Promotional Cards (2nd Edition Revised)

ImmortalTitleTypeRarity
Amanda Persona (R2015-033) Persona Promo
GridRestrictionsGems
  6 6[Master]24[Agility]9[Strength]12[Toughness]12[Empathy]18[Reason]
Text
DISCARD/RETRIEVE: Once per turn, you may Discard a Master card from your Hand to the bottom of your Endurance to Retrieve a persona-specific card from your Discard to the top of your Endurance. 
ImmortalTitleTypeRarity
Amergan Pre-Game (1PP01) Pre-Game Promo
GridRestrictionsGems
 
Text
Amergan was a Druid in life, who haunted Stonehenge after his death. When Colin MacLeod woke up in the middle of Stonehenge, Amergan took it upon himself to explain to the new immortal what he now was and what that meant. But Colin would not listen, so Amergan haunted Colin instead, acting as his advisor and conscience. It is unknown how Amergan knew of Immortals and the Game, but the bigger mystery is why he chose to help Colin.

You may substitute up to two of your Persona Specific attacks that are unreserved and have no printed restriction number in place of your required Basic Attacks. You may have up to three copies of this card in your Pregame, these copies together count as one card towards your Pregame limit.
 
ImmortalTitleTypeRarity
Black Phoenix Fan Championship Hilt (2015 Northeast Region) (R2015-022) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If you play a Martial Arts attack this turn, one non-Martial Arts attack you play may be Hidden.

2015 Northeast Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Black Phoenix Fan Pre-Game (R2015-034) Weapon of Choice Promo
GridRestrictionsGems
  [Off-Hand] [Strength][Strength][Strength]
Text
The Chinese have used the fan since the 4th century. The folding "iron fan" was originally created by the Japanese in the 6th century, which used bamboo and iron, and began the usage of the fan as a weapon. Both cultures developed different martial art styles using this weapon alone, in pairs, and also with other weapons such as the Dao and Katana.

UPSIDE: Your Martial Arts Special Attacks do an additional point of damage. You may play two Black Phoenix Fans as your only Weapons of Choice. If you do, your Black Phoenix Fan specific attacks cannot be defended by a Martial Arts defense.

DOWNSIDE: You may not play full grid dodges from or "as if from" an Exertion.
 
ImmortalTitleTypeRarity
Broad Bladed Spear Championship Hilt (2014 Southwest) (R2014-030) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
RETRIEVE: If you play a Basic Attack, you may retrieve a Broad Bladed Spear specific card from your Discard Pile to your Hand.

2014 Southwest Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Butterfly Swords Championship Hilt (2017 Southwest Region) (2017RP-008) Object: Hilt Promo
GridRestrictionsGems
  1 [Reason]
Text
RETRIEVE: When one weapon specific attack you played last turn is successful, during your May Do / Must Do Phase, Retrieve one weapon specific attack from your Discard Pile and reshuffle it into your Endurance.

2017 Southwest Regional Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Cane Sword Championship Hilt (2014 Northeast) (R2014-022) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Your Cane Sword Pre-game and in-game cards cannot be targeted by "Captured" or "Misfortune".

2014 Northeast Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Chainsaw Championship Hilt (2015 European Region) (R2015-009) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Once per turn, you may put into play one dodge to defend a pending attack.

2015 European Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Chinese Dao Championship Hilt (2017 European Region) (2017RP-005) Object: Hilt Promo
GridRestrictionsGems
  1 [Agility]
Text
DISCARD: When playing a Chinese Dao specific card, you may Discard one card from your Hand instead of Burning one card.

2017 European Regional Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Cortana Championship Hilt (2017 Southeast Region) (2017RP-020) Object: Hilt Promo
GridRestrictionsGems
  1
Text
RETRIEVE: When you play a card titled "Counter" from your Hand, you may Retrieve a Cortana-Specific card from your Discard Pile to your Hand.

2017 Southeast Regional Type Two Standard Constructed Champion
 
ImmortalTitleTypeRarity
Cutlass Championship Hilt (2016 Australian Region) (R2016-001) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If you play an attack from an Exertion, dodges will not avoid multiple attacks.

2016 Australian Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Cutlass Championship Hilt (2017 Great Lakes Region) (2017RP-023) Object: Hilt Promo
GridRestrictionsGems
  1
Text
REVEAL: At the beginning of your turn, Reveal the top three cards from your Endurance. Place one attack into your Hand and put the remaining cards on the bottom of your Endurance.

2017 Great Lakes Regional Type Two Standard Constructed Champion
 
ImmortalTitleTypeRarity
Darius Master's Remembrance (CON201401) Event Promo
GridRestrictionsGems
  S2 [Master][Reason][Empathy]
Text
RETRIEVE: Retrieve to your Hand one non-Signature Allowed card from your Discard.

TRIGGER/REMOVAL: If this card is in play, you may remove it from the game to put the Retrieved card into play without an Allowance card.

Card Design inspired by Todd Daniels
(2013 Constructed World Champion)
 
ImmortalTitleTypeRarity
Darius ♦St. Julien le Pauvre (CON2013001) Location Promo
GridRestrictionsGems
  S2 [Agility]
Text
You may ignore Location(s) your opponent has in play. Your opponent's Location(s) are not removed by playing this card.

"Do you see that church? An immortal used to live there." -- Marcus Constantine
 
ImmortalTitleTypeRarity
Epee Championship Hilt (2016 Canadian Region) (R2016-005) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Before making an Exertion for an attack or defense, you may place up to 3 gridded cards from your Hand to the top of your Endurance.

2015 Canadian Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Falchion Championship Hilt (2016 European Region) (R2016-009) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Once per turn you may make a Hard Exertion from your Hand if you are Exerting for an Attack or Defense.

2016 European Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Father Liam Riley Pre-Game (GCP17-001) Pre-Game Promo
GridRestrictionsGems
 
Text
Liam Riley was born in Ireland in 1722. He was befriended by Amanda sometime shortly after becomming an immortal and the two remained friends ever since.

CAPTURE: Before the Game begins you may place up to six single icon Edge cards that are titled Alertness, Bait and Switch, Concentration, Sacrifice and / or Selective Memory under this card (maximum of six cards total). Once per turn you may play or put into play one Captured card from this source.
 
ImmortalTitleTypeRarity
Four Horsemen Ambush (CON201501) Special Attack Promo
GridRestrictionsGems
            
            
            
S2 [Strength][Strength]
Text
DAMAGE: 4

BURN: If this attack is unsuccessful, instead of Sweeping this card, you may Remove it from the Game to have your opponent discard the top four cards of their Endurance.
 
ImmortalTitleTypeRarity
Generic "Now You See Me...." (9PP02) Illusion Promo
GridRestrictionsGems
  4 [Agility]
Text
When making an Exertion for a defense, if there are no legal defenses found in the Exertion, and you play this Illusion from the Exertion, the attack is successful but does one less damage.

"....now you don't." -- Anonymous

Card design inspired by Geoff Colman
(Southwest Region Representative)
 
ImmortalTitleTypeRarity
Generic "Really?..." (3PP04) Edge Promo
GridRestrictionsGems
  3 [Strength][Toughness]
Text
Play during your May Do/Must Do Phase. If your opponent used an effect to cause you non-attack damage or ability loss pending this turn, they take the damage or ability loss instead of you.

"... You really want to go there?" -- Anonymous
 
ImmortalTitleTypeRarity
Generic Anton Legris (8PP01) Event: Immortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Empathy]
Text
If your opponent played an attack without a gem, that attack does no damage if successful.

"We always knew it would find us someday." -- Anton Legris
 
ImmortalTitleTypeRarity
Generic Austere Sensei (15PP02) Situation: Mortal Ally - Mentor - Martial Arts Promo
GridRestrictionsGems
  2 [Empathy][Empathy]
Text
DISCARD / DRAW: Once per turn, during your May Do / Must Do Phase, Draw one card, then Discard two cards.

"Work harder, not smarter!" -- Geoff Colman 2016 (Southwest RR)
 
ImmortalTitleTypeRarity
Generic ♦Bartender (6PP01) Edge / Situation: Bystander / Pedestrian Promo
GridRestrictionsGems
  3 [Strength][Empathy]
Text
You may only play or put this card into play if there is a Location in play.

EDGE: BYSTANDER
Nullify one Pedestrian or Bystander in play.

SITUATION: PEDESTRIAN
DRAW: If your opponent plays an Event, immediately Draw a card.

Card Design inspired by Geoff Colman
(Southwest Region Rep)
 
ImmortalTitleTypeRarity
Generic Beauty Parlor (9PP01) Location Promo
GridRestrictionsGems
  3 [Empathy]
Text
COST: Players must discard a dodge of the same title to play a dodge from their Hand unless the dodge is titled "Distract" or "Charm".

Card design inspired by Nigel Keates
(Europe Regional Representative)
 
ImmortalTitleTypeRarity
Generic Big and Bad (PP16-010) Edge Promo
GridRestrictionsGems
 
Text
You may only include this card in your deck if you have 75 or more cards in your deck.

