Duncan vs. Xavier

ImmortalTitleTypeRarity
Clan MacLeod Clan Priest (TS1-019) Event Rare
GridRestrictionsGems
  S2 [2E Only] [Empathy]
Text
You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card. Gain Ability equal to the damage you would have received from that card. Remove this card from the game after use. 
ImmortalTitleTypeRarity
Clan MacLeod The Highlander (TS1-020) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
At the beginning of your turn, you may draw two cards.

"There's no way you could have known what it would be like" -- Connor / The Gathering
 
ImmortalTitleTypeRarity
Duncan MacLeod Alliance (TS1-022) Plot Rare
GridRestrictionsGems
  S2 [Empathy]
Text
You may only include this card in your deck if you are using Joe Dawson as your Watcher. Whenever you play a Watcher, you may retrieve one watcher from your Discard and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Duncan MacLeod Blade Whip (TS1-023) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
This attack does 0 damage. Your opponent cannot play a dodge from their hand to defend against this attack. If this attack is successful, your opponent is Prone. 
ImmortalTitleTypeRarity
Duncan MacLeod Charlie DeSalvo (TS1-024) Situation: Mortal Ally Uncommon
GridRestrictionsGems
  R4 [Empathy]
Text
Your Special Attacks do an additional point of damage. 
ImmortalTitleTypeRarity
Duncan MacLeod Counter (Duck) (TS1-025) Dodge: Duck Uncommon
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You may play Special Attacks from an Exertion this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Darius (TS1-026) Situation: Immortal Ally Uncommon
GridRestrictionsGems
  S2 [2E Only] [Empathy]
Text
Whenever you make an attribute check, add one to the result. 
ImmortalTitleTypeRarity
Duncan MacLeod Evade (TS1-027) Dodge Common
GridRestrictionsGems
            
            
            
[2E Only] [Agility]
Text
You lose one attack this turn.

"Sendaro. We finish it now!" -- Duncan / Saving Grace
 
ImmortalTitleTypeRarity
Duncan MacLeod Kick (TS1-028) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Strength]
Text
You may play this attack even if you are disarmed. This attack cannot be blocked. This attack does one damage. If this attack is successful, your next attack this turn cannot be blocked. You may play an additional attack this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Leg Sweep (TS1-029) Special Attack Common
GridRestrictionsGems
            
            
            
[Agility]
Text
You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Block (TS1-030) Block Rare
GridRestrictionsGems
  R2 [2E Only] [Master][Toughness][Toughness]
Text
Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Head Shot (TS1-031) Attack Rare
GridRestrictionsGems
            
            
            
S2 [Master][Strength][Strength]
Text
If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot. 
ImmortalTitleTypeRarity
Duncan MacLeod Persona (TS1-021) Persona Pre-Game
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]5[Strength]5[Toughness]5[Empathy]5[Reason]
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a chieftain’s son until he was killed in bottle in 1622... and didn’t stay dead. First trained by Conner MacLeod, Duncan has "all of the fun and most of the good women." He fights with a carved Dragon-Head Katana bequeathed to him by a Samurai in 1778.

You may discard one [E] to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
 
ImmortalTitleTypeRarity
Duncan MacLeod Pommel (TS1-032) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may play this as an additional attack if the last defense you played this turn was an Evade: Escape. You may play this attack even if you are disarmed. This attack cannot be blocked. This attack does 0 damage. You may play an additional attack this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Tessa Noel (TS1-033) Situation: Mortal Ally Rare
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
You may make a Soft Exertion for [E][E]. If successful, gain one ability. If Tessa Noel leaves play, lose one Ability. 
ImmortalTitleTypeRarity
Duncan MacLeod Trip (TS1-034) Event Common
GridRestrictionsGems
  [Toughness]
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Generic Alertness (Dodge) (TS1-035) Edge Common
GridRestrictionsGems
  [Agility]
Text
Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged. 
ImmortalTitleTypeRarity
Generic Head Shot (TS1-016) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot.

