Promotional Cards (2nd Edition)

ImmortalTitleTypeRarity
Colin MacLeod Dahlia (HSFV-05P) Situation: Mortal Ally Promo
GridRestrictionsGems
  R2 [Empathy]
Text
Remove Dahlia from the game to remove an Immortal Ally from the game or remove Dahlia from play to remove a Mortal Ally from play. 
ImmortalTitleTypeRarity
Colin MacLeod Persona (1st Edition) (HSFVP-08) Persona Promo
GridRestrictionsGems
 
Text
Colin MacLeod hunts for his nemesis, the one who ruined his life by killing his wife and adopted clan. For over a thousand years and hundreds of lifetimes, he had searched out Marcus Octavius. As societies crumble around him, he cares little for anything but his vengeance, binding him to the path that he should seek.

Your opponent’s maximum Hand Size is reduced by one for each Ally you control that has been removed from the game. You may play Basic Blocks to defend Ranged Attacks.
 
ImmortalTitleTypeRarity
Connor MacLeod Persona (HM3-077-GC) Persona Promo
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Connor MacLeod was born in 1518 in the village of Glennfinnan, on the shores of Loch Shield. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez whose lessons have prepared him for the time of The Gathering.

You may discard one [E] to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of 3).
 
ImmortalTitleTypeRarity
Darius Persona (CON2010-001) Persona Promo
GridRestrictionsGems
  7 7[Master]4[Agility]3[Strength]4[Toughness]7[Empathy]7[Reason]
Text
Warlord turned pacifist, Darius was born in 120BC. After his first death in 82BC, he used his immortality to became one of the most feared Visigoths in history. After taking the Quickening from a holy man, his morality shifted. He is now a peace advocate. Having rejected violence fifteen hundred years ago, he is retired on Holy Ground where other Immortals are forbidden to fight him. When and if he returns to The Game is impossible to say.

You may include any non-Reserved, non-Signature Cards from other Personas in your Deck. Your non-Persona Pre-Game Cards titled Darius do not count toward your Deck Construction limits.
 
ImmortalTitleTypeRarity
Darius Persona (Premium) (CON2010-002) Pre-Game Promo
GridRestrictionsGems
 
Text
Warlord turned pacifist, Darius was born in 120BC. After his first death in 82BC, he used his immortality to became one of the most feared Visigoths in history. After taking the Quickening from a holy man, his morality shifted. He is now a peace advocate. Having rejected violence fifteen hundred years ago, he is retired on Holy Ground where other Immortals are forbidden to fight him. When and if he returns to The Game is impossible to say.

Play in conjunction with the Darius persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
ImmortalTitleTypeRarity
Darius Teacher of Many (CON2010-003) Edge Promo
GridRestrictionsGems
  R6 [Empathy]
Text
ALLOWANCE: You may include one non-Master Reserved Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. 
ImmortalTitleTypeRarity
Duncan MacLeod Persona (HM3-092-GC) Persona Promo
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a chieftain’s son until he was killed in bottle in 1622... and didn’t stay dead. First trained by Conner MacLeod, Duncan has “all of the fun and most of the good women”. He fights with a carved Dragon-Head Katana bequeathed to him by a Samurai in 1778.

You may discard one [E] to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
 
ImmortalTitleTypeRarity
English Longsword Pre-Game (1st Edition) (HSFVP-10) Weapon of Choice Promo
GridRestrictionsGems
  [Hand]
Text
The English Longsword is commonly held in combat with one or two hands. Longswords are used for striking, cutting, and thrusting. The specific offensive purpose of an individual English Longsword is derived from its physical shape. All parts of the sword are used for offensive purposes, including the pommel and crossguard.

You may attack normally after playing a card titled Dodge or Evade: Escape. You may not include any dodges in your deck that do not cover all nine grids.
 
