The Gathering

ImmortalTitleTypeRarity
Clan MacLeod Clan Priest Event Rare
GridRestrictionsGems
  S4
Text
You may play this card if you are using a MacLeod Persona and if your opponent played any Events during his last turn that may do damage to you. All damage is prevented and you gain Ability equal to the damage. This will not raise your Ability above your maximum. 
ImmortalTitleTypeRarity
Clan MacLeod MacLeod Bagpipes Object Rare
GridRestrictionsGems
  S6
Text
You may play this card if you are using a MacLeod Persona. While this card is in play, each player using a Macleod Persona may make an additional attack during their turn.

"Fight me, you coward! Fight me, damn you!" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Clan MacLeod Remembrance Situation Rare
GridRestrictionsGems
  S6
Text
You may play this card if you are using a MacLeod Persona. While this card is in play, at the beginning of your turn you may discard an Ally from your hand to make one Exertion during your turn a 0-card Exertion. 
ImmortalTitleTypeRarity
Connor MacLeod Master's Disarm Event Rare
GridRestrictionsGems
  R6
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.

Note: Movie Edtion Reprint
 
ImmortalTitleTypeRarity
Connor MacLeod Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by his own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.

"After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers..." -- Connor MacLeod

Play this card before the game begins in conjunction with the Connor MacLeod Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Connor MacLeod Solitude Situation Rare
GridRestrictionsGems
  R6
Text
While this card is in play, at the beginning of your turn you may draw 1 card for every Situation: Ally you have in play.

"When you need me, you only have to call my name. I'll always find you." -- Ramirez
 
ImmortalTitleTypeRarity
Connor MacLeod Spirit of the Stag Situation Rare
GridRestrictionsGems
  R6
Text
You feel the spirit of the stag! While this card is in play, you may draw 3 additional cards when making an Exertion. You may choose to draw these cards after making the Exertion.

"Let yourself feel the stag. His heart beating. His blood coursing." -- Ramirez
 
ImmortalTitleTypeRarity
Corda and Reno Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Corda and Reno Casual Killer Situation Rare
GridRestrictionsGems
  R3
Text
Discard this card to counter any Police, Bystander, Pedestrian, or Reporter as it is played. 
ImmortalTitleTypeRarity
Corda and Reno Death From Above Edge Rare
GridRestrictionsGems
  R6
Text
You may only play this card if you have Flying Machine in play. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Corda and Reno Flying Machine (Hover Board) Object: Hoverboard Rare
GridRestrictionsGems
  R2
Text
Hoverboard: While this card is in play, you may make an Exertion to do 1 point of damage to your opponent. Your opponent may make an Exertion to prevent this damage. If Hoverboard leaves play, you lose 1 Ability. You may only have one Flying Machine in play. 
ImmortalTitleTypeRarity
Corda and Reno Flying Machine (Wings) Object: Wings Rare
GridRestrictionsGems
  S2
Text
Wings: While this card is in play, your opponent must make an Exertion to play a non-Ranged Attack during his turn. If Flying Machine: Wings leaves play, you lose 1 Ability. You may only have 1 Flying Machine in play. 
ImmortalTitleTypeRarity
Corda and Reno Grapple Situation Rare
GridRestrictionsGems
  R2
Text
While this card is in play, each player must make an Exertion to play any attacks during their turn. You lose 1 Ability if Grapple leaves play. 
ImmortalTitleTypeRarity
Corda and Reno Maniacal Laugh (May not attack) Event Rare
GridRestrictionsGems
  R6
Text
Your laugh unsettles your opponent. Your opponent may not attack next turn unless that attack comes from an Exertion.

"Hee-hee!" -- Corda
 
ImmortalTitleTypeRarity
Corda and Reno Maniacal Laugh (Must Attack) Event Rare
GridRestrictionsGems
  R6
Text
Your laugh has infuriated and annoyed your opponent.

Your opponent must attack next turn. If he does not, he must discard a defense.
 
ImmortalTitleTypeRarity
Corda and Reno Persona Persona Rare
GridRestrictionsGems
  4
Text
Cloned from the same matrix, Corda and Reno have been the most consistently successful servitors to Katana. All through the rebellion, the pair of assassins served as the dark General's personal hounds of destruction. The Justice-Priests overlook the crimes and heinous acts perpetrated by these two, making them invaluable to Katana's plans. Their vehemence in combat makes them useful for what the General has planned for Immortals as they go about their Gathering.

You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play. You may have up to 4 Master cards.
 
ImmortalTitleTypeRarity
Corda and Reno Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow.

