Soldiers of Immortality

ImmortalTitleTypeRarity
Carter Wellan Attitude Situation Rare
GridRestrictionsGems
  R3
Text
Discard this card when an attack you make becomes successful. There is a 2 in 6 chance your opponent is knocked prone. 
ImmortalTitleTypeRarity
Carter Wellan Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid ranged attacks. You may only make ranged attacks this turn. 
ImmortalTitleTypeRarity
Carter Wellan Composure Event Rare
GridRestrictionsGems
  R6
Text
Do not play any attacks this turn. Your opponent must make an exertion to play an attack during his next turn. You may only play one Composure each turn. 
ImmortalTitleTypeRarity
Carter Wellan Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Carter Wellan Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
You narrowly avoid your opponent's attack. 
ImmortalTitleTypeRarity
Carter Wellan Haresh Clay Situation Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Haresh Clay. While this card is in play, all of your successful attacks that cause damage do an additional point of damage. There may only be one Haresh Clay in play by all players. 
ImmortalTitleTypeRarity
Carter Wellan Masters Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R4
Text
Your opponent must discard a dodge in order to play a dodge against this attack. This attack may not be a power blow. 
ImmortalTitleTypeRarity
Carter Wellan Masters Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
You may attack to any area after playing this block.

"The only head I came in here for was on a beer." -- Carter Wellan
 
ImmortalTitleTypeRarity
Carter Wellan Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Carter Wellan was first killed outside London as he transported goods to market in 1072.

Shortly after he was discovered by Haresh Clay. Haresh became his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together.

If one were to die, pity the foe who must face the survivor.

At the beginning of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards.
 
ImmortalTitleTypeRarity
Carter Wellan Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Carter Wellan was first killed outside London as he transported goods to market in 1072.

Shortly after he was discovered by Haresh Clay. Haresh became his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together.

If one were to die, pity the foe who must face the survivor.

At the beginning of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards.
 
ImmortalTitleTypeRarity
Carter Wellan Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Carter Wellan was first killed outside London as he transported goods to market in 1072.

Shortly after he was discovered by Haresh Clay. Haresh became his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together.

If one were to die, pity the foe who must face the survivor.

Play this card before the game begins in conjunction with the Carter Wellan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Caspian Famine Pre-Game Back Pre-Game Premium
GridRestrictionsGems
 
Text
Revelations 6:5 -- "And when he had opened the third seal, I heard the third beast say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand";

Revelations 6:6 -- "And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine."

Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn.
 
ImmortalTitleTypeRarity
Caspian Famine Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
Revelations 6:5 -- "And when he had opened the third seal, I heard the third beast say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand";

Revelations 6:6 -- "And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine."

Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn.
 
ImmortalTitleTypeRarity
Clamshell Rapier Pommel Block (Lower) Block Uncommon
GridRestrictionsGems
            
            
            
2
Text
This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. 
ImmortalTitleTypeRarity
Clamshell Rapier Pommel Block (Middle) Block Uncommon
GridRestrictionsGems
            
            
            
2
Text
This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. 
ImmortalTitleTypeRarity
Clamshell Rapier Pommel Block (Upper) Block Uncommon
GridRestrictionsGems
            
            
            
2
Text
This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. 
ImmortalTitleTypeRarity
Clamshell Rapier Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A double edged blade, the Clamshell Rapier tappers to sharp point, making the sword ideal for thrusting or cutting your opponent.

The blade is also thicker, making the weapon ideal for deflecting the power blows of broadswords which are favored by Immortals.

The sword also features a double clam shell full armored pommel that offers protection for the sword hand.

Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced.
 
ImmortalTitleTypeRarity
Clamshell Rapier Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A double edged blade, the Clamshell Rapier tappers to sharp point, making the sword ideal for thrusting or cutting your opponent.

The blade is also thicker, making the weapon ideal for deflecting the power blows of broadswords which are favored by Immortals.

The sword also features a double clam shell full armored pommel that offers protection for the sword hand.

Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced.
 
ImmortalTitleTypeRarity
Clamshell Rapier Two Handed Swing Attack Rare
GridRestrictionsGems
            
            
            
3
Text
This attack does 3 damage and may not be a Power Blow. 
ImmortalTitleTypeRarity
Garcia De Paredes Masters Swing (Left) Attack Rare
GridRestrictionsGems
            
            
            
2
Text
This attack cannot be a Power Blow unless it is a Head Shot. 
ImmortalTitleTypeRarity
Garcia De Paredes Masters Swing (Right) Attack Rare
GridRestrictionsGems
            
            
            
2
Text
This attack cannot be a Power Blow unless it is a Head Shot. 
ImmortalTitleTypeRarity
Garcia De Paredes Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A popular sword among Immortals, the Garcia De Paredes Mandoble is one of the longer weapons in use. Measuring 48 inches in length, the sword allows users to reach opponents at a distance, as well as to build power when making swinging attacks.

Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase.
 
ImmortalTitleTypeRarity
Garcia De Paredes Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A popular sword among Immortals, the Garcia De Paredes Mandoble is one of the longer weapons in use. Measuring 48 inches in length, the sword allows users to reach opponents at a distance, as well as to build power when making swinging attacks.

Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase.
 
ImmortalTitleTypeRarity
Generic Bad Boys Edge Uncommon
GridRestrictionsGems
  2
Text
Play this card in conjunction with any Police. When removing a situation or preventing damage from an event, you may instead remove that situation or event from the game. Remove Bad Boys from the game.

"What you gonna do?"
 
ImmortalTitleTypeRarity
Generic Dig Me Up Event Common
GridRestrictionsGems
  2
Text
If you made a successful power block this turn, you may select any card in your discard pile. You may retrieve that card and place it into your Endurance. Reshuffle your Endurance after doing so. Remove Dig Me Up from the game. 
ImmortalTitleTypeRarity
Generic Discipline Edge Rare
GridRestrictionsGems
  4
Text
If you do not play any special card this turn, you may play an additional attack. 
ImmortalTitleTypeRarity
Generic Drunken Stupor Edge Common
GridRestrictionsGems
  3
Text
You may only play this card if you have Master's Vintage in play. Prevent all ability loss this turn from one Event played by your opponent.

"Bassett? That you?" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Fixed Cards Object Rare
GridRestrictionsGems
  3
Text
When this card comes into play you may put your entire hand beneath it, and immediately redraw to your ability. On your turn, instead of playing a card from your hand, you may play any cards from beneath Fixed Cards. If Fixed Cards is removed from play, discard all cards beneath Fixed Cards. You may only have one Fixed Cards in play. 
ImmortalTitleTypeRarity
Generic Focus Edge Common
GridRestrictionsGems
  3
Text
Play Focus in conjunction with a non-Ally Situation. You may play another non-Ally Situation this turn. You may not play any other Edges this turn. 
ImmortalTitleTypeRarity
Generic Immortal Physiology Event Uncommon
GridRestrictionsGems
  3
Text
You may play this card if you took damage or ability loss during your last turn. Gain 1 ability. The ability gained from this card will not raise your ability over the Maximum. You may only play 1 Immortal Physiology per turn. 
ImmortalTitleTypeRarity
Generic Kells Temple Location Uncommon
GridRestrictionsGems
 
Text
While in Kell's Temple, each player may ignore the effects of up to two Situations their opponent has in play. You are still affected by any Situation you have in play. 
ImmortalTitleTypeRarity
Generic Lunch Break Event Common
GridRestrictionsGems
 
Text
Play this card at the beginning of your defense phase. You may not play any attacks or defenses this turn. For each Lunch Break in play you may randomly select 1 card from your discard pile and reshuffle it into your endurance. You may play another Lunch Break this turn. 
ImmortalTitleTypeRarity
Generic Masters Vintage Object Rare
GridRestrictionsGems
 
Text
At the beginning of your turn you may look at the top card of your endurance. You may either discard a card from your hand to draw that card, or move that card to the bottom of your endurance. This may only be done once per turn. If Master's Vintage is removed from play reshuffle your endurance. You may only have one Master's Vintage in play. 
ImmortalTitleTypeRarity
Generic Media Star Edge Common
GridRestrictionsGems
  2
Text
Play in conjunction with a Reporter. Your opponent gains no ability from the Reporter. You now only gain +1 Ability from the Reporter. 
ImmortalTitleTypeRarity
Generic Politics Edge Common
GridRestrictionsGems
 
Text
Skip your attack phase this turn. You may play an additional Situation Ally this turn. 
ImmortalTitleTypeRarity
Generic Reach (Lower) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Reach (Middle) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. 
ImmortalTitleTypeRarity
Generic Reach (Upper) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. This attack cannot be a headshot. 
ImmortalTitleTypeRarity
Generic Taunt Edge Uncommon
GridRestrictionsGems
  2
Text
If your opponent has any card in play that prevented damage or avoided attacks last turn, this card is removed from the game and you may take back all cards played during your last turn from your discard pile. 
ImmortalTitleTypeRarity
Generic That Which Does Not Kill Us Situation Uncommon
GridRestrictionsGems
  2
Text
At the end of your draw/discard phase you may draw a card for each point of damage or ability loss taken this turn that was not prevented. This will allow you to have a hand above your current ability.

"... Makes us stronger." -- Nietzche
 
ImmortalTitleTypeRarity
Generic Thief Event Common
GridRestrictionsGems
 
Text
If you do not play any attacks this turn, you may remove one object in play from the game. You lose one Ability.