ImmortalTitleTypeRarity
Felice Martin Persona (1st Edition) (HS1P-007) Persona Promo
GridRestrictionsGems
  5
Text
Some might say that she’s understandably unstable. A product of her past, left raped and dead near the gates of Orleans at a time when a woman alone had no hope for the future. Her "teacher" master forger Pierre Bedard, kept her as a plaything and, when he tired of her, came for her head.

If you do not play a Special Card on your turn, you may look at your opponent’s hand once.
 
ImmortalTitleTypeRarity
Generic Advance Warning (HS2) (HS2-06P) Situation Promo
GridRestrictionsGems
  [Reason]
Text
You may Discard a card titled Alertness from your hand to search your Endurance or Discard for a card titled Alertness and put it in your hand. 
ImmortalTitleTypeRarity
Generic Advance Warning (HSFV) (HSFVP-01) Situation Promo
GridRestrictionsGems
  [Reason]
Text
Once per turn, you may discard an Alertness from your hand to search your Endurance or Discard for one Alertness and put it in your hand. 
ImmortalTitleTypeRarity
Generic Alertness (Block) (HSFV-01P) Event Promo
GridRestrictionsGems
  [Reason]
Text
If your opponent played an attack last turn that cannot be blocked, you may play a block against that attack. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (HSFV-02P) Event Promo
GridRestrictionsGems
  [Reason]
Text
If your opponent played an attack last turn that cannot be dodged, you may play a dodge against that attack. You may play an additional attack this turn. 
ImmortalTitleTypeRarity
Generic Amergan (HSFV-03P) Event: Mortal Ally? Promo
GridRestrictionsGems
  [Empathy]
Text
Play in conjunction with a Weapon of Choice Non-Special Attack that cannot be a Power Blow. That attack is now a Power Blow and does 3 damage. That attack cannot be a Head Shot. 
ImmortalTitleTypeRarity
Generic Challenge Refused (HSFVP-02) Situation Promo
GridRestrictionsGems
  2 [2E Only] [Toughness]
Text
You may discard this card from play to counter any attempt by your opponent to force you into an Attribute Challenge. 
ImmortalTitleTypeRarity
Generic Championship Hilt Object Promo
GridRestrictionsGems
  2 [Agility][Strength][Toughness][Empathy][Reason]
Text
Whenever you play an attack, you may draw a card. This card's Attributes do not count towards your deck construction limit.

"Sometimes in life you have to do more than just watch." -- Joe Dawson
 
ImmortalTitleTypeRarity
Generic Death Before Dishonor (HS4-01PP) Plot Promo
GridRestrictionsGems
  2 [Toughness]
Text
You may choose to lose one Ability. If you do, choose one Location, Object, Plot or Situation in play. Nullify that card until the beginning of your next turn. You may use this power multiple times during your turn. You may not nullify this card. 
ImmortalTitleTypeRarity
Generic Divine Intervention (4H) (4H-292) Situation Promo
GridRestrictionsGems
  2 [Strength]
Text
During your May Do / Must Do Phase, choose one non-Persona, non-Weapon of Choice card in your opponent’s Pre-Game. That card is nullified for the remainder of your turn. 
ImmortalTitleTypeRarity
Generic Divine Intervention (HM3) (HM3-001CvDP) Illusion Promo
GridRestrictionsGems
  [Reason]
Text
You may only play or put this card into play if your opponent has a Quickening in their Pre-Game. Choose one Quickening card your opponent has in their Pre-Game. That card and this card are both removed from the game. You may only play or put into play one Divine Intervention this turn. 
ImmortalTitleTypeRarity
Generic Divine Intervention (HS1) (HS1P-001) Event Promo
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. 
ImmortalTitleTypeRarity
Generic Divine Intervention (HS3 Prize Pack) (HS3P-001) Edge Promo
GridRestrictionsGems
  [Reason]
Text
Play during your May Do / Must Do Phase. Choose one non-Persona, non-Weapon Card in your opponent's Pre-Game. That card is nullified until the beginning of your next turn. 
ImmortalTitleTypeRarity
Generic Divine Intervention (HS3) (HS3P-001) Edge Promo
GridRestrictionsGems
  [Reason]
Text
Choose one Pre-Game that is not a Weapon of Choice or Persona. You may nullify that Pre-Game while this card is in play. 
ImmortalTitleTypeRarity
Generic Divine Intervention (HS4) (HS4-PreOrder Promo) Situation Promo
GridRestrictionsGems
  [2E Only] [Reason]
Text
Discard this card to duplicate an Event or Illusion your opponent played last turn. 
ImmortalTitleTypeRarity
Generic Divine Intervention (HtGP) (HtGP-01) Event Promo
GridRestrictionsGems
  [Toughness]
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. 
ImmortalTitleTypeRarity
Generic Dojo (HS1P-002) Situation Promo
GridRestrictionsGems
  [Agility]
Text
At the beginning of your turn you may either place cards from your hand underneath Dojo or take cards from underneath Dojo to your hand. Dojo may have up to five cards underneath it. If this card leaves play, the cards underneath are discarded. You may only have one Dojo in play. 
ImmortalTitleTypeRarity
Generic Evade (Escape) (4H-293) Dodge: Escape Promo
GridRestrictionsGems
            