Play during your May Do / Must Do Phase. You may place one card from an Exertion you make this turn into your Hand.
 
ImmortalTitleTypeRarity
Generic ♦Big and Bad (Discard) (2PP01) Edge Promo
GridRestrictionsGems
  3 [Toughness]
Text
RETRIEVE:
You may only include this card in your deck if you have 75 or more cards in your deck. Play during your May Do/Must Do Phase. You may retrieve one generic attack or block from your Discard.
 
ImmortalTitleTypeRarity
Generic ♦Big and Bad (Endurance) (1PP02) Edge Promo
GridRestrictionsGems
  3 [Toughness]
Text
RETRIEVE:
You may only include this card in your deck if you have 75 or more cards in your deck. Play during your May Do/Must Do Phase. You may retrieve one generic attack or block from your Endurance.
 
ImmortalTitleTypeRarity
Generic Bill Johnson (13PP01) Event / Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [Empathy][Agility]
Text
EVENT: IMMORTAL ALLY
DISCARD: Your opponent must Discard all Edge cards from their Hand.

SITUATION: IMMORTAL ALLY
While this card is in play, your opponent may only play one Edge card per phase of their turn.

"Do I get to play a card now?" -- Bill Johnson 2016 (Omaha TD)
 
ImmortalTitleTypeRarity
Generic Bill Vick (Great Lakes RR) (13PP02) Event: Immortal Ally - Mentor Promo
GridRestrictionsGems
  2 [Empathy][Toughness]
Text
RETRIEVE / REMOVAL: Search your Endurance for any two generic cards that do not share a card type and place them in your hand, then Remove this card from the game.

"This card is terrible." -- Bill Vick 2016
 
ImmortalTitleTypeRarity
Generic Blind Fighting (5PP01) Situation Promo
GridRestrictionsGems
  2 [Reason]
Text
RETRIEVE: If your opponent makes an attack(s) hidden, you may immediately Retrieve one card titled "Alertness" from your Discard to Hand. Immediately after you complete a Retrieve effect, place this card under your opponent's control.

Card Design inspired by: Geoff Colman
(Southwest Region Rep)
 
ImmortalTitleTypeRarity
Generic Broken Arm (10PP01) Situation: Wound Promo
GridRestrictionsGems
  2 [Strength]
Text
You may only play or put this card into play if you played a successful Martial Arts attack last turn that targeted the middle left or middle right grids.

LOSS: While this card is in play, your opponent loses one Hand Icon.

Card design inspired by Brad Hay
(Canada Region representative)
 
ImmortalTitleTypeRarity
Generic Center Block (3PP01) Block Promo
GridRestrictionsGems
            
            
            
1 [Strength]
Text
DISCARD/RETRIEVE: You may Discard this card from your Hand to Retrieve the bottom card of your Discard Pile to your Hand. 
ImmortalTitleTypeRarity
Generic Championship Hilt (2014 Sealed Deck World Champion) (CH2014-05) Object: Hilt Promo
GridRestrictionsGems
  1 [Reason][Toughness]
Text
You may only use this card if you are not using a Weapon of Choice.

Your first attack may be to areas you defended this turn. This card can only be removed from play if you are Disarmed.

2014 Sealed Deck World Champion
 
ImmortalTitleTypeRarity
Generic Championship Hilt (2014 Type One Constructed World Champion) (CH2014-01) Object: Hilt Promo
GridRestrictionsGems
  1 [Reason][Toughness]
Text
You may only use this card if you are only using a One-Handed Weapon of Choice.

DISCARD: You may Discard a Special card to ignore the downside of your One-Handed Weapon of Choice this turn.

2014 Type One Constructed World Champion
 
ImmortalTitleTypeRarity
Generic Championship Hilt (2014 Type Two 2 Headed Giant World Champion) (CH2014-03) Object: Off-Hand Hilt Promo
GridRestrictionsGems
  1 [Reason][Toughness]
Text
You may only use this card if you are using an Off-Hand Weapon of Choice.

You may nullify the Hand Icon on the Off-Hand Weapon of Choice this Hilt is attached to.

2014 Type Two 2 Headed Giant World Champion
 
ImmortalTitleTypeRarity
Generic Championship Hilt (2014 Type Two Constructed World Champion) (CH2014-04) Object: Hilt Promo
GridRestrictionsGems
  1 [2E Only] [Reason][Toughness]
Text
You may only use this card if you are using an One-Hand Weapon of Choice.

ATTRIBUTE CHECK: Make a Soft Exertion for [A][A] or [S][S]. If successful, you may make an additional attack or an additional Power Blow this turn.

2014 Type Two Constructed World Champion
 
ImmortalTitleTypeRarity
Generic Championship Hilt (2014 Type Two Lean/Mean World Champion) (CH2014-02) Object: Hilt Promo
GridRestrictionsGems
  1 [Reason][Toughness]
Text
You may only use this card if you are using a Two-Handed Weapon of Choice.

You may nullify the text on any Evade you play.

2014 Type Two Lean/Mean World Champion
 
ImmortalTitleTypeRarity
Generic Championship Hilt (2017 Midwest Region) (2017RP-002) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
You may only play or put this card into play if you are Armed. You are now Unarmed, even if this card is ignored or nullified. Remove this card from play if you become Armed. Regain your weapon(s) if this card leaves play.

2017 Midwest Region Type Two Standard Constructed Champion
 
ImmortalTitleTypeRarity
Generic Charley Angeli (Northeast RR) (13PP04) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Agility][Toughness]
Text
TRIGGER: When making an Attribute Check, if you draw exactly zero of the attribute gem you are searching for, you may remove this card from the game to declare the Attribute Check successful.

"Sometimes it's better to be lucky than good..." -- Charley Angeli 2016
 
ImmortalTitleTypeRarity
Generic ♦Clairvoyance (10PP02) Edge: Gypsy Promo
GridRestrictionsGems
  3 [2E Only] [Empathy]
Text
Play before making an Exertion for a defense. Shuffle your Endurance.

OR

Play in conjunction with an attack. Shuffle your opponent's Endurance.

Card design inspired by Nigel Keates
(Europe Region Representative)
 
ImmortalTitleTypeRarity
Generic Dachi (1PP03) Block: Martial Arts Promo
GridRestrictionsGems
            
            
            
1 [Toughness]
Text
When this card enters play, choose six grids for this to cover. You may not play a Special Card this turn.

"The best offense is a good defense." -- Unknown
 
ImmortalTitleTypeRarity
Generic DeSalvo's Martial Arts (5PP02) Location: Martial Arts Promo
GridRestrictionsGems
  3 [Agility][Toughness]
Text
You may not be Considered Disarmed by your opponent's effects.

RETRIEVE: Once per turn during your May Do / Must Do Phase, you may Retrieve one Martial Arts card from your Discard to the bottom of your Endurance.

Card Design inspired by Geoff Colman
(Southwest Region Rep)
 
ImmortalTitleTypeRarity
Generic Dirty Trick (11PP01) Attack: Dirty Trick Promo
GridRestrictionsGems
            
            
            
2 [Toughness]
Text
REVEAL: If this attack is successful, Reveal the top 10 cards of your opponents Endurance.

DISCARD: Discard any dodges Revealed this way.
 
ImmortalTitleTypeRarity
Generic Distract (2PP02) Dodge Promo
GridRestrictionsGems
  1 [Agility]
Text
"Hey, look over there!" -- Anonymous 
ImmortalTitleTypeRarity
Generic ♦Divine Intervention (R2014-035) Event Promo
GridRestrictionsGems
  [Reason]
Text
REMOVAL: You may remove this card from the game to immediately copy and activate the effects of one non-Persona, non-Weapon of Choice Pregame card.

Design Inspired by Nigel Keates
(European Region Representative)
 
ImmortalTitleTypeRarity
Generic Divine Intervention (PP16-011) Event Promo
GridRestrictionsGems
 
Text
Choose one:
- REMOVAL: If your opponent has a Pregame in play that can be removed from the Game. That card and this card are both Removed from the Game.
- Duplicate the effects of one Weapon of Choice your opponent controls.
 
ImmortalTitleTypeRarity
Generic Front Desk Pimp (10PP03) Event: Pedestrian Promo
GridRestrictionsGems
  2 [Reason][Empathy]
Text
RETRIEVE: You may Retrieve one Bystander from your Endurance or Discard Pile and place it in your Hand.

"If you need anything, broads, blow, just dial 0."

Card design inspired by Geoff Colman
(Southwest Regional Representative)
 
ImmortalTitleTypeRarity
Generic ♦Gypsy Caravan (10PP04) Object: Vehicle: Gypsy Promo
GridRestrictionsGems
  3 [Empathy]
Text
While this card is in play, no cards titled "Divine Intervention" may be played.