"There can be only one!!" -- Duncan / The Gathering
 
ImmortalTitleTypeRarity
Generic Head Shot (TS1-???) Event Fixed
GridRestrictionsGems
  [Strength]
Text
Play in conjunction with an upper attack. That attack is now a Head Shot.

"There can be only one!!" -- Duncan / The Gathering
 
ImmortalTitleTypeRarity
Generic Investigation (TS1-017) Event Fixed
GridRestrictionsGems
  [Reason]
Text
Remove a Plot from play.

"Where is your gold!" -- Brigand / Band of Brothers
 
ImmortalTitleTypeRarity
Generic Lower Center Attack (TS1-008) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Center Block (TS1-014) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Left Attack (TS1-007) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Left Block (TS1-013) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Lower Right Attack (TS1-009) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Lower Right Block (TS1-015) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Middle Left Attack (TS1-004) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Strength]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Middle Right Attack (TS1-006) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Police (Situation) (TS1-018) Event Fixed
GridRestrictionsGems
  [Empathy]
Text
Remove a Situation from play.

"There's no blood, no sign of a struggle." -- Bennett / Eyewitness
 
ImmortalTitleTypeRarity
Generic Thrust (TS1-005) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
This attack does an additional point of damage. if your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Attack (TS1-002) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Center Block (TS1-011) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Left Attack (TS1-001) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Reason]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Left Block (TS1-010) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Agility]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Generic Upper Right Attack (TS1-003) Basic Attack Fixed
GridRestrictionsGems
            
            
            
[Toughness]
Text
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Generic Upper Right Block (TS1-012) Basic Block Fixed
GridRestrictionsGems
            
            
            
[Empathy]
Text
You may make a Hard Exertion to make this block a Power Block. 
ImmortalTitleTypeRarity
Hunter Hunter (Discard) (TS1-038) Event Uncommon
GridRestrictionsGems
  [Toughness]
Text
Your opponent must discard a block and a Dodge from their hand. If they do not, they take one damage. 
ImmortalTitleTypeRarity
Hunter Hunter (One Damage) (TS1-041) Situation Uncommon
GridRestrictionsGems
  [Toughness]
Text
If you are Prone or Disarmed during your opponent’s May Do/Must Phase, they lose one Ability. 
ImmortalTitleTypeRarity
Hunter Hunter (Two Damage) (TS1-040) Event Rare
GridRestrictionsGems
  2 [Reason]
Text
Your opponent takes two damage. 
ImmortalTitleTypeRarity
James Horton Pre-Game (TS1-037) Hunter Pre-Game
GridRestrictionsGems
 
Text
James Horton (Renegade Watcher and Joe Dawson's brother-in-law) was the leader of the Hunters -- a band of mortals dedicated to killing all Immortals. He was born in 1945, and died in 1994 of a stab-wound inflicted by Duncan MacLeod. he had previously survived a pistol attack by Joe Dawson (falling into the Seine afterwards) and serious wounds by MacLeod's sword during the previous years.

You must be Xavier Saint Cloud to use this Hunter. Your Allies are now considered Hunters and are no longer considered Allies. Your Hunters that deal damage do an additional point of damage. You may include Hunter cards in your Deck.
 
ImmortalTitleTypeRarity
Joe Dawson Pre-Game (TS1-043) Watcher Pre-Game
GridRestrictionsGems
 
Text
Joe Dawson served in Vietnam under Immortal Andrew Cord. In 1968, after seeing Cord shot, Joe accidentally stepped on a landmine, blowing him up. He was saved by the resurrected Cord, who carried him in back and took him to the army medical center. Not being able to cope with the loss of his legs, he tried to commit suicide by shooting himself. Before he was able to do that, he was visited by a Watcher named Ian Bancroft, who told him about immortality.

You must be Duncan MacLeod to use this Watcher. Your Watcher cards are now also considered Allies. You may make a Hard Exertion to retrieve any Watcher Cards from your Discard and place them at the bottom of your Endurance. You may include Watcher cards in your deck.
 
