Immortal | Title | Type | Rarity |
Amanda |
Acrobat |
Edge |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Play in conjunction with a dodge. If the dodge is the last defense you played, all of your attacks this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Master Thief |
Edge |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Play in conjunction with Steal. You may continue to choose and discard a card from your opponent's hand until you discard an Immortal specific card.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born a pauper in the 9th century, she was killed for stealing from a plague house in 850 A.D. First trained by Rebecca Horne, who gave her the single-ring rapier she uses to this day. Though a middling swordswoman, she is a world-class circus acrobat, cat-burglar, and seductress.
Play this card before the game begins in conjunction with the Amanda Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Battle Rage |
Event |
Rare |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Make an Exertion. Any basic attacks you play this turn may be considered Power Blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Combination |
Event |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play an additional attack this turn. Defenses will not block or avoid consecutive attacks.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
For the next three defenses, if you defend against a Power Blow, you may make a Power Blow that turn without an Exertion. Discard after the third defense is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may not be an Upper attack.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Escape |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Discard immediately to counter a Police card as it is played.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Evade (Left) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You narrowly avoid your opponent's attack.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Evade (Right) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You narrowly avoid your opponent's attack.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If your opponent did not attack last turn, you may play an additional attack this turn. If you make more than one attack this turn, this attack may not be blocked.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Flashback |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
You remember a situation in the past similar to this one. Discard Flashback to make an additional 3-card Exertion this turn.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
This attack does 2 damage. Your opponent may only play one defense against this attack. The defense played against this attack must block or avoid all areas to be successful. This attack may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in Ireland in 1855, this fiery-maned warrior fights her battles with a fiery passion and a fiery spirit that will not be denied. The Gathering necessitates advancement of her military abilities, for though Immortal, she is still tied to the mortal world: Hers is a violent life, striving for the liberation of her beloved Ireland. Her methods are cruel, and dangerous, and she is a powerful, unrelenting opponent, striking back against any foe with superior force and determination.
"It will end when we win or when there's no one left alive to fight." -- Annie Devlin.
If your opponent plays a successful attack against you, then you may play up to two additional attacks during your next Attack Phase. Dodges will not avoid multiples attacks that you play. You may have up to five Master cards.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in Ireland in 1855, this fiery-maned warrior fights her battles with a fiery passion and a fiery spirit that will not be denied. The Gathering necessitates advancement of her military abilities, for though Immortal, she is still tied to the mortal world: Hers is a violent life, striving for the liberation of her beloved Ireland. Her methods are cruel, and dangerous, and she is a powerful, unrelenting opponent, striking back against any foe with superior force and determination.
"It will end when we win or when there's no one left alive to fight." -- Annie Devlin.
Play this card before the game begins in conjunction with the Annie Devlin Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Run Through |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play after your opponent attacks. Do not play a defense this turn. Your opponent's attack succeeds. All of your attacks this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your next successful attack this turn does an additional point of damage. Your opponent loses any Standing Defenses.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1518 in the village of Glenfinnan on the shores of Loch Shiel, he has wandered the world ever since. Killed in battle by the Immortal known as the Kurgan in 1536, he had his revenge in New York City in 1985. First trained by Juan Sanchez Villa Lobos Ramirez, whose katana he still carries.
Play this card before the game begins in conjunction with the Connor MacLeod Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Darius |
Pre-Game (Master) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card before the game begins.
This card allows you to increase the number of Master cards you may normally include in your deck. You are allowed 1 extra Master card. Darius will not allow you to increase the restriction number of any Master card. You must announce to your opponent which Master card Darius allows before play begins.
"Weapons have no dominion over the souls of men." -- Darius
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Duck |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Connor taught you this special defense. Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a Chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by fellow clansman Connor MacLeod, Duncan has all of the fun and most of the good women. He fights with a carved dragon-head katana bequeathed to him by a Samurai in 1778.