"Yeah, well thanks for the insight..." -- Amanda
 
ImmortalTitleTypeRarity
Generic Training Camp Location Rare
GridRestrictionsGems
 
Text
Any edge card played is nullified. Discard Training Camp if you have any card in play that prevents your opponent from playing a special card during his next turn. 
ImmortalTitleTypeRarity
Generic Wary Strike (Left) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack. 
ImmortalTitleTypeRarity
Generic Wary Strike (Right) Attack Common
GridRestrictionsGems
            
            
            
Text
This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack. 
ImmortalTitleTypeRarity
Generic Immortal Pre-Game (Master) Back Pre-Game Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2.
 
ImmortalTitleTypeRarity
Generic Immortal Pre-Game (Master) Front Pre-Game Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2.
 
ImmortalTitleTypeRarity
Generic Immortal Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability.
 
ImmortalTitleTypeRarity
Generic Immortal Premium (+1) Front Pre-Game Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability.
 
ImmortalTitleTypeRarity
Hand Axe Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A smaller variation of War Axe, the Hand Axe was designed to be used in conjunction with other weapons. The Hand Axe is used to either tie up the opponents weapon while the primary weapon of choice does the damage, or it can be used as sneaky extra surprise in the middle of a duel.

You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make.
 
ImmortalTitleTypeRarity
Hand Axe Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
A smaller variation of War Axe, the Hand Axe was designed to be used in conjunction with other weapons. The Hand Axe is used to either tie up the opponents weapon while the primary weapon of choice does the damage, or it can be used as sneaky extra surprise in the middle of a duel.

You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make.
 
ImmortalTitleTypeRarity
Hand Axe Sling Blade Ranged Attack Rare
GridRestrictionsGems
            
            
            
2
Text
Choose one square on the grid for this attack to affect. If successful, this attack does 2 damage. If Hand Axe is the only Weapon of Choice you have in play, you may not attack next turn and your opponents next attack is unblockable. 
ImmortalTitleTypeRarity
Haresh Clay Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged attacks. You may only make Ranged attacks this turn. 
ImmortalTitleTypeRarity
Haresh Clay Carter Wellan Situation Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Carter Wellan. While this card is in play, all of your successful special attacks that cause damage do an additional point of damage. This damage may not be modified by any other card. There may only be one Carter Wellan in play by all players. 
ImmortalTitleTypeRarity
Haresh Clay Combination Event Common
GridRestrictionsGems
 
Text
You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Haresh Clay Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next attack this turn. 
ImmortalTitleTypeRarity
Haresh Clay Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Haresh Clay Intimidate Event Common
GridRestrictionsGems
  R6
Text
Your opponent must make an Exertion to play an attack during his next turn.

"I didn't come for your honor, boy. I came for your head." -- Haresh Clay
 
ImmortalTitleTypeRarity
Haresh Clay Kick (Left) Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
You may play this attack even if Disarmed. This attack cannot be blocked. 
ImmortalTitleTypeRarity
Haresh Clay Kick (Right) Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
You may play this attack even if Disarmed. This attack cannot be blocked. 
ImmortalTitleTypeRarity
Haresh Clay Masters Block Block Rare
GridRestrictionsGems
            
            
            
S2
Text
This block may be a Power Block with a zero card Exertion. If this is the last defense you play during your turn, you may still attack as normal. 
ImmortalTitleTypeRarity
Haresh Clay Masters Disarm Event Rare
GridRestrictionsGems
  R2
Text
Play this card in your Defense Phase if you have no weapon and your opponent attacks. You take your opponent's weapon. He is now Disarmed and you may attack this turn. Your opponent may roll to recover your lost weapon unless it was broken. 
ImmortalTitleTypeRarity
Haresh Clay Persona Back Persona Rare
GridRestrictionsGems
  6
Text
An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize.

Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents.

Most would pity any man who had to face Haresh should Carter ever fall.

If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards.
 
ImmortalTitleTypeRarity
Haresh Clay Persona Front Persona Rare
GridRestrictionsGems
  6
Text
An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize.

Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents.

Most would pity any man who had to face Haresh should Carter ever fall.

If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards.
 
ImmortalTitleTypeRarity
Haresh Clay Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize.

Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents.

Most would pity any man who had to face Haresh should Carter ever fall.

Play this card before the game begins in conjunction with the Haresh Clay Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Haresh Clay Stalk Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
If your opponent removed Carter Wellan from play during his last turn, then this attack cannot be blocked or dodged. This attack cannot be a Power Blow unless it is a Head Shot.

"You're a dead man -- you hear me? Dead!"
 
ImmortalTitleTypeRarity
Kanis Heel Boy Event Uncommon
GridRestrictionsGems
  S2
Text
You may take one situation hound from your discard pile and place it back into play. 
ImmortalTitleTypeRarity
Kanis On Him Now Situation Rare
GridRestrictionsGems
  R2
Text
You may only play this if you have 3 hounds in play. Discard this at any time you don't have 3 hounds in play. Instead of playing a special you may make an exertion to make your opponent prone. Your opponent is no longer prone if this leaves play. 
ImmortalTitleTypeRarity
Kanwulf Clan Chief (Block) Situation: Ally Rare
GridRestrictionsGems
  S3
Text
Blocks will not defend against consecutive attacks. You can have only one Clan Chief in play.