            
            
1
Text
 
ImmortalTitleTypeRarity
Generic Even the Odds (HS2-07P) Event Promo
GridRestrictionsGems
  [Toughness]
Text
Draw cards until you have the same number of cards in your hand as your opponent does. You may play an additional Special Card this turn. 
ImmortalTitleTypeRarity
Generic Fabulous Freebirds (HtGP-02) Situation: Mortal Ally Promo
GridRestrictionsGems
  [Empathy]
Text
Your dirty tricks do +1 damage. You may only have one Fabulous Freebirds in play. 
ImmortalTitleTypeRarity
Generic Golden Turkey (HTVG-001) Illusion Promo
GridRestrictionsGems
  [Agility][Strength][Toughness][Empathy][Reason]
Text
You lose one ability, your opponent gains one ability.

"Totally boring and quite unplayable." -- Ocean Software 1986, Highlander: The Video Game
 
ImmortalTitleTypeRarity
Generic Head Shot (4H-294) Edge Promo
GridRestrictionsGems
  1
Text
You may only play this card if you do not play a Special Card during your turn. Play in conjunction with an Upper Attack. That attack is now a Head Shot.

"The three horsemen of the apocalypse. Doesn't quite have the same ring to it, does it Kronos?" -- Duncan MacLeod, Revelations 6:8
 
ImmortalTitleTypeRarity
Generic Hideo Koto (HS3PP-004) Situation: Mortal Ally Promo
GridRestrictionsGems
  2 [Empathy]
Text
You may discard this card from play to add two damage to a Basic Attack immediately after it is declared successful by your opponent. 
ImmortalTitleTypeRarity
Generic Highlander the Video Game (HTVG-003) Object Promo
GridRestrictionsGems
  [Empathy]
Text
Your opponent’s maximum hand size is increased by your current ability. This effect is cumulative.

"This is a real case of a film tie-in-rip-off." -- ZZap64, Highlander: The Video Game
 
ImmortalTitleTypeRarity
Generic Insignificant Threat (HS2-04P) Situation Promo
GridRestrictionsGems
  2 [Strength]
Text
If your opponent is Disarmed you may choose to skip your Attack Phase during your turn. If you do, you may search your Discard for one card and put it in your hand. 
ImmortalTitleTypeRarity
Generic Interrogation (HS2-08P) Situation Promo
GridRestrictionsGems
  2 [Strength]
Text
Whenever you play a card titled Police, you may also choose one Ally in play. That Allies effects are ignored while that Police is in play. 
ImmortalTitleTypeRarity
Generic Jimmy Sang (HS2-02P) Situation: Mortal Ally Promo
GridRestrictionsGems
  2 [Empathy]
Text
At the beginning of your Defense Phase choose one Hidden Attack. You may reveal that attack before playing a defense. 
ImmortalTitleTypeRarity
Generic Kate MacLeod (HtGP-03) Event: Mortal Ally Promo
GridRestrictionsGems
  2 [Empathy]
Text
Your opponent takes one damage for each Immortal Ally they have in play. 
ImmortalTitleTypeRarity
Generic Lower Center Attack (HSFVP-03) Basic Attack Promo
GridRestrictionsGems
            
