Immortal | Title | Type | Rarity |
Amanda |
Cape |
Object |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
You may make your first attack each turn Hidden.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Flirt |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may not play any Seduce cards this turn. If successful, your opponent must discard a defense from their hand for each defense they play on their next turn.
|
|
Immortal | Title | Type | Rarity |
Amanda |
Perfect Memory |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If successful, you may retrieve one immortal-specific card from your discard pile into your hand.
"Darling, I can remember what I ate for dessert during a 7 course meal 150 years ago." -- Amanda
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Master's Trick |
Block |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If this defense is successful and you do not play any Special or Edge cards this turn, you opponent may not play a block from his hand against your next Basic attack this turn. If that attack is an Upper attack, it is considered a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Annie Devlin |
Tommy |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play to prevent up to 2 damage from any source.
|
|
Immortal | Title | Type | Rarity |
Bastard Sword |
Pre-Game Back |
Weapon of Choice |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon.
If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack.
|
|
Immortal | Title | Type | Rarity |
Bastard Sword |
Pre-Game Front |
Weapon of Choice |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon.
If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack.
|
|
Immortal | Title | Type | Rarity |
Bastard Sword |
Swing (lower) |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack may be played after a Back Away.
|
|
Immortal | Title | Type | Rarity |
Bastard Sword |
Swing (middle) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack may be played after a Back Away.
|
|
Immortal | Title | Type | Rarity |
Bastard Sword |
Swing (upper) |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
This attack may be played after a Back Away.
|
|
Immortal | Title | Type | Rarity |
Brian Cullen |
Master's Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play this at the end of your defense phase if at least one non-Ranged attack your opponent played last turn was successful. Make a 10-card Exertion. If the amount of attacks found in this Exertion is less than the amount of damage you would take from attacks this turn, your opponent is Disarmed.
|
|
Immortal | Title | Type | Rarity |
Broad Bladed Spear |
Spear Slash (UL-LR) |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, this attack does 1 damage. Your opponent cannot dodge your next attack.
|
|
Immortal | Title | Type | Rarity |
Broad Bladed Spear |
Spear Slash (UR-LL) |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, this attack does 1 damage. Your opponent cannot dodge your next attack.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Disarm |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
You may play this card if you are using the Hand Axe Weapon of Choice. Play this card in conjunction with a Basic block. If the block is successful, you have a 2 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Eddie Doyle |
Situation |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Any disarm attempt you make has an additional 1 in 6 chance of success.
"Hoo-EE, Caleb! Lookit this sword that guy was carrying!" -- Eddie Doyle
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Evade (Left) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Evade (Right) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Follow Up |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Play an additional attack this turn. if you would make more than one attack this turn, this attack may be a Power Blow without an Exertion.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Hack (Left) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Hack (Right) |
Special Attack |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Hunting Rifle |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may only play this card if you have Eddie Doyle in play. Your Ranged attacks do +1 damage if successful. You may only have one Hunting Rifle in play.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Joshua Cole |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
When this card enters play, choose one Situation:Ally your opponent has in play. While this card is in play, you may treat that Situation:Ally as your own. If Joshua Cole leaves play, the Situation:Ally returns to your opponent's control. You may only have one Joshua Cole in play.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Kidnap |
Edge |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Look at your opponent's hand. You may play any one Situation: Ally as though it was in your hand. As long as this Ally is in play and under your control, your opponent must make an exertion every turn.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Master Tracker |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If one of your Locations is removed from play, you may discard Master Tracker from play to return the Location to your hand.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Master's Proficiency |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may only play this card if you are using the Hand Axe Weapon of Choice. If you make a successful block, you may draw 2 cards from your Endurance. You may only have 1 Master's Proficiency in play.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.
Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.
Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.
Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.
Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.
Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Caleb Cole only wants to live free and never be beholden to anyone. If nothing else, the Puritan family that raised him from birth in 1648 taught him that self-reliance is a virtue, that it is better to strike out on your own, and that the only people you can trust are your own people -- all lessons Caleb has lived by for over 350 years. First killed by a falling tree in 1687, he preferred the simple life in the wild, all the more so after taking Carl's Quickening. He lives off the land, and takes what he needs to survive, regardless of the consequences.
Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Raid |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards. You may play another Event this turn.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Rifle |
Object |
Common |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Discard this card from play after playing a Thrust. The Thrust is now considered a 1 point Ranged Attack. You may only have one Rifle in play.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
River |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Any middle row single grid Basic attack you play may be considered a Slash. It does 1 damage, and may be extended to an adjoining middle row grid.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
The Land Provides |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Gain 1 Ability. This cannot take you above your maximum Ability.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Trip |
Event |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent loses all standing defenses. There is a 1 in 6 chance your opponent is disarmed.
|
|
Immortal | Title | Type | Rarity |
Caleb Cole |
Two-Handed Grip |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may only play this card if you are using the Hand Axe Weapon of Choice. You do not have to discard a defense for making a Power Block. You may discard this card from play at any time.
|
|
Immortal | Title | Type | Rarity |
Carl Robinson |
Find Us Some Wheels |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may only play this card if you have Ricky in play. Remove all Locations from play. If you also have a Object in play that represents a vehicle, you may discard that Object from play without effect in order to make an active Place inactive.
|
|
Immortal | Title | Type | Rarity |
Carl Robinson |
Officer Kenny |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Kenny is a good cop, and turns in cops who have strayed. Discard this card from play to counter one Police, Watcher or Bought Cop card as it is played. When either card is swept, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Carter Wellan |
Fight For Your Life |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Haresh Clay. You may play an additional Basic attack for each defense you played from your hand during your defense phase.
|
|
Immortal | Title | Type | Rarity |
Caspian |
Scent Of Blood |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional Basic attack for each point of damage you did to your opponent last turn.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Alias |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
The White Wolf: Any time you look at your opponent's hand, you may discard this card from play to discard up to 3 cards from your opponent's hand. You may only have one Alias in play.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Donan Woods |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may only play this card if the Highlands Place is active. Whenever any Unexpected card is put into play, it is immediately nullified and swept from play.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Forest Hut |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play 2 Basic blocks from your hand against a single attack. The blocks played form a single Basic block. Any turn in which you play more than one block against a single attack, you may not play any Edge cards.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Future Sight |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Once per turn, you may make an Exertion to remove one Hidden or face down card from play. You may only have one Future Sight in play.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Glimpse Of The Future |
Event |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may look at any one Hidden or face down card.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Prophecy |
Situation |
Common |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
At the beginning of your turn, you may draw 1 card from your Endurance for every Prophecy in play.
|
|
Immortal | Title | Type | Rarity |
Cassandra |
Scream |
Event |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Remove all Enchanted Voice, Persuasion and Magical Voice cards from play.
|
|
Immortal | Title | Type | Rarity |
Cassandra / Roland Kantos |
Persuasion |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play to counter one Special card as it is played. You must skip your attack phase this turn.