Card design inspired by Geoff Colman
(Southwest Regional Representative)
 
ImmortalTitleTypeRarity
Generic HAYUS (Canada RR) (13PP03) Situation: Immortal Ally - Mentor Promo
GridRestrictionsGems
  2 [2E Only] [Empathy][Empathy]
Text
ATTRIBUTE CHECK / REMOVAL: You may make an Attribute Check for two gems of your choice. If successful, choose one, then Remove this card from the Game:
- Nullify any Restriction effects your opponent controls for the rest of your turn.
- You may defend one pending attack that is unblockable and / or undodgeable.

"Life is good" -- Brad Hay 2016
 
ImmortalTitleTypeRarity
Generic Hound (8PP02) Situation: Bystander Promo
GridRestrictionsGems
  2 [Strength]
Text
Once per turn, you may make a three card Hard Exertion to remove any Ally or Bystander your opponent controls from play. 
ImmortalTitleTypeRarity
Generic I'm Back (4PP01) Event Promo
GridRestrictionsGems
  2 [Toughness]
Text
RETRIEVE/REMOVAL: If your opponent removed one non-Quickening card from the game last turn; it is placed back in it’s location prior to the removal, remove I’m Back from the game. If your opponent captured any cards last turn; they are placed back in their location prior to being captured. 
ImmortalTitleTypeRarity
Generic Indoor Pool (4PP02) Location Promo
GridRestrictionsGems
  [Toughness]
Text
Players can only make Exertions from the top of their own Endurance. 
ImmortalTitleTypeRarity
Generic ♦Inside Information (6PP02) Edge Promo
GridRestrictionsGems
  2 [Strength][Toughness]
Text
Nullify the effects of one Pre-game or In-game Watcher or Hunter card in play.

DRAW: If there are none, Draw a card.

If this card is in play at the beginning of your opponent's turn, immediately place it in their Hand.

Card Design inspired by: Charley Angeli
(Northeast Region Rep)
 
ImmortalTitleTypeRarity
Generic James Vincent (3PP02) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [Empathy]
Text
REVEAL: If your opponent played a Hidden attack and you did not play a Hidden attack last turn, you may Reveal the attack before playing a defense from your Hand. 
ImmortalTitleTypeRarity
Generic Jerry Schattenburg (15PP03) Situation: Immortal Ally - Mentor Promo
GridRestrictionsGems
  2 [Empathy][Strength]
Text
You may only include this card in your deck if your deck size is more than 75 cards.
While this card is in play, you may put into play any card with "Head Shot" in the title from an Exertion for an attack.

"We don't need no steenking head shots!" -- Jerry Schattenburg 2016 (Kansas City TD)
 
ImmortalTitleTypeRarity
Generic Joe Italiano (14PP03) Event: Immortal Ally - Mentor Promo
GridRestrictionsGems
  2 [Empathy][Empathy]
Text
RETRIEVE: Retrieve an Object from your Discard Pile to your Hand.

REMOVAL: Remove this card from the game to put the Object into play.

"G'day mate. Need a hand?" -- Joseph Italiano 2016
 
ImmortalTitleTypeRarity
Generic Justina Castillo (5PP03) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [Empathy]
Text
Your opponent cannot play or put into play any Allowance cards. 
ImmortalTitleTypeRarity
Generic Lean and Mean (11PP04) Illusion Promo
GridRestrictionsGems
 
Text
Your minimum deck size is decreased by one.

Choose one:
- Draw a card
- Discard a card

"I'll see you in Hell!" -- Kane
 
ImmortalTitleTypeRarity
Generic Lean and Mean (PP16-009) Edge Promo
GridRestrictionsGems
  [2E Only] [Reason]
Text
Your Minimum Deck Size is decreased by one.

Play during your May Do / Must Do Phase. You may place one card from a Soft Exertion you make this turn into your Hand.
 
ImmortalTitleTypeRarity
Generic Locked Blades (6PP03) Special Attack Promo
GridRestrictionsGems
            
            
            
2 [Strength][Toughness]
Text
DAMAGE: 2
This attack cannot be dodged. During their turn, if your opponent blocks this attack, they may not play any attacks from their hand.

Card Design inspired by Bill Vick
(Great Lakes Region Rep)
 
ImmortalTitleTypeRarity
Generic Lower Attack (2PP03) Attack Promo
GridRestrictionsGems
            
            
            
1 [Strength]
Text
DAMAGE: 2/4

Choose one of the lower grids for this attack to cover. You may make a 0 card Hard Exertion to make this attack undodgeable. This attack cannot be hidden.
 
ImmortalTitleTypeRarity
Generic Lower Left Attack (4PP03) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
DAMAGE: 2/4

DISCARD/RETRIEVE: You may Discard this card from your Hand to Retrieve the bottom card of your Discard Pile to your Hand.
 
ImmortalTitleTypeRarity
Generic Lucas Desiree (7PP01) Edge: Immortal Ally Promo
GridRestrictionsGems
  3 [Empathy]
Text
Play during your May Do / Must Do Phase. Nullify all Burn effects your opponent controls while this card is in play. 
ImmortalTitleTypeRarity
Generic Martial Arts Tournament (GCP17-002) Location Promo
GridRestrictionsGems
  3 [Agility]
Text
All red grid attack cards are also Martial Arts cards. 
ImmortalTitleTypeRarity
Generic Master's Block (5PP04) Edge Promo
GridRestrictionsGems
  2 [Master][Strength][Toughness]
Text
Play on one Block you have in play, even if just declared unsuccessful against a Hidden Attack(s).

DISCARD: Discard up to three cards. For each card discarded, you may add one grid to the Block. This is a Power Block.

Card Design inspired by: Bill Vick
(Great Lakes Region Rep)
 
ImmortalTitleTypeRarity
Generic Master's Block (12PP01) Block Promo
GridRestrictionsGems
            
            
            
2 [Master][Toughness][Toughness]
Text
You may play this card as if from an Exertion. You may attack to areas you just blocked. You may Ignore any Loss effects controlled by your opponent. 
ImmortalTitleTypeRarity
Generic Nigel Keates (Europe RR) (15PP04) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Empathy][Toughness]
Text
Your opponent may only play cards from their Hand that have one or fewer attribute gems on them.

"There's a Brit in town... leave holy ground and fight!" -- Nigel Keates 2016
 
ImmortalTitleTypeRarity
Generic Observant Onlookers (7PP02) Plot: Pedestrian Promo
GridRestrictionsGems
  2 [Empathy]
Text
COST/BURN: Each player must Burn two cards from the bottom of their Endurance to use their Persona Power during their turn. 
ImmortalTitleTypeRarity
Generic Off-Hand Block (7PP03) Block: Martial Arts Promo
GridRestrictionsGems
            
            
            
2 [Hand] [Toughness]
Text
RETRIEVE: You may retrieve one Martial Arts card from your Endurance. 
ImmortalTitleTypeRarity
Generic Pressure Points (9PP03) Situation: Wound Promo
GridRestrictionsGems
  2 [Toughness]
Text
You may only play or put this card into play if you made a successful Martial Arts attack last turn.

DISCARD: Your opponent must randomly Discard two cards from their Hand at the end of their Defense Phase if they played any defenses from their Hand.

Card design inspired by Brad Hay
(Canada Regional Representative)
 
ImmortalTitleTypeRarity
Generic ♦Prostitute (9PP04) Edge: Bystander Promo
GridRestrictionsGems
  3 [Reason]
Text
Play in conjunction with Distract, Seduce, Charm, or Distraction. Choose One:

- COST: Your opponent must Discard a card to play a card from their Hand.

- BURN: Your opponent must Burn a card to play a card from their Hand.

Card design inspired by Doug Necaise
(Southeast Regional Representative)
 
ImmortalTitleTypeRarity
Generic ♦Realign Target (10PP05) Edge Promo
GridRestrictionsGems
  3 [Reason][Agility]
Text
Play in conjunction with a non-Hidden, non-Power Blow attack that covers only one grid. You may move the attack grid up or down one grid location. Announce to your opponent the new location of the attack.

Card design inspired by Jerry Schattenburg
(Kansas City Tournament Director)
 
ImmortalTitleTypeRarity
Generic Ricochet Alley (6PP04) Location Promo
GridRestrictionsGems
  3 [Agility]
Text
If a player makes an unsuccessful Ranged Attack, that attack is not swept, but stays in play and is a Ranged Attack they must defend during their turn. Then, if successfully defended, it is immediately placed in the owner's Discard Pile. 
ImmortalTitleTypeRarity
Generic Stand-Off (2PP05) Edge Promo
GridRestrictionsGems
  3 [Toughness]
Text
Play during your Defense or Attack Phase. You may nullify any effect your opponent controls that prevents you from drawing cards or from making an Exertion during your turn. You may put this card into play from your Discard. If you do, remove it from the game during your Sweep Phase. 
ImmortalTitleTypeRarity
Generic Student of Many (GCP17-003) Edge Promo
GridRestrictionsGems
  3 [Reason]
Text
ALLOWANCE: You may include and use one non-Signature Edge card from another immortal in your deck. That card may only be played or put into play in conjunction with this card. You cannot include other In Game Allowance cards in your deck. 
ImmortalTitleTypeRarity
Generic The Planet Zeist (GCP17-004) Location Promo
GridRestrictionsGems
  2 [Strength][Toughness]
Text
No attacks may be played. At the end of three turns, remove this card from the Game. No Locations may be played while this card is in play.