"I will not teach you this lesson twice." -- Kanwulf
 
ImmortalTitleTypeRarity
Kanwulf Clan Chief (Dodge) Situation: Ally Rare
GridRestrictionsGems
  S3
Text
Dodges will not avoid consecutive attacks. You can have only one Clan Chief in play.

"Fear Odin's wrath, MacLeod!" -- Kanwulf
 
ImmortalTitleTypeRarity
Kanwulf Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your first attack this turn may not be an upper attack. 
ImmortalTitleTypeRarity
Kanwulf Father Liard Edge Uncommon
GridRestrictionsGems
  S2
Text
You may look through your opponent's discard pile for any one Holy Ground card. You may play the card as your own this turn. Return the card to your opponent's discard pile when it is swept or if it is countered. 
ImmortalTitleTypeRarity
Kanwulf Raven Object Common
GridRestrictionsGems
  S3
Text
You may discard Raven to prevent your opponent from playing any non-Special attacks next turn. You may only have one Raven in play. 
ImmortalTitleTypeRarity
Kanwulf Sacrifice Block Edge Uncommon
GridRestrictionsGems
  R3
Text
You may discard an ally from play or from your hand to prevent your opponent from playing a block from his hand next turn. Nullify all other Edge card you play this turn. 
ImmortalTitleTypeRarity
Kanwulf Sacrifice Dodge Edge Uncommon
GridRestrictionsGems
  R3
Text
You may discard an ally from play or from your hand to prevent your opponent from playing a dodge from his hand next turn. Nullify all other Edge card you play this turn. 
ImmortalTitleTypeRarity
Kanwulf Sacrifice Special Edge Event Uncommon
GridRestrictionsGems
  R3
Text
You may discard an ally from play or from your hand to prevent your opponent from playing a special or edge card next turn. 
ImmortalTitleTypeRarity
Kanwulf Viking Situation: Ally Rare
GridRestrictionsGems
  R6
Text
You may play an additional basic attack for each Viking in play. 
ImmortalTitleTypeRarity
Kanwulf War Chief Situation: Ally Common
GridRestrictionsGems
  R6
Text
All basic attacks you play may be considered a slash or a special attack. No edge cards may be played in conjunction with a basic attack that is considered a special attack. 
ImmortalTitleTypeRarity
Katar Dual Attack (UL, LR) Special Attack Rare
GridRestrictionsGems
            
            
            
2
Text
You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. 
ImmortalTitleTypeRarity
Katar Dual Attack (UR, LL) Special Attack Rare
GridRestrictionsGems
            
            
            
2
Text
You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. 
ImmortalTitleTypeRarity
Katar Focused Block Block Uncommon
GridRestrictionsGems
            
            
            
Text
Choose one square on the grid for this defense to effect. This defense may block Power Blows with a 0 card exertion. 
ImmortalTitleTypeRarity
Katar Pre-Game Back Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
The Katar is a form of a "punch dagger" that saw wide use from Persia to India during the 16th to 19th century.

Although the average blade is only 10 inches, in the hands of a skilled user, it is capable of penetrating most steel brestplates.

You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon.
 
ImmortalTitleTypeRarity
Katar Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
The Katar is a form of a "punch dagger" that saw wide use from Persia to India during the 16th to 19th century.

Although the average blade is only 10 inches, in the hands of a skilled user, it is capable of penetrating most steel brestplates.

You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon.
 
ImmortalTitleTypeRarity
Katar Punch (Lower) Special Attack Common
GridRestrictionsGems
            
            
            
2
Text
This attack does 2 damage. 
ImmortalTitleTypeRarity
Katar Punch (Middle) Special Attack Common
GridRestrictionsGems
            
            
            
2
Text
This attack does 2 damage. 
ImmortalTitleTypeRarity
Katar Punch (Upper) Special Attack Common
GridRestrictionsGems
            
            
            
2
Text
This attack does 2 damage. 
ImmortalTitleTypeRarity
Katar Twist Edge Rare
GridRestrictionsGems
  3
Text
Play this card in conjunction with Punch. If the attack is successful, it does an additional 1 point of damage for each Twist played in conjunction with Punch. 
ImmortalTitleTypeRarity
Kern Chopper Object Uncommon
GridRestrictionsGems
  R2
Text
Once each turn you may make one of your attacks a Power Blow or discard a special to prevent your opponent from playing a Back Away next turn. If Chopper is removed from play, you lose one ability. You may only have one Chopper in play. 
ImmortalTitleTypeRarity
Kern Master Proficiency Keep Cards Situation Rare
GridRestrictionsGems
  R2
Text
If you do not play a special card this turn, you may remove Master Proficiency from the game after making an Exertion to keep the unused cards from the exertion. 
ImmortalTitleTypeRarity
Kern Master Proficiency Play After Situation Rare
GridRestrictionsGems
  R2
Text
You may remove Master Proficiency from the game to continue playing cards from your hand after an exertion.