"A trick -- learned over a thousand years." -- Cassandra
|
|
Immortal | Title | Type | Rarity |
Ceirdwyn |
Warrior's Spirit |
Edge |
Common |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Play in conjunction with Battle Rage. Make a 5-card Exertion. Play all non-Special attacks from the Exertion. You lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Ceirdwyn |
With A Little Help From My Friends |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Play this card in conjunction with a Situation:Ally. You may play another Situation:Ally this turn.
|
|
Immortal | Title | Type | Rarity |
Cimeterre / Scimitar |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional attack each turn if that attack is a Slash. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Clamshell Rapier |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional attack each turn if that attack is Weapon Of Choice specific. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Clan MacLeod |
Homeland |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Once per turn, you may discard two Special cards from your hand to search your Endurance for a Highlands Place-specific Location and put it into play. You may only have one Homeland in play.
|
|
Immortal | Title | Type | Rarity |
Clan MacLeod |
Sword Whirl |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If successful, you may retrieve one non-Master defense from your discard pile and place it in your hand.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Combination |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play an additional attack this turn. If you would play more than one attack this turn, this attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Desert Eagle |
Object |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
When Desert Eagle comes into play, you may place up to 9 Basic attacks under it. During your turn, if you do not play a Special card, you may play one attack from underneath Desert Eagle. When you play an attack from underneath Desert Eagle, you must burn the top 5 cards of your Endurance. This attack is now a Ranged attack, and does 2 damage if successful. You may choose at any time to discard Desert Eagle from play. If Desert Eagle is removed from play, discard all attacks under it.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Give The Word (Draw) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard any Mercenary you have in play. Your opponent may not draw any cards on his next turn. You may only play one Give The Word per turn.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Give The Word (No cards from hand) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard a Mercenary from play. Your opponent may not play any cards from his hand next turn. You may only play one Give The Word per turn.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Honorable Soldier |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Neither player may play Ranged attacks.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Lori |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
As long as Lori is in play, your Ability is raised by 2. If your opponent removed Lori from play this turn, you may remove any Situation, Object, or Location in play from the game. You may only have one Lori in play.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Master Tactician |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
For each Mercenary you have in play, you may draw a card at the end of your draw/discard phase.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If there is a Location in play, this attack is unblockable. If you have Master's Recon in play, this attack is undodgeable.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Master's Recon |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
When this card enters play, you may choose either any active Place or all Locations in play. Until this card leaves play, you may ignore some or all effects of the chosen cards.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Mercenary (Anti-Edge) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may discard any Mercenary you have in play to counter the effects of an Edge as it is played.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Mercenary (Anti-Event) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may discard any Mercenary card you have in play to counter an Event as it is played.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Mercenary (Anti-Situation) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may discard any Mercenary you have in play to counter a Situation as it is played.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Move Out |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Skip your attack phase. Search your Endurance for up to 2 Mercenary Cards and place them into your hand. Shuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.
You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.
You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Even before he became Immortal, Everett Bellian was known as a stern but fair commander who inspired great loyalty in his men. Born in 1850, Bellian always prized loyalty and justice above all things, in his dealings with his men, with civilians, and iwth himself. When he suffered his first death at Ladysmith in 1901, attempting to carry his wounded company aide to safety, his men mourned the loss of a great leader. First taught by Colonel Simon Killian, Bellian moved from conflict to bloody conflict since that time, inspiring generations of fighting men.
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Side Step (Left) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Side Step (Right) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Slash (Left) |
Attack |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Slash (Right) |
Attack |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Trip |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your opponent loses all Standing Defenses. Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Colonel Bellian |
Vengence |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may play this card only if your opponent removed one or more of your cards from play last turn. Your opponent must discard all but one Situation he has in play.
|
|
Immortal | Title | Type | Rarity |
Connor MacLeod |
A Master's Focus |
Edge |
Rare |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of any number of Situations in play. Turn those Situations face down until the end of your turn as a reminder that they have no effect.
|
|
Immortal | Title | Type | Rarity |
Corda and Reno |
Explosive Rounds |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play this card when you discard The Equalizer from play to create a Ranged attack. This Ranged attack now does an additional 1 damage if successful. You may only play one Explosive Rounds per turn.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
A Real Swinger |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may play an additional attack this turn if it is Weapon Of Choice specific. If you are using the Nail Studded Bat Weapon Of Choice, this additional attack cannot be blocked. You may only play one A Real Swinger per turn.
|
|
Immortal | Title | Type | Rarity |
Cracker Bob |
Twirl Of The Bat |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may only play this card if you are using the Cracker Bob persona with the Nail-Studded Bat Weapon of Choice. If successful, your opponent must discard a block at random from his hand.
|
|
Immortal | Title | Type | Rarity |
Darius |
Runes |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent may play an inappropriate defense against this Combat Trick. Your opponent must show you one card from his hand at random for each undefended grid square.
|
|
Immortal | Title | Type | Rarity |
Darius |
St. Josephs Chapel |
Location |
Common |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
All attacks do no damage. No Power Blows may be made. You may play an additional Special card for each card you discard from your hand, as long as that Special card is a Situation:Ally
|
|
Immortal | Title | Type | Rarity |
Dark Duncan |
Homewrecker |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with an attack. If successful, this attack does no damage, and you may remove one of your opponent's Situation:Ally cards from play.
|
|
Immortal | Title | Type | Rarity |
Escutcheon |
Dummy Move |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Your next non-Special attack is unblockable, and does 1 damage after all modifiers have been applied. It cannot be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Faith |
Coordination |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Play in place of a non-Ranged Attack. You have a 2 in 6 chance of making your opponent Prone. You may play any number of cards in conjunction with Co-ordination that also attempt to make your opponent Prone. Each such card increases your chance by a further 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Faith |
Dedicated Follower Of Fashion |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Place all Object cards in your hand directly into play.
|
|
Immortal | Title | Type | Rarity |
General Katana |
Corda |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Corda & Reno. You may play an additional Basic attack each turn. You may only have one Corda in play.
|
|
Immortal | Title | Type | Rarity |
General Katana |
Master Tactician |
Situation |
Rare |
Grid | Restrictions | Gems |
|
R1
|
|
Text |
You may decrease the size of any exertion you make by 1 for each point of damage you did to your opponent last turn.
|
|
Immortal | Title | Type | Rarity |
General Katana |
Reno |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Corda & Reno. You may discard two cards from your hand to make one attack a Power Blow each turn. You may only have one Reno in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Delila |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
At the beginning of your turn, you may make a 3-card Exertion to draw 2 cards from the bottom of your Endurance. Any turn in which you draw cards from the bottom of your Endurance you may not play attacks from your hand.