"Duel is delayed." -- The Planet Zeist
 
ImmortalTitleTypeRarity
Generic The Prize (GCP17-005) Object Promo
GridRestrictionsGems
  1
Text
When this card enters play, choose one of the following:
- Your opponent cannot Exert for an attack.
- Your opponent cannot play Edge cards after their Defense Phase.
 
ImmortalTitleTypeRarity
Generic The Source (3PP05) Location Promo
GridRestrictionsGems
  [Toughness]
Text
All Persona and Quickening Abilities are nullified. 
ImmortalTitleTypeRarity
Generic The Stone of Scone (9PP05) Object Promo
GridRestrictionsGems
  1
Text
Each player, during their turn, may make an unmodified 5 card Hard Exertion to take control of this card. Once per turn, the player controlling this card may nullify the text of one Mortal Ally, Bystander, or Pedestrian during either their Attack Phase or Defense Phase only.

Card design inspired by Gabe Villagomez
(Omaha Tournament Director)
 
ImmortalTitleTypeRarity
Generic Todd Daniels (14PP04) Event: Immortal Ally - Mentor Promo
GridRestrictionsGems
  2 [Empathy][Toughness]
Text
This card may only be played during your Ability / Adjustment Phase if you have taken Ability Loss or damage during this turn.

RETRIEVE / REMOVAL: Retrieve a non-master card from your Endurance to your hand, then Remove this card from the Game.

"These little set-backs are just what we need to take a giant step forward" -- Todd Daniels 2016 (Illinois TD)
 
ImmortalTitleTypeRarity
Generic Upper Attack (1PP05) Attack Promo
GridRestrictionsGems
            
            
            
1 [Strength]
Text
DAMAGE: 2/4

RETRIEVE: Choose one of the upper grids for this attack to cover. This attack cannot be hidden. If you do not play a Special Card this turn, you may search your Discard for a card titled "Head Shot" and play it in conjunction with this attack. No other cards can be played in conjunction with this card.
 
ImmortalTitleTypeRarity
Generic Upper Center Attack (7PP04) Basic Attack Promo
GridRestrictionsGems
            
            
            
1 [Reason]
Text
Damage: 2/4

Nullify one Illusion in play.
 
ImmortalTitleTypeRarity
Generic Upper Center Attack (13PP05) Basic Attack Promo
GridRestrictionsGems
            
            
            
1
Text
DAMAGE: 2/4

If you do not play a Special Card this turn, you may make a Hard Exertion to make this attack a Head Shot.
 
ImmortalTitleTypeRarity
Generic Upper Center Block (8PP03) Basic Block Promo
GridRestrictionsGems
            
            
            
1 [Toughness]
Text
RETRIEVE: You may Retrieve an Illusion from your Discard to your Hand. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (8PP04) Basic Attack: Martial Arts Promo
GridRestrictionsGems
            
            
            
1 [Strength]
Text
DAMAGE: 2 
ImmortalTitleTypeRarity
Generic Upper Left Block (15PP05) Basic Block Promo
GridRestrictionsGems
            
            
            
1
Text
If this block is played from your Hand, you may add one additional adjacent grid for this block to cover. You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Watcher (Hunter Attribute Checks) (8PP05) Situation Promo
GridRestrictionsGems
  2 [Empathy]
Text
While in play, any Hunter Attribute Checks played by your opponent target them instead. This card cannot be nullified or ignored by an Edge card. 
ImmortalTitleTypeRarity
Generic Watcher (Hunter) (7PP05) Event Promo
GridRestrictionsGems
  3 [Strength]
Text
Choose one:
DRAW: Draw a card from the bottom of your Endurance for each Hunter your opponent has in play.

OR

Your opponent takes one damage for each In-game and Pre-game Hunter they have in play.
 
ImmortalTitleTypeRarity
Generic Wrist Catch (6PP05) Edge: Martial Arts Promo
GridRestrictionsGems
  3 [Hand] [Strength][Toughness]
Text
Play in conjunction with a non-Standing Defense. If the Defense is declared successful, your opponent is Considered Prone while this card is in play.

Card Design inspired by Brad Hay
(Canada Region Rep)
 
ImmortalTitleTypeRarity
Gladius Championship Hilt (2016 Great Lakes Region) (R2016-013) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
DRAW: If you play an attack Hidden, you may Draw a card.

2016 Great Lakes Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Graham Ashe Intuition (11PP02) Edge Promo
GridRestrictionsGems
  S3 [Agility]
Text
REVEAL: Look at the top five cards of your opponent's Endurance.

"A very nice effort." -- Graham Ashe
 
ImmortalTitleTypeRarity
Grayson Doug Necaise (Southeast RR) (14PP02) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [Empathy][Strength]
Text
You may only play or put this card into play under your opponent's control. This card cannot be removed from play by generic in-game card effects. While this card is in play, it is considered a Master card in play.

"Take your time, stalk your prey." -- Doug Necaise 2016
 
ImmortalTitleTypeRarity
Grayson Sinuous Blade (11PP03) Object: Hilt Promo
GridRestrictionsGems
  S2 [Toughness]
Text
(Type One Only)

You may only include this card in your deck if you are using the Kris Weapon of Choice. Whenever you make a Hard Exertion to remove a Standing Defense from play, the Exertion may be made from the top of your opponent's Endurance.
 
ImmortalTitleTypeRarity
Hamza el Kahir Teacher of Many (4PP04) Edge Promo
GridRestrictionsGems
  S3 [Empathy]
Text
ALLOWANCE: You may include one non-Master Reserved card from another Persona in your deck. You may only play or put that card into play in conjunction with this card. 
ImmortalTitleTypeRarity
Hand Axe Championship Hilt (2014 Midwest) (R2014-017) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
During your May Do / Must Do Phase, if you are Considered Disarmed, you may make a three card Hard Exertion to nullify the effect.

2014 Midwest Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Hedswil Roll Pre-Game (RIP6) Pre-Game Promo
GridRestrictionsGems
 
Text
I had been observing the two immortals Devon Thran and Michael Horn for the past few months. Like the Flock, they had tag teamed against immortals with much success. Until today. They tracked down an immortal I had never heard of by the name of Hedswil Roll. We will have to research him because I have never heard of an immortal using a pair of Kama as his weapons. By his skill and speed, he is obviously an older, seasoned immortal. Watching how quickly he killed Devon, then Michael before he received Devon's Quickening was beyond comprehension, his name said it all today. -- Adam Kershaw

Remove this card from the game to nullify a Special card or Illusion in play. If your opponent removes this card from the game, tear it in half.
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Persona (Type 1) (R2016-036) Persona Promo
GridRestrictionsGems
  5
Text
REVEAL: During your May Do / Must Do Phase, Reveal the top five cards of your Endurance. For each Special Card Revealed, gain an additional attack (max 3). Place the Revealed cards on the bottom of your Endurance.

FOR TYPE ONE USE ONLY
 
ImmortalTitleTypeRarity
Hugh Fitzcairn Persona (Type 2) (R2016-036) Persona Promo
GridRestrictionsGems
  5 5[Master]15[Agility]9[Strength]9[Toughness]27[Empathy]15[Reason]
Text
You may make a Soft Exertion for [E] during your May Do / Must Do Phase. You may play an additional attack for each [E] found (Max 3). 
ImmortalTitleTypeRarity
James Horton Master of the Hunt (CON201603) Plot Promo
GridRestrictionsGems
  S2 [Master][Empathy][Reason]
Text
Once per turn, choose one:
- DRAW: Draw a card if there is a Watcher or Hunter in either player's Pre-Game.
- REVEAL: Randomly look at a card(s) from your opponent's Hand equal to the number of cards titled Watcher or Hunter in play.

Card design inspired by: Bill Vick - 2015 Type Two World Champion
 
ImmortalTitleTypeRarity
James Horton Persona (CON201502) Persona Promo
GridRestrictionsGems
  3 3[Master]15[Agility]15[Strength]15[Toughness]12[Empathy]18[Reason]
Text
You may include Watcher cards in your deck. If you have a Hunter in play, you may nullify your opponent's Persona Power or one Quickening your opponent has in play for the remainder of your turn. You cannot include Quickenings in your deck. 
ImmortalTitleTypeRarity
James Horton Stolen Blade (CON201503) Object: Hilt Promo
GridRestrictionsGems
  S2 [Toughness]
Text
You may only play or put into play this card if you are using the Short Sword Weapon of Choice. You may ignore any cost or restrictions your opponent controls that prevent you from playing Watcher, Hunter or Short Sword specific Cards. 
ImmortalTitleTypeRarity
Katana Championship Hilt (2015 Midwest Region) (R2015-017) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
RETRIEVE: Once per turn, after playing a Slash, you may Retrieve a Slash from your Discard and place it on top of your Endurance.

