World Without End

ImmortalTitleTypeRarity
Amanda Cape Object Rare
GridRestrictionsGems
  R1 [Hand]
Text
You may make your first attack each turn Hidden. 
ImmortalTitleTypeRarity
Amanda Flirt Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R3
Text
You may not play any Seduce cards this turn. If successful, your opponent must discard a defense from their hand for each defense they play on their next turn. 
ImmortalTitleTypeRarity
Amanda Perfect Memory Combat Trick Common
GridRestrictionsGems
            
            
            
S2
Text
If successful, you may retrieve one immortal-specific card from your discard pile into your hand.

"Darling, I can remember what I ate for dessert during a 7 course meal 150 years ago." -- Amanda
 
ImmortalTitleTypeRarity
Annie Devlin Master's Trick Block Uncommon
GridRestrictionsGems
            
            
            
S2
Text
If this defense is successful and you do not play any Special or Edge cards this turn, you opponent may not play a block from his hand against your next Basic attack this turn. If that attack is an Upper attack, it is considered a Head Shot. 
ImmortalTitleTypeRarity
Annie Devlin Tommy Situation Uncommon
GridRestrictionsGems
  S2
Text
Discard this card from play to prevent up to 2 damage from any source. 
ImmortalTitleTypeRarity
Bastard Sword Pre-Game Back Weapon of Choice Uncommon
GridRestrictionsGems
  [Hand]
Text
Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon.

If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack.
 
ImmortalTitleTypeRarity
Bastard Sword Pre-Game Front Weapon of Choice Rare
GridRestrictionsGems
  [Hand]
Text
Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon.

If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack.
 
ImmortalTitleTypeRarity
Bastard Sword Swing (lower) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Hand]
Text
This attack may be played after a Back Away. 
ImmortalTitleTypeRarity
Bastard Sword Swing (middle) Special Attack Common
GridRestrictionsGems
            
            
            
[Hand]
Text
This attack may be played after a Back Away. 
ImmortalTitleTypeRarity
Bastard Sword Swing (upper) Special Attack Uncommon
GridRestrictionsGems
            
            
            
[Hand]
Text
This attack may be played after a Back Away. 
ImmortalTitleTypeRarity
Brian Cullen Master's Disarm Event Uncommon
GridRestrictionsGems
  R3
Text
Play this at the end of your defense phase if at least one non-Ranged attack your opponent played last turn was successful. Make a 10-card Exertion. If the amount of attacks found in this Exertion is less than the amount of damage you would take from attacks this turn, your opponent is Disarmed. 
ImmortalTitleTypeRarity
Broad Bladed Spear Spear Slash (UL-LR) Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If successful, this attack does 1 damage. Your opponent cannot dodge your next attack. 
ImmortalTitleTypeRarity
Broad Bladed Spear Spear Slash (UR-LL) Attack Uncommon
GridRestrictionsGems
            
            
            
2
Text
If successful, this attack does 1 damage. Your opponent cannot dodge your next attack. 
ImmortalTitleTypeRarity
Caleb Cole Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn. 
ImmortalTitleTypeRarity
Caleb Cole Disarm Event Uncommon
GridRestrictionsGems
  4
Text
You may play this card if you are using the Hand Axe Weapon of Choice. Play this card in conjunction with a Basic block. If the block is successful, you have a 2 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn. 
ImmortalTitleTypeRarity
Caleb Cole Eddie Doyle Situation Common
GridRestrictionsGems
  R2
Text
Any disarm attempt you make has an additional 1 in 6 chance of success. 

"Hoo-EE, Caleb! Lookit this sword that guy was carrying!" -- Eddie Doyle
 
ImmortalTitleTypeRarity
Caleb Cole Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Caleb Cole Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
 
ImmortalTitleTypeRarity
Caleb Cole Follow Up Event Uncommon
GridRestrictionsGems
  R6
Text
Play an additional attack this turn. if you would make more than one attack this turn, this attack may be a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Caleb Cole Hack (Left) Special Attack Common
GridRestrictionsGems
            
            
            
R2
Text
If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Caleb Cole Hack (Right) Special Attack Common
GridRestrictionsGems
            
            
            
R2
Text
If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage. 
ImmortalTitleTypeRarity
Caleb Cole Hunting Rifle Object Uncommon
GridRestrictionsGems
  R2
Text
You may only play this card if you have Eddie Doyle in play. Your Ranged attacks do +1 damage if successful. You may only have one Hunting Rifle in play. 
ImmortalTitleTypeRarity
Caleb Cole Joshua Cole Situation Uncommon
GridRestrictionsGems
  S2
Text
When this card enters play, choose one Situation:Ally your opponent has in play. While this card is in play, you may treat that Situation:Ally as your own. If Joshua Cole leaves play, the Situation:Ally returns to your opponent's control. You may only have one Joshua Cole in play. 
ImmortalTitleTypeRarity
Caleb Cole Kidnap Edge Common
GridRestrictionsGems
  S2
Text
Look at your opponent's hand. You may play any one Situation: Ally as though it was in your hand. As long as this Ally is in play and under your control, your opponent must make an exertion every turn. 
ImmortalTitleTypeRarity
Caleb Cole Master Tracker Situation Rare
GridRestrictionsGems
  R2
Text
If one of your Locations is removed from play, you may discard Master Tracker from play to return the Location to your hand. 
ImmortalTitleTypeRarity
Caleb Cole Master's Proficiency Situation Rare
GridRestrictionsGems
  R2
Text
You may only play this card if you are using the Hand Axe Weapon of Choice. If you make a successful block, you may draw 2 cards from your Endurance. You may only have 1 Master's Proficiency in play. 
ImmortalTitleTypeRarity
Caleb Cole Persona Back Persona Uncommon
GridRestrictionsGems
  4
Text
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.

Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck.
 
ImmortalTitleTypeRarity
Caleb Cole Persona Front Persona Rare
GridRestrictionsGems
  4
Text
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.

Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck.
 
ImmortalTitleTypeRarity
Caleb Cole Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.

Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Caleb Cole Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.

Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Caleb Cole Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.

Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Caleb Cole Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.

Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Caleb Cole Raid Event Uncommon
GridRestrictionsGems
  R2
Text
Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards. You may play another Event this turn. 
ImmortalTitleTypeRarity
Caleb Cole Rifle Object Common
GridRestrictionsGems
  R6 [Hand]
Text
Discard this card from play after playing a Thrust. The Thrust is now considered a 1 point Ranged Attack. You may only have one Rifle in play. 
ImmortalTitleTypeRarity
Caleb Cole River Location Uncommon
GridRestrictionsGems
  R6
Text
Any middle row single grid Basic attack you play may be considered a Slash. It does 1 damage, and may be extended to an adjoining middle row grid. 
ImmortalTitleTypeRarity
Caleb Cole The Land Provides Event Uncommon
GridRestrictionsGems
  R3
Text
Gain 1 Ability. This cannot take you above your maximum Ability. 
ImmortalTitleTypeRarity
Caleb Cole Trip Event Common
GridRestrictionsGems
  R4
Text
Your opponent loses all standing defenses. There is a 1 in 6 chance your opponent is disarmed. 
ImmortalTitleTypeRarity
Caleb Cole Two-Handed Grip Situation Rare
GridRestrictionsGems
  R3 [Hand]
Text
You may only play this card if you are using the Hand Axe Weapon of Choice. You do not have to discard a defense for making a Power Block. You may discard this card from play at any time. 
ImmortalTitleTypeRarity
Carl Robinson Find Us Some Wheels Event Common
GridRestrictionsGems
  2
Text
You may only play this card if you have Ricky in play. Remove all Locations from play. If you also have a Object in play that represents a vehicle, you may discard that Object from play without effect in order to make an active Place inactive. 
ImmortalTitleTypeRarity
Carl Robinson Officer Kenny Situation Uncommon
GridRestrictionsGems
  4
Text
Kenny is a good cop, and turns in cops who have strayed. Discard this card from play to counter one Police, Watcher or Bought Cop card as it is played. When either card is swept, remove it from the game. 
ImmortalTitleTypeRarity
Carter Wellan Fight For Your Life Situation Uncommon
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Haresh Clay. You may play an additional Basic attack for each defense you played from your hand during your defense phase. 
ImmortalTitleTypeRarity
Caspian Scent Of Blood Event Rare
GridRestrictionsGems
  S2
Text
You may play an additional Basic attack for each point of damage you did to your opponent last turn. 
ImmortalTitleTypeRarity
Cassandra Alias Situation Uncommon
GridRestrictionsGems
  S2
Text
The White Wolf: Any time you look at your opponent's hand, you may discard this card from play to discard up to 3 cards from your opponent's hand. You may only have one Alias in play. 
ImmortalTitleTypeRarity
Cassandra Donan Woods Location Uncommon
GridRestrictionsGems
  S3
Text
You may only play this card if the Highlands Place is active. Whenever any Unexpected card is put into play, it is immediately nullified and swept from play. 
ImmortalTitleTypeRarity
Cassandra Forest Hut Location Uncommon
GridRestrictionsGems
  S2
Text
You may play 2 Basic blocks from your hand against a single attack. The blocks played form a single Basic block. Any turn in which you play more than one block against a single attack, you may not play any Edge cards. 
ImmortalTitleTypeRarity
Cassandra Future Sight Situation Uncommon
GridRestrictionsGems
  S2
Text
Once per turn, you may make an Exertion to remove one Hidden or face down card from play. You may only have one Future Sight in play. 
ImmortalTitleTypeRarity
Cassandra Glimpse Of The Future Event Common
GridRestrictionsGems
  R4
Text
You may look at any one Hidden or face down card. 
ImmortalTitleTypeRarity
Cassandra Prophecy Situation Common
GridRestrictionsGems
  R6
Text
At the beginning of your turn, you may draw 1 card from your Endurance for every Prophecy in play. 
ImmortalTitleTypeRarity
Cassandra Scream Event Common
GridRestrictionsGems
  S6
Text
Remove all Enchanted Voice, Persuasion and Magical Voice cards from play. 
ImmortalTitleTypeRarity
Cassandra / Roland Kantos Persuasion Situation Uncommon
GridRestrictionsGems
  S2
Text
Discard this card from play to counter one Special card as it is played. You must skip your attack phase this turn.