"Free beer?" -- Richie Ryan
|
|
Immortal | Title | Type | Rarity |
Generic |
Delila's Pub |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
At the beginning of each players turn he must reshuffle his Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Double-Punch |
Martial Arts Attack |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, your opponent cannot attack on his next turn, and has a 2 in 6 chance of becoming Prone.
|
|
Immortal | Title | Type | Rarity |
Generic |
Driver's Licence |
Situation |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If you have an Object in play that represents a Vehicle, you may play Vehicle attacks while Disarmed.
|
|
Immortal | Title | Type | Rarity |
Generic |
Evade |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard up to 3 Edge cards from your hand when you play this dodge. For each Edge you discard, you may select one grid for this dodge to cover. You may not attack to any areas covered by this dodge this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Fake (Left) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, your opponent's next defence may not be to the right.
|
|
Immortal | Title | Type | Rarity |
Generic |
Fake (Right) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, your opponent's next defence may not be to the left.
|
|
Immortal | Title | Type | Rarity |
Generic |
Firing Squad |
Event |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Play this card in your defense phase. For each Situation:Ally in play, there is a 3 in 6 chance that it is removed from play. You must skip your attack phase this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Focus (Opponent's Turn) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
During your opponent's next turn, his persona is considered to be blank and has no effect.
|
|
Immortal | Title | Type | Rarity |
Generic |
Focus (Your Turn) |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Until the end of your turn, your opponent's persona is considered blank and has no effect.
|
|
Immortal | Title | Type | Rarity |
Generic |
Foiled |
Edge |
Rare |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Play this card onto any Situation your opponent has in play. If your opponent draws a card from his Endurance, discard the Situation from play without effect. Discard this card from play when the Situation leaves play. If this card enters your discard pile, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Generic |
Footwork |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If successful, your opponent may not play any Combat Tricks on his turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
Full Throttle |
Edge |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may only play this card if you have Lamborghini in play. You may ignore the effects of the active Place this turn.
|
|
Immortal | Title | Type | Rarity |
Generic |
He Who Lives By The Sword (damage) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
You may only play this card if you are using a Weapon of Choice, and are not disarmed. Any time a player plays an Event that does damage, their opponent may play up to 2 additional attacks that turn. Discard this card any time another He Who Lives By The Sword is played.
"...dies by the sword"
|
|
Immortal | Title | Type | Rarity |
Generic |
He Who Lives By The Sword (hidden) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
If any player using a Weapon of Choice plays an inappropriate defence against a Hidden Attack, they may play another Defence from their hand against that attack. Discard this card any time another He Who Lives By The Sword is played.
"...dies by the sword"
|
|
Immortal | Title | Type | Rarity |
Generic |
He Who Lives By The Sword (sword) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Any player using a Weapon of Choice that represents a sword may make 1 additional Attack per turn. Discard this card any time another He Who Lives By The Sword is played.
"...dies by the sword"
|
|
Immortal | Title | Type | Rarity |
Generic |
Le Blues Bar |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
At the beginning of your turn, you may search your Endurance for a Watcher Situation and put it into play. Any turn you do so, you may play another Special card.
|
|
Immortal | Title | Type | Rarity |
Generic |
Makeshift Gallows |
Object |
Rare |
Grid | Restrictions | Gems |
|
1
|
|
Text |
Once per turn you may target any Situation: Ally in play. There is a 1 in 6 chance this Ally is placed face down underneath this card, and is nullified. At the beginning of your turn, discard any cards underneath Makeshift Gallows. If Makeshift Gallows is removed from play, all cards underneath are turned face up and are no longer nullified.
|
|
Immortal | Title | Type | Rarity |
Generic |
Master's Reflex (Block) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
You may make Basic attacks to areas that you just bocked with a Basic bock. This attack may not be Hidden or a Power Blow under any circumstance. You may only have one Master's Reflex in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Master's Reflex (Hidden) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If you play an inappropriate defense from your hand against a Hidden attack, you may play a defense from your hand after revealing the attack. You may only have 1 Master's Reflex in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Mike |
Situation |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
At the beginning of your turn, you may draw 1 card from your Endurance. You may only have one Mike in play.
"That kid's not bad. Who is he?" -- Byron
|
|
Immortal | Title | Type | Rarity |
Generic |
Mistaken Identity |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
Discard a Situation:Ally from play to avoid one attack. When you sweep that Ally and this card, remove them from the game instead. You lose 1 Ability.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Caleb Cole) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Infighting: You may play this card if your opponent is Caleb Cole. While this card is in play, Caleb Cole must play a Special card each turn or lose 1 Ability. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Colonel Bellian) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Surrounded by Idiots: You may only play this card if your opponent is Colonel Bellian. All Mercenary cards are immediately nullified. Colonel Bellian may not play Mercenaries. If there are any Mercenaries in play, they are discarded without effect when Nemesis comes into play. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Lord Byron) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Human: You may only play this card if your opponent is Lord Byron. You do not have to make an Exertion to play Head Shots. Any Upper attack you play against Lord Byron may automatically be considered a Head Shot. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Mako) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
The One That Got Away: You may only play this card if your opponent is Mako. While this card is in play, Mako cannot play any generic Special cards. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Roland Kantos) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Couldn't Hear A Word You Said: You may only play this card if your opponent is Roland Kantos. All Reserved and Signature cards Roland Kantos plays are considered to have blank gametext. All Signature cards Roland Kantos currently has in play are discarded immediately. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Nemesis (Walter Reinhardt) |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Righteous Indignation: You may only play this card if your opponent is Walter Reinhardt. Walter Reinhardt must discard all of his Ally cards from play. Walter Reinhardt takes 1 damage for every Ally removed in this fashion. Walter Reinhardt cannot play any Ally cards. You may only have one Nemesis in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Quickdraw |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If you draw a Ranged attack during your Draw/Discard phase, you may discard 5 cards from the top of your Endurance to put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack. You may only have one Quickdraw in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Run Like The Wind |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may discard this card from play at the beginning of your defense phase if your opponent made a Ranged attack against you last turn. For each Ranged attack, there is a 4 in 6 chance it misses. You may only have one Run Like The Wind in play.
|
|
Immortal | Title | Type | Rarity |
Generic |
Save For A Rainy Day |
Event |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Take any one card from your hand and shuffle it into your Endurance.
|
|
Immortal | Title | Type | Rarity |
Generic |
Tracking |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You regain control of one of your Situation:Ally cards.
|
|
Immortal | Title | Type | Rarity |
Generic |
Transportation |
Edge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with a Place-specific Location card. You may play this Location even if another Place is currently active. The currently active Place becomes inactive, and the new Place takes effect.
|
|
Immortal | Title | Type | Rarity |
Generic |
Web Of Death |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
If successful, your opponent loses one attack on their next turn. Your opponent may counter this effect by discarding an attack from their hand.
"There can be only one."
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Aggressive Strike |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
If you have a higher Ability than your opponent, this attack may not be blocked. If this attack was played from an Exertion, it may not be dodged.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Dismember |
Edge |
Ultra-Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Play this card in conjunction with an attempt to Disarm your opponent. If successful, your opponent may only use a maximum of 1 Hand icon for the rest of the match. If your opponent was using a 2 handed Weapon of Choice, that Weapon of Choice is removed from the game, and your opponent may only roll to recover a generic 1H weapon. If Dismember is swept from play, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Fool Me Once |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent played an Event that avoided any of your attacks last turn, then this attack may not be blocked or dodged. This attack may not be a Power Blow unless it is a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Master's Attack |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent played an attack against you this turn and you did not play a defense against it, your opponent may not play a defense from his hand against this attack.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Shock Tactic |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play an additional Basic attack this turn. If you discard 3 cards from your hand, this additional attack is now unblockable.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Student's Advantage |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If you do not play a Master card on your turn, your opponent may not play a Master card on his turn.
|
|
Immortal | Title | Type | Rarity |
Generic Immortal |
Subtle Taunt |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
If successful, your opponent may only play attacks next turn if those attacks are Power Blows.
|
|
Immortal | Title | Type | Rarity |
Gothic Sword |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If you discard the top 2 cards from your Endurance to play an additional non-Special attack, you may discard a further 4 cards from the top of your Endurance to play an additional Basic attack. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Flamboyant Bow |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If successful, your opponent cannot attack on his next turn.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Master's Proficiency |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if you are using the Bastard Sword Weapon Of Choice. Once per turn you may discard a card from your hand to play an additional attack, as long as the additional attack is Weapon Of Choice specific.
