Tin Set

ImmortalTitleTypeRarity
Amanda Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Amanda Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Amanda Distract Dodge Rare
GridRestrictionsGems
            
            
            
R6
Text
 
ImmortalTitleTypeRarity
Amanda Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden. 
ImmortalTitleTypeRarity
Amanda Left Side Step Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn must be to the left side. 
ImmortalTitleTypeRarity
Amanda Master's Advice Situation Rare
GridRestrictionsGems
  R1
Text
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play. 
ImmortalTitleTypeRarity
Amanda Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This Attack cannot be blocked. 
ImmortalTitleTypeRarity
Amanda Persona Persona Rare
GridRestrictionsGems
  5
Text
Born a pauper in the 9th century, she was killed for stealing from a plague house in 850 A.D. First trained by Rebecca Horne, who gave her the single-ring rapier she uses to this day. Though a middling swordswoman, she is a world-class circus acrobat, cat-burglar, and seductress.

Your weapon is lighter and you use it faster, but you are not as strong as the others. You may make two attacks per turn, but you only do 1 damage. Your Power Blows only do 2 damage. If you block a Power Blow you still take 3 damage. If you block a Power Blow with an Exertion you still take 2 damage. Only your first attack each round may not go to the area you just blocked. You may have up to five Master cards.
 
ImmortalTitleTypeRarity
Amanda Right Side Step Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn must be to the right side. 
ImmortalTitleTypeRarity
Amanda Seduce Event Rare
GridRestrictionsGems
  R4
Text
Your next Attack this turn is unblockable and undodgeable. 
ImmortalTitleTypeRarity
Amanda Steal Event Uncommon
GridRestrictionsGems
  R6
Text
Randomly take 1 card from your opponent's hand and discard it. 
ImmortalTitleTypeRarity
Amanda Surprise Attack Event Rare
GridRestrictionsGems
  R3
Text
Do 1 point of damage to your opponent. Your opponent loses any standing defenses. 
ImmortalTitleTypeRarity
Connor MacLeod Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Connor MacLeod Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Connor MacLeod Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Connor MacLeod Disarm Event Uncommon
GridRestrictionsGems
 
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. 
ImmortalTitleTypeRarity
Connor MacLeod Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next Attack this turn. 
ImmortalTitleTypeRarity
Connor MacLeod Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Connor MacLeod Persona Persona Rare
GridRestrictionsGems
  7
Text
Born in 1518 in the village of Glenfinnan on the shores of Loch Shiel, he has wandered the world ever since. Killed in battle by the Immortal known as the Kurgan in 1536, he had his revenge in New York City in 1985. First trained by Juan Sanchez Villa Lobos Ramirez, whose katana he still carries.

You may attack areas you just blocked. You may look at Hidden Attacks. You may include up to seven Master cards.
 
ImmortalTitleTypeRarity
Connor MacLeod Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. 
ImmortalTitleTypeRarity
Duncan MacLeod Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Battle Rage Event Rare
GridRestrictionsGems
  R4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Duncan MacLeod Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Duncan MacLeod Disarm Event Uncommon
GridRestrictionsGems
 
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. 
ImmortalTitleTypeRarity
Duncan MacLeod Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next Attack this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Duncan MacLeod Flashback (Extra Exertion) Situation Uncommon
GridRestrictionsGems
 
Text
You remember a similar experience. Make an extra 3 card Exertion and discard this card. 
ImmortalTitleTypeRarity
Duncan MacLeod Inspiration Event Rare
GridRestrictionsGems
  R6
Text
You may make an extra Exertion this turn. 
ImmortalTitleTypeRarity
Duncan MacLeod Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Advice Situation Rare
GridRestrictionsGems
  R1
Text
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
This Attack cannot be blocked. 
ImmortalTitleTypeRarity
Duncan MacLeod Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
R3
Text
 
ImmortalTitleTypeRarity
Duncan MacLeod Persona Persona Rare
GridRestrictionsGems
  6
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a Chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by fellow clansman Connor MacLeod, Duncan has all of the fun and most of the good women. He fights with a carved dragon-head katana bequeathed to him by a Samurai in 1778.