"Hee-hee!" -- Reno
 
ImmortalTitleTypeRarity
Corda and Reno Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Cloned from the same matrix, Corda and Reno have been the most consistently successful servitors to Katana. All through the rebellion, the pair of assassins served as the dark General's personal hounds of destruction. The Justice-Priests overlook the crimes and heinous acts perpetrated by these two, making them invaluable to Katana's plans. Their vehemence in combat makes them useful for what the General has planned for Immortals as they go about their Gathering.

Play this card before the game begins in conjunction with the Corda and Reno Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Corda and Reno Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
Cloned from the same matrix, Corda and Reno have been the most consistently successful servitors to Katana. All through the rebellion, the pair of assassins served as the dark General's personal hounds of destruction. The Justice-Priests overlook the crimes and heinous acts perpetrated by these two, making them invaluable to Katana's plans. Their vehemence in combat makes them useful for what the General has planned for Immortals as they go about their Gathering.

Play this card before the game begins in conjunction with the Corda and Reno Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Corda and Reno The Equalizer Object Rare
GridRestrictionsGems
  R2
Text
Discard this card immediately after playing a Basic Attack to make the Basic Attack a Ranged Attack. This Special Attack does 2 damage. You may only have 1 The Equalizer in play. 
ImmortalTitleTypeRarity
General Katana Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Do It Yourself Event Rare
GridRestrictionsGems
  R2
Text
Use this card on your turn after your opponent plays an Event that will do damage to you. You take no damage from that Event; your opponent takes the damage from that Event instead.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Intimidate Event Rare
GridRestrictionsGems
  R6
Text
Your opponent may not play an attack next turn unless that attack comes from an Exertion.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
After playing this block you may still attack normally to any area.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Persona Persona Rare
GridRestrictionsGems
  5
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinnister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.

"Peace is highly overrated." -- General Katana

If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation. You may include up to 5 Master cards.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinnister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.

"Peace is highly overrated." -- General Katana

Play this card before the game begins in conjunction with the General Katana Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
General Katana Run-Away Train Event Rare
GridRestrictionsGems
  R6
Text
Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Taunt Event Rare
GridRestrictionsGems
  R6
Text
Your opponent may not play a defense next turn unless that defense comes from an Exertion.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Toadies Event Rare
GridRestrictionsGems
  R2
Text
Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
General Katana Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Alertness (Block) Edge Common
GridRestrictionsGems
 
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be blocked. You may play a block against that attack.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) Edge Common
GridRestrictionsGems
 
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be dodged. You may play a dodge against that attack.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Alertness (Hidden) Edge Common
GridRestrictionsGems
 
Text
Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack.

"Crude and slow, clansman. Your attack was no better than that of a clumsy child." -- Ramirez

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Asgard Situation: Watcher Field Agents Common
GridRestrictionsGems
 
Text
While Asgard is in play, either player may look at his opponent's hand at any time. 
ImmortalTitleTypeRarity
Generic Bait and Switch Edge Common
GridRestrictionsGems
 
Text
Play this card in conjunction with a Defense. That Defense is treated as pulled from an Exertion. This does not count as making an Exertion.

"You going to turn off the tape or are you going to shoot me with the .45?" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Brawler Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with a Dirty Trick. If this attack is successful, it also does 1 point of damage. You may only play one Brawler per turn.

"Don't ever speak to me. Don't ever speak to me again. Do you understand?" -- Kurgan
 
ImmortalTitleTypeRarity
Generic Breakout Event Uncommon
GridRestrictionsGems
 
Text
Play only if Mental Ward is in play. Remove Mental Ward from play. Each player may search their discard pile and put any one Object of their choice into play. 
ImmortalTitleTypeRarity
Generic Conjure Event Common
GridRestrictionsGems
 
Text
Play this card to look through your Endurance for any Object. Put that Oject directly into play. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Generic Cover (Left/Right) Situation Common
GridRestrictionsGems
 
Text
You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Left Attacks and you may not play Right Attacks. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic Cover (Right/Left) Situation Common
GridRestrictionsGems
 
Text
You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Right Attacks and you may not play Left Attacks. This is a Standing Defense. 
ImmortalTitleTypeRarity
Generic David Blake Event Rare
GridRestrictionsGems
  2
Text
You may only play this card if your opponent played an Event that will do damage to you. Your opponent takes damage equal to the damage targeting you caused by that Event.

"That was brilliantly done. Bravo." -- David Blake

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Desecration Event Uncommon
GridRestrictionsGems
 
Text
Play only if Spiritual Center is in play. Remove Spiritual Center from play and each player loses 2 Ability. 
ImmortalTitleTypeRarity
Generic Destruction (Tonight You Sleep in Hell) Event: Plot Uncommon
GridRestrictionsGems
 
Text
Tonight You Sleep In Hell! To play this card, you must have Duel and Defeat in play. Discard all 3 cards. For your opponents' next 5 turns, they may not play Holy Ground. 
ImmortalTitleTypeRarity
Generic Detective Walter Bedsoe Edge Rare
GridRestrictionsGems
  3
Text
Play in conjunction with a Police that removes a Situation. All Situations of the same title are discarded. This does not affect Situation: Plot cards.