"A trick -- learned over a thousand years." -- Cassandra
 
ImmortalTitleTypeRarity
Ceirdwyn Warrior's Spirit Edge Common
GridRestrictionsGems
  S4
Text
Play in conjunction with Battle Rage. Make a 5-card Exertion. Play all non-Special attacks from the Exertion. You lose 1 Ability. 
ImmortalTitleTypeRarity
Ceirdwyn With A Little Help From My Friends Edge Uncommon
GridRestrictionsGems
  S3
Text
Play this card in conjunction with a Situation:Ally. You may play another Situation:Ally this turn. 
ImmortalTitleTypeRarity
Cimeterre / Scimitar Quality Blade Object Common
GridRestrictionsGems
 
Text
You may play an additional attack each turn if that attack is a Slash. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Clamshell Rapier Quality Blade Object Common
GridRestrictionsGems
 
Text
You may play an additional attack each turn if that attack is Weapon Of Choice specific. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Clan MacLeod Homeland Situation Uncommon
GridRestrictionsGems
  S2
Text
Once per turn, you may discard two Special cards from your hand to search your Endurance for a Highlands Place-specific Location and put it into play. You may only have one Homeland in play. 
ImmortalTitleTypeRarity
Clan MacLeod Sword Whirl Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R2
Text
If successful, you may retrieve one non-Master defense from your discard pile and place it in your hand. 
ImmortalTitleTypeRarity
Colonel Bellian Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn. 
ImmortalTitleTypeRarity
Colonel Bellian Combination Event Common
GridRestrictionsGems
 
Text
Play an additional attack this turn. If you would play more than one attack this turn, this attack may be Hidden. 
ImmortalTitleTypeRarity
Colonel Bellian Desert Eagle Object Rare
GridRestrictionsGems
  S1 [Hand]
Text
When Desert Eagle comes into play, you may place up to 9 Basic attacks under it. During your turn, if you do not play a Special card, you may play one attack from underneath Desert Eagle. When you play an attack from underneath Desert Eagle, you must burn the top 5 cards of your Endurance. This attack is now a Ranged attack, and does 2 damage if successful. You may choose at any time to discard Desert Eagle from play. If Desert Eagle is removed from play, discard all attacks under it. 
ImmortalTitleTypeRarity
Colonel Bellian Give The Word (Draw) Edge Uncommon
GridRestrictionsGems
  S2
Text
Discard any Mercenary you have in play. Your opponent may not draw any cards on his next turn. You may only play one Give The Word per turn. 
ImmortalTitleTypeRarity
Colonel Bellian Give The Word (No cards from hand) Event Uncommon
GridRestrictionsGems
  S2
Text
Discard a Mercenary from play. Your opponent may not play any cards from his hand next turn. You may only play one Give The Word per turn. 
ImmortalTitleTypeRarity
Colonel Bellian Honorable Soldier Situation Uncommon
GridRestrictionsGems
  S2
Text
Neither player may play Ranged attacks. 
ImmortalTitleTypeRarity
Colonel Bellian Lori Situation Rare
GridRestrictionsGems
  S2
Text
As long as Lori is in play, your Ability is raised by 2. If your opponent removed Lori from play this turn, you may remove any Situation, Object, or Location in play from the game. You may only have one Lori in play. 
ImmortalTitleTypeRarity
Colonel Bellian Master Tactician Situation Rare
GridRestrictionsGems
  R3
Text
For each Mercenary you have in play, you may draw a card at the end of your draw/discard phase. 
ImmortalTitleTypeRarity
Colonel Bellian Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
R2
Text
If there is a Location in play, this attack is unblockable. If you have Master's Recon in play, this attack is undodgeable. 
ImmortalTitleTypeRarity
Colonel Bellian Master's Recon Situation Rare
GridRestrictionsGems
  S3
Text
When this card enters play, you may choose either any active Place or all Locations in play. Until this card leaves play, you may ignore some or all effects of the chosen cards. 
ImmortalTitleTypeRarity
Colonel Bellian Mercenary (Anti-Edge) Situation Uncommon
GridRestrictionsGems
  R2
Text
You may discard any Mercenary you have in play to counter the effects of an Edge as it is played. 
ImmortalTitleTypeRarity
Colonel Bellian Mercenary (Anti-Event) Situation Uncommon
GridRestrictionsGems
  R2
Text
You may discard any Mercenary card you have in play to counter an Event as it is played. 
ImmortalTitleTypeRarity
Colonel Bellian Mercenary (Anti-Situation) Situation Uncommon
GridRestrictionsGems
  R2
Text
You may discard any Mercenary you have in play to counter a Situation as it is played. 
ImmortalTitleTypeRarity
Colonel Bellian Move Out Event Uncommon
GridRestrictionsGems
  S2
Text
Skip your attack phase. Search your Endurance for up to 2 Mercenary Cards and place them into your hand. Shuffle your Endurance. 
ImmortalTitleTypeRarity
Colonel Bellian Persona Back Persona Uncommon
GridRestrictionsGems
  5
Text
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.

You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Colonel Bellian Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.

You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Colonel Bellian Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.

Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Colonel Bellian Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.

Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Colonel Bellian Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.

Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Colonel Bellian Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.

Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Colonel Bellian Side Step (Left) Dodge Common
GridRestrictionsGems
            
            
            
4
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Colonel Bellian Side Step (Right) Dodge Common
GridRestrictionsGems
            
            
            
4
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Colonel Bellian Slash (Left) Attack Common
GridRestrictionsGems
            
            
            
R3
Text
Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow. 
ImmortalTitleTypeRarity
Colonel Bellian Slash (Right) Attack Common
GridRestrictionsGems
            
            
            
R3
Text
Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow. 
ImmortalTitleTypeRarity
Colonel Bellian Trip Event Common
GridRestrictionsGems
 
Text
Your opponent loses all Standing Defenses. Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Colonel Bellian Vengence Event Uncommon
GridRestrictionsGems
  R2
Text
You may play this card only if your opponent removed one or more of your cards from play last turn. Your opponent must discard all but one Situation he has in play. 
ImmortalTitleTypeRarity
Connor MacLeod A Master's Focus Edge Rare
GridRestrictionsGems
  R3
Text
Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of any number of Situations in play. Turn those Situations face down until the end of your turn as a reminder that they have no effect. 
ImmortalTitleTypeRarity
Corda and Reno Explosive Rounds Edge Rare
GridRestrictionsGems
  S2
Text
You may play this card when you discard The Equalizer from play to create a Ranged attack. This Ranged attack now does an additional 1 damage if successful. You may only play one Explosive Rounds per turn. 
ImmortalTitleTypeRarity
Cracker Bob A Real Swinger Edge Uncommon
GridRestrictionsGems
  S3
Text
You may play an additional attack this turn if it is Weapon Of Choice specific. If you are using the Nail Studded Bat Weapon Of Choice, this additional attack cannot be blocked. You may only play one A Real Swinger per turn. 
ImmortalTitleTypeRarity
Cracker Bob Twirl Of The Bat Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R2
Text
You may only play this card if you are using the Cracker Bob persona with the Nail-Studded Bat Weapon of Choice. If successful, your opponent must discard a block at random from his hand. 
ImmortalTitleTypeRarity
Darius Runes Combat Trick Uncommon
GridRestrictionsGems
            
            
            
S2
Text
Your opponent may play an inappropriate defense against this Combat Trick. Your opponent must show you one card from his hand at random for each undefended grid square. 
ImmortalTitleTypeRarity
Darius St. Josephs Chapel Location Common
GridRestrictionsGems
  S6
Text
All attacks do no damage. No Power Blows may be made. You may play an additional Special card for each card you discard from your hand, as long as that Special card is a Situation:Ally 
ImmortalTitleTypeRarity
Dark Duncan Homewrecker Edge Uncommon
GridRestrictionsGems
  S2
Text
Play in conjunction with an attack. If successful, this attack does no damage, and you may remove one of your opponent's Situation:Ally cards from play. 
ImmortalTitleTypeRarity
Escutcheon Dummy Move Event Common
GridRestrictionsGems
  2
Text
Your next non-Special attack is unblockable, and does 1 damage after all modifiers have been applied. It cannot be a Power Blow. 
ImmortalTitleTypeRarity
Faith Coordination Edge Rare
GridRestrictionsGems
  S4
Text
Play in place of a non-Ranged Attack. You have a 2 in 6 chance of making your opponent Prone. You may play any number of cards in conjunction with Co-ordination that also attempt to make your opponent Prone. Each such card increases your chance by a further 1 in 6. 
ImmortalTitleTypeRarity
Faith Dedicated Follower Of Fashion Event Uncommon
GridRestrictionsGems
  S2
Text
Place all Object cards in your hand directly into play. 
ImmortalTitleTypeRarity
General Katana Corda Situation Uncommon
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Corda & Reno. You may play an additional Basic attack each turn. You may only have one Corda in play. 
ImmortalTitleTypeRarity
General Katana Master Tactician Situation Rare
GridRestrictionsGems
  R1
Text
You may decrease the size of any exertion you make by 1 for each point of damage you did to your opponent last turn. 
ImmortalTitleTypeRarity
General Katana Reno Situation Uncommon
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Corda & Reno. You may discard two cards from your hand to make one attack a Power Blow each turn. You may only have one Reno in play. 
ImmortalTitleTypeRarity
Generic Delila Situation Common
GridRestrictionsGems
 
Text
At the beginning of your turn, you may make a 3-card Exertion to draw 2 cards from the bottom of your Endurance. Any turn in which you draw cards from the bottom of your Endurance you may not play attacks from your hand. 