You may attack areas you just blocked. If you Power Blow, your opponent's next Attack cannot be Hidden. You may include up to six Master cards.
 
ImmortalTitleTypeRarity
Duncan MacLeod Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. 
ImmortalTitleTypeRarity
Duncan MacLeod Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. 
ImmortalTitleTypeRarity
Generic Alan Baines Event Rare
GridRestrictionsGems
 
Text
Opponent must discard all plot cards out of his hand. 
ImmortalTitleTypeRarity
Generic Angry Mob (3 Damage) Event: Bystander Common
GridRestrictionsGems
 
Text
All players take 3 damage. 
ImmortalTitleTypeRarity
Generic Avery Hoskins Situation Rare
GridRestrictionsGems
 
Text
As long as Avery Hoskins stays in play, each player must make an Exertion every turn. 
ImmortalTitleTypeRarity
Generic Carl Situation Rare
GridRestrictionsGems
 
Text
You may discard this card from play to counter a Holy Ground card. 
ImmortalTitleTypeRarity
Generic Caught in the Act (3 Attacks) Event Uncommon
GridRestrictionsGems
  3
Text
Target discards 3 attacks. 
ImmortalTitleTypeRarity
Generic Challenge (No Dodges) Event Common
GridRestrictionsGems
 
Text
No dodges may be played until the end of your next turn. 
ImmortalTitleTypeRarity
Generic Charlie Event Rare
GridRestrictionsGems
 
Text
No Special cards may be played until the end of your next turn. 
ImmortalTitleTypeRarity
Generic Counterfeit (Abduction) Situation: Plot Common
GridRestrictionsGems
 
Text
Abduction. 
ImmortalTitleTypeRarity
Generic Counterfeit (Betrayal) Event: Plot Common
GridRestrictionsGems
 
Text
Betrayal: You may only play this card if you have Counterfeit: Abduction and Counterfeit: Plastic Surgery in play. Discard all 3 cards. Your opponent must take the top 10 cards from their Endurance and put them in their Discard Pile. 
ImmortalTitleTypeRarity
Generic Counterfeit (Plastic Surgery) Situation: Plot Common
GridRestrictionsGems
 
Text
Plastic Surgery: You may not play this card unless you have Abduction in play. 
ImmortalTitleTypeRarity
Generic Darius (Event) Event Rare
GridRestrictionsGems
 
Text
You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card even if you are only allowed 1 Special card this turn. 
ImmortalTitleTypeRarity
Generic Darkness (Lights Out) Event: Plot Common
GridRestrictionsGems
 
Text
Lights Out: You may not play this card unless you have The Bait and The Trap in play. Discard all 3 cards. Your next 5 attacks are Hidden. 
ImmortalTitleTypeRarity
Generic Darkness (The Bait) Situation: Plot Common
GridRestrictionsGems
 
Text
The Bait. 
ImmortalTitleTypeRarity
Generic Darkness (The Trap) Situation: Plot Common
GridRestrictionsGems
 
Text
The Trap: You may not play this card until you have The Bait in play. 
ImmortalTitleTypeRarity
Generic Elizabeth Vaughn Event: Reporter Common
GridRestrictionsGems
 
Text
You may discard up to 6 cards from your Hand and replace them from your Endurance. 
ImmortalTitleTypeRarity
Generic Extra Weapon Object Common
GridRestrictionsGems
 
Text
Discard this card to replace a lost or broken weapon. 
ImmortalTitleTypeRarity
Generic Feint (Event) Event Common
GridRestrictionsGems
 
Text
You may only play this card if your last Attack was an unsuccessful non-Special Attack card. You must place that card in your Hand. 
ImmortalTitleTypeRarity
Generic Fortune Teller Event Rare
GridRestrictionsGems
 