2015 Midwest Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Katar Championship Hilt (2015 Australian Region) (R2015-001) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If you are using both Katar as your only Weapon of Choice Pregames, this may be used as an Off Hand Hilt. You may attack to areas you just blocked.

2015 Australian Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Kate MacLeod Persona (2017RP-025) Persona Promo
GridRestrictionsGems
  4 4[Master]21[Agility]6[Strength]9[Toughness]21[Empathy]18[Reason]
Text
You may include and use Faith Persona-specific cards in your deck.

Your opponent cannot play or put into play any non-gridded cards from an Exertion.
 
ImmortalTitleTypeRarity
Kindjal Championship Hilt (2015 Canadian Region) (R2015-006) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
DRAW: you may draw a card during your May Do / Must Do Phase for each Martial Arts card your opponent played last turn.

2015 Canadian Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Kit O'Brady Gabriel Villagomez (15PP01) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Reason][Empathy]
Text
CAPTURE / RETRIEVE / ATTRIBUTE CHECK: When this card enters play, place the bottom five cards of your Endurance under it. Captured cards under this card cannot be Revealed. Once per turn, choose a gem. Make an Attribute Check for two of that gem. If successful, Retrieve the bottom Captured card to your hand.

"Kit was right when he told me you would never wager your sword, Duncan." -- Gabe Villagomez 2016 (Omaha TD)
 
ImmortalTitleTypeRarity
Kris Championship Hilt (2014 Great Lakes) (R2014-014) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
TRIGGER: If your opponent is not defending a Head Shot, you may discard an Event you have in play to counter an "Alertness" as it is played.

2014 Great Lakes Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Marcus Constantine Teacher of Many (3PP03) Edge Promo
GridRestrictionsGems
  S3 [Reason]
Text
ALLOWANCE: You may include one non-Master Reserved card from another Persona in your deck. You may only play or put that card into play in conjunction with this card. 
ImmortalTitleTypeRarity
Methos Persona (CH2017-05) Persona Promo
GridRestrictionsGems
  8 8[Master]18[Agility]16[Strength]17[Toughness]12[Empathy]12[Reason]
Text
During your May Do / Must Do Phase, you may discard two cards to draw a card from the top of your opponents Endurance. You may only play this card if it is a legal play. Instead of placing this card in your Discard, place it on top of your opponents Endurance. 
ImmortalTitleTypeRarity
Methos Thibault's Espee (14PP05) Special Attack Promo
GridRestrictionsGems
            
            
            
S2 [Agility]
Text
DAMAGE: 4

You may only play this attack if your opponent played a dodge last turn. This attack cannot be blocked.
 
ImmortalTitleTypeRarity
Methusalah Stone Pre-Game (2PP04) Pre-Game Promo
GridRestrictionsGems
 
Text
The Methusalah Stone is shrouded in mystery. Legend claims that the immortal who possesses it will increase his power 10 fold. The Stone came into the possession of Rebecca, who split it into separate shards and distributed it among her students. Luther killed his former teacher in a bid to gain its power, but ultimately fell to Duncan MacLeod. The Watchers knew where Luther had hidden the Stone and tried to use it to their advantage, but were ultimately thwarted by Duncan and Methos, the Stone lost forever in the process.

You may use this card if you have a Pre-Game Crystal in play. You may, up to three additional times, substitute a non-special attack for a required Basic Attack, or a defense for a required Basic Block.
 
ImmortalTitleTypeRarity
Mongolian Broadsword Championship Hilt (2016 Midwest Region) (R2016-017) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Your cards beneath the Mongolian Broad Sword Weapon of Choice cannot be the target of the card "Captured", Capture effects or Discard effects your opponent controls. 
ImmortalTitleTypeRarity
Nimcha Championship Hilt (2015 Southwest Region) (R2015-030) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If your opponent did not make a Power Blow during their turn, you may ignore the downside of the Nimcha this turn.

2015 Southwest Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Nimcha Pre-Game (2013 Type Two Constructed World Champion) (CON2013006) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Toughness][Toughness][Toughness]
Text
This version of a Scimitar was created and used mostly during the eighteenth century. Usually brandished by soldiers, it was especially favored by sailors along the west coast of Africa. Although early designs were similar to a Scimitar or Saif, it eventually became uniquely known for the specialized hilt design. The Nimcha was mainly used in Morocco, but also in most West Africa countries including Algeria and Ghana.

2013 Type Two Constructed World Champion

Weapon Ability: You may discard an Agility to reveal a hidden attack. If you played a dodge during your turn, you may not make a Power Blow during your turn.
 
ImmortalTitleTypeRarity
Nimcha Pre-Game (2013 Type Two Lean And Mean World Champion) (CON2013005) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Toughness][Toughness][Toughness]
Text
This version of a Scimitar was created and used mostly during the eighteenth century. Usually brandished by soldiers, it was especially favored by sailors along the west coast of Africa. Although early designs were similar to a Scimitar or Saif, it eventually became uniquely known for the specialized hilt design. The Nimcha was mainly used in Morocco, but also in most West Africa countries including Algeria and Ghana.

2013 Type Two Lean And Mean World Champion

Weapon Ability: You may discard an Agility to reveal a hidden attack. If you played a dodge during your turn, you may not make a Power Blow during your turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Alex Raven) (Q2014-006) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Let me bring you up to speed, I have had a bad day. I am a little moody." -- Alex Raven

Your in-game cards cannot be targeted by Removal effects controlled by your opponent.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Andre Korda) (Q2014-001) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I am the one who gets to decide your fate." -- Andre Korda

TRIGGER: If you do not play a Special Card during your turn, you may discard one Ally you have in play to remove one Situation, Location, or Object from play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Axel Whitaker) (Q2015-005) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I like your freshness." -- Axel Whitaker

You may reduce the size of your Hard Exertions by one for each Ally your opponent has in play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Bartholomew) (Q2014-007) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Who are we to question God's will?" -- Bartholomew

DISCARD: During your May Do/Must Do Phase, Discard a card from your opponent's Hand for each Weapon of Choice in their Pregame.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Brian Cullen) (Q2016-001) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I don't care if there are people around, you'd be beggin' my ass for mercy." -- Brian Cullen

If you do not play a Special Card, one block you play this turn may defend unblockable attacks.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Brother Paul) (Q2018-001) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I believe in it, I just haven't quite arrived yet." -- Brother Paul

For every two Allies you have in play, take one less Pending damage during your Ability Adjustment Phase (max 2).
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Caleb Cole) (Q2016-007) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I believe in good-byes." -- Caleb Cole

TRIGGER / REMOVAL: Once per turn, you may Remove one non-gridded, non-Edge card you control from the Game. If you do, Remove a card your opponent controls of the same type from the Game.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Cardinal Giovanni) (Q2016-002) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"You do God's work, don't be afraid." -- Cardinal Giovanni

Once per turn, you may make a Hard Exertion from the bottom of your Endurance.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Carl Robinson) (Q2015-001) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"No... you don't understand." -- Carl Robinson

Your opponent cannot draw more cards prior to their Draw / Discard Phase than you drew during your last Draw / Discard Phase. Your opponent may draw normally if you did not draw any cards during your last Draw / Discard Phase.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Carlos) (PP16-005) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the Game begins. If you lose your head, your opponent takes this card.

"Guess I am not much of a swords guy." -- Carlos

You may play an additional Ranged Attack during your turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Cracker Bob) (PP16-003) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the Game begins. If you lose your head, your opponent takes this card.

"Faith! I told you I look like a f*@#ing orange!" -- Cracker Bob

You may reduce the size of your Hard Exertions for Power Blows and Power Blocks by one for each Weapon of Choice in play. You must announce the size prior to performing the Exertion.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Crysta Van Pelt) (Q2014-002) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"You have twelve hours to make up your mind. One for each century you have lived." -- Crysta Van Pelt

DISCARD: Once per turn, you may discard a Captured card you control to nullify the text on a Martial Arts Attack you are defending.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Damon Case) (Q2014-008) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"No matter. I've come to take your head." -- Damon Case

Once per turn you may play a Basic Block as an Evade: Escape. If you do, lose one attack this turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Darius) (Q2014-003) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Would it please you that much to destroy me?" -- Darius

Your Pre-Game Darius cards cannot be targeted by In-Game effects.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Gavriel Larca) (Q2018-003) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"At the Festival of the Moon they shall see his powers." -- Gavriel Larca

TRIGGER: You may Remove an Ally you have in play from the Game to shuffle all Allies from your Discard Pile into your Endurance.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Graham Ashe) (Q2013001) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I am good, my friend, but trust me, there are better out there." -- Graham Ashe

During your turn, you may choose the text of one gridded defense your opponent has in play to be nullified.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Hamza el Kahir) (Q2013004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Who can say? It is not for me to judge." -- Hamza el Kahir

Your opponent’s Maximum Hand Size is reduced by one for each Standing Defense that you have in play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Haresh Clay) (Q2013005) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"We were destined to meet one day." -- Haresh Clay

If your opponent made a power blow last turn, your first attack this turn cannot be dodged and cannot be a Power Blow.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (James Coltec) (Q2013002) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

“You wanna help? Stick your neck out a little farther.” -- James Coltec

Once per turn, you may make a Hard Exertion by using cards from your Hand instead of using your Endurance. You may not play a Special Card the turn you use this power.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kameke Minota) (PP16-002) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the Game begins. If you lose your head, your opponent takes this card.