"Hello, Brenda! You look pretty, Brenda!" -- Walter Bedsoe
 
ImmortalTitleTypeRarity
Generic Dirty Trick (Kick) Attack: Kick Common
GridRestrictionsGems
            
            
            
Text
Kick: This attack cannot be blocked, but can be dodged. If the attack succeeds, it does no damage, but your opponent loses 1 attack that turn and must place the top card of his Endurance in his discard pile. This attack may not be a Power Blow.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Dirty Trick (Pummel) Attack: Pummel Common
GridRestrictionsGems
            
            
            
Text
Pummel: This attack can not be blocked, but can be dodged. If this attack succeeds, it does no damage, but your opponent must place the top 3 cards of his Endurance in his discard pile. This attack may not be a Power Blow.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Dirty Trick (Shove) Attack: Shove Common
GridRestrictionsGems
            
            
            
Text
Shove: This attack cannot be blocked, but can be dodged. If the attack succeeds, your opponent takes no damage, but he is knocked back. He loses all Standing Defenses and may only make Ranged Attacks that turn. This attack may not be a Power Blow.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Discipline (Attack) Edge Common
GridRestrictionsGems
 
Text
Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of all Special cards your opponent has in play which prevent you from playing any attacks. 
ImmortalTitleTypeRarity
Generic Discipline (Special) Edge Common
GridRestrictionsGems
  3
Text
If your opponent played an Event last turn that prevents you from playing a Special Card or any cards, you may play this card. For the remainder of your turn, you may ignore the effect of that Event. 
ImmortalTitleTypeRarity
Generic Do as I Say, Woman! Situation Rare
GridRestrictionsGems
 
Text
Discard this card to counter any Event your opponent plays that removes any of your cards from the game.

"How revolting!" -- Ramirez
 
ImmortalTitleTypeRarity
Generic Factory Location Rare
GridRestrictionsGems
 
Text
All players cannot draw during their Draw/Discard Phase. This card is removed from play if any player's Hand falls below 5 cards.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Focused Block (UC) Block Common
GridRestrictionsGems
            
            
            
Text
This block will block Power Blows without an Exertion.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Focused Block (UL) Block Common
GridRestrictionsGems
            
            
            
Text
This block will block Power Blows without an Exertion.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Head Hunter (Arrest) Event: Plot Uncommon
GridRestrictionsGems
 
Text
Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent is now considered Disarmed and may not roll to regain his weapon for the next 5 turns. 
ImmortalTitleTypeRarity
Generic Improvised Weapon (Discard from Endurance) Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
3
Text
This Attack does no damage. If this Attack is successful your opponent must take the top 3 cards from his Endurance and place them in his Discard Pile. You may play this Attack even if disarmed.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Jack Donovan Situation Rare
GridRestrictionsGems
 
Text
You may discard this card from play instead of playing a card on your turn. You do not have to make an Exertion for not playing any cards this turn.

"I hope whatever is taking you is worth what you are leaving." -- Jack Donovan

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Joy Ride (Dead End) Event: Plot Uncommon
GridRestrictionsGems
 
Text
Dead End: To play this card you must have Speed and Take the Wheel in play. Discard all 3 cards. Your opponent must discard all defenses from his hand. For each defense he wishes to keep, he may take 1 point of damage instead.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Laundry Room Location Rare
GridRestrictionsGems
 
Text
While in the Laundry Room, if any player makes an unsuccessful attack, that player cannot play a Block from his hand during his next turn. 
ImmortalTitleTypeRarity
Generic Lean and Mean Edge Uncommon
GridRestrictionsGems
 
Text
For each Lean and Mean card you have in your deck, your minimum deck size is reduced by one. You may play Lean and Mean during your turn to draw 1 card.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Lt. Frank Moran Event Rare
GridRestrictionsGems
 
Text
Moran does 1 damage to your opponent for every Plot card in his hand.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Lt. John Stenn Situation Rare
GridRestrictionsGems
  4
Text
Discard this card to counter any Event as it is played. You lose 1 Ability when you discard to use this card.

"I'm going to nail you, Nash! That's a promise." -- John Stenn
 
ImmortalTitleTypeRarity
Generic Master's Sanctuary Situation Rare
GridRestrictionsGems
  2
Text
Ignore the effects of any Locations you have in play. Any Locations your opponent has in play still affect you.