"Free beer?" -- Richie Ryan
 
ImmortalTitleTypeRarity
Generic Delila's Pub Location Common
GridRestrictionsGems
 
Text
At the beginning of each players turn he must reshuffle his Endurance. 
ImmortalTitleTypeRarity
Generic Double-Punch Martial Arts Attack Common
GridRestrictionsGems
            
            
            
2 [Hand]
Text
If successful, your opponent cannot attack on his next turn, and has a 2 in 6 chance of becoming Prone. 
ImmortalTitleTypeRarity
Generic Driver's Licence Situation Common
GridRestrictionsGems
  2
Text
If you have an Object in play that represents a Vehicle, you may play Vehicle attacks while Disarmed. 
ImmortalTitleTypeRarity
Generic Evade Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
You may discard up to 3 Edge cards from your hand when you play this dodge. For each Edge you discard, you may select one grid for this dodge to cover. You may not attack to any areas covered by this dodge this turn. 
ImmortalTitleTypeRarity
Generic Fake (Left) Combat Trick Common
GridRestrictionsGems
            
            
            
2
Text
If successful, your opponent's next defence may not be to the right. 
ImmortalTitleTypeRarity
Generic Fake (Right) Combat Trick Common
GridRestrictionsGems
            
            
            
2
Text
If successful, your opponent's next defence may not be to the left. 
ImmortalTitleTypeRarity
Generic Firing Squad Event Common
GridRestrictionsGems
  2
Text
Play this card in your defense phase. For each Situation:Ally in play, there is a 3 in 6 chance that it is removed from play. You must skip your attack phase this turn. 
ImmortalTitleTypeRarity
Generic Focus (Opponent's Turn) Edge Uncommon
GridRestrictionsGems
  3
Text
During your opponent's next turn, his persona is considered to be blank and has no effect. 
ImmortalTitleTypeRarity
Generic Focus (Your Turn) Edge Uncommon
GridRestrictionsGems
  3
Text
Until the end of your turn, your opponent's persona is considered blank and has no effect. 
ImmortalTitleTypeRarity
Generic Foiled Edge Rare
GridRestrictionsGems
  3
Text
Play this card onto any Situation your opponent has in play. If your opponent draws a card from his Endurance, discard the Situation from play without effect. Discard this card from play when the Situation leaves play. If this card enters your discard pile, remove it from the game. 
ImmortalTitleTypeRarity
Generic Footwork Combat Trick Common
GridRestrictionsGems
            
            
            
Text
If successful, your opponent may not play any Combat Tricks on his turn. 
ImmortalTitleTypeRarity
Generic Full Throttle Edge Common
GridRestrictionsGems
  2
Text
You may only play this card if you have Lamborghini in play. You may ignore the effects of the active Place this turn. 
ImmortalTitleTypeRarity
Generic He Who Lives By The Sword (damage) Situation Uncommon
GridRestrictionsGems
  3
Text
You may only play this card if you are using a Weapon of Choice, and are not disarmed. Any time a player plays an Event that does damage, their opponent may play up to 2 additional attacks that turn. Discard this card any time another He Who Lives By The Sword is played. 

"...dies by the sword"
 
ImmortalTitleTypeRarity
Generic He Who Lives By The Sword (hidden) Situation Uncommon
GridRestrictionsGems
  3
Text
If any player using a Weapon of Choice plays an inappropriate defence against a Hidden Attack, they may play another Defence from their hand against that attack. Discard this card any time another He Who Lives By The Sword is played.

"...dies by the sword"
 
ImmortalTitleTypeRarity
Generic He Who Lives By The Sword (sword) Situation Uncommon
GridRestrictionsGems
  3
Text
Any player using a Weapon of Choice that represents a sword may make 1 additional Attack per turn. Discard this card any time another He Who Lives By The Sword is played. 

"...dies by the sword"
 
ImmortalTitleTypeRarity
Generic Le Blues Bar Location Common
GridRestrictionsGems
 
Text
At the beginning of your turn, you may search your Endurance for a Watcher Situation and put it into play. Any turn you do so, you may play another Special card. 
ImmortalTitleTypeRarity
Generic Makeshift Gallows Object Rare
GridRestrictionsGems
  1
Text
Once per turn you may target any Situation: Ally in play. There is a 1 in 6 chance this Ally is placed face down underneath this card, and is nullified. At the beginning of your turn, discard any cards underneath Makeshift Gallows. If Makeshift Gallows is removed from play, all cards underneath are turned face up and are no longer nullified. 
ImmortalTitleTypeRarity
Generic Master's Reflex (Block) Situation Uncommon
GridRestrictionsGems
 
Text
You may make Basic attacks to areas that you just bocked with a Basic bock. This attack may not be Hidden or a Power Blow under any circumstance. You may only have one Master's Reflex in play. 
ImmortalTitleTypeRarity
Generic Master's Reflex (Hidden) Situation Uncommon
GridRestrictionsGems
  2
Text
If you play an inappropriate defense from your hand against a Hidden attack, you may play a defense from your hand after revealing the attack. You may only have 1 Master's Reflex in play. 
ImmortalTitleTypeRarity
Generic Mike Situation Common
GridRestrictionsGems
  2
Text
At the beginning of your turn, you may draw 1 card from your Endurance. You may only have one Mike in play.

"That kid's not bad. Who is he?" -- Byron
 
ImmortalTitleTypeRarity
Generic Mistaken Identity Event Uncommon
GridRestrictionsGems
  2
Text
Discard a Situation:Ally from play to avoid one attack. When you sweep that Ally and this card, remove them from the game instead. You lose 1 Ability. 
ImmortalTitleTypeRarity
Generic Nemesis (Caleb Cole) Situation Common
GridRestrictionsGems
 
Text
Infighting: You may play this card if your opponent is Caleb Cole. While this card is in play, Caleb Cole must play a Special card each turn or lose 1 Ability. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Colonel Bellian) Situation Common
GridRestrictionsGems
 
Text
Surrounded by Idiots: You may only play this card if your opponent is Colonel Bellian. All Mercenary cards are immediately nullified. Colonel Bellian may not play Mercenaries. If there are any Mercenaries in play, they are discarded without effect when Nemesis comes into play. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Lord Byron) Situation Common
GridRestrictionsGems
 
Text
Human: You may only play this card if your opponent is Lord Byron. You do not have to make an Exertion to play Head Shots. Any Upper attack you play against Lord Byron may automatically be considered a Head Shot. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Mako) Situation Common
GridRestrictionsGems
 
Text
The One That Got Away: You may only play this card if your opponent is Mako. While this card is in play, Mako cannot play any generic Special cards. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Roland Kantos) Situation Common
GridRestrictionsGems
 
Text
Couldn't Hear A Word You Said: You may only play this card if your opponent is Roland Kantos. All Reserved and Signature cards Roland Kantos plays are considered to have blank gametext. All Signature cards Roland Kantos currently has in play are discarded immediately. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Nemesis (Walter Reinhardt) Situation Common
GridRestrictionsGems
 
Text
Righteous Indignation: You may only play this card if your opponent is Walter Reinhardt. Walter Reinhardt must discard all of his Ally cards from play. Walter Reinhardt takes 1 damage for every Ally removed in this fashion. Walter Reinhardt cannot play any Ally cards. You may only have one Nemesis in play. 
ImmortalTitleTypeRarity
Generic Quickdraw Situation Uncommon
GridRestrictionsGems
  2
Text
If you draw a Ranged attack during your Draw/Discard phase, you may discard 5 cards from the top of your Endurance to put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack. You may only have one Quickdraw in play. 
ImmortalTitleTypeRarity
Generic Run Like The Wind Situation Uncommon
GridRestrictionsGems
  2
Text
You may discard this card from play at the beginning of your defense phase if your opponent made a Ranged attack against you last turn. For each Ranged attack, there is a 4 in 6 chance it misses. You may only have one Run Like The Wind in play. 
ImmortalTitleTypeRarity
Generic Save For A Rainy Day Event Common
GridRestrictionsGems
  3
Text
Take any one card from your hand and shuffle it into your Endurance. 
ImmortalTitleTypeRarity
Generic Tracking Event Common
GridRestrictionsGems
 
Text
You regain control of one of your Situation:Ally cards. 
ImmortalTitleTypeRarity
Generic Transportation Edge Common
GridRestrictionsGems
 
Text
Play this card in conjunction with a Place-specific Location card. You may play this Location even if another Place is currently active. The currently active Place becomes inactive, and the new Place takes effect. 
ImmortalTitleTypeRarity
Generic Web Of Death Combat Trick Common
GridRestrictionsGems
            
            
            
2
Text
If successful, your opponent loses one attack on their next turn. Your opponent may counter this effect by discarding an attack from their hand.

