Immortal | Title | Type | Rarity |
Amanda |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Distract |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Amanda |
Jump |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Left Side Step |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn must be to the left side.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Master's Advice |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Master's Attack |
Attack: Ancient Knowledge |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
This Attack cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born a pauper in the 9th century, she was killed for stealing from a plague house in 850 A.D. First trained by Rebecca Horne, who gave her the single-ring rapier she uses to this day. Though a middling swordswoman, she is a world-class circus acrobat, cat-burglar, and seductress.
Your weapon is lighter and you use it faster, but you are not as strong as the others. You may make two attacks per turn, but you only do 1 damage. Your Power Blows only do 2 damage. If you block a Power Blow you still take 3 damage. If you block a Power Blow with an Exertion you still take 2 damage. Only your first attack each round may not go to the area you just blocked. You may have up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Right Side Step |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn must be to the right side.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Seduce |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your next Attack this turn is unblockable and undodgeable.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Steal |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Randomly take 1 card from your opponent's hand and discard it.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Surprise Attack |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Do 1 point of damage to your opponent. Your opponent loses any standing defenses.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
7
|
|
Text |
Born in 1518 in the village of Glenfinnan on the shores of Loch Shiel, he has wandered the world ever since. Killed in battle by the Immortal known as the Kurgan in 1536, he had his revenge in New York City in 1985. First trained by Juan Sanchez Villa Lobos Ramirez, whose katana he still carries.
You may attack areas you just blocked. You may look at Hidden Attacks. You may include up to seven Master cards.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Battle Rage |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Flashback (Extra Exertion) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You remember a similar experience. Make an extra 3 card Exertion and discard this card.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Inspiration |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
You may make an extra Exertion this turn.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Jump |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Master's Advice |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Master's Attack |
Attack: Ancient Knowledge |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
This Attack cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Master's Dodge |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a Chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by fellow clansman Connor MacLeod, Duncan has all of the fun and most of the good women. He fights with a carved dragon-head katana bequeathed to him by a Samurai in 1778.
You may attack areas you just blocked. If you Power Blow, your opponent's next Attack cannot be Hidden. You may include up to six Master cards.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.
|
|
Immortal | Title | Type | Rarity |
Generic |
Alan Baines |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Opponent must discard all plot cards out of his hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Angry Mob (3 Damage) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players take 3 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Avery Hoskins |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
As long as Avery Hoskins stays in play, each player must make an Exertion every turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Carl |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard this card from play to counter a Holy Ground card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Caught in the Act (3 Attacks) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Target discards 3 attacks.
|
|
Immortal | Title | Type | Rarity |
Generic |
Challenge (No Dodges) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No dodges may be played until the end of your next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Charlie |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
No Special cards may be played until the end of your next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Counterfeit (Abduction) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Abduction.
|
|
Immortal | Title | Type | Rarity |
Generic |
Counterfeit (Betrayal) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Betrayal: You may only play this card if you have Counterfeit: Abduction and Counterfeit: Plastic Surgery in play. Discard all 3 cards. Your opponent must take the top 10 cards from their Endurance and put them in their Discard Pile.
|
|
Immortal | Title | Type | Rarity |
Generic |
Counterfeit (Plastic Surgery) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Plastic Surgery: You may not play this card unless you have Abduction in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Darius (Event) |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card even if you are only allowed 1 Special card this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Darkness (Lights Out) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Lights Out: You may not play this card unless you have The Bait and The Trap in play. Discard all 3 cards. Your next 5 attacks are Hidden.
|
|
Immortal | Title | Type | Rarity |
Generic |
Darkness (The Bait) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
The Bait.
|
|
Immortal | Title | Type | Rarity |
Generic |
Darkness (The Trap) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
The Trap: You may not play this card until you have The Bait in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Elizabeth Vaughn |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard up to 6 cards from your Hand and replace them from your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Extra Weapon |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard this card to replace a lost or broken weapon.
|
|
Immortal | Title | Type | Rarity |
Generic |
Feint (Event) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if your last Attack was an unsuccessful non-Special Attack card. You must place that card in your Hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Fortune Teller |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Look at the next 6 cards in your Endurance. Put them back in any order.
|
|
Immortal | Title | Type | Rarity |
Generic |
Gypsy |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Look at your opponent's hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Gypsy Lover |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
During your turn, you may randomly select a card from your opponent's Hand, look at it, and return it to their Hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Head Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Generic |
Heroic Deed |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard 1 attack card in order to draw 4 cards.
|
|
Immortal | Title | Type | Rarity |
Generic |
Holy Ground (4 Card) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card during your Defense Phase. You avoid all Attacks not already successful this turn. All players must discard 4 cards and draw up to their Ability. Your Defense Phase ends. You must skip your Attack Phase this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Holy Ground (Forfeit) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You leave the battle and escape to Holy Ground. You lose the duel but do not lose your head.
|
|
Immortal | Title | Type | Rarity |
Generic |
Interference |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Target player must discard 2 cards.