"My better?..." -- Kameke Minota

RETRIEVE: Once per turn, you may Retrieve a Martial Arts card to your Hand from your Discard Pile.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kamir) (Q2013006) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"You still have time to reconsider." -- Kamir

You may nullify any discard effects that your opponent controls targeting you.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Katherine) (Q2014-009) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Charity begins at home." -- Katherine

You may Ignore any effects which prevent you from drawing cards from your Endurance.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Khabul Khan) (Q2014-004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Shut up!" -- Khabul Khan

You may increase the restriction number of any two non-Signature Objects by one.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kiem Sun) (Q2015-007) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"So sue me!" -- Kiem Sun

If you Discard [R] from your Hand, you may Ignore a Location you have in play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Kuyler) (Q2016-003) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"What he saw was a man hidden by a mask of makeup." -- Christopher Kuyler

You may begin the Game with one Bystander or Object in play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Lord Byron) (Q2018-002) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Which heaven to gaudy day denies" -- Lord Byron

If you have pending attack damage against you, your first attack this turn cannot be dodged.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Manny) (PP16-006) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the Game begins. If you lose your head, your opponent takes this card.

"......" -- Manny

You may play an additional non-Special Attack during your turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Marcus Constantine) (Q2013003) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I used to make history." -- Marcus Constantine

Your Maximum Hand Size is increased by one for each non-edge card your opponent has in play (maximum of 3).
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Marcus Korolus) (Q2016-008) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Why did you betray me, Lenore?" -- Marcus Karolus

Your Maximum Hand Size is increased by one for each unique Ingame and Pregame card you control that has been removed from the Game.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Matthew McCormick) (Q2015-002) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Nobody wants to screw up one of these things again." -- Matthew McCormick

Your Lawmen cards cannot be targeted by any non-generic effect(s) your opponent controls.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Nicholas Ward) (Q2016-004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Mr. Baines will continue chasing monsters..." -- Nicholas Ward

If you played any successful Dirty Trick(s) last turn, you gain one Ability. This will not raise you above your Maximum Ability.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Nick Wolfe) (Q2018-004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"But it was MY LIFE!" -- Nick Wolfe

Your Ranged Attacks do an additional point of damage.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Quentin MacLeod) (PP16-001) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the Game begins. If you lose your head, your opponent takes this card.

"I am Quentin MacLeod." -- Quentin MacLeod

You may make an additional unaltered Hard Exertion during your turn if you have an Ally in play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Raphael) (Q2015-003) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Goodby Eyegore, or is it Igor?" -- Amanda taunting Rafael

At the beginning of your turn, choose one Phase of your turn. During that Phase, nullify any effect that would cost, prevent, or restrict you from playing Edge cards.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Reggie Weller) (Q2015-004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"When people think you're a bit of a cabbage, they tend to underestimate you." -- Reggie Weller

Once per turn, during your May Do / Must Do Phase, you may place the bottom five cards of your opponent's Discard Pile to the top of their Discard Pile in the same order.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Saif al-Rashid) (Q2016-005) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Do not suffer an immortal foe to live. Mercy will be its own punishment in the end." -- Saif Al-Rashid

If you do not play a Special card this turn, you may add one additional, adjacent grid to one Basic Attack you play. This attack cannot be a Head Shot.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Tak Ne) (Q2016-006) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"The blade endured." -- Tak Ne

Your attacks titled "Slash" do an additional point of damage.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Talia Bauer) (Q2015-004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"Some of us have a purpose in life." -- Talia Bauer

During your May Do / Must Do Phase you may draw two cards for each Hard Exertion your opponent made during his last turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Terence Kincaid) (Q2017011) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I will not lose 100,000 pounds for the sake of a few lives." -- Terence Kincaid

If you do not play a Special Card during your turn, your opponent cannot use any Retrieve or Removal effects during their turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Thomas Sullivan) (Q2016-009) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"It's good here to be seen, too." -- Tommy Sullivan

You gain an additional Attack Slot for each Wound you have in play.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Victor Hansen) (Q2015-008) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"I was in Paris when you liberated the Gutenberg Bible." -- Victor Hansen

If you do not play a Special Card, you may make an additional Hard Exertion during your turn.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Walter Graham) (Q2017010) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"You want to rewrite Shakespear?" -- Walter Graham

If you do not play a Special Card, you may exchange a card in your Hand with a card you own under a Capture that your opponent controls.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Winston) (PP16-004) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the Game begins. If you lose your head, your opponent takes this card.

"Go ahead man, take your pick." -- Winston

Once per turn, you may play a Weapon Specific, non-Special Attack from your Discard as if it were from your Hand.
 
ImmortalTitleTypeRarity
Quickening Pre-Game (Zai Jie) (Q2014-005) Quickening Promo
GridRestrictionsGems
 
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.

"He is.....like Death. He is.....coming." -- Zai Jie

Once during your opponent's turn, you may nullify one Reveal effect targeting your cards.
 
ImmortalTitleTypeRarity
Rapier Championship Hilt (2015 Southeast Region) (R2015-025) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
BURN: You may Burn a card from your opponent's Endurance for each attack you played during your turn. (Max 3)

2015 Southeast Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Renaissance Style Pre-Game (1PP04) Pre-Game Promo
GridRestrictionsGems
 
Text
This Pre-game can only be used for the Two Headed Giant format. If you successfully take one of your opponents heads, you may choose:

You get to choose which immortal is beheaded (removed from play)
OR
You gain the ability of the beheaded (removed from play) immortal for the remainder of this match.

"That sensation you feel is the Quickening." -- Juan Sanchez Villa Lobos Ramirez
 
ImmortalTitleTypeRarity
Richie Ryan Christopher Rodenburg (14PP01) Situation: Immortal Ally Promo
GridRestrictionsGems
  2 [2E Only] [Empathy][Strength]
Text
BURN: If you are using the Richie Ryan Persona (R2014-033), your opponent must Burn one card for each attack you play.

"Offense is the best defense." -- Christopher Rodenburg 2016 (Omaha TD)
 
ImmortalTitleTypeRarity
Richie Ryan Persona (R2014-033) Persona Promo
GridRestrictionsGems
  5 5[Master]15[Agility]21[Strength]21[Toughness]9[Empathy]9[Reason]
Text
After leaving Duncan MacLeod and going off on his own, Richie Ryan seemed to find his stride and his attitude. No longer borrowing tricks from other immortals, Richie now relies on his experience and lessons learned to not only keep his head but to take a fair number of heads. Richie is making a name and reputation for himself and is out from under Duncan's shadow.

If you do not play a Special card during your turn, choose one:
BURN: Any Burn effects targeting you may be burned from your opponent's Endurance instead.
OR
BURN: Declare one card you have in play to have its Burn effect doubled until the beginning of your next turn.
 
ImmortalTitleTypeRarity
Romans ♦Centurion (Attack) (12PP03) Situation: Mortal Ally Promo
GridRestrictionsGems
  S2 [Toughness][Empathy]
Text
You may have multiple cards titled "Centurion" in play.

RETRIEVE: Once per turn, you may Retrieve a Basic Attack from your Discard Pile to the top of your Endurance.
 
ImmortalTitleTypeRarity
Romans ♦Centurion (Block) (12PP02) Situation: Mortal Ally Promo
GridRestrictionsGems
  S2 [Toughness][Empathy]
Text
You may have multiple cards titled "Centurion" in play.

RETRIEVE: Once per turn, you may Retrieve a Basic Block from your Discard to the top of your Endurance.
 
ImmortalTitleTypeRarity
Romans Pre-Game (12PP05) Pre-Game Promo
GridRestrictionsGems
 
Text
The Roman Empire was founded around 509 B.C. and thrived until the final outpost of the Empire fell in 1493 A.D. During this time, many immortals of Roman heritage entered The Game. Centuries after its fall, many of these immortals still yearn for the old times and glory of the Empire.

You must be Marcus Octavius, Marcus Constantine, Brother Paul, Kalas, Cardinal Giovanni or Marcus Korolus to include this card in your Pregame. Once per turn, if the only Special Card you play is a Centurion, you may play an additional Centurion.

DISCARD / RETRIEVE: You may Discard this card from the Game to Retrieve a Location and / or Hilt from your Endurance to your Hand.
 
ImmortalTitleTypeRarity
Romans Rome (12PP04) Location Promo
GridRestrictionsGems
  S2 [Empathy][Reason]
Text
While in Rome, if your opponent gains an additional attack, can play any additional Special Cards and / or make any additional Hard Exertions, you may also do those things during your turn. 
ImmortalTitleTypeRarity
Scimitar Championship Hilt (2017 Austrailian Region) (2017RP-014) Object: Hilt Promo
GridRestrictionsGems
  1 [Strength]
Text
If you play a successful block against a hidden attack, you may make one of your attacks this turn Hidden.