Play this card before the game begins in conjunction with the Duncan MacLeod Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Slash (UL-LR) |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.
|
|
Immortal | Title | Type | Rarity |
Duncan MacLeod |
Slash (UR-LL) |
Attack |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.
|
|
Immortal | Title | Type | Rarity |
Generic |
Advance Warning |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You have felt the approach of another Immortal and prepared yourself. Discard this card to retrieve a defense from your discard pile to your hand.
|
|
Immortal | Title | Type | Rarity |
Generic |
Cat and Mouse (Attack) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, you may play an attack this turn for each Cat and Mouse in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Cat and Mouse (Draw) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, draw a card from your Endurance for each Cat and Mouse in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Circular Parry (LL) |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Generic |
Circular Parry (LR) |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Generic |
Circular Parry (UL) |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Generic |
Circular Parry (UR) |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Generic |
Code Red |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Code Red is the signal for all Watchers to abandon their current posts and focus their energies on a single assignment. All Watchers and Watcher Field Agents in play return to their owners' hands.
|
|
Immortal | Title | Type | Rarity |
Generic |
Dojo |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
At the beginning of your turn, you may either place cards from your Hand face down underneath Dojo or take cards from the Dojo and place them in your Hand. This card may have 5 cards underneath it. If this card leaves play for any reason, then the cards underneath it are discarded. You may only have one Dojo play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Donna Ondrejka |
Event |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
A past lover offers a chance at a new life. Shuffle your hand into your discard pile and randomly redraw the same number of cards from your discard pile. You lose 2 Ability.
|
|
Immortal | Title | Type | Rarity |
Generic |
Dr. Anne Lindsay |
Situation |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Discard this card to prevent 2 damage this turn. You may only have one Dr. Anne Lindsey in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Flashing Blade |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an Attack. A Dodge cannot avoid multiple attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Flurry Strike (MC) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this attack is successful, it does an additional point of damage for every other Flurry Strike played this turn. If the previous attack you played this turn was a Flurry Strike, this attack may not be blocked.
|
|
Immortal | Title | Type | Rarity |
Generic |
Flurry Strike (ML) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this attack is successful, it does an additional point of damage for every other Flurry Strike played this turn. If the previous attack you played this turn was a Flurry Strike, this attack may not be blocked.
|
|
Immortal | Title | Type | Rarity |
Generic |
Flurry Strike (MR) |
Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If this attack is successful, it does an additional point of damage for every other Flurry Strike played this turn. If the previous attack you played this turn was a Flurry Strike, this attack may not be blocked.
|
|
Immortal | Title | Type | Rarity |
Generic |
Hideo Koto |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard Hideo Koto to add 1 damage to any successful basic attack. You may only have one Hideo Koto in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Immortal Wound |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in your Attack Phase. If none of your attacks this turn are successful, discard Immortal Wound immediately. For each Immortal Wound you have in play, your opponent must discard a card at the end of his Draw Phase.
|
|
Immortal | Title | Type | Rarity |
Generic |
Impressive Move |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
With a flourish of movement, you force your opponent to react instinctively. At the beginning of your opponent's next turn, he must draw up to his full Ability. You may play another Event this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
James Horton |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard immediately when Darius is played to counter the card played in conjunction with Darius. Or, you may discard James Horton to remove any pre-game Darius from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Joe Dawson |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard Joe Dawson to duplicate the effects of any Watcher Event played on your opponent's last turn. Or, you may discard Joe Dawson to remove James Horton from play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lighthouse |
Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
While Lighthouse is in play, any player who plays an attack that is not successful loses all Standing Defenses and may not play a dodge during his next turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Lunge |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play in conjunction with a basic attack. Your opponent may block normally, but may not dodge this attack unless the dodge is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Master Swordsman |
Special Attack / Block |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
When you play this card, choose on area on the Grid where the Attack or Block applies. If used as an Attack, this Attack may be a Power Blow without an Exertion. If used as a Block, this Block may be a Power Block without an Exertion.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Annie) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Compromise: You may play this card if your opponent is Annie Devlin. While this card is in play, Annie may never make more than one attack during her turn for any reason. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Hugh) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Fooled Again: You may play this card if your opponent is Hugh Fitzcairn. While this card is in play, Hugh Fitzcairn loses 2 Ability for every Exertion he makes. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kalas) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Falsetto: You may play this card if your opponent is Kalas. While this card is in play, for each point of damage Kalas inflicts, he must discard a card at the end of his next Discard Draw Phase instead of you.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Kern) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Overbearing: You may play this card if your opponent is Kern. While this card is in play, Kern may not Exert for an attack. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Plot Twist |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in order to play a Situation: Plot out of sequence. You must still have all parts of the Plot in play before the Plot can take effect.