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Plead |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play when your opponent playes a Head Shot. There is a 2 in 6 chance the Head Shot is countered. You may only have one Plead in play.
"Please, I want to live.." -- Graham Ashe
|
|
Immortal | Title | Type | Rarity |
Graham Ashe |
Uneven Terrain |
Combat Trick |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If successful, there is a 3 in 6 chance that your opponent becomes Prone.
"The extended lunge is meant for use going uphill…" -- Graham Ashe
|
|
Immortal | Title | Type | Rarity |
Grayson |
Condescension |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If successful, your opponent must discard a defense from his hand for every attack he wishes to play.
"Just think, in another hundred years, you might have actually beaten me!" -- Grayson
|
|
Immortal | Title | Type | Rarity |
Grayson |
Crouch |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may not play any Upper attacks this turn. Your next attack is undodgable if it is only the middle center grid.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Subtle Reminder |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard an attack at random from his hand.
|
|
Immortal | Title | Type | Rarity |
Grayson |
Subvert |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
If successful, your opponent loses 1 attack on his next turn.
"Why don't you come work for me?" -- Grayson
|
|
Immortal | Title | Type | Rarity |
Hand Axe |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
While this card is in play, Sling Blade does an additional 2 damage. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Haresh Clay |
Confident Stance |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Each time your opponent discards cards from his Endurance, he must discard an additional card from the top of his Endurance. You may only have one Confident Stance in play.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Cliffs Of Scotland |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No Evades or Side Steps may be played.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Culloden Moor |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
The Scottish way of life came to an end with the defeat at Culloden Moor.
When this card is played, discard all cards in play with the word 'Clan' in the title. While this card is in play, no cards with the word 'Clan' in the title may be played.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Field Of Honor |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player must discard a defense for each attack they play.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Glenfinnan |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Count all the Persona specific Ally cards that you have in play. For each of these Ally cards, your opponent takes 1 damage each turn, up to a maximum of 3 damage per turn. Your opponent may counter 1 damage from this card for each defense he discards from his hand.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Homestead |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player must discard an attack for each defense they play.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Place Pre-Game Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Highlands.
Once each turn, each player may extend any dodge to cover one adjoining grid square.
|
|
Immortal | Title | Type | Rarity |
Highlands |
Place Pre-Game Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Highlands.
Once each turn, each player may extend any dodge to cover one adjoining grid square.
|
|
Immortal | Title | Type | Rarity |
Iman Fasil |
Follow Up |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Play an additional attack this turn. If you play more than one attack this turn, this attack cannot be dodged, unless that dodge is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Meet The Gang |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
You may only play this card if you have at least 1 Posse Member in play. Remove all Posse Members in play from the game, along with this card. Your opponent takes damage equal to the number of Posse Members you remove from play.
|
|
Immortal | Title | Type | Rarity |
Jacob Kell |
Round 'Em Up |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Play in conjunction with a Posse Member. You may play another Posse Member this turn.
"My Flock." -- Jacob Kell
|
|
Immortal | Title | Type | Rarity |
Jin Ke |
Master Of The Art |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional attack each turn if it is a Martial Arts attack.
|
|
Immortal | Title | Type | Rarity |
Kalas |
Over Prescribed |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play any Edges this turn. Your opponent may choose to either take 1 damage for each of his Situation:Ally cards he has in play, or he may discard all of his Situation:Ally cards from play.
|
|
Immortal | Title | Type | Rarity |
Kane |
Gamble |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Take two cards at random from your opponent's hand. Shuffle those two cards along with this card, and lay all 3 face down. Your opponent picks one card. If he does not pick this card, his two cards are removed from the game.
|
|
Immortal | Title | Type | Rarity |
Kane |
Reveal |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Look at your opponents hand and select one card to play this turn as your own.
|
|
Immortal | Title | Type | Rarity |
Kane |
Teleport |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with a Place-specific Location. That Location may now be played regardless of what Place is currently active. Keep this card in play with the Location as a reminder. As long as this card remains in play, you may not use your Persona power during your turn. Remove this card from play when the Location is removed from play.
|
|
Immortal | Title | Type | Rarity |
Kanis |
Leash |
Object |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard from play to take any Hound from your discard pile and put it into play.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Air Conditioner Unit |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
If successful, your opponent is now Prone, and can not roll or play a card to regain his feet for 3 turns.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
School Bus |
Object: Vehicle |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard to prevent up to 2 damage from any source. Only 1 School Bus may be in play at a time.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Shin Kick (Left) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard a Dodge from their hand.
|
|
Immortal | Title | Type | Rarity |
Kenny Ross |
Shin Kick (Right) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard a Block from their hand.
|
|
Immortal | Title | Type | Rarity |
Kern |
Experienced Hunter |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with a Basic attack. This attack now takes the place of a Thrust attack in fulfilling the requirements of Musket.
|
|
Immortal | Title | Type | Rarity |
Khabul Khan |
I Am Your Shadow |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S6
|
|
Text |
Play this if your opponent played a Location on his turn. You may put any Reconnaissance cards from your Discard Pile into your hand. Discard 1 card from your hand for each Reconnaissance recovered.
|
|
Immortal | Title | Type | Rarity |
Kit O'Brady |
High Roller |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with any Event that requires a die roll. The chance of success is doubled. Your opponent may counter this by discarding cards from his hand equal to the original chance stated on the Event card.
|
|
Immortal | Title | Type | Rarity |
Kris Broadsword |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If you do not play an attack during your turn, instead of discarding a defense you may instead discard a Special card from your hand to meet the requirements of the Kris Broadsword Weapon Of Choice. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Kronos |
A Lesson In History |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If one of your attacks last turn was successful, play in place of an attack. This card duplicates the text, grid and effects of the last successful attack you played last turn.
|
|
Immortal | Title | Type | Rarity |
Kuyler |
Leg Sweep |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Play in conjunction with a non-Special Lower attack. This attack cannot be modified by any other Edge cards. Your opponent has a 1 in 6 chance of becoming Prone. For every 3 cards you discard from your hand, you increase this chance by 1. For every 3 cards your opponent discards from his hand on his next turn, before his roll, he increases his chance of regaining his feet by 1.
|
|
Immortal | Title | Type | Rarity |
Kyra |
Take A Hit |
Ranged Attack |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if your opponent played a Ranged attack last turn. The Ranged attack succeeds. This attack now duplicates the text, grid and effects of the Ranged attack.