2017 Austrailian Regional Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Scythe Championship Hilt (2017 Northeast Region) (2017RP-017) Object: Hilt Promo
GridRestrictionsGems
  1
Text
If your opponent successfully defended a Power Blow during their Defense Phase, they may not make a Power Blow during their Attack Phase.

2017 Northeast Regional Type Two Standard Constructed Champion
 
ImmortalTitleTypeRarity
Scythe Fear The Reaper!! (CON201601) Special Attack Promo
GridRestrictionsGems
            
            
            
3 [Agility][Strength][Toughness]
Text
DAMAGE: 2

If this attack is successful, your opponent is prone.

If you are only using the Scythe Weapon of Choice and your opponent is Prone prior to resolving this attack, it is a Head Shot.

Card inspired by: Brad Hay - 2015 Type One World Champion
 
ImmortalTitleTypeRarity
Scythe Pre-Game (2015 2 Headed Giant World Champion) (CH2015-03) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Hand] [Strength][Strength][Strength]
Text
2015 2 Headed Giant World Champion

The scythe is believed to have been invented around 500 B.C. and the name comes from the Scythian people of ancient Iran, who used it to harvest hemp fields. Historically used as a farm implement, the scythe was also employed by frightened farmers in defense against wild animals and bandits. There are many styles of scythe, some even being designed for use in warfare, such as the War Scythe.

UPSIDE: If your opponent used persona specific cards from more than one immortal last turn, you may make one upper Basic Attack you play this turn a Head Shot.

DOWNSIDE: You may not modify your attacks with card effects, except to make a Head Shot.
 
ImmortalTitleTypeRarity
Scythe Pre-Game (2015 Lean And Mean World Champion) (CH2015-01) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Hand] [Strength][Strength][Strength]
Text
2015 Lean And Mean World Champion

The scythe is believed to have been invented around 500 B.C. and the name comes from the Scythian people of ancient Iran, who used it to harvest hemp fields. Historically used as a farm implement, the scythe was also employed by frightened farmers in defense against wild animals and bandits. There are many styles of scythe, some even being designed for use in warfare, such as the War Scythe.

UPSIDE: If your opponent played a card titled Lean And Mean last turn, you may make one upper Basic Attack you play this turn a Head Shot.

DOWNSIDE: You may not modify your attacks with card effects, except to make a Head Shot.
 
ImmortalTitleTypeRarity
Scythe Pre-Game (2015 Master's Sealed World Champion) (CH2015-02) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Hand] [Strength][Strength][Strength]
Text
2015 Master's Sealed World Champion

The scythe is believed to have been invented around 500 B.C. and the name comes from the Scythian people of ancient Iran, who used it to harvest hemp fields. Historically used as a farm implement, the scythe was also employed by frightened farmers in defense against wild animals and bandits. There are many styles of scythe, some even being designed for use in warfare, such as the War Scythe.

UPSIDE: If your opponent played a Master Card last turn, you may make one upper Basic Attack you play this turn a Head Shot.

DOWNSIDE: You may not modify your attacks with card effects, except to make a Head Shot.
 
ImmortalTitleTypeRarity
Scythe Pre-Game (2015 Type One World Champion) (CH2015-04) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Hand] [Strength][Strength][Strength]
Text
2015 Type One World Champion

The scythe is believed to have been invented around 500 B.C. and the name comes from the Scythian people of ancient Iran, who used it to harvest hemp fields. Historically used as a farm implement, the scythe was also employed by frightened farmers in defense against wild animals and bandits. There are many styles of scythe, some even being designed for use in warfare, such as the War Scythe.

UPSIDE: If your opponent played 1st and 2nd Edition cards last turn and did not attack, you may make one upper Basic Attack you play this turn a Head Shot.

DOWNSIDE: You may not modify your attacks with card effects, except to make a Head Shot.
 
ImmortalTitleTypeRarity
Scythe Pre-Game (2015 Type Two World Champion) (CH2015-05) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Hand] [Strength][Strength][Strength]
Text
2015 Type Two World Champion

The scythe is believed to have been invented around 500 B.C. and the name comes from the Scythian people of ancient Iran, who used it to harvest hemp fields. Historically used as a farm implement, the scythe was also employed by frightened farmers in defense against wild animals and bandits. There are many styles of scythe, some even being designed for use in warfare, such as the War Scythe.

UPSIDE: If your opponent used a card effect that employed gems last turn, you may make one upper Basic Attack you play this turn a Head Shot.

DOWNSIDE: You may not modify your attacks with card effects, except to make a Head Shot.
 
ImmortalTitleTypeRarity
Shield Championship Hilt (2014 Australian) (R2014-001) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
COST: Your opponent must discard an attack to play a defense against your Shield specific attacks.

2014 Australian Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Short Sword Championship Hilt (2016 Northeast Region) (R2016-021) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If you play a Special Attack, you may Ignore the downside of the Short Sword Weapon of Choice.

2016 Northeast Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Single-Handed Broadsword Championship Hilt (2018 Australian Region Type One Standard Construction Champion) (R2018-001) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If your opponent used a Retrieval effect to Retrieve a card, when that card is removed from play instead Remove it from the Game.

2018 Australian Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Single-Handed Broadsword Pre-Game (R2018-019) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Agility][Agility][Agility][Agility][Agility]
Text
The Single-Handed Broadsword is a term used in more modern times to describe certain swords of the medieval period. The Knightly Sword, or Arming Sword, fell out of favor around the 15th Century as larger swords came in to fashion. The sword evolved into the Spada da lato (side sword), to be used as a backup weapon. These weapons later influenced the modern Rapier and the Epee.

UPSIDE: If your opponent used a Retrieve effect last turn, you may Remove the top card of your opponents Discard Pile from the Game, regardless of effect.

DOWNSIDE: You take three damage when blocking a Power Blow and one damage when making a Power Block.
 
ImmortalTitleTypeRarity
Spanish Long Sword Championship Hilt (2016 Southeast Region) (R2016-025) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
REVEAL: During your May Do / Must Do Phase you may Reveal the top five cards of your Endurance. Place one attack found this way to your Hand. Replace the rest in order on the top of your Endurance.

2016 Southeast Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Spanish Long Sword Championship Hilt (2016 Southeast Region) (R2016-026) Object: Hilt Promo
GridRestrictionsGems
  1 [2E Only] [Toughness]
Text
During your May Do / Must Do Phase you may make a Soft Exertion for [S][S]. If successful, you may place one attack from that Exertion to the top of your Endurance.

2016 Southeast Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Stefan le Greffier Pre-Game (RIP7) Pre-Game Promo
GridRestrictionsGems
 
Text
Stefan le Greffier

Stefan was born in the year 289 B.C. in the heart of Rome. He was killed in a stampeed when a fire broke out in a bath house. Stefan was found and trained by Flavius Sulla and soon became a world traveller; always searching for immortal teachers to learn from. He was taught by Leofric, Pierre Bouchet and Hamza al Kahir, among many others. Along the way be began to suspect there was an organization keeping records on immortals. He was able to infiltrate The Watchers and took a position as a librarian. Stefan arranged with old friend Brother Paul to stay secluded away at a monastery, transcribing manuscripts.

Remove this card from the Game to Counter a Special Card or Illusion as it is played. If your opponent Removes this card from the Game, tear it in half.
 
ImmortalTitleTypeRarity
Sunda Kastagir Persona (R2016-035) Persona Promo
GridRestrictionsGems
  5 5[Master]15[Agility]16[Strength]25[Toughness]9[Empathy]10[Reason]
Text
When making a Hard Exertion for an attack or defense, you may use the bottom of your opponent's Endurance, stopping the Hard Exertion after finding the card needed. You must play the first legal attack or defense found in the Hard Exertion. Any Illusions (even Signature) found in the Hard Exertion immediately go into play under your control. 
ImmortalTitleTypeRarity
Swiss Long Sword Championship Hilt (2015 Great Lakes Region) (R2015-014) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Once per turn, when making a Hard Exertion for a Power Blow or Power Block, you may make that Exertion from your opponent's Endurance. All Exerted cards go into the owner's Discard only, regardless of effect.

2015 Great Lakes Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
Swiss Long Sword Pre-Game (2013 Master's Sealed Deck World Champion) (CON2013004) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Agility][Agility][Agility]
Text
This long sword was made popular by the Swiss, but was actually used more by German mercenaries who were becoming widely popular. The Swiss version of the sword bore very little markings, unlike its German counterpart, which was adorned in the style of the colorful soldiers who wielded it. Historian Paul Jovius made the first record of the Swiss using this sword in 1495, and it soon became popular in German fencing circles.

2013 Master's Sealed Deck World Champion

You may make unaltered three or five card Exertions. You must announce the size of the Exertion prior to making the Exertion. You may not play Illusions from an Exertion.
 