Text
Look at the next 6 cards in your Endurance. Put them back in any order. 
ImmortalTitleTypeRarity
Generic Gypsy Event Common
GridRestrictionsGems
 
Text
Look at your opponent's hand. 
ImmortalTitleTypeRarity
Generic Gypsy Lover Situation Common
GridRestrictionsGems
 
Text
During your turn, you may randomly select a card from your opponent's Hand, look at it, and return it to their Hand. 
ImmortalTitleTypeRarity
Generic Head Shot Event Common
GridRestrictionsGems
 
Text
You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot. 
ImmortalTitleTypeRarity
Generic Heroic Deed Event Rare
GridRestrictionsGems
 
Text
Discard 1 attack card in order to draw 4 cards. 
ImmortalTitleTypeRarity
Generic Holy Ground (4 Card) Event Common
GridRestrictionsGems
 
Text
You may only play this card during your Defense Phase. You avoid all Attacks not already successful this turn. All players must discard 4 cards and draw up to their Ability. Your Defense Phase ends. You must skip your Attack Phase this turn. 
ImmortalTitleTypeRarity
Generic Holy Ground (Forfeit) Event Common
GridRestrictionsGems
 
Text
You leave the battle and escape to Holy Ground. You lose the duel but do not lose your head. 
ImmortalTitleTypeRarity
Generic Interference Event Common
GridRestrictionsGems
 
Text
Target player must discard 2 cards. 
ImmortalTitleTypeRarity
Generic Investigation Event Common
GridRestrictionsGems
 
Text
Remove 1 plot Situation from play. 
ImmortalTitleTypeRarity
Generic Left Guard Block Common
GridRestrictionsGems
            
            
            
Text
You may block any Left or Center attack. You may not play a Left or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense. 
ImmortalTitleTypeRarity
Generic Linda Plager Event: Reporter Rare
GridRestrictionsGems
 
Text
All players must discard 2 Attacks. 
ImmortalTitleTypeRarity
Generic Lower Center Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Center Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Left Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Lower Right Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Master (Sword Master) Situation Rare
GridRestrictionsGems
 
Text
Sword Master: You may now make 3-card Exertions. You must announce whether the Exertion is a 3-card or 5-card Exertion before you draw your first card. 
ImmortalTitleTypeRarity
Generic Maurice Event Rare
GridRestrictionsGems
 
Text
Turn over cards in your Endurance and discard them until you find the 1 you would like to keep. Then put that card in your hand. 
ImmortalTitleTypeRarity
Generic Middle Left Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Middle Right Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Misfortune Event Common
GridRestrictionsGems
 
Text
Use this card to remove any Object card from play. 
ImmortalTitleTypeRarity
Generic Mugging Event Common
GridRestrictionsGems
 
Text
Arrange for target to be mugged. There is a two in six chance of success. If successful, target takes 2 damage. 
ImmortalTitleTypeRarity
Generic Narrow Escape (Avoid Ranged) Event Common
GridRestrictionsGems
 
Text
Avoid all damage from 1 ranged attack. 
ImmortalTitleTypeRarity
Generic Nemesis (Amanda) Situation Uncommon
GridRestrictionsGems
 
Text
Seduced: You may play this card if your opponent is Amanda. While this card is in play, Amanda may not dodge unless the dodge is from an Exertion. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Connor MacLeod) Situation Uncommon
GridRestrictionsGems
 
Text
Melancholy: You may play this card if your opponent is Connor MacLeod. While this card is in play, Connor may not see Hidden attacks, and all attacks against him are automatically Hidden. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Duncan MacLeod) Situation Uncommon
GridRestrictionsGems
 
Text
Code of Honor: You may play this card if your opponent is Duncan MacLeod. While this card is in play, Duncan may not attack unless he is attacked or takes damage. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Luther) Situation Uncommon
GridRestrictionsGems
 