"We must fight until only one remains." -- Ramirez
 
ImmortalTitleTypeRarity
Generic Memories (Edge) Edge Common
GridRestrictionsGems
 
Text
Play this card before you make an Exertion. You may take one Edge card from that Exertion and put it in your hand. You may play only one Memories per turn.

"Oh, no, I remember the last time you had a party!" -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Memories (Special) Edge Common
GridRestrictionsGems
 
Text
Play this card before you make an Exertion. You may take one Special card from that Exertion and put it in your hand. You may play only one Memories per turn.

"Brandy; bottled in 1783. 1783 was a very good year." -- Connor MacLeod
 
ImmortalTitleTypeRarity
Generic Mental Ward Location Rare
GridRestrictionsGems
 
Text
While in the Mental Ward, no Objects may be put into play. 
ImmortalTitleTypeRarity
Generic Mishap Event Uncommon
GridRestrictionsGems
  2
Text
You may only play this card during your Defense Phase if your opponent made a Power Blow last turn. You avoid that Power Blow. Your next Attack this turn cannot be blocked.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Narrow Escape Event Uncommon
GridRestrictionsGems
 
Text
Discard a defense and draw up to 4 cards.

"Nicely played, MacLeod, but the game is not over yet!" -- Katana

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Nemesis (Corda and Reno) Situation Uncommon
GridRestrictionsGems
 
Text
Grounded! You may play this card if your opponents are Corda and Reno. When this card is played, Corda and Reno must remove all of their Objects from play. Corda and Reno cannot play Objects while this card is in play. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (General Katana) Situation Uncommon
GridRestrictionsGems
 
Text
Psychosis: You may only play this card if your opponent is General Katana. While this card is in play, General Katana may only make Standard Exertions during his turn.

"I like this planet... It's got atmosphere." -- General Katana

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Nemesis (Iman Fasil) Situation Uncommon
GridRestrictionsGems
 
Text
Fit Of Depression: You may play this card if your opponent is Iman Fasil. While this card is in play, if Iman Fasil blocks an attack, he cannot attack that turn. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Kane) Situation Uncommon
GridRestrictionsGems
 
Text
Disillusioned: You may play this card if your opponent is Kane. While this card is in play, Kane can no longer use his power. At the beginning of his turn, he must discard the top 2 cards of his Endurance. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Yung Dol Kim) Situation Uncommon
GridRestrictionsGems
 
Text
Surrender: You may play this card if your opponent is Yung Dol Kim. While this card is in play, Yung Dol Kim cannot play Attacks as Blocks. You may only have one Nemesis in play.

"Better to burn out..." -- The Kurgan
 
ImmortalTitleTypeRarity
Generic Pistol (LC) Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Pistol (MC) Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Pistol (UC) Ranged Attack Rare
GridRestrictionsGems
            
            
            
3
Text
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Precinct Edge Common
GridRestrictionsGems
  3
Text
Play this card in conjunction with a Police that removes a Situation. You may remove an additional Situation for each Precinct you play in conjunction with the Police. If Police is countered, so is Precinct. 
ImmortalTitleTypeRarity
Generic Riposte (LC) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (LL) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (LR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (ML) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (MR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Generic Riposte (UC) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Riposte (UL) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Riposte (UR) Attack Common
GridRestrictionsGems
            
            
            
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Security Guard (Object) Situation Common
GridRestrictionsGems
  3
Text
Play on any Object in play. If your opponent removes the Object from play, discard one Security Guard assigned to that Situation instead. If the Object leaves play, so do all Security Guards assigned to it. 
ImmortalTitleTypeRarity
Generic Security Guard (Situation) Situation Common
GridRestrictionsGems
  3
Text
Play on any Situation in play. If your opponent removes the Situation from play, discard one Security Guard assigned to that Situation instead. If the Situation leaves play, so do all Security Guards assigned to it. 
ImmortalTitleTypeRarity
Generic Sheathe Weapon Edge Common
GridRestrictionsGems
  5
Text
Play in conjunction with Discard Weapon. Discard Weapon remains in play as an Object. You are still considered Disarmed, but you may remove Discard Weapon from play at any time to regain your weapon. 
ImmortalTitleTypeRarity
Generic Slash (Left) Attack Common
GridRestrictionsGems
            
            
            
Text
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slash (Lower) Attack Common
GridRestrictionsGems
            
            
            
Text
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slash (Right) Attack Common
GridRestrictionsGems
            
            
            
Text
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage. 
ImmortalTitleTypeRarity
Generic Slash (Upper) Attack Common
GridRestrictionsGems
            
            
            