|
|
Immortal | Title | Type | Rarity |
Generic |
Signorina Arianna |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While Signorina Arianna is in play, you may make an additional Exertion each turn if that Exertion is used to search for an attack or defense.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Agents Threatened) |
Event: Agents Threatened |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Agents Threatened: All players must discard any Watchers they have in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Watcher Involvement) |
Situation |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Watcher Involvement: A watcher aides you in this duel with knowledge of your opponent's tricks. Discard to counter any Master card as it is played.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Watcher Revealed) |
Edge: Watcher Revealed |
Common |
Grid | Restrictions | Gems |
|
6
|
|
Text |
Watcher Revealed: Play this card in conjunction with any Ally, or on any Ally in play. That Ally is now considered a Watcher and can be affected by cards that affect Watchers. If the Ally remains in play, leave this card in play with the target Ally as a reminder.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher (Watcher Tribunal) |
Event: Watcher Tribunal |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Watcher Tribunal: All players take 1 damage for every Watcher or Watcher Field Agent he has in his discard pile.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher Database |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While this card is in play, if a player is using a Quickening card that duplicates an ability from another Persona, he is also affected by any Nemesis cards in play that affect that Persona.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher Regional HQ |
Location |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
All players may draw a card at the beginning of their turn for each Watcher card they have in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher's Chronicle |
Object |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
While this card is in play, instead of playing a Special card on your turn, you may search through your Endurance for any Nemesis card and put it directly into play, regardless of who your opponent is. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Watcher's Oath |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
While Watcher's Oath is in play, the next Watcher or Watcher Field Agent card is countered and removed from the game. Discard Watcher's Oath.
"A secret society of men and woman who observe and record, but never interfere."
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Charm |
Event |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your charming wit is irresistible. Target player must discard all attacks from his hand.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play any number of basic attacks from your hand. These attacks form a single Special Attack that may only be defended by a single defense. The defense played must block or avoid all areas attacked to be successful.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You are using your opponent's force against him. For your next three defenses, if you Exert for a defense, you may Exert one card at a time until you find the defense you need or the full Exertion is made. Discard after the third defense is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Evade (Left) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You narrowly avoid your opponent's attack.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Evade (Right) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You narrowly avoid your opponent's attack.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Fast Talk |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent cannot play cards from his Hand next turn.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Flashback |
Situation |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard Flashback to make an additional 3-card Exertion during your turn.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
After playing this block, you may still attack normally to any area.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born late in the year of 1195, Hugh Fitzcairn, a fine if only slightly lecherous English gentleman, has spent years in pursuit of the perfect woman. Along the way, Fitz has encountered many Immortals, befriending some, battling others to the gory end. He fights with honor, grace, and an unmatched savvy. A romantic hero, Fitz is always at ease--at least until he gets himself in trouble up to his neck. He still finds time to relax, awaiting the next woman to capture his heart.
"It's not the fight I hate, it's the waiting for it." -- Hugh Fitzcairn
If you do not play a Special card, you may make an Exertion on your turn to prevent up to 2 points of damage. You may include up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Born late in the year of 1195, Hugh Fitzcairn, a fine if only slightly lecherous English gentleman, has spent years in pursuit of the perfect woman. Along the way, Fitz has encountered many Immortals, befriending some, battling others to the gory end. He fights with honor, grace, and an unmatched savvy. A romantic hero, Fitz is always at ease--at least until he gets himself in trouble up to his neck. He still finds time to relax, awaiting the next woman to capture his heart.
"It's not the fight I hate, it's the waiting for it." -- Hugh Fitzcairn
Play this card before the game begins in conjunction with the Hugh Fitzcairn Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Seduce |
Event |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
You gain control of any Situation: Ally your opponent has in play. You may choose a different target or opponent if that card requires one.