|
|
Immortal | Title | Type | Rarity |
Lachlan |
Take Down |
Martial Arts Attack |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If successful, your opponent now Prone.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
BYRON 1 |
Object: Vehicle |
Common |
Grid | Restrictions | Gems |
|
4
|
|
Text |
When this card enters play, choose one Situation:Ally. While this card is in play, you may ignore that Situation:Ally. Discard Byron 1 to make any Place active.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Combination |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play an additional attack this turn. If you make more than one attack this turn, this attack may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Creative Genius |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play this card in your Defense Phase after your opponent has played an attack that may not be either blocked or dodged. You may play a defense against that attack.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Debauchery |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
If successful, your opponent must choose a card in his hand and remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Flashback |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may discard this card from play after your opponent makes a successful attack against you or removed one of your Ally cards from play. Search your Endurance for any card with the same title as a card in play. Show the card to your opponent and place it in your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Geneva, 1816 |
Situation |
Common |
Grid | Restrictions | Gems |
|
R6
|
|
Text |
Play in conjunction with a Location. Only 1 Geneva, 1816 may be in play. In order to play a card that removes or replaces the Location that Geneva, 1816 is attached to, a player must make a 5 card Exertion.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Lean (Left) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Lean (Right) |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Master Of Seduction |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent can not play a defense from his hand against your next attack and loses his first attack next turn.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Master's Charm |
Event |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Choose 1 card at random from your opponent's hand. He must discard that card and all cards of the same type during his next Sweep Phase.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
No Guts, No Glory (block) |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard a block from his hand for each attack he wishes to play on his next turn.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
No Guts, No Glory (dodge) |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If successful, your opponent must discard a dodge from his hand for each attack he wishes to play on his next turn.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...
Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...
Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...
Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...
Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...
Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1788, Byron had a unique spark. Frustrated with the trappings of the mortal realm, he took what he believed to be the first step towards an enlightened afterlife in 1815, only to discover his Immortality and be denied. Trained in the way of the sword by 'Dr. Benjamin Adams' (Methos), he moved from poet, to playwright, to present day pop star, but the genius that shines through is balanced by a private madness, a madness needed to fuel the genius, a never-ending circle. His feverish mind is always looking for new challenges to meet, new boundaries to break, new fears to overcome -- no matter what the cost...
Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Run Through |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
You may play this card after your opponent plays a non-Ranged attack. You cannot play a defense this turn. Your opponent's attacks succeed. Your next attack this turn cannot be blocked.
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
The Modern Prometheus |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
You may play this card if you are at 3 Ability or less. Gain 3 Ability. When you sweep this card, remove it from the game.
"A man born of fire..." -- Mary Shelly
|
|
Immortal | Title | Type | Rarity |
Lord Byron |
Trip |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses.
|
|
Immortal | Title | Type | Rarity |
Luther |
Alternative Strike (Left) |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful.
|
|
Immortal | Title | Type | Rarity |
Luther |
Alternative Strike (Right) |
Attack |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful.
|
|
Immortal | Title | Type | Rarity |
Luther |
Master Of Crystals |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
At the beginning of your turn, you may make an Exertion to discard one card from your hand for each Master of Crystals in play, and draw to replace them.
|
|
Immortal | Title | Type | Rarity |
Mako |
Always Gets His Man |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Play in conjunction with an Event that counters damage. That card can now counter Ability loss as well.
|
|
Immortal | Title | Type | Rarity |
Mako |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense dodges all non-Ranged Attacks. You may make only Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Mako |
Combination |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play an additional attack. If you would make more than one attack this turn, blocks will not block consecutive attacks you play this turn.
|
|
Immortal | Title | Type | Rarity |
Mako |
Continuity |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 defenses may block Power Blows without an Exertion. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Mako |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your first attack this turn.
|
|
Immortal | Title | Type | Rarity |
Mako |
Evade (Left) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Mako |
Evade (Right) |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Mako |
Federal Marshal |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Search through your Endurance for any one Police card and place it in your hand. Shuffle your Endurance. You may play another Special card this turn.
|
|
Immortal | Title | Type | Rarity |
Mako |
Flashback |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Discard up to 5 cards from your hand and draw to replace them.
|
|
Immortal | Title | Type | Rarity |
Mako |
Hard Or Easy |
Edge |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play in conjunction with a Police card if you are removing a Situation:Ally from play. There is a 3 in 6 chance that the Situation:Ally is removed from the game.
"..it makes no difference to me." -- Mako
|
|
Immortal | Title | Type | Rarity |
Mako |
Henchman |
Situation: Ally |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Discard this card from play to counter one attack.
|
|
Immortal | Title | Type | Rarity |
Mako |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
|
|
Immortal | Title | Type | Rarity |
Mako |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If this is the last defense you played this turn you may attack to any grid.
|
|
Immortal | Title | Type | Rarity |
Mako |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
5
|
|
Text |
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.
At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Mako |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.
At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards.
|
|
Immortal | Title | Type | Rarity |
Mako |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Mako |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.
Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Mako |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.
Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Mako |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.
Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Mako |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
To Mako, there is no distinction between the letter of the law and the spirit of the law. There is only black and white -- The Law, and the absence of The Law. Born in 1260, the proudest moment of Mako's mortal life was the day he was appointed Sheriff of Durham, a position he swore to serve faithfully even till death. When death finally found him in 1300, in the form of a band of outlaws who ambushed him in the forest outside the gates of the city, Mako faced it unafraid, knowing he died serving The Law. The Law has a champion.
Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Mako |
Push For Information |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Roll a die. You may look at that many cards from the top of your opponent's Endurance. You may then choose to discard one of those cards. Replace the remaining cards back on top of your opponent's Endurance in any order.
"Mako's not gonna find me, Mac. He has no idea who I am" -- Richie Ryan
|
|
Immortal | Title | Type | Rarity |
Mako |
Quickdraw |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
If you draw a Ranged attack during your Draw/Discard phase, you may put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack.
|
|
Immortal | Title | Type | Rarity |
Mako |
Run Through |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Play after your opponent attacks. Do not play a defense this turn. Your opponent's attack succeeds. Your next attack this turn may not be blocked, but it may be dodged.
|
|
Immortal | Title | Type | Rarity |
Mako |
Trip |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You force your opponent onto rough ground, tripping him. Your opponent loses all Standing Defenses. Your next successful attack this turn does an additional point of damage.
|
|
Immortal | Title | Type | Rarity |
Martial Arts |
Pre-Game (Boxing) Back |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.
Boxing, the sport of kings, begain in 18th century England, with typical matches being no holds barred -- no referee, no rounds and no rules. As time progressed, and champions came and went, the rules evolved, eventually becoming the known as the "Marquis of Queensbury Rules" in the late 19th century. However, while such rules govern the conduct of the fighters, shady backroom deals between managers and promoters have been known to decide the outcome before the contestants even enter the ring.
All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card.
|
|
Immortal | Title | Type | Rarity |
Martial Arts |
Pre-Game (Boxing) Front |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.
Boxing, the sport of kings, begain in 18th century England, with typical matches being no holds barred -- no referee, no rounds and no rules. As time progressed, and champions came and went, the rules evolved, eventually becoming the known as the "Marquis of Queensbury Rules" in the late 19th century. However, while such rules govern the conduct of the fighters, shady backroom deals between managers and promoters have been known to decide the outcome before the contestants even enter the ring.
All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card.
|
|
Immortal | Title | Type | Rarity |
Martial Arts |
Pre-Game (Tae Kwon Do) Back |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.