"There can be only one."
 
ImmortalTitleTypeRarity
Generic Immortal Aggressive Strike Attack Uncommon
GridRestrictionsGems
            
            
            
S3
Text
If you have a higher Ability than your opponent, this attack may not be blocked. If this attack was played from an Exertion, it may not be dodged. 
ImmortalTitleTypeRarity
Generic Immortal Dismember Edge Ultra-Rare
GridRestrictionsGems
  S1
Text
Play this card in conjunction with an attempt to Disarm your opponent. If successful, your opponent may only use a maximum of 1 Hand icon for the rest of the match. If your opponent was using a 2 handed Weapon of Choice, that Weapon of Choice is removed from the game, and your opponent may only roll to recover a generic 1H weapon. If Dismember is swept from play, remove it from the game. 
ImmortalTitleTypeRarity
Generic Immortal Fool Me Once Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
If your opponent played an Event that avoided any of your attacks last turn, then this attack may not be blocked or dodged. This attack may not be a Power Blow unless it is a Head Shot. 
ImmortalTitleTypeRarity
Generic Immortal Master's Attack Special Attack Uncommon
GridRestrictionsGems
            
            
            
S2
Text
If your opponent played an attack against you this turn and you did not play a defense against it, your opponent may not play a defense from his hand against this attack. 
ImmortalTitleTypeRarity
Generic Immortal Shock Tactic Event Uncommon
GridRestrictionsGems
  R2
Text
Play an additional Basic attack this turn. If you discard 3 cards from your hand, this additional attack is now unblockable. 
ImmortalTitleTypeRarity
Generic Immortal Student's Advantage Situation Uncommon
GridRestrictionsGems
  S2
Text
If you do not play a Master card on your turn, your opponent may not play a Master card on his turn. 
ImmortalTitleTypeRarity
Generic Immortal Subtle Taunt Combat Trick Common
GridRestrictionsGems
            
            
            
3
Text
If successful, your opponent may only play attacks next turn if those attacks are Power Blows. 
ImmortalTitleTypeRarity
Gothic Sword Quality Blade Object Common
GridRestrictionsGems
 
Text
If you discard the top 2 cards from your Endurance to play an additional non-Special attack, you may discard a further 4 cards from the top of your Endurance to play an additional Basic attack. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Graham Ashe Flamboyant Bow Combat Trick Uncommon
GridRestrictionsGems
            
            
            
S2
Text
If successful, your opponent cannot attack on his next turn. 
ImmortalTitleTypeRarity
Graham Ashe Master's Proficiency Situation Rare
GridRestrictionsGems
  S2
Text
You may only play this card if you are using the Bastard Sword Weapon Of Choice. Once per turn you may discard a card from your hand to play an additional attack, as long as the additional attack is Weapon Of Choice specific. 
ImmortalTitleTypeRarity
Graham Ashe Plead Situation Uncommon
GridRestrictionsGems
  S2
Text
Discard this card from play when your opponent playes a Head Shot. There is a 2 in 6 chance the Head Shot is countered. You may only have one Plead in play.

"Please, I want to live.." -- Graham Ashe
 
ImmortalTitleTypeRarity
Graham Ashe Uneven Terrain Combat Trick Rare
GridRestrictionsGems
            
            
            
S2
Text
If successful, there is a 3 in 6 chance that your opponent becomes Prone.

"The extended lunge is meant for use going uphill…" -- Graham Ashe
 
ImmortalTitleTypeRarity
Grayson Condescension Combat Trick Uncommon
GridRestrictionsGems
            
            
            
S2
Text
If successful, your opponent must discard a defense from his hand for every attack he wishes to play.

"Just think, in another hundred years, you might have actually beaten me!" -- Grayson
 
ImmortalTitleTypeRarity
Grayson Crouch Dodge Uncommon
GridRestrictionsGems
            
            
            
R2
Text
You may not play any Upper attacks this turn. Your next attack is undodgable if it is only the middle center grid. 
ImmortalTitleTypeRarity
Grayson Subtle Reminder Combat Trick Common
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard an attack at random from his hand. 
ImmortalTitleTypeRarity
Grayson Subvert Combat Trick Common
GridRestrictionsGems
            
            
            
S3
Text
If successful, your opponent loses 1 attack on his next turn.

"Why don't you come work for me?" -- Grayson
 
ImmortalTitleTypeRarity
Hand Axe Quality Blade Object Common
GridRestrictionsGems
 
Text
While this card is in play, Sling Blade does an additional 2 damage. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Haresh Clay Confident Stance Situation Uncommon
GridRestrictionsGems
  S2
Text
Each time your opponent discards cards from his Endurance, he must discard an additional card from the top of his Endurance. You may only have one Confident Stance in play. 
ImmortalTitleTypeRarity
Highlands Cliffs Of Scotland Location Common
GridRestrictionsGems
 
Text
No Evades or Side Steps may be played. 
ImmortalTitleTypeRarity
Highlands Culloden Moor Location Common
GridRestrictionsGems
 
Text
The Scottish way of life came to an end with the defeat at Culloden Moor.

When this card is played, discard all cards in play with the word 'Clan' in the title. While this card is in play, no cards with the word 'Clan' in the title may be played.
 
ImmortalTitleTypeRarity
Highlands Field Of Honor Location Uncommon
GridRestrictionsGems
 
Text
Each player must discard a defense for each attack they play. 
ImmortalTitleTypeRarity
Highlands Glenfinnan Location Common
GridRestrictionsGems
 
Text
Count all the Persona specific Ally cards that you have in play. For each of these Ally cards, your opponent takes 1 damage each turn, up to a maximum of 3 damage per turn. Your opponent may counter 1 damage from this card for each defense he discards from his hand. 
ImmortalTitleTypeRarity
Highlands Homestead Location Common
GridRestrictionsGems
 
Text
Each player must discard an attack for each defense they play. 
ImmortalTitleTypeRarity
Highlands Place Pre-Game Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Highlands.

Once each turn, each player may extend any dodge to cover one adjoining grid square.
 
ImmortalTitleTypeRarity
Highlands Place Pre-Game Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Highlands.

Once each turn, each player may extend any dodge to cover one adjoining grid square.
 
ImmortalTitleTypeRarity
Iman Fasil Follow Up Event Uncommon
GridRestrictionsGems
  R4
Text
Play an additional attack this turn. If you play more than one attack this turn, this attack cannot be dodged, unless that dodge is from an Exertion. 
ImmortalTitleTypeRarity
Jacob Kell Meet The Gang Event Rare
GridRestrictionsGems
  S3
Text
You may only play this card if you have at least 1 Posse Member in play. Remove all Posse Members in play from the game, along with this card. Your opponent takes damage equal to the number of Posse Members you remove from play. 
ImmortalTitleTypeRarity
Jacob Kell Round 'Em Up Edge Uncommon
GridRestrictionsGems
  S3
Text
Play in conjunction with a Posse Member. You may play another Posse Member this turn.

"My Flock." -- Jacob Kell
 
ImmortalTitleTypeRarity
Jin Ke Master Of The Art Situation Rare
GridRestrictionsGems
  S2
Text
You may play an additional attack each turn if it is a Martial Arts attack. 
ImmortalTitleTypeRarity
Kalas Over Prescribed Event Rare
GridRestrictionsGems
  S2
Text
You may not play any Edges this turn. Your opponent may choose to either take 1 damage for each of his Situation:Ally cards he has in play, or he may discard all of his Situation:Ally cards from play. 
ImmortalTitleTypeRarity
Kane Gamble Event Uncommon
GridRestrictionsGems
  S2
Text
Take two cards at random from your opponent's hand. Shuffle those two cards along with this card, and lay all 3 face down. Your opponent picks one card. If he does not pick this card, his two cards are removed from the game. 
ImmortalTitleTypeRarity
Kane Reveal Edge Uncommon
GridRestrictionsGems
  S4
Text
Look at your opponents hand and select one card to play this turn as your own. 
ImmortalTitleTypeRarity
Kane Teleport Event Rare
GridRestrictionsGems
  S2
Text
Play in conjunction with a Place-specific Location. That Location may now be played regardless of what Place is currently active. Keep this card in play with the Location as a reminder. As long as this card remains in play, you may not use your Persona power during your turn. Remove this card from play when the Location is removed from play. 
ImmortalTitleTypeRarity
Kanis Leash Object Uncommon
GridRestrictionsGems
  S2
Text
Discard from play to take any Hound from your discard pile and put it into play. 
ImmortalTitleTypeRarity
Kenny Ross Air Conditioner Unit Special Attack Rare
GridRestrictionsGems
            
            
            