2
Text
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 2 damage. 
ImmortalTitleTypeRarity
Generic Snake Bar Event Uncommon
GridRestrictionsGems
  4
Text
If your opponent attacked you and you did not play a dodge this turn, your opponent's first defense played next turn may not be a dodge. 
ImmortalTitleTypeRarity
Generic Spiritual Center Location Rare
GridRestrictionsGems
 
Text
While in the Spiritual Center, no Events that do damage may be played. 
ImmortalTitleTypeRarity
Generic Steamed Event Uncommon
GridRestrictionsGems
 
Text
Play only if Laundry Room is in play. Remove Laundry Room from play and all Basic Attacks you play this turn may be Hidden. 
ImmortalTitleTypeRarity
Generic Thief Event Common
GridRestrictionsGems
 
Text
All Objects are removed from play. You lose 1 Ability for each Object removed from play.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Generic Trench Coat Object Common
GridRestrictionsGems
 
Text
While this card is in play, all Pedestrians, Bystanders, and Reporters are discarded and no Pedestrians, Bystanders, or Reporters can be played. 
ImmortalTitleTypeRarity
Generic Weapon Bind Edge Uncommon
GridRestrictionsGems
 
Text
Play in conjunction with a Block. If this Block is successful, you may not attack this turn, and your opponent may not attack next turn.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Iman Fasil Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Iman Fasil Backflip Dodge Rare
GridRestrictionsGems
            
            
            
R4
Text
Your next attack this turn may not be blocked. 
ImmortalTitleTypeRarity
Iman Fasil Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Iman Fasil Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn cannot be an Upper attack. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Iman Fasil Fleche Edge Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with a dodge. If the dodge was the last defense you played this turn, you may attack normally this turn. 
ImmortalTitleTypeRarity
Iman Fasil Left Side Step Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You step to the left, narrowly avoiding your opponent's blade. Your next attack this turn must be to the left side. 
ImmortalTitleTypeRarity
Iman Fasil Master's Disarm Event Rare
GridRestrictionsGems
  R2
Text
Play in place of a non-Ranged Attack. You have a 2 in 6 chance of Disarming your opponent. You may play any number of Disarm cards in conjunction with Master's Disarm. Each Disarm increases your chance by a further 1 in 6. 
ImmortalTitleTypeRarity
Iman Fasil Master's Lunge Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack cannot be dodged. This attack cannot be a Power Blow. This attack does 3 damage. 
ImmortalTitleTypeRarity
Iman Fasil Persona Persona Rare
GridRestrictionsGems
  5
Text
Iman Fasil was born in northern Italy in the winter of 1594. He was of noble birth, but not conscience. His petty abuses of his noble heritage set him on a path of self-destruction. Although he never realized it, he had died two years earlier in a drunken stupor. Soon the man, adopted as an infant, was disowned by his father in favor of a more discerning nephew. Disinherited, Fasil roamed the land, encountering other Immortals. The Gathering will deliver to him the prize to rule he desires.

If you successfully block an attack, your next attack that turn may be Hidden. You may use up to 5 Master cards.
 
ImmortalTitleTypeRarity
Iman Fasil Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow. 
ImmortalTitleTypeRarity
Iman Fasil Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Iman Fasil was born in northern Italy in the winter of 1594. He was of noble birth, but not conscience. His petty abuses of his noble heritage set him on a path of self-destruction. Although he never realized it, he had died two years earlier in a drunken stupor. Soon the man, adopted as an infant, was disowned by his father in favor of a more discerning nephew. Disinherited, Fasil roamed the land, encountering other Immortals. The Gathering will deliver to him the prize to rule he desires.

Play this card before the game begins in conjunction with the Iman Fasil Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Iman Fasil Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
Iman Fasil was born in northern Italy in the winter of 1594. He was of noble birth, but not conscience. His petty abuses of his noble heritage set him on a path of self-destruction. Although he never realized it, he had died two years earlier in a drunken stupor. Soon the man, adopted as an infant, was disowned by his father in favor of a more discerning nephew. Disinherited, Fasil roamed the land, encountering other Immortals. The Gathering will deliver to him the prize to rule he desires.

Play this card before the game begins in conjunction with the Iman Fasil Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Iman Fasil Ride Side Step Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You step to the right, narrowly avoiding your opponent's blade. Your next attack must be to the right side. 
ImmortalTitleTypeRarity
Iman Fasil Stalk Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This attack cannot be dodged. If there is a Location in play, then Stalk may not be blocked or dodged. This attack may not be a Power Blow. This attack does 2 damage. 
ImmortalTitleTypeRarity
Kane Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Kane Diviniation Event Rare
GridRestrictionsGems
  R2
Text
Play before making an Exertion. You may take any one card from that Exertion and put it into your hand.