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Immortal | Title | Type | Rarity |
Hugh Fitzcairn |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
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You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses.
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Immortal | Title | Type | Rarity |
James Horton |
Pre-Game |
Watcher |
Rare |
Grid | Restrictions | Gems |
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Play this card before the game begins. This card represents the Watcher assigned to you. You may only have one Watcher assigned to you. Your Watcher is James Horton...
James Horton was the top student at the Watcher Academy in Geneva, and was given an extended assignment, traveling across the world to observe various Immortals. Unlike others who work closely with Immortals, Horton has only grown in contempt and hatred for them. He has tracked and destroyed countless Immortals, and will not rest until he brings an end to the Immortals and their Game.
While James Horton is assigned as your Watcher, any Watcher Event you play that does damage does an additional point of damage.
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Immortal | Title | Type | Rarity |
Joe Dawson |
Pre-Game |
Watcher |
Rare |
Grid | Restrictions | Gems |
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Play this card before the game begins. This card represents the Watcher assigned to you. You may only have one Watcher assigned to you. Your Watcher is Joe Dawson...
Crippled in Vietnam, but saved by an Immortal, Joe Dawson eventually became a member of the only mortal organization with knowledge of Immortals: the Watchers. Sworn to observe and record, but never interfere, Dawson nevertheless follows his conscience, doing what he feels is right instead of blindly following an oath first sworn centuries ago.
While Joe Dawson is assigned as your Watcher, at the end of your turn you may make an Exertion to take any Watcher cards in your discard pile and place them at the bottom of your Endurance.
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Immortal | Title | Type | Rarity |
Kalas |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
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Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
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Immortal | Title | Type | Rarity |
Kalas |
Combination |
Event |
Uncommon |
Grid | Restrictions | Gems |
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You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
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Immortal | Title | Type | Rarity |
Kalas |
Continuity |
Situation |
Uncommon |
Grid | Restrictions | Gems |
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You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. Discard after the third defense is played. This is a Standing Defense.
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Immortal | Title | Type | Rarity |
Kalas |
Extra Shot |
Event |
Uncommon |
Grid | Restrictions | Gems |
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You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
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Immortal | Title | Type | Rarity |
Kalas |
Flashback |
Event |
Rare |
Grid | Restrictions | Gems |
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You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.
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Immortal | Title | Type | Rarity |
Kalas |
Forgery |
Event |
Rare |
Grid | Restrictions | Gems |
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R4
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Retrieve a Situation: Plot from your discard pile and put it back into play.
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Immortal | Title | Type | Rarity |
Kalas |
Intimidate |
Event |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
Your opponent may not make any Exertions on his next turn.
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Immortal | Title | Type | Rarity |
Kalas |
Master's Advice |
Situation |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
Before you took his head, Brother Paul taught you patience. While this card is in play your Ability is increased by 2. You may not have more than one Master's Advice in play.
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Immortal | Title | Type | Rarity |
Kalas |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
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5
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Under the deep and beautiful baritone voice of the seemingly peaceful and talented Brother Kalas lay a cold-blooded murderer. Kalas now bears a jagged scar across his neck, his voice transformed from angelic beauty into a metallic gurgle, twisted by scar tissue and his own hatred. Kalas has now emerged from long years of silence to reap revenge on those who oppose him. Holy Ground is his hunting ground, proving that Kalas will stop at nothing to claim the Prize.
"Now, if you'll pardon me, I have to sing a Mass for the dead." -- Kalas
At the end of his Draw Phase, your opponent must discard a card from his hand for each point of damage you inflict that turn with Attacks and Events. You may have up to five Master cards.
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Immortal | Title | Type | Rarity |
Kalas |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
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Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
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Immortal | Title | Type | Rarity |
Kalas |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Under the deep and beautiful baritone voice of the seemingly peaceful and talented Brother Kalas lay a cold-blooded murderer. Kalas now bears a jagged scar across his neck, his voice transformed from angelic beauty into a metallic gurgle, twisted by scar tissue and his own hatred. Kalas has now emerged from long years of silence to reap revenge on those who oppose him. Holy Ground is his hunting ground, proving that Kalas will stop at nothing to claim the Prize.