S1
Text
If successful, your opponent is now Prone, and can not roll or play a card to regain his feet for 3 turns. 
ImmortalTitleTypeRarity
Kenny Ross School Bus Object: Vehicle Uncommon
GridRestrictionsGems
  S2
Text
Discard to prevent up to 2 damage from any source. Only 1 School Bus may be in play at a time. 
ImmortalTitleTypeRarity
Kenny Ross Shin Kick (Left) Combat Trick Common
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard a Dodge from their hand. 
ImmortalTitleTypeRarity
Kenny Ross Shin Kick (Right) Combat Trick Common
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard a Block from their hand. 
ImmortalTitleTypeRarity
Kern Experienced Hunter Edge Rare
GridRestrictionsGems
  S2
Text
Play in conjunction with a Basic attack. This attack now takes the place of a Thrust attack in fulfilling the requirements of Musket. 
ImmortalTitleTypeRarity
Khabul Khan I Am Your Shadow Event Uncommon
GridRestrictionsGems
  S6
Text
Play this if your opponent played a Location on his turn. You may put any Reconnaissance cards from your Discard Pile into your hand. Discard 1 card from your hand for each Reconnaissance recovered. 
ImmortalTitleTypeRarity
Kit O'Brady High Roller Edge Rare
GridRestrictionsGems
  S2
Text
Play in conjunction with any Event that requires a die roll. The chance of success is doubled. Your opponent may counter this by discarding cards from his hand equal to the original chance stated on the Event card. 
ImmortalTitleTypeRarity
Kris Broadsword Quality Blade Object Common
GridRestrictionsGems
 
Text
If you do not play an attack during your turn, instead of discarding a defense you may instead discard a Special card from your hand to meet the requirements of the Kris Broadsword Weapon Of Choice. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Kronos A Lesson In History Event Rare
GridRestrictionsGems
  S2
Text
If one of your attacks last turn was successful, play in place of an attack. This card duplicates the text, grid and effects of the last successful attack you played last turn. 
ImmortalTitleTypeRarity
Kuyler Leg Sweep Edge Uncommon
GridRestrictionsGems
  S3
Text
Play in conjunction with a non-Special Lower attack. This attack cannot be modified by any other Edge cards. Your opponent has a 1 in 6 chance of becoming Prone. For every 3 cards you discard from your hand, you increase this chance by 1. For every 3 cards your opponent discards from his hand on his next turn, before his roll, he increases his chance of regaining his feet by 1. 
ImmortalTitleTypeRarity
Kyra Take A Hit Ranged Attack Uncommon
GridRestrictionsGems
            
            
            
S2
Text
You may only play this card if your opponent played a Ranged attack last turn. The Ranged attack succeeds. This attack now duplicates the text, grid and effects of the Ranged attack. 
ImmortalTitleTypeRarity
Lachlan Take Down Martial Arts Attack Common
GridRestrictionsGems
            
            
            
S2
Text
If successful, your opponent now Prone. 
ImmortalTitleTypeRarity
Lord Byron Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn. 
ImmortalTitleTypeRarity
Lord Byron BYRON 1 Object: Vehicle Common
GridRestrictionsGems
  4
Text
When this card enters play, choose one Situation:Ally. While this card is in play, you may ignore that Situation:Ally. Discard Byron 1 to make any Place active. 
ImmortalTitleTypeRarity
Lord Byron Combination Event Common
GridRestrictionsGems
 
Text
Play an additional attack this turn. If you make more than one attack this turn, this attack may be Hidden. 
ImmortalTitleTypeRarity
Lord Byron Creative Genius Edge Rare
GridRestrictionsGems
  S2
Text
Play this card in your Defense Phase after your opponent has played an attack that may not be either blocked or dodged. You may play a defense against that attack. 
ImmortalTitleTypeRarity
Lord Byron Debauchery Combat Trick Uncommon
GridRestrictionsGems
            
            
            
S4
Text
If successful, your opponent must choose a card in his hand and remove it from the game. 
ImmortalTitleTypeRarity
Lord Byron Flashback Situation Common
GridRestrictionsGems
 
Text
You may discard this card from play after your opponent makes a successful attack against you or removed one of your Ally cards from play. Search your Endurance for any card with the same title as a card in play. Show the card to your opponent and place it in your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Lord Byron Geneva, 1816 Situation Common
GridRestrictionsGems
  R6
Text
Play in conjunction with a Location. Only 1 Geneva, 1816 may be in play. In order to play a card that removes or replaces the Location that Geneva, 1816 is attached to, a player must make a 5 card Exertion. 
ImmortalTitleTypeRarity
Lord Byron Lean (Left) Dodge Uncommon
GridRestrictionsGems
            
            
            
R4
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Lord Byron Lean (Right) Dodge Uncommon
GridRestrictionsGems
            
            
            
R4
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Lord Byron Master Of Seduction Event Rare
GridRestrictionsGems
  S2
Text
Your opponent can not play a defense from his hand against your next attack and loses his first attack next turn. 
ImmortalTitleTypeRarity
Lord Byron Master's Charm Event Rare
GridRestrictionsGems
  S3
Text
Choose 1 card at random from your opponent's hand. He must discard that card and all cards of the same type during his next Sweep Phase. 
ImmortalTitleTypeRarity
Lord Byron No Guts, No Glory (block) Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard a block from his hand for each attack he wishes to play on his next turn. 
ImmortalTitleTypeRarity
Lord Byron No Guts, No Glory (dodge) Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R3
Text
If successful, your opponent must discard a dodge from his hand for each attack he wishes to play on his next turn. 
ImmortalTitleTypeRarity
Lord Byron Persona Back Persona Uncommon
GridRestrictionsGems
  5
Text
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...

Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Lord Byron Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...

Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards.
 
ImmortalTitleTypeRarity
Lord Byron Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Lord Byron Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...

Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Lord Byron Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...

Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Lord Byron Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...

Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Lord Byron Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...

Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Lord Byron Run Through Event Uncommon
GridRestrictionsGems
  R3
Text
You may play this card after your opponent plays a non-Ranged attack. You cannot play a defense this turn. Your opponent's attacks succeed. Your next attack this turn cannot be blocked. 
ImmortalTitleTypeRarity
Lord Byron The Modern Prometheus Event Rare
GridRestrictionsGems
  S1
Text
You may play this card if you are at 3 Ability or less. Gain 3 Ability. When you sweep this card, remove it from the game.

"A man born of fire..." -- Mary Shelly
 
ImmortalTitleTypeRarity
Lord Byron Trip Event Common
GridRestrictionsGems
 
Text
Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses. 
ImmortalTitleTypeRarity
Luther Alternative Strike (Left) Attack Uncommon
GridRestrictionsGems
            
            
            
S2
Text
This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful. 
ImmortalTitleTypeRarity
Luther Alternative Strike (Right) Attack Uncommon
GridRestrictionsGems
            
            
            
S2
Text
This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful. 
ImmortalTitleTypeRarity
Luther Master Of Crystals Situation Rare
GridRestrictionsGems
  S4
Text
At the beginning of your turn, you may make an Exertion to discard one card from your hand for each Master of Crystals in play, and draw to replace them. 
ImmortalTitleTypeRarity
Mako Always Gets His Man Edge Rare
GridRestrictionsGems
  S4
Text
Play in conjunction with an Event that counters damage. That card can now counter Ability loss as well. 
ImmortalTitleTypeRarity
Mako Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense dodges all non-Ranged Attacks. You may make only Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Mako Combination Event Common
GridRestrictionsGems
 
Text
Play an additional attack. If you would make more than one attack this turn, blocks will not block consecutive attacks you play this turn. 
ImmortalTitleTypeRarity
Mako Continuity Situation Common
GridRestrictionsGems
 
Text
Your next 3 defenses may block Power Blows without an Exertion. This is a Standing Defense. 
ImmortalTitleTypeRarity
Mako Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your first attack this turn. 
ImmortalTitleTypeRarity
Mako Evade (Left) Dodge Common
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Mako Evade (Right) Dodge Common
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Mako Federal Marshal Event Uncommon
GridRestrictionsGems
  R3
Text
Search through your Endurance for any one Police card and place it in your hand. Shuffle your Endurance. You may play another Special card this turn. 
ImmortalTitleTypeRarity
Mako Flashback Event Common
GridRestrictionsGems
 
Text
Discard up to 5 cards from your hand and draw to replace them. 
ImmortalTitleTypeRarity
Mako Hard Or Easy Edge Common
GridRestrictionsGems
  R2
Text
Play in conjunction with a Police card if you are removing a Situation:Ally from play. There is a 3 in 6 chance that the Situation:Ally is removed from the game.

"..it makes no difference to me." -- Mako
 
ImmortalTitleTypeRarity
Mako Henchman Situation: Ally Common
GridRestrictionsGems
  R4
Text
Discard this card from play to counter one attack. 
ImmortalTitleTypeRarity
Mako Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
 
ImmortalTitleTypeRarity
Mako Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
If this is the last defense you played this turn you may attack to any grid. 
ImmortalTitleTypeRarity
Mako Persona Back Persona Uncommon
GridRestrictionsGems
  5
Text
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.

At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Mako Persona Front Persona Rare
GridRestrictionsGems
  5
Text
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.

At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards.
 
ImmortalTitleTypeRarity
Mako Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. 
ImmortalTitleTypeRarity
Mako Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.

Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Mako Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.

Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Mako Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.

Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Mako Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.

Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Mako Push For Information Event Uncommon
GridRestrictionsGems
  R2
Text
Roll a die. You may look at that many cards from the top of your opponent's Endurance. You may then choose to discard one of those cards. Replace the remaining cards back on top of your opponent's Endurance in any order.

"Mako's not gonna find me, Mac. He has no idea who I am" -- Richie Ryan
 
ImmortalTitleTypeRarity
Mako Quickdraw Situation Rare
GridRestrictionsGems
  S1
Text
If you draw a Ranged attack during your Draw/Discard phase, you may put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack. 
ImmortalTitleTypeRarity
Mako Run Through Event Uncommon
GridRestrictionsGems
 
Text
Play after your opponent attacks. Do not play a defense this turn. Your opponent's attack succeeds. Your next attack this turn may not be blocked, but it may be dodged. 
ImmortalTitleTypeRarity
Mako Trip Event Common
GridRestrictionsGems
 
Text
You force your opponent onto rough ground, tripping him. Your opponent loses all Standing Defenses. Your next successful attack this turn does an additional point of damage. 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Boxing) Back Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.

Boxing, the sport of kings, begain in 18th century England, with typical matches being no holds barred -- no referee, no rounds and no rules. As time progressed, and champions came and went, the rules evolved, eventually becoming the known as the "Marquis of Queensbury Rules" in the late 19th century. However, while such rules govern the conduct of the fighters, shady backroom deals between managers and promoters have been known to decide the outcome before the contestants even enter the ring.

All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Boxing) Front Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.

Boxing, the sport of kings, begain in 18th century England, with typical matches being no holds barred -- no referee, no rounds and no rules. As time progressed, and champions came and went, the rules evolved, eventually becoming the known as the "Marquis of Queensbury Rules" in the late 19th century. However, while such rules govern the conduct of the fighters, shady backroom deals between managers and promoters have been known to decide the outcome before the contestants even enter the ring.

All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Tae Kwon Do) Back Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.

In 1955, the name Tae Kwon Do was officially adopted for the martial art that Korean General Choi Hong Hi had developed using elements of the ancient Korean martial art of Taek Kyon and of Shotokan karate, a martial art he had learned while studying in Japan. It consists of defensive and offensive tactics and is renowned for its powerful spinning and jumping kick techniques.

All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card.
 
ImmortalTitleTypeRarity
Martial Arts Pre-Game (Tae Kwon Do) Front Pre-Game Ultra-Rare
GridRestrictionsGems
 
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.

In 1955, the name Tae Kwon Do was officially adopted for the martial art that Korean General Choi Hong Hi had developed using elements of the ancient Korean martial art of Taek Kyon and of Shotokan karate, a martial art he had learned while studying in Japan. It consists of defensive and offensive tactics and is renowned for its powerful spinning and jumping kick techniques.

All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card.
 
ImmortalTitleTypeRarity
Martin Hyde Selective Event Uncommon
GridRestrictionsGems
  R2
Text
Play this card at the beginning of your attack phase. Your Attack Phase ends. Discard 2 persona specific cards from your hand to search your Endurance for one persona specific card and place it into your hand. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
Methos Empty Chamber Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R2
Text
If successful, your opponent may not play a Dodge against your next Ranged Attack this turn.

"Click..."
 
ImmortalTitleTypeRarity
Michael Moore / Quentin Barnes Identity Crisis Situation Rare
GridRestrictionsGems
  S2
Text
If your opponent removes this card from play, lose 1 Ability. If you are currently playing with the Michael Moore persona, discard this card from play to play a Quentin Barnes specific card from your hand. If you are currently playing with the Quentin Barnes persona, discard this card from play to play a Michael Moore specific card from your hand. 
ImmortalTitleTypeRarity
Morgan d'Estaing Master Copycat Situation Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Xavier St. Could. You may play an additional Special card each turn if it is Xavier St. Cloud specific. You may only have one Master Copycat in play. 
ImmortalTitleTypeRarity
Naginata Hack (LL) Attack Common
GridRestrictionsGems
            
            
            
2
Text
This may not be a Power Blow. 
ImmortalTitleTypeRarity
Naginata Hack (LR) Attack Common
GridRestrictionsGems
            
            
            
2
Text
This may not be a Power Blow. 
ImmortalTitleTypeRarity
Nail-Studded Bat Nail Edge Common
GridRestrictionsGems
  3
Text
Play in conjunction with a Basic attack. If successful, the attack does an additional 1 damage. 
ImmortalTitleTypeRarity
Nefertiri Master Of Seduction Situation Rare
GridRestrictionsGems
  S2
Text
You may treat Seduce cards as Edges. You may only have one Master Of Seduction in play. 
ImmortalTitleTypeRarity
New York Church Location Common
GridRestrictionsGems
 
Text
Both players must skip their attack phase. During each player's Ability adjustment phase, they gain 2 Ability. This will not raise any player's Ability over their maximum Ability. Remove this card from play at the beginning of your next turn. 
ImmortalTitleTypeRarity
New York Madison Square Gardens Location Common
GridRestrictionsGems
 
Text
All players must discard all Reporter, Bystander and Pedestrian cards from their hands. All Reporter, Bystander, Pedestrian or Ally cards are treated as Unexpected cards. 
ImmortalTitleTypeRarity
New York Place Pre-Game Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is New York.

You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander.
 
ImmortalTitleTypeRarity
New York Place Pre-Game Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is New York.

You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander.
 
ImmortalTitleTypeRarity
New York Silvercup Warehouse Location Uncommon
GridRestrictionsGems
  3
Text
No player can play a dodge from their hand against a Head Shot. 
ImmortalTitleTypeRarity
Nicholas Ward Master Of Deception Situation Rare
GridRestrictionsGems
  S2
Text
Treat all cards with the word Vampire or Vampyre in the title as Unexpected. You may only have one Master Of Deception in play. 
ImmortalTitleTypeRarity
Nick Wolfe Fast Response Situation Rare
GridRestrictionsGems
  S2
Text
Treat all cards with the word Police in the title as Edges. 
ImmortalTitleTypeRarity
Nick Wolfe White Men Can Jump Dodge Uncommon
GridRestrictionsGems
            
            
            
4
Text
Your next attack must be an Upper attack. It may be a Power Blow without an Exertion. 
ImmortalTitleTypeRarity
Otavio Consone Reflexive Strike Event Rare
GridRestrictionsGems
  S2
Text
You may play an additional Basic attack for each attack your opponent played beyond the first during his last turn. Each of these additional attacks does 1 damage. For each point of damage you received from basic attacks this turn, you may make one basic attack undodgeable. 
ImmortalTitleTypeRarity
Paris Barge Location Common
GridRestrictionsGems
 
Text
No Side-steps or Evades may be played. 
ImmortalTitleTypeRarity
Paris Catacombs Location Common
GridRestrictionsGems
 
Text
Each player must make an Exertion to play an Edge card. 
ImmortalTitleTypeRarity
Paris Holy Spring Location Uncommon
GridRestrictionsGems
 
Text
No pregame or ingame card that moves cards from the discard pile to Endurance may be used. 
ImmortalTitleTypeRarity
Paris Notre Dame Cathedral (Situation) Situation Uncommon
GridRestrictionsGems
  3
Text
Whenever any card is played that would cause a player to gain Ability, that player gains 1 additional point of Ability. 
ImmortalTitleTypeRarity
Paris Place Pre-Game Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Paris.

Anyone playing a Police card may remove a Situation from play.
 
ImmortalTitleTypeRarity
Paris Place Pre-Game Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Paris.

Anyone playing a Police card may remove a Situation from play.
 
ImmortalTitleTypeRarity
Paris Shakespeare & Company Location Common
GridRestrictionsGems
 
Text
On each player's turn, that player may choose to look at one card from either their opponent's hand or from the top of their opponent's Endurance. 
ImmortalTitleTypeRarity
Paris Watcher's Journal Object Rare
GridRestrictionsGems
  2
Text
During your attack phase, if you do not play a Special card this turn, you may discard this card from play to force your opponent to reveal all immortal specific cards in his hand. 
ImmortalTitleTypeRarity
Parrying Blade Quality Blade Object Common
GridRestrictionsGems
 
Text
If your opponent successfully disarms you, and you have two Weapon Of Choice cards in play, you may turn Parrying Blade face down instead of your other Weapon Of Choice. You may only have one Quality Blade in play. 
ImmortalTitleTypeRarity
Paul Kinman Flee The Scene Event Rare
GridRestrictionsGems
  S2
Text
Avoid all damage from one attack. All Locations are removed from play. 
ImmortalTitleTypeRarity
Ramirez Long Haul Event Rare
GridRestrictionsGems
  R2
Text
Remove any Locations from play. The currently active Place becomes inactive.

"So I introduced myself to the lady who was there..." -- Ramirez
 
ImmortalTitleTypeRarity
Rebecca Horne A Lesson To Be Taught Situation Uncommon
GridRestrictionsGems
  S2
Text
While this card is in play, if you make a successful attack, on your next turn you may make one additional attack. On any turn that you do not play an attack and there are no cards in play by your opponent that prevent attacks from being played, remove A Lesson To Be Taught from the game. 
ImmortalTitleTypeRarity
Rebecca Horne Prepared For Battle Edge Rare
GridRestrictionsGems
  S2
Text
You may not play this card if your opponent is Amanda or Duncan MacLeod. All basic attacks you play this turn do 2 damage after all modifiers have been applied. 
ImmortalTitleTypeRarity
Richie Ryan Just A Kid Event Rare
GridRestrictionsGems
  S2
Text
At the end of your defense phase, you may discard any number of attacks from your hand. For every two attacks discarded, you may prevent 1 point of damage. 
ImmortalTitleTypeRarity
Richie Ryan Knights Of The Round Table Event Rare
GridRestrictionsGems
  S2
Text
You may play an additional Basic attack for every non-Basic attack that your opponent played last turn. Each of these additional attacks does 1 damage if successful. 
ImmortalTitleTypeRarity
Richie Ryan Laura Daniels Situation Uncommon
GridRestrictionsGems
  R2
Text
Discard this card from play to counter a Place-specific Location as it is played.