            
            
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a 0-card Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (HSFVP-04) Basic Block Promo
GridRestrictionsGems
            
            
            
Text
You may make a 0-card Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Block (HM3-002PP) Basic Block Promo
GridRestrictionsGems
            
            
            
1
Text
You may make a Hard Exertion to make this block a Power Block. If this block is found in an Attribute Check, add one to the result. 
ImmortalTitleTypeRarity
Generic Lower Right Block (HS3PP-003) Basic Block Promo
GridRestrictionsGems
            
            
            
1 [2E Only]
Text
You may make a Hard Exertion to make this block a Power Block. If this block is found in an Attribute Check, add one to the result. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (HM3-004PP) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. If this attack is found in an Attribute Check, add one to the result. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (HS3PP-002) Basic Attack Promo
GridRestrictionsGems
            
            
            
1 [2E Only]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. If this attack is found in an Attribute Check, add one to the result. 
ImmortalTitleTypeRarity
Generic Nexus (HtGP-04) Situation Promo
GridRestrictionsGems
  1 [Reason]
Text
Remove this card from the game when you wish to use it. Reshuffle your discard back into your Endurance. No Ability is lost. 
ImmortalTitleTypeRarity
Generic Old Carl's Secrets (HS1P-003) Event Promo
GridRestrictionsGems
  [Reason]
Text
Choose a Situation, Object, Plot or Location in play. For the remainder of your turn, you may ignore the effects of that card.

"You looking to track men out here... go north." -- Carl / Mountain Men
 
ImmortalTitleTypeRarity
Generic Patience (4H-303) Situation Promo
GridRestrictionsGems
  [Reason]
Text
You may not draw any cards during your Draw / Discard Phase. At the beginning of your Defense Phase, you may draw up to your Maximum Hand Size. 
ImmortalTitleTypeRarity
Generic Police (HtGP-05) Event Promo
GridRestrictionsGems
  [Reason]
Text
You may remove either a Situation or a Plot from play. You lose one Ability. 
ImmortalTitleTypeRarity
Generic Prime Block (Middle) (HS1P-004) Block Promo
GridRestrictionsGems
            
            
            
[Strength]
Text
This defense can block attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Prime Block (Upper) (HS4-02PP) Block Promo
GridRestrictionsGems
            
            
            
2 [Strength]
Text
This block can defend attacks that cannot be blocked. 
ImmortalTitleTypeRarity
Generic Revenge of the Sword (HS2-01P) Plot Promo
GridRestrictionsGems
  2 [Reason]
Text
Your first attack each turn may be played Hidden. 
ImmortalTitleTypeRarity
Generic Search for Vengeance (Pain) (HSFV-08P) Plot Promo
GridRestrictionsGems
  [Empathy]
Text
Pain: Discard 2 cards randomly from your hand. 
ImmortalTitleTypeRarity
Generic Search for Vengeance (Suffering) (HSFV-09P) Plot Promo
GridRestrictionsGems
  [Empathy]
Text
Suffering: You may only play this card if you have Search for Vengeance: Pain in play. When this card enters play, you must discard the top 2 cards of your Endurance. 
ImmortalTitleTypeRarity
Generic Search for Vengeance (Vengeance) (HSFV-10P) Plot Promo
GridRestrictionsGems
  [2E Only] [Empathy]
Text
Vengeance: You may only play this card if you have Search for Vengeance: Pain and Suffering in play. Discard all cards titled Search for Vengeance in play. Your opponent must discard the top card of their Endurance for each [E] in your discard. 
ImmortalTitleTypeRarity
Generic Shattered Bridge (HSFV-11P) Location Promo
GridRestrictionsGems
  [Agility]
Text
While on the Shattered Bridge, Dodges will not avoid multiple attacks. 
ImmortalTitleTypeRarity
Generic Sheriff Benson (HS1P-005) Edge: Mortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
Play in conjunction with a Police that removes a Situation. You may remove an additional Situation. You may only play one Sheriff Benson this turn.