"Now, if you'll pardon me, I have to sing a Mass for the dead." -- Kalas
Play this card before the game begins in conjunction with the Kalas Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Kalas |
Song of the Executioner (Jealousy) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
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Jealousy: You must have Protégé in play to play this card.
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Immortal | Title | Type | Rarity |
Kalas |
Song of the Executioner (Malice) |
Event: Plot |
Uncommon |
Grid | Restrictions | Gems |
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Malice: You must have Protégé and Jealousy in play to play this card. Discard all three cards. All of your opponents lose 6 Ability. Each player may reduce this loss of Ability by 1 for each card he discards from his hand at the beginning of his next turn.
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Immortal | Title | Type | Rarity |
Kalas |
Song of the Executioner (Protégé) |
Situation: Plot |
Uncommon |
Grid | Restrictions | Gems |
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Text |
Protégé.
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Immortal | Title | Type | Rarity |
Kalas |
Stalk |
Special Attack |
Rare |
Grid | Restrictions | Gems |
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R2
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If your opponent played Holy Ground last turn, then this attack may not be blocked or dodged. This attack may not be a Power Blow unless played in conjunction with Head Shot.
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Immortal | Title | Type | Rarity |
Kalas |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
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Text |
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses.
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Immortal | Title | Type | Rarity |
Kern |
Back Away |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
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Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
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Immortal | Title | Type | Rarity |
Kern |
Bowie Knife |
Object |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
While Bowie Knife is in play, when you Exert for an attack you may Exert an additional 3 cards. You may only have one Bowie Knife in play.
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Immortal | Title | Type | Rarity |
Kern |
Flashback |
Event |
Rare |
Grid | Restrictions | Gems |
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Text |
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.
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Immortal | Title | Type | Rarity |
Kern |
Hogg |
Object |
Rare |
Grid | Restrictions | Gems |
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S2
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Text |
You may make an Exertion during your Defense Phase to avoid one Attack; or, you may make one of your Attacks this turn a Power Blow without an Exertion. If Hogg leaves play, you lose 1 Ability. You may only have one Hogg in play.
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Immortal | Title | Type | Rarity |
Kern |
Persona |
Persona |
Rare |
Grid | Restrictions | Gems |
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5
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Text |
For over half a millenium, Kern has lived his life as a wanderer, not tied to any place or any one. His years of unchecked power have made him a cruel and heartless opponent. He is a vicious predator who makes use of his immortality to crush his opponents, overwhelming them with his raw physical power. His tactics include the murder and desecration of everyone and everything his opponent holds dear. This slaughter is all part of the game to Kern, who takes joy in his corruption and violent acts.
"Come and get me, squaw man." -- Kern
When you Exert for an attack, you may play any number of non-Special attacks from that Exertion. You may have up to five Master cards.
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Immortal | Title | Type | Rarity |
Kern |
Power Blow |
Event |
Uncommon |
Grid | Restrictions | Gems |
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Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
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Immortal | Title | Type | Rarity |
Kern |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
For over half a millenium, Kern has lived his life as a wanderer, not tied to any place or any one. His years of unchecked power have made him a cruel and heartless opponent. He is a vicious predator who makes use of his immortality to crush his opponents, overwhelming them with his raw physical power. His tactics include the murder and desecration of everyone and everything his opponent holds dear. This slaughter is all part of the game to Kern, who takes joy in his corruption and violent acts.
"Come and get me, squaw man." -- Kern
Play this card before the game begins in conjunction with the Kern Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Kern |
Rage |
Event |
Rare |
Grid | Restrictions | Gems |
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R4
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Text |
Up to two of your attacks this turn may be Power Blows without an Exertion. You may make more than one Power Blow this turn. Dodges will not avoid consecutive attacks you play this turn. You lose 1 Ability.
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Immortal | Title | Type | Rarity |
Kern |
Trip |
Event |
Uncommon |
Grid | Restrictions | Gems |
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Text |
You force your opponent onto rough ground, tripping him. Your next successful attack this turn does an additional point of damage. Your opponent loses any Standing Defenses.