"My knight in shining armor" -- Laura Daniels
 
ImmortalTitleTypeRarity
Roland Kantos Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Roland Kantos Diabolic Plan Event Rare
GridRestrictionsGems
  S1
Text
Play in your defense phase when your opponent has made a successful attack. Your opponent must reveal the top 5 cards of his Endurance. You may remove any 1 of those 5 cards from the game. Put the remaining cards on top of your opponent's Endurance in any order. 
ImmortalTitleTypeRarity
Roland Kantos Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You lose your first attack this turn. 
ImmortalTitleTypeRarity
Roland Kantos Enchanted Voice (Hypnosis) Situation Uncommon
GridRestrictionsGems
  S3
Text
Your opponent may not play any attacks unless he discards a defense for each Enchanted Voice you have in play. 
ImmortalTitleTypeRarity
Roland Kantos Enchanted Voice (Manipulation) Event Uncommon
GridRestrictionsGems
  S3
Text
Your opponent must discard an attack for each Enchanted Voice you have in play. 
ImmortalTitleTypeRarity
Roland Kantos Hard To Focus Situation Uncommon
GridRestrictionsGems
  S2
Text
Your opponent must discard a card from his hand in order to play any card with the word Focus in the title. 
ImmortalTitleTypeRarity
Roland Kantos Heavy Sword Combat Trick Uncommon
GridRestrictionsGems
            
            
            
S2
Text
You may only play this card if you have Persuasion in play. If successful, you may increase the chance of any one die roll next turn by 1 in 6. 
ImmortalTitleTypeRarity
Roland Kantos Magical Voice (Drained) Situation: Plot Common
GridRestrictionsGems
  R2
Text
Drained: You may only play this card if you have Weary in play. Once per turn, you may increase the chance of one attempt to make your opponent Prone or to Disarm your opponent by 1 in 6. 
ImmortalTitleTypeRarity
Roland Kantos Magical Voice (Finished!) Event: Plot Common
GridRestrictionsGems
  R2
Text
Finished!: You may only play this card if you have Weary and Drained in play. Discard all 3 cards from play. Any attempt to make your opponent Prone or to Disarm your opponent during your next 3 turns has an additional 4 in 6 chance of success. 
ImmortalTitleTypeRarity
Roland Kantos Magical Voice (Weary) Situation: Plot Common
GridRestrictionsGems
  R2
Text
Weary: Once per turn, you may increase the chance of one attempt to make your opponent Prone by 1 in 6. 
ImmortalTitleTypeRarity
Roland Kantos Master's Advice Situation Uncommon
GridRestrictionsGems
  R2
Text
Cassandra taught you well... At the beginning of your turn, you may discard 1 defense from your hand. If you do, your opponent must choose and discard a defense from his hand.  
ImmortalTitleTypeRarity
Roland Kantos Master's Attack Special Attack Rare
GridRestrictionsGems
            
            
            
S2
Text
This attack may not be blocked. If you have an Enchanted Voice in play, this attack may not be blocked or dodged. This attack does 3 damage if successful. 
ImmortalTitleTypeRarity
Roland Kantos Master's Block Block Rare
GridRestrictionsGems
            
            
            
R2
Text
If this is the last defense you played, you may attack to areas that you just blocked this turn. 
ImmortalTitleTypeRarity
Roland Kantos Persona Back Persona Uncommon
GridRestrictionsGems
  5
Text
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.

At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck.
 
ImmortalTitleTypeRarity
Roland Kantos Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.

At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck.
 
ImmortalTitleTypeRarity
Roland Kantos Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.

Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Roland Kantos Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.

Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Roland Kantos Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.

Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Roland Kantos Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.

Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Roland Kantos Tell Me! Edge Uncommon
GridRestrictionsGems
  R3
Text
Name one card. Your opponent must tell you how many cards of that title he has in his hand. 
ImmortalTitleTypeRarity
Roland Kantos Trip Event Common
GridRestrictionsGems
 
Text
Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
Saber Improved Defense Situation Uncommon
GridRestrictionsGems
  2
Text
You may play Slashes as blocks. These blocks may not be Power Blocks. 
ImmortalTitleTypeRarity
Seacouver Footbridge Location Uncommon
GridRestrictionsGems
 
Text
Either player may discard this Location from play to avoid a Head Shot played last turn. 
ImmortalTitleTypeRarity
Seacouver Juniper Street Book Store Location Common
GridRestrictionsGems
 
Text
Each player may play an additional Special card each turn if that card has Watcher in the title. 
ImmortalTitleTypeRarity
Seacouver Noel & MacLeod Antiques Location Uncommon
GridRestrictionsGems
  4
Text
When Noel & MacLeod Antiques enters play, both players immediately place all Objects in their hands into play. 
ImmortalTitleTypeRarity
Seacouver Place Pre-Game Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Seacouver.

Non-persona specific Situation:Ally cards are considered Unexpected.
 
ImmortalTitleTypeRarity
Seacouver Place Pre-Game Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Seacouver.

Non-persona specific Situation:Ally cards are considered Unexpected.
 
ImmortalTitleTypeRarity
Senghi Khan Well Preserved Situation Uncommon
GridRestrictionsGems
  S2
Text
Discard this card from play to counter up to 2 points of damage. You may only have one Well Preserved in play. 
ImmortalTitleTypeRarity
Shield Time To Recover Event Uncommon
GridRestrictionsGems
  2
Text
You may only play this card if you have the Shield Quality Blade card in play, and you successfully block an attack this turn. You gain 1 Ability. This will not allow you to exceed your maximum Ability. You may not play an attack this turn. 
ImmortalTitleTypeRarity
Silas Hammer Blow Edge Common
GridRestrictionsGems
  S2
Text
Play in conjunction with a Power Blow. If successful, there is a 2 in 6 chance that your opponent is knocked Prone. 
ImmortalTitleTypeRarity
Slan Quince An Enthusiastic Opponent Situation Uncommon
GridRestrictionsGems
  R3
Text
If your opponent made more than one attack during his turn, you may play an additional non-Special attack. 
ImmortalTitleTypeRarity
Slan Quince Choose The Time And Place Situation Rare
GridRestrictionsGems
  S2
Text
When this card enters play, remove all Locations from play. If either player plays a Location, discard this card immediately. While in play, you may treat all Cat & Mouse cards in your hand as Edge cards. Once played, any Cat & Mouse card remains in play as a Situation. 
ImmortalTitleTypeRarity
Slan Quince Dirty Trick (Bear Hug) Attack: Bearhug Rare
GridRestrictionsGems
            
            
            
S1
Text
Bear Hug: If successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card, to a maximum of 4 cards per turn. This card remains in play until you draw a card or take damage. When this card leaves play, all cards beneath it are discarded. 
ImmortalTitleTypeRarity
Slan Quince Leer Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R2
Text
If successful, your opponent must discard all Standing Defenses he has in play.

"Hello my pretty. We haven't been properly introduced.." -- Slan Quince
 
ImmortalTitleTypeRarity
Slan Quince Pummel Combat Trick Rare
GridRestrictionsGems
            
            
            
S2
Text
Discard 5 cards from your Endurance to play this card. If successful, your opponent chooses to either play no defenses from his hand next turn, or to become Prone. 
ImmortalTitleTypeRarity
Slan Quince You Know The Rules Situation Uncommon
GridRestrictionsGems
  R4
Text
Your opponent may not play cards from a Persona other than their own, for any reason.

"tsk, tsk - not 2 against 1" -- Slan Quince
 
ImmortalTitleTypeRarity
Sunda Kastagir Let's Have A Party Event Rare
GridRestrictionsGems
  S2
Text
Play at the beginning of your defense phase. Each of your opponent's attacks has a 2 in 6 chance of missing you, and is discarded without effect. For any remaining attacks, you may continue to defend as normal. 
ImmortalTitleTypeRarity
The Cascades Cliff's Edge Location Common
GridRestrictionsGems
 
Text
During their Defense Phase, any player may choose to discard this card from play to lose 2 Ability and skip their Attack Phase to avoid all damage, effects and Ability loss, except from this card. The Ability loss caused by this card lowers the player's Maximum Ability by 2. If the player who discards this card from play is using a MacLeod persona, his Ability and Maximum Ability are reduced by an additional 1. 
ImmortalTitleTypeRarity
The Cascades Place Pre-Game Back Place Rare
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is The Cascades.

If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards.
 
ImmortalTitleTypeRarity
The Cascades Place Pre-Game Front Place Premium
GridRestrictionsGems
 
Text
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is The Cascades.

If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards.
 