In 1955, the name Tae Kwon Do was officially adopted for the martial art that Korean General Choi Hong Hi had developed using elements of the ancient Korean martial art of Taek Kyon and of Shotokan karate, a martial art he had learned while studying in Japan. It consists of defensive and offensive tactics and is renowned for its powerful spinning and jumping kick techniques.
All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card.
|
|
Immortal | Title | Type | Rarity |
Martial Arts |
Pre-Game (Tae Kwon Do) Front |
Pre-Game |
Ultra-Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one's body.
In 1955, the name Tae Kwon Do was officially adopted for the martial art that Korean General Choi Hong Hi had developed using elements of the ancient Korean martial art of Taek Kyon and of Shotokan karate, a martial art he had learned while studying in Japan. It consists of defensive and offensive tactics and is renowned for its powerful spinning and jumping kick techniques.
All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card.
|
|
Immortal | Title | Type | Rarity |
Martin Hyde |
Selective |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Play this card at the beginning of your attack phase. Your Attack Phase ends. Discard 2 persona specific cards from your hand to search your Endurance for one persona specific card and place it into your hand. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
Methos |
Empty Chamber |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If successful, your opponent may not play a Dodge against your next Ranged Attack this turn.
"Click..."
|
|
Immortal | Title | Type | Rarity |
Michael Moore / Quentin Barnes |
Identity Crisis |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If your opponent removes this card from play, lose 1 Ability. If you are currently playing with the Michael Moore persona, discard this card from play to play a Quentin Barnes specific card from your hand. If you are currently playing with the Quentin Barnes persona, discard this card from play to play a Michael Moore specific card from your hand.
|
|
Immortal | Title | Type | Rarity |
Morgan d'Estaing |
Master Copycat |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Xavier St. Could. You may play an additional Special card each turn if it is Xavier St. Cloud specific. You may only have one Master Copycat in play.
|
|
Immortal | Title | Type | Rarity |
Naginata |
Hack (LL) |
Attack |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Naginata |
Hack (LR) |
Attack |
Common |
Grid | Restrictions | Gems |
|
2
|
|
Text |
This may not be a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Nail-Studded Bat |
Nail |
Edge |
Common |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Play in conjunction with a Basic attack. If successful, the attack does an additional 1 damage.
|
|
Immortal | Title | Type | Rarity |
Nefertiri |
Master Of Seduction |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may treat Seduce cards as Edges. You may only have one Master Of Seduction in play.
|
|
Immortal | Title | Type | Rarity |
New York |
Church |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Both players must skip their attack phase. During each player's Ability adjustment phase, they gain 2 Ability. This will not raise any player's Ability over their maximum Ability. Remove this card from play at the beginning of your next turn.
|
|
Immortal | Title | Type | Rarity |
New York |
Madison Square Gardens |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players must discard all Reporter, Bystander and Pedestrian cards from their hands. All Reporter, Bystander, Pedestrian or Ally cards are treated as Unexpected cards.
|
|
Immortal | Title | Type | Rarity |
New York |
Place Pre-Game Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is New York.
You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander.
|
|
Immortal | Title | Type | Rarity |
New York |
Place Pre-Game Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is New York.
You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander.
|
|
Immortal | Title | Type | Rarity |
New York |
Silvercup Warehouse |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
No player can play a dodge from their hand against a Head Shot.
|
|
Immortal | Title | Type | Rarity |
Nicholas Ward |
Master Of Deception |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Treat all cards with the word Vampire or Vampyre in the title as Unexpected. You may only have one Master Of Deception in play.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
Fast Response |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Treat all cards with the word Police in the title as Edges.
|
|
Immortal | Title | Type | Rarity |
Nick Wolfe |
White Men Can Jump |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
Your next attack must be an Upper attack. It may be a Power Blow without an Exertion.
|
|
Immortal | Title | Type | Rarity |
Otavio Consone |
Reflexive Strike |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional Basic attack for each attack your opponent played beyond the first during his last turn. Each of these additional attacks does 1 damage. For each point of damage you received from basic attacks this turn, you may make one basic attack undodgeable.
|
|
Immortal | Title | Type | Rarity |
Paris |
Barge |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
No Side-steps or Evades may be played.
|
|
Immortal | Title | Type | Rarity |
Paris |
Catacombs |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player must make an Exertion to play an Edge card.
|
|
Immortal | Title | Type | Rarity |
Paris |
Holy Spring |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
No pregame or ingame card that moves cards from the discard pile to Endurance may be used.
|
|
Immortal | Title | Type | Rarity |
Paris |
Notre Dame Cathedral (Situation) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
3
|
|
Text |
Whenever any card is played that would cause a player to gain Ability, that player gains 1 additional point of Ability.
|
|
Immortal | Title | Type | Rarity |
Paris |
Place Pre-Game Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Paris.
Anyone playing a Police card may remove a Situation from play.
|
|
Immortal | Title | Type | Rarity |
Paris |
Place Pre-Game Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Paris.
Anyone playing a Police card may remove a Situation from play.
|
|
Immortal | Title | Type | Rarity |
Paris |
Shakespeare & Company |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
On each player's turn, that player may choose to look at one card from either their opponent's hand or from the top of their opponent's Endurance.
|
|
Immortal | Title | Type | Rarity |
Paris |
Watcher's Journal |
Object |
Rare |
Grid | Restrictions | Gems |
|
2
|
|
Text |
During your attack phase, if you do not play a Special card this turn, you may discard this card from play to force your opponent to reveal all immortal specific cards in his hand.
|
|
Immortal | Title | Type | Rarity |
Parrying Blade |
Quality Blade |
Object |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If your opponent successfully disarms you, and you have two Weapon Of Choice cards in play, you may turn Parrying Blade face down instead of your other Weapon Of Choice. You may only have one Quality Blade in play.
|
|
Immortal | Title | Type | Rarity |
Paul Kinman |
Flee The Scene |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Avoid all damage from one attack. All Locations are removed from play.
|
|
Immortal | Title | Type | Rarity |
Ramirez |
Long Haul |
Event |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Remove any Locations from play. The currently active Place becomes inactive.
"So I introduced myself to the lady who was there..." -- Ramirez
|
|
Immortal | Title | Type | Rarity |
Rebecca Horne |
A Lesson To Be Taught |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
While this card is in play, if you make a successful attack, on your next turn you may make one additional attack. On any turn that you do not play an attack and there are no cards in play by your opponent that prevent attacks from being played, remove A Lesson To Be Taught from the game.
|
|
Immortal | Title | Type | Rarity |
Rebecca Horne |
Prepared For Battle |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may not play this card if your opponent is Amanda or Duncan MacLeod. All basic attacks you play this turn do 2 damage after all modifiers have been applied.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Just A Kid |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
At the end of your defense phase, you may discard any number of attacks from your hand. For every two attacks discarded, you may prevent 1 point of damage.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Knights Of The Round Table |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may play an additional Basic attack for every non-Basic attack that your opponent played last turn. Each of these additional attacks does 1 damage if successful.
|
|
Immortal | Title | Type | Rarity |
Richie Ryan |
Laura Daniels |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Discard this card from play to counter a Place-specific Location as it is played.