"I know what it means." -- Kane
 
ImmortalTitleTypeRarity
Kane Ephemeral Wound Event Rare
GridRestrictionsGems
  R2
Text
An illusionary wound confuses your opponent. Play this card during your Defense Phase to avoid all damage from an attack. Your next attack may be Hidden. 
ImmortalTitleTypeRarity
Kane Fury Event Rare
GridRestrictionsGems
  R2
Text
During your Attack Phase, you may play up to 10 basic attacks from your hand. Dodges will not avoid consecutive attacks from Fury. You lose 1 Ability.

"Four hundred years is a long time to hate." -- Kane
 
ImmortalTitleTypeRarity
Kane Open Mind Event Rare
GridRestrictionsGems
  R2
Text
You know how your opponent thinks. Your opponent must discard all Persona-specific cards from his hand. 
ImmortalTitleTypeRarity
Kane Persona Persona Rare
GridRestrictionsGems
  5
Text
Kane was born in Samarkand, near the western border of Mongolia in 987. He died of disease in his mid-twenties and was found and trained by his first mentor Samga the shamaness. Kane betrayed and murdered his teacher, thirsting for her power more than her teachings. With her Quickening he realized the potential power that could one day be his. He rode across Asia, seeking those whose power he could usurp. In 1594, his lust brought him to the Mountain of Niri to seek the power of illusion. In the ensuing battle, Kane and his two Immortal companions were buried in a cavern. Kane has escaped after four hundred years and his hunt for the Quickening of the last Immortal has begun anew.

At the beginning of your turn, you may look at the top card of your opponent's Endurance. You may use that card this turn if you discard the top card of your Endurance in conjunction with using that card. You may include up to 5 Master cards.
 
ImmortalTitleTypeRarity
Kane Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow. 
ImmortalTitleTypeRarity
Kane Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
Kane was born in Samarkand, near the western border of Mongolia in 987. He died of disease in his mid-twenties and was found and trained by his first mentor Samga the shamaness. Kane betrayed and murdered his teacher, thirsting for her power more than her teachings. With her Quickening he realized the potential power that could one day be his. He rode across Asia, seeking those whose power he could usurp. In 1594, his lust brought him to the Mountain of Niri to seek the power of illusion. In the ensuing battle, Kane and his two Immortal companions were buried in a cavern. Kane has escaped after four hundred years and his hunt for the Quickening of the last Immortal has begun anew.

Play this card before the game begins in conjunction with the Kane Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Kane Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
Kane was born in Samarkand, near the western border of Mongolia in 987. He died of disease in his mid-twenties and was found and trained by his first mentor Samga the shamaness. Kane betrayed and murdered his teacher, thirsting for her power more than her teachings. With her Quickening he realized the potential power that could one day be his. He rode across Asia, seeking those whose power he could usurp. In 1594, his lust brought him to the Mountain of Niri to seek the power of illusion. In the ensuing battle, Kane and his two Immortal companions were buried in a cavern. Kane has escaped after four hundred years and his hunt for the Quickening of the last Immortal has begun anew.

Play this card before the game begins in conjunction with the Kane Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Kane Shapeshift Event Rare
GridRestrictionsGems
  R2
Text
Exchange any Situation you have in play with one your opponent has in play. If either Situation leaves play, return it to it's original owner's discard pile. 
ImmortalTitleTypeRarity
Kane Taunt Event Rare
GridRestrictionsGems
  R6
Text
Your opponent must discard a defense next turn for each defense he plays.

"Maybe a little bit of hanky-panky." -- Kane
 
ImmortalTitleTypeRarity
Kane Teleport Situation Rare
GridRestrictionsGems
  R2
Text
Discard Teleport to counter a Location as it is played.

"It seems that though I'm the Master of Illusion; you are turning out to be the Master of Deception." -- Kane
 
ImmortalTitleTypeRarity
Kane Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses. 
ImmortalTitleTypeRarity
Khabul Khan Armor (Breastplate) Object: Breastplate Rare
GridRestrictionsGems
  R3
Text
Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Khabul Khan Armor (Greaves) Object: Greaves Rare
GridRestrictionsGems
  R3
Text
Greaves: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Greaves covers Lower Left, Lower Center, and Lower Right grids. You may only have 1 Armor: Greaves in play.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Khabul Khan Armor (Helmet) Object: Helmet Rare
GridRestrictionsGems
  R3
Text
Helmet: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Helmet covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Armor: Helmet in play.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
Khabul Khan Armorer Edge Rare
GridRestrictionsGems
  R2
Text
Play in conjunction with an Object. You may play another Object this turn.