|
|
Immortal | Title | Type | Rarity |
Generic |
Investigation |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Remove 1 plot Situation from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Left Guard |
Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may block any Left or Center attack. You may not play a Left or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense.
|
|
Immortal | Title | Type | Rarity |
Generic |
Linda Plager |
Event: Reporter |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
All players must discard 2 Attacks.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lower Center Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Lower Center Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Lower Left Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Lower Left Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Lower Right Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Lower Right Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Master (Sword Master) |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Sword Master: You may now make 3-card Exertions. You must announce whether the Exertion is a 3-card or 5-card Exertion before you draw your first card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Maurice |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Turn over cards in your Endurance and discard them until you find the 1 you would like to keep. Then put that card in your hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Middle Left Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Middle Right Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Misfortune |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Use this card to remove any Object card from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Mugging |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Arrange for target to be mugged. There is a two in six chance of success. If successful, target takes 2 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Narrow Escape (Avoid Ranged) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Avoid all damage from 1 ranged attack.
|
|
Immortal | Title | Type | Rarity |
Generic |
Pedestrian (No Attacks) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players cannot attack. This card is removed from play after your opponent's next two turns.
|
|
Immortal | Title | Type | Rarity |
Generic |
Pedestrian (Ped-5) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this card is in play after your opponent's next 5 turns, the player with the highest Ability wins the duel. If there is a tie, First Blood begins.
|
|
Immortal | Title | Type | Rarity |
Generic |
Police (Prevent Damage) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Counters the effect of any one Event card that does damage to you.
|
|
Immortal | Title | Type | Rarity |
Generic |
Police (Remove Situation) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Remove any Situation from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Add 1 to your Ability as long as Quality Blade is in play. Each player may have only one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Recover Weapon |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may only play this card if your are Disarmed but your weapon is not broken. Your weapon is rearmed.
|
|
Immortal | Title | Type | Rarity |
Generic |
Renee Delaney |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Prevents your opponent from playing a Special card next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Reporter |
Event: Reporter |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players gain 2 Ability. This card cannot raise any player's Ability over their Maximum Ability.
|
|
Immortal | Title | Type | Rarity |
Generic |
Right Guard |
Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may block any Right or Center attack. You may not play a Right or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense.
|
|
Immortal | Title | Type | Rarity |
Generic |
Scorn (2 Turns) |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
While this card is in play, target player loses 2 Ability. This card is removed from play after your opponent's next 2 turns.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sea Witch (Hook) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Hook.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sea Witch (Line) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Line: You may not play this card unless you have Hook in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Sea Witch (Sinker) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Sinker: You may not play this card unless you have Hook and Line in play. Discard all 3 cards. Opponent may not make attacks for his next 5 turns.
|
|
Immortal | Title | Type | Rarity |
Generic |
Segur |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You have been granted a favor by a close friend. Look at the top 6 cards in your opponent's Endurance. Put them back in any order.
|
|
Immortal | Title | Type | Rarity |
Generic |
Stamina |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card instead of making an Exertion when blocking a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Generic |
Street Punk (1 Damage) |
Event: Bystander |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Target player takes 1 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Tessa |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make 6-card Exertions. You may decide to draw the sixth card after you have drawn the fifth.
|
|
Immortal | Title | Type | Rarity |
Generic |
Thrust |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If Thrust is successful, it does an additional point of damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Underworld Contact |
Event |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Neutralizes the effect of 1 plot.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unexpected Assistance (Redirect) |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Any Event that will do damage to you has a three in six chance of affecting your opponent instead. This will not work on Special cards played in conjunction with attacks.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unholy Alliance (Alliance) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Alliance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unholy Alliance (Ambush) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Ambush: You may not play this card unless you have Alliance and Discovery in play. Discard all 3 cards. Your opponent loses 4 Ability.
|
|
Immortal | Title | Type | Rarity |
Generic |
Unholy Alliance (Discovery) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discovery: You may not play this card unless you have Alliance in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Upper Center Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Upper Center Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Upper Left Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Upper Left Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Upper Right Attack |
Basic Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Upper Right Block |
Basic Block |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Counter) |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard this card from play to counter a Watcher card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Fair Fight) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
These watchers want a fair fight. They will throw a weapon to anyone who loses or breaks theirs.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Hunter: 2 Damage) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Hunter: All players take 2 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Hunter: Discard Dodge) |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Hunter: Target takes 1 damage unless he discards a dodge card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Hunter: Sniper) |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Hunter: You are favored over your opponent. Any time you have a smaller Ability than your opponent, play this card and your opponent is hit by a sniper for 2 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Treatment) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
A watcher favors you. He gives you medical treatment. You get back 2 Ability. This will not raise your Ability over the maximum.
|
|
Immortal | Title | Type | Rarity |
Luther |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Luther |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Luther |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Luther |
Disappear |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Prevent all damage done to you this turn. You avoid all Attacks that are not already successful. You cannot attack this turn.
|
|
Immortal | Title | Type | Rarity |
Luther |
Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Luther |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Luther |
Intimidate (No Attack) |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Your opponent cannot attack next turn.
|
|
Immortal | Title | Type | Rarity |
Luther |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in Cameroon in 1652, he died on a slave ship. First trained by Rebecca Horne, who should have known better. An ascetic who believes in training himself through pain and deprivation, Luther believes that by obtaining all the pieces of an ancient crystal, he can gain an advantage in the Immortal's struggle. He wields a Manchu broadsword.