"Can you believe a white man living with the Indians?" -- Kern
 
ImmortalTitleTypeRarity
Kern Master Swordsman Special Attack / Block Rare
GridRestrictionsGems
            
            
            
R4
Text
You may play this card from an exertion as an attack. If it is successful, your opponent loses one attack next turn.

"Come on and get me, squaw man!" -- Kern
 
ImmortalTitleTypeRarity
Kern Rage Edge Common
GridRestrictionsGems
  R4
Text
Discard any number of attacks from your hand. You may increase or decrease the size of an exertion you make by one for each card placed this way. 
ImmortalTitleTypeRarity
Kronos Pestilence Pre-Game Back Pre-Game Premium
GridRestrictionsGems
 
Text
The leader of the Four Horsemen, Kronos has sought throughout the centuries to create a new team to rival his original "Brothers". Kronos is a pioneer in the use of plague, pestilence, and germ warfare.

Revelations 6:2 -- "And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer."

Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand.
 
ImmortalTitleTypeRarity
Kronos Pestilence Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
The leader of the Four Horsemen, Kronos has sought throughout the centuries to create a new team to rival his original "Brothers". Kronos is a pioneer in the use of plague, pestilence, and germ warfare.

Revelations 6:2 -- "And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer."

Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand.
 
ImmortalTitleTypeRarity
Kyra Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Kyra Best Any Man Situation Uncommon
GridRestrictionsGems
  S3
Text
If your opponents Persona is male, he may not attack for his next 3 turns unless you deal damage to him. Remove this card from play after your opponent's third turn.

"Of course, I'm only a girl..." -- Kyra
 
ImmortalTitleTypeRarity
Kyra Bodyguard Situation Uncommon
GridRestrictionsGems
  R4
Text
You defend the weak. While this card is in play, your unmodified Situation ally cards may not be removed from play or the game. Any Event or Edge Ally cards may not be removed from the game. Bodyguard may not be modified by any Edge cards. You may have only one Bodyguard in play. 
ImmortalTitleTypeRarity
Kyra Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
3
Text
Your next attack this turn may be Hidden.

"I was a soldier for a thousand years. You're no soldier. You're a butcher." -- Kyra
 
ImmortalTitleTypeRarity
Kyra Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
3
Text
You narrowly avoid your opponents attack.

"But the lady can take care of herself." -- Kyra
 
ImmortalTitleTypeRarity
Kyra Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
3
Text
You narrowly avoid your opponents attack.

"What men? All I see are a pair of miserable toads who work for the bastard Richelieu." -- Kyra
 
ImmortalTitleTypeRarity
Kyra Expert Marksman Edge Uncommon
GridRestrictionsGems
  R2
Text
Play this card in conjunction any one Pistol card. You may immediately move the grid square targeted to any one adjoining grid square.

"Mine's a '44." -- Kyra
 
ImmortalTitleTypeRarity
Kyra Masters Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack does 3 damage. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Kyra Masters Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
Your teacher taught you this special defense. You may attack as normal after playing this defense. Your next attack this turn is undodgeable. 
ImmortalTitleTypeRarity
Kyra Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Found by a priestess and raised in the image of the Huntress, Diana. Kyra always strove to be considered more than just a woman.

Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her.

Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as a superior.

More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world.

During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5.
 
ImmortalTitleTypeRarity
Kyra Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Found by a priestess and raised in the image of the Huntress, Diana. Kyra always strove to be considered more than just a woman.

Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her.

Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as a superior.

More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world.

During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5.
 
ImmortalTitleTypeRarity
Kyra Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Found by a priestess and raised in the image of the Huntress, Diana. Kyra always strove to be considered more than just a woman.

Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her.

Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as a superior.

More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world.

Play this card before the game begins in conjunction with the Kyra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Kyra Soldier Situation Rare
GridRestrictionsGems
  S1
Text
You were a soldier for over 1000 years. Any turn your do not play a Special card, any number of attacks you make this turn may be Power Blows without an Exertion. You may make more than one Power Blow on a turn Lose one Ability for each Power Blow you make beyond the first. 
ImmortalTitleTypeRarity
Marcus Constantine Armor Object: Forearm Guards Rare
GridRestrictionsGems
  R2
Text
Any basic block you play may cover one additional adjoining Grid square. You must declare which square is affected when the block is played. You may only have one Forearm Guards in play. 
ImmortalTitleTypeRarity
Marcus Constantine Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
Marcus Constantine Centurion Edge Uncommon
GridRestrictionsGems
  S6
Text
Play Centurion in conjunction with a Hidden attack. Blocks will not defend against consecutive attacks. 
ImmortalTitleTypeRarity
Marcus Constantine Control Of The Battle Field Situation Uncommon
GridRestrictionsGems
  R3
Text
While Control of the Battlefield is in play, no Reconnaissance cards may be played. 
ImmortalTitleTypeRarity
Marcus Constantine Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Lose your first attack this turn.