ImmortalTitleTypeRarity
The Cascades Rocky Ground Location Common
GridRestrictionsGems
 
Text
All players must discard an attack from their hand for each attack they wish to play. 
ImmortalTitleTypeRarity
The Cascades Woods Location Common
GridRestrictionsGems
 
Text
If you do not play a Special card during your turn, you may make 1 attack Hidden. 
ImmortalTitleTypeRarity
The Four Horsemen The Gang's All Here Edge Rare
GridRestrictionsGems
  S2
Text
Play in conjunction with a Basic attack. If successful, you may retrieve one card specific to Methos, Kronos, Silas or Caspian from your Endurance for each point of damage done by this attack. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
The Kurgan Cadillac Object: Vehicle Uncommon
GridRestrictionsGems
  R4
Text
You may make a 3 card Exertion to look through you Endurance and put one Location into play. Reshuffle your Endurance. 
ImmortalTitleTypeRarity
The Kurgan Dirty Trick (Backhand Punch) Attack: Backhand Punch Uncommon
GridRestrictionsGems
            
            
            
R4 [Hand]
Text
Backhand Punch: If successful, your opponent may not play a block against your next attack this turn. 
ImmortalTitleTypeRarity
The Kurgan Dirty Trick (Body Blow) Attack: Body Blow Common
GridRestrictionsGems
            
            
            
R4 [Hand]
Text
Body Blow: If successful, your opponent must discard the top 3 cards from his Endurance. 
ImmortalTitleTypeRarity
The Kurgan Kick Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R4
Text
If successful, your opponent may not play a dodge against your next attack this turn. 
ImmortalTitleTypeRarity
The Kurgan Master's Guard Situation Rare
GridRestrictionsGems
  S3
Text
Any block you play may cover 1 additional adjoining grid square. You may play Basic attacks to areas you just blocked. This is a Standing Defense. 
ImmortalTitleTypeRarity
The Kurgan No Restraint Edge Rare
GridRestrictionsGems
  S2
Text
Play in conjunction with a Bloodlust. You lose an additional 2 Ability. You opponent may not play any Special card which will avoid attacks or prevent damage next turn. 
ImmortalTitleTypeRarity
The Kurgan Push (Left) Combat Trick Common
GridRestrictionsGems
            
            
            
R4
Text
If successful, your opponent is knocked back and may only play Ranged Attacks next turn 
ImmortalTitleTypeRarity
The Kurgan Push (Right) Combat Trick Common
GridRestrictionsGems
            
            
            
R4
Text
If successful, your opponent is knocked back and you may increase any chances of your opponent being knocked Prone this turn by 1 in 6. 
ImmortalTitleTypeRarity
The Kurgan The Perfect Warrior Situation Rare
GridRestrictionsGems
  S4
Text
Your successful attacks do an additional point of damage for each The Perfect Warrior in play. During your sweep phase, if you sweep this card, sweep all The Perfect Warrior from play. Whenever you Sweep any The Perfect Warrior from play, you lose 2 Ability. You may prevent 1 loss of Ability for each defense you discard from your hand. 
ImmortalTitleTypeRarity
Walter Reinhardt Back Away Dodge Common
GridRestrictionsGems
            
            
            
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. 
ImmortalTitleTypeRarity
Walter Reinhardt Continuity Situation Common
GridRestrictionsGems
 
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. 
ImmortalTitleTypeRarity
Walter Reinhardt Dodge Dodge Common
GridRestrictionsGems
            
            
            
Text
You nimbly avoid your opponent. You lose your next attack this turn. 
ImmortalTitleTypeRarity
Walter Reinhardt Double Un, Deux, Trois Event Rare
GridRestrictionsGems
  S2
Text
Make a 3 card Exertion. You may play an additional 3 attacks from that Exertion and your hand. 
ImmortalTitleTypeRarity
Walter Reinhardt Duck Dodge Uncommon
GridRestrictionsGems
            
            
            
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Walter Reinhardt Extra Shot Event Common
GridRestrictionsGems
 
Text
You may play an additional Attack this turn. If you play more than one attack this turn, your opponent cannot play a new Defense card specifically for that attack unless that Defense is from an Exertion. 
ImmortalTitleTypeRarity
Walter Reinhardt Highwayman Event Uncommon
GridRestrictionsGems
  R2
Text
You may make an Exertion to shuffle all Pistol cards from your discard pile back into your Endurance. When this card is swept from play, remove it from the game. 
ImmortalTitleTypeRarity
Walter Reinhardt Master's Block And Strike (Lower) Special Attack / Block Rare
GridRestrictionsGems
            
            
            
S2
Text
If this is the last defense you play and is successful, this may also be your first attack and may not be dodged unless that dodge is played from an Exertion. 
ImmortalTitleTypeRarity
Walter Reinhardt Master's Block And Strike (Upper) Special Attack / Block Rare
GridRestrictionsGems
            
            
            
S2
Text
If this is the last defense you play and is successful, this may also be your first attack and may not be blocked unless that block is played from an Exertion. 
ImmortalTitleTypeRarity
Walter Reinhardt Master's Dodge Dodge Rare
GridRestrictionsGems
            
            
            
S2
Text
Your next attack this turn may be Hidden. 
ImmortalTitleTypeRarity
Walter Reinhardt Master's Feint Special Attack Uncommon
GridRestrictionsGems
            
            
            
S2
Text
Play this card in conjunction with two non-Special attacks from your hand. Show all three attacks to your opponent, then shuffle them. Your opponent must pick one at random. If he chooses this one, discard all 3 cards, otherwise put the other two back in your hand, and this attack is unblockable and undodgable. 
ImmortalTitleTypeRarity
Walter Reinhardt Persona Back Persona Uncommon
GridRestrictionsGems
  5
Text
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.

For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards.
 
ImmortalTitleTypeRarity
Walter Reinhardt Persona Front Persona Rare
GridRestrictionsGems
  5
Text
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.

For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards.
 
ImmortalTitleTypeRarity
Walter Reinhardt Pistol Object Rare
GridRestrictionsGems
  S2 [Hand]
Text
When this card enters play, place two Basic attacks from your hand under Pistol. If you do not play any attacks or Special cards during your turn, you may play one attack from under Pistol as a 2-point Ranged Attack, even if you have two Hand Icons in play or you are disarmed. If there are no attacks under Pistol, discard it from play. 
ImmortalTitleTypeRarity
Walter Reinhardt Power Blow Event Common
GridRestrictionsGems
 
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. 
ImmortalTitleTypeRarity
Walter Reinhardt Premium (+1) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.

Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Walter Reinhardt Premium (+1) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.

Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
 
ImmortalTitleTypeRarity
Walter Reinhardt Premium (MCBC) Back Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.

Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Walter Reinhardt Premium (MCBC) Front Pre-Game Promo
GridRestrictionsGems
 
Text
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.

Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
 
ImmortalTitleTypeRarity
Walter Reinhardt Rebecca Lord Situation Uncommon
GridRestrictionsGems
  S2
Text
When Rebecca Lord comes into play, choose a Situation your opponent has in play. The chosen Situation is considered to be blank and has no effect as long as Rebecca Lord is in play. You may discard Rebecca Lord to rearm yourself. You may have only one Rebecca Lord in play. 
ImmortalTitleTypeRarity
Walter Reinhardt Stab Special Attack Uncommon
GridRestrictionsGems
            
            
            
R2
Text
If successful, this attack does 1 damage, and your opponent must skip his next two attack phases if he is using a 2-Handed Weapon of Choice. 
ImmortalTitleTypeRarity
Walter Reinhardt Trip Event Common
GridRestrictionsGems
 
Text
Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. 
ImmortalTitleTypeRarity
Walter Reinhardt Underhanded Edge Uncommon
GridRestrictionsGems
  R2
Text
Play this card in conjunction with an attack. If the attack is successful, you may take one Object from your discard pile and put it into play. 
ImmortalTitleTypeRarity
Walter Reinhardt Unsavory Tactics Event Uncommon
GridRestrictionsGems
  R2
Text
When Unsavory Tactics is played, choose a Situation:Ally your opponent controls. Your opponent must remove that Ally from play or take 2 damage.

"Your scruples and boring sentimentality were always your weakest trait." -- Reinhardt
 
ImmortalTitleTypeRarity
Warriors Of Zeist Immortal Artifact Edge Rare
GridRestrictionsGems
  S2
Text
Play in conjunction with Zeist. Put all Object cards in your hand into play. 
ImmortalTitleTypeRarity
William Culbraith Martial Law Event Uncommon
GridRestrictionsGems
  S2
Text
Discard up to 3 Situations you have in play, or from your hand. For each, you may then discard one of your opponent's Situations from play or randomly from his hand. 
ImmortalTitleTypeRarity
Xavier St. Cloud Civilized Combat Trick Uncommon
GridRestrictionsGems
            
            
            
R4
Text
If successful, your opponent loses one attack slot on his next turn.

"Would you like some caviar? It would be a shame to waste it." -- Xavier St. Cloud
 
ImmortalTitleTypeRarity
Xavier St. Cloud Nasty Surprise Situation Rare
GridRestrictionsGems
  S2
Text
You may play an additional Special card each turn if that Special card is a Hook. 
ImmortalTitleTypeRarity
Yung Dol Kim Hidden Ability Situation Rare
GridRestrictionsGems
  S2
Text
You may make one Basic non-Power Blow attack Hidden per turn. If successful, the Hidden attack does 1 damage.