"Anything you say will be used in a court of law. NOW SHUT UP!" -- Sheriff Benson / Mountain Men
 
ImmortalTitleTypeRarity
Generic Skull (HS1P-006) Object Promo
GridRestrictionsGems
  [2E Only] [Empathy]
Text
When your opponent plays a Mortal Ally, they lose one Ability. 
ImmortalTitleTypeRarity
Generic The Curse (HSFV-12P) Pre-Game Promo
GridRestrictionsGems
 
Text
From the dawn of time we came. Moving silently down through the centuries, living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now. -- Ramirez, Highlander The Gathering

Discard this card to duplicate the effects of your opponent’s Persona Ability for the remainder of your turn.
 
ImmortalTitleTypeRarity
Generic The Curse (HSFV-13P) Situation Promo
GridRestrictionsGems
  [Reason]
Text
Place a special card your opponent has in play under this card. That card is ignored while under this card. If this card leaves play, return the card underneath to your opponent’s Discard. 
ImmortalTitleTypeRarity
Generic The Final Dimension (HM3-001PP) Plot Promo
GridRestrictionsGems
  2
Text
Once per turn, you may play an Illusion from a Soft-Exertion. 
ImmortalTitleTypeRarity
Generic The Gathering (HtGP-06) Situation Promo
GridRestrictionsGems
  [Toughness]
Text
If you are forced to discard off your Endurance instead put those cards in your hand. 
ImmortalTitleTypeRarity
Generic The Power of Illusion (HM3-003PP) Edge Promo
GridRestrictionsGems
  2
Text
You may include one Illusion card from another immortal in your deck. If that Illusion card is found in a Hard Exertion, you may discard this card from your hand to play that Illusion from that Exertion. 
ImmortalTitleTypeRarity
Generic The Tong (HS2-09P) Situation Promo
GridRestrictionsGems
  [Reason]
Text
You may Draw a card at the beginning of your turn for each Situation your opponent has in play. 
ImmortalTitleTypeRarity
Generic There Can Only Be One (HTVG-002) Edge Promo
GridRestrictionsGems
  [Reason]
Text
Play in conjunction with an attack that cannot be blocked or dodged. That attack can be blocked or dodged normally. Your opponent’s next attack cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Generic Thrust (HtGP-07) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
This attack does an additional two points of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (HS2-10P) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
If you do not play a Special Card this turn, you may make a Hard Exertion to make this attack a Head Shot. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (HtGP-08) Basic Block Promo
GridRestrictionsGems
            
            
            
1
Text
You may make a 0 card Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (HS4-03PP) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. You may discard this card from your hand to draw a card. 
ImmortalTitleTypeRarity
Generic Upper Left Block (HS2-03P) Basic Block Promo
GridRestrictionsGems
            
            
            
1
Text
If this Block is played from your hand, you may add one additional adjacent grid for this Block to cover. You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (4H-291) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
You may play this as an additional attack. 
ImmortalTitleTypeRarity
Generic Upper Right Block (HS4-04PP) Basic Block Promo
GridRestrictionsGems
            
            
            
1
Text
You may make a Hard Exertion to make this block a Power Block. You may discard this card from your hand to draw a card. 
ImmortalTitleTypeRarity
Ian Bancroft Pre-Game (HS3PP-001) Watcher Promo
GridRestrictionsGems
 
Text
Ian Bancroft is well known among the Watcher Society. From 1962 to 1993 he was Darius’ Watcher as well as the Western Europe Coordinator since 1987. Ian was sure that Darius was the hope for the world with his teachings and philosophy. His world came crashing down when James Horton, his protégé, killed Darius. He was relieved from his position and assigned to be May-Ling Shen’s Watcher, while getting mental treatment in Hong Kong. The Watcher Society has all faith that Ian can recover from his problems.