"My knight in shining armor" -- Laura Daniels
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Diabolic Plan |
Event |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Play in your defense phase when your opponent has made a successful attack. Your opponent must reveal the top 5 cards of his Endurance. You may remove any 1 of those 5 cards from the game. Put the remaining cards on top of your opponent's Endurance in any order.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You lose your first attack this turn.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Enchanted Voice (Hypnosis) |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Your opponent may not play any attacks unless he discards a defense for each Enchanted Voice you have in play.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Enchanted Voice (Manipulation) |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Your opponent must discard an attack for each Enchanted Voice you have in play.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Hard To Focus |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your opponent must discard a card from his hand in order to play any card with the word Focus in the title.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Heavy Sword |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
You may only play this card if you have Persuasion in play. If successful, you may increase the chance of any one die roll next turn by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Magical Voice (Drained) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Drained: You may only play this card if you have Weary in play. Once per turn, you may increase the chance of one attempt to make your opponent Prone or to Disarm your opponent by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Magical Voice (Finished!) |
Event: Plot |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Finished!: You may only play this card if you have Weary and Drained in play. Discard all 3 cards from play. Any attempt to make your opponent Prone or to Disarm your opponent during your next 3 turns has an additional 4 in 6 chance of success.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Magical Voice (Weary) |
Situation: Plot |
Common |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Weary: Once per turn, you may increase the chance of one attempt to make your opponent Prone by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Master's Advice |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
Cassandra taught you well... At the beginning of your turn, you may discard 1 defense from your hand. If you do, your opponent must choose and discard a defense from his hand.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Master's Attack |
Special Attack |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
This attack may not be blocked. If you have an Enchanted Voice in play, this attack may not be blocked or dodged. This attack does 3 damage if successful.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Master's Block |
Block |
Rare |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If this is the last defense you played, you may attack to areas that you just blocked this turn.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.
At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.
At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.
Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.
Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.
Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 346, Roland Kantos toiled in the fields along with the other members of his village. However, as time went on, he found he could make gentle suggestions to others, and get them to do his bidding. In 385, Kantos was convicted of sorcery and executed. Following his first death, he roamed the countryside, until he had a chance meeting with Cassandra. She took him in and taught him the rules of the game. Kantos, however had other plans. Cassandra's experience allowed her to see through the trap, and escape with her head, but Kantos won't rest until both Cassandra and Duncan MacLeod lie headless at his feet.
Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Tell Me! |
Edge |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
Name one card. Your opponent must tell you how many cards of that title he has in his hand.
|
|
Immortal | Title | Type | Rarity |
Roland Kantos |
Trip |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.
|
|
Immortal | Title | Type | Rarity |
Saber |
Improved Defense |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may play Slashes as blocks. These blocks may not be Power Blocks.
|
|
Immortal | Title | Type | Rarity |
Seacouver |
Footbridge |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Either player may discard this Location from play to avoid a Head Shot played last turn.
|
|
Immortal | Title | Type | Rarity |
Seacouver |
Juniper Street Book Store |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Each player may play an additional Special card each turn if that card has Watcher in the title.
|
|
Immortal | Title | Type | Rarity |
Seacouver |
Noel & MacLeod Antiques |
Location |
Uncommon |
Grid | Restrictions | Gems |
|
4
|
|
Text |
When Noel & MacLeod Antiques enters play, both players immediately place all Objects in their hands into play.
|
|
Immortal | Title | Type | Rarity |
Seacouver |
Place Pre-Game Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Seacouver.
Non-persona specific Situation:Ally cards are considered Unexpected.
|
|
Immortal | Title | Type | Rarity |
Seacouver |
Place Pre-Game Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is Seacouver.
Non-persona specific Situation:Ally cards are considered Unexpected.
|
|
Immortal | Title | Type | Rarity |
Senghi Khan |
Well Preserved |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard this card from play to counter up to 2 points of damage. You may only have one Well Preserved in play.
|
|
Immortal | Title | Type | Rarity |
Shield |
Time To Recover |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
2
|
|
Text |
You may only play this card if you have the Shield Quality Blade card in play, and you successfully block an attack this turn. You gain 1 Ability. This will not allow you to exceed your maximum Ability. You may not play an attack this turn.
|
|
Immortal | Title | Type | Rarity |
Silas |
Hammer Blow |
Edge |
Common |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with a Power Blow. If successful, there is a 2 in 6 chance that your opponent is knocked Prone.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
An Enthusiastic Opponent |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R3
|
|
Text |
If your opponent made more than one attack during his turn, you may play an additional non-Special attack.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Choose The Time And Place |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
When this card enters play, remove all Locations from play. If either player plays a Location, discard this card immediately. While in play, you may treat all Cat & Mouse cards in your hand as Edge cards. Once played, any Cat & Mouse card remains in play as a Situation.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Dirty Trick (Bear Hug) |
Attack: Bearhug |
Rare |
Grid | Restrictions | Gems |
|
S1
|
|
Text |
Bear Hug: If successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card, to a maximum of 4 cards per turn. This card remains in play until you draw a card or take damage. When this card leaves play, all cards beneath it are discarded.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Leer |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
If successful, your opponent must discard all Standing Defenses he has in play.
"Hello my pretty. We haven't been properly introduced.." -- Slan Quince
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
Pummel |
Combat Trick |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Discard 5 cards from your Endurance to play this card. If successful, your opponent chooses to either play no defenses from his hand next turn, or to become Prone.
|
|
Immortal | Title | Type | Rarity |
Slan Quince |
You Know The Rules |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Your opponent may not play cards from a Persona other than their own, for any reason.
"tsk, tsk - not 2 against 1" -- Slan Quince
|
|
Immortal | Title | Type | Rarity |
Sunda Kastagir |
Let's Have A Party |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play at the beginning of your defense phase. Each of your opponent's attacks has a 2 in 6 chance of missing you, and is discarded without effect. For any remaining attacks, you may continue to defend as normal.
|
|
Immortal | Title | Type | Rarity |
The Cascades |
Cliff's Edge |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
During their Defense Phase, any player may choose to discard this card from play to lose 2 Ability and skip their Attack Phase to avoid all damage, effects and Ability loss, except from this card. The Ability loss caused by this card lowers the player's Maximum Ability by 2. If the player who discards this card from play is using a MacLeod persona, his Ability and Maximum Ability are reduced by an additional 1.
|
|
Immortal | Title | Type | Rarity |
The Cascades |
Place Pre-Game Back |
Place |
Rare |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is The Cascades.
If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards.
|
|
Immortal | Title | Type | Rarity |
The Cascades |
Place Pre-Game Front |
Place |
Premium |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with your Persona card at the beginning of the game. This card represents your Place. This card modifies your Persona and may not be removed from Play. Places do not count toward your pre-game limit. Your chosen Place is The Cascades.