"I used to destroy history. Now, I preserve it." -- Constantine
 
ImmortalTitleTypeRarity
Marcus Constantine General Of The Field Situation Uncommon
GridRestrictionsGems
  R2
Text
While General Of The Field is in play, your opponent cannot play any card except a Location to remove your Locations from play. 
ImmortalTitleTypeRarity
Marcus Constantine Learn From History Event Rare
GridRestrictionsGems
  R4
Text
If you played an unsuccessful defense or attack last turn, you may retrieve either a non-Master defense or attack from your discard pile and return it to your hand. 
ImmortalTitleTypeRarity
Marcus Constantine Masters Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
If this is the last defense you play during your turn, you may still attack as normal. 
ImmortalTitleTypeRarity
Marcus Constantine Museum Curator Situation Rare
GridRestrictionsGems
  R3
Text
Discard this card from play to take control of one of your opponent's Objects. Treat this Object as if you had played it. 
ImmortalTitleTypeRarity
Marcus Constantine Persona Back Persona Rare
GridRestrictionsGems
  5
Text
The Warrior. The General. The Preserver. Marcus Constantine has been all during his life.

Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time.

As the years moved past, Marcus began to realize a higher calling. He begain a quest to preserve history, so that later generations might both appreciate it and learn from it.

So mistakes that Marcus had lived through and seen once would never have to be repeated again.

Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Marcus Constantine Persona Front Persona Rare
GridRestrictionsGems
  5
Text
The Warrior. The General. The Preserver. Marcus Constantine has been all during his life.

Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time.

As the years moved past, Marcus began to realize a higher calling. He begain a quest to preserve history, so that later generations might both appreciate it and learn from it.

So mistakes that Marcus had lived through and seen once would never have to be repeated again.

Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Marcus Constantine Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
The Warrior. The General. The Preserver. Marcus Constantine has been all during his life.

Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time.

As the years moved past, Marcus began to realize a higher calling. He begain a quest to preserve history, so that later generations might both appreciate it and learn from it.

So mistakes that Marcus had lived through and seen once would never have to be repeated again.

Play this card before the game begins in conjunction with the Marcus Constantine Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Marcus Constantine Roman General Situation Rare
GridRestrictionsGems
  R2
Text
You may only play this card if you are using a Gladius Weapon Of Choice. While this card is in play, if you play a successful block then your next attack this turn may be hidden. 
ImmortalTitleTypeRarity
Marcus Constantine Roman Lieutenan Event Uncommon
GridRestrictionsGems
  R6
Text
You may make an additional attack this turn. This attack may not be blocked.

"We who are about to die, salute you!" -- Roman Cry
 
ImmortalTitleTypeRarity
Marcus Constantine Seven Hills Of Rome Location Rare
GridRestrictionsGems
  S6
Text
Any player who is using a Gladius Weapon Of Choice may make one of their attacks Hidden each turn if they do not play any Edge cards. 
ImmortalTitleTypeRarity
Marcus Constantine Tactical Genius Situation Common
GridRestrictionsGems
  R3
Text
You may play this card only if you are using the Gladius Weapon Of Choice. While Tactical Genius is in play, you may choose to discard any other type of card instead of a defense when making a Power Block. 
ImmortalTitleTypeRarity
Methos Death Pre-Game Back Pre-Game Premium
GridRestrictionsGems
 
Text
Born over 5,000 years ago, Methos, the world's oldest known Immortal, is a man shrouded in mystery, and he likes it that way. A master of the art of self preservation, Methos understand the strength in being a "myth" amongst Immortals and is happy to add to his tale through the Watcher's Organization as Adam Pierson. Though his preferred method of survival is avoiding other Immortals, the fact that he does not fight does not mean he cannot. In 1000 BC Methos rode as one of the Four Horsemen of the Apocalypse, when he adn the times were different.

Revelations 6:8 -- "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth."

Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks.
 
ImmortalTitleTypeRarity
Methos Death Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
Born over 5,000 years ago, Methos, the world's oldest known Immortal, is a man shrouded in mystery, and he likes it that way. A master of the art of self preservation, Methos understand the strength in being a "myth" amongst Immortals and is happy to add to his tale through the Watcher's Organization as Adam Pierson. Though his preferred method of survival is avoiding other Immortals, the fact that he does not fight does not mean he cannot. In 1000 BC Methos rode as one of the Four Horsemen of the Apocalypse, when he adn the times were different.

Revelations 6:8 -- "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth."

Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks.
 
ImmortalTitleTypeRarity
Methos Hidden Dagger Attack Rare
GridRestrictionsGems
            
            
            
S3
Text
This attack does 2 damage. If you make this attack as an additional attack, you opponent may not play a new defense for this attack.