Text
Fetish: You may play this card if your opponent is Luther. While this card is in play, Luther may not play a defense unless that defense is from an Exertion.. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Nefertiri) Situation Uncommon
GridRestrictionsGems
 
Text
Obsession: You may play this card if your opponent is Nefertiri. While this card is in play, Nefertiri may not draw up to her Ability unless she has taken damage that turn. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Richie Ryan) Situation Uncommon
GridRestrictionsGems
 
Text
Brash Youth: You may play this card if your opponent is Richie Ryan. While this card is in play, Richie may not play Immortal Specific cards unless they are his own. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Slan Quince) Situation Uncommon
GridRestrictionsGems
 
Text
Vanity: You may play this card if your opponent is Slan Quince. While this card is in play, Slan may not make Power Blows. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Xavier St. Cloud) Situation Uncommon
GridRestrictionsGems
 
Text
Foiled: You may play this card if your opponent is Xavier St. Cloud. While this card is in play, Xavier may not play Situations. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Pedestrian (No Attacks) Situation: Pedestrian Common
GridRestrictionsGems
 
Text
All players cannot attack. This card is removed from play after your opponent's next two turns. 
ImmortalTitleTypeRarity
Generic Pedestrian (Ped-5) Situation: Pedestrian Common
GridRestrictionsGems
 
Text
If this card is in play after your opponent's next 5 turns, the player with the highest Ability wins the duel. If there is a tie, First Blood begins. 
ImmortalTitleTypeRarity
Generic Police (Prevent Damage) Event Common
GridRestrictionsGems
 
Text
Counters the effect of any one Event card that does damage to you. 
ImmortalTitleTypeRarity
Generic Police (Remove Situation) Event Common
GridRestrictionsGems
 
Text
Remove any Situation from play. 
ImmortalTitleTypeRarity
Generic Quality Blade Object Common
GridRestrictionsGems
 
Text
Add 1 to your Ability as long as Quality Blade is in play. Each player may have only one Quality Blade in play. 
ImmortalTitleTypeRarity
Generic Recover Weapon Event Common
GridRestrictionsGems
 
Text
You may only play this card if your are Disarmed but your weapon is not broken. Your weapon is rearmed. 
ImmortalTitleTypeRarity
Generic Renee Delaney Event Rare
GridRestrictionsGems
 
Text
Prevents your opponent from playing a Special card next turn. 
ImmortalTitleTypeRarity
Generic Reporter Event: Reporter Common
GridRestrictionsGems
 
Text
All players gain 2 Ability. This card cannot raise any player's Ability over their Maximum Ability. 
ImmortalTitleTypeRarity
Generic Right Guard Block Common
GridRestrictionsGems
            
            
            
Text
You may block any Right or Center attack. You may not play a Right or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense. 
ImmortalTitleTypeRarity
Generic Scorn (2 Turns) Situation Rare
GridRestrictionsGems
 
Text
While this card is in play, target player loses 2 Ability. This card is removed from play after your opponent's next 2 turns. 
ImmortalTitleTypeRarity
Generic Sea Witch (Hook) Situation: Plot Common
GridRestrictionsGems
 
Text
Hook. 
ImmortalTitleTypeRarity
Generic Sea Witch (Line) Situation: Plot Common
GridRestrictionsGems
 
Text
Line: You may not play this card unless you have Hook in play. 
ImmortalTitleTypeRarity
Generic Sea Witch (Sinker) Event: Plot Common
GridRestrictionsGems
 
Text
Sinker: You may not play this card unless you have Hook and Line in play. Discard all 3 cards. Opponent may not make attacks for his next 5 turns. 
ImmortalTitleTypeRarity
Generic Segur Event Rare
GridRestrictionsGems
 
Text
You have been granted a favor by a close friend. Look at the top 6 cards in your opponent's Endurance. Put them back in any order. 
ImmortalTitleTypeRarity
Generic Stamina Event Common
GridRestrictionsGems
 