"Highlander, I am your shadow!" -- Khan
 
ImmortalTitleTypeRarity
Khabul Khan Forged Armor Object Rare
GridRestrictionsGems
  R2
Text
While this card is in play, for each Armor you have in play you may prevent 1 damage from Events. You may only have 1 Forged Armor in play. 
ImmortalTitleTypeRarity
Khabul Khan Plunder Situation Rare
GridRestrictionsGems
  R3
Text
While this card is in play, your successful attacks do an additional point of damage for every 2 Objects you have in play. 
ImmortalTitleTypeRarity
Khabul Khan Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
This Immortal was taught the ways of the warrior, but the lessons of honor escaped him. Khabul Khan trained in 14th century China, riding with the barbarian hordes as a mercenary scout. Proving himself both an able tracker and a cold, ruthless assassin, he soon attracted the attention of other more powerful Immortals who considered it wise to keep the younger Khan close at hand. Trapped for centuries in the shadow of greater Immortals, he now gathers his strength to claim The Prize.

"I am your shadow. Don't worry about Kane... Worry about me!" -- Khabul Khan

Play this card before the game begins in conjunction with the Khabul Khan Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Ramirez Experience Counts Situation: Plot Premium
GridRestrictionsGems
  R4
Text
While this card is in play, if the last successful defense you play during your turn was a block, then your opponent cannot attack to the areas that the block covers during his next turn. 
ImmortalTitleTypeRarity
Ramirez Master's Advantage Situation Premium
GridRestrictionsGems
  S2
Text
While this card is in play, all Text on your opponent's Persona Power is nullified. If their Persona Power allows them additional cards in their deck, they may not play these cards. Your opponent may still play Master and Persona Specific cards.

"Because you were born different, men will fear you." -- Ramirez
 
ImmortalTitleTypeRarity
Sunda Kastagir Blood Brothers Edge Rare
GridRestrictionsGems
  R2
Text
Play in conjunction with Boom Boom to do an additional point of Ability Loss. You may play only one Blood Brothers per turn.

"Time has almost caught us, my friend." -- Kastagir
 
ImmortalTitleTypeRarity
Sunda Kastagir Master's Guard Block: Guard Rare
GridRestrictionsGems
            
            
            
R3
Text
You may still attack normally to any areas you block with this defense. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. 
ImmortalTitleTypeRarity
Sunda Kastagir Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
Sunda Kastagir is a charming and easy-going friend to many Immortals, but he realizes that the time of The Gathering is at hand. Since his first death he has grown in spirit and ability to become a formidable fighter and brillant tactician. Kastagir has spent his immortality learning and discovering all of the secrets that the world holds... not the least of which is his prized "Boom-Boom."

"Sooner or later you and I will have to fight. Nothing personal. I've always liked you, actually." -- Sunda Kastagir, shooting script

Play this card before the game begins in conjunction with the Sunda Kastigir Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
The Gathering Customer Satisfaction Card Form Insert
GridRestrictionsGems
 
Text
Note: Available in packs of The Gathering, not playable. 
ImmortalTitleTypeRarity
The Gathering Nexus Membership Card Form Insert
GridRestrictionsGems
 
Text
Note: Available in packs of The Gathering, not playable. 
ImmortalTitleTypeRarity
The Gathering Tin Set Order Form Form Insert
GridRestrictionsGems
 
Text
Note: Available in packs of TG cards, not playable. 
ImmortalTitleTypeRarity
The Kurgan Bloodlust Event Rare
GridRestrictionsGems
  R2
Text
Play in place of a Basic Attack. Make a 15-card Exertion. You may play up to 15 non-Special Attacks from the Exertion and your Hand. All Attacks that do damage played due to Bloodlust do 1 damage. No Attacks played due to Bloodlust can be a Power Blow. A Dodge cannot avoid multiple Attacks from a Bloodlust. You lose 4 Ability.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
The Kurgan Master of the Hunt Situation: Plot Rare
GridRestrictionsGems
  R2
Text
You know all your opponent's tricks. While this card is in play, you may play an additional attack for every Persona-specific card your opponent played during his last turn. 
ImmortalTitleTypeRarity
The Kurgan Master's Head Shot Special Attack Rare
GridRestrictionsGems
            
            
            
R3
Text
If you do not play a Special card this turn, this attack is considered a Head Shot. You may play this card even if the last defense you played this turn was Back Away. This is a Power Blow.

"Now, you die!" -- Kurgan
 
ImmortalTitleTypeRarity
The Kurgan Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
The Kurgans were an ancient people from the steppes of Russia. For amusement they tossed children into pits with hungry dogs to fight for meat. The Kurgan was killed in 981 B.C. when his own father bashed his head in with a rock. The strongest of all the Immortals, he is the perfect warrior. If he wins The Prize, mortal men would suffer an eternity of darkness...