"Sticks and stones..." -- Methos
 
ImmortalTitleTypeRarity
Methos I Need The Crystal Event Uncommon
GridRestrictionsGems
  R2
Text
You may play this card if your opponent attacked you last turn and you do not play a defense this turn. For each Pre-game Crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard pile. 
ImmortalTitleTypeRarity
Methos Masters Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
You may attack to any area after playing this block.

"Live, grow stronger, fight another day." -- Methos
 
ImmortalTitleTypeRarity
Pallin Wolf Pre-Game Back Watcher Rare
GridRestrictionsGems
 
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Pallin Wolf...

Pallin Wolf was first in his class of 103 in 1984. Unfortunately, he did not live up to the codes he had been taught. He instead joined with James Horton and the Hunters in their drive to exterminate the Immortals.

Wolf did his part by luring Immortals to his lair and taking their heads in a sealed room of total darkness.

While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability.
 
ImmortalTitleTypeRarity
Pallin Wolf Pre-Game Front Watcher Rare
GridRestrictionsGems
 
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Pallin Wolf...

Pallin Wolf was first in his class of 103 in 1984. Unfortunately, he did not live up to the codes he had been taught. He instead joined with James Horton and the Hunters in their drive to exterminate the Immortals.

Wolf did his part by luring Immortals to his lair and taking their heads in a sealed room of total darkness.

While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability.
 
ImmortalTitleTypeRarity
Silas War Pre-Game Back Pre-Game Premium
GridRestrictionsGems
 
Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, though this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction, without malice and without pity.

Revelations 6:5 -- "And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword."

Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack.
 
ImmortalTitleTypeRarity
Silas War Pre-Game Front Pre-Game Premium
GridRestrictionsGems
 
Text
Loyal member of the legendary Four Horsemen, ancient raiders who raped and pillaged across two continents. Silas is outwardly unsophisticated, though this personification of War is no less terrifying than his brother Horsemen. Like War itself, Silas is blind, uncaring destruction, without malice and without pity.

Revelations 6:5 -- "And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword."

Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack.
 
ImmortalTitleTypeRarity
Slan Quince Master Blacksmith Situation Rare
GridRestrictionsGems
  R2
Text
Your weapon was forged to be stronger than ordinary weapons. While this card is in play, for every power block that your opponent makes there is a 1 in 6 chance that his weapon breaks. 
ImmortalTitleTypeRarity
The Game Pre-Game Back Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play.
 
ImmortalTitleTypeRarity
The Game Pre-Game Front Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play.
 
ImmortalTitleTypeRarity
The Messenger Pre-Game Back Pre-Game Rare
GridRestrictionsGems
 
Text
"After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research

You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger.
 
ImmortalTitleTypeRarity
The Messenger Pre-Game Front Pre-Game Rare
GridRestrictionsGems
 
Text
"After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research

You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger.
 
ImmortalTitleTypeRarity
Warriors Of Zeist Persona Back Persona Rare
GridRestrictionsGems
  4
Text
Feared through the universe and throughout time, the Warrior of Zeist exists only for war and conquest. Lead by the merciless General Katana, the warriors have conquered and killed millions during their campaigns of terror.

Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory...

Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
Warriors Of Zeist Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Feared through the universe and throughout time, the Warrior of Zeist exists only for war and conquest. Lead by the merciless General Katana, the warriors have conquered and killed millions during their campaigns of terror.

Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory...

Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game.
 
ImmortalTitleTypeRarity
Warriors Of Zeist Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Feared through the universe and throughout time, the Warrior of Zeist exists only for war and conquest. Lead by the merciless General Katana, the warriors have conquered and killed millions during their campaigns of terror.

Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory...

Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
Warriors Of Zeist Zeist Event Ultra-Rare Premium
GridRestrictionsGems
  S1
Text
Duel is delayed.

"I always admired a man who could talk to the dead." -- Katana
 
ImmortalTitleTypeRarity
Weapon Of Choice Pre-Game Back Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play.
 
ImmortalTitleTypeRarity
Weapon Of Choice Pre-Game Front Pre-Game Ultra-Rare Premium
GridRestrictionsGems
 
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when the few who remain will battle to the last.

No one has ever known we were among you... until now.

Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play.
 
ImmortalTitleTypeRarity
William Culbraith Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. 
ImmortalTitleTypeRarity
William Culbraith Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may not be a lower attack. 
ImmortalTitleTypeRarity
William Culbraith Murderous Rage Event Rare
GridRestrictionsGems
  R4
Text
Make an 8 card exertion. You may play all non-special attacks found in that exertion and from your hand. Dodges will not avoid consecutive attacks. Lose 1 Ability. 
ImmortalTitleTypeRarity
William Culbraith My Brothers Keeper Situation Uncommon
GridRestrictionsGems
  R3
Text
When this card enters play, place all of your opponent's Allies that are in play underneath it. Instead of playing a special card, you may discard one of your opponent's Allies from underneath this card to prevent 1 point of damage each turn. If My Brother's Keep is removed from play, return all of the cards underneath to your opponents discard pile. 
ImmortalTitleTypeRarity
William Culbraith Persona Back Persona Rare
GridRestrictionsGems
  5
Text
Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier.

Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer.

His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path.

"Faith? I don't have any faith." -- Culbraith

Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
William Culbraith Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier.

Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer.

His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path.

"Faith? I don't have any faith." -- Culbraith

Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
William Culbraith Premium (+1) Back Pre-Game Premium
GridRestrictionsGems
 
Text
Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier.

Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer.

His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path.

"Faith? I don't have any faith." -- Culbraith

Play this card before the game begins in conjunction with the William Culbraith Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.
 
ImmortalTitleTypeRarity
William Culbraith Prison Camp Location Rare
GridRestrictionsGems
  S4
Text
While Prison Camp is in play, all players must make an Exertion in order to play a Special card. The exertion is made after playing the Special card. 
ImmortalTitleTypeRarity
William Culbraith Quality Blade Object Common
GridRestrictionsGems
  R6
Text
While this card is in play, you may play a non-Special attack to an area you last blocked with a Weapon of Choice reserved block. 
ImmortalTitleTypeRarity
William Culbraith Rebel Pride Edge Rare
GridRestrictionsGems
  R6
Text
Play in conjunction with a Slash attack. This attack may now be a Power Blow, but it may not be a Head Shot. 
ImmortalTitleTypeRarity
William Culbraith Slash (Lower-Left to Upper-Right) Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack cannot be a power blow. 
ImmortalTitleTypeRarity
William Culbraith Slash (Upper-Left to Lower-Right) Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack cannot be a power blow. 
ImmortalTitleTypeRarity
William Culbraith Son Of The Confederacy Situation Uncommon
GridRestrictionsGems
  S3
Text
While this card is in play, you may choose any basic attacks you play to become a Special attack. They are no longer considered basic attacks This card is not swept by First Blood. 
ImmortalTitleTypeRarity
Xavier St. Cloud Different Strokes Special Attack Rare
GridRestrictionsGems
            
            
            
S3
Text
Choose any area on grid to attack. If successful, opponent takes 2 damage, and must discard a card from his hand for each Situation : Plot you have in play.

"... for different folks." -- Xavier
 
ImmortalTitleTypeRarity
Xavier St. Cloud Dirty Trick Attack: Poisoned Hook Rare
GridRestrictionsGems
            
            
            
S2
Text
If this attack is successful, Poisoned Hook becomes a Situation. At the beginning of each turn your opponent must remove the top card of his endurance from the game. 
ImmortalTitleTypeRarity
Xavier St. Cloud Flashing Hook Edge Common
GridRestrictionsGems
  R6
Text
All Hook attacks played this turn are considered slashes.

"You have no code, no rules." -- Duncan MacLeod
 
ImmortalTitleTypeRarity
Xavier St. Cloud Fury Edge Uncommon
GridRestrictionsGems
  S2
Text
You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks. 
ImmortalTitleTypeRarity
Xavier St. Cloud Gas Mask Object Rare
GridRestrictionsGems
  S2
Text
While Gas Mask is in play, you may ignore the effects of any Poison Gas and Poison Lighter cards. You may only have one Gas Mask in play at a time. Lose 1 Ability if Gas Mask leaves play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Hook (Extra Attack) Situation Common
GridRestrictionsGems
  S2
Text
You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks. 
ImmortalTitleTypeRarity
Xavier St. Cloud Hook (Extra Damage) Situation Uncommon
GridRestrictionsGems
  S2
Text
For each Master card you have in play, your Hook attacks do one additional point of damage if successful. 
ImmortalTitleTypeRarity
Xavier St. Cloud Hook (Extra Grid) Situation Common
GridRestrictionsGems
  S2
Text
Your Hook attacks may cover an additional and adjacent grid square.

"... for different folks." -- Xavier
 
ImmortalTitleTypeRarity
Xavier St. Cloud Hook (Object) Object Uncommon
GridRestrictionsGems
  S6 [Hand]
Text
While Hook is in play, any turn you do not play a Special card, you may play an additional non-Special attack from your hand. This additional attack when played is now considered a Hook attack. You may have only one Hook Object in play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Master Thief Event Rare
GridRestrictionsGems
  R2
Text
Play if your opponent suffered ability loss last turn from any source. Look though your opponents Endurance and remove one card from there and place it into your opponent's discard. Reshuffle your opponent's Endurance. 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Master Situation Rare
GridRestrictionsGems
  R3
Text
For each point of damage done by your Hook attacks, remove the top card of your opponent's endurance from the game. You may play another Situation this turn if that Situation is not Poison Master.