You may block Power Blows without an Exertion. You may have up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Luther |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.
|
|
Immortal | Title | Type | Rarity |
Luther |
Taunt (Discard Attack) |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Opponent must discard 1 attack for every attack he plays next turn.
|
|
Immortal | Title | Type | Rarity |
Luther |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Battle Rage |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Desperation |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
You must draw 3 cards. You must discard 2 of those cards. You may play another Special card this turn.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
First trained by Raan, a priest of Osiris. Born in the 19th Dynasty in Egypt, she was a concubine of Ramses. Nefertiri was sacrificed when the Pharaoh died, to be sent with him to the afterworld. 1200 years later, in 30 B.C., she faked her death in order to be buried with Cleopatra, and was not revived until 1994, when Duncan MacLeod found her and introduced her to the world of electricity, automobiles, and modern fashion. She fights with an Egyptian short sword.
During your turn, you may draw back up to your Ability if you have fewer cards in your Hand than your Ability. When you discard from your Hand, you may place some or all of those cards on top of your Endurance. You may include up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Seduce |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your next Attack this turn may be undodgeable and your opponent loses their next attack.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Battle Rage |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Luck |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may retrieve any card from your Endurance and place it in your Hand. You must shuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Master's Advice |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Master's Block (Hidden) |
Block: Master's Trick |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may attack normally to any area this turn. Your next Attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 1974, he lost his foster mother at a young age and raised himself on city streets. He was six months shy of his 18th birthday and an adult criminal career when he stumbled upon Duncan and Connor doing the Knights of the Round Table thing. Killed by random urban violence in 1993, he learned that he is immortal and that he gets to play with the big swords now. His is a Spanish rapier, given to him by Duncan MacLeod, who first found and trained him.
You may use one non-Signature Immortal Specific card from each Persona. You may include up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.
|
|
Immortal | Title | Type | Rarity |
Series Edition |
Rules (Actions) |
Rules |
Insert |
Grid | Restrictions | Gems |
|
|
|
Text |
Note: Rules card available in the Series Edition set. Not playable for obvious reasons.
|
|
Immortal | Title | Type | Rarity |
Series Edition |
Rules (Deck and Card Information) |
Rules |
Insert |
Grid | Restrictions | Gems |
|
|
|
Text |
Note: Rules card available in the Series Edition set. Not playable for obvious reasons.
|
|
Immortal | Title | Type | Rarity |
Series Edition |
Rules (Other Terms and Concepts) |
Rules |
Insert |
Grid | Restrictions | Gems |
|
|
|
Text |
Note: Rules card available in the Series Edition set. Not playable for obvious reasons.
|
|
Immortal | Title | Type | Rarity |
Series Edition |
Rules (Sequence of Play) |
Rules |
Insert |
Grid | Restrictions | Gems |
|
|
|
Text |
Note: Rules card available in the Series Edition set. Not playable for obvious reasons.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Berserk |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play this card in place of a Basic Attack. Make a 10-card Exertion to search for an Attack play this card. Play all non-Special Attacks from this Exertion. A Dodge cannot avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Intimidate (No Attack) |
Event |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Your opponent cannot attack next turn.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in New York in 1787, killed when his ship sank in the War of 1812. First trained by Patrick Stanze. Also known as "Slan the Cat", because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.
You are stranger than most, and your sword is much more powerful. You do not have to make Exertions to make or block Power Blows. You may have up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Run Through |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may play this card after your opponent plays a non-Ranged Attack. You cannot play a Defense this turn. Your opponent's Attacks succeed. Your next Attack this turn cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Shooting Blade |
Ranged Attack |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
This Attack does 4 damage.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Alliance |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Your opponent takes 2 damage.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Dodge |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your next Attack this turn.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Forethought |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
You may discard this card from play to counter an Event.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Hook |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play an additional Attack this turn. If you play more than 1 Attack this turn, this additional Attack cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in Morocco. Died fighting for Saladin in the 3d Crusade in 1192 A.D. Found and trained by French knight Henri St. Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation, and has also been known to use more unconventional methods, ranging from nerve gas to henchthugs with uzis. He lost his left hand in battle with Duncan MacLeod in Paris in 1992.
If you do not play a Special card, you may play an additional 1 point Middle Center Attack, that cannot be a Power Blow. You may include up to twice the normal number of Plot cards. You may include up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Plan Ahead |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
You may discard this card from play to remove a Situation from play.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Poison Gas |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
While Poison Gas is in play, your opponent loses 4 Ability and you lose 2 Ability. Poison Gas is removed from play if you draw a card.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Stalk |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
This Attack cannot be blocked or dodged.
|
|
Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.
|