"I am Kurgan, warrior eternal. I have carved my name in the flesh of Venetian princes, raped the daughters of Attila the Hun, and set ablaze the seven hills of Rome." -- Shooting script

Play this card before the game begins in conjunction with the Kurgan Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
The Kurgan Skull Helmet Object Rare
GridRestrictionsGems
  S2
Text
You may only play this card if you are the Kurgan. While this card is in play, your opponent must discard an attack for each attack he plays.

"Mother of God!" -- Connor MacLeod
 
ImmortalTitleTypeRarity
The Sorcerer Nakano Master's Disarm Event Rare
GridRestrictionsGems
  R6
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.

Note: Movie Edition Reprint
 
ImmortalTitleTypeRarity
The Sorcerer Nakano Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
The Sorcerer Nakano has endured many centuries in his immortal existence, crosing the paths of countless other immortals. Since his first death in 743 B.C., the Master of Illusions has trained dozens of worthy apprentices, both mortal and immortal. His knowledge and wisdom make him a target for others who crave his Quickening; but his powers are not yet ripe for the picking, and he still has many battles left in him.

"Fight with your spirit, and the sword will follow." -- The Sorcerer Nakano

Play this card before the game begins in conjunction with the Sorcerer Nakano Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
The Sorcerer Nakano Weapon's Training Situation Rare
GridRestrictionsGems
  R4
Text
Your training of others has improved your fighting prowess. While this card is in play, you may play an additional Basic Attack each turn for each Master card in play.

"Fight with your spirit and the sword will follow." -- Nakano
 
ImmortalTitleTypeRarity
The Sorcerer Nakano You've Already Lost Edge Rare
GridRestrictionsGems
  R2
Text
Play in conjunction with a Master's Disarm. If the next attack you play is an upper attack, it is considered a Head Shot.

"Nothing is what it seems, Highlander" -- Nakano
 
ImmortalTitleTypeRarity
Yung Dol Kim Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Yung Dol Kim Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Yung Dol Kim Cutting Room Floor Event Rare
GridRestrictionsGems
  R2
Text
Play in conjunction with a Basic Attack. If the attack is successful, your opponent must discard his entire hand. 
ImmortalTitleTypeRarity
Yung Dol Kim Frenzy Situation Rare
GridRestrictionsGems
  R4
Text
For each Freny you have in play, you may play an additional Basic Attack each turn. 
ImmortalTitleTypeRarity
Yung Dol Kim Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R4
Text
This attack does 2 damage. This attack may not be a Power Blow. 
ImmortalTitleTypeRarity
Yung Dol Kim Persona Persona Rare
GridRestrictionsGems
  5
Text
His long existence has dulled his will to continue, but old habits and old Immortals die hard. For centuries he has swung his paired swords, reaping heads and drinking life. Now is the time of the Gathering, the battle that he was born centuries ago to fight. In Mongolia in 472 a.d., this warrior was born. He was a marauding plainsman before his first death opened the world of immortals to him. His battles with other immortals and his own conscience have been wars unto themselves.

You may play Attacks as Blocks. Once during your turn while you have Extra Weapon in play, you may discard the top two cards from your Endurance to play an additional Attack or make a Block you play a Power Block without an Exertion. You may include up to five Master cards.
 
ImmortalTitleTypeRarity
Yung Dol Kim Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow. 
ImmortalTitleTypeRarity
Yung Dol Kim Premium (+1) Pre-Game Premium
GridRestrictionsGems
 
Text
His long existence has dulled his will to continue, but old habits and old Immortals die hard. For centuries he has swung his paired swords, reaping heads and drinking life. Now is the time of the Gathering, the battle that he was born centuries ago to fight. In Mongolia in 472 a.d., this warrior was born. He was a marauding plainsman before his first death opened the world of immortals to him. His battles with other immortals and his own conscience have been wars unto themselves.

Play this card before the game begins in conjunction with the Yung Dol Kim Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Yung Dol Kim Premium (MCBC) Pre-Game Premium
GridRestrictionsGems
 
Text
His long existence has dulled his will to continue, but old habits and old Immortals die hard. For centuries he has swung his paired swords, reaping heads and drinking life. Now is the time of the Gathering, the battle that he was born centuries ago to fight. In Mongolia in 472 a.d., this warrior was born. He was a marauding plainsman before his first death opened the world of immortals to him. His battles with other immortals and his own conscience have been wars unto themselves.

Play this card before the game begins in conjunction with the Yung Dol Kim Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Yung Dol Kim Run Away Situation Rare
GridRestrictionsGems
  R3
Text
Those who fight an run away live to fight another day. You run away from your opponent's attack. Discard this card during your turn to prevent all damage done to you from one card. 
ImmortalTitleTypeRarity
Yung Dol Kim Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses all Standing Defenses.