ImmortalTitleTypeRarity
Watcher Watcher (Gain Two) (TS1-044) Event Rare
GridRestrictionsGems
  2 [Empathy]
Text
Gain two Ability. 
ImmortalTitleTypeRarity
Watcher Watcher (Remove Hunter) (TS1-045) Event Common
GridRestrictionsGems
  [Strength]
Text
Remove any one Hunter card from play. 
ImmortalTitleTypeRarity
Watcher Watcher (Soft Exertion) (TS1-046) Event Uncommon
GridRestrictionsGems
  2 [Toughness]
Text
Name an Attribute. Make a Soft-Exertion. Prevent one damage this turn for each of that Attribute found. 
ImmortalTitleTypeRarity
Xavier St. Cloud Evade (Back Away) (TS1-048) Dodge: Back Away Common
GridRestrictionsGems
            
            
            
[2E Only] [Reason]
Text
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud For Tomorrow We Die (TS1-049) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
Your maximum hand size is increased by one for each Plot you have in play.

"Excellent. And I will finally be able to meet your boyfriend -- what was his name?" -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Gas Cannister (TS1-050) Ranged Attack Common
GridRestrictionsGems
            
            
            
[Hand] [Strength]
Text
This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand. 
ImmortalTitleTypeRarity
Xavier St. Cloud Master Tactician (TS1-052) Situation Rare
GridRestrictionsGems
  R2 [2E Only] [Master][Reason][Reason]
Text
During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Mercenary Henchmen (TS1-053) Event: Mortal Ally Rare
GridRestrictionsGems
  R2 [2E Only] [Empathy]
Text
Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every [A] or [R] found in that Exertion.

"You can take the mask off. It's safe." -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Necessary Evil (Cover Fire) (TS1-059) Plot Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Cover Fire: You must have Necessary Evil: Joining Forces in play to play this card. You may play an additional Special Card this turn if that card is a Hunter. 
ImmortalTitleTypeRarity
Xavier St. Cloud Necessary Evil (Joining Forces) (TS1-058) Plot Uncommon
GridRestrictionsGems
  R6 [Empathy]
Text
Joining Forces: When this card enters play, you may search your endurance for any one Hunter card and put it into your Hand. 
ImmortalTitleTypeRarity
Xavier St. Cloud Necessary Evil (Timely Escape) (TS1-060) Plot Uncommon
GridRestrictionsGems
  R6 [Toughness]
Text
Timely Escape: You must have Necessary Evil: Joining Forces and Cover Fire in play to play this card. You may only play this card during your Defense Phase. Avoid all attacks this turn. Skip your Attack Phase this turn. Remove all cards titled Necessary Evil that you control from play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Persona (TS1-047) Persona Pre-Game
GridRestrictionsGems
  6 [2E Only] 6[Master]5[Agility]4[Strength]4[Toughness]4[Empathy]8[Reason]
Text
Born in Morocco. Died fighting for Saladin in the 3rd Crusade in 1192 AD. Found and trained by French Knight Henri St Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation and has also been known to use more unconventional methods. Ranging from nerve gas to henchman with uzis.

You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Plan Ahead (TS1-054) Situation Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Discard this card to remove a Situation or Plot from play.

"I'm immune. That's why I use this stuff. It's all in the genes." -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas (Gas Mask) (TS1-055) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas (Mustard Gas) (TS1-056) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage. 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas (Recon Work) (TS1-057) Plot Uncommon
GridRestrictionsGems
  R6 [Reason]
Text
Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Stalk (TS1-061) Special Attack Uncommon
GridRestrictionsGems
            
            
            
R2 [Empathy]
Text
This attack cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Xavier St. Cloud The Master Plan (TS1-051) Edge Rare
GridRestrictionsGems
  S4 [Master][Reason][Reason]
Text
Play in conjunction with a Plot. You may play an additional Plot this turn.

"I am so glad. And what time is this event?" -- Xavier / For Tomorrow We Die
 
ImmortalTitleTypeRarity
Xavier St. Cloud Unholy (TS1-042) Plot Rare
GridRestrictionsGems
  S2 [Reason]
Text
You may only include this card in your deck if you are using James Horton as your Hunter. Whenever you play a Hunter, you may retrieve one Hunter from your Discard and shuffle it into your Endurance.