Text
Play this card instead of making an Exertion when blocking a Power Blow. 
ImmortalTitleTypeRarity
Generic Street Punk (1 Damage) Event: Bystander Uncommon
GridRestrictionsGems
  3
Text
Target player takes 1 damage. 
ImmortalTitleTypeRarity
Generic Tessa Situation Rare
GridRestrictionsGems
 
Text
You may make 6-card Exertions. You may decide to draw the sixth card after you have drawn the fifth. 
ImmortalTitleTypeRarity
Generic Thrust Basic Attack Common
GridRestrictionsGems
            
            
            
Text
If Thrust is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Generic Underworld Contact Event Rare
GridRestrictionsGems
  2
Text
Neutralizes the effect of 1 plot. 
ImmortalTitleTypeRarity
Generic Unexpected Assistance (Redirect) Event Rare
GridRestrictionsGems
 
Text
Any Event that will do damage to you has a three in six chance of affecting your opponent instead. This will not work on Special cards played in conjunction with attacks. 
ImmortalTitleTypeRarity
Generic Unholy Alliance (Alliance) Situation: Plot Common
GridRestrictionsGems
 
Text
Alliance. 
ImmortalTitleTypeRarity
Generic Unholy Alliance (Ambush) Event: Plot Common
GridRestrictionsGems
 
Text
Ambush: You may not play this card unless you have Alliance and Discovery in play. Discard all 3 cards. Your opponent loses 4 Ability. 
ImmortalTitleTypeRarity
Generic Unholy Alliance (Discovery) Situation: Plot Common
GridRestrictionsGems
 
Text
Discovery: You may not play this card unless you have Alliance in play. 
ImmortalTitleTypeRarity
Generic Upper Center Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Center Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Left Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Attack Basic Attack Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Upper Right Block Basic Block Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Generic Watcher (Counter) Situation Rare
GridRestrictionsGems
 
Text
You may discard this card from play to counter a Watcher card. 
ImmortalTitleTypeRarity
Generic Watcher (Fair Fight) Situation Common
GridRestrictionsGems
 
Text
These watchers want a fair fight. They will throw a weapon to anyone who loses or breaks theirs. 
ImmortalTitleTypeRarity
Generic Watcher (Hunter: 2 Damage) Event Common
GridRestrictionsGems
 
Text
Hunter: All players take 2 damage. 
ImmortalTitleTypeRarity
Generic Watcher (Hunter: Discard Dodge) Event Common
GridRestrictionsGems
 
Text
Hunter: Target takes 1 damage unless he discards a dodge card. 
ImmortalTitleTypeRarity
Generic Watcher (Hunter: Sniper) Event Rare
GridRestrictionsGems
 
Text
Hunter: You are favored over your opponent. Any time you have a smaller Ability than your opponent, play this card and your opponent is hit by a sniper for 2 damage. 
ImmortalTitleTypeRarity
Generic Watcher (Treatment) Event Uncommon
GridRestrictionsGems
  2
Text
A watcher favors you. He gives you medical treatment. You get back 2 Ability. This will not raise your Ability over the maximum. 
ImmortalTitleTypeRarity
Luther Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Luther Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Luther Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Luther Disappear Event Rare
GridRestrictionsGems
  R2
Text
Prevent all damage done to you this turn. You avoid all Attacks that are not already successful. You cannot attack this turn. 
ImmortalTitleTypeRarity
Luther Disarm Event Uncommon
GridRestrictionsGems
 
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. 
ImmortalTitleTypeRarity
Luther Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next Attack this turn. 
ImmortalTitleTypeRarity
Luther Intimidate (No Attack) Event Rare
GridRestrictionsGems
  R6
Text
Your opponent cannot attack next turn. 
ImmortalTitleTypeRarity
Luther Persona Persona Rare
GridRestrictionsGems
  5
Text
Born in Cameroon in 1652, he died on a slave ship. First trained by Rebecca Horne, who should have known better. An ascetic who believes in training himself through pain and deprivation, Luther believes that by obtaining all the pieces of an ancient crystal, he can gain an advantage in the Immortal's struggle. He wields a Manchu broadsword.