If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards.
|
|
Immortal | Title | Type | Rarity |
The Cascades |
Rocky Ground |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
All players must discard an attack from their hand for each attack they wish to play.
|
|
Immortal | Title | Type | Rarity |
The Cascades |
Woods |
Location |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
If you do not play a Special card during your turn, you may make 1 attack Hidden.
|
|
Immortal | Title | Type | Rarity |
The Four Horsemen |
The Gang's All Here |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with a Basic attack. If successful, you may retrieve one card specific to Methos, Kronos, Silas or Caspian from your Endurance for each point of damage done by this attack. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Cadillac |
Object: Vehicle |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
You may make a 3 card Exertion to look through you Endurance and put one Location into play. Reshuffle your Endurance.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Dirty Trick (Backhand Punch) |
Attack: Backhand Punch |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Backhand Punch: If successful, your opponent may not play a block against your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Dirty Trick (Body Blow) |
Attack: Body Blow |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
Body Blow: If successful, your opponent must discard the top 3 cards from his Endurance.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Kick |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
If successful, your opponent may not play a dodge against your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Master's Guard |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S3
|
|
Text |
Any block you play may cover 1 additional adjoining grid square. You may play Basic attacks to areas you just blocked. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
No Restraint |
Edge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play in conjunction with a Bloodlust. You lose an additional 2 Ability. You opponent may not play any Special card which will avoid attacks or prevent damage next turn.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Push (Left) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
If successful, your opponent is knocked back and may only play Ranged Attacks next turn
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
Push (Right) |
Combat Trick |
Common |
Grid | Restrictions | Gems |
|
R4
|
|
Text |
If successful, your opponent is knocked back and you may increase any chances of your opponent being knocked Prone this turn by 1 in 6.
|
|
Immortal | Title | Type | Rarity |
The Kurgan |
The Perfect Warrior |
Situation |
Rare |
Grid | Restrictions | Gems |
|
S4
|
|
Text |
Your successful attacks do an additional point of damage for each The Perfect Warrior in play. During your sweep phase, if you sweep this card, sweep all The Perfect Warrior from play. Whenever you Sweep any The Perfect Warrior from play, you lose 2 Ability. You may prevent 1 loss of Ability for each defense you discard from your hand.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Back Away |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Continuity |
Situation |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Dodge |
Dodge |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You nimbly avoid your opponent. You lose your next attack this turn.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Double Un, Deux, Trois |
Event |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Make a 3 card Exertion. You may play an additional 3 attacks from that Exertion and your hand.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Duck |
Dodge |
Uncommon |
Grid | Restrictions | Gems |
|
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Extra Shot |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
You may play an additional Attack this turn. If you play more than one attack this turn, your opponent cannot play a new Defense card specifically for that attack unless that Defense is from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Highwayman |
Event |
Uncommon |
Grid | Restrictions | Gems |
|
R2
|
|
Text |
You may make an Exertion to shuffle all Pistol cards from your discard pile back into your Endurance. When this card is swept from play, remove it from the game.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Master's Block And Strike (Lower) |
Special Attack / Block |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If this is the last defense you play and is successful, this may also be your first attack and may not be dodged unless that dodge is played from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Master's Block And Strike (Upper) |
Special Attack / Block |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
If this is the last defense you play and is successful, this may also be your first attack and may not be blocked unless that block is played from an Exertion.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Master's Dodge |
Dodge |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Your next attack this turn may be Hidden.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Master's Feint |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
Play this card in conjunction with two non-Special attacks from your hand. Show all three attacks to your opponent, then shuffle them. Your opponent must pick one at random. If he chooses this one, discard all 3 cards, otherwise put the other two back in your hand, and this attack is unblockable and undodgable.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Persona Back |
Persona |
Uncommon |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.
For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Persona Front |
Persona |
Rare |
Grid | Restrictions | Gems |
|
5
|
|
Text |
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.
For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Pistol |
Object |
Rare |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
When this card enters play, place two Basic attacks from your hand under Pistol. If you do not play any attacks or Special cards during your turn, you may play one attack from under Pistol as a 2-point Ranged Attack, even if you have two Hand Icons in play or you are disarmed. If there are no attacks under Pistol, discard it from play.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Power Blow |
Event |
Common |
Grid | Restrictions | Gems |
|
|
|
Text |
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Premium (+1) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Premium (+1) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Premium (MCBC) Back |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Premium (MCBC) Front |
Pre-Game |
Promo |
Grid | Restrictions | Gems |
|
|
|
Text |
Born in 1542 in Austria, Reinhardt became known as a gentleman robber. His shady business dealings led to his first death in 1579, in a duel over a bad debt. He moved on to highway robbery to fund his extravagent lifestyle, then became a ruthless businessman, his mega-corporation swallowing rival companies whole, stripping the assets, and spitting out the pieces. Most recently, he faked his death to shake off FBI investigations into his badcruptcy, destroying the livelihoods of employees and investors alike. Reinhardt only cares for himself, using anyone and everyone around him to achieve his goals.
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
|
Immortal | Title | Type | Rarity |
Walter Reinhardt |
Rebecca Lord |
Situation |
Uncommon |
Grid | Restrictions | Gems |
|
S2
|
|
Text |
When Rebecca Lord comes into play, choose a Situation your opponent has in play. The chosen Situation is considered to be blank and has no effect as long as Rebecca Lord is in play. You may discard Rebecca Lord to rearm yourself. You may have only one Rebecca Lord in play.
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Immortal | Title | Type | Rarity |
Walter Reinhardt |
Stab |
Special Attack |
Uncommon |
Grid | Restrictions | Gems |
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R2
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Text |
If successful, this attack does 1 damage, and your opponent must skip his next two attack phases if he is using a 2-Handed Weapon of Choice.
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Immortal | Title | Type | Rarity |
Walter Reinhardt |
Trip |
Event |
Common |
Grid | Restrictions | Gems |
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Text |
Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.
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Immortal | Title | Type | Rarity |
Walter Reinhardt |
Underhanded |
Edge |
Uncommon |
Grid | Restrictions | Gems |
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R2
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Text |
Play this card in conjunction with an attack. If the attack is successful, you may take one Object from your discard pile and put it into play.
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Immortal | Title | Type | Rarity |
Walter Reinhardt |
Unsavory Tactics |
Event |
Uncommon |
Grid | Restrictions | Gems |
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R2
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Text |
When Unsavory Tactics is played, choose a Situation:Ally your opponent controls. Your opponent must remove that Ally from play or take 2 damage.
"Your scruples and boring sentimentality were always your weakest trait." -- Reinhardt
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Immortal | Title | Type | Rarity |
Warriors Of Zeist |
Immortal Artifact |
Edge |
Rare |
Grid | Restrictions | Gems |
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S2
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Text |
Play in conjunction with Zeist. Put all Object cards in your hand into play.
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Immortal | Title | Type | Rarity |
William Culbraith |
Martial Law |
Event |
Uncommon |
Grid | Restrictions | Gems |
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S2
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Text |
Discard up to 3 Situations you have in play, or from your hand. For each, you may then discard one of your opponent's Situations from play or randomly from his hand.
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Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Civilized |
Combat Trick |
Uncommon |
Grid | Restrictions | Gems |
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R4
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Text |
If successful, your opponent loses one attack slot on his next turn.
"Would you like some caviar? It would be a shame to waste it." -- Xavier St. Cloud
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Immortal | Title | Type | Rarity |
Xavier St. Cloud |
Nasty Surprise |
Situation |
Rare |
Grid | Restrictions | Gems |
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S2
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Text |
You may play an additional Special card each turn if that Special card is a Hook.
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Immortal | Title | Type | Rarity |
Yung Dol Kim |
Hidden Ability |
Situation |
Rare |
Grid | Restrictions | Gems |
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S2
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Text |
You may make one Basic non-Power Blow attack Hidden per turn. If successful, the Hidden attack does 1 damage.
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