ImmortalTitleTypeRarity
Swiss Long Sword Pre-Game (2013 Two Headed Giant World Champion) (CON2013003) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Agility][Agility][Agility]
Text
This long sword was made popular by the Swiss, but was actually used more by German mercenaries who were becoming widely popular. The Swiss version of the sword bore very little markings, unlike its German counterpart, which was adorned in the style of the colorful soldiers who wielded it. Historian Paul Jovius made the first record of the Swiss using this sword in 1495, and it soon became popular in German fencing circles.

2013 Two Headed Giant World Champion

You may make unaltered three or five card Exertions. You must announce the size of the Exertion prior to making the Exertion. You may not play Illusions from an Exertion.
 
ImmortalTitleTypeRarity
Swiss Long Sword Pre-Game (2013 Type One Constructed World Champion) (CON2013002) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Agility][Agility][Agility]
Text
This long sword was made popular by the Swiss, but was actually used more by German mercenaries who were becoming widely popular. The Swiss version of the sword bore very little markings, unlike its German counterpart, which was adorned in the style of the colorful soldiers who wielded it. Historian Paul Jovius made the first record of the Swiss using this sword in 1495, and it soon became popular in German fencing circles.

2013 Type One Constructed World Champion

You may make unaltered three or five card Exertions. You must announce the size of the Exertion prior to making the Exertion. You may not play Illusions from an Exertion.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Version 1) (RIP01) Pre-Game Promo
GridRestrictionsGems
 
Text
"From the dawn of time we came, moving silently down through the centuries. Living many secret lives. Struggling to reach the time of the Gathering, where the few who remain will battle to the last. No one has ever known we were among you. Until now."
Juan Sanchez Villa Lobos Ramirez

You may tear this card in half to counter an Illusion as it is being played.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Version 2) (RIP02) Pre-Game Promo
GridRestrictionsGems
 
Text
"From the dawn of time we came, moving silently down through the centuries. Living many secret lives. Struggling to reach the time of the Gathering, where the few who remain will battle to the last. No one has ever known we were among you. Until now."
Juan Sanchez Villa Lobos Ramirez

You may tear this card in half to counter any effect from one pre-game card as it is activated. The pre-game card is considered to have used its effect.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Version 3) (RIP03) Pre-Game Promo
GridRestrictionsGems
 
Text
"From the dawn of time we came, moving silently down through the centuries. Living many secret lives. Struggling to reach the time of the Gathering, where the few who remain will battle to the last. No one has ever known we were among you. Until now."
Juan Sanchez Villa Lobos Ramirez

You may tear this card in half to counter any effect from one in-game card as it activated. This in-game card is considered to have used its effect.
 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Version 4) (RIP4) Pre-Game Promo
GridRestrictionsGems
 
Text
You may include this card in your Pre-Game. You may rip this card in half and remove it from the game to nullify the text on one Persona Specific card as it is played. 
ImmortalTitleTypeRarity
Swordmaster Pre-Game (Version 5) (RIP5) Pre-Game Promo
GridRestrictionsGems
 
Text
You may include this card in your Pre-Game. You may rip this card in half and remove it from the game to nullify the text on one Weapon of Choice Specific card as it is played. 
ImmortalTitleTypeRarity
Tai Chi Sword Championship Hilt (2016 Southwest Region) (R2016-031) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Your non-Power Blow attacks do an additional point of damage if you played a successful dodge this turn.

2016 Southwest Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
The Flock Faith (PP16-008) Situation: Member - Immortal Ally Promo
GridRestrictionsGems
  S2 [Empathy]
Text
REVEAL / COST: During your May Do / Must Do Phase, look at your opponent's Hand and choose one card. Your opponent must make a Hard Exertion to play that card during their next turn. 
ImmortalTitleTypeRarity
The Flock Jin Ke (PP16-007) Situation: Member - Immortal Ally Promo
GridRestrictionsGems
  S2 [2E Only] [Empathy]
Text
TRIGGER: While in play, you may Discard a [A] to make a dodge you play this turn defend undodgeable attacks. 
ImmortalTitleTypeRarity
The Flock Pre-Game (2017RP-026) Pre-Game Promo
GridRestrictionsGems
 
Text
You may include this card in your Pre-game if you are using the Jacob Kell, Jin Ke, Faith, Manny, Carlos, Winston, or Cracker Bob personas, you may include and use cards from The Flock.

You may begin the Game with one Situation: Member in play.

"You are my Flock. You nourish my soul." -- Jacob Kell
 
ImmortalTitleTypeRarity
The Kurgan Persona (R2016-036) Persona Promo
GridRestrictionsGems
  5 5[Master]18[Agility]23[Strength]18[Toughness]6[Empathy]10[Reason]
Text
You may make 3 card Hard Exertions. If you do not play a defense against any of your opponent's attacks, your first attack that turn does an additional point of damage and cannot be defended by your opponent from their Hand. 
ImmortalTitleTypeRarity
Two-Handed Broadsword Championship Hilt (2014 European) (R2014-009) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
Whenever you make a Hard Exertion for an attack or to make a Power Blow, you may place two of the cards from the Exertion beneath your Endurance.

2014 European Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
Two-Handed Broadsword Pre-Game (R2016-037) Weapon of Choice Promo
GridRestrictionsGems
  [Hand] [Hand] [Strength][Strength][Strength]
Text
The Two-Handed Broadsword is the english term for the German Zweihänder sword. This was the final stage of the increase in sword size that began in the 14th century. The sword has some of the same attributes as a polearm, being over 4' long and weighing over 4 pounds. This weapon is typically worn over the shoulder, as it is to large to be worn comfortably at the side.

UPSIDE: RETRIEVE: During your May Do / Must Do Phase, you may Retrieve a card from your Discard to your Hand for each dodge your opponent played last turn.

DOWNSIDE: COST: You lose an additional point of Ability when you Exhaust.
 
ImmortalTitleTypeRarity
Wakazashi Championship Hilt (2014 Canadian) (R2014-006) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
If you do not play a Special Attack during your turn, you may remove one of your opponent's Weapon of Choice specific cards from play.

2014 Canadian Region Type Two Standard Construction Champion
 
ImmortalTitleTypeRarity
War Axe Championship Hilt (2014 Southeast) (R2014-025) Object: Hilt Promo
GridRestrictionsGems
  1 [Toughness]
Text
When you make a Hard Exertion for a Power Blow or Power Block, you may place one card from the Exertion in your Hand for each attack your opponent played last turn.

2014 Southeast Region Type One Standard Construction Champion
 
ImmortalTitleTypeRarity
War Axe Championship Hilt (2017 Canadian Region) (2017RP-011) Object: Hilt Promo
GridRestrictionsGems
  1 [Strength]
Text
When you make a Hard Exertion for a Power Blow or Power Block, you may place one card from the Exertion (limit two) in your Hand for each non-Basic Block defense your opponent played last turn.

2017 Canadian Regional Type Two Standard Constructed Champion
 
ImmortalTitleTypeRarity
Wisdom of the Ancients Pre-Game (Aganesthes of Tiryns) (5PP05) Pre-Game Promo
GridRestrictionsGems
 
Text
Aganesthes of Tiryns

Aganesthes of Tiryns is thought to have been a student of Methusaluh. He is remembered for being a teacher to Rebecca Horne and Graham Ashe. Aganesthes fate is lost in antiquity, but his legacy lives on in the students of his two greatest pupils, and in the quest for the Methusaluh stone.

You may remove this card from the game. If you do, you must draw a card for each Pre-game or In-game crystal you have in play (Maximum 6).
 
ImmortalTitleTypeRarity
Wisdom of the Ancients Pre-Game (Leofric, Bishop Of Exeter) (4PP05) Pre-Game Promo
GridRestrictionsGems
 
Text
Leofric, Bishop Of Exeter

Leofric's early life is lost to history and his first death is unknown. He did catch the attention of the Watchers while he was Bishop of Exeter and took on newly immortalled Damon Case as his student. Leofric begrudgingly had to fake his death in 1072 as Bishop and disappeared from the Watcher's Chronicles.

TRIGGER/REMOVAL: If you have a Hilt in play, you may remove this card from the game to add the ability of one Hilt your opponent has in play to yours. This effect ends if either Hilt leaves play.
 
ImmortalTitleTypeRarity
Wisdom of the Ancients Pre-Game (Yau Chouan Chou) (11PP05) Pre-Game Promo
GridRestrictionsGems
 
Text
Yau Chouan Chou
Yao was the teacher of many Asian immortals, among them The Sorcerer Nakano, May-Ling Shen, Jin Ke and Zai Jie. He was known as a great teacher, but a poor swordsman, often sending his pupils off to another master after he was satisfied with their basic instruction. Like so many ancient immortals, his fate is lost to time. He was under constant surveillance by the Watchers, but his last Watcher met an unfortunate shipwreck and his Chronicles were lost.

During your May Do / Must Do Phase choose a Mentor your opponent has in play. Duplicate the effects of that card until the end of your turn.