You may block Power Blows without an Exertion. You may have up to five Master cards.
 
ImmortalTitleTypeRarity
Luther Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. 
ImmortalTitleTypeRarity
Luther Taunt (Discard Attack) Event Rare
GridRestrictionsGems
  R6
Text
Opponent must discard 1 attack for every attack he plays next turn. 
ImmortalTitleTypeRarity
Luther Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. 
ImmortalTitleTypeRarity
Nefertiri Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Nefertiri Battle Rage Event Uncommon
GridRestrictionsGems
  R4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Nefertiri Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Nefertiri Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Nefertiri Desperation Event Rare
GridRestrictionsGems
  R6
Text
You must draw 3 cards. You must discard 2 of those cards. You may play another Special card this turn. 
ImmortalTitleTypeRarity
Nefertiri Disarm Event Uncommon
GridRestrictionsGems
 
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. 
ImmortalTitleTypeRarity
Nefertiri Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next Attack this turn. 
ImmortalTitleTypeRarity
Nefertiri Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Nefertiri Persona Persona Rare
GridRestrictionsGems
  5
Text
First trained by Raan, a priest of Osiris. Born in the 19th Dynasty in Egypt, she was a concubine of Ramses. Nefertiri was sacrificed when the Pharaoh died, to be sent with him to the afterworld. 1200 years later, in 30 B.C., she faked her death in order to be buried with Cleopatra, and was not revived until 1994, when Duncan MacLeod found her and introduced her to the world of electricity, automobiles, and modern fashion. She fights with an Egyptian short sword.

During your turn, you may draw back up to your Ability if you have fewer cards in your Hand than your Ability. When you discard from your Hand, you may place some or all of those cards on top of your Endurance. You may include up to five Master cards.
 
ImmortalTitleTypeRarity
Nefertiri Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. 
ImmortalTitleTypeRarity
Nefertiri Seduce Event Rare
GridRestrictionsGems
  R4
Text
Your next Attack this turn may be undodgeable and your opponent loses their next attack. 
ImmortalTitleTypeRarity
Nefertiri Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. 
ImmortalTitleTypeRarity
Richie Ryan Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Richie Ryan Battle Rage Event Rare
GridRestrictionsGems
  R4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Richie Ryan Combination Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. 
ImmortalTitleTypeRarity
Richie Ryan Continuity Situation Uncommon
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Richie Ryan Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next Attack this turn. 
ImmortalTitleTypeRarity
Richie Ryan Extra Shot Event Uncommon
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Richie Ryan Luck Event Rare
GridRestrictionsGems
  R2
Text
You may retrieve any card from your Endurance and place it in your Hand. You must shuffle your Endurance.. 
ImmortalTitleTypeRarity
Richie Ryan Master's Advice Situation Rare
GridRestrictionsGems
  R1
Text
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play. 
ImmortalTitleTypeRarity
Richie Ryan Master's Block (Hidden) Block: Master's Trick Rare
GridRestrictionsGems
            
            
            
R2
Text
You may attack normally to any area this turn. Your next Attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Richie Ryan Persona Persona Rare
GridRestrictionsGems
  5
Text
Born in 1974, he lost his foster mother at a young age and raised himself on city streets. He was six months shy of his 18th birthday and an adult criminal career when he stumbled upon Duncan and Connor doing the Knights of the Round Table thing. Killed by random urban violence in 1993, he learned that he is immortal and that he gets to play with the big swords now. His is a Spanish rapier, given to him by Duncan MacLeod, who first found and trained him.

You may use one non-Signature Immortal Specific card from each Persona. You may include up to five Master cards.
 
