defense) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Your opponent must discard a basic block for each Standing defense they wish to play on their turn.

"When the few who remain will battle to the last." -- Part 3 of 4
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Sunda Kastagir) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

When you make an Exertion to search for an attack or defense, you may make the Exertion one card at a time, stopping when you find the card you wish to keep or the full Exertion has been made. You must still make a full Exertion to make or block Power Blows.

"We must fight until only one remains. You are safe only on Holy Ground. None of us will violate that law. It's tradition." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Kurgan) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Any of your attacks that successfully damage your opponent do an additional point of damage.

"There is great power in the Quickening, but Nature has not given us equal shares." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Sorcerer Nakano/Duplicate Event) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Instead of playing a Special card on your turn, you may discard a Special card to duplicate the effects of an Event played during your opponent's last turn. Treat the effects as if you had played that Event.

"When only a few of us are left, we will feel an irresistible pull towards a far away land... to fight for the Prize." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (The Sorcerer Nakano/Hidden Attack) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If you do not play a Special card on your turn, you may make one of your attacks that turn Hidden.

"There is great power in the Quickening, but Nature has not given us equal shares." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Watcher) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

Anytime one of your opponent’s Watcher cards is placed in the discard pile it is removed from the game instead.

"You can't stay out of the game, Duncan. You've tried before." -- Connor MacLeod
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Xavier St. Cloud) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may have twice the number of restricted Plots in your deck than normally allowed.

"We must fight until only one remains. You are safe only on Holy Ground. None of us will violate that law. It's tradition." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Yung Dol Kim/Additional Attack) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

If you have an Extra Weapon in play, you may make an Exertion to play an additional attack.

"The sensation you are feeling is the Quickening." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Yung Dol Kim/Attacks as Blocks) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

You may play attacks as blocks.

"When only a few of us are left, we will feel an irresistible pull towards a far away land... to fight for the Prize." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Ben Durbin) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Bill Chien) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Bill Chein' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Billy Littlepage - Red Sword) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Billy Littlepage' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Billy Littlepage) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Glenfinnan) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Keri Version 1) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Keri Smith' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Keri Version 2) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Keri Smith' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Notre Dame) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Pierrefond) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Sam) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Sam, Version 2) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has Sam's name printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Sean Cordero) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Sean Cordero' printed on the back with a list of his major wins.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Terry Eldred) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Terry Eldred, Version 2) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Terry Eldred' printed on the back.
 
ImmortalTitleTypeRarity
Thunder Castle Games Pre-Game (Troy) Pre-Game Promo
GridRestrictionsGems
 
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.