You may include up to nine watcher cards in your deck during deck construction. You may include hunters in your deck.
 
ImmortalTitleTypeRarity
Jin Ke Persona (1st Edition) (HM3-005PP) Persona Promo
GridRestrictionsGems
 
Text
You may play Evades against attacks that cannot be dodged. You may play an additional attack during your turn for each attack you played during your last turn. 
ImmortalTitleTypeRarity
Kyala Huntress (HSFV-06P) Plot Promo
GridRestrictionsGems
  S2 [Reason]
Text
You may play an additional attack for each Ally your opponent has in play. If your opponent has no Allies in play, your first attack each turn cannot be blocked. 
ImmortalTitleTypeRarity
Kyala Persona (1st Edition) (HSFVP-07) Persona Promo
GridRestrictionsGems
 
Text
Kyala was killed in feudal Japan, where she was found by Marcus Octavius. He took her as his new toy and trained her to be perfect assassin.

If you do not play a Special Card, you may make a 3-card Hard Exertion to remove an Ally from play. You may make that a 5-card Hard Exertion to remove that Ally from the game instead.
 
ImmortalTitleTypeRarity
Malick Inspire Fear (HSFV-07P) Event Promo
GridRestrictionsGems
  R6 [Empathy]
Text
If your opponent altered the size of their Exertion last turn, remove the top card of their Endurance from the game.

"I lived a thousand years, boy." -- Malick / Highlander: The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Centurion (HSFV-04P) Object: Mortal Ally Promo
GridRestrictionsGems
  R2 [Reason]
Text
Discard this card instead of discarding cards from your hand at the end of your turn.

"Bring him to me." -- Marcus Octavius / Highlander: The Search for Vengeance
 
ImmortalTitleTypeRarity
Marcus Octavius Persona (1st Edition) (HSFVP-09) Persona Promo
GridRestrictionsGems
 
Text
Two thousand years seems like an eternity to most Immortals. But, Marcus Octavius had no concern for time, so long as he could rebuild his vision of Rome. It was all that he cared about, even more so than The Game. Every time his vision came to fruition, his old nemesis would be there to rip it apart. But, it can be built again.

During your May Do / Must Do Phase, you may draw a card for each Object: Ally you have in play.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Citytop) (HS1R-001) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Fallen Tree) (HS1R-002) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Kyala) (HSFVP-05) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
If I can’t control them, or tame them, I might as well start all over again. -- Marcus Octavius, The Search for Vengeance

Remove this card from the game to counter any one Special Card played by your opponent. Tear this card in half after use.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (MacLeod Ruins) (HtGP-12) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Mansion) (HS1R-004) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Mossy Rocks) (HS2-05P) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Mountain) (HtGP-10) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Snowy House) (HtGP-11) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Special Card) (4H-296) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
How many have you killed? How much blood have you spilled in anger? -- Joe Dawson, Comes a Horsemen

You may remove this card from the game to counter a Special Card as it is played or put into play. If you do, tear this card in half.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Sulphur Plant) (HS1R-005) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Tank) (HSFVP-06) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
In two minutes the virus flies, can you stop it? -- Marcus Octavius, The Search for Vengeance

Remove this card from the game to nullify the effects of any one Special or Edge card in play. Tear this card in half after use.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Templar Shrine) (HS1R-003) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Valley) (HtGP-09) Pre-Game Promo
GridRestrictionsGems
  [2E Only]
Text
Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 
ImmortalTitleTypeRarity
The Four Horsemen Bronze Blade (4H-295) Object: Hilt Promo
GridRestrictionsGems
  S2 [Toughness]
Text
You may only include this card in your deck if you are using the Gladius Weapon of Choice. If your last defense played this turn was a successful block, your opponent cannot play a dodge from their hand against the first attack you play this turn.