ImmortalTitleTypeRarity
Richie Ryan Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. 
ImmortalTitleTypeRarity
Richie Ryan Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. 
ImmortalTitleTypeRarity
Slan Quince Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Slan Quince Berserk Event Rare
GridRestrictionsGems
  R2
Text
Play this card in place of a Basic Attack. Make a 10-card Exertion to search for an Attack play this card. Play all non-Special Attacks from this Exertion. A Dodge cannot avoid multiple attacks you play this turn. 
ImmortalTitleTypeRarity
Slan Quince Intimidate (No Attack) Event Rare
GridRestrictionsGems
  R6
Text
Your opponent cannot attack next turn. 
ImmortalTitleTypeRarity
Slan Quince Persona Persona Rare
GridRestrictionsGems
  5
Text
Born in New York in 1787, killed when his ship sank in the War of 1812. First trained by Patrick Stanze. Also known as Slan the Cat, because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.

You are stranger than most, and your sword is much more powerful. You do not have to make Exertions to make or block Power Blows. You may have up to five Master cards.
 
ImmortalTitleTypeRarity
Slan Quince Run Through Event Rare
GridRestrictionsGems
  R3
Text
You may play this card after your opponent plays a non-Ranged Attack. You cannot play a Defense this turn. Your opponent's Attacks succeed. Your next Attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
Slan Quince Shooting Blade Ranged Attack Rare
GridRestrictionsGems
            
            
            
R1
Text
This Attack does 4 damage. 
ImmortalTitleTypeRarity
Tin Set Watcher's Chronicle Order Form Form Insert
GridRestrictionsGems
 
Text
Note: Available as part of the Tin Set. 
ImmortalTitleTypeRarity
Xavier St. Cloud Alliance Event Rare
GridRestrictionsGems
  R2
Text
Your opponent takes 2 damage. 
ImmortalTitleTypeRarity
Xavier St. Cloud Back Away Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Disarm Event Uncommon
GridRestrictionsGems
 
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. 
ImmortalTitleTypeRarity
Xavier St. Cloud Dodge Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You lose your next Attack this turn. 
ImmortalTitleTypeRarity
Xavier St. Cloud Forethought Situation Rare
GridRestrictionsGems
  R6
Text
You may discard this card from play to counter an Event. 
ImmortalTitleTypeRarity
Xavier St. Cloud Hook Event Rare
GridRestrictionsGems
  R3
Text
Play an additional Attack this turn. If you play more than 1 Attack this turn, this additional Attack cannot be blocked. 
ImmortalTitleTypeRarity
Xavier St. Cloud Persona Persona Rare
GridRestrictionsGems
  5
Text
Born in Morocco. Died fighting for Saladin in the 3d Crusade in 1192 A.D. Found and trained by French knight Henri St. Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation, and has also been known to use more unconventional methods, ranging from nerve gas to henchthugs with uzis. He lost his left hand in battle with Duncan MacLeod in Paris in 1992.

If you do not play a Special card, you may play an additional 1 point Middle Center Attack, that cannot be a Power Blow. You may include up to twice the normal number of Plot cards. You may include up to five Master cards.
 
ImmortalTitleTypeRarity
Xavier St. Cloud Plan Ahead Situation Rare
GridRestrictionsGems
  R6
Text
You may discard this card from play to remove a Situation from play. 
ImmortalTitleTypeRarity
Xavier St. Cloud Poison Gas Situation Rare
GridRestrictionsGems
  R2
Text
While Poison Gas is in play, your opponent loses 4 Ability and you lose 2 Ability. Poison Gas is removed from play if you draw a card. 
ImmortalTitleTypeRarity
Xavier St. Cloud Power Blow Event Uncommon
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. 
ImmortalTitleTypeRarity
Xavier St. Cloud Stalk Special Attack Rare
GridRestrictionsGems
            
            
            
R1
Text
This Attack cannot be blocked or dodged. 
ImmortalTitleTypeRarity
Xavier St. Cloud Trip Event Uncommon
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.