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Immortal | Title | Type | Rarity |
Luther |
Endure Pain |
Edge |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
You may play this card if you have Luther's Continuity in play. Prevent all damage from an attack this turn.
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Immortal | Title | Type | Rarity |
Luther |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
Born in Cameroon in 1652, he died on a slave ship. First trained by Rebecca Horne, who should have known better. An ascetic who believes in training himself through pain and deprivation, Luther believes that by obtaining all the pieces of an ancient crystal, he can gain an advantage in the Immortal's struggle. He wields a Manchu broadsword.
Play this card before the game begins in conjunction with the Luther Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Nefertiri |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
First trained by Raan, a priest of Osiris. Born in the 19th Dynasty in Egypt, she was a concubine of Ramses. Nefertiri was sacrificed when the Pharaoh died, to be sent with him to the afterworld. 1200 years later, in 30 B.C., she faked her death in order to be buried with Cleopatra, and was not revived until 1994, when Duncan MacLeod found her and introduced her to the world of electricity, automobiles, and modern fashion. She fights with an Egyptian short sword.
Play this card before the game begins in conjunction with the Nefertiri Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Nefertiri |
Temptress |
Event |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
If your opponent did not attack last turn, he takes 1 damage.
"Women don't use sex to their advantage anymore?" -- Nefertiri
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Immortal | Title | Type | Rarity |
Nefertiri |
Vengeance |
Event |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
You may make an attack for each attack your opponent played against you last turn. Dodges will not avoid consecutive attacks from Vengeance.
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Immortal | Title | Type | Rarity |
Richie Ryan |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
Born in 1974, he lost his foster mother at a young age and raised himself on city streets. He was six months shy of his 18th birthday and an adult criminal career when he stumbled upon Duncan and Connor doing the Knights of the Round Table thing. Killed by random urban violence in 1993, he learned that he is immortal and that he gets to play with the big swords now. His is a Spanish rapier, given to him by Duncan MacLeod, who first found and trained him.
Play this card before the game begins in conjunction with the Richie Ryan Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Richie Ryan |
Quick Learner |
Situation |
Rare |
Grid | Restrictions | Gems |
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R6
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Text |
Discard this card when you wish to use it. Search through your Endurance to find the same card your opponent just played and place it into your hand. Reshuffle your Endurance.
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Immortal | Title | Type | Rarity |
Slan Quince |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
Born in New York in 1787, killed when his ship sank in the War of 1812. First trained by Patrick Stanze. Also known as Slan the Cat, because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.
Play this card before the game begins in conjunction with the Slan Quince Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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Immortal | Title | Type | Rarity |
Slan Quince |
The Cat |
Situation |
Rare |
Grid | Restrictions | Gems |
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R2
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Text |
Like a cat you toy with your victims. While this card is in play, if your attack is successful, your opponent may not attack that turn.
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Immortal | Title | Type | Rarity |
The Watcher's Chronicle |
Customer Satisfaction |
Form |
Insert |
Grid | Restrictions | Gems |
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Text |
Note: Available in packs of WC cards, not playable.
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Immortal | Title | Type | Rarity |
The Watcher's Chronicle |
Nexus Signup Card |
Form |
Insert |
Grid | Restrictions | Gems |
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Text |
Note: Available in packs of WC cards, not playable.
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Immortal | Title | Type | Rarity |
The Watcher's Chronicle |
Rules (Allies) |
Rules |
Insert |
Grid | Restrictions | Gems |
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Text |
Note: Available in packs of WC cards, not playable.
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Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Hidden Explosives |
Event |
Rare |
Grid | Restrictions | Gems |
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R2
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Text |
All players take 1 damage for each Situation: Plot in play.
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Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Premium (+1) |
Pre-Game |
Premium |
Grid | Restrictions | Gems |
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Text |
Born in Morocco. Died fighting for Saladin in the 3d Crusade in 1192 A.D. Found and trained by French knight Henri St. Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation, and has also been known to use more unconventional methods, ranging from nerve gas to henchthugs with uzis. He lost his left hand in battle with Duncan MacLeod in Paris in 1992.
Play this card before the game begins in conjunction with the Xavier St. Cloud Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.
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